
KeylessUniversal

local Players = game:GetService("Players")
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "fuckingHackerLuaSkidd"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 680, 0, 900)
mainFrame.Position = UDim2.new(0.5, -375, 0.5, -325)
mainFrame.BackgroundColor3 = Color3.new(0,0,0)
mainFrame.BorderSizePixel = 3
mainFrame.BorderColor3 = Color3.new(1,1,1)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
local image = Instance.new("ImageLabel")
image.Size = UDim2.new(1, 0, 1, 0)
image.Position = UDim2.new(0, 0, 0, 0)
image.BackgroundTransparency = 1
image.Image = "rbxassetid://126186846307755"
image.ImageTransparency = 0.5
image.ScaleType = Enum.ScaleType.Fit
image.Parent = mainFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.BackgroundColor3 = Color3.new(0,0,0)
titleLabel.BorderSizePixel = 3
titleLabel.BorderColor3 = Color3.new(1,1,1)
titleLabel.Font = Enum.Font.JosefinSans
titleLabel.Text = "F3X DoggoyLand1x9x6x3xOxC⃠ Gui v3"
titleLabel.TextColor3 = Color3.new(1,1,1)
titleLabel.TextSize = 35
titleLabel.Parent = mainFrame
local f3xLabel = Instance.new("TextLabel")
f3xLabel.Size = UDim2.new(1, 0, 0, 40)
f3xLabel.Position = UDim2.new(0, 0, 0.05, 0)
f3xLabel.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
f3xLabel.BorderSizePixel = 0
f3xLabel.BorderColor3 = Color3.new(1,1,1)
f3xLabel.Font = Enum.Font.JosefinSans
f3xLabel.Text = "F3X Script"
f3xLabel.TextColor3 = Color3.new(1,1,1)
f3xLabel.TextSize = 25
f3xLabel.Parent = mainFrame
local btoolsButton = Instance.new("TextButton")
btoolsButton.Size = UDim2.new(0, 120, 0, 40)
btoolsButton.Position = UDim2.new(0, -50, 0, -60)
btoolsButton.Rotation = -10
btoolsButton.BackgroundColor3 = Color3.new(0,0,0)
btoolsButton.BorderSizePixel = 1
btoolsButton.BorderColor3 = Color3.new(1,1,1)
btoolsButton.Font = Enum.Font.JosefinSans
btoolsButton.Text = "f3x Get"
btoolsButton.TextColor3 = Color3.new(1,1,1)
btoolsButton.TextSize = 20
btoolsButton.Parent = mainFrame
btoolsButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";Btools")
RequestCommand:InvokeServer(";BuildingTools")
end)
local discoButton = Instance.new("TextButton")
discoButton.Size = UDim2.new(0, 120, 0, 40)
discoButton.Position = UDim2.new(0, 85, 0, -60)
discoButton.Rotation = 0
discoButton.BackgroundColor3 = Color3.new(0,0,0)
discoButton.BorderSizePixel = 1
discoButton.BorderColor3 = Color3.new(1,1,1)
discoButton.Font = Enum.Font.JosefinSans
discoButton.Text = "disco"
discoButton.TextColor3 = Color3.new(1,1,1)
discoButton.TextSize = 20
discoButton.Parent = mainFrame
discoButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";disco")
end)
local discoButton = Instance.new("TextButton")
discoButton.Size = UDim2.new(0, 120, 0, 40)
discoButton.Position = UDim2.new(0, 215, 0, -60)
discoButton.Rotation = 0
discoButton.BackgroundColor3 = Color3.new(0,0,0)
discoButton.BorderSizePixel = 1
discoButton.BorderColor3 = Color3.new(1,1,1)
discoButton.Font = Enum.Font.JosefinSans
discoButton.Text = "undisco"
discoButton.TextColor3 = Color3.new(1,1,1)
discoButton.TextSize = 20
discoButton.Parent = mainFrame
discoButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";undisco")
end)
local fogButton = Instance.new("TextButton")
fogButton.Size = UDim2.new(0, 120, 0, 40)
fogButton.Position = UDim2.new(0, 345, 0, -60)
fogButton.Rotation = 0
fogButton.BackgroundColor3 = Color3.new(0,0,0)
fogButton.BorderSizePixel = 1
fogButton.BorderColor3 = Color3.new(1,1,1)
fogButton.Font = Enum.Font.JosefinSans
fogButton.Text = "fog color"
fogButton.TextColor3 = Color3.new(1,1,1)
fogButton.TextSize = 20
fogButton.Parent = mainFrame
fogButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";fog")
RequestCommand:InvokeServer(";fogcolor black")
end)
local fogButton = Instance.new("TextButton")
fogButton.Size = UDim2.new(0, 120, 0, 40)
fogButton.Position = UDim2.new(0, 475, 0, -60)
fogButton.Rotation = 0
fogButton.BackgroundColor3 = Color3.new(0,0,0)
fogButton.BorderSizePixel = 1
fogButton.BorderColor3 = Color3.new(1,1,1)
fogButton.Font = Enum.Font.JosefinSans
fogButton.Text = "unfog"
fogButton.TextColor3 = Color3.new(1,1,1)
fogButton.TextSize = 20
fogButton.Parent = mainFrame
fogButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";unfog")
end)
local speedButton = Instance.new("TextButton")
speedButton.Size = UDim2.new(0, 120, 0, 40)
speedButton.Position = UDim2.new(0, 85, 0, -110)
speedButton.Rotation = 0
speedButton.BackgroundColor3 = Color3.new(0,0,0)
speedButton.BorderSizePixel = 1
speedButton.BorderColor3 = Color3.new(1,1,1)
speedButton.Font = Enum.Font.JosefinSans
speedButton.Text = "Speed all"
speedButton.TextColor3 = Color3.new(1,1,1)
speedButton.TextSize = 20
speedButton.Parent = mainFrame
speedButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";Speed all 50")
end)
local spinButton = Instance.new("TextButton")
spinButton.Size = UDim2.new(0, 120, 0, 40)
spinButton.Position = UDim2.new(0, 215, 0, -110)
spinButton.BackgroundColor3 = Color3.new(0,0,0)
spinButton.BorderSizePixel = 1
spinButton.BorderColor3 = Color3.new(1,1,1)
spinButton.Font = Enum.Font.JosefinSans
spinButton.Text = "Spin All"
spinButton.TextColor3 = Color3.new(1,1,1)
spinButton.TextSize = 20
spinButton.Parent = mainFrame
spinButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";spin all 50")
end)
local ResetButton = Instance.new("TextButton")
ResetButton.Size = UDim2.new(0, 120, 0, 40)
ResetButton.Position = UDim2.new(0, 345, 0, -110)
ResetButton.BackgroundColor3 = Color3.new(0,0,0)
ResetButton.BorderSizePixel = 1
ResetButton.BorderColor3 = Color3.new(1,1,1)
ResetButton.Font = Enum.Font.JosefinSans
ResetButton.Text = "Res All"
ResetButton.TextColor3 = Color3.new(1,1,1)
ResetButton.TextSize = 20
ResetButton.Parent = mainFrame
ResetButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";res all")
end)
local explodeButton = Instance.new("TextButton")
explodeButton.Size = UDim2.new(0, 120, 0, 40)
explodeButton.Position = UDim2.new(0, 475, 0, -110)
explodeButton.BackgroundColor3 = Color3.new(0,0,0)
