
KeylessUniversal

--[[https://discord.gg/4THYgrRQd3 - site: https://xeonhub.netlify.app/]]--
local gui = {};
gui.screenGui = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
gui.screenGui.Name = "KrakenExecutor";
gui.screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling;
gui.mainFrame = Instance.new("Frame", gui.screenGui);
gui.mainFrame.BorderSizePixel = 0;
gui.mainFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
gui.mainFrame.Size = UDim2.new(0, 364, 0, 423);
gui.mainFrame.Position = UDim2.new(0.36015, 0, 0.23632, 0);
gui.mainFrame.BorderColor3 = Color3.fromRGB(0, 0, 0);
gui.mainFrame.Name = "MainFrame";
gui.dragScript = Instance.new("LocalScript", gui.mainFrame);
gui.dragScript.Name = "DragScript";
gui.mainFrameCorner = Instance.new("UICorner", gui.mainFrame);
gui.mainFrameCorner.CornerRadius = UDim.new(0, 15);
gui.titleLabel = Instance.new("TextLabel", gui.mainFrame);
gui.titleLabel.TextWrapped = true;
gui.titleLabel.BorderSizePixel = 0;
gui.titleLabel.TextSize = 14;
gui.titleLabel.TextScaled = true;
gui.titleLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
gui.titleLabel.FontFace = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Italic);
gui.titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255);
gui.titleLabel.BackgroundTransparency = 1;
gui.titleLabel.RichText = true;
gui.titleLabel.Size = UDim2.new(0, 86, 0, 22);
gui.titleLabel.BorderColor3 = Color3.fromRGB(0, 0, 0);
gui.titleLabel.Text = "Executer";
gui.titleLabel.Name = "TitleLabel";
gui.titleLabel.Position = UDim2.new(0.36264, 0, 0, 2.5);
gui.resizeBar = Instance.new("Frame", gui.mainFrame);
gui.resizeBar.BorderSizePixel = 0;
gui.resizeBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
gui.resizeBar.Size = UDim2.new(0, 100, 0, 5);
gui.resizeBar.Position = UDim2.new(0.36264, 0, 1, 5);
gui.resizeBar.BorderColor3 = Color3.fromRGB(0, 0, 0);
gui.resizeBar.Name = "ResizeBar";
gui.resizeBarCorner = Instance.new("UICorner", gui.resizeBar);
gui.resizeBarCorner.CornerRadius = UDim.new(0, 15);
gui.resizeBarGradient = Instance.new("UIGradient", gui.resizeBar);
gui.resizeBarGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(69, 69, 69)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(69, 69, 69))};
gui.resizeScript = Instance.new("LocalScript", gui.resizeBar);
gui.resizeScript.Name = "ResizeScript";
gui.mainFrameGradient = Instance.new("UIGradient", gui.mainFrame);
gui.mainFrameGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(69, 69, 69)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(69, 69, 69))};
gui.executeButton = Instance.new("TextButton", gui.mainFrame);
gui.executeButton.BorderSizePixel = 0;
gui.executeButton.TextSize = 14;
gui.executeButton.TextColor3 = Color3.fromRGB(255, 255, 255);
gui.executeButton.BackgroundColor3 = Color3.fromRGB(69, 69, 69);
gui.executeButton.FontFace = Font.new("rbxasset://fonts/families/Gotham.json", Enum.FontWeight.Bold, Enum.FontStyle.Normal)
gui.executeButton.Size = UDim2.new(1, -20, 0, 30);
gui.executeButton.BorderColor3 = Color3.fromRGB(0, 0, 0);
gui.executeButton.Text = "Execute";
gui.executeButton.Name = "ExecuteButton";
gui.executeButton.Position = UDim2.new(0, 10, 1, -40);
gui.executeButtonCorner = Instance.new("UICorner", gui.executeButton);
gui.executeButtonCorner.CornerRadius = UDim.new(0, 15);
gui.executeScript = Instance.new("LocalScript", gui.executeButton);
