
KeylessUniversal

-- // Combined BloxStrike Script + Custom Visuals, 2D Box, Name ESP, Lightning & Night Flashlight
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
---------------------------------------------------------
-- // STATE & TOGGLES //
---------------------------------------------------------
local nightModeEnabled = true
local noRecoilEnabled = true
-- // COLOR FROM PHOTO (MAIN TONE) //
local SmoothedBlue = Color3.fromRGB(100, 120, 255)
---------------------------------------------------------
-- // BLOXSTRIKE WORKING NO RECOIL //
---------------------------------------------------------
local previousPitch = 0
RunService:BindToRenderStep("BloxStrikeNoRecoil", Enum.RenderPriority.Camera.Value + 100, function()
if not noRecoilEnabled then return end
local char = LocalPlayer.Character
if not char then return end
local tool = char:FindFirstChildWhichIsA("Tool")
if tool then
local currentPitch, currentYaw, currentRoll = Camera.CFrame:ToOrientation()
local pitchDelta = currentPitch - previousPitch
if pitchDelta > 0.001 then
local correctedPitch = currentPitch - pitchDelta
Camera.CFrame = CFrame.new(Camera.CFrame.Position) * CFrame.Angles(correctedPitch, currentYaw, currentRoll)
previousPitch = correctedPitch
else
previousPitch = currentPitch
end
else
local currentPitch, _, _ = Camera.CFrame:ToOrientation()
previousPitch = currentPitch
end
end)
---------------------------------------------------------
-- // NIGHT MODE SYSTEM & FLASHLIGHT //
---------------------------------------------------------
local originalSettings = {
ClockTime = Lighting.ClockTime,
Brightness = Lighting.Brightness,
GlobalShadows = Lighting.GlobalShadows,
OutdoorAmbient = Lighting.OutdoorAmbient,
Ambient = Lighting.Ambient,
FogColor = Lighting.FogColor,
FogEnd = Lighting.FogEnd
}
-- Функция обновления/создания фонаря на Камере
local function UpdateFlashlight(enable)
local existingPart = Camera:FindFirstChild("NightFlashlightPart")
if enable then
if not existingPart then
local part = Instance.new("Part")
part.Name = "NightFlashlightPart"
part.Size = Vector3.new(0.2, 0.2, 0.2)
part.Transparency = 1
part.CanCollide = false
part.Anchored = true
part.Parent = Camera
local spotlight = Instance.new("SpotLight")
spotlight.Name = "Flashlight"
spotlight.Color = SmoothedBlue -- ЦВЕТ ЧАМСОВ ИЗ ФОТО
spotlight.Range = 60 -- ВЕРНУЛИ ДИАПАЗОН НА 60
spotlight.Angle = 30 -- УМЕНЬШЕН УГОЛ / ДИАМЕТР КРУГА (было 55)
spotlight.Brightness = 3.5 -- Яркость
spotlight.Face = Enum.NormalId.Front
spotlight.Shadows = true
spotlight.Parent = part
end
else
if existingPart then
existingPart:Destroy()
end
end
end
-- Привязываем движение невидимой детали с фонарем к камере
RunService.RenderStepped:Connect(function()
local flashlightPart = Camera:FindFirstChild("NightFlashlightPart")
if flashlightPart and nightModeEnabled then
flashlightPart.CFrame = Camera.CFrame
end
end)
local function EnableNightMode()
Lighting.ClockTime = 0
Lighting.Brightness = 0.2
Lighting.GlobalShadows = true
Lighting.OutdoorAmbient = Color3.fromRGB(15, 15, 25)
Lighting.Ambient = Color3.fromRGB(20, 20, 30)
Lighting.FogColor = Color3.fromRGB(10, 10, 15)
Lighting.FogEnd = 1000
UpdateFlashlight(true)
end
local function RestoreLighting()
Lighting.ClockTime = originalSettings.ClockTime
Lighting.Brightness = originalSettings.Brightness
Lighting.GlobalShadows = originalSettings.GlobalShadows
Lighting.OutdoorAmbient = originalSettings.OutdoorAmbient
Lighting.Ambient = originalSettings.Ambient
Lighting.FogColor = originalSettings.FogColor
Lighting.FogEnd = originalSettings.FogEnd
UpdateFlashlight(false)
end
task.spawn(function()
while true do
if nightModeEnabled then
pcall(EnableNightMode)
end
task.wait(1.5)
end
end)
---------------------------------------------------------
-- // TOGGLE BUTTONS (UI) //
---------------------------------------------------------
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "Control_UI_Fixed"
ScreenGui.ResetOnSpawn = false
if not pcall(function() ScreenGui.Parent = CoreGui end) then