explodeButton.BorderSizePixel = 1
explodeButton.BorderColor3 = Color3.new(1,1,1)
explodeButton.Font = Enum.Font.JosefinSans
explodeButton.Text = "Explode All"
explodeButton.TextColor3 = Color3.new(1,1,1)
explodeButton.TextSize = 20
explodeButton.Parent = mainFrame
explodeButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";explode all")
end)
local r6allButton = Instance.new("TextButton")
r6allButton.Size = UDim2.new(0, 120, 0, 40)
r6allButton.Position = UDim2.new(0, 695, 0, 50)
r6allButton.BackgroundColor3 = Color3.new(0,0,0)
r6allButton.BorderSizePixel = 1
r6allButton.BorderColor3 = Color3.new(1,1,1)
r6allButton.Font = Enum.Font.JosefinSans
r6allButton.Text = "R6 All"
r6allButton.TextColor3 = Color3.new(1,1,1)
r6allButton.TextSize = 20
r6allButton.Parent = mainFrame
r6allButton.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";r6 all")
end)
local r6Button = Instance.new("TextButton")
r6Button.Size = UDim2.new(0, 120, 0, 40)
r6Button.Position = UDim2.new(0, 610, 0, -60)
r6Button.Rotation = 10
r6Button.BackgroundColor3 = Color3.new(0,0,0)
r6Button.BorderSizePixel = 1
r6Button.BorderColor3 = Color3.new(1,1,1)
r6Button.Font = Enum.Font.JosefinSans
r6Button.Text = "R6"
r6Button.TextColor3 = Color3.new(1,1,1)
r6Button.TextSize = 20
r6Button.Parent = mainFrame
r6Button.MouseButton1Click:Connect(function()
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";r6")
end)
local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Size = UDim2.new(1,0,0.3,0)
scrollingFrame.Position = UDim2.new(0,0,0.1,0)
scrollingFrame.BackgroundTransparency = 1
scrollingFrame.ScrollBarThickness = 7
scrollingFrame.BackgroundColor3 = Color3.new(0,0,0)
scrollingFrame.BorderSizePixel = 0
scrollingFrame.Parent = mainFrame
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky Trippy"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("110165197870404")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal Spam"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("110165197870404")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky 1"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("115799910855362")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal 1"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("115799910855362")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Color spam"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool, remote
for _, v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
_( { "CreatePart", "Normal", cf, parent })
end
function Remove(part)
_( { "Remove", { part } })
end
function Move(part, cf)
_( { "SyncMove", {
{ Part = part, CFrame = cf }
}})
end
function SetColor(part, color)
_( { "SyncColor", {
{
Part = part,
Color = color,
UnionColoring = false
}
}})
end
function SetLocked(part, state)
_( { "SyncLocked", {
{ Part = part, Locked = state }
}})
end
function SetName(part, name)
_( { "SyncName", {
{ Part = part, Name = name }
}})
end
local function ColorSpamMapAll()
local SpamSpeed = 0.05
local Running = true
task.spawn(function()
while Running do
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart")
and not part:IsDescendantOf(character) then
SetColor(
part,
Color3.fromRGB(
math.random(0,255),
math.random(0,255),
math.random(0,255)
)
)
end
end
task.wait(SpamSpeed)
end
end)
end
ColorSpamMapAll()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.028, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Kill all"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.028, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Thomas"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
Weld(char.Part,char.HumanoidRootPart,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2,2,1.5))
SetMesh(char.Part,"2231280549")
SetTexture(char.Part,"2231280614")
char.Humanoid.WalkSpeed = 80
local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(0)
Music.Pitch = 1.15
Music:Play()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 80
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.028, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "fire all"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.028, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "sparkles all"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Sparkles"
}
}
}
_(args)
end
function SparklesParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
SparklesParts()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.028, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "unanchor all"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.054, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Clone head"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function ClonePart(part)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = workspace
}
_(args)
end
function clonehead(player)
char = player.Character
ClonePart(char.Head)
end
for i,v in game.Players:GetPlayers() do
pcall(function()
clonehead(v)
end)
end
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.054, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "tr0ll rain"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "Get trolled u fagz") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(50, 50, 30), v.CFrame)
MeshResize(v, Vector3.new(15, 15, 15))
SetMesh(v, "9403473283") -- Here put it A custom mesh
SetTexture(v, "9403473396") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.054, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Toad rain"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.1) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(4,4,4))
SetMesh(v,"5038530279")
SetTexture(v, "5038530309")
SetCollision(v,false)
else
end
end
end)
end
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.054, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "skeleton"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local images = {
"http://www.roblox.com/asset/?id=169585459",
"http://www.roblox.com/asset/?id=169585475",
"http://www.roblox.com/asset/?id=169585485",
