
KeylessUniversal

-- Aimbot Script for Roblox con botón de abrir/cerrar menú
-- (Todo lo anterior sigue igual, solo se añadió el toggle del menú)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
-- Variables
local targetPlayer = nil
local aiming = false
local connection = nil
-- Función para empezar a mirar a un jugador
local function startAiming(selectedPlayer)
if aiming and targetPlayer == selectedPlayer then return end
stopAiming()
targetPlayer = selectedPlayer
aiming = true
connection = RunService.RenderStepped:Connect(function()
if aiming and targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Head") then
local camera = workspace.CurrentCamera
local targetPos = targetPlayer.Character.Head.Position
camera.CFrame = CFrame.lookAt(camera.CFrame.Position, targetPos)
else
stopAiming()
end
end)
end
-- Función para parar
function stopAiming()
if connection then
connection:Disconnect()
connection = nil
end
aiming = false
targetPlayer = nil
end
-- === CREACIÓN DE LA GUI ===
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Parent = game.CoreGui
ScreenGui.Name = "AimbotGUI"
-- Menú principal (inicialmente oculto)
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 200, 0, 300)
Frame.Position = UDim2.new(0.5, -100, 0.5, -150)
Frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame.BorderSizePixel = 0
Frame.Visible = false -- Oculto al inicio
Frame.Parent = ScreenGui
-- Título y resto del menú (igual que antes)
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 30)
Title.Text = "Aimbot Menu"
Title.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Title.TextColor3 = Color3.new(1,1,1)
Title.Parent = Frame
local ScrollingFrame = Instance.new("ScrollingFrame")
ScrollingFrame.Size = UDim2.new(1, 0, 1, -60)
ScrollingFrame.Position = UDim2.new(0, 0, 0, 30)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.ScrollBarThickness = 6
ScrollingFrame.Parent = Frame
local UIListLayout = Instance.new("UIListLayout")
UIListLayout.Parent = ScrollingFrame
local StopButtonMenu = Instance.new("TextButton")
StopButtonMenu.Size = UDim2.new(1, 0, 0, 30)
StopButtonMenu.Position = UDim2.new(0, 0, 1, -30)
StopButtonMenu.Text = "Stop Aiming"
StopButtonMenu.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
StopButtonMenu.TextColor3 = Color3.new(1,1,1)
StopButtonMenu.Parent = Frame
StopButtonMenu.MouseButton1Click:Connect(stopAiming)
-- Botón flotante para parar (siempre visible)
local StopFloating = Instance.new("TextButton")
StopFloating.Size = UDim2.new(0, 110, 0, 35)
StopFloating.Position = UDim2.new(0, 10, 0, 60)
StopFloating.Text = "Stop Aiming"
StopFloating.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
StopFloating.TextColor3 = Color3.new(1,1,1)
StopFloating.Parent = ScreenGui
StopFloating.MouseButton1Click:Connect(stopAiming)
-- === BOTÓN PARA ABRIR/CERRAR EL MENÚ ===
local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(0, 50, 0, 50)
ToggleButton.Position = UDim2.new(0, 10, 0, 10)
ToggleButton.Text = "▶"
ToggleButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
ToggleButton.TextColor3 = Color3.new(1,1,1)
ToggleButton.Font = Enum.Font.SourceSansBold
ToggleButton.TextSize = 30
ToggleButton.Parent = ScreenGui
local menuOpen = false
ToggleButton.MouseButton1Click:Connect(function()
menuOpen = not menuOpen
Frame.Visible = menuOpen
ToggleButton.Text = menuOpen and "✕" or "▶"
end)
-- === Lista de jugadores ===
local function updatePlayerList()
for _, child in ipairs(ScrollingFrame:GetChildren()) do
if child:IsA("TextButton") then child:Destroy() end
end
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, 35)
btn.Text = player.DisplayName .. " (@" .. player.Name .. ")"
btn.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
btn.TextColor3 = Color3.new(1,1,1)
btn.Parent = ScrollingFrame
btn.MouseButton1Click:Connect(function()
startAiming(player)
end)
end
end
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, UIListLayout.AbsoluteContentSize.Y)
end
updatePlayerList()
Players.PlayerAdded:Connect(updatePlayerList)
Players.PlayerRemoving:Connect(updatePlayerList)
-- Hacer el menú arrastrable (opcional)
local dragging, dragInput, dragStart, startPos
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Frame.Position
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
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