
KeylessUniversal

--// zeros help V1.2 — Studio - executors - works in both!
--//i like eggs (this is all commented by Ai and gui by Ai some bug fixes n stuff by me :D)
--// made for mobile but works just fineon pc (yes and console)
--=============================
-- Services & Locals
--=============================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
local Teams = game:GetService("Teams")
local LP = Players.LocalPlayer
local PlayerGui = LP:WaitForChild("PlayerGui")
local function getChar(plr)
plr = plr or LP
local c = plr.Character or plr.CharacterAdded:Wait()
return c
end
local function getHum(plr)
local c = getChar(plr)
return c:WaitForChild("Humanoid")
end
local function getRoot(plr)
local c = getChar(plr)
return c:WaitForChild("HumanoidRootPart")
end
--=============================
-- UI Helpers (rounded, stroke, drag, toggles)
--=============================
local function roundify(inst, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius or 8)
c.Parent = inst
return c
end
local function strokify(inst, thickness, transparency)
local s = Instance.new("UIStroke")
s.Thickness = thickness or 1
s.Transparency = transparency or 0.2
s.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
s.Parent = inst
return s
end
local function padding(inst, l,t,r,b)
local p = Instance.new("UIPadding")
p.PaddingLeft = UDim.new(0, l or 8)
p.PaddingTop = UDim.new(0, t or 8)
p.PaddingRight = UDim.new(0, r or 8)
p.PaddingBottom = UDim.new(0, b or 8)
p.Parent = inst
return p
end
local function makeButton(parent, text)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -16, 0, 34)
btn.BackgroundColor3 = Color3.fromRGB(48,48,48)
btn.Text = ""
btn.AutoButtonColor = false
btn.Parent = parent
roundify(btn, 10)
strokify(btn, 1, 0.4)
local lbl = Instance.new("TextLabel")
lbl.BackgroundTransparency = 1
lbl.Size = UDim2.new(1, -44, 1, 0)
lbl.Position = UDim2.new(0, 36, 0, 0)
lbl.Font = Enum.Font.GothamMedium
lbl.TextSize = 14
lbl.TextXAlignment = Enum.TextXAlignment.Left
lbl.TextColor3 = Color3.fromRGB(235,235,235)
lbl.Text = text
lbl.Parent = btn
-- Green indicator dot (left)
local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 12, 0, 12)
dot.Position = UDim2.new(0, 12, 0.5, -6)
dot.BackgroundColor3 = Color3.fromRGB(60, 180, 75)
dot.Visible = false
dot.Parent = btn
roundify(dot, 6)
-- Hover/press feedback
btn.MouseEnter:Connect(function() btn.BackgroundColor3 = Color3.fromRGB(54,54,54) end)
btn.MouseLeave:Connect(function() btn.BackgroundColor3 = Color3.fromRGB(48,48,48) end)
btn.MouseButton1Down:Connect(function() btn.BackgroundColor3 = Color3.fromRGB(64,64,64) end)
btn.MouseButton1Up:Connect(function() btn.BackgroundColor3 = Color3.fromRGB(54,54,54) end)
return btn, dot, lbl
end
local function makeInput(parent, placeholder, width)
local box = Instance.new("TextBox")
box.Size = UDim2.new(0, width or 120, 1, -10)
box.Position = UDim2.new(1, -(width or 120) - 10, 0, 5)
box.BackgroundColor3 = Color3.fromRGB(36,36,36)
box.ClearTextOnFocus = false
box.PlaceholderText = placeholder or ""
box.Text = ""
box.TextColor3 = Color3.fromRGB(240,240,240)
box.Font = Enum.Font.Gotham
box.TextSize = 14
box.Parent = parent
roundify(box, 8)
strokify(box, 1, 0.4)
padding(box, 10,0,10,0)
return box
end
local function makeDropdown(parent, width)
local holder = Instance.new("Frame")
holder.Size = UDim2.new(0, width or 160, 1, -10)
holder.Position = UDim2.new(1, -(width or 160) - 10, 0, 5)
holder.BackgroundColor3 = Color3.fromRGB(36,36,36)
holder.Parent = parent
roundify(holder, 8)
strokify(holder, 1, 0.4)
local current = Instance.new("TextLabel")
current.BackgroundTransparency = 1
current.Size = UDim2.new(1, -30, 1, 0)
current.Position = UDim2.new(0, 10, 0, 0)
current.Font = Enum.Font.Gotham
current.TextSize = 14
current.TextColor3 = Color3.fromRGB(240,240,240)
current.TextXAlignment = Enum.TextXAlignment.Left
current.Text = "Select..."
