
KeylessUniversal

-- XploitHub.lua -- merged ESP + Aimbot with XPLOIT-style clean UI
-- ESP: Boxes / Tracers / Names / Distance / Health / Chams (Highlight)
-- Aim: hold-RMB camera lock with FOV + silent-aim helper for YOUR OWN tools
-- Use only in your own games / Studio testing. Live exploiting = ban.
-- Execute: copy entire file into executor -> Execute
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
assert(LocalPlayer, "[XPLOIT] No LocalPlayer - run as client")
local Camera = Workspace.CurrentCamera
local Settings = {
-- ESP
ESPEnabled = true,
Boxes = true,
Tracers = false,
Names = true,
Distance = true,
HealthBar = true,
HealthText = false,
Chams = true,
-- Aim
AimbotEnabled = false, -- hold RMB to lock
SilentAimEnabled = false,
ShowFOV = true,
WallCheck = true,
-- Shared
TeamCheck = true,
ShowTeamColors = true,
FOV = 120,
Smoothing = 8,
TargetPart = "Head", -- Head | HumanoidRootPart | Closest
Prediction = 0, -- 0 .. 0.30
SilentHitChance = 100,
MaxDistance = 2000, -- 0 = infinite
AimKey = Enum.UserInputType.MouseButton2,
BoxColor = Color3.fromRGB(255, 50, 50),
FriendlyColor = Color3.fromRGB(50, 255, 100),
}
local hasDrawing = typeof(Drawing) == "table" and typeof(Drawing.new) == "function"
local RED = Color3.fromRGB(220, 45, 55)
local BG = Color3.fromRGB(15, 15, 20)
local PANEL = Color3.fromRGB(24, 24, 32)
local DIM = Color3.fromRGB(175, 175, 190)
local BRIGHT = Color3.fromRGB(235, 235, 245)
--// parent
local function getParent()
local ok, h = pcall(function()
if typeof(gethui) == "function" then return gethui() end
if typeof(get_hidden_gui) == "function" then return get_hidden_gui() end
return nil
end)
if ok and h then return h end
return LocalPlayer:WaitForChild("PlayerGui", 10)
end
local Parent = getParent()
assert(Parent, "[XPLOIT] no parent GUI found")
pcall(function() Parent:FindFirstChild("XploitHub"):Destroy() end)
local function new(class, props, parent)
local o = Instance.new(class)
for k, v in pairs(props or {}) do pcall(function() o[k] = v end) end
o.Parent = parent
return o
end
local gui = new("ScreenGui", {
Name = "XploitHub", ResetOnSpawn = false,
IgnoreGuiInset = true, DisplayOrder = 999,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
}, Parent)
if typeof(protect_gui) == "function" then pcall(protect_gui, gui) end
--// main window (XPLOIT look: dark, red title, 2 columns)
local main = new("Frame", {
Name = "Main", Size = UDim2.fromOffset(440, 430),
Position = UDim2.new(0.5, -220, 0.5, -215),
BackgroundColor3 = BG, Active = true,
}, gui)
new("UICorner", { CornerRadius = UDim.new(0, 8) }, main)
new("UIStroke", { Thickness = 1, Color = Color3.fromRGB(60, 20, 25), Transparency = 0.1 }, main)
local titleBar = new("Frame", {
Size = UDim2.new(1, 0, 0, 34), BackgroundTransparency = 1,
}, main)
local title = new("TextLabel", {
Size = UDim2.fromScale(1, 1), BackgroundTransparency = 1,
Text = "XPLOIT", Font = Enum.Font.GothamBlack, TextSize = 15,
TextColor3 = RED,
}, titleBar)
new("Frame", { -- red divider under title
Size = UDim2.new(1, -24, 0, 1), Position = UDim2.fromOffset(12, 33),
BackgroundColor3 = RED, BorderSizePixel = 0, BackgroundTransparency = 0.35,
}, titleBar)
local minBtn = new("TextButton", {
Size = UDim2.fromOffset(26, 22), Position = UDim2.new(1, -32, 0, 6),
BackgroundColor3 = PANEL, Text = "-", Font = Enum.Font.GothamBold, TextSize = 14,
TextColor3 = BRIGHT, AutoButtonColor = true,
}, titleBar)
new("UICorner", { CornerRadius = UDim.new(0, 6) }, minBtn)
local cols = new("Frame", {
