
Key RequiredUniversal

if not game:IsLoaded() then
game.Loaded:Wait()
end
if not syn or not protectgui then
getgenv().protectgui = function() end
end
if bypass_adonis then
task.spawn(function()
local g = getinfo or debug.getinfo
local d = false
local h = {}
local x, y
setthreadidentity(2)
for i, v in getgc(true) do
if typeof(v) == "table" then
local a = rawget(v, "Detected")
local b = rawget(v, "Kill")
if typeof(a) == "function" and not x then
x = a
local o; o = hookfunction(x, function(c, f, n)
if c ~= "_" then
if d then
warn(`Adonis AntiCheat flagged\nMethod: {c}\nInfo: {f}`)
end
end
return true
end)
table.insert(h, x)
end
if rawget(v, "Variables") and rawget(v, "Process") and typeof(b) == "function" and not y then
y = b
local o; o = hookfunction(y, function(f)
if d then
warn(`Adonis AntiCheat tried to kill (fallback): {f}`)
end
end)
table.insert(h, y)
end
end
end
local o; o = hookfunction(getrenv().debug.info, newcclosure(function(...)
local a, f = ...
if x and a == x then
if d then
warn(`zins | adonis bypassed`)
end
return coroutine.yield(coroutine.running())
end
return o(...)
end))
setthreadidentity(7)
end)
end
local SilentAimSettings = {
Enabled = false,
ClassName = "PasteWare | github.com/FakeAngles",
ToggleKey = "U",
TeamCheck = false,
TargetPart = "HumanoidRootPart",
SilentAimMethod = "Raycast",
FOVRadius = 130,
ShowSilentAimTarget = false,
HitChance = 100
}
local Camera = workspace.CurrentCamera
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
local HttpService = game:GetService("HttpService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local GetChildren = game.GetChildren
local GetPlayers = Players.GetPlayers
local WorldToScreen = Camera.WorldToScreenPoint
local WorldToViewportPoint = Camera.WorldToViewportPoint
local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget
local FindFirstChild = game.FindFirstChild
local RenderStepped = RunService.RenderStepped
local GuiInset = GuiService.GetGuiInset
local GetMouseLocation = UserInputService.GetMouseLocation
local resume = coroutine.resume
local create = coroutine.create
local ValidTargetParts = {"Head", "HumanoidRootPart"}
local PredictionAmount = 0.165
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = game.CoreGui
local fov_circle = Drawing.new("Circle")
fov_circle.Thickness = 1
fov_circle.NumSides = 100
fov_circle.Radius = 180
fov_circle.Filled = false
fov_circle.Visible = false
fov_circle.ZIndex = 999
fov_circle.Transparency = 1
fov_circle.Color = Color3.fromRGB(54, 57, 241)
local ExpectedArguments = {
ViewportPointToRay = {
ArgCountRequired = 2,
Args = { "number", "number" }
},
ScreenPointToRay = {
ArgCountRequired = 2,
Args = { "number", "number" }
},
Raycast = {
ArgCountRequired = 3,
Args = { "Instance", "Vector3", "Vector3", "RaycastParams" }
},
FindPartOnRay = {
ArgCountRequired = 2,
Args = { "Ray", "Instance?", "boolean?", "boolean?" }
},
FindPartOnRayWithIgnoreList = {
ArgCountRequired = 2,
Args = { "Ray", "table", "boolean?", "boolean?" }
},
FindPartOnRayWithWhitelist = {
ArgCountRequired = 2,
Args = { "Ray", "table", "boolean?" }
}
}
function CalculateChance(Percentage)
Percentage = math.floor(Percentage)
local chance = math.floor(Random.new().NextNumber(Random.new(), 0, 1) * 100) / 100
return chance <= Percentage / 100
end
local function getPositionOnScreen(Vector)
local Vec3, OnScreen = WorldToScreen(Camera, Vector)
return Vector2.new(Vec3.X, Vec3.Y), OnScreen
end
local function ValidateArguments(Args, RayMethod)
local Matches = 0
if #Args < RayMethod.ArgCountRequired then
return false
end
for Pos, Argument in next, Args do
local Expected = RayMethod.Args[Pos]
if not Expected then
break
end
local IsOptional = Expected:sub(-1) == "?"
local BaseType = IsOptional and Expected:sub(1, -2) or Expected
if typeof(Argument) == BaseType then
Matches = Matches + 1
elseif IsOptional and Argument == nil then
Matches = Matches + 1
end
end
return Matches >= RayMethod.ArgCountRequired
end
local function getDirection(Origin, Position)
return (Position - Origin).Unit * 1000
end
local function getMousePosition()
return GetMouseLocation(UserInputService)
end
local function IsPlayerVisible(Player)
-- safe guards
if not Player or not Player.Character or not LocalPlayer.Character then
return false
end
-- determine which part to raycast to (uses Options.TargetPart if present, falls back to HumanoidRootPart)
local targetPartName = (Options and Options.TargetPart and Options.TargetPart.Value) or SilentAimSettings.TargetPart or "HumanoidRootPart"
local TargetPart = FindFirstChild(Player.Character, targetPartName) or FindFirstChild(Player.Character, "HumanoidRootPart")
if not TargetPart then
return false
end
-- build cast points (center, slightly above, slightly below) to be a bit more robust
local castPoints = {
TargetPart.Position,
TargetPart.Position + Vector3.new(0, 1.2, 0),
TargetPart.Position + Vector3.new(0, -1.2, 0)
}
-- ignore both characters for occlusion checks
local ignoreList = { LocalPlayer.Character, Player.Character }
-- GetPartsObscuringTarget expects Vector3 positions for cast points
local obscuring = GetPartsObscuringTarget(Camera, castPoints, ignoreList)
return (#obscuring == 0)
end
local function getClosestPlayer()
if not Options.TargetPart.Value then return end
local Camera = workspace.CurrentCamera
local Closest
local DistanceToMouse
local center = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2.5)
local ignoredPlayers = Options.PlayerDropdown.Value
for _, Player in next, GetPlayers(Players) do
if Player == LocalPlayer then continue end
if ignoredPlayers and ignoredPlayers[Player.Name] then continue end
if Toggles.TeamCheck.Value and Player.Team == LocalPlayer.Team then continue end
local Character = Player.Character
if not Character then continue end
local HumanoidRootPart = FindFirstChild(Character, "HumanoidRootPart")
local Humanoid = FindFirstChild(Character, "Humanoid")
if not HumanoidRootPart or not Humanoid or Humanoid and Humanoid.Health <= 0 then continue end
local ScreenPosition, OnScreen = getPositionOnScreen(HumanoidRootPart.Position)
if not OnScreen then continue end
-- 👇 Always enforce visible check
if not IsPlayerVisible(Player) then continue end
local Distance = (center - ScreenPosition).Magnitude
if Distance <= (DistanceToMouse or Options.Radius.Value or 2000) then
Closest = ((Options.TargetPart.Value == "Random" and Character[ValidTargetParts[math.random(1, #ValidTargetParts)]]) or Character[Options.TargetPart.Value])
DistanceToMouse = Distance
end
end