current.Parent = holder
local expand = Instance.new("TextButton")
expand.Size = UDim2.new(0, 30, 1, 0)
expand.Position = UDim2.new(1, -30, 0, 0)
expand.BackgroundTransparency = 1
expand.Text = "▼"
expand.TextColor3 = Color3.fromRGB(220,220,220)
expand.Parent = holder
local list = Instance.new("Frame")
list.Size = UDim2.new(1, 0, 0, 160)
list.Position = UDim2.new(0, 0, 1, 6)
list.BackgroundColor3 = Color3.fromRGB(36,36,36)
list.Visible = false
list.Parent = holder
roundify(list, 8)
strokify(list, 1, 0.4)
local sf = Instance.new("ScrollingFrame")
sf.Size = UDim2.new(1, -8, 1, -8)
sf.Position = UDim2.new(0, 4, 0, 4)
sf.BackgroundTransparency = 1
sf.ScrollBarThickness = 6
sf.Parent = list
local uiList = Instance.new("UIListLayout")
uiList.FillDirection = Enum.FillDirection.Vertical
uiList.Padding = UDim.new(0, 6)
uiList.Parent = sf
local function setOpen(v)
list.Visible = v
expand.Text = v and "▲" or "▼"
end
expand.MouseButton1Click:Connect(function()
setOpen(not list.Visible)
end)
local selectedValue = nil
local function addOption(txt, value)
local opt = Instance.new("TextButton")
opt.Size = UDim2.new(1, -6, 0, 26)
opt.BackgroundColor3 = Color3.fromRGB(48,48,48)
opt.TextColor3 = Color3.fromRGB(235,235,235)
opt.Text = txt
opt.Parent = sf
roundify(opt, 6)
strokify(opt, 1, 0.5)
opt.MouseButton1Click:Connect(function()
selectedValue = value
current.Text = txt
setOpen(false)
end)
end
return {
holder = holder,
open = function() setOpen(true) end,
close = function() setOpen(false) end,
setText = function(t) current.Text = t end,
get = function() return selectedValue end,
clear = function()
for _,c in ipairs(sf:GetChildren()) do
if c:IsA("TextButton") then c:Destroy() end
end
selectedValue = nil
current.Text = "Select..."
end,
add = addOption,
}
end
local function makeTabButton(parent, name, index)
local tb = Instance.new("TextButton")
tb.Size = UDim2.new(0, 120, 1, 0)
tb.Position = UDim2.new(0, (index-1)*122, 0, 0)
tb.BackgroundColor3 = Color3.fromRGB(52,52,52)
tb.Text = name
tb.TextColor3 = Color3.fromRGB(240,240,240)
tb.Font = Enum.Font.GothamMedium
tb.TextSize = 14
tb.AutoButtonColor = false
tb.Parent = parent
roundify(tb, 10)
strokify(tb, 1, 0.4)
return tb
end
local function makeScroll(parent)
local sf = Instance.new("ScrollingFrame")
sf.BackgroundTransparency = 1
sf.Size = UDim2.new(1, -16, 1, -16)
sf.Position = UDim2.new(0, 8, 0, 8)
sf.ScrollBarThickness = 6
sf.Parent = parent
local layout = Instance.new("UIListLayout")
layout.FillDirection = Enum.FillDirection.Vertical
layout.Padding = UDim.new(0, 10)
layout.Parent = sf
return sf
end
--=============================
-- ScreenGui + Window
--=============================
local Gui = Instance.new("ScreenGui")
Gui.Name = "ZerosHelpV1_2"
Gui.ResetOnSpawn = false
Gui.IgnoreGuiInset = true
Gui.Parent = PlayerGui
local Window = Instance.new("Frame")
Window.Size = UDim2.new(0, 540, 0, 360)
Window.Position = UDim2.new(0.5, -270, 0.5, -180)
Window.BackgroundColor3 = Color3.fromRGB(26,26,26)
Window.Parent = Gui
roundify(Window, 12)
strokify(Window, 1, 0.25)
-- Top bar
local TopBar = Instance.new("Frame")
TopBar.Size = UDim2.new(1, -16, 0, 36)
TopBar.Position = UDim2.new(0, 8, 0, 8)
TopBar.BackgroundColor3 = Color3.fromRGB(18,18,18)
TopBar.Parent = Window
roundify(TopBar, 10)
strokify(TopBar, 1, 0.35)
padding(TopBar, 10, 0, 10, 0)
local Title = Instance.new("TextLabel")
Title.BackgroundTransparency = 1
Title.Size = UDim2.new(1, -120, 1, 0)
Title.Position = UDim2.new(0, 6, 0, 0)
Title.Font = Enum.Font.GothamSemibold
Title.TextSize = 16
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.TextColor3 = Color3.fromRGB(240,240,240)
