
Key RequiredUniversal

local Players = game:GetService("Players")
local VirtualUser = game:GetService("VirtualUser")
local RunService = game:GetService("RunService")
Players.LocalPlayer.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new(0, 0))
end)
RunService:Set3dRenderingEnabled(false)
local decalsyeeted = true
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
sethiddenproperty(l, "Technology", 2)
sethiddenproperty(t, "Decoration", false)
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = false
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
for _, v in pairs(w:GetDescendants()) do
if v:IsA("BasePart") and not v:IsA("MeshPart") then
v.Material = Enum.Material.Plastic
v.Reflectance = 0
elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0, 0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("MeshPart") and decalsyeeted then
v.Material = Enum.Material.Plastic
v.Reflectance = 0
v.TextureID = 0
elseif v:IsA("SpecialMesh") and decalsyeeted then
v.TextureId = 0
elseif v:IsA("ShirtGraphic") and decalsyeeted then
v.Graphic = 0
elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then
v[v.ClassName .. "Template"] = 0
end
end
for _, v in pairs(l:GetChildren()) do
if v:IsA("BlurEffect") or v:IsA("SunRaysEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("BloomEffect") or v:IsA("DepthOfFieldEffect") then
v.Enabled = false
end
end
w.DescendantAdded:Connect(function(v)
task.wait()
if v:IsA("BasePart") and not v:IsA("MeshPart") then
v.Material = Enum.Material.Plastic
v.Reflectance = 0
elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0, 0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("MeshPart") and decalsyeeted then
v.Material = Enum.Material.Plastic
v.Reflectance = 0
v.TextureID = 0
elseif v:IsA("SpecialMesh") and decalsyeeted then
v.TextureId = 0
elseif v:IsA("ShirtGraphic") and decalsyeeted then
v.Graphic = 0
elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then
v[v.ClassName .. "Template"] = 0
end
end)



w SCRIPT TY