Universal Script – Wave Universal - Verified script for Universal Roblox
Key RequiredUniversal

Universal Script – Wave Universal

Universal ScriptZorClientZorClient 787 views 584 executesUpdated Oct 21, 2026
Unrated
00
Lua Script•930 lines (22531 chars)
--[[
    WAVE UNIVERSAL v1.7
    Roblox Studio LocalScript
    Place in StarterPlayer > StarterPlayerScripts
]]

-- SERVICES
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")
local SoundService = game:GetService("SoundService")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

-- CONFIG
local LOGO_ID = "rbxassetid://115299800628540"

local themeOrder = { "Cyan", "Crimson", "Purple", "Monochrome" }
local themes = {
    Cyan = Color3.fromRGB(0, 220, 255),
    Crimson = Color3.fromRGB(255, 40, 60),
    Purple = Color3.fromRGB(170, 80, 255),
    Monochrome = Color3.fromRGB(220, 220, 220),
}

local accent = themes.Cyan
local backgroundColor = Color3.fromRGB(15, 15, 19)
local panelColor = Color3.fromRGB(25, 25, 31)
local textColor = Color3.fromRGB(240, 240, 245)

local musicIds = {
    "1846088038",
    "1836009208",
    "9045766377",
    "9045766074",
}

-- STATE
local alive = true
local noclipEnabled = false
local infiniteJumpEnabled = false
local espEnabled = false
local musicEnabled = false

local selectedWalkSpeed = 16
local selectedJumpPower = 50
local musicIndex = 0

local connections = {}
local highlights = {}
local originalCollision = {}
local originalWalkSpeed
local originalJumpPower

local logEntries = {}
local logLabel

local sectionLabels = {}
local windowStroke
local title
local logo
local reopen
local reopenLogo
local musicToggleButton

local function track(connection)
    table.insert(connections, connection)
    return connection
end

local function log(message)
    local entry = os.date("%H:%M:%S") .. "  " .. tostring(message)
    table.insert(logEntries, entry)

    if #logEntries > 100 then
        table.remove(logEntries, 1)
    end

    if logLabel and logLabel.Parent then
        logLabel.Text = table.concat(logEntries, "\n")
    end

    print("[Wave Universal] " .. tostring(message))
end

-- PLAYER HELPERS
local function getCharacter()
    return player.Character
end

local function getHumanoid()
    local character = getCharacter()
    return character and character:FindFirstChildOfClass("Humanoid")
end

local function saveMovementDefaults()
    local humanoid = getHumanoid()
    if not humanoid then return end

    originalWalkSpeed = humanoid.WalkSpeed
    originalJumpPower = humanoid.JumpPower
end

saveMovementDefaults()

local function restoreMovement()
    local humanoid = getHumanoid()
    if not humanoid then return end

    if originalWalkSpeed then
        humanoid.WalkSpeed = originalWalkSpeed
    end

    if originalJumpPower then
        humanoid.JumpPower = originalJumpPower
    end
end

local function applyWalkSpeed(value)
    selectedWalkSpeed = value

    local humanoid = getHumanoid()
    if humanoid then
        humanoid.WalkSpeed = value
    end

    log("WalkSpeed set to " .. value)
end

local function applyJumpPower(value)
    selectedJumpPower = value

    local humanoid = getHumanoid()
    if humanoid then
        humanoid.UseJumpPower = true
        humanoid.JumpPower = value
    end

    log("JumpPower set to " .. value)
end

-- GUI ROOT
local gui = Instance.new("ScreenGui")
gui.Name = "WaveUniversal"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = playerGui

local function makeCorner(object, radius)
    local corner = Instance.new("UICorner")
    corner.CornerRadius = UDim.new(0, radius or 8)
    corner.Parent = object
    return corner
end

local function makeStroke(object, color, thickness)
    local stroke = Instance.new("UIStroke")
    stroke.Color = color or accent
    stroke.Thickness = thickness or 1
    stroke.Transparency = 0.2
    stroke.Parent = object
    return stroke
end

