
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local ContentProvider = game:GetService("ContentProvider")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local MODEL_ID = "rbxassetid://110786751701517"
local AUDIO_URL = "https://github.com/phurinwong/phighting-sword-anims/raw/refs/heads/main/MonstrousPerformance.mp3"
local showModel = game:GetObjects(MODEL_ID)[1]
showModel.Parent = workspace
local offset = hrp.CFrame.LookVector * 25 + Vector3.new(0, 17, 0)
showModel:PivotTo(hrp.CFrame + offset)
local artful = showModel:WaitForChild("Artful")
local pursuer = showModel:WaitForChild("Pursuer")
local a1 = artful:FindFirstChild("Animate")
if a1 then a1:Destroy() end
local a2 = pursuer:FindFirstChild("Animate")
if a2 then a2:Destroy() end
local artfulAnim = artful:WaitForChild("AnimSaves"):WaitForChild("harmonicaanimartf")
local pursuerAnim = pursuer:WaitForChild("AnimSaves"):WaitForChild("harmonicaapurs")
local stagePart = showModel:WaitForChild("soundpart", 10)
writefile("MonstrousPerformance.mp3", game:HttpGet(AUDIO_URL))
local sound = Instance.new("Sound")
sound.SoundId = getcustomasset("MonstrousPerformance.mp3")
sound.Volume = 1
sound.Parent = stagePart or showModel
local function buildMotorMap(model)
local map = {}
for _, v in ipairs(model:GetDescendants()) do
if v:IsA("Motor6D") and v.Part1 then
map[v.Part1.Name] = v
end
end
return map
end
local artfulMotors = buildMotorMap(artful)
local pursuerMotors = buildMotorMap(pursuer)
local function buildTweenData(model, kfs, motorMap)
local motors = {}
local values = {}
for _, kf in ipairs(kfs:GetKeyframes()) do
for _, pose in ipairs(kf:GetDescendants()) do
if pose:IsA("Pose") then
local m = motorMap[pose.Name]
if m then
motors[pose.Name] = m
if not values[pose.Name] then
local val = Instance.new("CFrameValue")
val.Value = m.Transform
val.Parent = m
values[pose.Name] = val
end
end
end
end
end
local tweens = {}
local keyframes = kfs:GetKeyframes()
table.sort(keyframes, function(a, b) return a.Time < b.Time end)
for i = 1, #keyframes - 1 do
local k1 = keyframes[i]
local k2 = keyframes[i + 1]
local dt = k2.Time - k1.Time
for _, pose in ipairs(k2:GetDescendants()) do
if pose:IsA("Pose") and motors[pose.Name] then
if pose.EasingStyle == Enum.PoseEasingStyle.Constant then
table.insert(tweens, {
delay = k1.Time,
snap = true,
name = pose.Name,
cframe = pose.CFrame,
})
else
local t = TweenService:Create(
values[pose.Name],
TweenInfo.new(dt, Enum.EasingStyle.Linear),
{ Value = pose.CFrame }
)
table.insert(tweens, {
delay = k1.Time,
tween = t,
})
end
end
end
end
local length = keyframes[#keyframes].Time
return tweens, motors, values, length
end
local function PlayKeyframeSequence(tweens, motors, values, length)
local conn
conn = RunService.Heartbeat:Connect(function()
for name, motor in pairs(motors) do
if values[name] then
motor.Transform = values[name].Value
end
end
end)
for _, data in ipairs(tweens) do
task.delay(data.delay, function()
if data.snap then
if values[data.name] then
values[data.name].Value = data.cframe
end
elseif data.tween then
data.tween:Play()
end
end)
end
task.delay(length, function()
if conn then conn:Disconnect() end
end)
end
local artfulTweens, artfulMotors2, artfulValues, len1 = buildTweenData(artful, artfulAnim, artfulMotors)
local pursuerTweens, pursuerMotors2, pursuerValues, len2 = buildTweenData(pursuer, pursuerAnim, pursuerMotors)
local totalLength = math.max(len1, len2)
ContentProvider:PreloadAsync({ sound, artful, pursuer })
task.wait(0.1)
PlayKeyframeSequence(artfulTweens, artfulMotors2, artfulValues, len1)
PlayKeyframeSequence(pursuerTweens, pursuerMotors2, pursuerValues, len2)
task.wait(1.3)
sound:Play()
task.delay(totalLength + 0.5, function()
if sound then sound:Destroy() end
if showModel then showModel:Destroy() end
end)



this is so good and the song is god :D good one
a
uhh can i try to make this into a ss script i am a skid and i need your approval if you even read this