c00lcidd executor server syde
Key RequiredUniversal

c00lcidd executor server syde

Universal ScriptMelounczYT_0MelounczYT_0 488 views 67 executesUpdated Mar 21, 2026
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Lua Script•166 lines (5884 chars)
--[[
	c00lkidd 2026 - MelounczYT SS EDITION
	INTEGRATED: AUTO-BACKDOOR SCANNER (V20)
	FEATURES: SERVER-SIDE EXECUTION + FE FALLBACK
]]

repeat task.wait() until game:IsLoaded()

-- --- HYPER-SCANNER LOGIK (SUCHT DIE BACKDOOR) ---
local FinalRemote = nil
local isSS = false

local function ScanForSS()
    for _, v in pairs(game:GetDescendants()) do
        if v:IsA("RemoteEvent") or v:IsA("RemoteFunction") then
            local n = v.Name:lower()
            -- Bekannte Backdoor-Namen & Muster
            if n:find("main") or n:find("admin") or n:find("remote") or n:find("control") or n:find("run") or n:find("exec") then
                FinalRemote = v
                isSS = true
                break
            end
        end
    end
end
ScanForSS()

-- --- DEIN GUI-CODE (VON DIR GEGEBEN) ---
local GuiV1 = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local ImageLabel = Instance.new("ImageLabel")
local SourceFrame = Instance.new("Frame")
local SourceScrolling = Instance.new("ScrollingFrame")
local Input = Instance.new("TextBox")
local ExecuteBtn = Instance.new("TextButton")
local ClearBtn = Instance.new("TextButton")
local ResetBtn = Instance.new("TextButton")
local R6Btn = Instance.new("TextButton")
local ResetAllBtn = Instance.new("TextButton")
local IconBtn = Instance.new("TextButton")
local ImageLabel_2 = Instance.new("ImageLabel")

-- Setup GUI
GuiV1.Name = "GuiV1"
GuiV1.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
GuiV1.ResetOnSpawn = false

MainFrame.Name = "MainFrame"
MainFrame.Parent = GuiV1
MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
MainFrame.BackgroundTransparency = 0.2
MainFrame.BorderColor3 = Color3.fromRGB(255, 0, 4)
MainFrame.BorderSizePixel = 2
MainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
MainFrame.Size = UDim2.new(0.38, 0, 0.41, 0)
MainFrame.Active = true
MainFrame.Draggable = true

-- Titel (Zeigt an ob SS aktiv ist)
TextLabel.Parent = MainFrame
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0.26, 0, 0, 0)
TextLabel.Size = UDim2.new(0.5, 0, 0.13, 0)
TextLabel.Font = Enum.Font.Cartoon
TextLabel.Text = isSS and "c00lkidd SS ACTIVE" or "c00lkidd 2026 (FE)"
TextLabel.TextColor3 = isSS and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 4)
TextLabel.TextScaled = true

-- Icon & Bilder
ImageLabel.Parent = MainFrame
ImageLabel.BackgroundTransparency = 1
ImageLabel.Position = UDim2.new(0.55, 0, -0.3, 0)
ImageLabel.Rotation = 20
ImageLabel.Size = UDim2.new(0.47, 0, 0.92, 0)
ImageLabel.Image = "rbxassetid://8408806737"

SourceFrame.Name = "SourceFrame"
SourceFrame.Parent = MainFrame
SourceFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
SourceFrame.BorderColor3 = Color3.fromRGB(255, 16, 20)
SourceFrame.BorderSizePixel = 2
SourceFrame.Position = UDim2.new(0.016, 0, 0.137, 0)
SourceFrame.Size = UDim2.new(0.968, 0, 0.73, 0)

SourceScrolling.Parent = SourceFrame
SourceScrolling.BackgroundTransparency = 1
SourceScrolling.Size = UDim2.new(1, 0, 1, 0)
SourceScrolling.CanvasSize = UDim2.new(0, 0, 10, 0)

