bruhdonttroll14v2
Key RequiredUniversal

bruhdonttroll14v2

Universal Scripthhaohan667hhaohan667 462 views 3 executesUpdated May 12, 2026
Unrated
00
Lua Script•563 lines (18447 chars)
--[=[
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88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 32 | Scripts: 7 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(105, 105, 105);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 250, 0, 144);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 192, 0, 44);


-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Frame_2"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton2
LMG2L["TextButton2_4"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton2_4"]["BorderSizePixel"] = 0;
LMG2L["TextButton2_4"]["BackgroundColor3"] = Color3.fromRGB(98, 98, 98);
LMG2L["TextButton2_4"]["Size"] = UDim2.new(0, 236, 0, 34);
LMG2L["TextButton2_4"]["Text"] = [[Noclip]];
LMG2L["TextButton2_4"]["Name"] = [[TextButton2]];
LMG2L["TextButton2_4"]["Position"] = UDim2.new(0, 6, 0, 102);


-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton2.UICorner
LMG2L["UICorner_5"] = Instance.new("UICorner", LMG2L["TextButton2_4"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript
LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["TextButton2_4"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton2.UIStroke
LMG2L["UIStroke_7"] = Instance.new("UIStroke", LMG2L["TextButton2_4"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_8"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_8"]["BorderSizePixel"] = 0;
LMG2L["TextButton_8"]["BackgroundColor3"] = Color3.fromRGB(81, 81, 81);
LMG2L["TextButton_8"]["Size"] = UDim2.new(0, 24, 0, 22);
LMG2L["TextButton_8"]["Text"] = [[X]];
LMG2L["TextButton_8"]["Position"] = UDim2.new(0, 222, 0, 2);


-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton.UICorner
LMG2L["UICorner_9"] = Instance.new("UICorner", LMG2L["TextButton_8"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
LMG2L["LocalScript_a"] = Instance.new("LocalScript", LMG2L["TextButton_8"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton.UIStroke
LMG2L["UIStroke_b"] = Instance.new("UIStroke", LMG2L["TextButton_8"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton4
LMG2L["TextButton4_c"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton4_c"]["BorderSizePixel"] = 0;
LMG2L["TextButton4_c"]["BackgroundColor3"] = Color3.fromRGB(95, 95, 95);
LMG2L["TextButton4_c"]["Size"] = UDim2.new(0, 88, 0, 16);
LMG2L["TextButton4_c"]["Text"] = [[Re]];
LMG2L["TextButton4_c"]["Name"] = [[TextButton4]];
LMG2L["TextButton4_c"]["Position"] = UDim2.new(0, 4, 0, 28);


-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton4.UICorner
LMG2L["UICorner_d"] = Instance.new("UICorner", LMG2L["TextButton4_c"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton4.LocalScript
LMG2L["LocalScript_e"] = Instance.new("LocalScript", LMG2L["TextButton4_c"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton4.UIStroke
LMG2L["UIStroke_f"] = Instance.new("UIStroke", LMG2L["TextButton4_c"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon
LMG2L["Soon_10"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Soon_10"]["BorderSizePixel"] = 0;
LMG2L["Soon_10"]["BackgroundColor3"] = Color3.fromRGB(115, 115, 115);
LMG2L["Soon_10"]["Size"] = UDim2.new(0, 148, 0, 36);
LMG2L["Soon_10"]["Text"] = [[Fly]];
LMG2L["Soon_10"]["Name"] = [[Soon]];
LMG2L["Soon_10"]["Position"] = UDim2.new(0, 96, 0, 28);


-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon.UICorner
LMG2L["UICorner_11"] = Instance.new("UICorner", LMG2L["Soon_10"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon.UIListLayout
LMG2L["UIListLayout_12"] = Instance.new("UIListLayout", LMG2L["Soon_10"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon.LocalScript
LMG2L["LocalScript_13"] = Instance.new("LocalScript", LMG2L["Soon_10"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon.UIStroke
LMG2L["UIStroke_14"] = Instance.new("UIStroke", LMG2L["Soon_10"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.UICorner
LMG2L["UICorner_15"] = Instance.new("UICorner", LMG2L["Frame_2"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton5
LMG2L["TextButton5_16"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton5_16"]["BorderSizePixel"] = 0;
LMG2L["TextButton5_16"]["BackgroundColor3"] = Color3.fromRGB(68, 68, 68);
LMG2L["TextButton5_16"]["Size"] = UDim2.new(0, 230, 0, 36);
LMG2L["TextButton5_16"]["Text"] = [[Rejoin]];
LMG2L["TextButton5_16"]["Name"] = [[TextButton5]];
LMG2L["TextButton5_16"]["Position"] = UDim2.new(0, 6, 0, 64);


