VINQ Hub Hitbox Test Beta
Key RequiredUniversal

VINQ Hub Hitbox Test Beta

Universal Scriptbaconhairaltstorybaconhairaltstory 605 views 1.5K executesUpdated Jun 28, 2026
Unrated
00
Lua Script•202 lines (7882 chars)
--=================================================================================================--
--                                VINQ HUB | HITBOX EXPANDER (TEST)                                --
--                                  DEVELOPMENT & TESTING ARCHITECTURE                            --
--=================================================================================================--

if not game:IsLoaded() then 
    game.Loaded:Wait() 
end

local _plrs_string = string.char(80,108,97,121,101,114,115)
local _plrs = game:GetService(_plrs_string)
local _lp = _plrs.LocalPlayer

-- UI Library Loading Layer
local _v_hook = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()

-- VINQ HUB GREY THEME STYLING ARRAYS
local _vinq_text_color = Color3.fromRGB(240, 240, 240)
local _vinq_main_grey  = Color3.fromRGB(25, 25, 25)
local _vinq_acc_grey   = Color3.fromRGB(120, 120, 120)
local _vinq_back_dark  = Color3.fromRGB(15, 15, 15)
local _vinq_line_grey  = Color3.fromRGB(45, 45, 45)

_v_hook.Options = {
    TextColor = _vinq_text_color,
    MainColor = _vinq_main_grey,
    AccentColor = _vinq_acc_grey,
    BackgroundColor = _vinq_back_dark,
    OutlineColor = _vinq_line_grey
}

-- Root Menu Architecture Execution Window
local _v_window = _v_hook:CreateWindow({
    Title = "VINQ HUB | Hitbox Expander (Test)",
    SubTitle = "Slap Battles Edition",
    TabWidth = 160,
    Size = UDim2.fromOffset(580, 540), 
    Acrylic = false,
    Theme = "Dark",
    MinimizeKey = Enum.KeyCode.LeftControl
})

-- Dynamic Parameters (Runtime Configuration Memory Pointers)
local _cfg_enabled = false
local _cfg_width   = 10  
local _cfg_height  = 10   
local _cfg_depth   = 10   
local _cfg_trans   = 0.4 -- Lowered default for high visibility profile
local _cfg_team    = false

-- Allocation Framework Tables for Navigation Elements
local _v_tabs = {
    Hitbox = _v_window:AddTab({ Title = "Hitbox Expander", Icon = "target" }),
    BugsAndFixes = _v_window:AddTab({ Title = "Bugs And Fixes", Icon = "wrench" })
}

-- Auto-Focus Initial Workspace Profile
_v_window:SelectTab(_v_tabs.Hitbox)

--=================================================================================================--
-- TAB 1: HITBOX EXPANDER WORKING WORKSPACE
--=================================================================================================--

_v_tabs.Hitbox:AddParagraph({
    Title = "VINQ HITBOX TEST",
    Content = "Adjust length and scale parameters below. This is an official test profile."
})

local Tgl_1 = _v_tabs.Hitbox:AddToggle("HitboxToggle", { 
    Title = "Enable Hitbox Expander", 
    Default = false 
})

-- Master Linking Slider
local Sld_All = _v_tabs.Hitbox:AddSlider("SizeAllSlider", {
    Title = "Size All Together",
    Description = "Scales width, height, and depth uniformly",
    Default = 10, Min = 2, Max = 50, Rounding = 1
})

local Sld_W = _v_tabs.Hitbox:AddSlider("WidthSlider", {
    Title = "Hitbox Width (Left/Right)",
    Description = "Expands lateral alignment boundaries",
    Default = 10, Min = 2, Max = 50, Rounding = 1
})

local Sld_H = _v_tabs.Hitbox:AddSlider("HeightSlider", {
    Title = "Hitbox Height (Up/Down)",
    Description = "Modifies player height spacing profile",
    Default = 10, Min = 2, Max = 50, Rounding = 1
})

local Sld_D = _v_tabs.Hitbox:AddSlider("DepthSlider", {
    Title = "Hitbox Depth (Front/Back)",
    Description = "Adjusts standard forward depth profiling",
    Default = 10, Min = 2, Max = 50, Rounding = 1
})

local Sld_T = _v_tabs.Hitbox:AddSlider("TransSlider", {
    Title = "Hitbox Transparency",
    Description = "Grey box field opacity parameters (Lower = More Visible)",
    Default = 0.4, Min = 0, Max = 1, Rounding = 1
})

local Tgl_2 = _v_tabs.Hitbox:AddToggle("TeamToggle", { 
    Title = "Team Check", 
    Default = false 
})