Size = UDim2.new(1, -24, 1, -88), Position = UDim2.fromOffset(12, 40),
BackgroundTransparency = 1,
}, main)
local left = new("ScrollingFrame", {
Size = UDim2.fromScale(0.5, 1), BackgroundTransparency = 1,
ScrollBarThickness = 3, AutomaticCanvasSize = Enum.AutomaticSize.Y,
CanvasSize = UDim2.fromScale(0, 0),
}, cols)
new("UIListLayout", { Padding = UDim.new(0, 6), SortOrder = Enum.SortOrder.LayoutOrder }, left)
new("UIPadding", { PaddingRight = UDim.new(0, 6) }, left)
local right = new("ScrollingFrame", {
Size = UDim2.fromScale(0.5, 1), Position = UDim2.fromScale(0.5, 0),
BackgroundTransparency = 1,
ScrollBarThickness = 3, AutomaticCanvasSize = Enum.AutomaticSize.Y,
CanvasSize = UDim2.fromScale(0, 0),
}, cols)
new("UIListLayout", { Padding = UDim.new(0, 6), SortOrder = Enum.SortOrder.LayoutOrder }, right)
new("UIPadding", { PaddingLeft = UDim.new(0, 6) }, right)
local footer = new("Frame", {
Size = UDim2.new(1, -24, 0, 40), Position = UDim2.new(0, 12, 1, -46),
BackgroundTransparency = 1,
}, main)
local unloadBtn = new("TextButton", {
Size = UDim2.fromScale(1, 0.62), BackgroundColor3 = Color3.fromRGB(90, 25, 30),
Text = "Unload", Font = Enum.Font.GothamBold, TextSize = 12,
TextColor3 = BRIGHT, AutoButtonColor = true,
}, footer)
new("UICorner", { CornerRadius = UDim.new(0, 6) }, unloadBtn)
local hint = new("TextLabel", {
Size = UDim2.new(1, 0, 0, 14), Position = UDim2.fromScale(0, 0.66),
BackgroundTransparency = 1, Text = "RightShift: UI | RMB hold: aim | Q: silent | Del: unload",
Font = Enum.Font.Gotham, TextSize = 10, TextColor3 = DIM,
}, footer)
--// builders (match screenshot: red section header, dot toggles, - value + steppers)
local function section(parent, text)
local s = new("TextLabel", {
Size = UDim2.new(1, 0, 0, 18), BackgroundTransparency = 1,
Text = text, Font = Enum.Font.GothamBold, TextSize = 11,
TextXAlignment = Enum.TextXAlignment.Left,
TextColor3 = RED,
}, parent)
new("Frame", {
Size = UDim2.new(1, 0, 0, 1), Position = UDim2.fromScale(0, 1),
BackgroundColor3 = RED, BorderSizePixel = 0, BackgroundTransparency = 0.6,
}, s)
return s
end
local function refreshToggle(btn, dot, label, on)
btn.Text = " • " .. label
dot.BackgroundColor3 = on and RED or Color3.fromRGB(70, 70, 85)
end
local function toggle(parent, label, key)
local b = new("TextButton", {
Size = UDim2.new(1, 0, 0, 20), BackgroundColor3 = PANEL,
Font = Enum.Font.Gotham, TextSize = 11,
TextXAlignment = Enum.TextXAlignment.Left,
TextColor3 = BRIGHT, AutoButtonColor = true,
}, parent)
new("UICorner", { CornerRadius = UDim.new(0, 6) }, b)
local dot = new("Frame", {
Size = UDim2.fromOffset(7, 7), Position = UDim2.new(1, -16, 0.5, -3),
BackgroundColor3 = Color3.fromRGB(70, 70, 85), BorderSizePixel = 0,
}, b)
new("UICorner", { CornerRadius = UDim.new(1, 0) }, dot)
refreshToggle(b, dot, label, Settings[key])
b.MouseButton1Click:Connect(function()
Settings[key] = not Settings[key]
refreshToggle(b, dot, label, Settings[key])
end)
return b
end
local function slider(parent, label, key, smin, smax, step, fmt)
fmt = fmt or function(v) return tostring(v) end
local row = new("Frame", {
Size = UDim2.new(1, 0, 0, 20), BackgroundColor3 = PANEL,
}, parent)
new("UICorner", { CornerRadius = UDim.new(0, 6) }, row)
new("TextLabel", {
Size = UDim2.new(0.52, 0, 1, 0), Position = UDim2.fromOffset(8, 0),
BackgroundTransparency = 1, Text = " • " .. label,
Font = Enum.Font.Gotham, TextSize = 11,
TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = BRIGHT,
}, row)
local minus = new("TextButton", {
Size = UDim2.new(0, 20, 0, 16), Position = UDim2.new(1, -64, 0.5, -8),