"http://www.roblox.com/asset/?id=169585502",
"http://www.roblox.com/asset/?id=169585515",
"http://www.roblox.com/asset/?id=169585502",
"http://www.roblox.com/asset/?id=169585485",
"http://www.roblox.com/asset/?id=169585475"
}
local skyPart
local skyLoop
local frameTime = 1 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
skyPart = v
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(8000, 8000, 8000))
SetTransparency(skyPart, 1)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTransparency(skyPart, 0)
SetTexture(skyPart, images[index])
index = index % #images + 1
end
end)
end
end
end
function ResetSky()
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild("Humanoid") then
char:WaitForChild("Humanoid").Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.054, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "N00t N00t"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"Sky")
AddMesh(v)
SetMesh(v,"111891702759441")
SetTexture(v,id)
MeshResize(v,Vector3.new(15000,15000,15000))
SetLocked(v,true)
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
Sky("382332426")
-----------------------------------
local player = game.Players.LocalPlayer
local character = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("382332426")
-----------
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.001) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "NOOT NOOT") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(1, 1, 1), v.CFrame)
MeshResize(v, Vector3.new(50, 50, 50))
SetMesh(v, "111891702759441") -- Here put it A custom mesh
SetTexture(v, "382332426") -- X2
SetCollision(v, true)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.08, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky LNicky"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("99132520689048")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.08, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal LNicky"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("99132520689048")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.08, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky cZerkidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("88423643860496")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.08, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal cZerkidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("88423643860496")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.105, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky g00byd0lan"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("94865611678686")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.105, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal g00byd0lan"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("94865611678686")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.105, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky protokidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("121875927742715")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.105, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal protokidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("121875927742715")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.105, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky Mat3l0rd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("135703721110199")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.105, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal Mat3l0rd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("135703721110199")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.131, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky Shr0kidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("91387755188674")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.131, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal Shr0kidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("91387755188674")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.131, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky CK4C00lkidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("136904602572505")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.131, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal CK4C00lkidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("136904602572505")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.131, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky T0qu1nzZ"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("82669033964942")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.156, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal T0qu1nzZ"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("82669033964942")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.156, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky Elv4r0x"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local ang = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://".. meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = "rbxassetid://" .. textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky(assertId)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetName(part,"Sky")
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part, assertId)
ResizeMesh(part, Vector3.new(15000,15000,15000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(80)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
ang += rotation * dt
local cf = baseCF * CFrame.Angles(ang, ang, ang)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky("116448228799269")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.156, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal Elv4r0x"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://".. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://".. texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("116448228799269")
