
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Stats = game:GetService("Stats")
local Camera = workspace.CurrentCamera
local LP = Players.LocalPlayer
if not Drawing then return end
local Settings = {
Running = true,
ESPBox = true,
ESPHealth = true,
ESPNames = true,
ESPSkeleton = true,
ESPChams = true,
BoxPadding = 0.5,
-- Colors
ChamsColor = Color3.fromRGB(170, 0, 255),
NameColor = Color3.fromRGB(255, 255, 0),
NeonColor = Color3.fromRGB(170, 0, 255),
SkinColor = Color3.fromRGB(255, 180, 180),
TipColor = Color3.fromRGB(255, 140, 140),
-- Joke Settings
ShaftLength = 2.4, ShaftRadius = 0.22, BallSize = 0.3,
}
local R15_Bones = {
{"UpperTorso", "Head"}, {"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, {"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"}, {"RLowerArm", "RightHand"}, {"UpperTorso", "LowerTorso"},
{"LowerTorso", "LeftUpperLeg"}, {"LeftUpperLeg", "LeftLowerLeg"}, {"LeftLowerLeg", "LeftFoot"}, {"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"}, {"RLowerLeg", "RightFoot"}
}
-- [[ HUD SYSTEM ]] --
local PerformanceLabel = Drawing.new("Text")
PerformanceLabel.Visible = true; PerformanceLabel.Size = 20; PerformanceLabel.Outline = true
local ScreenGui = Instance.new("ScreenGui", game:GetService("CoreGui"))
local UnloadBtn = Instance.new("TextButton", ScreenGui)
UnloadBtn.Size = UDim2.new(0, 80, 0, 30); UnloadBtn.Position = UDim2.new(0, 10, 1, -40); UnloadBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
UnloadBtn.Text = "UNLOAD"; UnloadBtn.TextColor3 = Color3.fromRGB(255, 50, 50); UnloadBtn.Font = Enum.Font.GothamBold; UnloadBtn.TextSize = 12
Instance.new("UICorner", UnloadBtn)
UnloadBtn.MouseButton1Click:Connect(function()
Settings.Running = false
ScreenGui:Destroy()
PerformanceLabel:Remove()
end)
-- Optimized Performance Loop
RunService.Heartbeat:Connect(function()
if not Settings.Running then return end
local fps = math.floor(1 / RunService.RenderStepped:Wait())
local ping = math.floor(Stats.Network.ServerStatsItem["Data Ping"]:GetValue())
PerformanceLabel.Text = "FPS: " .. fps .. "\nPING: " .. ping .. "ms"
PerformanceLabel.Position = Vector2.new(Camera.ViewportSize.X - 120, Camera.ViewportSize.Y / 2)
PerformanceLabel.Color = (fps >= 60 and Color3.new(0,1,0)) or (fps >= 30 and Color3.new(1,1,0)) or Color3.new(1,0,0)
end)
-- [[ STABILIZED CALCULATION ]] --
local function GetBoundingVectors(char)
local cf, size = char:GetBoundingBox()
size = size + Vector3.new(Settings.BoxPadding, Settings.BoxPadding, Settings.BoxPadding)
local corners = {
cf * CFrame.new(-size.X/2, size.Y/2, size.Z/2),
cf * CFrame.new(size.X/2, size.Y/2, size.Z/2),
cf * CFrame.new(-size.X/2, -size.Y/2, size.Z/2),
cf * CFrame.new(size.X/2, -size.Y/2, size.Z/2),
cf * CFrame.new(-size.X/2, size.Y/2, -size.Z/2),
cf * CFrame.new(size.X/2, size.Y/2, -size.Z/2),
cf * CFrame.new(-size.X/2, -size.Y/2, -size.Z/2),
cf * CFrame.new(size.X/2, -size.Y/2, -size.Z/2)
}
local minX, minY = math.huge, math.huge
local maxX, maxY = -math.huge, -math.huge
local allOffscreen = true
for _, corner in pairs(corners) do
local screenPos, onScreen = Camera:WorldToViewportPoint(corner.Position)
if onScreen then
allOffscreen = false
minX = math.min(minX, screenPos.X)
minY = math.min(minY, screenPos.Y)
maxX = math.max(maxX, screenPos.X)
maxY = math.max(maxY, screenPos.Y)
end
end
if allOffscreen then return nil, nil, false end
return Vector2.new(minX, minY), Vector2.new(maxX - minX, maxY - minY), true
end
-- [[ ESP LOGIC ]] --
local function CreateESP(p)
if p == LP then return end
local Box = Drawing.new("Square"); Box.Thickness = 1
local HealthBar = Drawing.new("Line"); HealthBar.Thickness = 2
local NameTag = Drawing.new("Text"); NameTag.Size = 18; NameTag.Center = true; NameTag.Outline = true
local SkeletonLines = {}
local Shaft = Instance.new("CylinderHandleAdornment")
local Tip = Instance.new("SphereHandleAdornment")
local BallL = Instance.new("SphereHandleAdornment")
local BallR = Instance.new("SphereHandleAdornment")