return Closest
end
RunService.RenderStepped:Connect(function()
if aimLockEnabled and lockEnabled and isLockedOn and targetPlayer and targetPlayer.Character then
local partName = getBodyPart(targetPlayer.Character, bodyPartSelected)
local part = targetPlayer.Character:FindFirstChild(partName)
if part and targetPlayer.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
local predictedPosition = part.Position + (part.AssemblyLinearVelocity * predictionFactor)
local currentCameraPosition = Camera.CFrame.Position
Camera.CFrame = CFrame.new(currentCameraPosition, predictedPosition) * CFrame.new(0, 0, smoothingFactor)
else
isLockedOn = false
targetPlayer = nil
end
end
end)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/FakeAngles/PasteWare/refs/heads/main/mobileLib.lua"))()
local ThemeManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/FakeAngles/PasteWare/refs/heads/main/manage2.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/FakeAngles/PasteWare/refs/heads/main/manager.lua"))()
local Window = Library:CreateWindow({
Title = 'PasteWare | github.com/FakeAngles',
Center = true,
AutoShow = true,
TabPadding = 8,
MenuFadeTime = 0.2
})
local GeneralTab = Window:AddTab("Main")
local aimbox = GeneralTab:AddRightGroupbox("AimLock settings")
local velbox = GeneralTab:AddRightGroupbox("Anti Lock")
local frabox = GeneralTab:AddRightGroupbox("Movement")
local ExploitTab = Window:AddTab("Exploits")
local WarTycoonBox = ExploitTab:AddLeftGroupbox("War Tycoon")
local ACSEngineBox = ExploitTab:AddRightGroupbox("weapon settings")
local VisualsTab = Window:AddTab("Visuals")
local settingsTab = Window:AddTab("Settings")
local MenuGroup = settingsTab:AddLeftGroupbox("Menu")
MenuGroup:AddButton("Unload", function() Library:Unload() end)
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
ThemeManager:ApplyToTab(settingsTab)
SaveManager:BuildConfigSection(settingsTab)
local ScreenGui = Instance.new("ScreenGui")
local OpenButton = Instance.new("TextButton")
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
OpenButton.Parent = ScreenGui
OpenButton.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
OpenButton.Size = UDim2.new(0, 80, 0, 30)
OpenButton.Position = UDim2.new(1, -100, 0.5, -15)
OpenButton.Text = "OPEN"
OpenButton.TextColor3 = Color3.fromRGB(255, 255, 255)
OpenButton.Font = Enum.Font.Code
OpenButton.TextSize = 14
OpenButton.BorderSizePixel = 0
OpenButton.Active = true
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 1.5
UIStroke.Color = Color3.fromRGB(0, 110, 255)
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Parent = OpenButton
OpenButton.MouseButton1Click:Connect(function()
Library:Toggle()
end)
local dragging, dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
OpenButton.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
OpenButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = OpenButton.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
OpenButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
aimbox:AddToggle("aimLock_Enabled", {
Text = "enable/disable AimLock",
Default = false,
Tooltip = "Toggle the AimLock feature on or off.",
Callback = function(value)
aimLockEnabled = value
if not aimLockEnabled then
lockEnabled = false
isLockedOn = false
targetPlayer = nil
end
end
})
aimbox:AddToggle("aim_Enabled", {
Text = "aimlock keybind",
Default = false,
Tooltip = "Toggle AimLock on or off.",
Callback = function(value)
lockEnabled = value
if not lockEnabled then
isLockedOn = false
targetPlayer = nil
end
end,
}):AddKeyPicker("aim_Enabled_KeyPicker", {
Default = "Q",
SyncToggleState = true,
Mode = "Toggle",
Text = "AimLock Key",
Tooltip = "Key to toggle AimLock",
Callback = function()
toggleLockOnPlayer()
end,
})
aimbox:AddSlider("Smoothing", {
Text = "Camera Smoothing",
Default = 0.1,
Min = 0,
Max = 1,
Rounding = 2,
Tooltip = "Adjust camera smoothing factor.",
Callback = function(value)
smoothingFactor = value
end,
})
aimbox:AddSlider("Prediction", {
Text = "Prediction Factor",
Default = 0.0,
Min = 0,
Max = 2,
Rounding = 2,
Tooltip = "Adjust prediction for target movement.",
Callback = function(value)
predictionFactor = value
end,
})
aimbox:AddDropdown("BodyParts", {
Values = {"Head", "UpperTorso", "RightUpperArm", "LeftUpperLeg", "RightUpperLeg", "LeftUpperArm"},
Default = "Head",
Multi = false,
Text = "Target Body Part",
Tooltip = "Select which body part to lock onto.",
Callback = function(value)
bodyPartSelected = value
end,
})
local reverseResolveIntensity = 5
getgenv().Desync = false
getgenv().DesyncEnabled = false
game:GetService("RunService").Heartbeat:Connect(function()
if getgenv().DesyncEnabled then
if getgenv().Desync then
local player = game.Players.LocalPlayer
local character = player.Character
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return end
local originalVelocity = humanoidRootPart.Velocity
local randomOffset = Vector3.new(
math.random(-1, 1) * reverseResolveIntensity * 1000,
math.random(-1, 1) * reverseResolveIntensity * 1000,
math.random(-1, 1) * reverseResolveIntensity * 1000
)
humanoidRootPart.Velocity = randomOffset
humanoidRootPart.CFrame = humanoidRootPart.CFrame * CFrame.Angles(
0,
math.random(-1, 1) * reverseResolveIntensity * 0.001,
0
)
game:GetService("RunService").RenderStepped:Wait()
humanoidRootPart.Velocity = originalVelocity
end
end
end)
velbox:AddToggle("desyncMasterEnabled", {
Text = "Enable Desync",
Default = false,
Tooltip = "Enable or disable the entire desync system.",
Callback = function(value)
getgenv().DesyncEnabled = value
end
})
velbox:AddToggle("desyncEnabled", {
Text = "Desync keybind",
Default = false,
Tooltip = "Enable or disable reverse resolve desync.",
Callback = function(value)
getgenv().Desync = value
end
}):AddKeyPicker("desyncToggleKey", {
Default = "V",
SyncToggleState = true,
Mode = "Toggle",
Text = "Desync Toggle Key",
Tooltip = "Toggle to enable/disable velocity desync.",
Callback = function(value)
getgenv().Desync = value
end
})
velbox:AddSlider("ReverseResolveIntensity", {
Text = "velocity intensity",
Default = 5,
Min = 1,
Max = 10,
Rounding = 0,
Tooltip = "Adjust the intensity of the reverse resolve effect.",
Callback = function(value)
reverseResolveIntensity = value
end
})
local antiLockEnabled = false
local resolverIntensity = 1.0
local resolverMethod = "Recalculate"
RunService.RenderStepped:Connect(function()
if aimLockEnabled and isLockedOn and targetPlayer and targetPlayer.Character then
local partName = getBodyPart(targetPlayer.Character, bodyPartSelected)
