
Key RequiredUniversal

--// SERVICES
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
--// GLOBAL THREAD TRACKING (to stop all toggles on death)
local activeThreads = {}
local function stopAllThreads()
for _, thread in pairs(activeThreads) do
  task.cancel(thread)
end
activeThreads = {}
end
--// FUNCTION TO CREATE GUI
local function createGUI()
local playerGui = LocalPlayer:WaitForChild("PlayerGui")
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "KillAllGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = playerGui
--// MAIN FRAME (COMPACT)
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 200, 0, 260)
Frame.Position = UDim2.new(0.5, -100, 0.5, -130)
Frame.BackgroundColor3 = Color3.fromRGB(25,25,25)
Frame.BackgroundTransparency = 0.15
Frame.BorderSizePixel = 1
Frame.BorderColor3 = Color3.fromRGB(255,0,0)
Frame.Parent = ScreenGui
--// DRAG FUNCTIONALITY
local dragEnabled = true
local dragging = false
local dragInput = nil
local dragStart = nil
local startPos = nil
local function updatePosition(input)
  local delta = input.Position - dragStart
  Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
Frame.InputBegan:Connect(function(input)
  if dragEnabled and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
   dragging = true
   dragStart = input.Position
   startPos = Frame.Position
  end
end)
Frame.InputChanged:Connect(function(input)
  if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
   dragInput = input
  end
end)
UserInputService.InputChanged:Connect(function(input)
  if input == dragInput and dragging then
   updatePosition(input)
  end
end)
Frame.InputEnded:Connect(function(input)
  if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
   dragging = false
  end
end)
--// TOP BAR (compact)
local TopBar = Instance.new("Frame")
TopBar.Size = UDim2.new(1,0,0,20)
TopBar.BackgroundColor3 = Color3.fromRGB(20,20,20)
TopBar.BackgroundTransparency = 0.5
TopBar.Parent = Frame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1,-50,1,0)
Title.Position = UDim2.new(0,4,0,0)
Title.Text = "firepula Hub🔥"  -- UPDATED TITLE
Title.TextColor3 = Color3.fromRGB(255,255,255)
Title.TextScaled = true
Title.BackgroundTransparency = 1
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Parent = TopBar
local lockBtn = Instance.new("TextButton")
lockBtn.Size = UDim2.new(0,18,1,0)
lockBtn.Position = UDim2.new(1,-40,0,0)
lockBtn.Text = "🔓"
lockBtn.TextScaled = true
lockBtn.BackgroundColor3 = Color3.fromRGB(60,60,60)
lockBtn.Parent = TopBar
local miniBtn = Instance.new("TextButton")
miniBtn.Size = UDim2.new(0,18,1,0)
miniBtn.Position = UDim2.new(1,-20,0,0)
miniBtn.Text = "−"
miniBtn.TextScaled = true
miniBtn.BackgroundColor3 = Color3.fromRGB(60,60,60)
miniBtn.Parent = TopBar
--// CONTENT (collapsible)
local Content = Instance.new("Frame")
Content.Size = UDim2.new(1,0,1,-20)
Content.Position = UDim2.new(0,0,0,20)
Content.BackgroundTransparency = 1
Content.Parent = Frame
--// TAB BAR (compact)
local TabBar = Instance.new("Frame")
TabBar.Size = UDim2.new(1,0,0,20)
TabBar.BackgroundColor3 = Color3.fromRGB(30,30,30)
TabBar.Parent = Content
local tabLayout = Instance.new("UIListLayout", TabBar)
tabLayout.FillDirection = Enum.FillDirection.Horizontal
--// TAB CONTENT
local TabContent = Instance.new("Frame")
TabContent.Size = UDim2.new(1,0,1,-20)
TabContent.Position = UDim2.new(0,0,0,20)
TabContent.BackgroundTransparency = 1
TabContent.Parent = Content
--// TAB SYSTEM
local tabs = {}
local function createTab(name)
  local btn = Instance.new("TextButton")
  btn.Size = UDim2.new(0.125,0,1,0)
  btn.Text = name
  btn.TextScaled = true
  btn.BackgroundColor3 = Color3.fromRGB(50,50,50)
  btn.TextColor3 = Color3.new(1,1,1)
  btn.Parent = TabBar
  local page = Instance.new("ScrollingFrame") Â
  page.Size = UDim2.new(1,0,1,0) Â
  page.BackgroundTransparency = 1 Â
