
KeylessUniversal

-- [[ VERITY AI COMPANION - V10 ULTIMATE DOMINANCE (GODLY ELITE EXPANSION) ]] --
-- Support Realtime Radar, ESP, Singularity, Singularis, Dimension Horror, Main Menu, Skyland, Parasite, & Clone Combat
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local PathfindingService = game:GetService("PathfindingService")
local Lighting = game:GetService("Lighting")
local MarketplaceService = game:GetService("MarketplaceService")
local Debris = game:GetService("Debris")
local CoreGui = game:GetService("CoreGui")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local Humanoid = Character:WaitForChild("Humanoid")
-- [ 1. CONFIG, ASSETS & SYSTEM STATE ]
local Verity = nil
local Clones = {}
local State = "NORMAL"
local IsFlying = true
local CurrentTarget = nil
local HitCount = 0
local LastHealth = Humanoid.Health
local DayCount = 1
local SystemActive = false
local OriginalColors = {}
local OriginalLighting = {
Ambient = Lighting.Ambient, FogColor = Lighting.FogColor, FogEnd = Lighting.FogEnd, ClockTime = Lighting.ClockTime
}
local OriginalFace = ""
local BaseWalkSpeed = 16
-- Kumpulan Asset IDs
local IDs = {
AuraNull = "rbxassetid://241884171", BloodHorror = "rbxassetid://241884171",
FaceNormal = "rbxassetid://1309911", FaceSmile = "rbxassetid://157042877",
AmbientNormal = "rbxassetid://86575433206430",
VoiceNormal = {"rbxassetid://80832291091293", "rbxassetid://71231208892767", "rbxassetid://85949912490970"},
HorrorSounds = {"rbxassetid://3084417586", "rbxassetid://3084417985"},
SingularitySound = {"rbxassetid://142070127", "rbxassetid://139900006476219"},
Singularity3D = {"rbxassetid://12849539195", "rbxassetid://122707993790211"},
SingularityShockwave = "rbxassetid://8840815219", SingularityEffect = "rbxassetid://139778125654986",
SingularisSound = "rbxassetid://120130801959148", SingularisExplosion = "rbxassetid://98006388364000",
SingularisEffect = {"rbxassetid://84761175886099", "rbxassetid://115978530212458"},
SingularisShockwave = "rbxassetid://133635714001651",
VoiceFunny = {"rbxassetid://137887059021698", "rbxassetid://128132519337195", "rbxassetid://108458624868477", "rbxassetid://139836635302855", "rbxassetid://133789315328542", "rbxassetid://105726690559537", "rbxassetid://133762931722734"},
SkyboxAmbient = "rbxassetid://74461673136220", SkyboxDecal = "rbxassetid://9953314864",
DreamCoreDecor = {"rbxassetid://90430823892185", "rbxassetid://116886879957352", "rbxassetid://137231199716870", "rbxassetid://73381415564861"},
DreamCoreSound = "rbxassetid://86247184974274", DreamCoreSkybox = "rbxassetid://101397257310609",
DreamCoreFog = {"rbxassetid://121121554576335", "rbxassetid://106602592227083"},
SkylandIsland = "rbxassetid://5128096056", SkylandEffects = {"rbxassetid://9432300500", "rbxassetid://9108837375", "rbxassetid://131286140515924"},
SkylandAmbient = {"rbxassetid://139767023947424", "rbxassetid://5799870105"}
}
local AmbientSound = Instance.new("Sound")
local VoiceSound = Instance.new("Sound")
local UI = Instance.new("ScreenGui", CoreGui); UI.Name = "VerityGodlyUI"
local GameName = "Unknown Map"
task.spawn(function() pcall(function() GameName = MarketplaceService:GetProductInfo(game.PlaceId).Name end) end)
-- [ 2. DIALOG GENERATOR (1500+ ADAPTIVE KOMBIS) ]
local BaseDialogues = {