gui.executeScript.Name = "ExecuteScript";
gui.editorFrame = Instance.new("Frame", gui.mainFrame);
gui.editorFrame.BorderSizePixel = 0;
gui.editorFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40);
gui.editorFrame.Size = UDim2.new(1, -20, 1, -80);
gui.editorFrame.Position = UDim2.new(0, 10, 0, 30);
gui.editorFrame.BorderColor3 = Color3.fromRGB(0, 0, 0);
gui.editorFrame.Name = "EditorFrame";
gui.syntaxHighlight = Instance.new("TextLabel", gui.editorFrame);
gui.syntaxHighlight.BorderSizePixel = 0;
gui.syntaxHighlight.TextSize = 14;
gui.syntaxHighlight.BackgroundColor3 = Color3.fromRGB(40, 40, 40);
gui.syntaxHighlight.FontFace = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
gui.syntaxHighlight.TextColor3 = Color3.fromRGB(255, 255, 255);
gui.syntaxHighlight.RichText = true;
gui.syntaxHighlight.Size = UDim2.new(1, -35, 1, 0);
gui.syntaxHighlight.Position = UDim2.new(0, 35, 0, 0);
gui.syntaxHighlight.BorderColor3 = Color3.fromRGB(0, 0, 0);
gui.syntaxHighlight.Text = "";
gui.syntaxHighlight.Name = "SyntaxHighlight";
gui.codeInput = Instance.new("TextBox", gui.editorFrame);
gui.codeInput.CursorPosition = -1;
gui.codeInput.Name = "CodeInput";
gui.codeInput.ZIndex = 2;
gui.codeInput.BorderSizePixel = 0;
gui.codeInput.TextSize = 14;
gui.codeInput.TextColor3 = Color3.fromRGB(255, 255, 255);
gui.codeInput.BackgroundColor3 = Color3.fromRGB(40, 40, 40);
gui.codeInput.FontFace = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
gui.codeInput.Size = UDim2.new(1, -35, 1, 0);
gui.codeInput.Position = UDim2.new(0, 35, 0, 0);
gui.codeInput.BorderColor3 = Color3.fromRGB(0, 0, 0);
gui.codeInput.Text = "";
gui.codeInput.BackgroundTransparency = 1;
gui.editorFrameCorner = Instance.new("UICorner", gui.editorFrame);
gui.editorFrameCorner.CornerRadius = UDim.new(0, 8);
gui.highlightScript = Instance.new("LocalScript", gui.editorFrame);
gui.highlightScript.Name = "HighlightScript";
gui.lineNumbers = Instance.new("TextLabel", gui.editorFrame);
gui.lineNumbers.BorderSizePixel = 0;
gui.lineNumbers.TextSize = 14;
gui.lineNumbers.BackgroundColor3 = Color3.fromRGB(30, 30, 30);
gui.lineNumbers.FontFace = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
gui.lineNumbers.TextColor3 = Color3.fromRGB(150, 150, 150);
gui.lineNumbers.BackgroundTransparency = 0;
gui.lineNumbers.RichText = true;
gui.lineNumbers.Size = UDim2.new(0, 35, 1, 0);
gui.lineNumbers.BorderColor3 = Color3.fromRGB(0, 0, 0);
gui.lineNumbers.Text = "1";
gui.lineNumbers.TextXAlignment = Enum.TextXAlignment.Center;
gui.lineNumbers.TextYAlignment = Enum.TextYAlignment.Top;
gui.lineNumbers.Name = "LineNumbers";
local function setupDragging()
local dragScript = gui.dragScript;
local mainFrame = dragScript.Parent;
local UserInputService = game:GetService("UserInputService");
local isDragging = false;
local dragInput = nil;
local dragStart = nil;
local startPosition = nil;
local function updatePosition(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(
startPosition.X.Scale, startPosition.X.Offset + delta.X,
startPosition.Y.Scale, startPosition.Y.Offset + delta.Y
)
end
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
isDragging = true
dragStart = input.Position
startPosition = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
isDragging = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and isDragging then
updatePosition(input)
end
end)
end
task.spawn(setupDragging);
