
KeylessUniversal

-- // UNIVERSAL ANTIFLING EXECUTOR SCRIPT v11.2 //
-- Works in Delta, Codex, Solara, Arceus, etc
-- Paste and Execute
if _G.UniversalGuardLoaded then return end -- prevent double inject
_G.UniversalGuardLoaded = true
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local PhysicsService = game:GetService("PhysicsService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local ANTIFLING_ON = true
local BOOST_ON = false
local BOOST_POWER = 50
local MAX_VELOCITY = 300
local LAST_SAFE_POS = nil
local RGB_HUE = 0
-- Clean old GUI if re-injecting
if player.PlayerGui:FindFirstChild("Universal_AntiFling") then
player.PlayerGui:FindFirstChild("Universal_AntiFling"):Destroy()
end
pcall(function()
PhysicsService:RegisterCollisionGroup("Player")
PhysicsService:RegisterCollisionGroup("Exploiter")
PhysicsService:CollisionGroupSetCollidable("Player", "Exploiter", false)
PhysicsService:CollisionGroupSetCollidable("Player", "Default", true)
end)
-- ===== RGB MODERN UI =====
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "Universal_AntiFling"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = player:WaitForChild("PlayerGui")
local bar = Instance.new("Frame")
bar.Size = UDim2.new(0, 320, 0, 70)
bar.Position = UDim2.new(0.5, -160, 0, 20)
bar.BackgroundColor3 = Color3.fromRGB(18, 18, 24)
bar.BackgroundTransparency = 0.15
bar.BorderSizePixel = 0
bar.Active = true
bar.Draggable = true
bar.Visible = false
bar.Parent = screenGui
Instance.new("UICorner", bar).CornerRadius = UDim.new(0, 20)
local rgbStroke = Instance.new("UIStroke")
rgbStroke.Thickness = 3
rgbStroke.Transparency = 0.1
rgbStroke.Parent = bar
Instance.new("UICorner", rgbStroke).CornerRadius = UDim.new(0, 20)
local gradient = Instance.new("UIGradient")
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(25, 25, 35)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(12, 12, 18))
}
gradient.Parent = bar
local title = Instance.new("TextLabel")
title.Text = "UNIVERSAL GUARD"
title.Size = UDim2.new(1, -20, 0, 35)
title.Position = UDim2.new(0, 12, 0, 0)
title.BackgroundTransparency = 1
title.TextColor3 = Color3.new(1,1,1)
title.Font = Enum.Font.GothamBold
title.TextScaled = true
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = bar
local function createModernToggle(name, yPos, defaultState, callback)
local row = Instance.new("Frame")
row.Size = UDim2.new(1, -16, 0, 38)
row.Position = UDim2.new(0, 8, 0, yPos)
row.BackgroundColor3 = Color3.fromRGB(30, 30, 38)
row.BackgroundTransparency = 0.2
row.Parent = bar
Instance.new("UICorner", row).CornerRadius = UDim.new(0, 12)
local nameLabel = Instance.new("TextLabel")
nameLabel.Text = name
nameLabel.Size = UDim2.new(0.7, 0, 1, 0)
nameLabel.Position = UDim2.new(0, 12, 0, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.TextColor3 = Color3.new(1,1,1)
nameLabel.Font = Enum.Font.GothamMedium
nameLabel.TextScaled = true
nameLabel.TextXAlignment = Enum.TextXAlignment.Left
nameLabel.Parent = row
local switch = Instance.new("Frame")
switch.Size = UDim2.new(0, 52, 0, 28)
switch.Position = UDim2.new(1, -60, 0.5, -14)
switch.BackgroundColor3 = defaultState and Color3.fromRGB(0, 200, 120) or Color3.fromRGB(70, 70, 80)
switch.Parent = row
Instance.new("UICorner", switch).CornerRadius = UDim.new(1, 0)
local knob = Instance.new("Frame")
knob.Size = UDim2.new(0, 24, 0, 24)
knob.Position = defaultState and UDim2.new(1, -26, 0.5, -12) or UDim2.new(0, 2, 0.5, -12)
knob.BackgroundColor3 = Color3.new(1,1,1)
knob.Parent = switch
Instance.new("UICorner", knob).CornerRadius = UDim.new(1, 0)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 1, 0)
btn.BackgroundTransparency = 1
btn.Text = ""
btn.Parent = switch
local function animate(state)
local targetColor = state and Color3.fromRGB(0, 200, 120) or Color3.fromRGB(70, 70, 80)
local targetPos = state and UDim2.new(1, -26, 0.5, -12) or UDim2.new(0, 2, 0.5, -12)
TweenService:Create(switch, TweenInfo.new(0.25), {BackgroundColor3 = targetColor}):Play()
TweenService:Create(knob, TweenInfo.new(0.25), {Position = targetPos}):Play()
end
btn.MouseButton1Click:Connect(function()
callback(not defaultState)
defaultState = not defaultState
