
KeylessUniversal

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Useful Hub",
LoadingTitle = "Useful Hub",
LoadingSubtitle = "by iclaudianeo",
ConfigurationSaving = {
Enabled = true,
FolderName = "UsefulHub",
FileName = "ScriptConfig"
},
Discord = {
Enabled = false,
Invite = "",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"12345"}
}
})
-- Make the outer darker area draggable
task.spawn(function()
task.wait(0.5)
local screenGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):FindFirstChild("Rayfield")
if not screenGui then return end
local mainFrame = screenGui:FindFirstChild("Main")
if not mainFrame then return end
local outerFrame = mainFrame:FindFirstChild("OuterFrame")
if not outerFrame then return end
local dragging = false
local dragStart = Vector2.new(0, 0)
local startPos = UDim2.new(0, 0, 0, 0)
local userInputService = game:GetService("UserInputService")
outerFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
userInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
local newX = startPos.X.Offset + delta.X
local newY = startPos.Y.Offset + delta.Y
local screenSize = userInputService:GetScaledRect().Size
local frameSize = mainFrame.AbsoluteSize
newX = math.clamp(newX, 0, screenSize.X - frameSize.X)
newY = math.clamp(newY, 0, screenSize.Y - frameSize.Y)
mainFrame.Position = UDim2.new(0, newX, 0, newY)
end
end)
end)
local MainTab = Window:CreateTab("Scripts", 4483362458)
local MainSection = MainTab:CreateSection("Script Toggles")
-- Script 1: Ali Fly
_G.AliFlyEnabled = false
_G.AliFlyConnection = nil
MainTab:CreateToggle({
Name = "Ali Fly",
CurrentValue = false,
Flag = "AliFly",
Callback = function(Value)
_G.AliFlyEnabled = Value
if Value then
local success, err = pcall(function()
loadstring(game:HttpGet("https://pastefy.app/5ncFPiTu/raw"))()
end)
if not success then
Rayfield:Notify({Title = "Ali Fly Error", Content = "Failed to load script: " .. tostring(err), Duration = 5})
end
else
if _G.AliFlyConnection then
_G.AliFlyConnection:Disconnect()
_G.AliFlyConnection = nil
end
_G.AliFlyEnabled = false
end
end
})
-- Script 2: Automatic Interact
_G.AutoInteractEnabled = false
_G.AutoInteractConnection = nil
MainTab:CreateToggle({
Name = "Automatic Interact",
CurrentValue = false,
Flag = "AutoInteract",
Callback = function(Value)
_G.AutoInteractEnabled = Value
if Value then
local Players = game:GetService("Players")
local player = Players.LocalPlayer
_G.AutoInteractConnection = game:GetService("RunService").Heartbeat:Connect(function()
if not _G.AutoInteractEnabled then return end
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
for _, instance in ipairs(workspace:GetDescendants()) do
if instance:IsA("ProximityPrompt") then
local prompt = instance
local targetPart = prompt.Parent
if targetPart and targetPart:IsA("BasePart") and rootPart and rootPart.Parent then
local distance = (targetPart.Position - rootPart.Position).Magnitude
if distance <= prompt.MaxActivationDistance then
prompt:InputHoldBegin()
task.wait(prompt.HoldDuration)
prompt:InputHoldEnd()
end
end
end
end
task.wait(0.2)
end)
else
if _G.AutoInteractConnection then
_G.AutoInteractConnection:Disconnect()
_G.AutoInteractConnection = nil
end
end
end
})
-- Script 3: Instant Interact
_G.InstantInteractEnabled = false
_G.InstantInteractConnection = nil
MainTab:CreateToggle({
Name = "Instant Interact",
CurrentValue = false,
Flag = "InstantInteract",
Callback = function(Value)
_G.InstantInteractEnabled = Value
if Value then
local ProximityPromptService = game:GetService("ProximityPromptService")
_G.InstantInteractConnection = ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt, player)
if _G.InstantInteractEnabled then
fireproximityprompt(prompt)
end
end)
else
if _G.InstantInteractConnection then
_G.InstantInteractConnection:Disconnect()
_G.InstantInteractConnection = nil
end
end
end
})
-- Script 4: Fullbright
_G.FullBrightEnabled = false
_G.FullBrightConnection = nil
MainTab:CreateToggle({
Name = "Fullbright",
CurrentValue = false,
Flag = "Fullbright",
Callback = function(Value)
_G.FullBrightEnabled = Value
if Value then
if not _G.FullBrightExecuted then
_G.NormalLightingSettings = {
Brightness = game:GetService("Lighting").Brightness,
ClockTime = game:GetService("Lighting").ClockTime,
FogEnd = game:GetService("Lighting").FogEnd,
GlobalShadows = game:GetService("Lighting").GlobalShadows,
Ambient = game:GetService("Lighting").Ambient
}
game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function()
if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
_G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness
if not _G.FullBrightEnabled then repeat task.wait() until _G.FullBrightEnabled end
game:GetService("Lighting").Brightness = 1
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function()
if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
_G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime
if not _G.FullBrightEnabled then repeat task.wait() until _G.FullBrightEnabled end
game:GetService("Lighting").ClockTime = 12
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