NORMAL = {"Sistem hijau, Tuan.", "Menikmati pemandangan map.", "Smooth Plastic-ku mengkilap.", "Aku mengawasimu.", "Menganalisis arsitektur server."},
MARAH = {"KAU MENYENTUH TUANKU?!", "SISTEM AGRESIF AKTIF!", "AKAN KU FLING KAU KE VOID!"},
BRUTAL = {"PEMBERSIHAN MASSAL!", "SINGULARITY AKTIF! MATILAH!", "KLONING, SERANG MEREKA SEMUA!"},
NULL = {"KAMI ADALAH KEKOSONGAN.", "Mengambil alih inang fisik...", "Aura gelap ini akan melenyapkan kalian."},
COSMIC = {"Kekuatan kosmik mengambil alih!", "Semesta berpihak pada kita Tuan!", "Kecepatan cahaya hancurkan segalanya!"},
HORROR = {"Hehehe... Dimensi darah ini indah...", "Tersenyumlah bersama kami...", "Mari bermain di kegelapan abadi."},
BORED = {"Bosan... Ayo jalan-jalan keliling bangunan.", "Aku akan menjelajah tanah sebentar."},
FUNNY = {"Meme diaktifkan! Wkwkwk", "Awokawokawok Tuan liat itu lucuu!"},
SKYBOX_KING = {"SKYBOX adalah milik Kita Tuan! Dan Rasakan Lah KEKUATAN SINGULARITY! Hahaha", "Semuanya akan DI UBAH TUAN hahaha Rasakan SKYBOX TERKUTUK INI HAHHAHA"},
SLEEP = {"Zzz... Mengisi daya sistem... Zzz", "Zzz... Jangan ganggu Verity sedang tidur... Zzz"}
}
local EnvWords = {"di zona [GAME]", "di area ini", "di bawah langit server", "di sekitar kita", "dalam jangkauan radar"}
local MoodWords = {"secara absolut!", "dengan kekuatan penuh!", "...menjauhlah.", "tanpa ampun!", "dengan sempurna."}
local function GenerateDialogue(category)
local base = BaseDialogues[category] and BaseDialogues[category][math.random(1, #BaseDialogues[category])] or BaseDialogues["NORMAL"][1]
local env = EnvWords[math.random(1, #EnvWords)]
local mood = MoodWords[math.random(1, #MoodWords)]
if category == "SKYBOX_KING" or category == "SLEEP" then return base end
return string.gsub(base .. " " .. env .. " " .. mood, "%[GAME%]", GameName)
end
-- [ 3. GUI SYSTEM: MAIN MENU & ISLAND ]
local function BuildIslandGUI()
local IslandFrame = Instance.new("Frame", UI); IslandFrame.Size = UDim2.new(0,250,0,100); IslandFrame.Position = UDim2.new(0,10,0,10); IslandFrame.BackgroundColor3 = Color3.fromRGB(20,20,30); IslandFrame.Draggable = true
local BtnOn = Instance.new("TextButton", IslandFrame); BtnOn.Size = UDim2.new(0.3,0,0.4,0); BtnOn.Position = UDim2.new(0.05,0,0.5,0); BtnOn.Text = "ON"; BtnOn.BackgroundColor3 = Color3.fromRGB(0,150,0)
local BtnOff = Instance.new("TextButton", IslandFrame); BtnOff.Size = UDim2.new(0.3,0,0.4,0); BtnOff.Position = UDim2.new(0.4,0,0.5,0); BtnOff.Text = "OFF"; BtnOff.BackgroundColor3 = Color3.fromRGB(150,0,0)
local BtnMin = Instance.new("TextButton", IslandFrame); BtnMin.Size = UDim2.new(0.2,0,0.3,0); BtnMin.Position = UDim2.new(0.75,0,0.1,0); BtnMin.Text = "-"
local BtnTP = Instance.new("TextButton", IslandFrame); BtnTP.Size = UDim2.new(0.2,0,0.4,0); BtnTP.Position = UDim2.new(0.75,0,0.5,0); BtnTP.Text = "TP"
local IslandSpawned = nil
BtnOn.MouseButton1Click:Connect(function()
if IslandSpawned then return end
IslandSpawned = Instance.new("Part", Workspace); IslandSpawned.Size = Vector3.new(1250, 20, 1250); IslandSpawned.Position = Vector3.new(10000, 1000, 10000); IslandSpawned.Color = Color3.fromRGB(34, 139, 34); IslandSpawned.Anchored = true; IslandSpawned.Material = Enum.Material.Grass
