
Key RequiredUniversal

--add us on roblox vincentplayz9356
local player = game:GetService("Players").LocalPlayer
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.Sit = false
local connections = {}
local function handleBadState(newState)
if newState == Enum.HumanoidStateType.Ragdoll or
newState == Enum.HumanoidStateType.FallingDown or
newState == Enum.HumanoidStateType.PlatformStanding or
newState == Enum.HumanoidStateType.Seated then
humanoid.Sit = false
humanoid.PlatformStand = false
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
if character:FindFirstChild("HumanoidRootPart") then
character.HumanoidRootPart.Anchored = false
end
return true
end
return false
end
handleBadState(humanoid:GetState())
table.insert(connections, humanoid.StateChanged:Connect(function(_, newState)
handleBadState(newState)
end))
for _, seat in pairs(workspace:GetDescendants()) do
if seat:IsA("Seat") then
table.insert(connections, seat:GetPropertyChangedSignal("Occupant"):Connect(function()
if seat.Occupant == humanoid then
task.wait(0.01)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end))
end
end
table.insert(connections, humanoid.Died:Connect(function()
for _, conn in ipairs(connections) do
conn:Disconnect()
end
end))
end
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(setupCharacter)



Nice
Yes
не работает в -subway mayhem- исправьте пж пж пж