
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
assert(Drawing, "Drawing API not available")
local function CreateLine(color, thickness)
local l = Drawing.new("Line")
l.Color = color or Color3.new(1,1,1)
l.Thickness = thickness or 2
l.Visible = false
return l
end
local function CreateText(text, color, size)
local t = Drawing.new("Text")
t.Text = text or ""
t.Color = color or Color3.new(1,1,1)
t.Size = size or 16
t.Center = true
t.Outline = true
t.Visible = false
return t
end
local function CreateSquare(color, thickness)
local s = Drawing.new("Square")
s.Color = color or Color3.new(1,1,1)
s.Thickness = thickness or 2
s.Filled = false
s.Visible = false
return s
end
local ESPObjects = {}
local AimEnabled = true
local AimKey = Enum.UserInputType.MouseButton2
local AimLockPart = "Head"
local LockedTarget = nil
local Running = false
local ESPColors = {
Box = Color3.fromRGB(255,255,255),
Name = Color3.fromRGB(255,255,255),
Health = Color3.fromRGB(255,255,255),
Skeleton = Color3.fromRGB(255,255,255)
}
local function GetClosestPlayer(FOV)
if LockedTarget and LockedTarget.Character and LockedTarget.Character:FindFirstChild(AimLockPart) then
local hum = LockedTarget.Character:FindFirstChild("Humanoid")
if hum and hum.Health > 0 then
return LockedTarget
end
end
local closest = nil
local shortestDist = FOV
local mousePos = UserInputService:GetMouseLocation()
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character and plr.Character:FindFirstChild(AimLockPart) then
local pos = Camera:WorldToViewportPoint(plr.Character[AimLockPart].Position)
local dist = (Vector2.new(pos.X,pos.Y) - Vector2.new(mousePos.X, mousePos.Y)).Magnitude
if dist < shortestDist then
closest = plr
shortestDist = dist
end
end
end
return closest
end
local function DrawESP(plr)
repeat wait() until plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character:FindFirstChild("HumanoidRootPart")
if ESPObjects[plr.Name] then return end
local data = {
box = CreateSquare(ESPColors.Box, 2),
name = CreateText(plr.Name, ESPColors.Name, 16),
health = CreateLine(ESPColors.Health, 2)
}
ESPObjects[plr.Name] = data
RunService.RenderStepped:Connect(function()
local char = plr.Character
local hum = char and char:FindFirstChild("Humanoid")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not char or not hum or hum.Health <= 0 or not hrp then
data.box.Visible = false
data.name.Visible = false
data.health.Visible = false
return
end
local parts = {Head=char:FindFirstChild("Head"), Torso=char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso")}
local minX, minY, maxX, maxY = math.huge, math.huge, -math.huge, -math.huge
local anyVisible = false
for key, part in pairs(parts) do
if part then
local pos, vis = Camera:WorldToViewportPoint(part.Position)
anyVisible = anyVisible or vis
minX = math.min(minX,pos.X)
minY = math.min(minY,pos.Y)
maxX = math.max(maxX,pos.X)
maxY = math.max(maxY,pos.Y)
end
end
if anyVisible then
local width = maxX - minX
local height = maxY - minY
local centerX = (minX + maxX)/2
local centerY = (minY + maxY)/2
data.box.Position = Vector2.new(minX, minY)
data.box.Size = Vector2.new(math.max(width,6), math.max(height,6))
data.box.Visible = true
data.name.Position = Vector2.new(centerX, minY - 14)
data.name.Visible = true
local healthRatio = math.clamp(hum.Health / (hum.MaxHealth or 100), 0,1)
data.health.From = Vector2.new(minX - 8, maxY)
data.health.To = Vector2.new(minX - 8, maxY - (height * healthRatio))
data.health.Visible = true
else
data.box.Visible = false
data.name.Visible = false
data.health.Visible = false
end
end)
end
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LocalPlayer then DrawESP(plr) end
end
Players.PlayerAdded:Connect(function(plr)
if plr ~= LocalPlayer then DrawESP(plr) end
end)
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == AimKey then Running = true end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == AimKey then Running = false LockedTarget = nil end
end)
RunService.RenderStepped:Connect(function()
if Running and AimEnabled then
LockedTarget = GetClosestPlayer(250)
if LockedTarget and LockedTarget.Character and LockedTarget.Character:FindFirstChild(AimLockPart) then
local targetPos = LockedTarget.Character[AimLockPart].Position
local screenPos, _ = Camera:WorldToViewportPoint(targetPos)
local mousePos = UserInputService:GetMouseLocation()
local dx = screenPos.X - mousePos.X
local dy = screenPos.Y - mousePos.Y
local speedFactor = 1
mousemoverel(dx * speedFactor, dy * speedFactor)
end
end
end)
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local TeleportKey = Enum.KeyCode.E
local BehindOffset = -5
local function GetClosestEnemy(maxDistance)
local character = LocalPlayer.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local root = character.HumanoidRootPart
local closest, closestDist = nil, maxDistance
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
local enemyRoot = plr.Character.HumanoidRootPart
local dist = (enemyRoot.Position - root.Position).Magnitude
if dist < closestDist then
closest = enemyRoot
closestDist = dist
end
end
end
return closest
end
local function TeleportBehindTarget()
local character = LocalPlayer.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local target = GetClosestEnemy(999)
if target then
local enemyLook = target.CFrame.LookVector
local behindPosition = target.Position + (enemyLook * BehindOffset)
character.HumanoidRootPart.CFrame = CFrame.new(behindPosition, target.Position)
end
end
UserInputService.InputBegan:Connect(function(input, gpe)
if not gpe and input.KeyCode == TeleportKey then
TeleportBehindTarget()
end
end)



@nikitagames1985gam ?
Бро, аим очень баганный
@defus1onn В какой игре вы это пробовали? У меня работает во всех играх. Пожалуйста, сообщите, в какую игру вы играли, и я исправлю проблему.
@Juba Соперники. RIVELS. И хочу сказать когда нажимаешь на праву кнопку мышки (он и должен так активироваться) То модельку сразу же крутит по сторонам. Но иногда аим и может сработать но это на 1-2 раунда.
@defus1onn Могу ли я узнать, какой экзекьютор вы используете? Я использую Xeno, и он у меня работает отлично.
я сейчас зашёл с твоим скриптом в ривалс, и всё работает отлично кроме аимбота, когда удерживаешь правую кнопку мыши, камеру дёргает во все стороны подряд, не мог ли ты либо убрать аимбот либо пофиксить?)