Title.Text = "zeros help V1.2"
Title.Parent = TopBar
-- Minimize (blue dash)
local MinBtn = Instance.new("TextButton")
MinBtn.Size = UDim2.new(0, 36, 1, -8)
MinBtn.Position = UDim2.new(1, -88, 0, 4)
MinBtn.BackgroundColor3 = Color3.fromRGB(0,114,255)
MinBtn.TextColor3 = Color3.fromRGB(255,255,255)
MinBtn.Text = "—"
MinBtn.TextScaled = true
MinBtn.AutoButtonColor = false
MinBtn.Parent = TopBar
roundify(MinBtn, 8)
-- Close (red X)
local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 36, 1, -8)
CloseBtn.Position = UDim2.new(1, -44, 0, 4)
CloseBtn.BackgroundColor3 = Color3.fromRGB(232, 17, 35)
CloseBtn.TextColor3 = Color3.fromRGB(255,255,255)
CloseBtn.Text = "X"
CloseBtn.TextScaled = true
CloseBtn.AutoButtonColor = false
CloseBtn.Parent = TopBar
roundify(CloseBtn, 8)
-- Drag window
do
local dragging, dragStart, startPos
TopBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Window.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
TopBar.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
Window.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
-- Tabs bar
local TabsBar = Instance.new("Frame")
TabsBar.Size = UDim2.new(1, -16, 0, 36)
TabsBar.Position = UDim2.new(0, 8, 0, 56)
TabsBar.BackgroundColor3 = Color3.fromRGB(20,20,20)
TabsBar.Parent = Window
roundify(TabsBar, 10)
strokify(TabsBar, 1, 0.3)
padding(TabsBar, 10,0,10,0)
-- Content area
local Content = Instance.new("Frame")
Content.Size = UDim2.new(1, -16, 1, -108)
Content.Position = UDim2.new(0, 8, 0, 100)
Content.BackgroundColor3 = Color3.fromRGB(16,16,16)
Content.Parent = Window
roundify(Content, 12)
strokify(Content, 1, 0.25)
-- Individual tabs (frames)
local Tabs = {}
for _,name in ipairs({"Movement","Visual","Teleport","Misc"}) do
local f = Instance.new("Frame")
f.Visible = false
f.BackgroundTransparency = 1
f.Size = UDim2.new(1,0,1,0)
f.Parent = Content
Tabs[name] = f
end
-- Make tab buttons
local TabButtons = {}
local currentTab = nil
local function switchTab(name)
for n,frame in pairs(Tabs) do frame.Visible = (n == name) end
for n,btn in pairs(TabButtons) do
btn.BackgroundColor3 = (n == name) and Color3.fromRGB(72,72,72) or Color3.fromRGB(52,52,52)
end
currentTab = name
end
local names = {"Movement","Visual","Teleport","Misc"}
for i,n in ipairs(names) do
local b = makeTabButton(TabsBar, n, i)
TabButtons[n] = b
b.MouseButton1Click:Connect(function() switchTab(n) end)
end
switchTab("Movement")
-- Scroll containers inside each tab
local MovementScroll = makeScroll(Tabs["Movement"])
local VisualScroll = makeScroll(Tabs["Visual"])
local TeleportScroll = makeScroll(Tabs["Teleport"])
local MiscScroll = makeScroll(Tabs["Misc"])
-- Minimize / Close behavior
local minimized = false
MinBtn.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
Content.Visible = false
TabsBar.Visible = false
Window:TweenSize(UDim2.new(0, 260, 0, 60), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.2, true)
else
Window:TweenSize(UDim2.new(0, 540, 0, 360), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.2, true)
task.wait(0.22)
TabsBar.Visible = true
Content.Visible = true
end
end)
CloseBtn.MouseButton1Click:Connect(function()
Gui:Destroy()
end)
--=============================
-- State
--=============================
local toggles = {
speed = false,
jump = false,
fly = false,
infjump = false,
espOutline = false,
espName = false,
fullbright = false,
clicktp = false,
aimbot = false,
}
local values = {
speed = 24,
jump = 50,
flyspeed = 60,
brightness = 100,
}
local flyY = 0
local flyBV -- BodyVelocity
local ascendMobile, descendMobile
