View no collision parts
Key RequiredUniversal

View no collision parts

Universal Scriptjoaogabrielbds23joaogabrielbds23 2.2K views 126 executesUpdated Jul 17, 2025
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Lua Script•101 lines (3616 chars)
-- Script Local (LocalScript) - Coloque este script em StarterPlayerScripts

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")

local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")

local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "InsightGui"
ScreenGui.Parent = PlayerGui

local SeeButton = Instance.new("TextButton")
SeeButton.Name = "SeeButton"
SeeButton.Size = UDim2.new(0, 80, 0, 30) -- Tamanho pequeno
SeeButton.Position = UDim2.new(0, 10, 0, 10) -- Canto superior esquerdo
SeeButton.BackgroundColor3 = Color3.new(0, 0, 0) -- Preto
SeeButton.TextColor3 = Color3.new(1, 1, 1) -- Branco
SeeButton.Text = "I see you.."
SeeButton.Font = Enum.Font.SourceSansBold
SeeButton.FontSize = Enum.FontSize.Size14
SeeButton.Parent = ScreenGui

local blurEffect = Instance.new("BlurEffect")
blurEffect.Name = "InsightBlur"
blurEffect.Size = 0 -- Começa sem blur
blurEffect.Parent = game.Lighting

local isBlurActive = false
local originalWalkSpeed = Humanoid.WalkSpeed -- Armazena a velocidade original do jogador

local activeHighlights = {} -- Tabela para armazenar todos os highlights ativos

local function findAllNonCollidingParts()
    local workspaceChildren = workspace:GetChildren()
    local nonCollidingParts = {}

    for _, child in pairs(workspaceChildren) do
        if child:IsA("BasePart") and not child.CanCollide and child.Transparency ~= 1 then
            table.insert(nonCollidingParts, child)
        end
    end
    return nonCollidingParts
end

local function applyHighlight(part)
    if not part then return end

    local highlight = Instance.new("Highlight")
    highlight.FillColor = Color3.fromRGB(255, 255, 0) -- Amarelo
    highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
    highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
    highlight.Parent = part
    table.insert(activeHighlights, highlight) -- Adiciona à lista de highlights ativos
    return highlight
end

SeeButton.MouseButton1Click:Connect(function()
    if isBlurActive then return end -- Evita cliques múltiplos enquanto o blur está ativo

    isBlurActive = true
    SeeButton.Text = "Scanning..." -- Muda o texto do botão

    -- Ajusta a velocidade do jogador
    Humanoid.WalkSpeed = 6

    -- Tween para aplicar o blur (agora com Size = 8)
    local blurTweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
    local blurTween = TweenService:Create(blurEffect, blurTweenInfo, {Size = 8})
    blurTween:Play()

    -- Espera um pouco para o blur começar e depois tenta achar as partes
    task.wait(0.5)

    local partsToHighlight = findAllNonCollidingParts()
    for _, part in pairs(partsToHighlight) do
        applyHighlight(part)
    end

    task.wait(5) -- Espera 5 segundos com o blur e os highlights

    -- Tween para remover o blur
    local unblurTweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
    local unblurTween = TweenService:Create(blurEffect, unblurTweenInfo, {Size = 0})
    unblurTween:Play()

    -- Remove todos os highlights ativos
    for _, highlight in pairs(activeHighlights) do
        highlight:Destroy()
    end
    table.clear(activeHighlights) -- Limpa a tabela

    -- Restaura a velocidade do jogador
    Humanoid.WalkSpeed = originalWalkSpeed

    isBlurActive = false
    SeeButton.Text = "I see you.." -- Volta o texto original do botão
end)

Features & Information

This script was made by AI. AI: Gemini This script allows you to see all parts without collision when you press the button "I see you.." , it will highlight all parts without collision of the map for 5 seconds when pressed. Why would you use this script? Idk

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