local function makeLabel(parent, text, size, position, fontSize)
    local label = Instance.new("TextLabel")
    label.BackgroundTransparency = 1
    label.Text = text
    label.Size = size
    label.Position = position
    label.Font = Enum.Font.Gotham
    label.TextSize = fontSize or 13
    label.TextColor3 = textColor
    label.TextXAlignment = Enum.TextXAlignment.Left
    label.TextWrapped = true
    label.Parent = parent
    return label
end

local function makeButton(parent, text, size, position, callback)
    local button = Instance.new("TextButton")
    button.AutoButtonColor = true
    button.BackgroundColor3 = panelColor
    button.BorderSizePixel = 0
    button.Text = text
    button.Size = size
    button.Position = position
    button.Font = Enum.Font.GothamMedium
    button.TextSize = 12
    button.TextColor3 = textColor
    button.Parent = parent

    makeCorner(button, 7)
    makeStroke(button, Color3.fromRGB(55, 55, 65), 1)

    if callback then
        button.Activated:Connect(callback)
    end

    return button
end

-- MAIN WINDOW
local window = Instance.new("Frame")
window.Name = "MainWindow"
window.Size = UDim2.new(0, 540, 0, 360)
window.Position = UDim2.new(0.5, -270, 0.5, -180)
window.BackgroundColor3 = backgroundColor
window.BorderSizePixel = 0
window.Parent = gui

makeCorner(window, 10)
windowStroke = makeStroke(window, accent, 1.5)

local header = Instance.new("Frame")
header.Size = UDim2.new(1, 0, 0, 42)
header.BackgroundColor3 = panelColor
header.BorderSizePixel = 0
header.Parent = window

makeCorner(header, 10)

logo = Instance.new("ImageLabel")
logo.Name = "WaveLogo"
logo.Size = UDim2.fromOffset(28, 28)
logo.Position = UDim2.new(0, 8, 0, 7)
logo.BackgroundTransparency = 1
logo.Image = LOGO_ID
logo.ScaleType = Enum.ScaleType.Fit
logo.Parent = header

title = makeLabel(
    header,
    "WAVE UNIVERSAL",
    UDim2.new(1, -155, 1, 0),
    UDim2.new(0, 43, 0, 0),
    14
)
title.Font = Enum.Font.GothamBold

-- SIDEBAR
local sidebar = Instance.new("Frame")
sidebar.Name = "Sidebar"
sidebar.Position = UDim2.new(0, 8, 0, 50)
sidebar.Size = UDim2.new(0, 105, 1, -58)
sidebar.BackgroundColor3 = panelColor
sidebar.BorderSizePixel = 0
sidebar.Parent = window

makeCorner(sidebar, 8)

local sidebarLayout = Instance.new("UIListLayout")
sidebarLayout.Padding = UDim.new(0, 6)
sidebarLayout.SortOrder = Enum.SortOrder.LayoutOrder
sidebarLayout.Parent = sidebar

local sidebarPadding = Instance.new("UIPadding")
sidebarPadding.PaddingTop = UDim.new(0, 8)
sidebarPadding.PaddingLeft = UDim.new(0, 6)
sidebarPadding.PaddingRight = UDim.new(0, 6)
sidebarPadding.Parent = sidebar

-- CONTENT AREA
local content = Instance.new("Frame")
content.Name = "Content"
content.Position = UDim2.new(0, 121, 0, 50)
content.Size = UDim2.new(1, -129, 1, -58)
content.BackgroundTransparency = 1
content.Parent = window

local pages = {}
local tabButtons = {}

local function createPage(name)
    local page = Instance.new("ScrollingFrame")
    page.Name = name .. "Page"
    page.Size = UDim2.fromScale(1, 1)
    page.BackgroundTransparency = 1
    page.BorderSizePixel = 0
    page.ScrollBarThickness = 4
    page.ScrollBarImageColor3 = accent
    page.CanvasSize = UDim2.new(0, 0, 0, 0)
    page.AutomaticCanvasSize = Enum.AutomaticSize.Y
    page.Visible = false
    page.Parent = content

    local layout = Instance.new("UIListLayout")
    layout.Padding = UDim.new(0, 8)
    layout.SortOrder = Enum.SortOrder.LayoutOrder
    layout.Parent = page