local part = targetPlayer.Character:FindFirstChild(partName)
if part and targetPlayer.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
local predictedPosition = part.Position + (part.AssemblyLinearVelocity * predictionFactor)
if antiLockEnabled then
if resolverMethod == "Recalculate" then
predictedPosition = predictedPosition + (part.AssemblyLinearVelocity * resolverIntensity)
elseif resolverMethod == "Randomize" then
predictedPosition = predictedPosition + Vector3.new(
math.random() * resolverIntensity - (resolverIntensity / 2),
math.random() * resolverIntensity - (resolverIntensity / 2),
math.random() * resolverIntensity - (resolverIntensity / 2)
)
elseif resolverMethod == "Invert" then
predictedPosition = predictedPosition - (part.AssemblyLinearVelocity * resolverIntensity * 2)
end
end
local currentCameraPosition = Camera.CFrame.Position
Camera.CFrame = CFrame.new(currentCameraPosition, predictedPosition) * CFrame.new(0, 0, smoothingFactor)
else
isLockedOn = false
targetPlayer = nil
end
end
end)
aimbox:AddToggle("antiLock_Enabled", {
Text = "Enable Anti Lock Resolver",
Default = false,
Tooltip = "Toggle the Anti Lock Resolver on or off.",
Callback = function(value)
antiLockEnabled = value
end,
})
aimbox:AddSlider("ResolverIntensity", {
Text = "Resolver Intensity",
Default = 1.0,
Min = 0,
Max = 5,
Rounding = 2,
Tooltip = "Adjust the intensity of the Anti Lock Resolver.",
Callback = function(value)
resolverIntensity = value
end,
})
aimbox:AddDropdown("ResolverMethods", {
Values = {"Recalculate", "Randomize", "Invert"},
Default = "Recalculate",
Multi = false,
Text = "Resolver Method",
Tooltip = "Select the method used by the Anti Lock Resolver.",
Callback = function(value)
resolverMethod = value
end,
})
local MainBOX = GeneralTab:AddLeftTabbox("silent aim")
local Main = MainBOX:AddTab("silent aim")
SilentAimSettings.BulletTP = false
Main:AddToggle("aim_Enabled", {Text = "Enabled"})
:AddKeyPicker("aim_Enabled_KeyPicker", {
Default = "U",
SyncToggleState = true,
Mode = "Toggle",
Text = "Enabled",
NoUI = false
})
Options.aim_Enabled_KeyPicker:OnClick(function()
SilentAimSettings.Enabled = not SilentAimSettings.Enabled
Toggles.aim_Enabled.Value = SilentAimSettings.Enabled
Toggles.aim_Enabled:SetValue(SilentAimSettings.Enabled)
mouse_box.Visible = SilentAimSettings.Enabled
end)
Main:AddToggle("TeamCheck", {
Text = "Team Check",
Default = SilentAimSettings.TeamCheck
}):OnChanged(function()
SilentAimSettings.TeamCheck = Toggles.TeamCheck.Value
end)
Main:AddToggle("BulletTP", {
Text = "Bullet Teleport",
Default = SilentAimSettings.BulletTP,
Tooltip = "Teleports bullet origin to target"
}):OnChanged(function()
SilentAimSettings.BulletTP = Toggles.BulletTP.Value
end)
Main:AddDropdown("TargetPart", {
AllowNull = true,
Text = "Target Part",
Default = SilentAimSettings.TargetPart,
Values = {"Head", "HumanoidRootPart", "Random"}
}):OnChanged(function()
SilentAimSettings.TargetPart = Options.TargetPart.Value
end)
Main:AddDropdown("Method", {
AllowNull = true,
Text = "Silent Aim Method",
Default = SilentAimSettings.SilentAimMethod,
Values = {
"ViewportPointToRay",
"ScreenPointToRay",
"Raycast",
"FindPartOnRay",
"FindPartOnRayWithIgnoreList",
"CounterBlox"
}
}):OnChanged(function()
SilentAimSettings.SilentAimMethod = Options.Method.Value
end)
if not SilentAimSettings.BlockedMethods then
SilentAimSettings.BlockedMethods = {}
end
Main:AddDropdown("Blocked Methods", {
AllowNull = true,
Multi = true,
Text = "Blocked Methods",
Default = SilentAimSettings.BlockedMethods,
Values = {
"Destroy",
"BulkMoveTo",
"PivotTo",
"TranslateBy",
"SetPrimaryPartCFrame"
}
}):OnChanged(function()
SilentAimSettings.BlockedMethods = Options["Blocked Methods"].Value
end)
Main:AddDropdown("Include", {
AllowNull = true,
Multi = true,
Text = "Include",
Default = SilentAimSettings.Include or {},
Values = {"Camera", "Character"},
Tooltip = "Includes these objects in the ignore list"
}):OnChanged(function()
SilentAimSettings.Include = Options.Include.Value
end)
Main:AddDropdown("Origin", {
AllowNull = true,
Multi = true,
Text = "Origin",
Default = SilentAimSettings.Origin or "Camera",
Values = {"Camera", "Custom"},
Tooltip = "Sets the origin of the bullet"
}):OnChanged(function()
SilentAimSettings.Origin = Options.Origin.Value
end)
Main:AddSlider("MultiplyUnitBy", {
Text = "Multiply Unit By",
Default = 1,
Min = 0.1,
Max = 10,
Rounding = 1,
Compact = false,
Tooltip = "Multiplies the direction vector by this value"
}):OnChanged(function()
SilentAimSettings.MultiplyUnitBy = Options.MultiplyUnitBy.Value
end)
Main:AddSlider("HitChance", {
Text = "Hit Chance",
Default = 100,
Min = 0,
Max = 100,
Rounding = 1,
Compact = false,
}):OnChanged(function()
SilentAimSettings.HitChance = Options.HitChance.Value
end)
local FieldOfViewBOX = GeneralTab:AddLeftTabbox("Field Of View") do
local Main = FieldOfViewBOX:AddTab("Visuals")
Main:AddToggle("Visible", {Text = "Show FOV Circle"})
:AddColorPicker("Color", {Default = Color3.fromRGB(54, 57, 241)})
:OnChanged(function()
fov_circle.Visible = Toggles.Visible.Value
SilentAimSettings.FOVVisible = Toggles.Visible.Value
end)
Main:AddSlider("Radius", {
Text = "FOV Circle Radius",
Min = 0,
Max = 360,
Default = 130,
Rounding = 0
}):OnChanged(function()
fov_circle.Radius = Options.Radius.Value
SilentAimSettings.FOVRadius = Options.Radius.Value
end)
Main:AddToggle("MousePosition", {Text = "Show Silent Aim Target"})
:AddColorPicker("MouseVisualizeColor", {Default = Color3.fromRGB(54, 57, 241)})
:OnChanged(function()
SilentAimSettings.ShowSilentAimTarget = Toggles.MousePosition.Value
end)
Main:AddDropdown("PlayerDropdown", {
SpecialType = "Player",
Text = "Ignore Player",
Tooltip = "Friend list",
Multi = true
})
end
local previousHighlight = nil
local function removeOldHighlight()
if previousHighlight then
previousHighlight:Destroy()
previousHighlight = nil
end
end
task.spawn(function()
RenderStepped:Connect(function()
if Toggles.MousePosition.Value then
local closestPlayer = getClosestPlayer()
if closestPlayer then
local char = closestPlayer.Parent
if char and char:FindFirstChild("Humanoid") and char:FindFirstChild("HumanoidRootPart") then
if Toggles.TeamCheck.Value and closestPlayer:IsA("Player") and closestPlayer.Team == LocalPlayer.Team then
removeOldHighlight()
return
end
local Root = char.PrimaryPart or char:FindFirstChild("HumanoidRootPart")
if Root then
local RootToViewportPoint, IsOnScreen = WorldToViewportPoint(Camera, Root.Position)
removeOldHighlight()
if IsOnScreen then
