
KeylessUniversal

-- kewl and bad rtx thing
-- for any executor
-- make like hawaii light yeah
local function applyHawaiiLighting()
local lighting = game:GetService("Lighting")
-- adjust global lighting settings or sum
lighting.Brightness = 0.35
lighting.GlobalShadows = true
lighting.OutdoorAmbient = Color3.fromRGB(200, 150, 50) -- soft orange
lighting.TimeOfDay = "12:00:00"
lighting.FogEnd = 500
lighting.FogColor = Color3.fromRGB(200, 150, 50) -- soft orange
-- add bloom for glow
local bloom = Instance.new("BloomEffect")
bloom.Intensity = 0.2
bloom.Threshold = 0
bloom.Size = 17
bloom.Parent = lighting
-- add colorcorrectioneffect for enhanced colors
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Saturation = 2.5 -- saturation hhhhhh
colorCorrection.Contrast = 0.4
colorCorrection.TintColor = Color3.fromRGB(200, 180, 50) -- also soft orang
colorCorrection.Parent = lighting
-- add depth of field for depth of field
local depthOfField = Instance.new("DepthOfFieldEffect")
depthOfField.FarIntensity = 0.5
depthOfField.FocusDistance = 35
depthOfField.InFocusRadius = 40
depthOfField.NearIntensity = 0.5
depthOfField.Parent = lighting
-- sun rays yeah
local sunRays = Instance.new("SunRaysEffect")
sunRays.Intensity = 0.2
sunRays.Spread = 0.5
sunRays.Parent = lighting
end
-- APPLY MINIMAL BLUR AUUUUGH
local function applyBlurEffects()
local blur = Instance.new("BlurEffect")
blur.Size = 1.5 -- change blur maybe
blur.Parent = game:GetService("Lighting")
-- blur size dynamically for smoother effects
game:GetService("RunService").RenderStepped:Connect(function()
blur.Size = 2 -- also changable
end)
end
-- add the effects
applyHawaiiLighting()
applyBlurEffects()



Oh my gosh my eyes
Very cool.
why screenshot on icon looks pretty good??