local Highlight = Instance.new("Highlight")
Highlight.FillColor = Settings.ChamsColor; Highlight.OutlineColor = Color3.new(1, 1, 1)
Highlight.FillTransparency = 0.25; Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
local function SetupAdorn(obj, color)
obj.AlwaysOnTop = true; obj.ZIndex = 10; obj.Transparency = 0.1; obj.Color3 = color
end
SetupAdorn(Shaft, Settings.SkinColor); SetupAdorn(Tip, Settings.TipColor)
SetupAdorn(BallL, Settings.SkinColor); SetupAdorn(BallR, Settings.SkinColor)
local function Clear()
Box.Visible, HealthBar.Visible, NameTag.Visible = false, false, false
for _, l in pairs(SkeletonLines) do l.Visible = false end
Shaft.Visible, Tip.Visible, BallL.Visible, BallR.Visible = false, false, false, false
Highlight.Enabled = false
end
RunService.RenderStepped:Connect(function()
if not Settings.Running or not p.Parent then
Box:Remove(); HealthBar:Remove(); NameTag:Remove(); Highlight:Destroy()
for _, l in pairs(SkeletonLines) do l:Remove() end
Shaft:Destroy(); Tip:Destroy(); BallL:Destroy(); BallR:Destroy()
return
end
local char = p.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if char and hum and hum.Health > 0 then
local boxPos, boxSize, isVisible = GetBoundingVectors(char)
-- Chams stay active (native ESP)
if Settings.ESPChams then
Highlight.Enabled = true; Highlight.Parent = char; Highlight.Adornee = char
else Highlight.Enabled = false end
if isVisible and boxPos and boxSize then
-- Check if size is sane to prevent "lines everywhere" glitch
if boxSize.X > 5000 or boxSize.Y > 5000 then Clear() return end
if Settings.ESPBox then
Box.Visible = true; Box.Position = boxPos; Box.Size = boxSize; Box.Color = Settings.NeonColor
else Box.Visible = false end
if Settings.ESPHealth then
HealthBar.Visible = true; local hp = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
HealthBar.From = Vector2.new(boxPos.X - 5, boxPos.Y + boxSize.Y)
HealthBar.To = Vector2.new(boxPos.X - 5, boxPos.Y + boxSize.Y - (boxSize.Y * hp))
HealthBar.Color = Color3.fromHSV(hp * 0.3, 1, 1)
else HealthBar.Visible = false end
if Settings.ESPNames then
NameTag.Visible = true; NameTag.Text = "★ " .. p.Name:upper() .. " ★"
NameTag.Position = Vector2.new(boxPos.X + boxSize.X/2, boxPos.Y - 25)
NameTag.Color = Settings.NameColor
else NameTag.Visible = false end
if Settings.ESPSkeleton then
for i, boneMap in ipairs(R15_Bones) do
if not SkeletonLines[i] then
SkeletonLines[i] = Drawing.new("Line"); SkeletonLines[i].Thickness = 1; SkeletonLines[i].Color = Color3.new(1, 1, 1)
end
local pA, pB = char:FindFirstChild(boneMap[1]), char:FindFirstChild(boneMap[2])
if pA and pB then
local vA, oA = Camera:WorldToViewportPoint(pA.Position); local vB, oB = Camera:WorldToViewportPoint(pB.Position)
if oA and oB then SkeletonLines[i].From = Vector2.new(vA.X, vA.Y); SkeletonLines[i].To = Vector2.new(vB.X, vB.Y); SkeletonLines[i].Visible = true else SkeletonLines[i].Visible = false end
else SkeletonLines[i].Visible = false end
end
local root = char:FindFirstChild("LowerTorso") or char:FindFirstChild("Torso")
if root then
Shaft.Adornee, Shaft.Parent, Tip.Adornee, Tip.Parent = root, root, root, root
BallL.Adornee, BallL.Parent, BallR.Adornee, BallR.Parent = root, root, root, root
local scale = char:GetExtentsSize().Y / 6
Shaft.Height = Settings.ShaftLength * scale; Shaft.Radius = Settings.ShaftRadius * scale
Tip.Radius = (Settings.ShaftRadius + 0.06) * scale
BallL.Radius, BallR.Radius = Settings.BallSize * scale, Settings.BallSize * scale
Shaft.CFrame = CFrame.new(0, -0.7 * scale, -(Shaft.Height/2)); Tip.CFrame = CFrame.new(0, -0.7 * scale, -Shaft.Height)
BallL.CFrame = CFrame.new(-0.25 * scale, -0.85 * scale, 0); BallR.CFrame = CFrame.new(0.25 * scale, -0.85 * scale, 0)
Shaft.Visible, Tip.Visible, BallL.Visible, BallR.Visible = true, true, true, true
end
end
else
Clear()
end
else
Clear()
end
end)
end
for _, v in ipairs(Players:GetPlayers()) do task.spawn(CreateESP, v) end
Players.PlayerAdded:Connect(CreateESP)



larp
@keiicherry is tuff tho