local function setupResizing()
local resizeScript = gui.resizeScript;
local resizeBar = resizeScript.Parent;
local mainFrame = resizeBar.Parent;
local executeButton = mainFrame:FindFirstChild("ExecuteButton");
local editorFrame = mainFrame:FindFirstChild("EditorFrame");
local UserInputService = game:GetService("UserInputService");
local RunService = game:GetService("RunService");
local isResizing = false;
local startMouseY = 0;
local startFrameSize = nil;
resizeBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
isResizing = true
startMouseY = UserInputService:GetMouseLocation().Y
startFrameSize = mainFrame.Size
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
isResizing = false
end
end)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
isResizing = false
end
end)
RunService.RenderStepped:Connect(function()
if isResizing then
local currentMouseY = UserInputService:GetMouseLocation().Y
local deltaY = currentMouseY - startMouseY
local newHeight = math.max(startFrameSize.Y.Offset + deltaY, 100)
mainFrame.Size = UDim2.new(startFrameSize.X.Scale, startFrameSize.X.Offset, startFrameSize.Y.Scale, newHeight)
if editorFrame then
editorFrame.Size = UDim2.new(1, -20, 1, -80)
end
if executeButton then
executeButton.Position = UDim2.new(0, 10, 1, -40)
end
end
end)
end
task.spawn(setupResizing);
local function setupSyntaxHighlighting()
local highlightScript = gui.highlightScript;
local editorFrame = highlightScript.Parent;
local codeInput = editorFrame:WaitForChild("CodeInput");
local syntaxHighlight = editorFrame:WaitForChild("SyntaxHighlight");
local lineNumbers = editorFrame:WaitForChild("LineNumbers");
codeInput.TextTransparency = 1
codeInput.ClearTextOnFocus = false
codeInput.TextXAlignment = Enum.TextXAlignment.Left
codeInput.TextYAlignment = Enum.TextYAlignment.Top
codeInput.TextWrapped = false
codeInput.MultiLine = true
codeInput.PlaceholderText = "Write your Lua code here"
codeInput.PlaceholderColor3 = Color3.fromRGB(100, 100, 100)
syntaxHighlight.TextXAlignment = Enum.TextXAlignment.Left
syntaxHighlight.TextYAlignment = Enum.TextYAlignment.Top
syntaxHighlight.TextWrapped = false
syntaxHighlight.RichText = true
syntaxHighlight.BackgroundTransparency = 1
lineNumbers.TextXAlignment = Enum.TextXAlignment.Center
lineNumbers.TextYAlignment = Enum.TextYAlignment.Top
local syntaxColors = {
keyword = "#569CD6",
string = "#CE9178",
number = "#B5CEA8",
comment = "#6A9955",
bracket = "#D4D4D4"
}
local luaKeywords = {
"and", "break", "do", "else", "elseif", "end", "false", "for", "function",
"if", "in", "local", "nil", "not", "or", "repeat", "return", "then",
"true", "until", "while", "continue"
}
local luaBuiltins = {
"print", "require", "wait", "Instance", "pairs", "ipairs", "type", "string", "math", "table"
}
local complete = {
"print", "require", "wait", "Instance", "pairs", "ipairs", "type", "string", "math", "table",
"coroutine", "debug", "os", "package", "bit32", "utf8", "loadstring", "_G",
"continue", "drillyisafatfuck"
}
local function escapePattern(text)
return text:gsub("([%%%^%$%(%)%.%[%]%*%+%-%?])", "%%%1")
end
local function autocomplete(line)
local autocompletewithtab = complete
local inputText = tostring(line)
local matches = {}
for _, word in ipairs(autocompletewithtab) do
if word:lower():sub(1, #inputText) == inputText:lower() and #inputText > 0 then
table.insert(matches, word)
end
end
if #matches > 0 then