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
local ButtonFrame = Instance.new("Frame")
ButtonFrame.Parent = ScreenGui
ButtonFrame.Size = UDim2.new(0, 85, 0, 32)
ButtonFrame.Position = UDim2.new(0, 15, 1, -50)
ButtonFrame.BackgroundTransparency = 1
local UIListLayout = Instance.new("UIListLayout")
UIListLayout.Parent = ButtonFrame
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.Padding = UDim.new(0, 6)
-- Кнопка N (Night Mode)
local NightBtn = Instance.new("TextButton")
NightBtn.Name = "NightToggleBtn"
NightBtn.Parent = ButtonFrame
NightBtn.Size = UDim2.new(0, 34, 0, 32)
NightBtn.BackgroundColor3 = SmoothedBlue
NightBtn.Text = "N"
NightBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
NightBtn.Font = Enum.Font.GothamBold
NightBtn.TextSize = 14
local UICorner1 = Instance.new("UICorner")
UICorner1.CornerRadius = UDim.new(0, 8)
UICorner1.Parent = NightBtn
-- Кнопка NR (No Recoil)
local RecoilBtn = Instance.new("TextButton")
RecoilBtn.Name = "RecoilToggleBtn"
RecoilBtn.Parent = ButtonFrame
RecoilBtn.Size = UDim2.new(0, 38, 0, 32)
RecoilBtn.BackgroundColor3 = SmoothedBlue
RecoilBtn.Text = "NR"
RecoilBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
RecoilBtn.Font = Enum.Font.GothamBold
RecoilBtn.TextSize = 13
local UICorner2 = Instance.new("UICorner")
UICorner2.CornerRadius = UDim.new(0, 8)
UICorner2.Parent = RecoilBtn
local function ToggleNightMode()
nightModeEnabled = not nightModeEnabled
if nightModeEnabled then
EnableNightMode()
NightBtn.BackgroundColor3 = SmoothedBlue
NightBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
else
RestoreLighting()
NightBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
NightBtn.TextColor3 = Color3.fromRGB(150, 150, 150)
end
end
local function ToggleNoRecoil()
noRecoilEnabled = not noRecoilEnabled
if noRecoilEnabled then
RecoilBtn.BackgroundColor3 = SmoothedBlue
RecoilBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
else
RecoilBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
RecoilBtn.TextColor3 = Color3.fromRGB(150, 150, 150)
end
end
NightBtn.MouseButton1Click:Connect(ToggleNightMode)
RecoilBtn.MouseButton1Click:Connect(ToggleNoRecoil)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.N then
ToggleNightMode()
end
end)
---------------------------------------------------------
-- // CLEAN FORCEFIELD SYSTEM //
---------------------------------------------------------
local function StylePart(part)
if part:IsA("BasePart") then
if part.Transparency >= 0.95 or
part.Name == "HumanoidRootPart" or
part.Name == "Head" or
part.Name:lower():find("box") or
part.Name:lower():find("hitbox") or
part:FindFirstAncestorWhichIsA("Accessory") then
return
end
for _, child in ipairs(part:GetChildren()) do
if child:IsA("SurfaceAppearance") or child:IsA("Texture") then
child:Destroy()
end
end
part.Material = Enum.Material.ForceField
part.Color = SmoothedBlue
part.Transparency = 0.20
end
end
local function ApplyForceFieldToModel(model)
if not model then return end
for _, desc in ipairs(model:GetDescendants()) do
StylePart(desc)
end
end
Camera.ChildAdded:Connect(function(child)
task.wait(0.05)
ApplyForceFieldToModel(child)
end)
local function WatchCharacter(char)
if not char then return end
char.ChildAdded:Connect(function(child)
task.wait(0.05)
ApplyForceFieldToModel(child)
end)
end
if LocalPlayer.Character then WatchCharacter(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(WatchCharacter)
task.spawn(function()
while true do
pcall(function()
ApplyForceFieldToModel(Camera)
if LocalPlayer.Character then
ApplyForceFieldToModel(LocalPlayer.Character)
end
end)
task.wait(0.8)
end
end)
---------------------------------------------------------
-- // PROCEDURAL LIGHTNING & DAMAGE INDICATOR //
---------------------------------------------------------
local function SpawnLightning(position)
local model = Instance.new("Model")
model.Name = "ProceduralLightning"
model.Parent = workspace
local startPos = position + Vector3.new(0, 35, 0)
local endPos = position