--=================================================================================================--
-- TAB 2: BUGS AND FIXES INFORMATIONAL LOGS
--=================================================================================================--

_v_tabs.BugsAndFixes:AddParagraph({
    Title = "Beta Notice / Log Profiles",
    Content = "This is in beta. Don't think just because it's out doesn't mean it won't bug out. More updates soon! Maybe?"
})

--=================================================================================================--
-- RUNTIME CALLBACK MONITOR PIPELINES
--=================================================================================================--

Tgl_1:OnChanged(function(_val) 
    _cfg_enabled = _val 
    _v_hook:Notify({
        Title = "VINQ HUB STATUS",
        Content = _cfg_enabled and "Hitbox: on" or "Hitbox: off",
        Duration = 2
    })
end)

-- Intercept Master Slider to push value to sub-sliders
Sld_All:OnChanged(function(_val)
    _cfg_width = _val
    _cfg_height = _val
    _cfg_depth = _val
    Sld_W:SetValue(_val)
    Sld_H:SetValue(_val)
    Sld_D:SetValue(_val)
end)

Sld_W:OnChanged(function(_val) _cfg_width = _val end)
Sld_H:OnChanged(function(_val) _cfg_height = _val end)
Sld_D:OnChanged(function(_val) _cfg_depth = _val end)
Sld_T:OnChanged(function(_val) _cfg_trans = _val end)
Tgl_2:OnChanged(function(_val) _cfg_team = _val end)

--=================================================================================================--
-- ASYNCHRONOUS ENGINE LOOP TRACKER
--=================================================================================================--

task.spawn(function()
    while true do 
        task.wait(0.1) 
        
        if _cfg_enabled and _lp then
            for _, p in ipairs(_plrs:GetPlayers()) do
                if p ~= _lp then
                    if not _cfg_team or (_cfg_team and p.Team ~= _lp.Team) then
                        pcall(function()
                            local character = p.Character
                            local root = character and character:FindFirstChild("HumanoidRootPart")
                            
                            if root then
                                -- Custom structural highly visible grey configurations applied here
                                root.Size = Vector3.new(_cfg_width, _cfg_height, _cfg_depth)
                                root.Transparency = _cfg_trans
                                root.BrickColor = BrickColor.new("Dark stone grey")
                                root.Material = Enum.Material.Neon -- Neon material makes it highly visible in combat arenas
                                root.CanCollide = false
                            end
                        end)
                    end
                end
            end
        else
            -- Automatic safe cleanup/reset sequence when toggled completely off
            for _, p in ipairs(_plrs:GetPlayers()) do
                pcall(function()
                    local character = p.Character
                    local root = character and character:FindFirstChild("HumanoidRootPart")
                    
                    if root then
                        root.Size = Vector3.new(2, 2, 1)
                        root.Transparency = 1
                        root.CanCollide = true
                    end
                end)
            end
        end
    end
end)

--=================================================================================================--
-- INITIAL INJECTION BOOT NOTIFICATION DISPATCH
--=================================================================================================--

_v_hook:Notify({
    Title = "VINQ HUB TEST",
    Content = "Lol using a hub in slap battles in 2026 bro. Imagine. Tbh i still do that so yeah, anyways enjoy the script, more bugs are gonna be fixed for the hitbox. THIS IS ONLY A TEST OF VINQ HUB HITBOX TEST",
    Duration = 10
})

Features & Information

This script/hub is in beta. There will be bugs NOTE: THIS IS NOT A COPY, just a inspire, i miss vinq hub updates. The hub is EXACTLY like vinq hub but some of the time if you slap the person it wont register some of the times. Anyways enjoy the script while you can!

Community Comments (2)

vinqdevelopsvinqdevelopsJul 15, 2026

yuh

vinqdevelops2vinqdevelops2Oct 5, 2026(edited)

:D heyyyyyyyyyy, I inspire you alot, also I have a script that's abt to be published, if you want early access or you want me to let you be a helper, it's fine with me, I also joined your discord. It's ok if you say no.

More Scripts for Universal Scripts