
KeylessUniversal

game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "ban_notification";
Text = "This script is converted by ban_thid";
Icon = "rbxthumb://type=Asset&id=71967665601624&w=150&h=150"})
Duration = 15;
-------------------||
--------------------\\
--||||||||||]]]]]]]]]\\
---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--CREATED BY INFINITEONEWITHDANK NAME OF SCRIPT: All Seeing Hand ]]> |]]>>
---------------------//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--||||||||||]]]]]]]]]//
--------------------//
-------------------||
--//THIS WAS NOT FULLY CREATED BY ME:
--||THANKS TO CRAZY/THOMASLLOYD12 FOR HELPING WITH THE MODEL
--||THANKS TO HELKERN/THINKENVIRONMENT FOR HELPING WITH THE WELDING
--\\SOME SOURCES MAY HAVE BEEN TAKEN FROM OTHER SCRIPTS
local Object = game:GetObjects("rbxassetid://5375399205")[1]
Object.Parent = game.Workspace
script = Object.ASHA
print("Created By InfiniteOneWithdank, Shackluster/PityPolygon Made The Original Base Of This Script")
wait(2)
Player = game.Players.LocalPlayer
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
RootPart = Character.HumanoidRootPart
Torso = Character.Torso
Head = Character.Head
Mouse = Player:GetMouse()
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart.RootJoint
Neck = Torso.Neck
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
local TWEENSERVICE = game:GetService("TweenService")
local debris = game:GetService("Debris")
local run = game:GetService("RunService")
local rs = run.RenderStepped
local cam = workspace.CurrentCamera
local HUM = Character.Humanoid
local ROOT = HUM.Torso
local MOUSEPOS = ROOT.Position
local DAMAGEMULTIPLIER = 1
local TERRIBLE = {}
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
-----------------------------------
--||///////============\\\\\\\\||--
--><Values
Animation_Speed = 3
Animation_Speed2 = 5
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
local Speed = 100
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
local DAMAGEMULTIPLIER = 1
local ANIM = "Idle"
local ATTACK = false
local EQUIPPED = false
local HOLD = false
local COMBO = 1
local Rooted = false
local SINE = 0
local KEYHOLD = false
local CHANGE = 2 / Animation_Speed
local WALKINGANIM = false
local VALUE1 = false
local VALUE2 = false
local ROBLOXIDLEANIMATION = IT("Animation")
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
ROBLOXIDLEANIMATION.Parent = Humanoid
local WEAPONGUI = IT("ScreenGui", PlayerGui)
WEAPONGUI.Name = "DSCRIPT"
local Effects = IT("Folder", Character)
Effects.Name = "Effects"
local ANIMATOR = Humanoid.Animator
local ANIMATE = Character.Animate
local UNANCHOR = true
local SHOTS = 0
local TAUNTVALUE = 0
local STUFF = Instance.new("Folder",Character)
local Musika = IT("Sound", RootPart)
local Volu = 6.5
local Pitch = 1
local Song = 2803669496
local TSPT, TVY, TSTP
local Musika2 = IT("Sound", RootPart)
local Volu2 = 3
local Pitch2 = 1
local Song2 = 0
local TSPT2, TVY2, TSTP2
local Player_Size = 1
local WALKINGANIM = false
local SCALE = 2
local Decal = IT("Decal")
local HITPLAYERSOUNDS = {"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
local HITBLOCKSOUNDS = {"199148933", "199148947"}
-----------------------------------
-----------------------------------
--------------------------------->
-----------------------------------
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
-----------------------------------
--><Some Functions
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end
function PositiveAngle(NUMBER)
if NUMBER >= 0 then
NUMBER = 0
end
return NUMBER
end
function NegativeAngle(NUMBER)
if NUMBER <= 0 then
NUMBER = 0
end
return NUMBER
end
function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = IT(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
end
end
NEWMESH.Offset = OFFSET or VT(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
local NEWPART = IT("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local weldBetween = function(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
function weldSomethings(a, b, acf)
local we = Instance.new("Weld", a)
we.Part0 = a
we.Part1 = b
if acf ~= nil then
we.C0 = acf
end
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
else
local i = 0
if m00 < m11 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s
return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp
if cosTheta >= 1.0E-4 then
if 1 - cosTheta > 1.0E-4 then
local theta = ACOS(cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((1 - t) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
elseif 1 + cosTheta > 1.0E-4 then
local theta = ACOS(-cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((t - 1) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a, b, t)
local qa = {
QuaternionFromCFrame(a)
}
local qb = {
QuaternionFromCFrame(b)
}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
local frame = IT("Frame")
frame.BackgroundTransparency = TRANSPARENCY
frame.BorderSizePixel = BORDERSIZEPIXEL
frame.Position = POSITION
frame.Size = SIZE
frame.BackgroundColor3 = COLOR
frame.BorderColor3 = BORDERCOLOR
frame.Name = NAME
frame.Parent = PARENT
return frame
end
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
local label = IT("TextLabel")
label.BackgroundTransparency = 1
label.Size = UD2(1, 0, 1, 0)
label.Position = UD2(0, 0, 0, 0)
label.TextColor3 = TEXTCOLOR
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled = false
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
return label
end
function NoOutlines(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
local NEWWELD = IT(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end
local S = IT("Sound")
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
local NEWSOUND
coroutine.resume(coroutine.create(function()
NEWSOUND = S:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.EmitterSize = VOLUME * 3
NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
repeat
wait(1)
until NEWSOUND.Playing == false
NEWSOUND:remove()
end
end))
return NEWSOUND
end
function NewSound(TABLE)
local ID = "rbxassetid://"..(TABLE.ID or 0)
local PARENT = (TABLE.PARENT or ROOT)
local VOLUME = (TABLE.VOLUME or 0.5)
local PITCH = (TABLE.PITCH or 1)
local LOOP = (TABLE.LOOP or false)
local MAXDISTANCE = (TABLE.MAXDISTANCE or 100)
local EMITTERSIZE = (TABLE.EMITTERSIZE or 10)
local PLAYING = (TABLE.PLAYING or true)
local PLAYONREMOVE = (TABLE.PLAYONREMOVE or false)
local DOESDEBRIS = (TABLE.DOESDEBRIS or true)
if ID ~= "rbxassetid://19287372828" then
local SOUND = IT("Sound",PARENT)
SOUND.SoundId = ID
SOUND.Volume = VOLUME
SOUND.Pitch = PITCH
SOUND.Looped = LOOP
SOUND.MaxDistance = MAXDISTANCE
SOUND.EmitterSize = EMITTERSIZE
SOUND.PlayOnRemove = PLAYONREMOVE
if DOESDEBRIS == true and PLAYING == true and LOOP == false then
Debris:AddItem(SOUND,SOUND.TimeLength+5)
end
if PLAYING == true then
SOUND:Play()
end
return SOUND
end
end
function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
end
function MagicRing()
local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Warphole", VT(0, 0, 0))
O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
local decal = Decal:Clone()
decal.Parent = O1
decal.Face = "Top"
decal.Texture = "http://www.roblox.com/asset/?id=2198272822"
local decal2 = Decal:Clone()
decal2.Parent = O1
decal2.Face = "Bottom"
decal2.Texture = "http://www.roblox.com/asset/?id=187337822"
return O1
end
function MagicRing2(PART,CFRAME)
local RING = CreatePart(3, Effects, "Neon", 0, 1, "Royal purple", "MagicRing", VT(0,0,0),false)
local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
local MESH = IT("BlockMesh",RING)
local BOTTOMTEXTURE = Decal:Clone()
BOTTOMTEXTURE.Parent = RING
BOTTOMTEXTURE.Face = "Bottom"
BOTTOMTEXTURE.Name = "BottomTexture"
local TOPTEXTURE = Decal:Clone()
TOPTEXTURE.Parent = RING
TOPTEXTURE.Face = "Top"
TOPTEXTURE.Name = "TopTexture"
