
KeylessUniversal

# Misc
## \<function/string> loadstring(\<string> scr, \<string?> chunk = "i_will_kill_you")
Translates scr to an LClosure and returns it with the chunk name being the second argument is provided. Returns string if it errors.
## \<bool> checkcaller(\<void>)
{% hint style="danger" %}
This does not check the stack of the function. If you call a game function and it calls checkcaller, it **will** return true.
{% endhint %}
Returns true if the thread if a Fluxus thread.
## \<bool> islclosure(\<function> obj)
Returns true if first argument is an LClosure, false other wise.
## \<bool> iscclosure(\<function> obj)
Exact opposite of islclosure. 
## \<void> setclipboard(\<string> scr)
Sets the users clipboard to scr.
## \<void> setfflag(\<string> fflag, \<string> val)
Sets fflag value to val. Will error if the fflag does not exist.
## \<string> getfflag(\<string> fflag)
Returns fflag value.
## \<void> getnamecallmethod(\<void>)
Returns the namecall method, or nil if there is none.
## \<?> getcustomasset(\<string> path)
Returns a content string that can used as a fake asset id.
## \<void> saveinstance(\<void>)
{% hint style="danger" %}
Will **not** save scripts.
{% endhint %}
Saves the games map.
## \<string> randomstring(\<int> len)
Returns a random string with the length being len.
## \<bool> setfpscap(\<double?> cap)
Sets ROBLOX fps cap to cap, if nil, it'll be inf.
## \<int> request(\<table> options)
Performs a http request. Fingerprint header is "Flux-Fingerprint"No comments yet for this script.



