
Key RequiredUniversal

-- Script Local (LocalScript) - Coloque este script em StarterPlayerScripts
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "InsightGui"
ScreenGui.Parent = PlayerGui
local SeeButton = Instance.new("TextButton")
SeeButton.Name = "SeeButton"
SeeButton.Size = UDim2.new(0, 80, 0, 30) -- Tamanho pequeno
SeeButton.Position = UDim2.new(0, 10, 0, 10) -- Canto superior esquerdo
SeeButton.BackgroundColor3 = Color3.new(0, 0, 0) -- Preto
SeeButton.TextColor3 = Color3.new(1, 1, 1) -- Branco
SeeButton.Text = "I see you.."
SeeButton.Font = Enum.Font.SourceSansBold
SeeButton.FontSize = Enum.FontSize.Size14
SeeButton.Parent = ScreenGui
local blurEffect = Instance.new("BlurEffect")
blurEffect.Name = "InsightBlur"
blurEffect.Size = 0 -- Começa sem blur
blurEffect.Parent = game.Lighting
local isBlurActive = false
local originalWalkSpeed = Humanoid.WalkSpeed -- Armazena a velocidade original do jogador
local activeHighlights = {} -- Tabela para armazenar todos os highlights ativos
local function findAllNonCollidingParts()
local workspaceChildren = workspace:GetChildren()
local nonCollidingParts = {}
for _, child in pairs(workspaceChildren) do
if child:IsA("BasePart") and not child.CanCollide and child.Transparency ~= 1 then
table.insert(nonCollidingParts, child)
end
end
return nonCollidingParts
end
local function applyHighlight(part)
if not part then return end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0) -- Amarelo
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = part
table.insert(activeHighlights, highlight) -- Adiciona à lista de highlights ativos
return highlight
end
SeeButton.MouseButton1Click:Connect(function()
if isBlurActive then return end -- Evita cliques múltiplos enquanto o blur está ativo
isBlurActive = true
SeeButton.Text = "Scanning..." -- Muda o texto do botão
-- Ajusta a velocidade do jogador
Humanoid.WalkSpeed = 6
-- Tween para aplicar o blur (agora com Size = 8)
local blurTweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local blurTween = TweenService:Create(blurEffect, blurTweenInfo, {Size = 8})
blurTween:Play()
-- Espera um pouco para o blur começar e depois tenta achar as partes
task.wait(0.5)
local partsToHighlight = findAllNonCollidingParts()
for _, part in pairs(partsToHighlight) do
applyHighlight(part)
end
task.wait(5) -- Espera 5 segundos com o blur e os highlights
-- Tween para remover o blur
local unblurTweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local unblurTween = TweenService:Create(blurEffect, unblurTweenInfo, {Size = 0})
unblurTween:Play()
-- Remove todos os highlights ativos
for _, highlight in pairs(activeHighlights) do
highlight:Destroy()
end
table.clear(activeHighlights) -- Limpa a tabela
-- Restaura a velocidade do jogador
Humanoid.WalkSpeed = originalWalkSpeed
isBlurActive = false
SeeButton.Text = "I see you.." -- Volta o texto original do botão
end)No comments yet for this script.



