break log
Key RequiredUniversal

break log

Universal ScriptVateQVateQ 5.7K views 133 executesUpdated Dec 4, 2024
5.0/ 5(9 votes)
90100% Positive
Lua Script•12 lines (459 chars)
local functions = {print,printidentity,warn,error}
for i, func in functions do
    local hook = hookfunction(func, function(v)
        if not game.CoreGui:FindFirstChild('HookCommunication') then
            local uhhfd = Instance.new('Folder', game.CoreGui)
            uhhfd.Name = 'HookCommunication'
        end
        local d = Instance.new('TextLabel',game.CoreGui:FindFirstChild('HookCommunication'))
        d.Text = v
        d.Name = v
    end)
end

Features & Information

its my first hook experience. here's how it works: when player executes print or warn or error or printidentity and those function have argument then instead of logging it to console the hook will defunction them and create a new folder in coregui called 'HookCommunication' creates a label there with a name of argument. you can add functions simply by adding a function to functions table. also it is a simple way to create lags by spamming a while loop script with print and task.wait() inside.
#break log#log#console#break#punishment

Community Comments (3)

VateQVateQDec 4, 2024(edited)

use at own risk.

bestgamer69bestgamer69Dec 4, 2024(edited)

Im gonna fix it to log every function automatically

SmorgasbordSmorgasbordDec 7, 2024(edited)

i don't understand

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