local segments = 7
local currentPos = startPos
local light = Instance.new("PointLight")
light.Color = Color3.fromRGB(160, 180, 255)
light.Range = 15
light.Brightness = 6
local parts = {}
for i = 1, segments do
local nextPos
if i == segments then
nextPos = endPos
else
local progress = i / segments
local targetBase = startPos:Lerp(endPos, progress)
nextPos = targetBase + Vector3.new(math.random(-4, 4), math.random(-1, 1), math.random(-4, 4))
end
local distance = (nextPos - currentPos).Magnitude
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.Material = Enum.Material.Neon
p.Color = Color3.fromRGB(200, 210, 255)
p.Size = Vector3.new(0.6, 0.6, distance)
p.CFrame = CFrame.new(currentPos:Lerp(nextPos, 0.5), nextPos)
p.Parent = model
if i == 1 then light.Parent = p end
table.insert(parts, p)
currentPos = nextPos
end
task.delay(0.12, function()
for _, part in ipairs(parts) do
TweenService:Create(part, TweenInfo.new(0.25), {Transparency = 1, Size = Vector3.new(0, 0, part.Size.Z)}):Play()
end
TweenService:Create(light, TweenInfo.new(0.25), {Brightness = 0}):Play()
task.wait(0.3)
model:Destroy()
end)
end
local function ShowDamageIndicator(position, damage)
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Transparency = 1
part.CFrame = CFrame.new(position + Vector3.new(math.random(-1, 1), math.random(1, 2), math.random(-1, 1)))
part.Parent = workspace
local bb = Instance.new("BillboardGui")
bb.Size = UDim2.new(0, 100, 0, 40)
bb.AlwaysOnTop = true
bb.Parent = part
local text = Instance.new("TextLabel")
text.Parent = bb
text.BackgroundTransparency = 1
text.Size = UDim2.new(1, 0, 1, 0)
text.Font = Enum.Font.GothamBlack
text.Text = "-" .. tostring(math.floor(damage))
text.TextColor3 = Color3.fromRGB(255, 80, 80)
text.TextSize = 16
text.TextStrokeTransparency = 0
local tweenInfo = TweenInfo.new(0.7, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
TweenService:Create(part, tweenInfo, {CFrame = part.CFrame + Vector3.new(0, 2.5, 0)}):Play()
local fadeTween = TweenService:Create(text, tweenInfo, {TextTransparency = 1, TextStrokeTransparency = 1})
fadeTween:Play()
fadeTween.Completed:Connect(function()
part:Destroy()
end)
end
---------------------------------------------------------
-- // VISUALS & ENEMY LIGHTING //
---------------------------------------------------------
local VisualsFolder = Instance.new("Folder")
VisualsFolder.Name = "UISense_Visuals"
if not pcall(function() VisualsFolder.Parent = CoreGui end) then
VisualsFolder.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
local function GetRoot(char)
return char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Head") or char:FindFirstChildWhichIsA("BasePart")
end
local Connections = {}
local function CreateVisualsForPlayer(player)
if player == LocalPlayer then return end
local character = player.Character
if not character or not character.Parent then return end
local folderName = player.Name .. "_ESP"
local existingFolder = VisualsFolder:FindFirstChild(folderName)
if existingFolder then existingFolder:Destroy() end
local pFolder = Instance.new("Folder")
pFolder.Name = folderName
pFolder.Parent = VisualsFolder
local root = GetRoot(character)
local head = character:FindFirstChild("Head") or root
-- Подсветка Chams (Highlight)
local hl = Instance.new("Highlight")
hl.Name = "ChamsHL"
hl.Adornee = character
hl.FillColor = SmoothedBlue
hl.FillTransparency = 0.25
hl.OutlineColor = SmoothedBlue
hl.OutlineTransparency = 0
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
hl.Parent = pFolder
-- Свет и 2D Бокс
if root then
local light = root:FindFirstChild("EnemyBlueLight") or Instance.new("PointLight")
light.Name = "EnemyBlueLight"
light.Color = Color3.fromRGB(130, 150, 255)
light.Range = 10
light.Brightness = 2.0
light.Shadows = false
light.Parent = root
local boxGui = Instance.new("BillboardGui")
boxGui.Name = "Box2D"
boxGui.Adornee = root
boxGui.Size = UDim2.new(4.2, 0, 5.8, 0)
boxGui.AlwaysOnTop = true
boxGui.Parent = pFolder
local boxFrame = Instance.new("Frame")