animate(defaultState)
end)
end
createModernToggle("Anti-Fling Shield", 42, ANTIFLING_ON, function(s) ANTIFLING_ON = s end)
createModernToggle("Velocity Boost", 88, BOOST_ON, function(s)
BOOST_ON = s
sliderFrame.Visible = s
local newSize = s and UDim2.new(0, 320, 0, 145) or UDim2.new(0, 320, 0, 70)
TweenService:Create(bar, TweenInfo.new(0.3), {Size = newSize}):Play()
end)
local sliderFrame = Instance.new("Frame")
sliderFrame.Size = UDim2.new(1, -16, 0, 45)
sliderFrame.Position = UDim2.new(0, 8, 0, 95)
sliderFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 32)
sliderFrame.BackgroundTransparency = 0.2
sliderFrame.Visible = BOOST_ON
sliderFrame.Parent = bar
Instance.new("UICorner", sliderFrame).CornerRadius = UDim.new(0, 12)
local powerLabel = Instance.new("TextLabel")
powerLabel.Size = UDim2.new(1, -100, 1, 0)
powerLabel.Position = UDim2.new(0, 50, 0, 0)
powerLabel.Text = "Power: 50"
powerLabel.BackgroundTransparency = 1
powerLabel.TextColor3 = Color3.new(1,1,1)
powerLabel.Font = Enum.Font.GothamBold
powerLabel.TextScaled = true
powerLabel.Parent = sliderFrame
local function createRoundBtn(text, xPos)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 40, 0, 40)
btn.Position = UDim2.new(0, xPos, 0.5, -20)
btn.Text = text
btn.BackgroundColor3 = Color3.fromRGB(50, 50, 65)
btn.TextColor3 = Color3.new(1,1,1)
btn.Font = Enum.Font.GothamBold
btn.TextScaled = true
btn.Parent = sliderFrame
Instance.new("UICorner", btn).CornerRadius = UDim.new(1, 0)
return btn
end
local minusBtn = createRoundBtn("-", 5)
local plusBtn = createRoundBtn("+", 275)
minusBtn.MouseButton1Click:Connect(function() BOOST_POWER = math.max(16, BOOST_POWER - 10) powerLabel.Text = "Power: "..BOOST_POWER end)
plusBtn.MouseButton1Click:Connect(function() BOOST_POWER = math.min(500, BOOST_POWER + 10) powerLabel.Text = "Power: "..BOOST_POWER end)
-- RGB Loop
task.spawn(function()
while _G.UniversalGuardLoaded do
RGB_HUE = (RGB_HUE + task.wait() * 0.5) % 1
pcall(function() rgbStroke.Color = Color3.fromHSV(RGB_HUE, 1, 1) end)
end
end)
-- ===== UNIVERSAL PROTECTION =====
local function getCharacterParts(char)
local parts = {}
for _, v in ipairs(char:GetDescendants()) do
if v:IsA("BasePart") then table.insert(parts, v) end
end
return parts
end
local function setupCharacter(char)
local hrp = char:WaitForChild("HumanoidRootPart", 10)
local hum = char:WaitForChild("Humanoid", 10)
if not hrp or not hum then return end
LAST_SAFE_POS = hrp.Position
bar.Visible = true
pcall(function()
for _, part in ipairs(getCharacterParts(char)) do
PhysicsService:SetPartCollisionGroup(part, "Player")
end
end)
hum.Died:Connect(function()
bar.Visible = false
ANTIFLING_ON = false
BOOST_ON = false
sliderFrame.Visible = false
end)
end
RunService.Heartbeat:Connect(function()
if not _G.UniversalGuardLoaded or not ANTIFLING_ON then return end
if not bar.Visible then return end
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum then return end
if hum.FloorMaterial ~= Enum.Material.Air then LAST_SAFE_POS = hrp.Position end
pcall(function()
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and obj.Parent and not obj:IsDescendantOf(char) then
local name = obj.Name:lower()
if name:find("ring") or name:find("fling") or name:find("kill") then
PhysicsService:SetPartCollisionGroup(obj, "Exploiter")
end
end
end
end)
if hrp.AssemblyLinearVelocity.Magnitude > MAX_VELOCITY then
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.AssemblyAngularVelocity = Vector3.zero
if LAST_SAFE_POS then hrp.CFrame = CFrame.new(LAST_SAFE_POS + Vector3.new(0, 3, 0)) end
end
for _, part in ipairs(getCharacterParts(char)) do
for _, obj in ipairs(part:GetChildren()) do
if obj:IsA("AlignPosition") or obj:IsA("BodyVelocity") or obj:IsA("BodyForce") or obj:IsA("VectorForce") then
pcall(function() obj:Destroy() end)
end
end
end
if BOOST_ON then
local moveDir = hum.MoveDirection
if moveDir.Magnitude > 0 then hrp:ApplyImpulse(moveDir * BOOST_POWER * hrp.AssemblyMass * 0.5) end
end
end)
player.CharacterAdded:Connect(setupCharacter)
if player.Character then setupCharacter(player.Character) end
print("[Universal Guard] Loaded Successfully")



COOL!!!