
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local localPlayer = Players.LocalPlayer
local workspace = game.Workspace
local cam = workspace.CurrentCamera
-- Remove other players & name tags (clean scene)
for _, p in pairs(Players:GetPlayers()) do
if p ~= localPlayer then
if p.Character then p.Character:Destroy() end
p:Destroy()
end
end
for _, gui in pairs(workspace:GetDescendants()) do
if gui:IsA("BillboardGui") then
gui.Enabled = false
end
end
-- Freeze player
local function freezePlayer()
local char = localPlayer.Character
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
local root = char:FindFirstChild("HumanoidRootPart")
if hum then
hum.WalkSpeed = 0
hum.JumpPower = 0
end
if root then
root.Anchored = true
end
end
freezePlayer()
-- Tall creepy NPC creation function
local function createTallWhistlerNPC()
local npc = Instance.new("Model")
npc.Name = "Whistler"
local rootPart = Instance.new("Part")
rootPart.Name = "HumanoidRootPart"
rootPart.Size = Vector3.new(2, 2, 1)
rootPart.Anchored = true
rootPart.CanCollide = false
rootPart.BrickColor = BrickColor.new("Really black")
rootPart.Material = Enum.Material.Neon
rootPart.Parent = npc
npc.PrimaryPart = rootPart
-- Head: long and narrow
local head = Instance.new("Part")
head.Name = "Head"
head.Size = Vector3.new(2, 3, 1)
head.Anchored = true
head.BrickColor = BrickColor.new("Really black")
head.Material = Enum.Material.Neon
head.Parent = npc
-- Eyes decal (right eye example)
local face = Instance.new("Decal")
face.Texture = "rbxassetid://17062591783"
face.Face = Enum.NormalId.Front
face.Parent = head
local torso = Instance.new("Part")
torso.Name = "Torso"
torso.Size = Vector3.new(2, 8, 1)
torso.Anchored = true
torso.BrickColor = BrickColor.new("Really black")
torso.Material = Enum.Material.Neon
torso.Parent = npc
local function createLimb(name)
local limb = Instance.new("Part")
limb.Name = name
limb.Size = Vector3.new(1, 6, 1)
limb.Anchored = true
limb.BrickColor = BrickColor.new("Really black")
limb.Material = Enum.Material.Neon
limb.Parent = npc
return limb
end
local leftArm = createLimb("Left Arm")
local rightArm = createLimb("Right Arm")
local leftLeg = createLimb("Left Leg")
local rightLeg = createLimb("Right Leg")
-- Position parts relative to rootPart
local rootCFrame = CFrame.new(0, 10, 0)
rootPart.CFrame = rootCFrame
head.CFrame = rootCFrame * CFrame.new(0, 7, 0)
torso.CFrame = rootCFrame * CFrame.new(0, 3, 0)
leftArm.CFrame = rootCFrame * CFrame.new(-1.5, 3, 0)
rightArm.CFrame = rootCFrame * CFrame.new(1.5, 3, 0)
leftLeg.CFrame = rootCFrame * CFrame.new(-0.5, -3, 0)
rightLeg.CFrame = rootCFrame * CFrame.new(0.5, -3, 0)
npc.Parent = workspace
return npc, head
end
local npc, head = createTallWhistlerNPC()
-- Place NPC 50 studs in front of player
if localPlayer.Character then
local root = localPlayer.Character:FindFirstChild("HumanoidRootPart")
if root then
local spawnPos = root.CFrame * CFrame.new(0, 0, -50)
npc:SetPrimaryPartCFrame(spawnPos)
end
end
-- Make NPC stare at player & twitch head only
RunService.Heartbeat:Connect(function()
if localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart") and npc.PrimaryPart then
local playerPos = localPlayer.Character.HumanoidRootPart.Position
local npcPos = npc.PrimaryPart.Position
local lookVector = (playerPos - npcPos).Unit
npc.PrimaryPart.CFrame = CFrame.new(npcPos.X, npcPos.Y, npcPos.Z) * CFrame.Angles(0, math.atan2(lookVector.X, lookVector.Z), 0)
-- Head twitching rotation only (relative to NPC root)
local twitchX = math.rad(math.random(-15, 15))
local twitchY = math.rad(math.random(-15, 15))
local twitchZ = math.rad(math.random(-15, 15))
head.CFrame = npc.PrimaryPart.CFrame * CFrame.new(0, 7, 0) * CFrame.Angles(twitchX, twitchY, twitchZ)
-- Keep body parts aligned
npc.Torso.CFrame = npc.PrimaryPart.CFrame * CFrame.new(0, 3, 0)
npc["Left Arm"].CFrame = npc.PrimaryPart.CFrame * CFrame.new(-1.5, 3, 0)
npc["Right Arm"].CFrame = npc.PrimaryPart.CFrame * CFrame.new(1.5, 3, 0)
npc["Left Leg"].CFrame = npc.PrimaryPart.CFrame * CFrame.new(-0.5, -3, 0)
npc["Right Leg"].CFrame = npc.PrimaryPart.CFrame * CFrame.new(0.5, -3, 0)
end
end)
-- Looping whistle sound
local whistleSound = Instance.new("Sound", workspace)
whistleSound.SoundId = "rbxassetid://9118826885" -- real whistle
whistleSound.Looped = true
whistleSound.Volume = 0.5
whistleSound:Play()
-- Creepy red text GUI (no fade)
local ScreenGui = Instance.new("ScreenGui", localPlayer.PlayerGui)
local TextLabel = Instance.new("TextLabel", ScreenGui)
TextLabel.Size = UDim2.new(1,0,0.2,0)
TextLabel.Position = UDim2.new(0,0,0.4,0)
TextLabel.BackgroundTransparency = 1
TextLabel.Text = "Do you hear the whistle?"
TextLabel.TextColor3 = Color3.new(1,0,0)
TextLabel.TextStrokeColor3 = Color3.new(0,0,0)
TextLabel.TextStrokeTransparency = 0
TextLabel.Font = Enum.Font.Arcade
TextLabel.TextScaled = true
-- Flickering red/black lighting effect cycling day/night fast
local t = 0
RunService.Heartbeat:Connect(function(dt)
t = t + dt * 10
Lighting.ClockTime = (t % 24)
local flicker = math.abs(math.sin(t*3))
Lighting.Ambient = Color3.new(flicker*0.2,0,0)
Lighting.OutdoorAmbient = Color3.new(flicker*0.2,0,0)
Lighting.FogColor = Color3.new(flicker*0.1,0,0)
end)
-- Lock camera first person
cam.CameraType = Enum.CameraType.Custom
localPlayer.CameraMode = Enum.CameraMode.LockFirstPerson
cam.CameraSubject = localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid") or nil
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


omagad it's da whistler
What games is it usable in :/
Every game
Since it's universal :)
how does it work
Well that u get frozed
And basically the Whistler stares at your soul.
:/
i ment how do i use it
Well you copy the script from the official scriptblox website and execute the script.
It dosent work with loadstring
for some reason
do i copy it raw?
Yeah
thanks everyone in the server was shocked
What happens to the players? Or do they not see anything?