    local padding = Instance.new("UIPadding")
    padding.PaddingTop = UDim.new(0, 3)
    padding.PaddingLeft = UDim.new(0, 3)
    padding.PaddingRight = UDim.new(0, 7)
    padding.PaddingBottom = UDim.new(0, 8)
    padding.Parent = page

    pages[name] = page
    return page
end

local function showTab(name)
    for pageName, page in pairs(pages) do
        page.Visible = pageName == name
    end

    for tabName, tab in pairs(tabButtons) do
        tab.BackgroundColor3 = tabName == name and accent or panelColor
        tab.TextColor3 = tabName == name and Color3.new(0, 0, 0) or textColor
    end
end

local function createTab(name, order)
    local tab = makeButton(
        sidebar,
        name,
        UDim2.new(1, 0, 0, 34),
        UDim2.new(),
        function()
            showTab(name)
        end
    )

    tab.LayoutOrder = order
    tabButtons[name] = tab
    createPage(name)

    return pages[name]
end

-- CONTROL HELPERS
local function addSection(parent, text)
    local label = makeLabel(
        parent,
        text,
        UDim2.new(1, 0, 0, 25),
        UDim2.new(),
        14
    )

    label.Font = Enum.Font.GothamBold
    label.TextColor3 = accent
    table.insert(sectionLabels, label)
    return label
end

local function addAction(parent, text, callback)
    return makeButton(
        parent,
        text,
        UDim2.new(1, 0, 0, 34),
        UDim2.new(),
        callback
    )
end

local function addSlider(parent, name, minimum, maximum, initial, callback)
    local holder = Instance.new("Frame")
    holder.Size = UDim2.new(1, 0, 0, 58)
    holder.BackgroundTransparency = 1
    holder.Parent = parent

    local valueLabel = makeLabel(
        holder,
        name .. ": " .. initial,
        UDim2.new(1, 0, 0, 22),
        UDim2.new(),
        12
    )

    local bar = Instance.new("TextButton")
    bar.Name = "SliderBar"
    bar.Text = ""
    bar.AutoButtonColor = false
    bar.Size = UDim2.new(1, 0, 0, 10)
    bar.Position = UDim2.new(0, 0, 0, 32)
    bar.BackgroundColor3 = Color3.fromRGB(48, 48, 58)
    bar.BorderSizePixel = 0
    bar.Parent = holder

    makeCorner(bar, 5)

    local fill = Instance.new("Frame")
    fill.Size = UDim2.new((initial - minimum) / (maximum - minimum), 0, 1, 0)
    fill.BackgroundColor3 = accent
    fill.BorderSizePixel = 0
    fill.Parent = bar

    makeCorner(fill, 5)

    local dragging = false

    local function update(input)
        local width = math.max(bar.AbsoluteSize.X, 1)
        local fraction = math.clamp(
            (input.Position.X - bar.AbsolutePosition.X) / width,
            0,
            1
        )

        local currentValue = math.floor(
            minimum + fraction * (maximum - minimum) + 0.5
        )

        fill.Size = UDim2.new(
            (currentValue - minimum) / (maximum - minimum),
            0,
            1,
            0
        )

        valueLabel.Text = name .. ": " .. currentValue
        callback(currentValue)
    end

    bar.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1
            or input.UserInputType == Enum.UserInputType.Touch then
            dragging = true
            update(input)
        end
    end)

    track(UIS.InputChanged:Connect(function(input)
        if not dragging then return end

        if input.UserInputType == Enum.UserInputType.MouseMovement
            or input.UserInputType == Enum.UserInputType.Touch then
            update(input)
        end
    end))

    track(UIS.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1
            or input.UserInputType == Enum.UserInputType.Touch then
            dragging = false
        end
    end))

    return holder
end

local function addToggle(parent, name, callback)
    local enabled = false
    local button

    button = addAction(parent, name .. ": OFF", function()
        enabled = not enabled
        button.Text = name .. ": " .. (enabled and "ON" or "OFF")
        button.BackgroundColor3 = enabled and accent or panelColor
        button.TextColor3 = enabled and Color3.new(0, 0, 0) or textColor

        callback(enabled)
        log(name .. (enabled and " enabled" or " disabled"))
    end)

    return button
end

-- CREATE TABS
createTab("Home", 1)
createTab("Player", 2)
createTab("ESP", 3)
createTab("Info Log", 4)
createTab("Music", 5)
createTab("Settings", 6)