local highlight = char:FindFirstChildOfClass("Highlight")
if not highlight then
highlight = Instance.new("Highlight")
highlight.Parent = char
highlight.Adornee = char
end
highlight.FillColor = Options.MouseVisualizeColor.Value
highlight.FillTransparency = 0.5
highlight.OutlineColor = Options.MouseVisualizeColor.Value
highlight.OutlineTransparency = 0
previousHighlight = highlight
end
end
end
else
removeOldHighlight()
end
end
if Toggles.Visible.Value then
fov_circle.Visible = Toggles.Visible.Value
fov_circle.Color = Options.Color.Value
fov_circle.Position = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
end
end)
end)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local SoundService = game:GetService("SoundService")
local sounds = {
["RIFK7"] = "rbxassetid://9102080552",
["Bubble"] = "rbxassetid://9102092728",
["Minecraft"] = "rbxassetid://5869422451",
["Cod"] = "rbxassetid://160432334",
["Bameware"] = "rbxassetid://6565367558",
["Neverlose"] = "rbxassetid://6565370984",
["Gamesense"] = "rbxassetid://4817809188",
["Rust"] = "rbxassetid://6565371338",
}
local hitSound = Instance.new("Sound")
hitSound.Volume = 3
hitSound.Parent = SoundService
local HitSoundBox = GeneralTab:AddRightTabbox("HitSound") do
local Main = HitSoundBox:AddTab("HitSound [beta]")
Main:AddToggle("HitSoundEnabled", {Text = "Enable HitSound", Default = true})
Main:AddDropdown("HitSoundSelect", {
Values = {"RIFK7","Bubble","Minecraft","Cod","Bameware","Neverlose","Gamesense","Rust"},
Default = "Neverlose",
Text = "HitSound",
Tooltip = "Choose sound"
}):OnChanged(function()
local id = sounds[Options.HitSoundSelect.Value]
if id then
hitSound.SoundId = id
end
end)
end
hitSound.SoundId = sounds[Options.HitSoundSelect.Value]
local soundPool = {}
local soundIndex = 1
local function getNextSound()
if soundIndex > #soundPool then
local s = hitSound:Clone()
s.Parent = workspace
s.Looped = false
table.insert(soundPool, s)
end
local s = soundPool[soundIndex]
soundIndex = soundIndex + 1
return s
end
local function playHitSound()
local s = getNextSound()
s:Stop()
s:Play()
end
local function trackPlayer(plr)
if plr == LocalPlayer then return end
plr.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid", 10)
if not hum then return end
local lastHealth = hum.Health
hum.HealthChanged:Connect(function(newHp)
if Toggles.HitSoundEnabled.Value then
local closest = getClosestPlayer()
if closest and closest.Parent == char then
if newHp < lastHealth then
playHitSound()
end
if lastHealth > 0 and newHp <= 0 then
playHitSound()
end
end
end
lastHealth = newHp
end)
end)
end
for _, plr in ipairs(Players:GetPlayers()) do
trackPlayer(plr)
end
Players.PlayerAdded:Connect(trackPlayer)
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", newcclosure(function(...)
local Method, Arguments = getnamecallmethod(), {...}
local self, chance = Arguments[1], CalculateChance(SilentAimSettings.HitChance)
local BlockedMethods = SilentAimSettings.BlockedMethods or {}
if Method == "Destroy" and self == Client then
return
end
if table.find(BlockedMethods, Method) then
return
end
local CanContinue = false
if SilentAimSettings.CheckForFireFunc and (Method == "FindPartOnRay" or Method == "FindPartOnRayWithWhitelist" or Method == "FindPartOnRayWithIgnoreList" or Method == "Raycast" or Method == "ViewportPointToRay" or Method == "ScreenPointToRay") then
local Traceback = tostring(debug.traceback()):lower()
if Traceback:find("bullet") or Traceback:find("gun") or Traceback:find("fire") then
CanContinue = true
else
return oldNamecall(...)
end
end
if Toggles.aim_Enabled and Toggles.aim_Enabled.Value and self == workspace and not checkcaller() and chance then
local HitPart = getClosestPlayer()
if HitPart then
local function modifyRay(Origin)
if SilentAimSettings.BulletTP then
Origin = (HitPart.CFrame * CFrame.new(0, 0, 1)).p
end
return Origin, getDirection(Origin, HitPart.Position)
end
if Method == "FindPartOnRayWithIgnoreList" and SilentAimSettings.SilentAimMethod == Method then
if ValidateArguments(Arguments, ExpectedArguments.FindPartOnRayWithIgnoreList) then
local Origin, Direction = modifyRay(Arguments[2].Origin)
Arguments[2] = Ray.new(Origin, Direction * SilentAimSettings.MultiplyUnitBy)
return oldNamecall(unpack(Arguments))
end
elseif Method == "FindPartOnRayWithWhitelist" and SilentAimSettings.SilentAimMethod == Method then
if ValidateArguments(Arguments, ExpectedArguments.FindPartOnRayWithWhitelist) then
local Origin, Direction = modifyRay(Arguments[2].Origin)
Arguments[2] = Ray.new(Origin, Direction * SilentAimSettings.MultiplyUnitBy)
return oldNamecall(unpack(Arguments))
end
elseif (Method == "FindPartOnRay" or Method == "findPartOnRay") and SilentAimSettings.SilentAimMethod:lower() == Method:lower() then
if ValidateArguments(Arguments, ExpectedArguments.FindPartOnRay) then
local Origin, Direction = modifyRay(Arguments[2].Origin)
Arguments[2] = Ray.new(Origin, Direction * SilentAimSettings.MultiplyUnitBy)
return oldNamecall(unpack(Arguments))
end
elseif Method == "Raycast" and SilentAimSettings.SilentAimMethod == Method then
if ValidateArguments(Arguments, ExpectedArguments.Raycast) then
local Origin, Direction = modifyRay(Arguments[2])
Arguments[2], Arguments[3] = Origin, Direction * SilentAimSettings.MultiplyUnitBy
return oldNamecall(unpack(Arguments))
end
elseif Method == "ViewportPointToRay" and SilentAimSettings.SilentAimMethod == Method then
if ValidateArguments(Arguments, ExpectedArguments.ViewportPointToRay) then
local Origin = Camera.CFrame.p
if SilentAimSettings.BulletTP then
Origin = (HitPart.CFrame * CFrame.new(0, 0, 1)).p
end
Arguments[2] = Camera:WorldToScreenPoint(HitPart.Position)
return Ray.new(Origin, (HitPart.Position - Origin).Unit * SilentAimSettings.MultiplyUnitBy)
end
elseif Method == "ScreenPointToRay" and SilentAimSettings.SilentAimMethod == Method then
if ValidateArguments(Arguments, ExpectedArguments.ScreenPointToRay) then
local Origin = Camera.CFrame.p
if SilentAimSettings.BulletTP then
Origin = (HitPart.CFrame * CFrame.new(0, 0, 1)).p
end
Arguments[2] = Camera:WorldToScreenPoint(HitPart.Position)
return Ray.new(Origin, (HitPart.Position - Origin).Unit * SilentAimSettings.MultiplyUnitBy)
end
elseif Method == "FindPartOnRayWithIgnoreList" and SilentAimSettings.SilentAimMethod == "CounterBlox" then
local Origin, Direction = modifyRay(Arguments[2].Origin)
Arguments[2] = Ray.new(Origin, Direction * SilentAimSettings.MultiplyUnitBy)
return oldNamecall(unpack(Arguments))
end
end
end
return oldNamecall(...)