local LIGHT = IT("PointLight",RING)
BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=2829906887"
TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=2829906887"
return RING,WELD,MESH
end
local DECAL = IT("Decal")
function MagicRing3()
local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
local MSH = IT("BlockMesh", RING)
local TOP = DECAL:Clone()
local BOTTOM = DECAL:Clone()
TOP.Parent = RING
BOTTOM.Parent = RING
TOP.Face = "Top"
BOTTOM.Face = "Bottom"
TOP.Texture = "http://www.roblox.com/asset/?id=282838282"
BOTTOM.Texture = "http://www.roblox.com/asset/?id=28837382"
local function REMOVE()
coroutine.resume(coroutine.create(function()
local SIZE = MSH.Scale.X
for i = 1, 35 do
Swait()
MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
TOP.Transparency = TOP.Transparency + 0.02857142857142857
BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
end
RING:remove()
end))
end
return RING, MSH, REMOVE
end
function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
if DOESROT == true then
wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
end
wave.Transparency = wave.Transparency + 0.5 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function SpecialSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Eye", VT(1,1,1), true)
wave.Color = COLOR
local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
wave.Transparency = wave.Transparency + (1/WAIT)
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
local mesh = IT("SpecialMesh",wave)
mesh.MeshType = "Sphere"
mesh.Scale = SIZE
mesh.Offset = VT(0,0,0)
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
wave.Transparency = wave.Transparency + (1/WAIT)
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function WACKYEFFECT(Table)
local TYPE = Table.EffectType or "Sphere"
local SIZE = Table.Size or VT(1, 1, 1)
local ENDSIZE = Table.Size2 or VT(0, 0, 0)
local TRANSPARENCY = Table.Transparency or 0
local ENDTRANSPARENCY = Table.Transparency2 or 1
local CFRAME = Table.CFrame or Torso.CFrame
local MOVEDIRECTION = Table.MoveToPos or nil
local ROTATION1 = Table.RotationX or 0
local ROTATION2 = Table.RotationY or 0
local ROTATION3 = Table.RotationZ or 0
local MATERIAL = Table.Material --or "Neon"
local COLOR = Table.Color or C3(1, 1, 1)
local TIME = Table.Time or 45
local SOUNDID = Table.SoundID or nil
local SOUNDPITCH = Table.SoundPitch or nil
local SOUNDVOLUME = Table.SoundVolume or nil
local USEBOOMERANGMATH = Table.UseBoomerangMath or false
local BOOMERANG = Table.Boomerang or 0
local SIZEBOOMERANG = Table.SizeBoomerang or 0
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND
local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
end
EFFECT.Color = COLOR
local MSH
if TYPE == "Sphere" then
MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
elseif TYPE == "Block" or TYPE == "Box" then
MSH = IT("BlockMesh", EFFECT)
MSH.Scale = SIZE
elseif TYPE == "Wave" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
elseif TYPE == "Ring" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
elseif TYPE == "Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
elseif TYPE == "Round Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
elseif TYPE == "Swirl" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0))
elseif TYPE == "Skull" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
elseif TYPE == "Star" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2760116123", "", SIZE, VT(0,0,0))
elseif TYPE == "Crystal" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "450656451", "", SIZE, VT(0, 0, 0))
end
coroutine.resume(coroutine.create(function()
if MSH ~= nil then
local BOOMR1 = 1 + BOOMERANG / 50
local BOOMR2 = 1 + SIZEBOOMERANG / 50
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
end
local GROWTH
if USEBOOMERANGMATH == true then
GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1)
else
GROWTH = SIZE - ENDSIZE
end
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
if TYPE == "Block" then
EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
else
EFFECT.CFrame = CFRAME
end
if USEBOOMERANGMATH == true then
for LOOP = 1, TIME + 1 do
Swait()
MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME
if TYPE == "Wave" then
MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
else
EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1))
EFFECT.Orientation = ORI
end
end
else
for LOOP = 1, TIME + 1 do
Swait()
MSH.Scale = MSH.Scale - GROWTH / TIME
if TYPE == "Wave" then
MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
else
EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
EFFECT.Orientation = ORI
end
end
end
EFFECT.Transparency = 1
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat
Swait()
until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:remove()
end
elseif PLAYSSOUND == false then
EFFECT:remove()
else
repeat
Swait()
until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:remove()
end
end))
return EFFECT
end))
end
function CharacterFade(COLOR,TIMER)
coroutine.resume(coroutine.create(function()
local FADE = IT("Model",Effects)
FADE.Name = "FadingEffect"
for _, c in pairs(Character:GetChildren()) do
if c.ClassName == "Part" and c ~= RootPart then
local FADER = c:Clone()
FADER.Color = COLOR
FADER.CFrame = c.CFrame
FADER.Parent = FADE
FADER.Anchored = true
FADER.Transparency = 0.25+c.Transparency
FADER:BreakJoints()
FADER.Material = "Neon"
if FADER.Name == "Head" then
FADER:ClearAllChildren()
FADER.Size = VT(1,1,1)
end
if c and c.Parent and c.ClassName == "ShirtGraphic" then
c:Destroy()
end
FADER.CanCollide = false
end
end
local TRANS = 0.75/TIMER
for i = 1, TIMER do
Swait()
for _, c in pairs(FADE:GetChildren()) do
if c.ClassName == "Part" then
c.Transparency = c.Transparency + TRANS
end
end
end
FADE:remove()
end))
end
function Lightning(Table)
local Color = Table.Color or C3(1, 1, 1)
local StartPos = Table.Start or Torso.Position
local EndPos = Table.End or Mouse.Hit.p
local SegmentLength = Table.SegmentL or 2
local Thickness = Table.Thickness or 0.1
local Dissapear = Table.DoesFade or false
local Parent = Table.Ignore or Character
local MaxDist = Table.MaxDist or 400
local Branches = Table.Branches or false
local Thicken = Table.Thicken or false
local FadeTime = Table.FadeTime or 15
local FadeIn = Table.FadeIn or false
local Material = Table.Material or "Neon"
local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / (SegmentLength / SegmentLength / 1.5))
local LIGHTNINGMODEL = IT("Model", Effects)
LIGHTNINGMODEL.Name = "Lightning"
local LastBolt
for E = 1, DISTANCE do
local ExtraSize = 0
if Thicken == true then
ExtraSize = (DISTANCE - E) / 15
end
local TRANSPARENCY = 0
if FadeIn == true then
TRANSPARENCY = 1 - E / (DISTANCE / 1.5)
if TRANSPARENCY < 0 then
TRANSPARENCY = 0
end
end
local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
PART.Color = Color
MakeForm(PART, "Cyl")
if LastBolt == nil then
PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
else
PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, DISTANCE - E).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
end
LastBolt = PART
if Branches == true and E < DISTANCE - 5 then
local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2)
if CHOICE == 1 then
local LASTBRANCH
for i = 1, MRANDOM(2, 5) do
local ExtraSize2 = 0
if Thicken == true then
ExtraSize = (DISTANCE - E) / 25 / i
end
local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
PART.Color = Color
MakeForm(PART, "Cyl")
if LASTBRANCH == nil then
PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
else
PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
end
LASTBRANCH = PART
end
end
end
end
if Dissapear == true then
coroutine.resume(coroutine.create(function()
for i = 1, FadeTime do
Swait()
for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
if c.ClassName == "Part" then
c.Transparency = c.Transparency + 1 / FadeTime