Input.Name = "Input"
Input.Parent = SourceScrolling
Input.BackgroundTransparency = 1
Input.Size = UDim2.new(1, 0, 1, 0)
Input.ClearTextOnFocus = false
Input.MultiLine = true
Input.TextColor3 = Color3.fromRGB(255, 255, 255)
Input.TextSize = 16
Input.TextXAlignment = Enum.TextXAlignment.Left
Input.TextYAlignment = Enum.TextYAlignment.Top

-- Buttons Erstellung (Abkürzung für Funktionalität)
local function createBtn(btn, pos, size, txt)
    btn.Parent = MainFrame
    btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
    btn.BorderColor3 = Color3.fromRGB(255, 16, 20)
    btn.BorderSizePixel = 2
    btn.Position = pos
    btn.Size = size
    btn.Font = Enum.Font.SourceSans
    btn.Text = txt
    btn.TextColor3 = Color3.fromRGB(255, 255, 255)
    btn.TextScaled = true
end

createBtn(ExecuteBtn, UDim2.new(0.015, 0, 0.889, 0), UDim2.new(0.26, 0, 0.09, 0), "Execute")
createBtn(ClearBtn, UDim2.new(0.291, 0, 0.889, 0), UDim2.new(0.26, 0, 0.09, 0), "Clear")
createBtn(ResetBtn, UDim2.new(0.568, 0, 0.889, 0), UDim2.new(0.21, 0, 0.09, 0), "Reset")
createBtn(R6Btn, UDim2.new(0.798, 0, 0.889, 0), UDim2.new(0.18, 0, 0.09, 0), "R6")
createBtn(ResetAllBtn, UDim2.new(0.015, 0, 0.021, 0), UDim2.new(0.18, 0, 0.09, 0), "Reset All")

IconBtn.Parent = GuiV1
IconBtn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
IconBtn.Position = UDim2.new(0.47, 0, 0.02, 0)
IconBtn.Size = UDim2.new(0.04, 0, 0.08, 0)
IconBtn.Draggable = true
ImageLabel_2.Parent = IconBtn
ImageLabel_2.Size = UDim2.new(1,0,1,0)
ImageLabel_2.Image = "rbxassetid://8408806737"

-- --- FUNKTIONEN (JETZT MIT SS POWER) ---

function ExecuteScript()
    local code = Input.Text
    if isSS and FinalRemote then
        -- Sendet den Code an den Server
        FinalRemote:FireServer("loadstring([[" .. code .. "]])()")
    end
    -- Lokale Ausführung als Backup
    local func, err = loadstring(code)
    if func then func() else warn(err) end
end

local function ResetAllCharacter()
    if isSS and FinalRemote then
        FinalRemote:FireServer([[
            for _, plr in pairs(game.Players:GetPlayers()) do
                if plr.Character then plr.Character:BreakJoints() end
            end
        ]])
    else
        -- Lokaler Reset (nur du selbst)
        for _, plr in pairs(game.Players:GetPlayers()) do
            if plr.Character then plr.Character:BreakJoints() end
        end
    end
end

-- --- CONNECTIONS ---
ExecuteBtn.MouseButton1Click:Connect(ExecuteScript)
ClearBtn.MouseButton1Click:Connect(function() Input.Text = "" end)
ResetBtn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.Character:BreakJoints() end)
ResetAllBtn.MouseButton1Click:Connect(ResetAllCharacter)
IconBtn.MouseButton1Click:Connect(function() MainFrame.Visible = not MainFrame.Visible end)

print(isSS and "🟢 c00lkidd SS READY" or "🔴 FE ONLY")

Features & Information

Executor

Community Comments (4)

Team_APEX_XTeam_APEX_XMar 22, 2026

is not ss it only can run loadstring

Replying to @Team_APEX_X
MelounczYT_0MelounczYT_0Mar 22, 2026

@Team_r00gskid Dude i am sorry i will fix it

Replying to @Team_APEX_X
MelounczYT_0MelounczYT_0Mar 22, 2026

@Team_r00gskid Yes it is Server syde but only on some weak server i will update it! And the loadstring problem is that the scripts i made are Special made script for the executor

Team_APEX_XTeam_APEX_XApr 5, 2026

Im back did u js fixed it?

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