end))
local VisualsEx = VisualsTab:AddLeftGroupbox("ESP")
if not _G.ExunysESPLoaded then
loadstring(game:HttpGet("https://raw.githubusercontent.com/FakeAngles/PasteWare/refs/heads/main/ESP.lua"))()
end
local ESP = getgenv().ExunysDeveloperESP
if not ESP then return end
ESP.Settings = ESP.Settings or {}
ESP.Settings.Enabled = false
ESP.Properties = ESP.Properties or {}
local queuedToggles = {
NameTag = false,
Box = false,
Tracer = false,
HeadDot = false,
HealthBar = false,
}
local function applyQueuedToggles()
if not ESP.Settings.Enabled or not ESP.Properties then return end
if ESP.Properties.ESP then ESP.Properties.ESP.DisplayName = queuedToggles.NameTag end
if ESP.Properties.Box then ESP.Properties.Box.Enabled = queuedToggles.Box end
if ESP.Properties.Tracer then ESP.Properties.Tracer.Enabled = queuedToggles.Tracer end
if ESP.Properties.HeadDot then ESP.Properties.HeadDot.Enabled = queuedToggles.HeadDot end
if ESP.Properties.HealthBar then ESP.Properties.HealthBar.Enabled = queuedToggles.HealthBar end
end
local function setToggle(name, value)
queuedToggles[name] = value
applyQueuedToggles()
end
local function setProperty(path, value)
local ref = ESP
for i = 1, #path-1 do
if ref and ref[path[i]] then
ref = ref[path[i]]
else
return
end
end
if ref and path[#path] then
ref[path[#path]] = value
end
end
VisualsEx:AddToggle("espEnabled", {
Text = "Enable ESP",
Default = false,
Callback = function(value)
if value and not ESP.Loaded then
ESP:Load()
end
ESP.Settings.Enabled = value
applyQueuedToggles()
end
})
local TeamCheck = false
local function IsEnemy(player)
if not TeamCheck then
return true
end
return player.Team ~= LocalPlayer.Team
end
VisualsEx:AddToggle("teamCheck", {
Text = "Team Check",
Default = ESP.Settings.TeamCheck,
Callback = function(value)
ESP.Settings.TeamCheck = value
UpdateAllChams()
end
})
local espElements = {
{Name = "NameTag", Path = {"Properties", "ESP", "DisplayName"}, Type = "Toggle"},
{Name = "Box", Path = {"Properties", "Box", "Enabled"}, Type = "Toggle"},
{Name = "Box Color", Path = {"Properties", "Box", "Color"}, Type = "Color"},
{Name = "Tracer", Path = {"Properties", "Tracer", "Enabled"}, Type = "Toggle"},
{Name = "Tracer Color", Path = {"Properties", "Tracer", "Color"}, Type = "Color"},
{Name = "HeadDot", Path = {"Properties", "HeadDot", "Enabled"}, Type = "Toggle"},
{Name = "HeadDot Size", Path = {"Properties", "HeadDot", "NumSides"}, Type = "Slider", Min = 3, Max = 60, Default = ESP.Properties.HeadDot.NumSides},
{Name = "HealthBar", Path = {"Properties", "HealthBar", "Enabled"}, Type = "Toggle"},
}
for _, element in ipairs(espElements) do
if element.Type == "Toggle" then
VisualsEx:AddToggle(element.Name, {
Text = element.Name,
Default = false,
Callback = function(val)
setToggle(element.Name, val)
end
})
elseif element.Type == "Color" then
VisualsEx:AddLabel(element.Name):AddColorPicker(element.Name.."Color", {
Default = setProperty and ESP[element.Path[1]][element.Path[2]][element.Path[3]] or Color3.new(1,1,1),
Callback = function(val)
setProperty(element.Path, val)
end
})
elseif element.Type == "Slider" then
VisualsEx:AddSlider(element.Name, {
Text = element.Name,
Min = element.Min,
Max = element.Max,
Default = element.Default,
Rounding = 1,
Callback = function(val)
setProperty(element.Path, val)
end
})
end
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local SelfChamsEnabled = false
local RainbowChamsEnabled = false
local SelfChamsColor = Color3.fromRGB(255, 255, 255)
local originalProperties = {}
local function HSVToRGB(h, s, v)
local c = v * s
local x = c * (1 - math.abs((h / 60) % 2 - 1))
local m = v - c
local r, g, b = 0, 0, 0
if h < 60 then r, g, b = c, x, 0
elseif h < 120 then r, g, b = x, c, 0
elseif h < 180 then r, g, b = 0, c, x
elseif h < 240 then r, g, b = 0, x, c
elseif h < 300 then r, g, b = x, 0, c
else r, g, b = c, 0, x end
return Color3.new(r + m, g + m, b + m)
end
local function applyChams(char)
if not char then return end
originalProperties = {}
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
originalProperties[part] = {
Color = part.Color,
Material = part.Material
}
part.Material = Enum.Material.ForceField
part.Color = SelfChamsColor
end
end
end
local function restoreChams()
for part, props in pairs(originalProperties) do
if part and part.Parent then
part.Color = props.Color
part.Material = props.Material
end
end
originalProperties = {}
end
local function updateChams()
if not SelfChamsEnabled then return end
for part, _ in pairs(originalProperties) do
if part and part.Parent then
if RainbowChamsEnabled then
local hue = (tick() * 120) % 360
part.Color = HSVToRGB(hue, 1, 1)
else
part.Color = SelfChamsColor
end
end
end
end
RunService.RenderStepped:Connect(updateChams)
LocalPlayer.CharacterAdded:Connect(function(char)
if SelfChamsEnabled then
task.wait(1)
applyChams(char)
end
end)
VisualsEx:AddToggle("selfChamsEnabled", {
Text = "Self Chams",
Default = false,
Callback = function(val)
SelfChamsEnabled = val
if val then
if LocalPlayer.Character then
applyChams(LocalPlayer.Character)
end
else
restoreChams()
end
end
})
VisualsEx:AddToggle("rainbowChams", {
Text = "Rainbow Chams",
Default = false,
Callback = function(val)
RainbowChamsEnabled = val
end
})
VisualsEx:AddLabel("Self Chams Color"):AddColorPicker("selfChamsColor", {
Default = SelfChamsColor,
Callback = function(val)
SelfChamsColor = val
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local ChamsEnabled = false
