
KeylessUniversal

local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local aimActive = false
local lastTargetPos = Vector3.new(0, 0, 0)
local currentTargetPart = nil
local isQActive = false
-- Toggle aimbot with 'V'
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.V then
aimActive = not aimActive
if not aimActive then
currentTargetPart = nil
if isQActive then
isQActive = false
pcall(function()
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Q, false, game)
end)
end
end
print("Wall-Piercing Team Aimbot & ESP active: " .. tostring(aimActive))
end
end)
-- Built-in ESP with Team Check Coloring
local function setupESP(player)
if player == LocalPlayer then return end
local function applyHighlight(char)
if char:FindFirstChild("CombatESP") then return end
local highlight = Instance.new("Highlight")
highlight.Name = "CombatESP"
highlight.Adornee = char
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Parent = char
local function updateColor()
if player.Team and LocalPlayer.Team then
if player.Team == LocalPlayer.Team then
-- Teammate (Blue)
highlight.FillColor = Color3.fromRGB(50, 150, 255)
highlight.OutlineColor = Color3.fromRGB(0, 100, 200)
else
-- Enemy (Red)
highlight.FillColor = Color3.fromRGB(255, 50, 50)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
end
end
end
updateColor()
player:GetPropertyChangedSignal("Team"):Connect(updateColor)
LocalPlayer:GetPropertyChangedSignal("Team"):Connect(updateColor)
end
if player.Character then
applyHighlight(player.Character)
end
player.CharacterAdded:Connect(applyHighlight)
end
-- Initialize ESP for all players
for _, p in ipairs(Players:GetPlayers()) do
setupESP(p)
end
Players.PlayerAdded:Connect(setupESP)
-- Wall-Piercing Target Selector (Ignores walls/obstacles, targets closest enemy in 3D space)
local function getBestEnemyTarget()
local closestPart = nil
local shortestDistance = math.huge
local localRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not localRoot then return nil end
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
-- Strict Team Check: Ignore teammates completely
if player.Team and LocalPlayer.Team and player.Team == LocalPlayer.Team then
continue
end
local head = player.Character:FindFirstChild("Head")
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if head and humanoid and humanoid.Health > 0 then
-- Bypasses wall obstructions: evaluates true 3D distance straight through walls
local distance3D = (head.Position - localRoot.Position).Magnitude
if distance3D < shortestDistance then
shortestDistance = distance3D
closestPart = head
end
end
end
end
return closestPart
end
-- Main Render Loop
RunService.RenderStepped:Connect(function(deltaTime)
local char = LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not aimActive or not hum or hum.Health <= 0 then
currentTargetPart = nil
if isQActive then
isQActive = false
pcall(function()
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Q, false, game)
end)
end
return
end
local isHoldingF = UserInputService:IsKeyDown(Enum.KeyCode.F)
-- Handle 'Q' key press state simulation when holding 'F'
if isHoldingF then
if not isQActive then
isQActive = true
pcall(function()
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Q, false, game)
end)
end
else
if isQActive then
isQActive = false
pcall(function()
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Q, false, game)
end)
end
currentTargetPart = nil
return
end
-- Instantly fetch the best wall-piercing target every frame
local bestTarget = getBestEnemyTarget()
if bestTarget then
if bestTarget ~= currentTargetPart then
currentTargetPart = bestTarget
lastTargetPos = bestTarget.Position
end
-- Calculate velocity for precision tracking through obstacles
local currentPos = bestTarget.Position
local velocity = (currentPos - lastTargetPos) / deltaTime
lastTargetPos = currentPos
-- Exact bottom-of-head coordinate adjustment (-0.3 studs) with lightweight prediction
local adjustedTargetPos = currentPos - Vector3.new(0, 0.3, 0) + (velocity * 0.1)
local screenPos, onScreen = Camera:WorldToViewportPoint(adjustedTargetPos)
if onScreen then
local mouseLoc = UserInputService:GetMouseLocation()
local targetVector = Vector2.new(screenPos.X, screenPos.Y) - mouseLoc
-- Smoothed multiplier (0.12) with a deadzone to stop camera shaking
if targetVector.Magnitude > 0.5 and mousemoverel then
pcall(function()
mousemoverel(targetVector.X * 0.12, targetVector.Y * 0.12)
end)
end
end
else
currentTargetPart = nil
end
end)
print("Wall-Piercing Team Aimbot + Q-Hold + ESP loaded! Press 'V' to toggle, hold 'F' to aim through walls.")No comments yet for this script.