  page.Visible = false Â
  page.CanvasSize = UDim2.new(0,0,0,0)
  page.ScrollBarThickness = 3
  page.Parent = TabContent Â
  local list = Instance.new("UIListLayout", page) Â
  list.Padding = UDim.new(0,2)
  tabs[name] = page Â
  btn.MouseButton1Click:Connect(function() Â
   for _,v in pairs(tabs) do v.Visible = false end Â
   page.Visible = true Â
  end) Â
  return page
end
local function createButton(parent,text,color)
  local b = Instance.new("TextButton")
  b.Size = UDim2.new(1,-6,0,22)
  b.Text = text
  b.TextScaled = true
  b.BackgroundColor3 = color or Color3.fromRGB(60,60,60)
  b.TextColor3 = Color3.new(1,1,1)
  b.Parent = parent
  return b
end
local function safeCall(func)
  pcall(func)
end
--// PLAYER SELECTOR (CYCLING BUTTON) – compact
local function createPlayerSelector(parent)
  local selectorFrame = Instance.new("Frame")
  selectorFrame.Size = UDim2.new(1,-6,0,26)
  selectorFrame.BackgroundColor3 = Color3.fromRGB(35,35,35)
  selectorFrame.BorderSizePixel = 1
  selectorFrame.Parent = parent
 Â
  local btn = Instance.new("TextButton")
  btn.Size = UDim2.new(1,0,1,0)
  btn.BackgroundColor3 = Color3.fromRGB(55,55,55)
  btn.Text = "No players"
  btn.TextColor3 = Color3.new(1,1,1)
  btn.TextScaled = true
  btn.Parent = selectorFrame
 Â
  local currentPlayer = nil
 Â
  local function update()
   local players = {}
   for _, p in ipairs(Players:GetPlayers()) do
    if p ~= LocalPlayer then
     table.insert(players, p)
    end
   end
   if #players > 0 then
    if not currentPlayer or not currentPlayer.Parent then
     currentPlayer = players[1]
    end
    btn.Text = "👉 " .. currentPlayer.Name
    return currentPlayer
   else
    btn.Text = "👉 No other players"
    currentPlayer = nil
    return nil
   end
  end
 Â
  btn.MouseButton1Click:Connect(function()
   local players = {}
   for _, p in ipairs(Players:GetPlayers()) do
    if p ~= LocalPlayer then
     table.insert(players, p)
    end
   end
   if #players > 0 then
    local found = false
    for i, p in ipairs(players) do
     if p == currentPlayer then
      local nextIndex = i % #players + 1
      currentPlayer = players[nextIndex]
      found = true
      break
     end
    end
    if not found then currentPlayer = players[1] end
    btn.Text = "👉 " .. currentPlayer.Name
   end
  end)
 Â
  Players.PlayerAdded:Connect(update)
  Players.PlayerRemoving:Connect(update)
  update()
 Â
  return function() return currentPlayer end
end
--// ============ V1 TAB ==========
local V1 = createTab("V1")
local v1InvulActive = false
local v1InvulThread = nil
local v1InvulBtn = createButton(V1,"🔰 V1 Invul: OFF",Color3.fromRGB(100,0,0))
v1InvulBtn.MouseButton1Click:Connect(function()
  v1InvulActive = not v1InvulActive
  v1InvulBtn.Text = v1InvulActive and "🔰 V1 Invul: ON" or "🔰 V1 Invul: OFF"
  v1InvulBtn.BackgroundColor3 = v1InvulActive and Color3.fromRGB(0,100,0) or Color3.fromRGB(100,0,0)
 Â
  if v1InvulActive then
   if v1InvulThread then task.cancel(v1InvulThread); activeThreads[v1InvulThread] = nil end
   v1InvulThread = task.spawn(function()
    while v1InvulActive do
     safeCall(function()
      local bp = LocalPlayer:FindFirstChild("Backpack")
      local parry = bp and bp:FindFirstChild("Parry")
      local rs = parry and parry:FindFirstChild("ReplicateScript")
      local ev = rs and rs:FindFirstChild("ReplicateEvent")
      if ev then ev:FireServer(LocalPlayer.Character,"V1","invuln") end
     end)
     task.wait(0.5)
    end
   end)
   activeThreads[v1InvulThread] = true
  else
   if v1InvulThread then task.cancel(v1InvulThread); activeThreads[v1InvulThread] = nil; v1InvulThread = nil end
  end
end)
createButton(V1,"âš”ï¸ Attack All",Color3.fromRGB(150,0,0)).MouseButton1Click:Connect(function()
  for _,p in ipairs(Players:GetPlayers()) do