end
end
end
LIGHTNINGMODEL:remove()
end))
elseif Dissapear == false then
Debris:AddItem(LIGHTNINGMODEL, 0.1)
end
return {
Hit = HIT,
Pos = HITPOS,
End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z).p,
LastBolt = LastBolt,
Model = LIGHTNINGMODEL
}
end
function GetRoot(MODEL, ROOT)
if ROOT == true then
return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
else
return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
end
end
function MakeForm(PART, TYPE)
if TYPE == "Cyl" then
local MSH = IT("CylinderMesh", PART)
elseif TYPE == "Ball" then
local MSH = IT("SpecialMesh", PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = IT("SpecialMesh", PART)
MSH.MeshType = "Wedge"
end
end
Debris = game:GetService("Debris")
local Particle = IT("ParticleEmitter",nil)
Particle.Enabled = false
Particle.LightEmission = 0.8
Particle.Rate = 150
Particle.ZOffset = 1
Particle.Rotation = NumberRange.new(-180, 180)
--ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
function ParticleEmitter(Table)
local PRTCL = Particle:Clone()
local Color1 = Table.Color1 or C3(1,1,1)
local Color2 = Table.Color2 or C3(1,1,1)
local Speed = Table.Speed or 5
local Drag = Table.Drag or 0
local Size1 = Table.Size1 or 1
local Size2 = Table.Size2 or 5
local Lifetime1 = Table.Lifetime1 or 1
local Lifetime2 = Table.Lifetime2 or 1.5
local Parent = Table.Parent or Torso
local Emit = Table.Emit or 100
local Offset = Table.Offset or 360
local Acel = Table.Acel or VT(0,0,0)
local Enabled = Table.Enabled or false
local Texture = Table.Texture or "281983280"
local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
local Trans1 = Table.Transparency1 or 0
local Trans2 = Table.Transparency2 or 0
PRTCL.Parent = Parent
PRTCL.RotSpeed = RotS
PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
PRTCL.Color = ColorSequence.new(Color1,Color2)
PRTCL.Size = NumberSequence.new(Size1,Size2)
PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
PRTCL.Speed = NumberRange.new(Speed)
PRTCL.VelocitySpread = Offset
PRTCL.Drag = Drag
PRTCL.Acceleration = Acel
if Enabled == false then
PRTCL:Emit(Emit)
Debris:AddItem(PRTCL,Lifetime2)
else
PRTCL.Enabled = true
end
return PRTCL
end
function CastProperRay(StartPos, EndPos, Distance, Ignore)
local DIRECTION = CF(StartPos, EndPos).lookVector
local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
end
function SpawnTrail(FROM,TO,BIG)
local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Faded green", "Trail", VT(45,45,45)*3)
TRAIL.Color = C3(.45,1,.45)
MakeForm(TRAIL,"Cyl")
local DIST = (FROM - TO).Magnitude
if BIG == true then
TRAIL.Size = VT(2,DIST,20)
else
TRAIL.Size = VT(2,DIST,20)
end
TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
coroutine.resume(coroutine.create(function()
for i = 1, 25 do
Swait()
TRAIL.Transparency = TRAIL.Transparency + 0.05
TRAIL.Size = TRAIL.Size - VT(.45,0,.45)
end
TRAIL:remove()
end))
end
function Debree(Table)
local KindOf = Table.Variant or "Ring"
local Position = Table.Location or Torso.Position
local Coloration = Table.Color or C3(1, 1, 1)
local Texture = Table.Material or "Slate"
local Fling = Table.Scatter or 1
local Number = Table.Amount or 1
local Rocks = Table.DebreeCount or 1
local Range = Table.Distance or 1
local Scale = Table.Size or 1
local Timer = Table.Delay or 1.5
coroutine.resume(coroutine.create(function()
local ScaleVector = VT(Scale, Scale, Scale)
local Boulders = {}
Position = CF(Position)
if KindOf == "Ring" or KindOf == "Both" then
for RockValue = 1, Number do
local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), Range)
local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
BOULDER.CanCollide = true
BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
BOULDER.Color = Coloration
table.insert(Boulders, BOULDER)
end
end
if KindOf == "Loose" or KindOf == "Both" then
for RockValue = 1, Rocks do
local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale - Scale / 2), math.ceil(Scale - Scale / 2)), 0.7)
local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
BOULDER.CanCollide = true
BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
BOULDER.Velocity = CF(BOULDER.Position - VT(0, 4, 0), BOULDER.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 5, 0).p).lookVector * MRANDOM(Fling - Fling / 1.5, Fling + Fling / 1.5)
BOULDER.Color = Coloration
table.insert(Boulders, BOULDER)
end
end
if KindOf == "Random" then
for RockValue = 1, Number do
local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), MRANDOM(0, Range))
local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
BOULDER.CanCollide = true
BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
BOULDER.Color = Coloration
table.insert(Boulders, BOULDER)
end
end
wait(Timer)
for E = 1, 45 do
Swait()
for A = 1, #Boulders do
Boulders[A].Transparency = Boulders[A].Transparency + 0.022222222222222223
end
end
for A = 1, #Boulders do
Boulders[A]:Destroy()
end
end))
end
function CameraShake(AREA,RANGE,SHAKE,TIMER)
for index, CHILD in pairs(workspace:GetChildren()) do
if CHILD:FindFirstChildOfClass("Humanoid") then
local HUMAN = CHILD:FindFirstChildOfClass("Humanoid")
local ROOT = HUMAN.Torso
if ROOT and game.Players.LocalPlayer then
if (ROOT.Position - AREA).Magnitude <= RANGE then
if CHILD:FindFirstChild("CamShake") then
Debris:AddItem(CHILD:FindFirstChild("CamShake"),0.05)
end
end
end
end
end
end
--><Miscellaneous & Weapon Creation
Head.face:remove()
--//
Head.Transparency = 1
Torso.Transparency = 1
RightArm.Transparency = 1
LeftArm.Transparency = 1
LeftLeg.Transparency = 1
RightLeg.Transparency = 1
--}}
Torso.BrickColor = BrickColor.new("Really black")
RightArm.BrickColor = BrickColor.new("Really black")
LeftArm.BrickColor = BrickColor.new("Really black")
LeftLeg.BrickColor = BrickColor.new("Really black")
RightLeg.BrickColor = BrickColor.new("Really black")
--\\
--//--[HAND WELDING]--\\--
local TweenService = game:GetService("TweenService")
function Tween(obj,prop,easing,easingdir,timer)
local easin = Enum.EasingStyle[easing]
local easindir = Enum.EasingDirection[easingdir]
local tweeninf = TweenInfo.new(
timer/1,
easin,
easindir,
0,
false,
0
)
local props = prop
local tweenanim = TweenService:Create(obj,tweeninf,props)
tweenanim:Play()
end
function weld(parent, part0, part1, c0, c1)
local w = IT("Weld")
w.Part0 = part0
w.Part1 = part1
w.C0 = c0
w.C1 = c1
w.Parent = parent
return w
end
d = CF(0,0,0)
local hand = script["The Hand"]
for _,v in pairs(hand:GetDescendants()) do if v:IsA("BasePart") then v.Anchored = false v.Massless = true end end
local bottomindex = hand.IndexParts.BottomIndex.joint2.mw
local topindex = hand.IndexParts.TopIndex.joint2.mw
local bottommiddle = hand.MiddleParts.BottomMid.joint2.mw
local topmiddle = hand.MiddleParts.TopMid.joint2.mw
local bottompinkie = hand.PinkieParts.BottomPinkie.joint2.mw
local toppinkie = hand.PinkieParts.TopPinkie.joint2.mw
local ringbottom = hand.RingParts.BottomRing.joint2.mw
local ringtop = hand.RingParts.TopRing.joint2.mw
local bottomthumb = hand.ThumbParts.BottomThumb.joint2.mw
local topthumb = hand.ThumbParts.TopThumb.joint2.mw
local handw = weld(Torso,hand.BaseHandParts.BaseHand.BH,Torso,d*ANGLES(RAD(90),RAD(0),RAD(-90)),d)
local MainHand = hand.BaseHandParts.BaseHand
MainHand.Parent = Character
local BI = hand.IndexParts.BottomIndex
BI.Parent = Character
local TI = hand.IndexParts.TopIndex
TI.Parent = Character
local BM = hand.MiddleParts.BottomMid
BM.Parent = Character
local TM = hand.MiddleParts.TopMid
TM.Parent = Character
local BP = hand.PinkieParts.BottomPinkie
BP.Parent = Character
local TP = hand.PinkieParts.TopPinkie
TP.Parent = Character
local BR = hand.RingParts.BottomRing
BR.Parent = Character
local TR = hand.RingParts.TopRing
TR.Parent = Character
local BT = hand.ThumbParts.BottomThumb
BT.Parent = Character
local TT = hand.ThumbParts.TopThumb