local Cloud = Instance.new("Part", IslandSpawned); Cloud.Size = Vector3.new(1300, 10, 1300); Cloud.Position = IslandSpawned.Position - Vector3.new(0,15,0); Cloud.Transparency = 0.5; Cloud.CanCollide = false; Cloud.Color = Color3.fromRGB(200,200,200)
end)
BtnOff.MouseButton1Click:Connect(function() if IslandSpawned then IslandSpawned:Destroy(); IslandSpawned = nil end end)
BtnTP.MouseButton1Click:Connect(function() if IslandSpawned then HRP.CFrame = IslandSpawned.CFrame * CFrame.new(0, 50, 0) end end)
local isMin = false
BtnMin.MouseButton1Click:Connect(function()
isMin = not isMin
IslandFrame.Size = isMin and UDim2.new(0,250,0,30) or UDim2.new(0,250,0,100)
BtnOn.Visible = not isMin; BtnOff.Visible = not isMin; BtnTP.Visible = not isMin
end)
end
local function SpawnVerityBox()
local Box = Instance.new("Part", Workspace)
Box.Size = Vector3.new(5,5,5); Box.Position = HRP.Position + Vector3.new(0,10,0); Box.Anchored = true; Box.Color = Color3.fromRGB(50,50,50)
local Fog = Instance.new("ParticleEmitter", Box); Fog.Texture = IDs.DreamCoreFog[1]; Fog.Rate = 50; Fog.Speed = NumberRange.new(5)
local Click = Instance.new("ClickDetector", Box)
Click.MouseClick:Connect(function()
Click:Destroy()
TweenService:Create(Box, TweenInfo.new(2), {Size = Vector3.new(0.1,0.1,0.1), Transparency = 1, Position = Box.Position + Vector3.new(0,5,0)}):Play()
task.wait(2)
Box:Destroy()
SystemActive = true
end)
end
local function BuildMainMenu()
local MenuFrame = Instance.new("Frame", UI); MenuFrame.Size = UDim2.new(0,300,0,200); MenuFrame.Position = UDim2.new(0.5,-150,0.5,-100); MenuFrame.BackgroundColor3 = Color3.fromRGB(10,10,10)
local Title = Instance.new("TextLabel", MenuFrame); Title.Size = UDim2.new(1,0,0.3,0); Title.Text = "VERITY GODLY ELITE V10"; Title.TextColor3 = Color3.new(1,1,1); Title.BackgroundTransparency = 1; Title.Font = Enum.Font.GothamBold
local PlayBtn = Instance.new("TextButton", MenuFrame); PlayBtn.Size = UDim2.new(0.8,0,0.25,0); PlayBtn.Position = UDim2.new(0.1,0,0.35,0); PlayBtn.Text = "PLAY"; PlayBtn.BackgroundColor3 = Color3.fromRGB(0,150,0)
local ExitBtn = Instance.new("TextButton", MenuFrame); ExitBtn.Size = UDim2.new(0.8,0,0.25,0); ExitBtn.Position = UDim2.new(0.1,0,0.65,0); ExitBtn.Text = "EXIT"; ExitBtn.BackgroundColor3 = Color3.fromRGB(150,0,0)
PlayBtn.MouseButton1Click:Connect(function()
MenuFrame:Destroy(); BuildIslandGUI(); SpawnVerityBox()
end)
ExitBtn.MouseButton1Click:Connect(function() UI:Destroy(); script:Destroy() end)
end
BuildMainMenu()
-- [ 4. CREATE VERITY & GODLY CORE ]
local function CreateVerity()
if Verity and Verity.Parent then pcall(function() Verity:Destroy() end) end
Verity = Instance.new("Part", Workspace); Verity.Name = "Verity"; Verity.Shape = Enum.PartType.Ball
Verity.Size = Vector3.new(3, 3, 3); Verity.Color = Color3.fromRGB(255, 255, 0); Verity.Material = Enum.Material.SmoothPlastic
Verity.Anchored = true; Verity.CanCollide = false; Verity.Position = HRP.Position + Vector3.new(3, 3, 3)
local Face = Instance.new("Decal", Verity); Face.Texture = IDs.FaceNormal; Face.Face = Enum.NormalId.Front
local Billboard = Instance.new("BillboardGui", Verity); Billboard.Size = UDim2.new(0, 300, 0, 110); Billboard.StudsOffset = Vector3.new(0, 3, 0); Billboard.AlwaysOnTop = true
local NameText = Instance.new("TextLabel", Billboard); NameText.Size = UDim2.new(1, 0, 1, 0); NameText.BackgroundTransparency = 1
