
KeylessUniversal

repeat task.wait() until game:IsLoaded()
task.wait(1)
for _, v in game.Workspace:GetDescendants() do
if v.ClassName:lower():match("ad") ~= nil then
pcall(function()
v:Destroy()
end)
end
end
print("Ads blocked i guess")



adw
@pasted v.Cl*Name:lower() == "ad" wont delete the cl*name "adgui" only things exactly cl*named "ad" also the way the ads work they dont dynamically spawn new instances just rotate ads in the same ones preplaced by the developer and all ads that you will see are gonna be in workspace since there are no ads on the hud made by roblox atleast.
This is bound to break so many games. If a roleplay game has roles, cl*es, or *ets containing 'ad' (like '*istant Director' abbreviated as 'AD', or even standard engine cl*es), it's going to get instantly deleted. Checking for 'ad' so loosely in the Cl*Name is a recipe for disaster.
@ban_others yeah probably
@ban_others games cant make up their own classname