   if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("Torso") then
    safeCall(function()
     local args = {LocalPlayer.Character,"V1",{playerLockedOn=p.Character.Torso,startAttack=true,attackKeyframeTime=0.6166666746139526}}
     local bp = LocalPlayer:FindFirstChild("Backpack")
     local whip = bp and bp:FindFirstChild("Whiplash")
     local rs = whip and whip:FindFirstChild("ReplicateScript")
     local ev = rs and rs:FindFirstChild("ReplicateEvent")
     if ev then ev:FireServer(unpack(args)) end
    end)
   end
  end
end)
--// ============ SISYPHUS TAB ==========
local Sisy = createTab("Sis")
createButton(Sisy,"💥 Meteor 0",Color3.fromRGB(100,50,0)).MouseButton1Click:Connect(function()
  safeCall(function()
   local args = {LocalPlayer.Character,"Sisyphus",{explosionHitInfo={hitstuns=true,blockable=false,ultGain=1,parryable=false,damage=0,knockbackForce=100,destruction=true,hitsRagdolled=true,hitboxSize=vector.create(50,50,50),ragdolls=true,axesForce={Y=1/0,X=1/0,Z=1/0},knockbackDirection=vector.one},doShoot=true}}
   local bp = LocalPlayer:FindFirstChild("Backpack")
   local dest = bp and bp:FindFirstChild("Destroy")
   local rs = dest and dest:FindFirstChild("ReplicateScript")
   local ev = rs and rs:FindFirstChild("ReplicateEvent")
   if ev then ev:FireServer(unpack(args)) end
  end)
end)
createButton(Sisy,"✨ God Meteor",Color3.fromRGB(150,0,150)).MouseButton1Click:Connect(function()
  safeCall(function()
   local args = {LocalPlayer.Character,"Sisyphus",{explosionHitInfo={hitstuns=true,blockable=false,ultGain=1,parryable=false,damage=1000,knockbackForce=0,destruction=true,hitsRagdolled=true,hitboxSize=vector.create(50,50,50),ragdolls=true,axesForce={Y=1/0,X=1/0,Z=1/0},knockbackDirection=vector.one},doShoot=true}}
   local bp = LocalPlayer:FindFirstChild("Backpack")
   local dest = bp and bp:FindFirstChild("Destroy")
   local rs = dest and dest:FindFirstChild("ReplicateScript")
   local ev = rs and rs:FindFirstChild("ReplicateEvent")
   if ev then ev:FireServer(unpack(args)) end
  end)
end)
--// ============ GUTTER TAB ==========
local Gutter = createTab("Gut")
createButton(Gutter,"💣 Bomb All",Color3.fromRGB(150,80,0)).MouseButton1Click:Connect(function()
  for _,p in ipairs(Players:GetPlayers()) do
   if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("Torso") then
    safeCall(function()
     local args = {LocalPlayer.Character,"Gutter",{hitInfo={damage=1,knockbackForce=100,hitboxSize=vector.create(30,30,30)},timeRemaining=0.85,alert=true,lockedOnTorso=p.Character.Torso},true}
     local bp = LocalPlayer:FindFirstChild("Backpack")
     local rocket = bp and bp:FindFirstChild("Homing Rocket")
     local rs = rocket and rocket:FindFirstChild("ReplicateScript")
     local ev = rs and rs:FindFirstChild("ReplicateEvent")
     if ev then ev:FireServer(unpack(args)) end
    end)
   end
  end
end)
--// ============ PINOS TAB ==========
local Pinos = createTab("Pin")
local pinosActive = false
local pinosThread = nil
local pinosBtn = createButton(Pinos,"ðŸ Snake: OFF",Color3.fromRGB(100,0,0))
local function getPinosRemote()
  local bp = LocalPlayer:FindFirstChild("Backpack")
  if not bp then return nil end
  local tool = bp:FindFirstChild("Prepare Thyself") Â
  if not tool then return nil end Â
  local rs = tool:FindFirstChild("ReplicateScript") Â
  if not rs then return nil end Â
  return rs:FindFirstChild("ReplicateEvent")
end
pinosBtn.MouseButton1Click:Connect(function()
  pinosActive = not pinosActive
  pinosBtn.Text = pinosActive and "ðŸ Snake: ON" or "ðŸ Snake: OFF"
  pinosBtn.BackgroundColor3 = pinosActive and Color3.fromRGB(0,100,0) or Color3.fromRGB(100,0,0)
 Â
  if pinosActive then
   if pinosThread then task.cancel(pinosThread); activeThreads[pinosThread] = nil end
   pinosThread = task.spawn(function()
    while pinosActive do
     local remote = getPinosRemote()