return matches[1], matches
else
return nil, {}
end
end
gui.autocompleteLabel = Instance.new("TextLabel", gui.editorFrame)
gui.autocompleteLabel.Name = "AutocompleteLabel"
gui.autocompleteLabel.BackgroundTransparency = 1
gui.autocompleteLabel.TextColor3 = Color3.fromRGB(128, 128, 128)
gui.autocompleteLabel.FontFace = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal)
gui.autocompleteLabel.TextSize = 14
gui.autocompleteLabel.Size = UDim2.new(1, -35, 1, 0)
gui.autocompleteLabel.Position = UDim2.new(0, 35, 0, 0)
gui.autocompleteLabel.TextXAlignment = Enum.TextXAlignment.Left
gui.autocompleteLabel.TextYAlignment = Enum.TextYAlignment.Top
gui.autocompleteLabel.ZIndex = 1
gui.autocompleteLabel.Text = ""
gui.autocompleteLabel.Visible = false
local function smartprocess()
local currentText = codeInput.Text
local cursorPos = codeInput.CursorPosition
local beforeCursor = currentText:sub(1, cursorPos - 1)
local currentWord = beforeCursor:match("([%w_]+)$") or ""
if #currentWord > 0 then
local suggestion, allMatches = autocomplete(currentWord)
if suggestion and suggestion ~= currentWord then
local completion = suggestion:sub(#currentWord + 1)
local beforeText = currentText:sub(1, cursorPos - 1)
local afterText = currentText:sub(cursorPos)
local displayText = beforeText .. '<font color="rgb(128,128,128)">' .. completion .. '</font><font color="rgb(100,100,255)"> [\\]</font>' .. afterText
gui.autocompleteLabel.Text = displayText
gui.autocompleteLabel.RichText = true
gui.autocompleteLabel.Visible = true
gui.autocompleteLabel:SetAttribute("CurrentSuggestion", suggestion)
gui.autocompleteLabel:SetAttribute("CurrentWord", currentWord)
task.spawn(function()
task.wait(5)
if gui.autocompleteLabel.Visible then
gui.autocompleteLabel.Visible = false
end
end)
else
gui.autocompleteLabel.Visible = false
end
else
gui.autocompleteLabel.Visible = false
end
end
local function applySyntaxHighlighting(text)
if text == "" then
return ""
end
text = text:gsub("<", "<"):gsub(">", ">")
text = text:gsub("(%-%-%[%[.-%]%])", '<font color="'..syntaxColors.comment..'">%1</font>')
text = text:gsub("(%-%-[^\n]*)", '<font color="'..syntaxColors.comment..'">%1</font>')
text = text:gsub('(".-")', '<font color="'..syntaxColors.string..'">%1</font>')
text = text:gsub("('.-')", '<font color="'..syntaxColors.string..'">%1</font>')
text = text:gsub("(%[%[.-%]%])", '<font color="'..syntaxColors.string..'">%1</font>')
text = text:gsub("(%f[%w])(0x%x+)", '<font color="'..syntaxColors.number..'">%2</font>')
text = text:gsub("(%f[%w])(%d+%.?%d*)", '<font color="'..syntaxColors.number..'">%2</font>')
for _, word in ipairs(luaKeywords) do
text = text:gsub("(%f[%w])("..escapePattern(word)..")(%f[%W])",
"%1<font color=\""..syntaxColors.keyword.."\">%2</font>%3")
end
for _, fn in ipairs(luaBuiltins) do
text = text:gsub("(%f[%w])("..escapePattern(fn)..")(%f[%W])",
"%1<font color=\""..syntaxColors.keyword.."\">%2</font>%3")
end
text = text:gsub("([%(%)%[%]{}])", '<font color="'..syntaxColors.bracket..'">%1</font>')
return text
end
local function updateLineNumbers(text)
local lines = {}
local lineCount = 1
for line in (text .. "\n"):gmatch("(.-)\n") do
table.insert(lines, tostring(lineCount))
lineCount = lineCount + 1
end
if #lines == 0 then
lines = {"1"}
end
lineNumbers.Text = table.concat(lines, "\n")
end
local UserInputService = game:GetService("UserInputService")
