
Key RequiredUniversal

--[[
Message Translator
Made by Aim, updated by cli
Credits to Riptxde for the sending chathook
--]]
if not game['Loaded'] then game['Loaded']:Wait() end; repeat wait(.06) until game:GetService('Players').LocalPlayer ~= nil
local YourLang = "en" -- Language code that the messages are going to be translated to
local googlev = isfile'googlev.txt' and readfile'googlev.txt' or ''
function googleConsent(Body) -- Because google really said: "Fuck you."
local args = {}
for match in Body:gmatch('<input type="hidden" name=".-" value=".-">') do
local k,v = match:match('<input type="hidden" name="(.-)" value="(.-)">')
args[k] = v
end
googlev = args.v
writefile('googlev.txt', args.v)
end
local function got(url, Method, Body) -- Basic version of https://www.npmjs.com/package/got using synapse's request API for google websites
Method = Method or "GET"
local res = syn.request({
Url = url,
Method = Method,
Headers = {cookie="CONSENT=YES+"..googlev},
Body = Body
})
if res.Body:match('https://consent.google.com/s') then
print('consent')
googleConsent(res.Body)
res = syn.request({
Url = url,
Method = "GET",
Headers = {cookie="CONSENT=YES+"..googlev}
})
end
return res
end
local languages = {
auto = "Automatic",
af = "Afrikaans",
sq = "Albanian",
am = "Amharic",
ar = "Arabic",
hy = "Armenian",
az = "Azerbaijani",
eu = "Basque",
be = "Belarusian",
bn = "Bengali",
bs = "Bosnian",
bg = "Bulgarian",
ca = "Catalan",
ceb = "Cebuano",
ny = "Chichewa",
['zh-cn'] = "Chinese Simplified",
['zh-tw'] = "Chinese Traditional",
co = "Corsican",
hr = "Croatian",
cs = "Czech",
da = "Danish",
nl = "Dutch",
en = "English",
eo = "Esperanto",
et = "Estonian",
tl = "Filipino",
fi = "Finnish",
fr = "French",
fy = "Frisian",
gl = "Galician",
ka = "Georgian",
de = "German",
el = "Greek",
gu = "Gujarati",
ht = "Haitian Creole",
ha = "Hausa",
haw = "Hawaiian",
iw = "Hebrew",
hi = "Hindi",
hmn = "Hmong",
hu = "Hungarian",
is = "Icelandic",
ig = "Igbo",
id = "Indonesian",
ga = "Irish",
it = "Italian",
ja = "Japanese",
jw = "Javanese",
kn = "Kannada",
kk = "Kazakh",
km = "Khmer",
ko = "Korean",
ku = "Kurdish (Kurmanji)",
ky = "Kyrgyz",
lo = "Lao",
la = "Latin",
lv = "Latvian",
lt = "Lithuanian",
lb = "Luxembourgish",
mk = "Macedonian",
mg = "Malagasy",
ms = "Malay",
ml = "Malayalam",
mt = "Maltese",
mi = "Maori",
mr = "Marathi",
mn = "Mongolian",
my = "Myanmar (Burmese)",
ne = "Nepali",
no = "Norwegian",
ps = "Pashto",
fa = "Persian",
pl = "Polish",
pt = "Portuguese",
pa = "Punjabi",
ro = "Romanian",
ru = "Russian",
sm = "Samoan",
gd = "Scots Gaelic",
sr = "Serbian",
st = "Sesotho",
sn = "Shona",
sd = "Sindhi",
si = "Sinhala",
sk = "Slovak",
sl = "Slovenian",
so = "Somali",
es = "Spanish",
su = "Sundanese",
sw = "Swahili",
sv = "Swedish",
tg = "Tajik",
ta = "Tamil",
te = "Telugu",
th = "Thai",
tr = "Turkish",
uk = "Ukrainian",
ur = "Urdu",
uz = "Uzbek",
vi = "Vietnamese",
cy = "Welsh",
xh = "Xhosa",
yi = "Yiddish",
yo = "Yoruba",
zu = "Zulu"
};
function find(lang)
for i,v in pairs(languages) do
if i == lang or v == lang then
return i
end
end
end
function isSupported(lang)
local key = find(lang)
return key and true or false
end
function getISOCode(lang)
local key = find(lang)
return key
end
function stringifyQuery(dataFields)
local data = ""
for k, v in pairs(dataFields) do
if type(v) == "table" then
for _,v in pairs(v) do
data = data .. ("&%s=%s"):format(
game.HttpService:UrlEncode(k),
game.HttpService:UrlEncode(v)
)
end
else
data = data .. ("&%s=%s"):format(
game.HttpService:UrlEncode(k),
game.HttpService:UrlEncode(v)
)
end
end
data = data:sub(2)
return data
end
local reqid = math.random(1000,9999)
local rpcidsTranslate = "MkEWBc"
local rootURL = "https://translate.google.com/"
local executeURL = "https://translate.google.com/_/TranslateWebserverUi/data/batchexecute"
local fsid, bl
do -- init
print('initialize')
local InitialReq = got(rootURL)
fsid = InitialReq.Body:match('"FdrFJe":"(.-)"')
bl = InitialReq.Body:match('"cfb2h":"(.-)"')
end
local HttpService = game:GetService("HttpService")
function jsonE(o)
return HttpService:JSONEncode(o)
end
function jsonD(o)
return HttpService:JSONDecode(o)
end
function translate(str, to, from)
reqid+=10000
from = from and getISOCode(from) or 'auto'
to = to and getISOCode(to) or 'en'
local data = {{str, from, to, true}, {nil}}
local freq = {
{
{
rpcidsTranslate,
jsonE(data),
nil,
"generic"
}
}
}
local url = executeURL..'?'..stringifyQuery{rpcids = rpcidsTranslate, ['f.sid'] = fsid, bl = bl, hl="en", _reqid = reqid-10000, rt = 'c'}
local body = stringifyQuery{['f.req'] = jsonE(freq)}
local req = got(url, "POST", body)
local body = jsonD(req.Body:match'%[.-%]\n')
local translationData = jsonD(body[1][3])
local result = {
text = "",
from = {
language = "",
text = ""
},
raw = ""
}
result.raw = translationData
result.text = translationData[2][1][1][6][1][1]
result.from.language = translationData[3]
result.from.text = translationData[2][5][1]
return result
end
local Players = game:GetService("Players")
local LP = Players.LocalPlayer
local StarterGui = game:GetService('StarterGui')
for i=1, 15 do
local r = pcall(StarterGui["SetCore"])
if r then break end
game:GetService('RunService').RenderStepped:wait()
end
wait()
local properties = {
Color = Color3.new(1,1,0);
Font = Enum.Font.SourceSansItalic;
TextSize = 16;
}
game:GetService("StarterGui"):SetCore("SendNotification",
{
Title = "Chat Translator",
Text = "Ported to Google Translate",
Duration = 3
}
)
properties.Text = "[TR] To send messages in a language, say > followed by the target language/language code, e.g.: >ru or >russian. To disable (go back to original language), say >d."
