
KeylessUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local idleAnim = Instance.new("Animation")
idleAnim.AnimationId = "rbxassetid://136687532783709"
local walkAnim = Instance.new("Animation")
walkAnim.AnimationId = "rbxassetid://99498309796580"
local jumpAnim = Instance.new("Animation")
jumpAnim.AnimationId = "rbxassetid://139390570947836"
local idleTrack = hum:LoadAnimation(idleAnim)
local walkTrack = hum:LoadAnimation(walkAnim)
local jumpTrack = hum:LoadAnimation(jumpAnim)
local function play(anim)
idleTrack:Stop()
walkTrack:Stop()
jumpTrack:Stop()
anim:Play()
end
play(idleTrack)
hum.Running:Connect(function(speed)
if hum:GetState() == Enum.HumanoidStateType.Jumping or hum:GetState() == Enum.HumanoidStateType.Freefall then
return
end
if speed > 0 then
play(walkTrack)
else
play(idleTrack)
end
end)
hum.Jumping:Connect(function()
play(jumpTrack)
end)
hum.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.Landed then
if hum.MoveDirection.Magnitude > 0 then
play(walkTrack)
else
play(idleTrack)
end
end
end)



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