     if remote and LocalPlayer.Character then
      pcall(function()
       remote:FireServer(LocalPlayer.Character,"Pinos",{shootSnake=true,scanDirection=Vector3.new(0.0150913,-3.7e-09,-0.999886)})
      end)
     end
     task.wait(0.2)
    end
   end)
   activeThreads[pinosThread] = true
  else
   if pinosThread then task.cancel(pinosThread); activeThreads[pinosThread] = nil; pinosThread = nil end
  end
end)
--// ============ SWORDMACHINE TAB ==========
local Sword = createTab("Sword")
local swordInvulActive = false
local swordInvulThread = nil
local swordInvulBtn = createButton(Sword,"âš”ï¸ Sword Invul: OFF",Color3.fromRGB(100,0,0))
swordInvulBtn.MouseButton1Click:Connect(function()
  swordInvulActive = not swordInvulActive
  swordInvulBtn.Text = swordInvulActive and "âš”ï¸ Sword Invul: ON" or "âš”ï¸ Sword Invul: OFF"
  swordInvulBtn.BackgroundColor3 = swordInvulActive and Color3.fromRGB(0,100,0) or Color3.fromRGB(100,0,0)
 Â
  if swordInvulActive then
   if swordInvulThread then task.cancel(swordInvulThread); activeThreads[swordInvulThread] = nil end
   swordInvulThread = task.spawn(function()
    while swordInvulActive do
     safeCall(function()
      local bp = LocalPlayer:FindFirstChild("Backpack")
      local shotgun = bp and bp:FindFirstChild("Shotgun Parry")
      local rs = shotgun and shotgun:FindFirstChild("ReplicateScript")
      local ev = rs and rs:FindFirstChild("ReplicateEvent")
      if ev then
       ev:FireServer(LocalPlayer.Character, "Swordsmachine", "invuln")
      end
     end)
     task.wait(0.5)
    end
   end)
   activeThreads[swordInvulThread] = true
  else
   if swordInvulThread then task.cancel(swordInvulThread); activeThreads[swordInvulThread] = nil; swordInvulThread = nil end
  end
end)
local exceedActive = false
local exceedThread = nil
local exceedBtn = createButton(Sword,"âš¡ Exceed: OFF",Color3.fromRGB(100,0,100))
exceedBtn.MouseButton1Click:Connect(function()
  exceedActive = not exceedActive
  exceedBtn.Text = exceedActive and "⚡ Exceed: ON" or "⚡ Exceed: OFF"
  exceedBtn.BackgroundColor3 = exceedActive and Color3.fromRGB(0,150,150) or Color3.fromRGB(100,0,100)
 Â
  if exceedActive then
   if exceedThread then task.cancel(exceedThread); activeThreads[exceedThread] = nil end
   exceedThread = task.spawn(function()
    while exceedActive do
     safeCall(function()
      local bp = LocalPlayer:FindFirstChild("Backpack")
      local exceed = bp and bp:FindFirstChild("Exceed")
      local rs = exceed and exceed:FindFirstChild("ReplicateScript")
      local ev = rs and rs:FindFirstChild("ReplicateEvent")
      if ev then
       ev:FireServer(LocalPlayer.Character, "Swordsmachine", "exceed")
      end
     end)
     task.wait(0.5)
    end
   end)
   activeThreads[exceedThread] = true
  else
   if exceedThread then task.cancel(exceedThread); activeThreads[exceedThread] = nil; exceedThread = nil end
  end
end)
--// ============ TP TAB ==========
local TPTab = createTab("TP")
local getSelectedTP = createPlayerSelector(TPTab)
local tpBtn = createButton(TPTab,"🌀 Teleport",Color3.fromRGB(0,100,150))
tpBtn.MouseButton1Click:Connect(function()
  local target = getSelectedTP()
  if target and target.Character and target.Character:FindFirstChild("Torso") then
   safeCall(function()
    local args = {
     LocalPlayer.Character,
     "Pinos",
     {
      teleport = true,
      hitInfo = {
       hitstuns = false,
       blockable = false,
       ultGain = 500,
       parryable = false,
       damage = 0,
       knockbackForce = 100,
       destruction = false,
       hitsRagdolled = true,
       hitboxSize = vector.create(50, 50, 50),
       ragdolls = true,
       axesForce = { Y = 1/0, X = 1/0, Z = 1/0 },
       knockbackDirection = vector.create(1, 0.5, 1)
      },
      timeRemaining = 0.6666665077209473,