-- HOME
local homePage = pages["Home"]

addSection(homePage, "Welcome to Wave Universal")

makeLabel(
    homePage,
    "A compact utility panel for your own Roblox Studio experience.",
    UDim2.new(1, 0, 0, 42),
    UDim2.new(),
    12
)

addAction(homePage, "Refresh Character", function()
    if getCharacter() then
        log("Character is loaded")
    else
        log("Character is not loaded")
    end
end)

addAction(homePage, "Show Current Settings", function()
    log("WalkSpeed: " .. selectedWalkSpeed)
    log("JumpPower: " .. selectedJumpPower)
    log("Noclip: " .. tostring(noclipEnabled))
    log("Infinite Jump: " .. tostring(infiniteJumpEnabled))
    log("ESP: " .. tostring(espEnabled))
    log("Music: " .. tostring(musicEnabled))
end)

-- PLAYER
local playerPage = pages["Player"]

addSection(playerPage, "Movement")

addSlider(playerPage, "WalkSpeed", 0, 100, selectedWalkSpeed, applyWalkSpeed)
addSlider(playerPage, "JumpPower", 0, 150, selectedJumpPower, applyJumpPower)

local function setNoclip(enabled)
    noclipEnabled = enabled

    if not enabled then
        for part, oldValue in pairs(originalCollision) do
            if part and part.Parent then
                part.CanCollide = oldValue
            end
        end

        table.clear(originalCollision)
    end
end

addToggle(playerPage, "Noclip", setNoclip)

addToggle(playerPage, "Infinite Jump", function(enabled)
    infiniteJumpEnabled = enabled
end)

track(UIS.JumpRequest:Connect(function()
    if not alive or not infiniteJumpEnabled then return end

    local humanoid = getHumanoid()
    if humanoid then
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
    end
end))

track(RS.Stepped:Connect(function()
    if not alive or not noclipEnabled then return end

    local character = getCharacter()
    if not character then return end

    for _, part in ipairs(character:GetDescendants()) do
        if part:IsA("BasePart") then
            if originalCollision[part] == nil then
                originalCollision[part] = part.CanCollide
            end

            part.CanCollide = false
        end
    end
end))

track(player.CharacterAdded:Connect(function(character)
    originalCollision = {}

    task.wait(0.5)
    if not alive then return end

    local humanoid = character:FindFirstChildOfClass("Humanoid")
    if humanoid then
        originalWalkSpeed = humanoid.WalkSpeed
        originalJumpPower = humanoid.JumpPower

        humanoid.WalkSpeed = selectedWalkSpeed
        humanoid.UseJumpPower = true
        humanoid.JumpPower = selectedJumpPower
    end
end))

-- ESP
local espPage = pages["ESP"]

addSection(espPage, "Player Highlight")

makeLabel(
    espPage,
    "Highlights other players in this experience. Uses occluded depth mode.",
    UDim2.new(1, 0, 0, 40),
    UDim2.new(),
    12
)

local function createHighlight(character)
    local highlight = Instance.new("Highlight")
    highlight.Name = "WavePlayerHighlight"
    highlight.Adornee = character
    highlight.FillColor = accent
    highlight.OutlineColor = Color3.new(1, 1, 1)
    highlight.FillTransparency = 0.65
    highlight.OutlineTransparency = 0
    highlight.DepthMode = Enum.HighlightDepthMode.Occluded
    highlight.Parent = character
    return highlight
end

local function clearHighlights()
    for playerObject, highlight in pairs(highlights) do
        if highlight then
            highlight:Destroy()
        end
        highlights[playerObject] = nil
    end
end

local function refreshESP()
    if not espEnabled then
        clearHighlights()
        return
    end

    for _, otherPlayer in ipairs(Players:GetPlayers()) do
        if otherPlayer ~= player then
            local character = otherPlayer.Character
            local existing = highlights[otherPlayer]