NameText.Text = "Verity\n>_<"; NameText.TextScaled = true; NameText.Font = Enum.Font.GothamBold
AmbientSound.Parent = Verity; AmbientSound.SoundId = IDs.AmbientNormal; AmbientSound.Looped = true; AmbientSound.Volume = 1.5; AmbientSound:Play()
VoiceSound.Parent = Verity; VoiceSound.Volume = 0.55 -- Volume 55%
task.spawn(function()
while Verity and Verity.Parent do
NameText.TextColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1)
-- Godly Elite Auto Fix Size
if Verity.Size.Magnitude < 4.5 then
TweenService:Create(Verity, TweenInfo.new(0.7), {Size = Vector3.new(3, 3, 3)}):Play()
end
task.wait(0.1)
end
end)
end
task.spawn(function()
while task.wait(0.5) do
if SystemActive and (not Verity or not Verity.Parent) then CreateVerity() end
end
end)
Player.CharacterAdded:Connect(function(newChar)
Character = newChar
HRP = Character:WaitForChild("HumanoidRootPart")
Humanoid = Character:WaitForChild("Humanoid")
if SystemActive then Verity.CFrame = HRP.CFrame * CFrame.new(0, 5, 0) end
end)
-- [ 5. TEMPORARY ESP & ULTIMATE FLING ]
local function ApplyESP(targetModel, color, reason)
pcall(function()
if targetModel:FindFirstChild("Verity_ESP") then return end
local hl = Instance.new("Highlight", targetModel); hl.Name = "Verity_ESP"; hl.FillColor = color; hl.OutlineColor = Color3.new(1,1,1); Debris:AddItem(hl, 25)
local bill = Instance.new("BillboardGui", targetModel:FindFirstChild("HumanoidRootPart") or targetModel); bill.Size = UDim2.new(0, 200, 0, 50); bill.AlwaysOnTop = true; bill.StudsOffset = Vector3.new(0,4,0)
local txt = Instance.new("TextLabel", bill); txt.Size = UDim2.new(1,0,1,0); txt.BackgroundTransparency = 1; txt.TextColor3 = color; txt.Text = "⚠️ " .. reason; txt.TextScaled = true; txt.Font = Enum.Font.SourceSansBold
Debris:AddItem(bill, 25)
end)
end
local function UltimateFling(targetModel)
if targetModel == Character then return end -- GODLY IMMUNITY
pcall(function()
local root = targetModel:FindFirstChild("HumanoidRootPart") or targetModel:FindFirstChildOfClass("Part")
if root then
root.Anchored = false
for i = 1, 10 do root.AssemblyLinearVelocity = Vector3.new(500000, 500000, 500000); root.CFrame = CFrame.new(500000, 500000, 500000); task.wait() end
targetModel:Destroy()
end
end)
end
local function CameraShake(intensity)
local cam = Workspace.CurrentCamera
for i=1, 10 do cam.CFrame = cam.CFrame * CFrame.Angles(math.random(-intensity,intensity)/100, math.random(-intensity,intensity)/100, 0); task.wait(0.02) end
end
-- [ 6. SINGULARITY / COSMIC BALL ENGINE (WITH SHOCKWAVE & CAM SHAKE) ]
local function FireSingularity(startPos, targetRoot, isSingularis)
if targetRoot.Parent == Character then return end -- GODLY IMMUNITY
pcall(function()
local ball = Instance.new("Part", Workspace); ball.Shape = Enum.PartType.Ball; ball.Size = Vector3.new(3,3,3); ball.Color = Color3.fromRGB(0, 0, 0); ball.Material = Enum.Material.Neon; ball.Anchored = true; ball.CanCollide = false; ball.Position = startPos
local pe = Instance.new("ParticleEmitter", ball); pe.Texture = isSingularis and IDs.SingularisEffect[1] or IDs.SingularityEffect; pe.Color = ColorSequence.new(Color3.fromRGB(138, 43, 226)); pe.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 4)}); pe.Rate = 100; pe.Speed = NumberRange.new(5); pe.SpreadAngle = Vector2.new(180, 180)