--=============================
-- Utility
--=============================
local function numOrDefault(txt, default)
local n = tonumber(txt)
if n then return n end
return default
end
local function isEnemy(other)
if other == LP then return false end
if Teams and LP.Team ~= nil and other.Team ~= nil then
if other.Team == LP.Team then return false end
end
return true
end
--=============================
-- Movement Tab
--=============================
do
-- Speed
do
local btn, dot = makeButton(MovementScroll, "Speed")
local input = makeInput(btn, "speed value", 120)
input.Text = tostring(values.speed)
btn.MouseButton1Click:Connect(function()
toggles.speed = not toggles.speed
dot.Visible = toggles.speed
values.speed = numOrDefault(input.Text, values.speed)
if toggles.speed then
getHum().WalkSpeed = values.speed
else
getHum().WalkSpeed = 16
end
end)
input.FocusLost:Connect(function()
values.speed = numOrDefault(input.Text, values.speed)
if toggles.speed then getHum().WalkSpeed = values.speed end
end)
end
-- Jump
do
local btn, dot = makeButton(MovementScroll, "Jump Height")
local input = makeInput(btn, "jump height", 120)
input.Text = tostring(values.jump)
btn.MouseButton1Click:Connect(function()
toggles.jump = not toggles.jump
dot.Visible = toggles.jump
values.jump = numOrDefault(input.Text, values.jump)
if toggles.jump then
getHum().UseJumpPower = true
getHum().JumpPower = values.jump
else
getHum().JumpPower = 50
end
end)
input.FocusLost:Connect(function()
values.jump = numOrDefault(input.Text, values.jump)
if toggles.jump then
getHum().UseJumpPower = true
getHum().JumpPower = values.jump
end
end)
end
-- Fly (WASD + mobile joystick). Space = up, LeftControl = down. Mobile ▲ ▼.
do
local btn, dot = makeButton(MovementScroll, "Fly")
local input = makeInput(btn, "fly speed value", 120)
input.Text = tostring(values.flyspeed)
-- Mobile ascend/descend buttons
local mobilePanel = Instance.new("Frame")
mobilePanel.Size = UDim2.new(0, 96, 0, 36)
mobilePanel.Position = UDim2.new(1, -96-140, 0, 5)
mobilePanel.BackgroundColor3 = Color3.fromRGB(36,36,36)
mobilePanel.Visible = true
mobilePanel.Parent = btn
roundify(mobilePanel, 8)
strokify(mobilePanel, 1, 0.4)
ascendMobile = Instance.new("TextButton")
ascendMobile.Size = UDim2.new(0.5, -6, 1, -8)
ascendMobile.Position = UDim2.new(0, 4, 0, 4)
ascendMobile.BackgroundColor3 = Color3.fromRGB(48,48,48)
ascendMobile.Text = "▲"
ascendMobile.TextColor3 = Color3.fromRGB(235,235,235)
ascendMobile.Parent = mobilePanel
roundify(ascendMobile, 6)
descendMobile = Instance.new("TextButton")
descendMobile.Size = UDim2.new(0.5, -6, 1, -8)
descendMobile.Position = UDim2.new(0.5, 2, 0, 4)
descendMobile.BackgroundColor3 = Color3.fromRGB(48,48,48)
descendMobile.Text = "▼"
descendMobile.TextColor3 = Color3.fromRGB(235,235,235)
descendMobile.Parent = mobilePanel
roundify(descendMobile, 6)
local rising, falling = false, false
ascendMobile.MouseButton1Down:Connect(function() rising = true end)
ascendMobile.MouseButton1Up:Connect(function() rising = false end)
descendMobile.MouseButton1Down:Connect(function() falling = true end)
descendMobile.MouseButton1Up:Connect(function() falling = false end)
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.Space then flyY = 1 end
if input.KeyCode == Enum.KeyCode.LeftControl then flyY = -1 end
end)
UserInputService.InputEnded:Connect(function(input, gpe)
if input.KeyCode == Enum.KeyCode.Space or input.KeyCode == Enum.KeyCode.LeftControl then
flyY = 0
end
end)
btn.MouseButton1Click:Connect(function()
toggles.fly = not toggles.fly
dot.Visible = toggles.fly
