
Key RequiredUniversal

-- Simple and compact GUI for Roblox Player with bypass simulation
local player = game.Players.LocalPlayer
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.Name = "LeGUI"
gui.ResetOnSpawn = false
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 280, 0, 100)
frame.Position = UDim2.new(0.5, -140, 0.5, -50)
frame.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
frame.BackgroundTransparency = 0.1
frame.Active = true
frame.Draggable = true
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.new(0, 0.7, 0)
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 20)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundColor3 = Color3.new(0, 0.5, 0)
title.TextColor3 = Color3.new(1, 1, 1)
title.Text = "BYPASS TOOL"
title.Font = Enum.Font.SourceSansBold
title.TextSize = 16
local text = Instance.new("TextBox", frame)
text.Size = UDim2.new(0.9, 0, 0, 30)
text.Position = UDim2.new(0.05, 0, 0.25, 0)
text.BackgroundColor3 = Color3.new(0.9, 0.9, 0.9)
text.TextColor3 = Color3.new(0, 0, 0)
text.PlaceholderText = "Enter word to bypass..."
text.Font = Enum.Font.SourceSans
text.TextSize = 14
text.ClearTextOnFocus = false
local button = Instance.new("TextButton", frame)
button.Size = UDim2.new(0.9, 0, 0, 30)
button.Position = UDim2.new(0.05, 0, 0.65, 0)
button.BackgroundColor3 = Color3.new(0, 0.6, 0)
button.TextColor3 = Color3.new(1, 1, 1)
button.Text = "BYPASS"
button.Font = Enum.Font.SourceSansBold
button.TextSize = 16
-- Unicode bypass characters to simulate bypass
local bypassChars = {
"а", "A", "𝐀", "𝗔", "𝘼", "𝙰", "𝒜", "𝓐", "𝔄", "𝕬",
"À", "Á", "Â", "Ã", "Ä", "Å", "Æ", "Ç", "È", "É",
"Ê", "Ë", "Ì", "Í", "Î", "Ï", "Ð", "Ñ", "Ò", "Ó",
"Ô", "Õ", "Ö", "Ø", "Ù", "Ú", "Û", "Ü", "Ý", "Þ",
"ß", "à", "á", "â", "ã", "ä", "å", "æ", "ç", "è",
"é", "ê", "ë", "ì", "í", "î", "ï", "ð", "ñ", "ò",
"ó", "ô", "õ", "ö", "ø", "ù", "ú", "û", "ü", "ý",
"þ", "ÿ", "Ā", "ā", "Ă", "ă", "Ą", "ą", "Ć", "ć",
"Ĉ", "ĉ", "Ċ", "ċ", "Č", "č", "Ď", "ď", "Đ", "đ",
"Ē", "ē", "Ĕ", "ĕ", "Ė", "ė", "Ę", "ę", "Ě", "ě"
}
-- Function to add random bypass characters
function addBypassChars(input)
if input == "" then return input end
local result = ""
local charCount = math.random(1, 3) -- Add 1-3 bypass chars
for i = 1, charCount do
local randomChar = bypassChars[math.random(#bypassChars)]
local position = math.random(1, #input + 1)
if position == 1 then
result = randomChar .. input
elseif position > #input then
result = input .. randomChar
else
result = input:sub(1, position - 1) .. randomChar .. input:sub(position)
end
end
return result
end
-- Console messages in English
local consoleMessages = {
"Bypass initiated...",
"Encoding message...",
"Unicode conversion in progress...",
"Bypassing filter...",
"Character substitution complete!",
"Message obfuscated successfully",
"Bypass technique applied",
"Filter evasion detected",
"Message transformed",
"Ready to send"
}
-- Function to send console message
function sendConsoleMessage()
local msg = consoleMessages[math.random(#consoleMessages)]
print("[Bypass Tool] " .. msg)
end
-- Button click function
button.MouseButton1Click:Connect(function()
if text.Text ~= "" then
-- Add bypass characters to the message
local bypassedText = addBypassChars(text.Text)
-- Send console messages (multiple for effect)
sendConsoleMessage()
wait(0.1)
sendConsoleMessage()
-- Send to chat
local chat = game:GetService("Chat")
local head = player.Character and player.Character:FindFirstChild("Head")
if head then
chat:Chat(head, bypassedText)
print("[Bypass Tool] Message sent: " .. bypassedText)
text.Text = ""
else
print("[Bypass Tool] Error: Character not found")
end
end
end)
-- Optional: Add hover effect
button.MouseEnter:Connect(function()
button.BackgroundColor3 = Color3.new(0, 0.8, 0)
end)
button.MouseLeave:Connect(function()
button.BackgroundColor3 = Color3.new(0, 0.6, 0)
end)
print("[Bypass Tool] GUI loaded successfully")No comments yet for this script.