-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton5.UICorner
LMG2L["UICorner_17"] = Instance.new("UICorner", LMG2L["TextButton5_16"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton5.LocalScript
LMG2L["LocalScript_18"] = Instance.new("LocalScript", LMG2L["TextButton5_16"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton5.UIStroke
LMG2L["UIStroke_19"] = Instance.new("UIStroke", LMG2L["TextButton5_16"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_1a"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_1a"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_1a"]["BackgroundColor3"] = Color3.fromRGB(86, 86, 86);
LMG2L["TextLabel_1a"]["TextColor3"] = Color3.fromRGB(253, 255, 108);
LMG2L["TextLabel_1a"]["Size"] = UDim2.new(0, 216, 0, 20);
LMG2L["TextLabel_1a"]["Text"] = [[bruhdonttroll14v2 Script]];
LMG2L["TextLabel_1a"]["Position"] = UDim2.new(0, 4, 0, 2);


-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextLabel.UICorner
LMG2L["UICorner_1b"] = Instance.new("UICorner", LMG2L["TextLabel_1a"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextLabel.UIStroke
LMG2L["UIStroke_1c"] = Instance.new("UIStroke", LMG2L["TextLabel_1a"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon2
LMG2L["Soon2_1d"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Soon2_1d"]["BorderSizePixel"] = 0;
LMG2L["Soon2_1d"]["BackgroundColor3"] = Color3.fromRGB(77, 77, 77);
LMG2L["Soon2_1d"]["Size"] = UDim2.new(0, 86, 0, 16);
LMG2L["Soon2_1d"]["Text"] = [[Esp]];
LMG2L["Soon2_1d"]["Name"] = [[Soon2]];
LMG2L["Soon2_1d"]["Position"] = UDim2.new(0, 6, 0, 46);


-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon2.UICorner
LMG2L["UICorner_1e"] = Instance.new("UICorner", LMG2L["Soon2_1d"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon2.LocalScript
LMG2L["LocalScript_1f"] = Instance.new("LocalScript", LMG2L["Soon2_1d"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon2.UIStroke
LMG2L["UIStroke_20"] = Instance.new("UIStroke", LMG2L["Soon2_1d"]);



-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.LocalScript
local function C_3()
	local script = LMG2L["LocalScript_3"];
	local UserInputService = game:GetService("UserInputService")	
	
	local gui = script.Parent	
	
	local dragging	
	local dragInput	
	local dragStart	
	local startPos	
	
	local function update(input)	
		local delta = input.Position - dragStart	
		-- Cập nhật vị trí của GUI dựa trên khoảng cách di chuyển của chuột	
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)	
	end	
	
	-- Khi người dùng nhấn chuột hoặc chạm vào GUI	
	gui.InputBegan:Connect(function(input)	
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then	
			dragging = true	
			dragStart = input.Position	
			startPos = gui.Position	
	
			input.Changed:Connect(function()	
				if input.UserInputState == Enum.UserInputState.End then	
					dragging = false	
				end	
			end)	
		end	
	end)	
	
	-- Khi người dùng di chuyển chuột hoặc ngón tay	
	gui.InputChanged:Connect(function(input)	
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then	
			dragInput = input	
		end	
	end)	
	
	-- Cập nhật vị trí liên tục khi đang kéo	
	UserInputService.InputChanged:Connect(function(input)	
		if input == dragInput and dragging then	
			update(input)	
		end	
	end)	
	
end;
task.spawn(C_3);
-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript
local function C_6()
	local script = LMG2L["LocalScript_6"];
	local Players = game:GetService("Players")	
	local RunService = game:GetService("RunService")	
	
	local button = script.Parent	
	local player = Players.LocalPlayer	
	
	local noclip = false	
	local connection = nil	
	
	-- Cấu hình màu sắc theo ý bạn	
	button.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Mặc định OFF là Đỏ	
	button.Text = "NOCLIP: OFF"	
	
	-- Hàm thực hiện việc xuyên tường	
	local function noclipAction()	
	    if noclip and player.Character then	
	        for _, part in pairs(player.Character:GetDescendants()) do	
	            if part:IsA("BasePart") then	
	                part.CanCollide = false	
	            end	
	        end	
	    end	
	end	
	
	local function toggleNoclip()	
	    noclip = not noclip	
	    	
	    if noclip then	
	        -- Khi BẬT: Xanh lá	
	        button.BackgroundColor3 = Color3.fromRGB(0, 255, 0)	
	        button.Text = "NOCLIP: ON"	
	        	