values.flyspeed = numOrDefault(input.Text, values.flyspeed)
local hum = getHum()
local root = getRoot()
if toggles.fly then
if not flyBV then
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(1e5,1e5,1e5)
flyBV.Velocity = Vector3.zero
flyBV.Parent = root
end
hum.PlatformStand = true
else
if flyBV then flyBV:Destroy(); flyBV = nil end
hum.PlatformStand = false
end
end)
input.FocusLost:Connect(function()
values.flyspeed = numOrDefault(input.Text, values.flyspeed)
end)
RunService.RenderStepped:Connect(function()
if toggles.fly and flyBV then
local hum = getHum()
local dir = hum.MoveDirection -- WASD / mobile joystick
local dy = 0
-- mobile holds
if ascendMobile and descendMobile then
if UserInputService.TouchEnabled then
if ascendMobile and ascendMobile.Active then end
end
end
-- combine PC + mobile
if flyY ~= 0 then dy = flyY end
if ascendMobile and descendMobile then
-- simple polling of rising/falling
if ascendMobile and ascendMobile.Parent and ascendMobile.Parent.Visible then
-- rising/falling flags set by button press handlers
end
end
if dy == 0 then
-- Check mobile flags
-- Rising/falling defined above
end
-- Read mobile flags
local yAdd = 0
if ascendMobile and ascendMobile.Parent then
-- use rising/falling booleans
yAdd = (rising and 1 or 0) + (falling and -1 or 0)
end
local v = (dir * values.flyspeed) + Vector3.new(0, (flyY ~= 0 and (flyY*values.flyspeed) or (yAdd*values.flyspeed)), 0)
flyBV.Velocity = v
end
end)
end
-- Infinite Jump
do
local btn, dot = makeButton(MovementScroll, "Infinite Jump")
local jumping = false
btn.MouseButton1Click:Connect(function()
toggles.infjump = not toggles.infjump
dot.Visible = toggles.infjump
end)
UserInputService.JumpRequest:Connect(function()
if toggles.infjump then
local hum = getHum()
hum:ChangeState(Enum.HumanoidStateType.Jumping)
hum:ChangeState(Enum.HumanoidStateType.Seated) -- quick state flip helps on some rigs
hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
end
end
--=============================
-- Visual Tab
--=============================
local highlights = {}
local nameTags = {}
local function addHighlight(plr)
if plr == LP then return end
if highlights[plr] then return end
local c = plr.Character
if not c then return end
local h = Instance.new("Highlight")
h.Adornee = c
h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
h.FillTransparency = 1
h.OutlineTransparency = 0
h.OutlineColor = Color3.fromRGB(0, 190, 255)
h.Enabled = toggles.espOutline
h.Parent = c
highlights[plr] = h
end
local function removeHighlight(plr)
local h = highlights[plr]
if h then h:Destroy() end
highlights[plr] = nil
end
local function addNameTag(plr)
if plr == LP then return end
if nameTags[plr] then return end
local c = plr.Character
if not c then return end
local head = c:FindFirstChild("Head")
if not head then return end
local bg = Instance.new("BillboardGui")
bg.Name = "ZeroNameTag"
bg.Size = UDim2.new(0, 200, 0, 30)
bg.StudsOffset = Vector3.new(0, 3, 0)
bg.AlwaysOnTop = true
bg.Adornee = head
bg.Parent = head
local inner = Instance.new("Frame")
inner.Size = UDim2.new(1, 0, 1, 0)
inner.BackgroundColor3 = Color3.fromRGB(20,20,20)
inner.BackgroundTransparency = 0.25
inner.Parent = bg
roundify(inner, 8)
strokify(inner, 1, 0.4)
local txt = Instance.new("TextLabel")
txt.BackgroundTransparency = 1
txt.Size = UDim2.new(1, -10, 1, 0)
txt.Position = UDim2.new(0, 5, 0, 0)
txt.Font = Enum.Font.GothamSemibold
txt.TextSize = 14
txt.TextColor3 = Color3.fromRGB(255,255,255)
txt.Text = plr.Name
txt.Parent = inner
bg.Enabled = toggles.espName
nameTags[plr] = bg
end
local function removeNameTag(plr)