BackgroundColor3 = Color3.fromRGB(40, 40, 52), Text = "-",
Font = Enum.Font.GothamBold, TextSize = 12, TextColor3 = BRIGHT,
AutoButtonColor = true,
}, row)
new("UICorner", { CornerRadius = UDim.new(0, 4) }, minus)
local val = new("TextLabel", {
Size = UDim2.new(0, 26, 0, 16), Position = UDim2.new(1, -42, 0.5, -8),
BackgroundTransparency = 1, Text = fmt(Settings[key]),
Font = Enum.Font.GothamBold, TextSize = 11, TextColor3 = RED,
}, row)
local plus = new("TextButton", {
Size = UDim2.new(0, 20, 0, 16), Position = UDim2.new(1, -22, 0.5, -8),
BackgroundColor3 = Color3.fromRGB(40, 40, 52), Text = "+",
Font = Enum.Font.GothamBold, TextSize = 12, TextColor3 = BRIGHT,
AutoButtonColor = true,
}, row)
new("UICorner", { CornerRadius = UDim.new(0, 4) }, plus)
local function set(v)
v = math.clamp(math.floor(v / step + 0.5) * step, smin, smax)
-- Prediction uses decimals, don't snap harshly
if step < 1 then v = math.clamp(v, smin, smax) end
Settings[key] = v
val.Text = fmt(v)
end
minus.MouseButton1Click:Connect(function() set(Settings[key] - step) end)
plus.MouseButton1Click:Connect(function() set(Settings[key] + step) end)
return row
end
local function cycle(parent, label, key, options)
local b = new("TextButton", {
Size = UDim2.new(1, 0, 0, 20), BackgroundColor3 = PANEL,
Font = Enum.Font.Gotham, TextSize = 11,
TextXAlignment = Enum.TextXAlignment.Left,
TextColor3 = BRIGHT, AutoButtonColor = true,
}, parent)
new("UICorner", { CornerRadius = UDim.new(0, 6) }, b)
local function paint()
b.Text = " • " .. label .. ": " .. tostring(Settings[key])
end
paint()
b.MouseButton1Click:Connect(function()
local idx = 1
for i, o in ipairs(options) do if o == Settings[key] then idx = i break end end
Settings[key] = options[(idx % #options) + 1]
paint()
end)
return b
end
-- LEFT column (like screenshot left side)
section(left, "ESP")
toggle(left, "Enabled", "ESPEnabled")
toggle(left, "Boxes", "Boxes")
toggle(left, "Tracers", "Tracers")
toggle(left, "Names", "Names")
toggle(left, "Distance", "Distance")
toggle(left, "Health bar", "HealthBar")
toggle(left, "Health text", "HealthText")
toggle(left, "Chams", "Chams")
section(left, "AIM")
toggle(left, "Aimbot (hold RMB)", "AimbotEnabled")
toggle(left, "Silent aim", "SilentAimEnabled")
toggle(left, "Show FOV", "ShowFOV")
toggle(left, "Wall check", "WallCheck")
-- RIGHT column (like screenshot right side)
section(right, "AIM TUNE")
slider(right, "FOV", "FOV", 30, 400, 5, function(v) return tostring(math.floor(v)) end)
slider(right, "Smooth", "Smoothing", 1, 20, 1, function(v) return tostring(math.floor(v)) end)
cycle(right, "Bone", "TargetPart", { "Head", "HumanoidRootPart", "Closest" })
slider(right, "Predict", "Prediction", 0, 0.3, 0.01, function(v) return string.format("%.2f", v) end)
slider(right, "Hit %", "SilentHitChance", 1, 100, 1, function(v) return tostring(math.floor(v)) end)
section(right, "SETTINGS")
toggle(right, "Team check", "TeamCheck")
toggle(right, "Team colors", "ShowTeamColors")
slider(right, "Max dist", "MaxDistance", 0, 5000, 100, function(v)
if v == 0 then return "inf" end
return tostring(math.floor(v))
end)
--// shared targeting logic
local function isFriendly(p)
if not Settings.TeamCheck then return false end
local ok, r = pcall(function()
return LocalPlayer.Team ~= nil and p.Team ~= nil and LocalPlayer.Team == p.Team
end)
return ok and r == true
end
local function espColor(p)
if Settings.ShowTeamColors then
local ok, c = pcall(function() return p.TeamColor.Color end)