local ChamsOccludedColor = {Color3.fromRGB(128, 0, 128), 0.7}
local ChamsVisibleColor = {Color3.fromRGB(255, 0, 255), 0.3}
local AdornmentsCache = {}
local IgnoreNames = {["HumanoidRootPart"] = true}
local function CreateAdornment(part, isHead, vis)
local adorn
if isHead then
adorn = Instance.new("CylinderHandleAdornment")
adorn.Height = vis == 1 and 0.87 or 1.02
adorn.Radius = vis == 1 and 0.5 or 0.65
else
adorn = Instance.new("BoxHandleAdornment")
local offset = vis == 1 and -0.05 or 0.05
adorn.Size = part.Size + Vector3.new(offset, offset, offset)
end
adorn.Adornee = part
adorn.Parent = part
adorn.ZIndex = vis == 1 and 2 or 1
adorn.AlwaysOnTop = vis == 1
adorn.Visible = false
return adorn
end
local function IsEnemy(player)
if ESP and ESP.Settings and ESP.Settings.TeamCheck then
return player.Team ~= LocalPlayer.Team
end
return true
end
local function ApplyChams(player)
if player ~= LocalPlayer and player.Character then
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") and not IgnoreNames[part.Name] then
if not AdornmentsCache[part] then
AdornmentsCache[part] = {
CreateAdornment(part, part.Name=="Head", 1),
CreateAdornment(part, part.Name=="Head", 2)
}
end
local ad = AdornmentsCache[part]
local visible = ChamsEnabled and IsEnemy(player)
ad[1].Visible = visible
ad[1].Color3 = ChamsOccludedColor[1]
ad[1].Transparency = ChamsOccludedColor[2]
ad[2].Visible = visible
ad[2].AlwaysOnTop = true
ad[2].ZIndex = 9e9
ad[2].Color3 = ChamsVisibleColor[1]
ad[2].Transparency = ChamsVisibleColor[2]
end
end
end
end
local function UpdateAllChams()
for _, player in pairs(Players:GetPlayers()) do
ApplyChams(player)
end
end
local function TrackPlayer(player)
player:GetPropertyChangedSignal("Team"):Connect(function()
if AdornmentsCache[player] then
for _, ad in pairs(AdornmentsCache[player]) do
ad.Visible = ChamsEnabled and IsEnemy(player)
end
end
end)
end
Players.PlayerAdded:Connect(TrackPlayer)
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LocalPlayer then
TrackPlayer(plr)
end
end
RunService.RenderStepped:Connect(UpdateAllChams)
VisualsEx:AddToggle("chamsEnabled", {
Text = "Chams",
Default = ChamsEnabled,
Callback = function(val)
ChamsEnabled = val
for part, ad in pairs(AdornmentsCache) do
ad[1].Visible = val
ad[2].Visible = val
end
end
})
VisualsEx:AddLabel("Chams Occluded Color"):AddColorPicker("chamsOccludedColor", {
Default = ChamsOccludedColor[1],
Callback = function(val)
ChamsOccludedColor[1] = val
end
})
VisualsEx:AddLabel("Chams Visible Color"):AddColorPicker("chamsVisibleColor", {
Default = ChamsVisibleColor[1],
Callback = function(val)
ChamsVisibleColor[1] = val
end
})
VisualsEx:AddSlider("chamsOccludedTransparency", {
Text = "Occluded Transparency",
Default = ChamsOccludedColor[2],
Min = 0,
Max = 1,
Rounding = 2,
Callback = function(val)
ChamsOccludedColor[2] = val
end
})
VisualsEx:AddSlider("chamsVisibleTransparency", {
Text = "Visible Transparency",
Default = ChamsVisibleColor[2],
Min = 0,
Max = 1,
Rounding = 2,
Callback = function(val)
ChamsVisibleColor[2] = val
end
})
local worldbox = VisualsTab:AddRightGroupbox("World")
local lighting = game:GetService("Lighting")
local camera = game.Workspace.CurrentCamera
local lockedTime, fovValue, nebulaEnabled = 12, 70, false
local originalAmbient, originalOutdoorAmbient = lighting.Ambient, lighting.OutdoorAmbient
local originalFogStart, originalFogEnd, originalFogColor = lighting.FogStart, lighting.FogEnd, lighting.FogColor
local nebulaThemeColor = Color3.fromRGB(173, 216, 230)
worldbox:AddSlider("world_time", {
Text = "Clock Time", Default = 12, Min = 0, Max = 24, Rounding = 1,
Callback = function(v) lockedTime = v lighting.ClockTime = v end,
})
local oldNewIndex
oldNewIndex = hookmetamethod(game, "__newindex", function(self, property, value)
if not checkcaller() and self == lighting then
if property == "ClockTime" then value = lockedTime end
end
return oldNewIndex(self, property, value)
end)
worldbox:AddSlider("fov_slider", {
Text = "FOV", Default = 70, Min = 30, Max = 120, Rounding = 2,
Callback = function(v) fovValue = v end,
})
local fovEnabled = false
worldbox:AddToggle("fov_toggle", {
Text = "Enable FOV Change", Default = false,
Callback = function(state) fovEnabled = state end,
})
game:GetService("RunService").RenderStepped:Connect(function()
if fovEnabled then
camera.FieldOfView = fovValue
end
end)
worldbox:AddToggle("nebula_theme", {
Text = "Nebula Theme", Default = false,
Callback = function(state)
nebulaEnabled = state
if state then
local b = Instance.new("BloomEffect", lighting) b.Intensity, b.Size, b.Threshold, b.Name = 0.7, 24, 1, "NebulaBloom"
local c = Instance.new("ColorCorrectionEffect", lighting) c.Saturation, c.Contrast, c.TintColor, c.Name = 0.5, 0.2, nebulaThemeColor, "NebulaColorCorrection"
local a = Instance.new("Atmosphere", lighting) a.Density, a.Offset, a.Glare, a.Haze, a.Color, a.Decay, a.Name = 0.4, 0.25, 1, 2, nebulaThemeColor, Color3.fromRGB(25, 25, 112), "NebulaAtmosphere"
lighting.Ambient, lighting.OutdoorAmbient = nebulaThemeColor, nebulaThemeColor
lighting.FogStart, lighting.FogEnd = 100, 500
lighting.FogColor = nebulaThemeColor
else
for _, v in pairs({"NebulaBloom", "NebulaColorCorrection", "NebulaAtmosphere"}) do
local obj = lighting:FindFirstChild(v) if obj then obj:Destroy() end
end
lighting.Ambient, lighting.OutdoorAmbient = originalAmbient, originalOutdoorAmbient
lighting.FogStart, lighting.FogEnd = originalFogStart, originalFogEnd