	        -- Kết nối vòng lặp để giữ trạng thái xuyên tường liên tục	
	        if not connection then	
	            connection = RunService.Stepped:Connect(noclipAction)	
	        end	
	    else	
	        -- Khi TẮT: Đỏ	
	        button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)	
	        button.Text = "NOCLIP: OFF"	
	        	
	        -- Ngắt vòng lặp	
	        if connection then	
	            connection:Disconnect()	
	            connection = nil	
	        end	
	        	
	        -- Trả lại va chạm cho nhân vật ngay lập tức	
	        if player.Character then	
	            for _, part in pairs(player.Character:GetDescendants()) do	
	                if part:IsA("BasePart") then	
	                    part.CanCollide = true	
	                end	
	            end	
	        end	
	    end	
	end	
	
	-- Lắng nghe sự kiện click nút	
	button.MouseButton1Click:Connect(toggleNoclip)	
	
	-- Tự động tắt và reset khi nhân vật chết hoặc respawn	
	player.CharacterAdded:Connect(function()	
	    noclip = false	
	    if connection then	
	        connection:Disconnect()	
	        connection = nil	
	    end	
	    button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)	
	    button.Text = "NOCLIP: OFF"	
	end)	
	
end;
task.spawn(C_6);
-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local function C_a()
	local script = LMG2L["LocalScript_a"];
	local button = script.Parent	
	local frame = button.Parent -- Lấy Frame chứa cái nút này	
	
	button.MouseButton1Click:Connect(function()	
		frame.Visible = false	
	end)	
	
end;
task.spawn(C_a);
-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton4.LocalScript
local function C_e()
	local script = LMG2L["LocalScript_e"];
	local player = game.Players.LocalPlayer	
	local button = script.Parent	
	
	button.MouseButton1Click:Connect(function()	
		local character = player.Character	
		if character then	
			-- Tìm Humanoid và đặt Health về 0 để Reset	
			local humanoid = character:FindFirstChildOfClass("Humanoid")	
			if humanoid then	
				humanoid.Health = 0	
			end	
		end	
	end)	
	
end;
task.spawn(C_e);
-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon.LocalScript
local function C_13()
	local script = LMG2L["LocalScript_13"];
	local Players = game:GetService("Players")	
	local RunService = game:GetService("RunService")	
	
	local button = script.Parent	
	local player = Players.LocalPlayer	
	local character = player.Character or player.CharacterAdded:Wait()	
	local camera = workspace.CurrentCamera	
	
	local flying = false	
	local speed = 70 	
	local bg, bv	
	
	-- === THIẾT LẬP BAN ĐẦU (Màu Đỏ khi chưa bật) ===	
	button.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Màu Đỏ	
	button.Text = "FLY: OFF"	
	
	player.CharacterAdded:Connect(function(newChar)	
		character = newChar	
		if flying then toggleFly() end 	
	end)	
	
	local function toggleFly()	
		local rootPart = character:FindFirstChild("HumanoidRootPart")	
		local humanoid = character:FindFirstChild("Humanoid")	
			
		if not rootPart or not humanoid then return end	
			
		flying = not flying	
			
		if flying then	
			-- === KHI BẬT: CHUYỂN SANG MÀU XANH LÁ ===	
			button.BackgroundColor3 = Color3.fromRGB(0, 255, 0) -- Màu Xanh lá	
			button.Text = "FLY: ON"	
				
			bg = Instance.new("BodyGyro")	
			bg.P = 9e4	
			bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)	
			bg.cframe = rootPart.CFrame	
			bg.Parent = rootPart	
				
			bv = Instance.new("BodyVelocity")	
			bv.velocity = Vector3.new(0, 0, 0)	
			bv.maxForce = Vector3.new(9e9, 9e9, 9e9)	
			bv.Parent = rootPart	
				
			humanoid.PlatformStand = true	
		else	
			-- === KHI TẮT: CHUYỂN LẠI THÀNH MÀU ĐỎ ===	
			button.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Màu Đỏ	
			button.Text = "FLY: OFF"	
				
			if bg then bg:Destroy() end	
			if bv then bv:Destroy() end	
			humanoid.PlatformStand = false	
		end	
	end	
	
	button.MouseButton1Click:Connect(toggleFly)	
	
	RunService.RenderStepped:Connect(function()	
		if flying and character:FindFirstChild("HumanoidRootPart") then	
			local rootPart = character.HumanoidRootPart	
			local humanoid = character:FindFirstChildOfClass("Humanoid")	
				
			if bg and bv and humanoid then	
				bg.cframe = camera.CFrame	
				local moveDir = humanoid.MoveDirection	
					
				if moveDir.Magnitude > 0 then	
					-- Bay theo hướng nhìn của Camera (Tiến/Lùi/Lên/Xuống)	
					-- Di chuyển tiến/lùi	
					local forwardVelocity = camera.CFrame.LookVector * speed * (moveDir:Dot(camera.CFrame.LookVector) > 0 and 1 or -1)	
						