if ok and c then return c end
end
if isFriendly(p) then return Settings.FriendlyColor end
return Settings.BoxColor
end
local function wallClear(targetPos, targetChar)
if not Settings.WallCheck then return true end
local origin = Camera.CFrame.Position
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = { LocalPlayer.Character, targetChar }
params.IgnoreWater = true
return Workspace:Raycast(origin, targetPos - origin, params) == nil
end
local function getTargetPart(char)
if Settings.TargetPart == "Head" then return char:FindFirstChild("Head") end
if Settings.TargetPart == "HumanoidRootPart" then return char:FindFirstChild("HumanoidRootPart") end
local head = char:FindFirstChild("Head")
local hrp = char:FindFirstChild("HumanoidRootPart")
if head and hrp then
local m = UserInputService:GetMouseLocation()
local hp = Camera:WorldToViewportPoint(head.Position)
local rp = Camera:WorldToViewportPoint(hrp.Position)
local hd = (Vector2.new(hp.X, hp.Y) - m).Magnitude
local rd = (Vector2.new(rp.X, rp.Y) - m).Magnitude
if hd < rd then return head else return hrp end
end
return head or hrp
end
local function distToLocal(hrp)
local my = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not my then return 0 end
return (hrp.Position - my.Position).Magnitude
end
local function closestTarget()
Camera = Workspace.CurrentCamera
if not Camera then return nil, nil end
local mouse = UserInputService:GetMouseLocation()
local best, bestD, bestPos = nil, Settings.FOV, nil
for _, p in ipairs(Players:GetPlayers()) do
if p == LocalPlayer or isFriendly(p) then continue end
local char = p.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then continue end
local part = getTargetPart(char)
if not part then continue end
local aimPos = part.Position
if Settings.Prediction > 0 then
local ok, vel = pcall(function() return part.AssemblyLinearVelocity end)
if ok and vel then aimPos = aimPos + vel * Settings.Prediction end
end
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp and Settings.MaxDistance > 0 and distToLocal(hrp) > Settings.MaxDistance then continue end
local sp, onScreen = Camera:WorldToViewportPoint(aimPos)
if not onScreen then continue end
local d = (Vector2.new(sp.X, sp.Y) - mouse).Magnitude
if d < bestD and wallClear(aimPos, char) then
best, bestD, bestPos = p, d, aimPos
end
end
return best, bestPos
end
local function silentShouldHit()
return math.random(1, 100) <= Settings.SilentHitChance
end
-- expose for YOUR OWN tool scripts (silent aim done right: redirect your own ray):
-- local g = getgenv()
-- local target, pos = g.XploitClosestTarget()
-- if target and pos and g.XploitSilentFire() then
-- dir = (pos - origin).Unit * 1000
-- else
-- dir = (mouse.Hit.Position - origin).Unit * 1000
-- end
pcall(function()
local g = getgenv and getgenv() or nil
if g then
g.XploitClosestTarget = closestTarget
g.XploitSilentFire = function()
return Settings.SilentAimEnabled and silentShouldHit()
end
g.XploitSettings = Settings
end
end)
--// ESP objects
local espObjects = {}
local function hideDrawings(e)
if e.drawings then for _, d in pairs(e.drawings) do pcall(function() d.Visible = false end) end end
if e.fov then pcall(function() e.fov.Visible = false end) end
end
local function clearPlayer(p)
local e = espObjects[p]
if not e then return end
pcall(function() e.highlight:Destroy() end)
pcall(function() e.billboard:Destroy() end)
hideDrawings(e)
if e.drawings then for _, d in pairs(e.drawings) do pcall(function() d:Remove() end) end end
espObjects[p] = nil
end
local function setupPlayer(player)