lighting.FogColor = originalFogColor
end
end,
}):AddColorPicker("nebula_color_picker", {
Text = "Nebula Color", Default = Color3.fromRGB(173, 216, 230),
Callback = function(c)
nebulaThemeColor = c
if nebulaEnabled then
local nc = lighting:FindFirstChild("NebulaColorCorrection") if nc then nc.TintColor = c end
local na = lighting:FindFirstChild("NebulaAtmosphere") if na then na.Color = c end
lighting.Ambient, lighting.OutdoorAmbient = c, c
lighting.FogColor = c
end
end,
})
local Lighting = game:GetService("Lighting")
local Visuals = {}
local Skyboxes = {}
function Visuals:NewSky(Data)
local Name = Data.Name
Skyboxes[Name] = {
SkyboxBk = Data.SkyboxBk,
SkyboxDn = Data.SkyboxDn,
SkyboxFt = Data.SkyboxFt,
SkyboxLf = Data.SkyboxLf,
SkyboxRt = Data.SkyboxRt,
SkyboxUp = Data.SkyboxUp,
MoonTextureId = Data.Moon or "rbxasset://sky/moon.jpg",
SunTextureId = Data.Sun or "rbxasset://sky/sun.jpg"
}
end
function Visuals:SwitchSkybox(Name)
local OldSky = Lighting:FindFirstChildOfClass("Sky")
if OldSky then OldSky:Destroy() end
local Sky = Instance.new("Sky", Lighting)
for Index, Value in pairs(Skyboxes[Name]) do
Sky[Index] = Value
end
end
if Lighting:FindFirstChildOfClass("Sky") then
local OldSky = Lighting:FindFirstChildOfClass("Sky")
Visuals:NewSky({
Name = "Game's Default Sky",
SkyboxBk = OldSky.SkyboxBk,
SkyboxDn = OldSky.SkyboxDn,
SkyboxFt = OldSky.SkyboxFt,
SkyboxLf = OldSky.SkyboxLf,
SkyboxRt = OldSky.SkyboxRt,
SkyboxUp = OldSky.SkyboxUp
})
end
Visuals:NewSky({
Name = "Sunset",
SkyboxBk = "rbxassetid://600830446",
SkyboxDn = "rbxassetid://600831635",
SkyboxFt = "rbxassetid://600832720",
SkyboxLf = "rbxassetid://600886090",
SkyboxRt = "rbxassetid://600833862",
SkyboxUp = "rbxassetid://600835177"
})
Visuals:NewSky({
Name = "Arctic",
SkyboxBk = "http://www.roblox.com/asset/?id=225469390",
SkyboxDn = "http://www.roblox.com/asset/?id=225469395",
SkyboxFt = "http://www.roblox.com/asset/?id=225469403",
SkyboxLf = "http://www.roblox.com/asset/?id=225469450",
SkyboxRt = "http://www.roblox.com/asset/?id=225469471",
SkyboxUp = "http://www.roblox.com/asset/?id=225469481"
})
Visuals:NewSky({
Name = "Space",
SkyboxBk = "http://www.roblox.com/asset/?id=166509999",
SkyboxDn = "http://www.roblox.com/asset/?id=166510057",
SkyboxFt = "http://www.roblox.com/asset/?id=166510116",
SkyboxLf = "http://www.roblox.com/asset/?id=166510092",
SkyboxRt = "http://www.roblox.com/asset/?id=166510131",
SkyboxUp = "http://www.roblox.com/asset/?id=166510114"
})
Visuals:NewSky({
Name = "Roblox Default",
SkyboxBk = "rbxasset://textures/sky/sky512_bk.tex",
SkyboxDn = "rbxasset://textures/sky/sky512_dn.tex",
SkyboxFt = "rbxasset://textures/sky/sky512_ft.tex",
SkyboxLf = "rbxasset://textures/sky/sky512_lf.tex",
SkyboxRt = "rbxasset://textures/sky/sky512_rt.tex",
SkyboxUp = "rbxasset://textures/sky/sky512_up.tex"
})
Visuals:NewSky({
Name = "Red Night",
SkyboxBk = "http://www.roblox.com/Asset/?ID=401664839";
SkyboxDn = "http://www.roblox.com/Asset/?ID=401664862";
SkyboxFt = "http://www.roblox.com/Asset/?ID=401664960";
SkyboxLf = "http://www.roblox.com/Asset/?ID=401664881";
SkyboxRt = "http://www.roblox.com/Asset/?ID=401664901";
SkyboxUp = "http://www.roblox.com/Asset/?ID=401664936";
})
Visuals:NewSky({
Name = "Deep Space",
SkyboxBk = "http://www.roblox.com/asset/?id=149397692";
SkyboxDn = "http://www.roblox.com/asset/?id=149397686";
SkyboxFt = "http://www.roblox.com/asset/?id=149397697";
SkyboxLf = "http://www.roblox.com/asset/?id=149397684";
SkyboxRt = "http://www.roblox.com/asset/?id=149397688";
SkyboxUp = "http://www.roblox.com/asset/?id=149397702";
})
Visuals:NewSky({
Name = "Pink Skies",
SkyboxBk = "http://www.roblox.com/asset/?id=151165214";
SkyboxDn = "http://www.roblox.com/asset/?id=151165197";
SkyboxFt = "http://www.roblox.com/asset/?id=151165224";
SkyboxLf = "http://www.roblox.com/asset/?id=151165191";
SkyboxRt = "http://www.roblox.com/asset/?id=151165206";
SkyboxUp = "http://www.roblox.com/asset/?id=151165227";
})
Visuals:NewSky({
Name = "Purple Sunset",
SkyboxBk = "rbxassetid://264908339";
SkyboxDn = "rbxassetid://264907909";
SkyboxFt = "rbxassetid://264909420";
SkyboxLf = "rbxassetid://264909758";
SkyboxRt = "rbxassetid://264908886";
SkyboxUp = "rbxassetid://264907379";
})
Visuals:NewSky({
Name = "Blue Night",
SkyboxBk = "http://www.roblox.com/Asset/?ID=12064107";
SkyboxDn = "http://www.roblox.com/Asset/?ID=12064152";
SkyboxFt = "http://www.roblox.com/Asset/?ID=12064121";
SkyboxLf = "http://www.roblox.com/Asset/?ID=12063984";
SkyboxRt = "http://www.roblox.com/Asset/?ID=12064115";
SkyboxUp = "http://www.roblox.com/Asset/?ID=12064131";
})
Visuals:NewSky({
Name = "Blossom Daylight",
SkyboxBk = "http://www.roblox.com/asset/?id=271042516";
SkyboxDn = "http://www.roblox.com/asset/?id=271077243";
SkyboxFt = "http://www.roblox.com/asset/?id=271042556";
SkyboxLf = "http://www.roblox.com/asset/?id=271042310";
SkyboxRt = "http://www.roblox.com/asset/?id=271042467";
SkyboxUp = "http://www.roblox.com/asset/?id=271077958";
})
Visuals:NewSky({
Name = "Blue Nebula",
SkyboxBk = "http://www.roblox.com/asset?id=135207744";
SkyboxDn = "http://www.roblox.com/asset?id=135207662";
SkyboxFt = "http://www.roblox.com/asset?id=135207770";
SkyboxLf = "http://www.roblox.com/asset?id=135207615";
SkyboxRt = "http://www.roblox.com/asset?id=135207695";
SkyboxUp = "http://www.roblox.com/asset?id=135207794";
})
Visuals:NewSky({
Name = "Blue Planet",