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.156, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky WindowsXploits"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/snrad3Ad/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.156, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal WindowsXploits"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/fMp31vh0/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.181, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky 0nkidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/Z9OM29BG/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.181, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal 0nkidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/wy0g2LXv/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.181, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky zGkidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/l4Iuyc8V/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.181, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal zGkidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/fnlD65c4/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.181, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky binarckidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/c6UT6qjU/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.206, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal binarckidd"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/yHgp4hd2/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.206, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky YW"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/XM5cFIHV/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.206, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal YW"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/W2yUkII7/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.206, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky H4ckbo111"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/vV5hObYY/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.206, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal H4ckbo111"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/CtdouJhL/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.231, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky tuboos93"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/s4iCMd6t/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.231, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal tuboos93"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/oxoWfUsk/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.231, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky k00lboi777"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/NbxM1CDp/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.231, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal k00lboi777"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/Ge3UH6hi/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.131, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky 1233333333LOL"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/9GxYjU7k/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.256, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal 1233333333LOL"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/qs5Eqovb/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.20, 2, 0.256, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky RobloxAlt"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/vUPbZQ3X/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.40, 2, 0.256, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal RobloxAlt"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/yMYc8tAw/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.60, 2, 0.256, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Sky Swordhaxxor"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/uameTHMz/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0.80, 2, 0.256, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "Decal Swordhaxxor"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/J8KN2MXr/raw", true))()
end)
local MapLabel = Instance.new("TextLabel")
MapLabel.Size = UDim2.new(1, 0, 0, 40)
MapLabel.Position = UDim2.new(0, 0, 0.4, 0)
MapLabel.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
MapLabel.BorderSizePixel = 0
MapLabel.BorderColor3 = Color3.new(1,1,1)
MapLabel.Font = Enum.Font.JosefinSans
MapLabel.Text = "f3x Map Script"
MapLabel.TextColor3 = Color3.new(1,1,1)
MapLabel.TextSize = 25
MapLabel.Parent = mainFrame
local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Size = UDim2.new(1, 0, 0.3, 0)
scrollingFrame.Position = UDim2.new(0, 0, 0.45, 0)
scrollingFrame.BackgroundColor3 = Color3.new(0.02, 0.02, 0.02)
scrollingFrame.BackgroundTransparency = 0.5
scrollingFrame.BorderSizePixel = 0
scrollingFrame.ScrollBarThickness = 5
scrollingFrame.Parent = mainFrame
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "brookhaven map"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/fTz9lmiZ/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "nds map"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/m3J41kc8/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "meepcity map"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/fC25jvBf/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "area 51 map"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/O350Jy1u/raw", true))()
end)
local ScriptByLua = Instance.new("TextButton")
ScriptByLua.Size = UDim2.new(0, 120, 0, 40)
ScriptByLua.Position = UDim2.new(0, 2, 0.001, 1)
ScriptByLua.BackgroundColor3 = Color3.new(0, 0, 0)
ScriptByLua.BorderSizePixel = 1
ScriptByLua.BorderColor3 = Color3.new(1, 1, 1)
ScriptByLua.Font = Enum.Font.JosefinSans
ScriptByLua.Text = "slap tower map"
ScriptByLua.TextColor3 = Color3.new(1, 1, 1)
ScriptByLua.TextSize = 20
ScriptByLua.TextWrapped = true
ScriptByLua.Parent = scrollingFrame
ScriptByLua.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/gGFu5nyZ/raw", true))()
end)



Ts🤣😂🎉🎊