					-- Kết hợp với hướng di chuyển thực tế từ Joystick để bay trái/phải mượt hơn	
					bv.velocity = moveDir * speed + (camera.CFrame.LookVector * (moveDir.Z * -speed))	
						
					-- Cách đơn giản nhất để bay lên/xuống trên Mobile: 	
					-- Nhân vật sẽ di chuyển chính xác theo hướng Camera đang chỉ vào	
					bv.velocity = camera.CFrame.VectorToWorldSpace(Vector3.new(moveDir.X, 0, moveDir.Z)) * speed	
						
					-- Tối ưu bay theo hướng LookVector của Camera:	
					if math.abs(moveDir.Z) > 0.1 then -- Nếu đang đẩy Joystick tiến hoặc lùi	
						bv.velocity = camera.CFrame.LookVector * (speed * -moveDir.Z)	
					elseif math.abs(moveDir.X) > 0.1 then -- Nếu đang đẩy Joystick sang trái hoặc phải	
						bv.velocity = camera.CFrame.RightVector * (speed * moveDir.X)	
					end	
				else	
					bv.velocity = Vector3.new(0, 0, 0)	
				end	
			end	
		end	
	end)	
	
end;
task.spawn(C_13);
-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.TextButton5.LocalScript
local function C_18()
	local script = LMG2L["LocalScript_18"];
	local TeleportService = game:GetService("TeleportService")	
	local Players = game:GetService("Players")	
	local player = Players.LocalPlayer	
	local button = script.Parent	
	
	button.MouseButton1Click:Connect(function()	
	    local success, err = pcall(function()	
	        -- Kiểm tra nếu server chỉ có 1 người hoặc là server riêng	
	        if #Players:GetPlayers() <= 1 then	
	            TeleportService:Teleport(game.PlaceId, player)	
	        else	
	            -- Teleport vào đúng JobId (server hiện tại)	
	            TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, player)	
	        end	
	    end)	
	
	    if not success then	
	        warn("Không thể rejoin: " .. tostring(err))	
	    end	
	end)	
	
end;
task.spawn(C_18);
-- Players.bruhdonttroll14v2.PlayerGui.ScreenGui.Frame.Soon2.LocalScript
local function C_1f()
	local script = LMG2L["LocalScript_1f"];
	local Players = game:GetService("Players")	
	local localPlayer = Players.LocalPlayer	
	local button = script.Parent	
	local espEnabled = false	
	
	-- Hàm dọn dẹp sạch sẽ	
	local function clearAllESP()	
		for _, p in pairs(Players:GetPlayers()) do	
			if p.Character then	
				local hl = p.Character:FindFirstChild("ESPHighlight")	
				if hl then hl:Destroy() end	
			end	
		end	
	end	
	
	-- Hàm tạo ESP	
	local function applyESP()	
		for _, p in pairs(Players:GetPlayers()) do	
			if p ~= localPlayer and p.Character then	
				local hl = Instance.new("Highlight")	
				hl.Name = "ESPHighlight"	
				hl.Adornee = p.Character	
				hl.FillColor = Color3.fromRGB(255, 0, 0)	
				hl.FillTransparency = 0.5	
				hl.Parent = p.Character	
			end	
		end	
	end	
	
	-- Sự kiện nhấn nút	
	button.MouseButton1Click:Connect(function()	
		espEnabled = not espEnabled	
		if espEnabled then	
			button.Text = "ESP: ON"	
			button.BackgroundColor3 = Color3.fromRGB(0, 255, 0)	
			applyESP()	
		else	
			button.Text = "ESP: OFF"	
			button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)	
			clearAllESP()	
		end	
	end)	
	
	-- CƠ CHẾ TỰ HỦY KHI RESET	
	localPlayer.CharacterAdded:Connect(function(char)	
		-- Khi nhân vật mới xuất hiện (sau khi hồi sinh), tự động tắt và xóa ESP	
		espEnabled = false	
		button.Text = "ESP: OFF"	
		button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)	
		clearAllESP()	
			
		-- Lắng nghe nhân vật tiếp theo chết	
		char:WaitForChild("Humanoid").Died:Connect(function()	
			clearAllESP()	
		end)	
	end)	
	
	-- Lắng nghe cho nhân vật hiện tại ngay lúc đầu	
	if localPlayer.Character then	
		localPlayer.Character:WaitForChild("Humanoid").Died:Connect(function()	
			clearAllESP()	
		end)	
	end	
	
end;
task.spawn(C_1f);

return LMG2L["ScreenGui_1"], require;

Features & Information

Idk

Community Comments (1)

applapplMay 12, 2026

what is this for

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