local t = nameTags[plr]
if t then t:Destroy() end
nameTags[plr] = nil
end
-- Full bright original backup
local originalLighting = {
Brightness = Lighting.Brightness,
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
ClockTime = Lighting.ClockTime,
ColorShift_Top = Lighting.ColorShift_Top,
ColorShift_Bottom = Lighting.ColorShift_Bottom,
FogEnd = Lighting.FogEnd,
}
do
-- ESP Outline
local btn, dot = makeButton(VisualScroll, "ESP Outline (Players)")
btn.MouseButton1Click:Connect(function()
toggles.espOutline = not toggles.espOutline
dot.Visible = toggles.espOutline
for _,plr in ipairs(Players:GetPlayers()) do
if toggles.espOutline then addHighlight(plr) else removeHighlight(plr) end
end
end)
-- ESP Name Tags
local btn2, dot2 = makeButton(VisualScroll, "ESP Name Tags")
btn2.MouseButton1Click:Connect(function()
toggles.espName = not toggles.espName
dot2.Visible = toggles.espName
for _,plr in ipairs(Players:GetPlayers()) do
if toggles.espName then addNameTag(plr) else removeNameTag(plr) end
end
end)
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function()
if toggles.espOutline then addHighlight(plr) end
if toggles.espName then addNameTag(plr) end
end)
end)
Players.PlayerRemoving:Connect(function(plr)
removeHighlight(plr)
removeNameTag(plr)
end)
-- Full Bright (% 1-100)
local btn3, dot3 = makeButton(VisualScroll, "Full Bright")
local input = makeInput(btn3, "% value 1-100", 120)
input.Text = tostring(values.brightness)
local function applyFullBright(pct)
pct = math.clamp(pct or 100, 1, 100)
local s = pct/100
Lighting.Brightness = 2 + 6*s
Lighting.Ambient = Color3.fromRGB(160,160,160)
Lighting.OutdoorAmbient = Color3.fromRGB(160,160,160)
Lighting.ClockTime = 14
Lighting.ColorShift_Top = Color3.fromRGB(0,0,0)
Lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
Lighting.FogEnd = 100000
end
btn3.MouseButton1Click:Connect(function()
toggles.fullbright = not toggles.fullbright
dot3.Visible = toggles.fullbright
values.brightness = numOrDefault(input.Text, values.brightness)
if toggles.fullbright then
applyFullBright(values.brightness)
else
for k,v in pairs(originalLighting) do
if Lighting[k] ~= nil then
Lighting[k] = v
end
end
end
end)
input.FocusLost:Connect(function()
values.brightness = numOrDefault(input.Text, values.brightness)
if toggles.fullbright then applyFullBright(values.brightness) end
end)
end
--=============================
-- Teleport Tab
--=============================
do
-- Player TP (type name)
do
local btn, dot, lbl = makeButton(TeleportScroll, "Player TP (by name)")
local input = makeInput(btn, "player name", 160)
btn.MouseButton1Click:Connect(function()
local name = input.Text
if name and #name > 0 then
for _,plr in ipairs(Players:GetPlayers()) do
if plr.Name:lower():sub(1,#name) == name:lower() then
local root = getRoot()
local targetRoot = getRoot(plr)
root.CFrame = targetRoot.CFrame + Vector3.new(0,3,0)
break
end
end
end
end)
end
-- Random player TP
do
local btn = makeButton(TeleportScroll, "Random Player TP")
btn.MouseButton1Click:Connect(function()
local others = {}
for _,plr in ipairs(Players:GetPlayers()) do
if plr ~= LP then table.insert(others, plr) end
end
if #others > 0 then
local choice = others[math.random(1, #others)]
local root = getRoot()
root.CFrame = getRoot(choice).CFrame + Vector3.new(0,3,0)
end
end)
end
-- Player TP (dropdown select)
do
local btn = makeButton(TeleportScroll, "Player TP (dropdown)")
local dd = makeDropdown(btn, 200)
local function refreshDD()
dd.clear()
for _,plr in ipairs(Players:GetPlayers()) do
if plr ~= LP then dd.add(plr.Name, plr) end
end
end
refreshDD()
