Aimbot and ESP (dans plant battlegrounds)
Key RequiredUniversal

Aimbot and ESP (dans plant battlegrounds)

Universal Scriptizudizud 1.2K views 9.5K executesUpdated Sep 2, 2026
Unrated
00
Lua Script•179 lines (6313 chars)
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera

local aimActive = false
local lastTargetPos = Vector3.new(0, 0, 0)
local currentTargetPart = nil
local isQActive = false

-- Toggle aimbot with 'V'
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if input.KeyCode == Enum.KeyCode.V then
        aimActive = not aimActive
        if not aimActive then 
            currentTargetPart = nil 
            if isQActive then
                isQActive = false
                pcall(function()
                    VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Q, false, game)
                end)
            end
        end
        print("Wall-Piercing Team Aimbot & ESP active: " .. tostring(aimActive))
    end
end)

-- Built-in ESP with Team Check Coloring
local function setupESP(player)
    if player == LocalPlayer then return end
    
    local function applyHighlight(char)
        if char:FindFirstChild("CombatESP") then return end
        
        local highlight = Instance.new("Highlight")
        highlight.Name = "CombatESP"
        highlight.Adornee = char
        highlight.FillTransparency = 0.5
        highlight.OutlineTransparency = 0
        highlight.Parent = char
        
        local function updateColor()
            if player.Team and LocalPlayer.Team then
                if player.Team == LocalPlayer.Team then
                    -- Teammate (Blue)
                    highlight.FillColor = Color3.fromRGB(50, 150, 255)
                    highlight.OutlineColor = Color3.fromRGB(0, 100, 200)
                else
                    -- Enemy (Red)
                    highlight.FillColor = Color3.fromRGB(255, 50, 50)
                    highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
                end
            end
        end
        
        updateColor()
        player:GetPropertyChangedSignal("Team"):Connect(updateColor)
        LocalPlayer:GetPropertyChangedSignal("Team"):Connect(updateColor)
    end
    
    if player.Character then
        applyHighlight(player.Character)
    end
    player.CharacterAdded:Connect(applyHighlight)
end

-- Initialize ESP for all players
for _, p in ipairs(Players:GetPlayers()) do
    setupESP(p)
end
Players.PlayerAdded:Connect(setupESP)

-- Wall-Piercing Target Selector (Ignores walls/obstacles, targets closest enemy in 3D space)
local function getBestEnemyTarget()
    local closestPart = nil
    local shortestDistance = math.huge
    local localRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")

    if not localRoot then return nil end

    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character then
            -- Strict Team Check: Ignore teammates completely
            if player.Team and LocalPlayer.Team and player.Team == LocalPlayer.Team then
                continue
            end

            local head = player.Character:FindFirstChild("Head")
            local humanoid = player.Character:FindFirstChildOfClass("Humanoid")

            if head and humanoid and humanoid.Health > 0 then
                -- Bypasses wall obstructions: evaluates true 3D distance straight through walls
                local distance3D = (head.Position - localRoot.Position).Magnitude

                if distance3D < shortestDistance then
                    shortestDistance = distance3D
                    closestPart = head
                end
            end
        end
    end

    return closestPart
end

-- Main Render Loop
RunService.RenderStepped:Connect(function(deltaTime)
    local char = LocalPlayer.Character
    local hum = char and char:FindFirstChildOfClass("Humanoid")
    if not aimActive or not hum or hum.Health <= 0 then
        currentTargetPart = nil
        if isQActive then
            isQActive = false
            pcall(function()
                VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Q, false, game)
            end)
        end
        return
    end

    local isHoldingF = UserInputService:IsKeyDown(Enum.KeyCode.F)

    -- Handle 'Q' key press state simulation when holding 'F'
    if isHoldingF then
        if not isQActive then
            isQActive = true
            pcall(function()
                VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Q, false, game)
            end)
        end
    else
        if isQActive then
            isQActive = false
            pcall(function()
                VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Q, false, game)
            end)
        end
        currentTargetPart = nil
        return
    end

    -- Instantly fetch the best wall-piercing target every frame
    local bestTarget = getBestEnemyTarget()

    if bestTarget then
        if bestTarget ~= currentTargetPart then
            currentTargetPart = bestTarget
            lastTargetPos = bestTarget.Position
        end

        -- Calculate velocity for precision tracking through obstacles
        local currentPos = bestTarget.Position
        local velocity = (currentPos - lastTargetPos) / deltaTime
        lastTargetPos = currentPos

        -- Exact bottom-of-head coordinate adjustment (-0.3 studs) with lightweight prediction
        local adjustedTargetPos = currentPos - Vector3.new(0, 0.3, 0) + (velocity * 0.1)
        
        local screenPos, onScreen = Camera:WorldToViewportPoint(adjustedTargetPos)

        if onScreen then
            local mouseLoc = UserInputService:GetMouseLocation()
            local targetVector = Vector2.new(screenPos.X, screenPos.Y) - mouseLoc
            
            -- Smoothed multiplier (0.12) with a deadzone to stop camera shaking
            if targetVector.Magnitude > 0.5 and mousemoverel then
                pcall(function()
                    mousemoverel(targetVector.X * 0.12, targetVector.Y * 0.12)
                end)
            end
        end
    else
        currentTargetPart = nil
    end
end)

print("Wall-Piercing Team Aimbot + Q-Hold + ESP loaded! Press 'V' to toggle, hold 'F' to aim through walls.")

Features & Information

aimbot (closest in view) and esp, press "v" to activate and hold "f" for aimlock
#aimbot#ESP#keyless#dans plant battlegrounds#op

Community Comments (0)

No comments yet for this script.

More Scripts for Universal Scripts