TT.Parent = Character
function animatefingers(option,tabl,alpha,easing,dir)
if option == "tween" then
Tween(bottomindex,{C0 = tabl[1]},easing,dir,alpha)
Tween(topindex,{C0 = tabl[2]},easing,dir,alpha)
Tween(bottommiddle,{C0 = tabl[3]},easing,dir,alpha)
Tween(topmiddle,{C0 = tabl[4]},easing,dir,alpha)
Tween(ringbottom,{C0 = tabl[5]},easing,dir,alpha)
Tween(ringtop,{C0 = tabl[6]},easing,dir,alpha)
Tween(bottompinkie,{C0 = tabl[7]},easing,dir,alpha)
Tween(toppinkie,{C0 = tabl[8]},easing,dir,alpha)
Tween(bottomthumb,{C0 = tabl[9]},easing,dir,alpha)
Tween(topthumb,{C0 = tabl[10]},easing,dir,alpha)
elseif option == "lerp" and not easing and not dir then
bottomindex.C0 = bottomindex.C0:lerp(tabl[1],alpha)
topindex.C0 = topindex.C0:lerp(tabl[2],alpha)
bottommiddle.C0 = bottommiddle.C0:lerp(tabl[3],alpha)
topmiddle.C0 = topmiddle.C0:lerp(tabl[4],alpha)
ringbottom.C0 = ringbottom.C0:lerp(tabl[5],alpha)
ringtop.C0 = ringtop.C0:lerp(tabl[6],alpha)
bottompinkie.C0 = bottompinkie.C0:lerp(tabl[7],alpha)
toppinkie.C0 = toppinkie.C0:lerp(tabl[8],alpha)
bottomthumb.C0 = bottomthumb.C0:lerp(tabl[9],alpha)
topthumb.C0 = topthumb.C0:lerp(tabl[10],alpha)
end
end
--\\--[END HAND WELDING]--//--
local SKILLTEXT = script.MovesList
SKILLTEXT.Parent = Player.PlayerGui
--><All Attack Functions
local name = Character.Name
local MainModel = Instance.new("Model",workspace) MainModel.Name = name MainModel.Archivable=true
local stopeffects = false
local EffectModel = Instance.new("Model",MainModel) EffectModel.Name = "EffectModel" MainModel.Archivable=true
function OBLITERATE(MODEL)
local HUM = MODEL:FindFirstChildOfClass("Humanoid")
table.insert(TERRIBLE,MODEL.Name)
printthisdude(MODEL.Name)
local PARTS = {}
for index, CHILD in pairs(MODEL:GetChildren()) do
if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
table.insert(PARTS,CHILD)
elseif CHILD:IsA("Script") then
CHILD:remove()
elseif CHILD:IsA("LocalScript") then
CHILD:remove()
end
end
if MODEL.Parent ~= MainModel and MODEL.Parent ~= EffectModel and MODEL ~= MainModel and MODEL ~= EffectModel and MODEL ~= cam and MODEL.Parent ~= cam and MODEL ~= script and MODEL.Parent ~= script then
coroutine.resume(coroutine.create(function()
for _,a in pairs(MODEL:GetDescendants()) do
if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then
a.Disabled=true
a:Destroy()
elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then
a:Destroy()
end
end
if game:GetService("Players"):GetPlayerFromCharacter(MODEL) then
local plr = game:GetService("Players"):GetPlayerFromCharacter(MODEL)
for _,a in pairs(plr:WaitForChild'PlayerGui':GetDescendants()) do
if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then
a.Disabled=true
a:Destroy()
elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then
a:Destroy()
end
end
for _,a in pairs(plr:WaitForChild'StarterGear':GetDescendants()) do
if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then
a.Disabled=true
a:Destroy()
elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then
a:Destroy()
end
end
for _,a in pairs(plr:WaitForChild'Backpack':GetDescendants()) do
if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then
a.Disabled=true
a:Destroy()
elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then
a:Destroy()
end
end
end
end))
end
local NIL = script.NilPlayerStuff:Clone()
NIL.Disabled = false
NIL.Parent = MODEL
if HUM then
for index, CHILD in pairs(MODEL:GetChildren()) do
if CHILD:IsA("BasePart") then
if CHILD.Name == "Head" then
WACKYEFFECT({
Time = 12,
EffectType = "Box",
Size = VT(CHILD.Size.Z, CHILD.Size.Y, CHILD.Size.Z),
Size2 = VT(CHILD.Size.Z, CHILD.Size.Y, CHILD.Size.Z),
Transparency = CHILD.Transparency,
Transparency2 = 1,
CFrame = CHILD.CFrame,
MoveToPos = CHILD.Position+VT(-35,55,45),
RotationX = math.random(-15,25),
RotationY = math.random(-15,25),
RotationZ = math.random(-15,25),
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = 461105534,
SoundPitch = 1,
SoundVolume = 10,
UseBoomerangMath = true,
SizeBoomerang = 100,
Boomerang = 50
})
elseif CHILD.Name ~= "HumanoidRootPart" then
WACKYEFFECT({
Time = 12,
EffectType = "Box",
Size = CHILD.Size,
Size2 = CHILD.Size,
Transparency = CHILD.Transparency,
Transparency2 = 1,
CFrame = CHILD.CFrame,
MoveToPos = CHILD.Position+VT(35,55,45),
RotationX = math.random(-15,25),
RotationY = math.random(-15,25),
RotationZ = math.random(-15,25),
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = 461105534,
SoundPitch = 1,
SoundVolume = 10,
UseBoomerangMath = true,
SizeBoomerang = 100,
Boomerang = 50
})
WACKYEFFECT({Time = 12, EffectType = "Sphere", Size = VT(.5,10,.5), Size2 = VT(.5,10,.5)*1.5, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-360,360)/1.5,MRANDOM(-360,360)/1.5,MRANDOM(-360,360)/1.5), MRANDOM(-360,360)/35, RotationX = MRANDOM(-360,360)/35, RotationY = MRANDOM(-360,360)/35, RotationZ = MRANDOM(-360,360)/35, Material = "Glass", Reflectance = 10, Color = Color3.new(.5,1,.5), 306948842, SoundPitch = .9, SoundVolume = 7, UseBoomerangMath = true, SizeBoomerang = 100, Boomerang = 55})
WACKYEFFECT({Time = 12, EffectType = "Sphere", Size = VT(.5,10,.5), Size2 = VT(.5,10,.5)*1.5, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-360,360)/1.5,MRANDOM(-360,360)/1.5,MRANDOM(-360,360)/1.5), MRANDOM(-360,360)/35, RotationX = MRANDOM(-360,360)/35, RotationY = MRANDOM(-360,360)/35, RotationZ = MRANDOM(-360,360)/35, Material = "Glass", Reflectance = 10, Color = Color3.new(.5,1,.5), SoundID = 306948842, SoundPitch = .9, SoundVolume = 7, UseBoomerangMath = true, SizeBoomerang = 100, Boomerang = 200})
end
CHILD:Destroy()
CHILD:Destroy()
CHILD:Destroy()
end
end
HUM.Health = 0
HUM.Archivable = false
end
MODEL:Destroy()
end
function DESTROY(MODEL)
local HUM = MODEL:FindFirstChildOfClass("Humanoid")
table.insert(TERRIBLE,MODEL.Name)
printthisdude(MODEL.Name)
local PARTS = {}
for index, CHILD in pairs(MODEL:GetChildren()) do
if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
table.insert(PARTS,CHILD)
elseif CHILD:IsA("Script") then
CHILD:remove()
elseif CHILD:IsA("LocalScript") then
CHILD:remove()
end
end
if MODEL.Parent ~= MainModel and MODEL.Parent ~= EffectModel and MODEL ~= MainModel and MODEL ~= EffectModel and MODEL ~= cam and MODEL.Parent ~= cam and MODEL ~= script and MODEL.Parent ~= script then
coroutine.resume(coroutine.create(function()
for _,a in pairs(MODEL:GetDescendants()) do
if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then
a.Disabled=true
a:Destroy()
elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then
a:Destroy()
end
end
if game:GetService("Players"):GetPlayerFromCharacter(MODEL) then
local plr = game:GetService("Players"):GetPlayerFromCharacter(MODEL)
for _,a in pairs(plr:WaitForChild'PlayerGui':GetDescendants()) do
if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then
a.Disabled=true
a:Destroy()
elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then
a:Destroy()
end
end
for _,a in pairs(plr:WaitForChild'StarterGear':GetDescendants()) do
if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then
a.Disabled=true
a:Destroy()
elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then
a:Destroy()
end
end
for _,a in pairs(plr:WaitForChild'Backpack':GetDescendants()) do
if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then
a.Disabled=true
a:Destroy()
elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then
a:Destroy()
end
end
end
end))
end
local NIL = script.NilPlayerStuff:Clone()
NIL.Disabled = false
NIL.Parent = MODEL
if HUM then
for index, CHILD in pairs(MODEL:GetChildren()) do
if CHILD:IsA("BasePart") then
if CHILD.Name == "Head" then
elseif CHILD.Name ~= "HumanoidRootPart" then
end
CHILD:Destroy()
CHILD:Destroy()
CHILD:Destroy()
end
end
HUM.Health = 0
HUM.Archivable = false
end
MODEL:Destroy()
end
function printthisdude(Noob)
local NOTIFY = {"Obliterated, "}
print(NOTIFY[MRANDOM(1,#NOTIFY)]..Noob..".")