            -- Drop highlights that belong to a dead or replaced character
            if existing and (not character or existing.Adornee ~= character) then
                existing:Destroy()
                highlights[otherPlayer] = nil
            end

            if character and not highlights[otherPlayer] then
                highlights[otherPlayer] = createHighlight(character)
            end
        end
    end
end

addToggle(espPage, "Player ESP", function(enabled)
    espEnabled = enabled

    if enabled then
        refreshESP()
    else
        clearHighlights()
    end
end)

track(Players.PlayerAdded:Connect(function()
    task.delay(1, refreshESP)
end))

track(Players.PlayerRemoving:Connect(function(leavingPlayer)
    local highlight = highlights[leavingPlayer]
    if highlight then
        highlight:Destroy()
        highlights[leavingPlayer] = nil
    end
end))

local espTimer = 0

track(RS.Heartbeat:Connect(function(deltaTime)
    if not alive or not espEnabled then return end

    espTimer += deltaTime
    if espTimer >= 1 then
        espTimer = 0
        refreshESP()
    end
end))

-- INFO LOG
local infoPage = pages["Info Log"]

addSection(infoPage, "Activity")

logLabel = makeLabel(
    infoPage,
    "Wave Universal initialized.",
    UDim2.new(1, -4, 0, 0),
    UDim2.new(),
    11
)

logLabel.AutomaticSize = Enum.AutomaticSize.Y
logLabel.TextYAlignment = Enum.TextYAlignment.Top
logLabel.Font = Enum.Font.Code

addAction(infoPage, "Clear Log", function()
    table.clear(logEntries)
    logLabel.Text = ""
end)

-- MUSIC
local musicPage = pages["Music"]

addSection(musicPage, "Music Player")

makeLabel(
    musicPage,
    "Cycles through the configured audio IDs. Audio availability depends on Roblox permissions.",
    UDim2.new(1, 0, 0, 48),
    UDim2.new(),
    12
)

local music = Instance.new("Sound")
music.Name = "WaveMusic"
music.Volume = 0.35
music.Looped = false
music.Parent = SoundService

local playNextTrack

playNextTrack = function()
    if not alive or not musicEnabled then return end

    musicIndex = (musicIndex % #musicIds) + 1
    music.SoundId = "rbxassetid://" .. musicIds[musicIndex]
    music:Play()

    log("Playing playlist track " .. musicIndex)

    -- If a track fails to load, Ended never fires, so skip ahead after a delay
    local expectedIndex = musicIndex
    task.delay(15, function()
        if musicEnabled and musicIndex == expectedIndex and not music.IsPlaying then
            playNextTrack()
        end
    end)
end

track(music.Ended:Connect(function()
    if musicEnabled then
        playNextTrack()
    end
end))

musicToggleButton = addAction(musicPage, "Play Playlist", function()
    if musicEnabled then
        musicEnabled = false
        music:Stop()
        musicToggleButton.Text = "Play Playlist"
        log("Music stopped")
    else
        musicEnabled = true
        musicToggleButton.Text = "Stop Music"
        playNextTrack()
    end
end)

addAction(musicPage, "Next Track", function()
    musicEnabled = true
    musicToggleButton.Text = "Stop Music"
    playNextTrack()
end)

-- SETTINGS
local settingsPage = pages["Settings"]

addSection(settingsPage, "Appearance")

local function applyTheme(themeName)
    accent = themes[themeName] or themes.Cyan

    windowStroke.Color = accent
    title.TextColor3 = accent
    logo.Image = LOGO_ID

    for _, label in ipairs(sectionLabels) do
        label.TextColor3 = accent
    end

    for _, page in pairs(pages) do
        page.ScrollBarImageColor3 = accent
    end

    for name, tab in pairs(tabButtons) do
        if pages[name].Visible then
            tab.BackgroundColor3 = accent
            tab.TextColor3 = Color3.new(0, 0, 0)
        else
            tab.BackgroundColor3 = panelColor
            tab.TextColor3 = textColor
        end
    end

    for _, highlight in pairs(highlights) do
        if highlight then
            highlight.FillColor = accent
        end
    end

    if reopen then
        reopen.BackgroundColor3 = accent
    end
    if reopenLogo then
        reopenLogo.Image = LOGO_ID
    end

    log("Theme changed to " .. themeName)
end

for _, themeName in ipairs(themeOrder) do
    addAction(settingsPage, "Theme: " .. themeName, function()
        applyTheme(themeName)
    end)
end

