
KeylessUniversal

-- Credit Dollynho --
local fov = 40
local maxDistance = 400
local maxTransparency = 0.1
local teamCheck = false
local wallCheck = false
local aimPart = "Head"
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
local function updateDrawings()
FOVring.Position = Cam.ViewportSize / 2
end
local function onKeyDown(input)
if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
end
end
UserInputService.InputBegan:Connect(onKeyDown)
local function lookAt(target)
local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
end
local function calculateTransparency(distance)
local transparency = (1 - (distance / fov)) * maxTransparency
return transparency
end
local function isPlayerAlive(player)
local character = player.Character
return character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0
end
local function isPlayerVisibleThroughWalls(player, trg_part)
if not wallCheck then
return true
end
local localPlayerCharacter = Players.LocalPlayer.Character
if not localPlayerCharacter then
return false
end
local part = player.Character and player.Character:FindFirstChild(trg_part)
if not part then
return false
end
local ray = Ray.new(Cam.CFrame.Position, part.Position - Cam.CFrame.Position)
local hit, position = workspace:FindPartOnRayWithIgnoreList(ray, {localPlayerCharacter})
return hit and hit:IsDescendantOf(player.Character)
end
local function getClosestPlayerInFOV(trg_part)
local nearest = nil
local last = math.huge
local playerMousePos = Cam.ViewportSize / 2
local localPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer and (not teamCheck or player.Team ~= localPlayer.Team) and isPlayerAlive(player) then
local part = player.Character and player.Character:FindFirstChild(trg_part)
if part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude
if distance < last and isVisible and distance < fov and distance < maxDistance and isPlayerVisibleThroughWalls(player, trg_part) then
last = distance
nearest = player
end
end
end
end
return nearest
end
local function toggleTeamCheck()
teamCheck = not teamCheck
end
local function toggleWallCheck()
wallCheck = not wallCheck
end
toggleTeamCheck()
toggleTeamCheck()
toggleWallCheck()
toggleWallCheck()
RunService.RenderStepped:Connect(function()
updateDrawings()
local closest = getClosestPlayerInFOV(aimPart)
if closest and closest.Character:FindFirstChild(aimPart) then
lookAt(closest.Character[aimPart].Position)
end
if closest then
local part = closest.Character[aimPart]
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize / 2)).Magnitude
FOVring.Transparency = calculateTransparency(distance)
else
FOVring.Transparency = maxTransparency
end
wait(0)
end)



Ready I put wallcheack
Maybe in some games wallcheack will bug
Aimbot fov mobile quase perfeito 🥰
Eyyy dollyy!! Thanks for adding the wall check. I guess you saw my comments on the last aimbot post. Thank you for that, Love you man
Faz um para o prison Life