
KeylessUniversal

--=================================================================================================--
-- VINQ HUB | HITBOX EXPANDER (TEST) --
-- DEVELOPMENT & TESTING ARCHITECTURE --
--=================================================================================================--
if not game:IsLoaded() then
game.Loaded:Wait()
end
local _plrs_string = string.char(80,108,97,121,101,114,115)
local _plrs = game:GetService(_plrs_string)
local _lp = _plrs.LocalPlayer
-- UI Library Loading Layer
local _v_hook = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
-- VINQ HUB GREY THEME STYLING ARRAYS
local _vinq_text_color = Color3.fromRGB(240, 240, 240)
local _vinq_main_grey = Color3.fromRGB(25, 25, 25)
local _vinq_acc_grey = Color3.fromRGB(120, 120, 120)
local _vinq_back_dark = Color3.fromRGB(15, 15, 15)
local _vinq_line_grey = Color3.fromRGB(45, 45, 45)
_v_hook.Options = {
TextColor = _vinq_text_color,
MainColor = _vinq_main_grey,
AccentColor = _vinq_acc_grey,
BackgroundColor = _vinq_back_dark,
OutlineColor = _vinq_line_grey
}
-- Root Menu Architecture Execution Window
local _v_window = _v_hook:CreateWindow({
Title = "VINQ HUB | Hitbox Expander (Test)",
SubTitle = "Slap Battles Edition",
TabWidth = 160,
Size = UDim2.fromOffset(580, 540),
Acrylic = false,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
-- Dynamic Parameters (Runtime Configuration Memory Pointers)
local _cfg_enabled = false
local _cfg_width = 10
local _cfg_height = 10
local _cfg_depth = 10
local _cfg_trans = 0.4 -- Lowered default for high visibility profile
local _cfg_team = false
-- Allocation Framework Tables for Navigation Elements
local _v_tabs = {
Hitbox = _v_window:AddTab({ Title = "Hitbox Expander", Icon = "target" }),
BugsAndFixes = _v_window:AddTab({ Title = "Bugs And Fixes", Icon = "wrench" })
}
-- Auto-Focus Initial Workspace Profile
_v_window:SelectTab(_v_tabs.Hitbox)
--=================================================================================================--
-- TAB 1: HITBOX EXPANDER WORKING WORKSPACE
--=================================================================================================--
_v_tabs.Hitbox:AddParagraph({
Title = "VINQ HITBOX TEST",
Content = "Adjust length and scale parameters below. This is an official test profile."
})
local Tgl_1 = _v_tabs.Hitbox:AddToggle("HitboxToggle", {
Title = "Enable Hitbox Expander",
Default = false
})
-- Master Linking Slider
local Sld_All = _v_tabs.Hitbox:AddSlider("SizeAllSlider", {
Title = "Size All Together",
Description = "Scales width, height, and depth uniformly",
Default = 10, Min = 2, Max = 50, Rounding = 1
})
local Sld_W = _v_tabs.Hitbox:AddSlider("WidthSlider", {
Title = "Hitbox Width (Left/Right)",
Description = "Expands lateral alignment boundaries",
Default = 10, Min = 2, Max = 50, Rounding = 1
})
local Sld_H = _v_tabs.Hitbox:AddSlider("HeightSlider", {
Title = "Hitbox Height (Up/Down)",
Description = "Modifies player height spacing profile",
Default = 10, Min = 2, Max = 50, Rounding = 1
})
local Sld_D = _v_tabs.Hitbox:AddSlider("DepthSlider", {
Title = "Hitbox Depth (Front/Back)",
Description = "Adjusts standard forward depth profiling",
Default = 10, Min = 2, Max = 50, Rounding = 1
})
local Sld_T = _v_tabs.Hitbox:AddSlider("TransSlider", {
Title = "Hitbox Transparency",
Description = "Grey box field opacity parameters (Lower = More Visible)",
Default = 0.4, Min = 0, Max = 1, Rounding = 1
})
local Tgl_2 = _v_tabs.Hitbox:AddToggle("TeamToggle", {
Title = "Team Check",
Default = false
})
--=================================================================================================--
-- TAB 2: BUGS AND FIXES INFORMATIONAL LOGS
--=================================================================================================--
_v_tabs.BugsAndFixes:AddParagraph({
Title = "Beta Notice / Log Profiles",
Content = "This is in beta. Don't think just because it's out doesn't mean it won't bug out. More updates soon! Maybe?"
})
--=================================================================================================--
-- RUNTIME CALLBACK MONITOR PIPELINES
--=================================================================================================--
Tgl_1:OnChanged(function(_val)
_cfg_enabled = _val
_v_hook:Notify({
Title = "VINQ HUB STATUS",
Content = _cfg_enabled and "Hitbox: on" or "Hitbox: off",
Duration = 2
})
end)
-- Intercept Master Slider to push value to sub-sliders
Sld_All:OnChanged(function(_val)
_cfg_width = _val
_cfg_height = _val
_cfg_depth = _val
Sld_W:SetValue(_val)
Sld_H:SetValue(_val)
Sld_D:SetValue(_val)
end)
Sld_W:OnChanged(function(_val) _cfg_width = _val end)
Sld_H:OnChanged(function(_val) _cfg_height = _val end)
Sld_D:OnChanged(function(_val) _cfg_depth = _val end)
Sld_T:OnChanged(function(_val) _cfg_trans = _val end)
Tgl_2:OnChanged(function(_val) _cfg_team = _val end)
--=================================================================================================--
-- ASYNCHRONOUS ENGINE LOOP TRACKER
--=================================================================================================--
task.spawn(function()
while true do
task.wait(0.1)
if _cfg_enabled and _lp then
for _, p in ipairs(_plrs:GetPlayers()) do
if p ~= _lp then
if not _cfg_team or (_cfg_team and p.Team ~= _lp.Team) then
pcall(function()
local character = p.Character
local root = character and character:FindFirstChild("HumanoidRootPart")
if root then
-- Custom structural highly visible grey configurations applied here
root.Size = Vector3.new(_cfg_width, _cfg_height, _cfg_depth)
root.Transparency = _cfg_trans
root.BrickColor = BrickColor.new("Dark stone grey")
root.Material = Enum.Material.Neon -- Neon material makes it highly visible in combat arenas
root.CanCollide = false
end
end)
end
end
end
else
-- Automatic safe cleanup/reset sequence when toggled completely off
for _, p in ipairs(_plrs:GetPlayers()) do
pcall(function()
local character = p.Character
local root = character and character:FindFirstChild("HumanoidRootPart")
if root then
root.Size = Vector3.new(2, 2, 1)
root.Transparency = 1
root.CanCollide = true
end
end)
end
end
end
end)
--=================================================================================================--
-- INITIAL INJECTION BOOT NOTIFICATION DISPATCH
--=================================================================================================--
_v_hook:Notify({
Title = "VINQ HUB TEST",
Content = "Lol using a hub in slap battles in 2026 bro. Imagine. Tbh i still do that so yeah, anyways enjoy the script, more bugs are gonna be fixed for the hitbox. THIS IS ONLY A TEST OF VINQ HUB HITBOX TEST",
Duration = 10
})



yuh
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