byep76 test skybox trippy f3x
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byep76 test skybox trippy f3x

Universal Scriptbyep76_YTbyep76_YT 2K views 884 executesUpdated Jun 30, 2026
0.0/ 5(1 votes)
010% Positive
Lua Script•307 lines (6873 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
    end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
    end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
    remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
    local args = {
        [1] = "SyncCollision",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["CanCollide"] = boolean
            }
        }
    }
    _(args)
end
function SetAnchor(boolean,part)
    local args = {
        [1] = "SyncAnchor",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Anchored"] = boolean
            }
        }
    }
    _(args)
end
function CreatePart(cf,parent)
    local args = {
        [1] = "CreatePart",
        [2] = "Normal",
        [3] = cf,
        [4] = parent
    }
    _(args)
end
function DestroyPart(part)
    local args = {
        [1] = "Remove",
        [2] = {
            [1] = part
        }
    }
    _(args)
end
function MovePart(part,cf)
    local args = {
        [1] = "SyncMove",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["CFrame"] = cf
            }
        }
    }
    _(args)
end
function Resize(part,size,cf)
    local args = {
        [1] = "SyncResize",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["CFrame"] = cf,
                ["Size"] = size
            }
        }
    }
    _(args)
end
function AddMesh(part)
    local args = {
        [1] = "CreateMeshes",
        [2] = {
            [1] = {
                ["Part"] = part
            }
        }
    }
    _(args)
end

function SetMesh(part,meshid)
    local args = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["MeshId"] = "rbxassetid://"..meshid
            }
        }
    }
    _(args)
end
function SetTexture(part, texid)
    local args = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["TextureId"] = "rbxassetid://"..texid
            }
        }
    }
    _(args)
end
function SetName(part, stringg)
    local args = {
        [1] = "SetName",
        [2] = {
            [1] = part
        },
        [3] = stringg
    }

    _(args)
end
function MeshResize(part,size)
    local args = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Scale"] = size
            }
        }
    }
    _(args)
end
function VertexColormf(part)
    local a1 = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["VertexColor"] = Vector3.new(3,3,3)
            }
        }
    }
    _(a1)
end

function Weld(part1, part2,lead)
    local args = {
        [1] = "CreateWelds",
        [2] = {
            [1] = part1,
            [2] = part2
        },
        [3] = lead
    }
    _(args)

end
function SetLocked(part,boolean)
    local args = {
        [1] = "SetLocked",
        [2] = {
            [1] = part
        },
        [3] = boolean
    }
    _(args)
end
function SetTrans(part,int)
    local args = {
        [1] = "SyncMaterial",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Transparency"] = int
            }
        }
    }
    _(args)
end
function CreateSpotlight(part)
    local args = {
        [1] = "CreateLights",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["LightType"] = "SpotLight"
            }
        }
    }
    _(args)
end
function SyncLighting(part,brightness)
    local args = {
        [1] = "SyncLighting",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["LightType"] = "SpotLight",
                ["Brightness"] = brightness
            }
        }
    }
    _(args)
end
function Color(part,color)
    local args = {
        [1] = "SyncColor",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Color"] = color --[[Color3]],
                ["UnionColoring"] = false
            }
        }
    }
    _(args)
end
function SpawnDecal(part,side)
    local args = {
        [1] = "CreateTextures",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Face"] = side,
                ["TextureType"] = "Decal"
            }
        }
    }

    _(args)
end
function AddDecal(part,asset,side)
    local args = {
        [1] = "SyncTexture",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Face"] = side,
                ["TextureType"] = "Decal",
                ["Texture"] = "rbxassetid://".. asset
            }
        }
    }
    _(args)
end

function Sky(id)
    e = char.HumanoidRootPart.CFrame.x
    f = char.HumanoidRootPart.CFrame.y
    g = char.HumanoidRootPart.CFrame.z
    CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-9,0),workspace.Terrain)
    wait(0.5) -- Increased wait time for part creation
    for i,v in game.Workspace:GetDescendants() do
        if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
            SetName(v,"Sky")
            AddMesh(v)
            SetMesh(v,"111891702759441")
            SetTexture(v,id)
            MeshResize(v,Vector3.new(20000, 20000, 20000))
            VertexColormf(v)
            SetLocked(v,true)
            
            
            local skyPart = v
            local rotationSpeedX = 50
            local rotationSpeedZ = 50
            local rotationSpeedY = 50
            local currentRotation = Vector3.new(0, 0, 0)
            
            game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
                currentRotation = Vector3.new(
                    (currentRotation.X + rotationSpeedX * deltaTime) % 360,
                    (currentRotation.Y + rotationSpeedY * deltaTime) % 360,
                    (currentRotation.Z + rotationSpeedZ * deltaTime) % 360
                )
                
                
                local baseCFrame = CFrame.new(skyPart.Position)
                local rotatedCFrame = baseCFrame * CFrame.Angles(
                    math.rad(currentRotation.X),
                    math.rad(currentRotation.Y),
                    math.rad(currentRotation.Z)
                )
                
                MovePart(skyPart, rotatedCFrame)
            end)
            
            break
        end
    end
end

Sky("80707942259907")

Features & Information

f3x games

Community Comments (1)

byep76_YTbyep76_YTJul 11, 2026

da best baaccckzz

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