if player == LocalPlayer then return end
if espObjects[player] then clearPlayer(player) end
local e = { drawings = {} }
local hl = Instance.new("Highlight")
hl.Name = "X_ESP"
hl.FillTransparency = 0.6
hl.OutlineTransparency = 0
hl.Parent = gui
e.highlight = hl
local bb = Instance.new("BillboardGui")
bb.Name = "X_Name"
bb.Size = UDim2.fromOffset(200, 40)
bb.StudsOffset = Vector3.new(0, 2.8, 0)
bb.AlwaysOnTop = true
bb.MaxDistance = math.huge
bb.Parent = gui
local nl = Instance.new("TextLabel")
nl.Size = UDim2.fromScale(1, 1)
nl.BackgroundTransparency = 1
nl.Font = Enum.Font.GothamBold
nl.TextSize = 13
nl.TextStrokeTransparency = 0
nl.Parent = bb
e.billboard = bb
e.nameLabel = nl
if hasDrawing then
local box = Drawing.new("Square") box.Thickness = 1 box.Filled = false box.Visible = false box.ZIndex = 2
local tr = Drawing.new("Line") tr.Thickness = 1 tr.Visible = false tr.ZIndex = 1
local back = Drawing.new("Square") back.Filled = true back.Visible = false back.ZIndex = 1
local bar = Drawing.new("Square") bar.Filled = true bar.Visible = false bar.ZIndex = 2
e.drawings = { box = box, tracer = tr, hpBack = back, hpBar = bar }
end
espObjects[player] = e
local function bind(char)
local hum = char:WaitForChild("Humanoid", 5)
local hrp = char:WaitForChild("HumanoidRootPart", 5)
local head = char:WaitForChild("Head", 5)
if hum and hrp then
e.highlight.Adornee = char
e.billboard.Adornee = head or hrp
end
end
if player.Character then task.spawn(bind, player.Character) end
player.CharacterAdded:Connect(function(c) task.spawn(bind, c) end)
end
for _, p in ipairs(Players:GetPlayers()) do pcall(setupPlayer, p) end
Players.PlayerAdded:Connect(setupPlayer)
Players.PlayerRemoving:Connect(clearPlayer)
-- FOV ring
local fovCircle
if hasDrawing then
fovCircle = Drawing.new("Circle")
fovCircle.Thickness = 1
fovCircle.NumSides = 64
fovCircle.Filled = false
fovCircle.Color = RED
end
--// input: RightShift = UI, Q = silent, Del = unload, RMB hold = aim
local aiming = false
local conns = {}
local function unload()
for _, c in ipairs(conns) do pcall(function() c:Disconnect() end) end
table.clear(conns)
for p, _ in pairs(espObjects) do pcall(clearPlayer, p) end
if fovCircle then pcall(function() fovCircle:Remove() end) end
pcall(function()
local g = getgenv and getgenv() or nil
if g then g.XploitClosestTarget, g.XploitSilentFire = nil, nil end
end)
pcall(function() gui:Destroy() end)
print("[XPLOIT] unloaded")
end
unloadBtn.MouseButton1Click:Connect(unload)
conns[#conns + 1] = UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Settings.AimKey then aiming = true end
if input.KeyCode == Enum.KeyCode.Q then Settings.SilentAimEnabled = not Settings.SilentAimEnabled end
if input.KeyCode == Enum.KeyCode.RightShift then main.Visible = not main.Visible end
if input.KeyCode == Enum.KeyCode.Delete then unload() end
end)
conns[#conns + 1] = UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Settings.AimKey then aiming = false end
end)
minBtn.MouseButton1Click:Connect(function() main.Visible = false end)
-- drag
do
local dragging, sp, si = false, nil, nil
titleBar.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
dragging, sp, si = true, main.Position, i.Position
end
end)
titleBar.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if not dragging then return end
if i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch then
local d = i.Position - si
main.Position = UDim2.new(sp.X.Scale, sp.X.Offset + d.X, sp.Y.Scale, sp.Y.Offset + d.Y)
end
end)
end
local function tracerFrom()