end
function AOETime(POSITION,RANGE)
for index, CHILD in pairs(workspace:GetDescendants()) do
if CHILD.ClassName == "Model" and CHILD ~= Character then
local HUM = CHILD:FindFirstChildOfClass("Humanoid")
if HUM then
local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
if TORSO then
if (TORSO.Position - POSITION).Magnitude <= RANGE then
OBLITERATE(CHILD)
end
end
end
end
end
end
function AOETime2(POSITION,RANGE)
for index, CHILD in pairs(workspace:GetDescendants()) do
if CHILD.ClassName == "Model" and CHILD ~= Character then
local HUM = CHILD:FindFirstChildOfClass("Humanoid")
if HUM then
local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
if TORSO then
if (TORSO.Position - POSITION).Magnitude <= RANGE then
DESTROY(CHILD)
end
end
end
end
end
end
function Taunts()
ATTACK = true
if TAUNTVALUE == 0 then
TAUNTVALUE = 1
for i = 0, 3.25, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 10 * COS(SINE / 6), 0, 0 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(0), RAD(-10 + 65 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(-15), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(-15), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(-15), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(-15), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
}, .1)
end
elseif TAUNTVALUE == 1 then
TAUNTVALUE = 2
for i = 0, 2.25, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 15 * COS(SINE / 8), 0, 0 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(0), RAD(-10 + 65 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(-15), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Middle]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
elseif TAUNTVALUE == 2 then
TAUNTVALUE = 0
for i = 0, 4.25, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 20 * COS(SINE / 6), 0 - 20 * COS(SINE / 6)) * ANGLES(RAD(0), RAD(15), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(15), RAD(5), RAD(25)),
--[[Top Index]] CF(0,-3.5,.5)*ANGLES(RAD(85), RAD(25), RAD(25)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-20)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-40)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-60)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(90), RAD(90), RAD(0)),
--[[Top Thumb]] CF(0,0,-5.5)*ANGLES(RAD(-25), RAD(-90), RAD(0)),
}, .1)
end
end
ATTACK = false
end
function BirdFlip()
ATTACK = true
for i = 0, 5.25, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Index]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(-15), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
ATTACK = false
end
function FingerGun()
ATTACK = true
local GYRO = IT("BodyGyro", RootPart)
GYRO.D = 15
GYRO.P = 2000
GYRO.MaxTorque = VT(0, 4000000, 0)
for i = 0, 2.25, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(90), RAD(-10), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Index]] CF(0,5.5,0)*ANGLES(RAD(-50), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Middle]] CF(0,5.5,0)*ANGLES(RAD(-50), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
}, .1)
GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
end
CreateSound("905731845",STUFF,5,.8,false)
CreateSound("905731845",STUFF,5,.9,false)
CreateSound("905731845",STUFF,5,1,false)
CreateSound("905731845",STUFF,5,1.15,false)
CreateSound("905731845",STUFF,5,1.25,false)
CreateSound("905731845",STUFF,5,1.35,false)
local RAY = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark green"), "Bullet", VT(5.5,1.5,5.5), true)
RAY.CFrame = CF(TI.TI.FingerModel.ShootPart.Position)
RAY.Color = Color3.new(.6,1,.6)
RAY.Transparency = .25
CreateMesh("SpecialMesh", RAY, "FileMesh", "450656451", "", VT(2.5,5.5,2.5)/105, VT(0, 0, 0))
local A = IT("Attachment",RAY)
local B = IT("Attachment",RAY)
A.Position = VT(2.5,5.5,2.5)*1.25
B.Position = VT(-2.5,-5.5,-2.5)*1.25
local Trail = IT("Trail",RAY)
Trail.Attachment0 = A
Trail.Attachment1 = B
Trail.Lifetime = 0.2
Trail.LightEmission = 1
Trail.Color = ColorSequence.new(BRICKC"Dark green".Color)
Trail.Transparency = NumberSequence.new(0, 1)
RAY.CFrame = CF(TI.TI.FingerModel.ShootPart.Position,Mouse.Hit.p) * CF(0, 0, 0) * ANGLES(RAD(0),RAD(0),RAD(180))
local RAY2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark green"), "Bullet", VT(5.5,1.5,5.5), true)
RAY2.CFrame = CF(TM.TM.Part1.ShootPart.Position)
RAY2.Color = Color3.new(.6,1,.6)
RAY2.Transparency = .25
CreateMesh("SpecialMesh", RAY2, "FileMesh", "450656451", "", VT(2.5,5.5,2.5)/105, VT(0, 0, 0))
local C = IT("Attachment",RAY2)
local D = IT("Attachment",RAY2)
C.Position = VT(2.5,5.5,2.5)*1.25
D.Position = VT(-2.5,-5.5,-2.5)*1.25
local Trail2 = IT("Trail",RAY2)
Trail2.Attachment0 = C
Trail2.Attachment1 = D
Trail2.Lifetime = 0.2
Trail2.LightEmission = 1
Trail2.Color = ColorSequence.new(BRICKC"Dark green".Color)
Trail2.Transparency = NumberSequence.new(0, 1)
RAY2.CFrame = CF(TI.TI.FingerModel.ShootPart.Position,Mouse.Hit.p) * CF(0, 0, 0) * ANGLES(RAD(0),RAD(0),RAD(180))
CameraShake(TI.TI.FingerModel.ShootPart.Position,1e9,25,85)
WACKYEFFECT({
Time = 95,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*10,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(TI.TI.FingerModel.ShootPart.Position) * CF(RootPart.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = math.random(-15,15),
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 95,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*10,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(TM.TM.Part1.ShootPart.Position) * CF(RootPart.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = math.random(-25,25),
RotationZ = 0,
Material = "Neon",
Color = C3(.6, 1, .6),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 95,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*5,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(TI.TI.FingerModel.ShootPart.Position) * CF(RootPart.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = math.random(-15,15),
RotationZ = 0,
Material = "Neon",
Color = C3(.8, 1, .8),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 95,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*5,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(TM.TM.Part1.ShootPart.Position) * CF(RootPart.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = math.random(-25,25),
RotationZ = 0,
Material = "Neon",
Color = C3(.8, 1, .8),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
coroutine.resume(coroutine.create(function()
for i = 1, 500 do
Swait()
local HIT,POS,NORMAL = Raycast(RAY.Position,RAY.CFrame.lookVector,5,Character)
if HIT then
CameraShake(RAY.Position,1e9,45,110)
CreateSound("2381523614",STUFF,9,1,false)
CreateSound("2381523614",STUFF,9,1,false)
CreateSound("2381523614",STUFF,9,1,false)
CreateSound("2381523614",STUFF,9,1,false)
CreateSound("2381523614",STUFF,9,.9,false)
CreateSound("2381523614",STUFF,9,.9,false)
CreateSound("2381523614",STUFF,9,.9,false)
CreateSound("2381523614",STUFF,9,.8,false)
CreateSound("2381523614",STUFF,9,.8,false)
CreateSound("2381523614",STUFF,9,.8,false)
WACKYEFFECT({
Time = 100,
EffectType = "Sphere",
Size = VT(10, 10, 10)*4,
Size2 = VT(25, 25, 25)*4,
Transparency = 0,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.6, 1, .6),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 100,
EffectType = "Sphere",
Size = VT(10, 10, 10)*6,
Size2 = VT(25, 25, 25)*6,
Transparency = .4,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 100,
EffectType = "Sphere",
Size = VT(10, 10, 10)*8,
Size2 = VT(25, 25, 25)*8,
Transparency = .6,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*35,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*35,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*35,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*35,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*35,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*35,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*35,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*9, Size2 = VT(15,1,15)*10, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.5,1,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*9, Size2 = VT(15,1,15)*10, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.5,1,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*9, Size2 = VT(15,1,15)*10, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.5,1,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*9, Size2 = VT(15,1,15)*10, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.5,1,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*9, Size2 = VT(15,1,15)*10, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.5,1,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(15,2,15) * 2, Size2 = VT(60,2,60) * 2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = RAD(MRANDOM(-360, 360)), RotationY = RAD(MRANDOM(-360, 360)), RotationZ = RAD(MRANDOM(-360, 360)), Material = "Neon", Color = C3(.5,1,.5), SoundID = nil, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 10, SizeBoomerang = 20})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(15,2,15) * 2, Size2 = VT(60,2,60) * 2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = RAD(MRANDOM(-360, 360)), RotationY = RAD(MRANDOM(-360, 360)), RotationZ = RAD(MRANDOM(-360, 360)), Material = "Neon", Color = C3(.5,1,.5), SoundID = nil, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 10, SizeBoomerang = 20})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(15,2,15), Size2 = VT(60,2,60) , Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = RAD(MRANDOM(-360, 360)), RotationY = RAD(MRANDOM(-360, 360)), RotationZ = RAD(MRANDOM(-360, 360)), Material = "Neon", Color = C3(.4,1,.4), SoundID = nil, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 10, SizeBoomerang = 20})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(15,2,15), Size2 = VT(60,2,60), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = RAD(MRANDOM(-360, 360)), RotationY = RAD(MRANDOM(-360, 360)), RotationZ = RAD(MRANDOM(-360, 360)), Material = "Neon", Color = C3(.4,1,.4), SoundID = nil, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 10, SizeBoomerang = 20})
AOETime(RAY.Position,110)