StarterGui:SetCore("ChatMakeSystemMessage", properties)
function translateFrom(message)
local translation = translate(message, YourLang)
local text
if translation.from.language ~= YourLang then
text = translation.text
end
return {text, translation.from.language}
end
function get(plr, msg)
local tab = translateFrom(msg)
local translation = tab[1]
if translation then
properties.Text = "("..tab[2]:upper()..") ".."[".. plr.Name .."]: "..translation
StarterGui:SetCore("ChatMakeSystemMessage", properties)
end
end
for i, plr in ipairs(Players:GetPlayers()) do
plr.Chatted:Connect(function(msg)
get(plr, msg)
end)
end
Players.PlayerAdded:Connect(function(plr)
plr.Chatted:Connect(function(msg)
get(plr, msg)
end)
end)
local sendEnabled = false
local target = ""
function translateTo(message, target)
target = target:lower()
local translation = translate(message, target, "auto")
return translation.text
end
function disableSend()
sendEnabled = false
properties.Text = "[TR] Sending Disabled"
StarterGui:SetCore("ChatMakeSystemMessage", properties)
end
local CBar, CRemote, Connected = LP['PlayerGui']:WaitForChild('Chat')['Frame'].ChatBarParentFrame['Frame'].BoxFrame['Frame'].ChatBar, game:GetService('ReplicatedStorage').DefaultChatSystemChatEvents['SayMessageRequest'], {}
local HookChat = function(Bar)
coroutine.wrap(function()
if not table.find(Connected,Bar) then
local Connect = Bar['FocusLost']:Connect(function(Enter)
if Enter ~= false and Bar['Text'] ~= '' then
local Message = Bar['Text']
Bar['Text'] = '';
if Message == ">d" then
disableSend()
elseif Message:sub(1,1) == ">" and not Message:find(" ") then
if getISOCode(Message:sub(2)) then
sendEnabled = true
target = Message:sub(2)
else
properties.Text = "[TR] Invalid language"
StarterGui:SetCore("ChatMakeSystemMessage", properties)
end
elseif sendEnabled then
Message = translateTo(Message, target)
if not _G.SecureChat then
game:GetService('Players'):Chat(Message);
end
CRemote:FireServer(Message,'All')
else
if not _G.SecureChat then
game:GetService('Players'):Chat(Message);
end
CRemote:FireServer(Message,'All')
end
end
end)
Connected[#Connected+1] = Bar; Bar['AncestryChanged']:Wait(); Connect:Disconnect()
end
end)()
end
HookChat(CBar); local BindHook = Instance.new('BindableEvent')
local MT = getrawmetatable(game); local NC = MT.__namecall; setreadonly(MT, false)
MT.__namecall = newcclosure(function(...)
local Method, Args = getnamecallmethod(), {...}
if rawequal(tostring(Args[1]),'ChatBarFocusChanged') and rawequal(Args[2],true) then
if LP['PlayerGui']:FindFirstChild('Chat') then
BindHook:Fire()
end
end
return NC(...)
end)
BindHook['Event']:Connect(function()
CBar = LP['PlayerGui'].Chat['Frame'].ChatBarParentFrame['Frame'].BoxFrame['Frame'].ChatBar
HookChat(CBar)
end)



would be cool also see this with DeepL api
Isn't this just from the https://scriptblox.com/script/CHAT-TRANSLATOR_749 post but not a link
@Dragon You're correct. Stolen script without any credit. Credit @krakn if you plan on posting other peoples scripts.
@r3d_108, this isn't even by @krakn, it was made like 2 years or so ago and was released on v3rm, I remember seeing the original post. I cannot remember who exactly made this, but it was made well before ScriptBlox was even a thing.
this doesnt really work , i executed the script and when people talk in another language it doesnt get translated
nuggetxzz you need to put it in ur auto exec, thats the only way its translating others for me
MINOR SPELLING MISTAKE ANALYZING... DETECTED MISSPELED : TRANSLATOR