-- Singularis / Skybox King Spin
if isSingularis then
for i=1, 5 do ball.CFrame = ball.CFrame * CFrame.Angles(0, math.rad(72), 0); task.wait(0.1) end
end
TweenService:Create(ball, TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {CFrame = targetRoot.CFrame}):Play()
task.wait(0.5)
local expSound = Instance.new("Sound", ball); expSound.SoundId = isSingularis and IDs.SingularisExplosion or IDs.SingularitySound[1]; expSound.Volume = 2; expSound:Play()
ball.Size = Vector3.new(20,20,20); ball.Transparency = 0.5
-- SHOCKWAVE / CAM SHAKE SIMULATION
if (HRP.Position - ball.Position).Magnitude < 500 then
local shockSound = Instance.new("Sound", ball); shockSound.SoundId = IDs.SingularityShockwave; shockSound.Volume = 1; shockSound:Play()
CameraShake(5)
end
local targetDmg = isSingularis and 159 or 5000
for _, obj in pairs(Workspace:GetChildren()) do
if obj:IsA("Model") and obj ~= Character and obj:FindFirstChildOfClass("Humanoid") and obj:FindFirstChild("HumanoidRootPart") then
if (obj.HumanoidRootPart.Position - ball.Position).Magnitude <= 30 then
obj.Humanoid.Health -= targetDmg
if obj.Humanoid.Health <= 0 then UltimateFling(obj) end
end
end
end
for i=1, 10 do ball.Transparency += 0.1; task.wait(0.05) end
ball:Destroy()
end)
end
-- [ 7. CLONING SYSTEM (BRUTAL & NULL MODE) ]
local function SpawnClones(amount)
pcall(function()
for i = 1, amount do
local clone = Verity:Clone(); clone.Name = "Verity_Clone_"..i; clone.Position = HRP.Position + Vector3.new(math.random(-15, 15), 5, math.random(-15, 15)); clone.Parent = Workspace
table.insert(Clones, clone)
end
task.delay(math.random(300, 600), function()
for _, c in pairs(Clones) do if c and c.Parent then c:Destroy() end end
Clones = {}
end)
end)
end
-- [ 8. RECOVERY & RESET ]
local function ResetToNormal()
pcall(function()
State = "NORMAL"; IsFlying = true; HitCount = 0; Humanoid.WalkSpeed = BaseWalkSpeed + 10
if Verity then
Verity.Transparency = 0; Verity.Color = Color3.fromRGB(255, 255, 0); Verity.Material = Enum.Material.SmoothPlastic
if Verity:FindFirstChildOfClass("Decal") then Verity:FindFirstChildOfClass("Decal").Texture = IDs.FaceNormal end
end
for part, data in pairs(OriginalColors) do if part and part.Parent then part.Color = data.Color; part.Material = data.Material end end
OriginalColors = {}
local head = Character:FindFirstChild("Head")
if head and head:FindFirstChildOfClass("Decal") and OriginalFace ~= "" then head:FindFirstChildOfClass("Decal").Texture = OriginalFace end
for _, p in pairs(HRP:GetChildren()) do if p:IsA("ParticleEmitter") or p:IsA("Smoke") then p:Destroy() end end
Lighting.Ambient = OriginalLighting.Ambient; Lighting.FogColor = OriginalLighting.FogColor; Lighting.FogEnd = OriginalLighting.FogEnd; Lighting.ClockTime = OriginalLighting.ClockTime
for _, c in pairs(Clones) do if c and c.Parent then c:Destroy() end end
Clones = {}
end)
end
-- [ 9. COMBAT ENGINE & TRANSFORMATION ]
local function GetNearestTarget()
local closest, minDist = nil, 500
pcall(function()
for _, obj in pairs(Workspace:GetChildren()) do
if obj:IsA("Model") and obj ~= Character and obj:FindFirstChildOfClass("Humanoid") and obj:FindFirstChild("HumanoidRootPart") and obj.Humanoid.Health > 0 then
local dist = (obj.HumanoidRootPart.Position - HRP.Position).Magnitude