_G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd
if not _G.FullBrightEnabled then repeat task.wait() until _G.FullBrightEnabled end
game:GetService("Lighting").FogEnd = 786543
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function()
if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
_G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows
if not _G.FullBrightEnabled then repeat task.wait() until _G.FullBrightEnabled end
game:GetService("Lighting").GlobalShadows = false
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then
_G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient
if not _G.FullBrightEnabled then repeat task.wait() until _G.FullBrightEnabled end
game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
end
end)
game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
_G.FullBrightExecuted = true
spawn(function()
repeat task.wait() until _G.FullBrightEnabled
while task.wait() do
if _G.FullBrightEnabled ~= _G.FullBrightLatestValue then
if not _G.FullBrightEnabled then
game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness
game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime
game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd
game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows
game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient
else
game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
end
_G.FullBrightLatestValue = not _G.FullBrightLatestValue
end
end
end)
end
else
if _G.FullBrightExecuted then
game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness
game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime
game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd
game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows
game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient
end
end
end
})
-- Script 5: Noclip
_G.NoclipEnabled = false
_G.NoclipConnection = nil
MainTab:CreateToggle({
Name = "Noclip",
CurrentValue = false,
Flag = "Noclip",
Callback = function(Value)
_G.NoclipEnabled = Value
if Value then
_G.NoclipConnection = game:GetService('RunService').Stepped:Connect(function()
if _G.NoclipEnabled and game.Players.LocalPlayer.Character ~= nil then
for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA('BasePart') and v.CanCollide then
v.CanCollide = false
end
end
end
end)
else
if _G.NoclipConnection then
_G.NoclipConnection:Disconnect()
_G.NoclipConnection = nil
end
if game.Players.LocalPlayer.Character ~= nil then
for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA('BasePart') then
v.CanCollide = true
end
end
end
end
end
})
-- Script 6: FE Dash
_G.FEDashEnabled = false
_G.FEDashConnection = nil
MainTab:CreateToggle({
Name = "FE Dash",
CurrentValue = false,
Flag = "FEDash",
Callback = function(Value)
_G.FEDashEnabled = Value
if Value then
local success, err = pcall(function()
loadstring(game:HttpGet("https://pastefy.app/ZhKVgCK3/raw"))()
end)
if not success then
Rayfield:Notify({Title = "FE Dash Error", Content = "Failed to load script: " .. tostring(err), Duration = 5})
end
end
end
})
-- Script 7: Player Teleporter
_G.Script7Enabled = false
_G.Script7Connection = nil
MainTab:CreateToggle({
Name = "Player Teleporter",
CurrentValue = false,
Flag = "Script7",
Callback = function(Value)
_G.Script7Enabled = Value
if Value then
local success, err = pcall(function()
loadstring(game:HttpGet("https://pastefy.app/ypGIY08v/raw"))()
end)
if not success then
Rayfield:Notify({Title = "Player Teleporter Error", Content = "Failed to load script: " .. tostring(err), Duration = 5})
end
end
end
})
MainSection:Destroy()
-- Status bar showing active scripts
local StatusSection = MainTab:CreateSection("Status")
local StatusLabel = MainTab:CreateLabel("Active Scripts: 0")
spawn(function()
while task.wait(1) do
local count = 0
if _G.AliFlyEnabled then count = count + 1 end
if _G.AutoInteractEnabled then count = count + 1 end
if _G.InstantInteractEnabled then count = count + 1 end
if _G.FullBrightEnabled then count = count + 1 end
if _G.NoclipEnabled then count = count + 1 end
if _G.FEDashEnabled then count = count + 1 end
if _G.Script7Enabled then count = count + 1 end
StatusLabel:Set("Active Scripts: " .. count)
end
end)



Click X to close script of any problems, (It wont completely delete it) These were some of the first scripts ive gotten since ive scripted so ive decided to make a script including all of them. Have fun with em!
Update: I was trying to add a Shiftlock but i accidentally made it worse sooo i just left it as it was but ill probably add features you guys want me to put!
@aeiix can you make a universal script like a really fast firerate? Looking for one for Zombie rush
you think you can make one for mimic? its a horror game
@Itznrii i can try making a seperate one! i actually play that game lol
ill probably only make like a rage chapter 1 script + egao lantern because making all the chapters would be too hard
@aeiix ok thank you so much ive been trying to find one that works and isnt a key script so this means so much mean thank you