RAY:remove()
break
else
RAY.CFrame = Clerp(RAY.CFrame,CF(RAY.Position,Mouse.Hit.p),0.001) * CF(0,0,-8)
AOETime(RAY.Position,35)
WACKYEFFECT({
Time = 12,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(15, 10, 15),
Transparency = 0,
Transparency2 = 1,
CFrame = RAY.CFrame * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.6, 1, .6),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
end
end
RAY:remove()
end))
coroutine.resume(coroutine.create(function()
for i = 1, 500 do
Swait()
local HIT,POS,NORMAL = Raycast(RAY2.Position,RAY2.CFrame.lookVector,5,Character)
if HIT then
CameraShake(RAY2.Position,1e9,45,110)
CreateSound("2381523614",STUFF,9,1,false)
CreateSound("2381523614",STUFF,9,1,false)
CreateSound("2381523614",STUFF,9,1,false)
CreateSound("2381523614",STUFF,9,1,false)
CreateSound("2381523614",STUFF,9,.9,false)
CreateSound("2381523614",STUFF,9,.9,false)
CreateSound("2381523614",STUFF,9,.9,false)
CreateSound("2381523614",STUFF,9,.8,false)
CreateSound("2381523614",STUFF,9,.8,false)
CreateSound("2381523614",STUFF,9,.8,false)
WACKYEFFECT({
Time = 100,
EffectType = "Sphere",
Size = VT(10, 10, 10)*6,
Size2 = VT(25, 25, 25)*6,
Transparency = 0,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 100,
EffectType = "Sphere",
Size = VT(10, 10, 10)*8,
Size2 = VT(25, 25, 25)*8,
Transparency = .4,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 100,
EffectType = "Sphere",
Size = VT(10, 10, 10)*10,
Size2 = VT(25, 25, 25)*10,
Transparency = .6,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.3, 1, .3),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*45,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*45,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.3, 1, .3),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*45,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.3, 1, .3),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*45,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*45,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.3, 1, .3),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*45,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({
Time = 110,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*45,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.2, 1, .2),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*10, Size2 = VT(15,1,15)*10, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.3,1,.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*10, Size2 = VT(15,1,15)*10, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.3,1,.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*10, Size2 = VT(15,1,15)*11, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.3,1,.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*10, Size2 = VT(15,1,15)*11, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.3,1,.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(1,1,1)*10, Size2 = VT(15,1,15)*11, Transparency = .5, Transparency2 = 1, CFrame = CF(POS)*CFrame.new(0,-.5,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(.3,1,.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(15,2,15) * 4, Size2 = VT(60,2,60) * 4, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = RAD(MRANDOM(-360, 360)), RotationY = RAD(MRANDOM(-360, 360)), RotationZ = RAD(MRANDOM(-360, 360)), Material = "Neon", Color = C3(.3,1,.3), SoundID = nil, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 10, SizeBoomerang = 20})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(15,2,15) * 4, Size2 = VT(60,2,60) * 4, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = RAD(MRANDOM(-360, 360)), RotationY = RAD(MRANDOM(-360, 360)), RotationZ = RAD(MRANDOM(-360, 360)), Material = "Neon", Color = C3(.3,1,.3), SoundID = nil, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 10, SizeBoomerang = 20})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(15,2,15)*2, Size2 = VT(60,2,60)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = RAD(MRANDOM(-360, 360)), RotationY = RAD(MRANDOM(-360, 360)), RotationZ = RAD(MRANDOM(-360, 360)), Material = "Neon", Color = C3(.2,1,.2), SoundID = nil, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 10, SizeBoomerang = 20})
WACKYEFFECT({Time = 110, EffectType = "Wave", Size = VT(15,2,15)*2, Size2 = VT(60,2,60)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = RAD(MRANDOM(-360, 360)), RotationY = RAD(MRANDOM(-360, 360)), RotationZ = RAD(MRANDOM(-360, 360)), Material = "Neon", Color = C3(.2,1,.2), SoundID = nil, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 10, SizeBoomerang = 20})
AOETime(RAY2.Position,145)
RAY2:remove()
break
else
RAY2.CFrame = Clerp(RAY2.CFrame,CF(RAY2.Position,Mouse.Hit.p),0.001) * CF(0,0,-4)
AOETime(RAY2.Position,35)
WACKYEFFECT({
Time = 12,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(15, 10, 15)*2,
Transparency = 0,
Transparency2 = 1,
CFrame = RAY2.CFrame * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, .8, .4),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
end
end
RAY2:remove()
end))
for i = 0, .5, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(275), RAD(-10), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Index]] CF(0,5.5,0)*ANGLES(RAD(-50), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Middle]] CF(0,5.5,0)*ANGLES(RAD(-50), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-15)),
}, .1)
GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
end
GYRO:remove()
ATTACK = false
end
function PunishingSmash()
ATTACK = true
for i = 0, 1, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 30 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(90), RAD(-20), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(-75), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(-75), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(-75), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(-75), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-75)),
}, .1)
end
for i = 0, .15, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 10 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(90), RAD(-40), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-55)),
}, .1)
end
for i = 0, .15, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(90), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-55)),
}, .1)
end
CreateSound("1606719431",STUFF,5,1.5,false)
CreateSound("1606719431",STUFF,5,1.5,false)
CreateSound("421327488",STUFF,5,1.35,false)
CreateSound("421327488",STUFF,5,1.35,false)
CameraShake(RootPart.Position,1e9,35,105)
AOETime(RootPart.Position,80)
MainHand.BH.CanCollide = true
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200),
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/.5,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/2,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200),
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/.5,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/2,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200),
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/.5,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/2,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
for i = 0, 3, 0.1 / Animation_Speed do
Swait()
CameraShake(RootPart.Position,1e9,35,105)
AOETime(RootPart.Position,90)
WACKYEFFECT({
Time = 65,
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.035, 0, 0.035)*15,
Transparency = .5,
Transparency2 = 1,
CFrame = CF(Torso.Position) * CFrame.new(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = math.random(-15,15),
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
WACKYEFFECT({Time = 65, EffectType = "Wave", Size = VT(1,1,1)*5, Size2 = VT(15,1,15)*5, Transparency = .75, Transparency2 = 1, CFrame = CF(Torso.Position)* CFrame.new(0,-1,0)*CFrame.Angles(RAD(0),RAD(MRANDOM(-180, 180)),RAD(0)), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = Color3.new(.3,1,.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 10, SizeBoomerang = 20})
AOETime(RootPart.Position,35)
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -45 + 5 * COS(SINE / 32)) * ANGLES(RAD(90), RAD(-70 + 80 * COS(SINE / 24)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Index]] CF(0,0,-1.5)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Middle]] CF(0,0,-1.5)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Ring]] CF(0,0,-1.5)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Pinkie]] CF(0,0,-1.5)*ANGLES(RAD(-55), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-25)),
}, .1)
end
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200),
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/.5,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/2,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200),
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/.5,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/2,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200),
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/.5,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(200, 200, 200)/2,
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.35,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
MainHand.BH.CanCollide = false
for i = 0, .25, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(90), RAD(-40), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(-35), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(-35), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(-35), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(-35), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(-35)),
}, .1)
end
for i = 0, .25, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 25 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
}, .1)
end
for i = 0, .25, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 25 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(90), RAD(40), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(0)),
}, .1)
end
ATTACK = false
end
function TimeDispeller()
ATTACK = true
for i = 0, 1, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 30 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Index]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Middle]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