Players.PlayerAdded:Connect(refreshDD)
Players.PlayerRemoving:Connect(refreshDD)
btn.MouseButton1Click:Connect(function()
local sel = dd.get()
if sel and sel.Character and sel.Character:FindFirstChild("HumanoidRootPart") then
local root = getRoot()
root.CFrame = sel.Character.HumanoidRootPart.CFrame + Vector3.new(0,3,0)
end
end)
end
-- Click TP
do
local btn, dot = makeButton(TeleportScroll, "Click TP (toggle)")
btn.MouseButton1Click:Connect(function()
toggles.clicktp = not toggles.clicktp
dot.Visible = toggles.clicktp
end)
local mouse = LP:GetMouse()
mouse.Button1Down:Connect(function()
if toggles.clicktp then
local hit = mouse.Hit
if hit then
getRoot().CFrame = CFrame.new(hit.Position + Vector3.new(0,3,0))
end
end
end)
-- Simple mobile tap support
UserInputService.TouchTap:Connect(function(pos, processed)
if toggles.clicktp and not processed then
local cam = workspace.CurrentCamera
local unitRay = cam:ViewportPointToRay(pos.X, pos.Y)
local ray = Ray.new(unitRay.Origin, unitRay.Direction * 1000)
local part, position = workspace:FindPartOnRay(ray, getChar())
if position then
getRoot().CFrame = CFrame.new(position + Vector3.new(0,3,0))
end
end
end)
end
end
--=============================
-- Misc Tab
--=============================
do
-- Heal self
do
local btn = makeButton(MiscScroll, "Heal Player (You)")
btn.MouseButton1Click:Connect(function()
local hum = getHum()
hum.Health = hum.MaxHealth
end)
end
-- Aimbot (closest visible enemy; LOS check)
do
local btn, dot = makeButton(MiscScroll, "Aimbot (closest visible enemy)")
btn.MouseButton1Click:Connect(function()
toggles.aimbot = not toggles.aimbot
dot.Visible = toggles.aimbot
end)
local function getClosestVisibleEnemyHead()
local cam = workspace.CurrentCamera
if not cam then return nil end
local myRoot = getRoot()
local closest, bestDist = nil, math.huge
for _,plr in ipairs(Players:GetPlayers()) do
if isEnemy(plr) and plr.Character and plr.Character:FindFirstChild("Head") then
local head = plr.Character.Head
local hum = plr.Character:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 then
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
-- ignore own character and camera so we don't hit them
rayParams.FilterDescendantsInstances = { getChar(), workspace.CurrentCamera }
local origin = cam.CFrame.Position
local direction = (head.Position - origin)
local result = workspace:Raycast(origin, direction, rayParams)
-- If the ray hit something, ensure it belongs to the candidate player's character (i.e. no wall in between)
if result and result.Instance and result.Instance:IsDescendantOf(plr.Character) then
local dist = (head.Position - myRoot.Position).Magnitude
if dist < bestDist then
bestDist = dist
closest = head
end
end
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
if toggles.aimbot then
local cam = workspace.CurrentCamera
if not cam then return end
local targetHead = getClosestVisibleEnemyHead()
if targetHead then
local lookAt = CFrame.new(cam.CFrame.Position, targetHead.Position)
cam.CFrame = cam.CFrame:Lerp(lookAt, 0.25)
end
end
end)
end
end
--=============================
-- Live ESP maintenance (keep up with character spawns)
--=============================
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function()
if toggles.espOutline then addHighlight(plr) end
if toggles.espName then addNameTag(plr) end
end)
end)
for _,plr in ipairs(Players:GetPlayers()) do
plr.CharacterAdded:Connect(function()
if toggles.espOutline then addHighlight(plr) end
if toggles.espName then addNameTag(plr) end
end)
end



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