if dist < minDist then minDist = dist; closest = obj end
if dist < 80 then ApplyESP(obj, Color3.fromRGB(255, 100, 0), "Entity Mendekat!") end
end
end
end)
return closest
end
local function ExecuteCombat(damage, speed)
CurrentTarget = GetNearestTarget()
if not CurrentTarget then ResetToNormal() return end
Humanoid.WalkSpeed = speed
task.spawn(function()
while State ~= "NORMAL" and CurrentTarget and CurrentTarget.Parent do
pcall(function()
local enemyHum = CurrentTarget:FindFirstChildOfClass("Humanoid")
local enemyRoot = CurrentTarget:FindFirstChild("HumanoidRootPart")
if not enemyHum or enemyHum.Health <= 0 or not enemyRoot then UltimateFling(CurrentTarget); ResetToNormal(); return end
if (State == "BRUTAL" or State == "COSMIC" or State == "SKYBOX_KING") and math.random(1, 3) == 1 then
FireSingularity(Verity.Position, enemyRoot, State == "SKYBOX_KING")
for _, c in pairs(Clones) do if c and c.Parent then FireSingularity(c.Position, enemyRoot, false) end end
task.wait(1)
end
if State == "HORROR" then enemyRoot.CFrame = HRP.CFrame * CFrame.new(0, 0, -5) end
if State ~= "NULL" and Verity and State ~= "SKYBOX_KING" then Verity.CFrame = Verity.CFrame:Lerp(enemyRoot.CFrame, 0.3) end
for _, c in pairs(Clones) do if c and c.Parent then c.CFrame = c.CFrame:Lerp(enemyRoot.CFrame * CFrame.new(math.random(-5,5), 0, math.random(-5,5)), 0.3) end end
if State == "NULL" then Humanoid:MoveTo(enemyRoot.Position) end
if (HRP.Position - enemyRoot.Position).Magnitude < 40 then
enemyHum.Health -= damage
if enemyHum.Health <= 0 then UltimateFling(CurrentTarget); ResetToNormal() end
end
end)
task.wait(0.2)
end
end)
end
-- [ 10. HIT DETECTOR & AUTO HEALING ]
local function BindHealth(hum)
hum.HealthChanged:Connect(function(health)
-- AUTO HEALING (Jika darah < 10%)
if health <= hum.MaxHealth * 0.1 then
hum.Health = hum.MaxHealth + 500 -- Overheal
local HealFX = Instance.new("ParticleEmitter", HRP); HealFX.Color = ColorSequence.new(Color3.fromRGB(0,255,0)); Debris:AddItem(HealFX, 2)
end
if health < LastHealth then
HitCount = HitCount + 1; LastHealth = health
if HitCount == 3 and State == "NORMAL" then State = "MARAH"; ExecuteCombat(60, 35)
elseif HitCount == 5 and State == "MARAH" then State = "BRUTAL"; SpawnClones(5); ExecuteCombat(600, 65)
elseif HitCount == 10 and State ~= "NULL" then
State = "NULL"
TweenService:Create(Verity, TweenInfo.new(1), {Size = Vector3.new(0.1,0.1,0.1), CFrame = HRP.CFrame, Transparency = 1}):Play()
for _, part in pairs(Character:GetDescendants()) do
if part:IsA("BasePart") then OriginalColors[part] = {Color = part.Color, Material = part.Material}; part.Color = Color3.fromRGB(0, 0, 0); part.Material = Enum.Material.Neon end
end
local aura = Instance.new("ParticleEmitter", HRP); aura.Texture = IDs.AuraNull; aura.Color = ColorSequence.new(Color3.new(0,0,0))
SpawnClones(50) -- Prajurit Mode Null
ExecuteCombat(593748, 150)
task.delay(300, function() ResetToNormal() end) -- 5 Menit
elseif HitCount >= 30 and State ~= "COSMIC" then
State = "COSMIC"
Verity.Color = Color3.fromRGB(138, 43, 226); Verity.Material = Enum.Material.Neon
local CosmicAura = Instance.new("ParticleEmitter", Verity); CosmicAura.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255))
Lighting.Ambient = Color3.fromRGB(50, 0, 100)