local function applyAutocomplete()
local suggestion = gui.autocompleteLabel:GetAttribute("CurrentSuggestion")
local currentWord = gui.autocompleteLabel:GetAttribute("CurrentWord")
if suggestion and currentWord and gui.autocompleteLabel.Visible then
local currentText = codeInput.Text
local cursorPos = codeInput.CursorPosition
local beforeCursor = currentText:sub(1, cursorPos - 1)
local afterCursor = currentText:sub(cursorPos)
local newBeforeCursor = beforeCursor:gsub(escapePattern(currentWord) .. "$", suggestion)
local newText = newBeforeCursor .. afterCursor
codeInput.Text = newText
codeInput.CursorPosition = #newBeforeCursor + 1
gui.autocompleteLabel.Visible = false
return true
end
return false
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Backslash and codeInput:IsFocused() then
local suggestion = gui.autocompleteLabel:GetAttribute("CurrentSuggestion")
local currentWord = gui.autocompleteLabel:GetAttribute("CurrentWord")
if suggestion and currentWord and gui.autocompleteLabel.Visible then
applyAutocomplete()
end
elseif input.KeyCode == Enum.KeyCode.Space and UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) and codeInput:IsFocused() then
if gui.autocompleteLabel.Visible then
applyAutocomplete()
end
elseif input.KeyCode == Enum.KeyCode.Return and codeInput:IsFocused() then
if gui.autocompleteLabel.Visible then
applyAutocomplete()
end
end
end)
local lastText = codeInput.Text
local isApplyingAutocomplete = false
codeInput:GetPropertyChangedSignal("Text"):Connect(function()
if isApplyingAutocomplete then return end
local currentText = codeInput.Text
if currentText ~= lastText and gui.autocompleteLabel.Visible then
local suggestion = gui.autocompleteLabel:GetAttribute("CurrentSuggestion")
local currentWord = gui.autocompleteLabel:GetAttribute("CurrentWord")
if #currentText > #lastText and currentText:sub(-1) == "\\" and suggestion and currentWord then
isApplyingAutocomplete = true
local textWithoutBackslash = currentText:sub(1, -2)
codeInput.Text = textWithoutBackslash
task.spawn(function()
task.wait(0.01)
applyAutocomplete()
isApplyingAutocomplete = false
end)
return
end
end
lastText = currentText
syntaxHighlight.Text = applySyntaxHighlighting(currentText)
updateLineNumbers(currentText)
smartprocess()
end)
updateLineNumbers(codeInput.Text)
syntaxHighlight.Text = applySyntaxHighlighting(codeInput.Text)
codeInput:GetPropertyChangedSignal("CursorPosition"):Connect(function()
smartprocess()
end)
end
task.spawn(setupSyntaxHighlighting);
local function setupCodeExecution()
local executeScript = gui.executeScript;
local executeButton = executeScript.Parent;
local codeInput = executeButton.Parent:WaitForChild("EditorFrame"):WaitForChild("CodeInput");
executeButton.MouseButton1Click:Connect(function()
local luaCode = codeInput.Text
local executionSuccess, executionError = pcall(function()
loadstring(luaCode)()
end)
if not executionSuccess then
warn("Code execution failed: " .. tostring(executionError))
end
end)
end
task.spawn(setupCodeExecution);
return gui.screenGui;



this is literally just a internal gui, all it does it execute luaU code, u can literally just run the script with an executor and it wont change anything, its the same thing as an executor just in gui form ,no point in using this really, thanks for listening.
@NebulaHub nerd
@ThatBoySai im not a nerd, thats literally so easy to understand lmao fytb.