      variant = "ground",
      lockedOnTorso = target.Character.Torso
     }
    }
    local bp = LocalPlayer:FindFirstChild("Backpack")
    local dieCrush = bp and bp:FindFirstChild("Die /// Crush")
    local rs = dieCrush and dieCrush:FindFirstChild("ReplicateScript")
    local ev = rs and rs:FindFirstChild("ReplicateEvent")
    if ev then
     ev:FireServer(unpack(args))
    end
   end)
  end
end)
--// ============ STUNLOCK TAB ==========
local Stun = createTab("STUN")
local getSelectedStun = createPlayerSelector(Stun)
createButton(Stun,"🎯 Stun Target",Color3.fromRGB(200,0,0)).MouseButton1Click:Connect(function()
  local target = getSelectedStun()
  if target and target.Character then
   safeCall(function()
    local args = {"basicAttack",true,{attackCombo=1,attackType="basicAtk",attackAnimLength=0.25,allHit={target.Character},hitPropertiesTable={basicAtk={hitstuns=true,blockable=false,ultGain=100,parryable=false,knockbackForce=0,hitsRagdolled=true,damage=10,hitboxSize=vector.create(100,100,100),stunlocks=true,axesForce={Y=0,X=0,Z=0},ragdolls=true,knockbackDirection=vector.zero}}}}
    local char = LocalPlayer.Character
    local controller = char and char:FindFirstChild("PlayerControllerScript")
    local ev = controller and controller:FindFirstChild("PlayerInputEvent")
    if ev then ev:FireServer(unpack(args)) end
   end)
  end
end)
createButton(Stun,"🔒 Stunlock All",Color3.fromRGB(255,0,0)).MouseButton1Click:Connect(function()
  for _,p in ipairs(Players:GetPlayers()) do
   if p ~= LocalPlayer and p.Character then
    safeCall(function()
     local args = {"basicAttack",true,{attackCombo=1,attackType="basicAtk",attackAnimLength=0.25,allHit={p.Character},hitPropertiesTable={basicAtk={hitstuns=true,blockable=false,ultGain=100,parryable=false,knockbackForce=0,hitsRagdolled=true,damage=10,hitboxSize=vector.create(100,100,100),stunlocks=true,axesForce={Y=0,X=0,Z=0},ragdolls=true,knockbackDirection=vector.zero}}}}
     local char = LocalPlayer.Character
     local controller = char and char:FindFirstChild("PlayerControllerScript")
     local ev = controller and controller:FindFirstChild("PlayerInputEvent")
     if ev then ev:FireServer(unpack(args)) end
    end)
   end
  end
end)
createButton(Stun,"💥 Mega KB All",Color3.fromRGB(150,0,150)).MouseButton1Click:Connect(function()
  for _, targetPlayer in ipairs(Players:GetPlayers()) do
   if targetPlayer ~= LocalPlayer and targetPlayer.Character then
    safeCall(function()
     local args = {"basicAttack",true,{attackCombo=1,attackType="basicAtk",attackAnimLength=0.25,allHit={targetPlayer.Character},hitPropertiesTable={basicAtk={hitstuns=true,blockable=false,ultGain=100,parryable=false,knockbackForce=math.huge,hitsRagdolled=true,damage=10,hitboxSize=vector.create(500,500,500),stunlocks=true,axesForce={Y=math.huge,X=math.huge,Z=math.huge},ragdolls=true,knockbackDirection=vector.create(math.huge,math.huge,math.huge)}}}}
     local char = LocalPlayer.Character



It doesn't load the GUI actually 🥀 Which I don't know what is the problem when I saw someone post this script I downloaded it so I tested it on my account and the GUI don't load so yeah.
@RepzHub no not really someone post this script before me
And also when I search it again it's been deleted
is this the script that had immortality,no cd,godmode?
Had no CD and idk because I haven't been testing this lately because the owner delete it. Ss idk who's and where .
@Requester are you able to fix it????
@Requester also who was the owner
Haven't actually so the owner knew he would like delete for alot second or a bug so yeah.
@Requester do you have a copy of the original script?
I don't have it sense I don't know if it still work
@Requester wait so you have the link to the original script?
also there are corrupted numbers and letters in there