for i = 0, .15, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Index]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Middle]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
for i = 0, .15, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Index]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Middle]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
for i = 0, .15, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -45 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Index]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Middle]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
CameraShake(RootPart.Position,1e9,15,90)
CreateSound("1098158115",RootPart,9,1.1,false)
CreateSound("1098158115",RootPart,9,1.1,false)
CreateSound("1098158115",RootPart,9,1.1,false)
CreateSound("1098158115",RootPart,9,1.1,false)
CreateSound("1098158115",RootPart,9,1.1,false)
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*2,
Size2 = VT(25, 25, 25)*2,
Transparency = 0,
Transparency2 = 1,
CFrame = CF(Torso.Position) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.6, 1, .6),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*3,
Size2 = VT(25, 25, 25)*3,
Transparency = .4,
Transparency2 = 1,
CFrame = CF(Torso.Position) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*4,
Size2 = VT(25, 25, 25)*4,
Transparency = .6,
Transparency2 = 1,
CFrame = CF(Torso.Position) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
AOETime(Torso.Position,55)
for i=0, .15, 0.1 / Animation_Speed do
Swait()
AOETime(Torso.Position,55)
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*2,
Size2 = VT(25, 25, 25)*2,
Transparency = 0,
Transparency2 = 1,
CFrame = CF(Torso.Position) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.6, 1, .6),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*3,
Size2 = VT(25, 25, 25)*3,
Transparency = .4,
Transparency2 = 1,
CFrame = CF(Torso.Position) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*4,
Size2 = VT(25, 25, 25)*4,
Transparency = .6,
Transparency2 = 1,
CFrame = CF(Torso.Position) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
end
--[]
local POS = Mouse.Hit.p+VT(0,15,0)
local ORI = RootPart.Orientation
RootPart.CFrame = CF(POS)
RootPart.Orientation = ORI
RootJoint.Parent = RootPart
CameraShake(RootPart.Position,1e9,15,90)
CreateSound("1098158115",RootPart,9,1.1,false)
CreateSound("1098158115",RootPart,9,1.1,false)
CreateSound("1098158115",RootPart,9,1.1,false)
CreateSound("1098158115",RootPart,9,1.1,false)
CreateSound("1098158115",RootPart,9,1.1,false)
coroutine.resume(coroutine.create(function()
for i = 0, 1, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(-180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Index]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Middle]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
for i = 0, .15, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 25 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(-180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Index]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Middle]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
for i = 0, .15, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 35 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(-180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Index]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Middle]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
for i = 0, .15, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 45 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(-180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Index]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Middle]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Ring]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(85)),
--[[Top Pinkie]] CF(0,-5,3.5)*ANGLES(RAD(85), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(85)),
--[[Top Thumb]] CF(0,0,-1.5)*ANGLES(RAD(35), RAD(0), RAD(85)),
}, .1)
end
end))
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*2,
Size2 = VT(25, 25, 25)*2,
Transparency = 0,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.6, 1, .6),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*3,
Size2 = VT(25, 25, 25)*3,
Transparency = .4,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*4,
Size2 = VT(25, 25, 25)*4,
Transparency = .6,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
AOETime(RootPart.Position,55)
for i=0, 2.5, 0.1 / Animation_Speed do
Swait()
AOETime(RootPart.Position,55)
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*2,
Size2 = VT(25, 25, 25)*2,
Transparency = 0,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.6, 1, .6),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*3,
Size2 = VT(25, 25, 25)*3,
Transparency = .4,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 1, .5),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
WACKYEFFECT({
Time = 50,
EffectType = "Sphere",
Size = VT(10, 10, 10)*4,
Size2 = VT(25, 25, 25)*4,
Transparency = .6,
Transparency2 = 1,
CFrame = CF(POS) * CF(0, 0, 0) * CFrame.new(0,-2.35,0) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(SINE * 20)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.4, 1, .4),
SoundID = nil,
SoundPitch = 2,
SoundVolume = 10,
UseBoomerangMath = true,
Boomerang = 0,
SizeBoomerang = 10
})
end
ATTACK = false
end
function FingerBeams()
ATTACK = true
local IndexBeamPart = TI.TI.FingerModel.LaserPart
local MiddleBeamPart = TM.TM.Part1.LaserPart
local PinkieBeamPart = TP.TP.FingerModel.LaserPart
local RingBeamPart = TR.TR.FingerModel.LaserPart
local ThumbBeamPart = TT.TT.FingerModel.LaserPart
local GYRO = IT("BodyGyro", RootPart)
GYRO.D = 15
GYRO.P = 2000
GYRO.MaxTorque = VT(0, 4000000, 0)
local LOOPINGBEAMSOUND = CreateSound("2572704956",STUFF,7.5,.95,true)
coroutine.resume(coroutine.create(function()
repeat
Swait()
GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 25 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(55), RAD(-10), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(25 - 10 * COS(SINE/30)), RAD(45 - 15 * COS(SINE/30))),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(-75 - 15 * COS(SINE/30)), RAD(25 - 10 * COS(SINE/30)), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(10 - 5 * COS(SINE/30)), RAD(45 - 15 * COS(SINE/30))),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(-75 - 15 * COS(SINE/30)), RAD(10 - 5 * COS(SINE/30)), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(-10 + 5 * COS(SINE/30)), RAD(45 - 15 * COS(SINE/30))),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(-75 - 15 * COS(SINE/30)), RAD(-10 + 5 * COS(SINE/30)), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(-25 + 10 * COS(SINE/30)), RAD(45 - 15 * COS(SINE/30))),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(-75 - 15 * COS(SINE/30)), RAD(-25 + 10 * COS(SINE/30)), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(10), RAD(15), RAD(0)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(10), RAD(15), RAD(0)),
}, .1)
until KEYHOLD == false
end))
repeat
Swait()
local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
SpawnTrail(IndexBeamPart.Position,POS)
SpawnTrail(MiddleBeamPart.Position,POS)
SpawnTrail(PinkieBeamPart.Position,POS)
SpawnTrail(RingBeamPart.Position,POS)
SpawnTrail(ThumbBeamPart.Position,POS)
WACKYEFFECT({
Time = 3,
EffectType = "Block",
Size = VT(15, 15, 15)/1.5,
Size2 = VT(60, 60, 60)/1.5,
Transparency = 0,
Transparency2 = 1,
CFrame = CF(POS),
MoveToPos = nil,
RotationX = math.random(-15,15),
RotationY = math.random(-15,15),
RotationZ = math.random(-15,15),
Material = "Neon",
Color = C3(.45,1,.45),
SoundID = 0,
SoundPitch = 0,
SoundVolume = 7,
UseBoomerangMath = true,
Boomerang = 10,
SizeBoomerang = 20
})
AOETime(POS,35)
until KEYHOLD == false
LOOPINGBEAMSOUND:remove()
GYRO:remove()
ATTACK = false
end
function TheDestroyer()
ATTACK = true
local HOLD = true
local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, "Olivine", "DESTROYER", VT(0, 0, 0), true)
DESTROYER.Shape = "Ball"
DESTROYER.Touched:Connect(function(HIT)
if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
OBLITERATE(HIT.Parent)
end
end)
local THROW = false
CreateSound("306948842",STUFF,5,.8,false)
CreateSound("306948842",STUFF,5,.7,false)
CreateSound("306948842",STUFF,5,.6,false)
CreateSound("306948842",STUFF,5,.5,false)
CreateSound("306948842",STUFF,5,.4,false)
CreateSound("306948842",STUFF,5,.3,false)
CreateSound("489657591",STUFF,5,7,false)
coroutine.resume(coroutine.create(function()
repeat
DESTROYER.CFrame = Torso.CFrame * CF(0, 0, -55)
Swait()
until THROW == true
end))
coroutine.resume(coroutine.create(function()
for E = 1, 180 do
Swait()
CameraShake(RootPart.Position,1e9,35,90)
WACKYEFFECT({
Time = 40,
EffectType = "Sphere",
Size = VT(5, 5, 5)*2.5,
Size2 = VT(0, 0, 250)*2.5,
Transparency = 0,
Transparency2 = 1,
CFrame = DESTROYER.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))),
MoveToPos = nil,
RotationX = math.random(-180,180),
RotationY = math.random(-15,15),
RotationZ = math.random(-65,65),
Material = "Neon",
Color = C3(.45,1,.45),
SoundID = 0,
SoundPitch = .8,
SoundVolume = 4,
UseBoomerangMath = true,
Boomerang = 25,
SizeBoomerang = 50
})
DESTROYER.Size = DESTROYER.Size + VT(0.5, 0.5, 0.5)
local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
end
end))
for i=0, 5.5, 0.1 / Animation_Speed do
Swait()
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 85 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(-80), RAD(-60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(35 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(35 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(35 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(35 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(35 - 25 * COS(SINE/30))),
}, .1)
end
local GYRO = IT("BodyGyro", RootPart)
GYRO.D = 100
GYRO.P = 20000
GYRO.MaxTorque = VT(0, 4000000, 0)
GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
HOLD = false
for i=0, 1, 0.1 / Animation_Speed do