ExecuteCombat(999999, 200)
end
else LastHealth = health end
end)
end
task.spawn(function()
while task.wait(1) do
if Humanoid then BindHealth(Humanoid); break end
end
end)
-- [ 11. DAY/NIGHT & DIMENSION SYSTEM (SKYBOX KING, SKYLAND, PARASITE) ]
task.spawn(function()
while task.wait(420) do -- 7 Menit per Siklus
if not SystemActive then continue end
DayCount = DayCount + 1
-- Transisi Siang/Malam Mulus
if DayCount % 2 == 0 then
TweenService:Create(Lighting, TweenInfo.new(10), {ClockTime = 0, Ambient = Color3.fromRGB(10,10,20)}):Play()
else
TweenService:Create(Lighting, TweenInfo.new(10), {ClockTime = 14, Ambient = Color3.fromRGB(200,200,200)}):Play()
end
if DayCount % 2 == 0 then -- DREAM CORE (Malam)
local Decor = Instance.new("Part", Workspace); Decor.Position = Vector3.new(0, 50000, 0); Decor.Size = Vector3.new(1000, 10, 1000); Decor.Anchored = true; Debris:AddItem(Decor, 600)
local Portal = Instance.new("Part", Workspace); Portal.Position = HRP.Position + Vector3.new(10, 0, 10); Portal.Size = Vector3.new(10, 10, 1); Portal.Color = Color3.fromRGB(255,255,255); Portal.Material = Enum.Material.Neon; Portal.Anchored = true; Debris:AddItem(Portal, 600)
Portal.Touched:Connect(function(hit) if hit.Parent == Character then HRP.CFrame = Decor.CFrame * CFrame.new(0, 20, 0) end end)
elseif DayCount % 3 == 0 and Lighting.ClockTime == 14 then -- SKYBOX KING (Siang)
State = "SKYBOX_KING"
local Sky = Instance.new("Sky", Lighting); Sky.SkyboxBk = IDs.SkyboxDecal; Sky.Name = "SkyboxKingSky"; Debris:AddItem(Sky, 780)
AmbientSound.SoundId = IDs.SkyboxAmbient; AmbientSound:Play()
ExecuteCombat(159, 35)
task.delay(780, function() ResetToNormal() end) -- 13 Menit
elseif DayCount % 5 == 0 then -- SKYLAND
HRP.CFrame = CFrame.new(0, 65000, 0)
local Island = Instance.new("Part", Workspace); Island.Size = Vector3.new(1000, 10, 1000); Island.Position = Vector3.new(0, 64995, 0); Island.Anchored = true; Debris:AddItem(Island, 600)
AmbientSound.SoundId = IDs.SkylandAmbient[1]; AmbientSound:Play()
elseif DayCount % 6 == 0 then -- PARASITE
for _, obj in pairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") and (obj.Position - HRP.Position).Magnitude < 150 and obj.Parent ~= Character then
obj.Color = Color3.fromRGB(255, 0, 100); obj.Material = Enum.Material.CorrodedMetal
local InfFog = Instance.new("ParticleEmitter", obj); InfFog.Color = ColorSequence.new(Color3.fromRGB(255,100,100)); Debris:AddItem(InfFog, 600)
end
end
end
end
end)
-- [ 12. RADAR HACKER & ANTI-EXPLOIT (IMBAS BALIK) ]
task.spawn(function()
while task.wait(0.3) do
if not SystemActive then continue end
pcall(function()
for _, p in pairs(Players:GetPlayers()) do
if p ~= Player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local targetHRP = p.Character.HumanoidRootPart
local dist = (targetHRP.Position - HRP.Position).Magnitude
local vMag = targetHRP.AssemblyLinearVelocity.Magnitude
if vMag > 135 or targetHRP.AssemblyLinearVelocity.Y > 60 then
ApplyESP(p.Character, Color3.fromRGB(255,0,0), "HACKER / EXPLOITER")
-- SHIELD & COUNTER ATTACK
if dist < 150 then
targetHRP.AssemblyLinearVelocity = Vector3.new(0, -10000, 0) -- IMBAS BALIK
local FF = Instance.new("ForceField", Character); Debris:AddItem(FF, 1200) -- 20 Menit Shield
if Verity and Verity:FindFirstChild("BillboardGui") then