local vs = Camera.ViewportSize
return Vector2.new(vs.X / 2, vs.Y)
end
--// single render loop: ESP + FOV + hard aimbot
conns[#conns + 1] = RunService.RenderStepped:Connect(function()
if not gui.Parent then return end
Camera = Workspace.CurrentCamera
if not Camera then return end
if fovCircle then
fovCircle.Position = UserInputService:GetMouseLocation()
fovCircle.Radius = Settings.FOV
fovCircle.Visible = Settings.ShowFOV and Settings.AimbotEnabled
end
-- hard aimbot (camera lock while held)
if Settings.AimbotEnabled and aiming then
local _, pos = closestTarget()
if pos then
local cf = CFrame.new(Camera.CFrame.Position, pos)
Camera.CFrame = Camera.CFrame:Lerp(cf, math.clamp(Settings.Smoothing / 20, 0.05, 1))
end
end
-- ESP
for player, e in pairs(espObjects) do
local ok = pcall(function()
local char = player.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local head = char and char:FindFirstChild("Head")
local valid = Settings.ESPEnabled and char and hum and hrp and head
and hum.Health > 0 and not isFriendly(player)
local dist = 0
if hrp then dist = distToLocal(hrp) end
if Settings.MaxDistance > 0 and dist > Settings.MaxDistance then valid = false end
if not valid then
e.highlight.Enabled = false
e.billboard.Enabled = false
hideDrawings(e)
return
end
local color = espColor(player)
e.highlight.Enabled = Settings.Chams
if Settings.Chams then
e.highlight.Adornee = char
e.highlight.FillColor = color
e.highlight.OutlineColor = color
end
local showText = Settings.Names or Settings.Distance or Settings.HealthText
e.billboard.Enabled = showText
if showText then
e.billboard.Adornee = head
local parts = {}
if Settings.Names then table.insert(parts, player.DisplayName .. " (@" .. player.Name .. ")") end
if Settings.Distance then table.insert(parts, "[" .. math.floor(dist) .. "m]") end
if Settings.HealthText then table.insert(parts, math.ceil(hum.Health) .. " HP") end
e.nameLabel.Text = table.concat(parts, " ")
e.nameLabel.TextColor3 = color
end
if hasDrawing then
local hp, onScreen = Camera:WorldToViewportPoint(hrp.Position)
local top = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.6, 0))
local bot = Camera:WorldToViewportPoint(hrp.Position - Vector3.new(0, 3, 0))
local h = math.abs(top.Y - bot.Y)
local w = h * 0.6
if onScreen and Settings.Boxes then
local b = e.drawings.box
b.Visible = true b.Color = color
b.Size = Vector2.new(w, h)
b.Position = Vector2.new(hp.X - w / 2, top.Y)
else e.drawings.box.Visible = false end
if onScreen and Settings.Tracers then
local t = e.drawings.tracer
t.Visible = true t.Color = color
t.From = tracerFrom()
t.To = Vector2.new(hp.X, bot.Y)
else e.drawings.tracer.Visible = false end
if onScreen and Settings.HealthBar then
local f = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
local bx = hp.X - w / 2 - 5
e.drawings.hpBack.Visible = true
e.drawings.hpBack.Color = Color3.fromRGB(0, 0, 0)
e.drawings.hpBack.Position = Vector2.new(bx, top.Y)
e.drawings.hpBack.Size = Vector2.new(3, h)
e.drawings.hpBar.Visible = true
e.drawings.hpBar.Color = Color3.fromRGB(255 - math.floor(255 * f), math.floor(255 * f), 40)
e.drawings.hpBar.Position = Vector2.new(bx, top.Y + h * (1 - f))
e.drawings.hpBar.Size = Vector2.new(3, h * f)
else
e.drawings.hpBack.Visible = false
e.drawings.hpBar.Visible = false
end
end
end)
if not ok then
pcall(function() e.highlight.Enabled = false e.billboard.Enabled = false end)
hideDrawings(e)
end
end
end)
print("[XPLOIT] loaded. Drawing: " .. tostring(hasDrawing))No comments yet for this script.



