
KeylessUniversal

-- MARVEL OMEGA | SHADER BALANCEADO
-- NÃO AFETA PODERES (SÓ MAPA)
-- Delta Executor
local Lighting = game:GetService("Lighting")
-- Limpa efeitos antigos
for _,v in pairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("Atmosphere") then
v:Destroy()
end
end
-- CONFIG BASE (mais neutra)
Lighting.Brightness = 2
Lighting.GlobalShadows = true
Lighting.ClockTime = 13.5
Lighting.OutdoorAmbient = Color3.fromRGB(140,140,140)
Lighting.EnvironmentDiffuseScale = 0.8
Lighting.EnvironmentSpecularScale = 0.6
-- BLOOM SUAVE (não estoura poderes)
local Bloom = Instance.new("BloomEffect", Lighting)
Bloom.Intensity = 0.45
Bloom.Size = 32
Bloom.Threshold = 1.1
-- COLOR CORRECTION LEVE
local Color = Instance.new("ColorCorrectionEffect", Lighting)
Color.Brightness = 0
Color.Contrast = 0.12
Color.Saturation = 0.15
Color.TintColor = Color3.fromRGB(255,245,235)
-- SUNRAYS BEM DISCRETO
local Sun = Instance.new("SunRaysEffect", Lighting)
Sun.Intensity = 0.05
Sun.Spread = 0.8
-- SEM DEPTH OF FIELD (afeta poderes)
-- propositalmente removido
-- ATMOSFERA LEVE
local Atmosphere = Instance.new("Atmosphere", Lighting)
Atmosphere.Density = 0.18
Atmosphere.Offset = 0.2
Atmosphere.Color = Color3.fromRGB(210,220,235)
Atmosphere.Decay = Color3.fromRGB(120,130,150)
Atmosphere.Glare = 0.05
Atmosphere.Haze = 0.6
print("✅ Shader balanceado ativado (mapa bonito, poderes normais)")No comments yet for this script.