-- WINDOW DRAGGING
local dragging = false
local dragStart
local startPosition

track(header.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1
        or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPosition = window.Position
    end
end))

track(UIS.InputChanged:Connect(function(input)
    if not dragging then return end

    if input.UserInputType == Enum.UserInputType.MouseMovement
        or input.UserInputType == Enum.UserInputType.Touch then

        local delta = input.Position - dragStart

        window.Position = UDim2.new(
            startPosition.X.Scale,
            startPosition.X.Offset + delta.X,
            startPosition.Y.Scale,
            startPosition.Y.Offset + delta.Y
        )
    end
end))

track(UIS.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1
        or input.UserInputType == Enum.UserInputType.Touch then
        dragging = false
    end
end))

-- FLOATING REOPEN BUTTON
reopen = makeButton(
    gui,
    "",
    UDim2.fromOffset(44, 44),
    UDim2.new(0, 12, 0.5, -22),
    function()
        if alive then
            window.Visible = true
            reopen.Visible = false
        end
    end
)

reopen.Name = "WaveReopen"
reopen.BackgroundColor3 = accent
reopen.Visible = false
reopen.ZIndex = 20

reopenLogo = Instance.new("ImageLabel")
reopenLogo.Name = "WaveLogo"
reopenLogo.Size = UDim2.new(1, -6, 1, -6)
reopenLogo.Position = UDim2.new(0, 3, 0, 3)
reopenLogo.BackgroundTransparency = 1
reopenLogo.Image = LOGO_ID
reopenLogo.ScaleType = Enum.ScaleType.Fit
reopenLogo.ZIndex = 21
reopenLogo.Parent = reopen

-- HEADER BUTTONS
local minimize = makeButton(
    header,
    "—",
    UDim2.fromOffset(28, 26),
    UDim2.new(1, -70, 0, 8),
    function()
        window.Visible = false
        reopen.Visible = true
    end
)

minimize.Name = "MinimizeButton"
minimize.ZIndex = 10

local close = makeButton(
    header,
    "X",
    UDim2.fromOffset(28, 26),
    UDim2.new(1, -36, 0, 8),
    function()
        cleanup()
    end
)

close.Name = "CloseButton"
close.ZIndex = 10

-- CLEANUP
local cleanup

cleanup = function()
    if not alive then return end
    alive = false

    setNoclip(false)
    restoreMovement()

    infiniteJumpEnabled = false
    espEnabled = false
    musicEnabled = false

    music:Stop()
    clearHighlights()

    for _, connection in ipairs(connections) do
        pcall(function()
            connection:Disconnect()
        end)
    end

    gui:Destroy()
    music:Destroy()

    log("Wave Universal closed")
end

-- FINAL INITIALIZATION
showTab("Home")
applyTheme("Cyan")
log("Wave Universal v1.7 loaded")

How to Execute Universal Script – Wave Universal

Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.

Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.

Step 3: Join Experience: Launch Roblox and join Universal Script.

Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.

Created By

ZorClient
ZorClient
Script Creator
View Author Profile

Features & Information

Execute Universal Script – Wave Universal. Key system required, created by ZorClient, updated Oct 21, 2026. Tested and working on supported executors.
#Wave#Script#WaveUniversal#Executor#Delta

Script Changelog (1)

@ZorClientOct 21, 2026

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Frequently Asked Questions

How do I execute Universal Script – Wave Universal in Roblox?

To run Universal Script – Wave Universal, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.

Is Universal Script – Wave Universal keyless or does it require an access key?

Universal Script – Wave Universal requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.

Is Universal Script – Wave Universal currently safe and working?

This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.