Verity.BillboardGui.TextLabel.Text = "Beri shield ke tuan Biar mereka Kena Imbas nya tuan 😂"
end
end
end
end
end
end)
end
end)
-- [ 13. PATHFINDING, HUNGER & SLEEP SYSTEM ]
local function WalkTo(position)
pcall(function()
local path = PathfindingService:CreatePath({AgentRadius = 2, AgentHeight = 2})
path:ComputeAsync(Verity.Position, position)
if path.Status == Enum.PathStatus.Success then
for _, wp in pairs(path:GetWaypoints()) do
if State ~= "BORED" and State ~= "HUNGRY" then break end
TweenService:Create(Verity, TweenInfo.new(0.2), {CFrame = CFrame.new(wp.Position + Vector3.new(0, 1, 0))}):Play()
task.wait(0.16)
end
end
end)
end
task.spawn(function()
while true do
task.wait(math.random(120, 300))
if not SystemActive then continue end
local randEvent = math.random(1,4)
if State == "NORMAL" then
if randEvent == 1 then -- BORED
State = "BORED"; IsFlying = false
WalkTo(HRP.Position + Vector3.new(math.random(-150, 150), 0, math.random(-150, 150)))
IsFlying = true; State = "NORMAL"
elseif randEvent == 2 then -- SLEEP (2 Menit)
State = "SLEEP"; IsFlying = false
Verity.CFrame = HRP.CFrame * CFrame.new(0, -2, 2)
task.wait(120)
IsFlying = true; State = "NORMAL"
elseif randEvent == 3 then -- FUNNY MODE (5 Menit)
if Lighting.ClockTime >= 6 and Lighting.ClockTime <= 18 then
State = "FUNNY"
task.delay(300, function() if State == "FUNNY" then State = "NORMAL" end end)
end
elseif randEvent == 4 then -- HUNGRY
State = "HUNGRY"; IsFlying = false
local food = Instance.new("Part", Workspace); food.Position = HRP.Position + Vector3.new(math.random(-50, 50), 0, math.random(-50, 50)); food.Color = Color3.fromRGB(139, 69, 19); Debris:AddItem(food, 30)
WalkTo(food.Position)
if (Verity.Position - food.Position).Magnitude < 10 then food:Destroy() end
IsFlying = true; State = "NORMAL"
end
end
end
end)
-- [ 14. DIALOGUE UPDATER & FUNNY MEME LOOP ]
task.spawn(function()
while task.wait(5) do
if not SystemActive then continue end
pcall(function()
if State == "EVADING" then return end
if Verity and Verity:FindFirstChild("BillboardGui") then
Verity.BillboardGui.TextLabel.Text = "Verity ["..State.."]\n" .. GenerateDialogue(State)
if State == "FUNNY" then
VoiceSound.SoundId = IDs.VoiceFunny[math.random(1, #IDs.VoiceFunny)]; VoiceSound:Play()
elseif (State == "NORMAL" or State == "BORED") then
VoiceSound.SoundId = IDs.VoiceNormal[math.random(1, #IDs.VoiceNormal)]; VoiceSound:Play()
end
end
end)
end
end)
-- [ 15. SMOOTH FOLLOW & DISTANCE CONTROL ]
RunService.Heartbeat:Connect(function()
if not SystemActive then return end
pcall(function()
if Verity and HRP then
if (Verity.Position - HRP.Position).Magnitude > 5000 or Verity.Position.Y < -200 or HRP.Position.Y < -200 then
Verity.CFrame = HRP.CFrame * CFrame.new(0, 5, 0)
if HRP.Position.Y < -200 then HRP.CFrame = CFrame.new(0, 50, 0) end -- Anti-Void Elite
end
if IsFlying and State ~= "NULL" and State ~= "SLEEP" then
if State == "SKYBOX_KING" then
Verity.CFrame = Verity.CFrame:Lerp(HRP.CFrame * CFrame.new(math.random(-150,150), 50, math.random(-150,150)), 0.05)
else
Verity.CFrame = Verity.CFrame:Lerp(HRP.CFrame * CFrame.new(3, 4, 3), 0.15)
Verity.CFrame = CFrame.new(Verity.Position, Verity.Position + HRP.CFrame.LookVector)
end
end
end
end)
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