
KeylessUniversal

local eulerianPoints = game:GetService("Players")
local quantumTimeField = game:GetService("RunService")
local photonEnergies = game:GetService("Lighting")
local visionLens = game.Workspace.CurrentCamera
local primaryEntity = eulerianPoints.LocalPlayer
local biologicalForm = primaryEntity.Character or primaryEntity.CharacterAdded:Wait()
local heartOfCharacter = biologicalForm:FindFirstChild("HumanoidRootPart")
local sentientBeing = biologicalForm:FindFirstChild("Humanoid")
local spatialMotion = game:GetService("TweenService")
local resonanceEmitters = game:GetService("SoundService")
--// Settings
local gravitationalRadius = 10 -- the circle size u spin in
local orbitalVelocity = 400 -- orbit speed
local chronalDuration = 25 -- how long this lasts
--// Store the current stuff to restore later or something idka
local initialCosmicCycle = photonEnergies.ClockTime
local initialSpatialCoordinates = heartOfCharacter.Position
local currentAnimationState = nil
local motionTrack = nil
--// ngiga sansdwihcih
function prepareRunAnimation()
if not sentientBeing then return nil end
local motionAnim = Instance.new("Animation")
motionAnim.AnimationId = "rbxassetid://129168715099276"
local motionTrack = sentientBeing:LoadAnimation(motionAnim)
motionTrack.Priority = Enum.AnimationPriority.Action
motionTrack.Looped = true
return motionTrack
end
function initiateUniverseResetSound()
local vibration = Instance.new("Sound", resonanceEmitters)
vibration.SoundId = "rbxassetid://8968843545"
vibration.Volume = 1
vibration.Looped = true
vibration:Play()
local soundConnectionHandler
soundConnectionHandler = task.spawn(function()
for i = 1, chronalDuration * 40 do
if not vibration or not vibration.Parent then break end
vibration.PlaybackSpeed = 1 + (i / (chronalDuration * 40)) * 6
vibration.Volume = math.clamp(vibration.Volume + 0.1, 1, 8)
task.wait(0.03)
end
if vibration and vibration.Parent then
local fadeTime = 4
local startVolume = vibration.Volume
for i = 1, 20 do
if not vibration or not vibration.Parent then break end
vibration.Volume = startVolume * (1 - (i / 20))
task.wait(fadeTime / 20)
end
vibration.Looped = false
vibration:Stop()
vibration:Destroy()
end
end)
return vibration, soundConnectionHandler
end
function accelerateTimeFlow()
photonEnergies.ClockTime = 0
task.spawn(function()
for i = 1, chronalDuration * 50 do
photonEnergies.ClockTime = (photonEnergies.ClockTime + 0.8) % 24
task.wait(0.02)
end
end)
task.delay(chronalDuration, function()
photonEnergies.ClockTime = initialCosmicCycle
end)
end
function initiateCircularMotion()
local startMoment = tick()
local motionTrack = prepareRunAnimation()
if motionTrack then
motionTrack:Play()
task.spawn(function()
for i = 1, chronalDuration * 20 do
if not motionTrack.IsPlaying then break end
motionTrack:AdjustSpeed(1 + (i / (chronalDuration * 20)) * 3)
task.wait(0.05)
end
end)
end
while tick() - startMoment < chronalDuration - 2 do
local elapsed = tick() - startMoment
local angle = elapsed * orbitalVelocity
local x = math.cos(math.rad(angle)) * gravitationalRadius
local z = math.sin(math.rad(angle)) * gravitationalRadius
if heartOfCharacter then
heartOfCharacter.CFrame = heartOfCharacter.CFrame:Lerp(
CFrame.new(initialSpatialCoordinates) * CFrame.new(x, 0, z) *
CFrame.Angles(0, math.rad(angle + 90), 0),
0.85
)
end
task.wait()
end
if motionTrack and motionTrack.IsPlaying then
motionTrack:Stop()
end
task.wait(0.5)
if heartOfCharacter then
local spatialTween = spatialMotion:Create(heartOfCharacter, TweenInfo.new(0.3, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {CFrame = CFrame.new(initialSpatialCoordinates)})
spatialTween:Play()
spatialTween.Completed:Wait()
end
end
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.R then --// change keybind as u like ex: Enum.KeyCode.C for C
local vibration, soundConnectionHandler = initiateUniverseResetSound()
accelerateTimeFlow()
initiateCircularMotion()
task.delay(chronalDuration + 4, function()
if vibration and vibration.Parent then
vibration:Stop()
vibration:Destroy()
end
end)
print("Universe Reset Complete")
end
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