boxFrame.Parent = boxGui
boxFrame.Size = UDim2.new(1, 0, 1, 0)
boxFrame.BackgroundTransparency = 1
local stroke = Instance.new("UIStroke")
stroke.Parent = boxFrame
stroke.Color = SmoothedBlue
stroke.Thickness = 1.0
local strokeBg = Instance.new("UIStroke")
strokeBg.Parent = boxFrame
strokeBg.Color = Color3.fromRGB(0, 0, 0)
strokeBg.Thickness = 2.5
strokeBg.Transparency = 0.6
end
-- Отображение Ника (Name ESP)
if head then
local nameGui = Instance.new("BillboardGui")
nameGui.Name = "NameESP"
nameGui.Adornee = head
nameGui.Size = UDim2.new(0, 150, 0, 30)
nameGui.StudsOffset = Vector3.new(0, 3.0, 0)
nameGui.AlwaysOnTop = true
nameGui.Parent = pFolder
local nameLabel = Instance.new("TextLabel")
nameLabel.Parent = nameGui
nameLabel.BackgroundTransparency = 1
nameLabel.Size = UDim2.new(1, 0, 1, 0)
nameLabel.Font = Enum.Font.GothamBold
nameLabel.Text = player.DisplayName
nameLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
nameLabel.TextSize = 11
nameLabel.TextStrokeTransparency = 0.3
task.spawn(function()
local white = Color3.fromRGB(240, 240, 240)
local blue = Color3.fromRGB(130, 150, 255)
local info = TweenInfo.new(1.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
while nameLabel and nameLabel.Parent do
local toBlue = TweenService:Create(nameLabel, info, {TextColor3 = blue})
toBlue:Play()
toBlue.Completed:Wait()
if not (nameLabel and nameLabel.Parent) then break end
local toWhite = TweenService:Create(nameLabel, info, {TextColor3 = white})
toWhite:Play()
toWhite.Completed:Wait()
end
end)
local conn
conn = RunService.RenderStepped:Connect(function()
if not nameLabel or not nameLabel.Parent or not head or not head.Parent then
conn:Disconnect()
return
end
local dist = (Camera.CFrame.Position - head.Position).Magnitude
local transparency = math.clamp((dist - 30) / (180 - 30), 0, 1)
nameLabel.TextTransparency = transparency
nameLabel.TextStrokeTransparency = math.clamp(0.3 + transparency, 0.3, 1)
end)
end
-- ОБРАБОТЧИК УРОНА И МОЛНИИ
local hum = character:FindFirstChildWhichIsA("Humanoid")
if hum and root and not character:FindFirstChild("LightningBound") then
local bindMarker = Instance.new("BoolValue")
bindMarker.Name = "LightningBound"
bindMarker.Parent = character
local lastHealth = hum.Health
local conn
conn = hum.HealthChanged:Connect(function(hp)
if not character or not character.Parent then
conn:Disconnect()
return
end
if hp < lastHealth and hp > 0 then
ShowDamageIndicator(root.Position, lastHealth - hp)
end
if hp <= 0 and not character:FindFirstChild("LightningSpawned") then
local deadTag = Instance.new("BoolValue")
deadTag.Name = "LightningSpawned"
deadTag.Parent = character
SpawnLightning(root.Position)
conn:Disconnect()
end
lastHealth = hp
end)
table.insert(Connections, conn)
end
end
local function SetupPlayer(player)
if player == LocalPlayer then return end
if player.Character then
pcall(function() CreateVisualsForPlayer(player) end)
end
player.CharacterAdded:Connect(function()
task.wait(0.3)
pcall(function() CreateVisualsForPlayer(player) end)
end)
end
for _, player in ipairs(Players:GetPlayers()) do
SetupPlayer(player)
end
Players.PlayerAdded:Connect(SetupPlayer)
Players.PlayerRemoving:Connect(function(player)
local v = VisualsFolder:FindFirstChild(player.Name .. "_ESP")
if v then v:Destroy() end
end)
task.spawn(function()
while true do
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
pcall(function()
CreateVisualsForPlayer(player)
end)
end
end
task.wait(1.5)
end
end)



Deepseek очень постарался, ему лайк поставлю.
@TheTheTheSecret дипсик самая крутая и умная нейросеть на 2026 год.
@Dyra4ek228 Чел даже не тестил видимо, потому что скрипт еле работает да и кривой. Даже с Deepseek'ом можно было заморочиться и сделать более менее адекватный скрипт.
@TheTheTheSecret это рофл брат..
#вайбкодинг
@Dyra4ek228 бро что делать если банят
@gvozdik300 нормальный скрипт найти.
@Dyra4ek228 а можешь посоветовать лучший скрипт на мобилу
Бро, меня сразу забанили можешь сделать без бана и тестируй пж