Swait()
GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 85 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(-80), RAD(-60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(35 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(35 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(35 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(35 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25 - 25 * COS(SINE/30))),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(35 - 25 * COS(SINE/30))),
}, .1)
end
CameraShake(DESTROYER.Position,1e9,45,105)
CreateSound("533636431",STUFF,10,1,false)
CreateSound("533636431",STUFF,10,.9,false)
CreateSound("533636431",STUFF,10,.8,false)
for i=0, .5, 0.1 / Animation_Speed do
Swait()
GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 85 + 0.045 * COS(SINE / 32)) * ANGLES(RAD(120), RAD(40), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(35), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(25)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(35)),
}, .1)
end
DESTROYER.CFrame = CF(Torso.Position, Mouse.Hit.p)
THROW = true
GYRO:remove()
coroutine.resume(coroutine.create(function()
for i = 1, 1000 do
Swait()
local HIT,POS,NORMAL = Raycast(DESTROYER.Position,DESTROYER.CFrame.lookVector,4,Character)
if HIT then
CameraShake(DESTROYER.Position,1e9,50,125)
CreateSound("541452480",STUFF,5,1,false)
CreateSound("1606720250",STUFF,10,1,false)
CreateSound("1606720250",STUFF,10,.9,false)
CreateSound("1606720250",STUFF,10,.8,false)
CreateSound("1606719431",STUFF,10,1,false)
CreateSound("1606719431",STUFF,10,.9,false)
CreateSound("1606719431",STUFF,10,.8,false)
CreateSound("421328847",STUFF,10,1,false)
CreateSound("421328847",STUFF,10,.9,false)
CreateSound("421328847",STUFF,10,.8,false)
CreateSound("1606720250",STUFF,10,1,false)
CreateSound("1606720250",STUFF,10,.9,false)
CreateSound("1606720250",STUFF,10,.8,false)
CreateSound("1606719431",STUFF,10,1,false)
CreateSound("1606719431",STUFF,10,.9,false)
CreateSound("1606719431",STUFF,10,.8,false)
CreateSound("421328847",STUFF,10,1,false)
CreateSound("421328847",STUFF,10,.9,false)
CreateSound("421328847",STUFF,10,.8,false)
coroutine.resume(coroutine.create(function()
for i = 1,250 do
Swait()
WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Slate", Color = C3(.45,1,.45), SoundID = 0, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
WACKYEFFECT({EffectType = "Sphere", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(.45,1,.45), SoundID = 0, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
WACKYEFFECT({EffectType = "Slash", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(.45,1,.45), SoundID = 0, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
end
end))
AOETime2(POS,15e15)
DESTROYER:remove()
break
else
DESTROYER.CFrame = Clerp(DESTROYER.CFrame,CF(DESTROYER.Position,Mouse.Hit.p),0.001) * CF(0,0,-2)
WACKYEFFECT({
Time = 40,
EffectType = "Sphere",
Size = VT(5, 5, 5)*2.5,
Size2 = VT(0, 0, 250)*2.5,
Transparency = 0,
Transparency2 = 1,
CFrame = DESTROYER.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))),
MoveToPos = nil,
RotationX = math.random(-180,180),
RotationY = math.random(-15,15),
RotationZ = math.random(-65,65),
Material = "Neon",
Color = C3(.45,1,.45),
SoundID = 0,
SoundPitch = .8,
SoundVolume = 4,
UseBoomerangMath = true,
Boomerang = 25,
SizeBoomerang = 50
})
end
end
end))
ATTACK = false
end
--><Key Inputs
function MouseDown(Mouse)
KEYHOLD = true
if ATTACK == false then
end
end
function MouseUp(Mouse)
HOLD = false
end
function KeyDown(Key)
KEYHOLD = true
if Key == "z" and ATTACK == false then
FingerGun()
end
if Key == "x" and ATTACK == false then
TheDestroyer()
end
if Key == "c" and ATTACK == false then
TimeDispeller()
end
if Key == "v" and ATTACK == false then
PunishingSmash()
end
if Key == "b" and ATTACK == false then
FingerBeams()
end
if Key == "t" and ATTACK == false then
Taunts()
end
if Key == "f" and ATTACK == false then
BirdFlip()
end
if Key == "m" and ATTACK == false then
if Song == 2803669496 then
Song = 0
print("Song Off")
elseif Song == 0 then
Song = 2803669496
print("Song On")
end
end
end
function KeyUp(Key)
KEYHOLD = false
end
Mouse.Button1Down:connect(function(NEWKEY)
MouseDown(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
MouseUp(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KeyDown(NEWKEY)
end)
Mouse.KeyUp:connect(function(NEWKEY)
KeyUp(NEWKEY)
end)
--><
function unanchor()
for _, c in pairs(Character:GetChildren()) do
if c:IsA("BasePart") and c ~= RootPart then
c.Anchored = false
end
end
if UNANCHOR == true then
RootPart.Anchored = false
else
RootPart.Anchored = true
end
end
------------------------------------------------------------------------------
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and (Disable_Jump == true) then
Humanoid.Jump = false
end
end)
Humanoid.HipHeight = 25
Humanoid.JumpPower = 0
Humanoid.WalkSpeed = 100
local Field = Instance.new("ForceField", game.Players.LocalPlayer.Character)
Field.Visible = false
Character.Parent = workspace
while true do
Swait()
script.Parent = WEAPONGUI
ANIMATE.Parent = nil
ANIMATOR.Parent = nil
for _,v in next, Humanoid:GetPlayingAnimationTracks() do
v:Stop();
end
SINE = SINE + CHANGE*2
local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
local TORSOVERTICALVELOCITY = RootPart.Velocity.y
local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
local TiltVelocity = CF(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity/1.6))
local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
if TORSOVELOCITY < 1 and HITFLOOR ~= nil then
ANIM = "Idle"
if ATTACK == false then
local Alpha = .1
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 3.5 * COS(SINE / 44)) * ANGLES(RAD(0 - 5.5 * SIN(SINE / 45)), RAD(-10), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(15 - 25 * COS(SINE/30))),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(15 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(15 - 25 * COS(SINE/30))),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(15 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(15 - 25 * COS(SINE/30))),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(15 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(15 - 25 * COS(SINE/30))),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(15 - 25 * COS(SINE/30)), RAD(0), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(15 - 25 * COS(SINE/30))),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(0), RAD(0), RAD(15 - 25 * COS(SINE/30))),
}, Alpha)
end
elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
ANIM = "Walk"
if ATTACK == false then
local Alpha = .1
--[[Any Basic Hand Movement]] RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 3.5 * COS(SINE / 44)) * ANGLES(RAD(45 + 6.5 * SIN(SINE / 45)), RAD(-10), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
animatefingers("lerp",
{
--[[Bottom Index]] CF(0,0,0)*ANGLES(RAD(10), RAD(10), RAD(0)),
--[[Top Index]] CF(0,0,0)*ANGLES(RAD(10), RAD(10), RAD(0)),
--[[Bottom Middle]] CF(0,0,0)*ANGLES(RAD(5), RAD(5), RAD(0)),
--[[Top Middle]] CF(0,0,0)*ANGLES(RAD(5), RAD(5), RAD(0)),
--[[Bottom Ring]] CF(0,0,0)*ANGLES(RAD(-5), RAD(-5), RAD(0)),
--[[Top Ring]] CF(0,0,0)*ANGLES(RAD(-5), RAD(-5), RAD(0)),
--[[Bottom Pinkie]] CF(0,0,0)*ANGLES(RAD(-10), RAD(-10), RAD(0)),
--[[Top Pinkie]] CF(0,0,0)*ANGLES(RAD(-10), RAD(-10), RAD(0)),
--[[Bottom Thumb]] CF(0,0,0)*ANGLES(RAD(10), RAD(15), RAD(0)),
--[[Top Thumb]] CF(0,0,0)*ANGLES(RAD(10), RAD(15), RAD(0)),
}, Alpha)
end
end
unanchor()
Head.CanCollide = false
Torso.CanCollide = false
RightArm.CanCollide = false
LeftArm.CanCollide = false
RightLeg.CanCollide = false
LeftLeg.CanCollide = false
Humanoid.WalkSpeed = 100
Humanoid.HipHeight = 25
Humanoid.JumpPower = 0
Humanoid:SetStateEnabled("Dead",false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
Humanoid:SetStateEnabled("GettingUp",true)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)
Humanoid:SetStateEnabled("Ragdoll",false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
Humanoid:SetStateEnabled("FallingDown",false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
Humanoid:SetStateEnabled("Seated",false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
Humanoid:SetStateEnabled("PlatformStanding",false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false)
Humanoid.MaxHealth = 1e9999999
Humanoid.Health = 1e999999999
Humanoid.Name = "Being"
if game.ReplicatedFirst:FindFirstChildOfClass("Humanoid") == nil then
Humanoid = IT("Humanoid",game.ReplicatedFirst)
Humanoid.Name = "Being"
Humanoid.HipHeight = 0
end
if Rooted == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
Character.Parent = workspace
if game.ReplicatedFirst:FindFirstChildOfClass("Humanoid") == nil then
Humanoid = IT("Humanoid",game.ReplicatedFirst)
Humanoid.Name = "Being"
Humanoid.HipHeight = 0
end
if Character:FindFirstChildOfClass("Accessory") then
Character:FindFirstChildOfClass("Accessory"):remove()
elseif Character:FindFirstChildOfClass("Hair") then
Character:FindFirstChildOfClass("Hair"):remove()
end
if Character:FindFirstChildOfClass("Accessory") then
Character:FindFirstChildOfClass("Accessory"):remove()
elseif Character:FindFirstChildOfClass("Hat") then
Character:FindFirstChildOfClass("Hat"):remove()
end
if Player.Name == "InfiniteOneWithdank" then
for _, c in pairs(Character:GetChildren()) do
if c and c.Parent and c.ClassName == "ShirtGraphic" then
c:Destroy()
end
end
end
Musika.SoundId = "rbxassetid://" .. Song
Musika.Looped = true
Musika.Pitch = Pitch
Musika.Volume = Volu
Musika.Playing = true
Musika.EmitterSize = 35
if Musika.Parent ~= RootPart then
print("Fixing music")
Musika = IT("Sound", RootPart)
Musika.SoundId = "rbxassetid://" .. Song
Musika.Looped = true
Musika.Pitch = Pitch
Musika.Volume = Volu
Musika.Playing = true
Musika.EmitterSize = 45
Musika.TimePosition = TSTP
FIXING = true
elseif FIXING == false then
TSTP = Musika.TimePosition
else
FIXING = false
end
end



Nice, skills works, but there's no hats to make visible to all?
Bro why u just copy the script i posted and just put the lua
visual?