Very simple executor in luaU
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Very simple executor in luaU

Universal ScriptVit0_820Vit0_820 605 views 147 executesUpdated Jan 5, 2026
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Lua Script•225 lines (7276 chars)
--Services
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer

-- Create GUI
local gui = Instance.new("ScreenGui")
gui.Name = "GooshUI"
gui.Parent = PlayerGui

-- Image background
local Background = Instance.new("ImageLabel")
Background.Name = "BackgroundImage"
Background.Size = UDim2.new(0.488, 0, 0.419, 0)
Background.Image = "rbxassetid://120321730706642"
Background.BackgroundTransparency = 1
Background.Position = UDim2.new(0.256, 0, 0.289, 0)
Background.Parent = gui

-- UI corners for frame
local frameCorner = Instance.new("UICorner")
frameCorner.CornerRadius = UDim.new(0, 12)
frameCorner.Parent = Background

-- This is a bar at the Top frame!
local Bar = Instance.new("Frame")
Bar.Size = UDim2.new(1, 0, 0.101, 0)
Bar.Position = UDim2.new(0, 0, 0, 0)
Bar.BackgroundColor3 = Color3.fromRGB(56, 56, 56)
Bar.Parent = Background

-- UICorner for Bar
local barCorner = Instance.new("UICorner")
barCorner.CornerRadius = UDim.new(0, 12)
barCorner.Parent = Bar

-- This is the button to be later used to close the UI!
local Close = Instance.new("TextButton")
Close.Name = "CloseButton"
Close.Text = "X"
Close.Position = UDim2.new(0.902, 0, 0, 0)
Close.TextColor3 = Color3.fromRGB(255, 0, 0)
Close.TextSize = 28
Close.Font = Enum.Font.LuckiestGuy
Close.Size = UDim2.new(0.098, 0, 1, 0)
Close.BackgroundTransparency = 1
Close.Parent = Bar

-- Label this is the Welcome label or the name of the ui
local WelcomeLabel = Instance.new("TextLabel")
WelcomeLabel.Name = "WelcomeLabel"
WelcomeLabel.Size = UDim2.new(0.391, 0, 1, 0)
WelcomeLabel.Position = UDim2.new(0.326, 0, 0, 0)
WelcomeLabel.TextSize = 28
WelcomeLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
WelcomeLabel.Font = Enum.Font.LuckiestGuy
WelcomeLabel.BackgroundTransparency = 1
WelcomeLabel.Text = "Goosh-UI-V1!"
WelcomeLabel.Parent = Bar

-- Improved TextBox
local ScriptBox = Instance.new("TextBox")
ScriptBox.Name = "ScriptBox"
ScriptBox.Size = UDim2.new(0.96, 0, 0.6, 0)
ScriptBox.Position = UDim2.new(0.02, 0, 0.15, 0)
ScriptBox.AnchorPoint = Vector2.new(0, 0)
ScriptBox.TextColor3 = Color3.fromRGB(255, 255, 255)
ScriptBox.TextSize = 12
ScriptBox.BackgroundColor3 = Color3.fromRGB(29, 29, 29)
ScriptBox.BackgroundTransparency = 0.1
ScriptBox.ClearTextOnFocus = false
ScriptBox.MultiLine = true
ScriptBox.TextWrapped = true
ScriptBox.TextXAlignment = Enum.TextXAlignment.Left
ScriptBox.TextYAlignment = Enum.TextYAlignment.Top
ScriptBox.PlaceholderText = "Paste your script here..."
ScriptBox.Parent = Background

-- TextBox Corner
local boxCorner = Instance.new("UICorner")
boxCorner.CornerRadius = UDim.new(0, 8)
boxCorner.Parent = ScriptBox

-- Execute Button
local Execute = Instance.new("TextButton")
Execute.Name = "ExecuteButton"
Execute.Size = UDim2.new(0.23, 0, 0.15, 0)
Execute.Position = UDim2.new(0.02, 0, 0.78, 0)
Execute.Font = Enum.Font.LuckiestGuy
Execute.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Execute.TextColor3 = Color3.fromRGB(255, 255, 255)
Execute.TextSize = 24
Execute.Text = "Execute"
Execute.Parent = Background

-- Execute Button Corner
local executeCorner = Instance.new("UICorner")
executeCorner.CornerRadius = UDim.new(0, 12)
executeCorner.Parent = Execute

-- Clear Button
local Clear = Instance.new("TextButton")
Clear.Name = "ClearButton"
Clear.Size = UDim2.new(0.23, 0, 0.15, 0)
Clear.Position = UDim2.new(0.27, 0, 0.78, 0)
Clear.Font = Enum.Font.LuckiestGuy
Clear.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Clear.TextColor3 = Color3.fromRGB(255, 255, 255)
Clear.TextSize = 24
Clear.Text = "Clear"
Clear.Parent = Background

-- Clear Button Corner
local clearCorner = Instance.new("UICorner")
clearCorner.CornerRadius = UDim.new(0, 12)
clearCorner.Parent = Clear

-- Code/Logic

-- Close button functionality
Close.MouseButton1Click:Connect(function()
    Close.Active = false -- makes the button unactive first
    
    local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) -- info about the tween like wich animations and shit
    
    local tween1 = TweenService:Create(Background, tweenInfo, {ImageTransparency = 1}) -- image Transparency is other then background one so yeah then u know!
    
    local tween2 = TweenService:Create(Bar, tweenInfo, {BackgroundTransparency = 1})

    local tween3 = TweenService:Create(WelcomeLabel, tweenInfo, {TextTransparency = 1})

    local tween4 = TweenService:Create(Close, tweenInfo, {TextTransparency = 1})

    local tween5 = TweenService:Create(ScriptBox, tweenInfo, {BackgroundTransparency = 1, TextTransparency = 1})

    local tween6 = TweenService:Create(Execute, tweenInfo, {BackgroundTransparency = 1, TextTransparency = 1})

    local tween7 = TweenService:Create(Clear, tweenInfo, {BackgroundTransparency = 1, TextTransparency = 1})
    
    -- Play all tweens
    tween1:Play()
    tween2:Play()
    tween3:Play()
    tween4:Play()
    tween5:Play()
    tween6:Play()
    tween7:Play()
    
    wait(1) -- wait 1 sec
    gui:Destroy() -- destroys the gui
end)

Clear.MouseButton1Click:Connect(function()
    ScriptBox.Text = ""
end)

Execute.MouseButton1Click:Connect(function()
    local scriptText = ScriptBox.Text
    if scriptText and scriptText ~= "" then
        print("Executing...")
        
        local success, errorMessage = pcall(function()
            loadstring(scriptText)()
        end)
        
        if not success then
            print("Error executing script:", errorMessage)
        else
            print("Script executed successfully!")
        end
    else
        print("ScriptBox is empty")
    end
end)

-- variables
local dragging
local dragInput
local dragStart
local startPos

local function updateInput(input) -- this a fuction thats gonna be later used for update the input so it can fucking work
    local delta = input.Position - dragStart
    Background.Position = UDim2.new(
        startPos.X.Scale, 
        startPos.X.Offset + delta.X, 
        startPos.Y.Scale, 
        startPos.Y.Offset + delta.Y
    )
end

Bar.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then -- FIX 1: Changed = to ==
        dragging = true
        dragStart = input.Position
        startPos = Background.Position -- FIX 2: Should be Background, not Bar!
        
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end -- FIX 3: Added this missing 'end'
        end)
    end
end) -- This was missing in your code

-- FIX 4: Missing the InputChanged and InputEnded connections
Bar.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement then
        dragInput = input
    end
end)

Bar.InputEnded:Connect(function(input)
   if input.UserInputType == Enum.UserInputType.MouseButton1 then
        dragging = false
    end 
end)

-- FIX 5: Need to connect to RenderStepped or Heartbeat to update position continuously
game:GetService("UserInputService").InputChanged:Connect(function(input)
    if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
        updateInput(input)
    end
end)

Features & Information

Hey so this is my open source project, it's competely written by my own (some errors fixed by AI but we don't talk about that) Its pretty simple needs sum bugs fixes not the best design but okay! and it is still in beta
#Executer#LuaU#Simple

Community Comments (1)

Vit0_820Vit0_820Jan 5, 2026

Oh yeah btw uhm when u destroy the UI it will not come back but it is still in beta so its oke!

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