SkyboxBk = "rbxassetid://218955819";
SkyboxDn = "rbxassetid://218953419";
SkyboxFt = "rbxassetid://218954524";
SkyboxLf = "rbxassetid://218958493";
SkyboxRt = "rbxassetid://218957134";
SkyboxUp = "rbxassetid://218950090";
})
Visuals:NewSky({
Name = "Deep Space",
SkyboxBk = "http://www.roblox.com/asset/?id=159248188";
SkyboxDn = "http://www.roblox.com/asset/?id=159248183";
SkyboxFt = "http://www.roblox.com/asset/?id=159248187";
SkyboxLf = "http://www.roblox.com/asset/?id=159248173";
SkyboxRt = "http://www.roblox.com/asset/?id=159248192";
SkyboxUp = "http://www.roblox.com/asset/?id=159248176";
})
local SkyboxNames = {}
for Name, _ in pairs(Skyboxes) do
table.insert(SkyboxNames, Name)
end
local worldbox = VisualsTab:AddRightGroupbox("SkyBox")
local SkyboxDropdown = worldbox:AddDropdown("SkyboxSelector", {
AllowNull = false,
Text = "Select Skybox",
Default = "Game's Default Sky",
Values = SkyboxNames
}):OnChanged(function(SelectedSkybox)
if Skyboxes[SelectedSkybox] then
Visuals:SwitchSkybox(SelectedSkybox)
end
end)
local localPlayer = game:GetService("Players").LocalPlayer
local Cmultiplier = 1
local isSpeedActive = false
local isFlyActive = false
local isNoClipActive = false
local isFunctionalityEnabled = true
local flySpeed = 1
local camera = workspace.CurrentCamera
local humanoid = nil
frabox:AddToggle("functionalityEnabled", {
Text = "Enable/Disable movement",
Default = true,
Tooltip = "Enable or disable.",
Callback = function(value)
isFunctionalityEnabled = value
end
})
frabox:AddToggle("speedEnabled", {
Text = "Speed Toggle",
Default = false,
Tooltip = "It makes you go fast.",
Callback = function(value)
isSpeedActive = value
end
}):AddKeyPicker("speedToggleKey", {
Default = "C",
SyncToggleState = true,
Mode = "Toggle",
Text = "Speed Toggle Key",
Tooltip = "CFrame keybind.",
Callback = function(value)
isSpeedActive = value
end
})
frabox:AddSlider("cframespeed", {
Text = "CFrame Multiplier",
Default = 1,
Min = 1,
Max = 20,
Rounding = 1,
Tooltip = "The CFrame speed.",
Callback = function(value)
Cmultiplier = value
end,
})
frabox:AddToggle("flyEnabled", {
Text = "CFly Toggle",
Default = false,
Tooltip = "Toggle CFrame Fly functionality.",
Callback = function(value)
isFlyActive = value
end
}):AddKeyPicker("flyToggleKey", {
Default = "F",
SyncToggleState = true,
Mode = "Toggle",
Text = "CFly Toggle Key",
Tooltip = "CFrame Fly keybind.",
Callback = function(value)
isFlyActive = value
end
})
frabox:AddSlider("flySpeed", {
Text = "CFly Speed",
Default = 1,
Min = 1,
Max = 50,
Rounding = 1,
Tooltip = "The CFrame Fly speed.",
Callback = function(value)
flySpeed = value
end,
})
frabox:AddToggle("noClipEnabled", {
Text = "NoClip Toggle",
Default = false,
Tooltip = "Enable or disable NoClip.",
Callback = function(value)
isNoClipActive = value
end
}):AddKeyPicker("noClipToggleKey", {
Default = "N",
SyncToggleState = true,
Mode = "Toggle",
Text = "NoClip Toggle Key",
Tooltip = "Keybind to toggle NoClip.",
Callback = function(value)
isNoClipActive = value
end
})
local masterToggle = false
local function enableMasterToggle(value)
masterToggle = value
end
WarTycoonBox:AddToggle("Master Toggle", {
Text = "Enable/Disable",
Default = false,
Tooltip = "Enable or disable all features globally.",
Callback = enableMasterToggle
})
local function modifyWeaponSettings(property, value)
local function findSettingsModule(parent)
for _, child in pairs(parent:GetChildren()) do
if child:IsA("ModuleScript") then
local success, module = pcall(function() return require(child) end)
if success and module[property] ~= nil then
return module
end
end
local found = findSettingsModule(child)
if found then
return found
end
end
return nil
end
local player = game:GetService("Players").LocalPlayer
local backpack = player:WaitForChild("Backpack")
local character = player.Character or player.CharacterAdded:Wait()
local foundModules = {}
local function findSettingsInWarTycoon(item)
local weaponName = item.Name
local settingsModule = game:GetService("ReplicatedStorage"):WaitForChild("Configurations"):WaitForChild("ACS_Guns"):FindFirstChild(weaponName)
if settingsModule then
return settingsModule:FindFirstChild("Settings")
end
return nil
end
if getgenv().WarTycoon then
if getgenv().WeaponOnHands then
local toolInHand = character:FindFirstChildOfClass("Tool")
if toolInHand then
local settingsModule = findSettingsInWarTycoon(toolInHand)
if settingsModule then
local success, module = pcall(function() return require(settingsModule) end)
if success and module[property] ~= nil then
module[property] = value
end
end
end
else
for _, item in pairs(backpack:GetChildren()) do
local settingsModule = findSettingsInWarTycoon(item)
if settingsModule then
local success, module = pcall(function() return require(settingsModule) end)
if success and module[property] ~= nil then
module[property] = value
end
end
end
end
else
if getgenv().WeaponOnHands then
local toolInHand = character:FindFirstChildOfClass("Tool")
if toolInHand then
local settingsModule = findSettingsModule(toolInHand)
if settingsModule then
local success, module = pcall(function() return require(settingsModule) end)
if success and module[property] ~= nil then
module[property] = value
end
end
end
else
for _, item in pairs(backpack:GetChildren()) do
local settingsModule = findSettingsModule(item)
if settingsModule then
local success, module = pcall(function() return require(settingsModule) end)
if success and module[property] ~= nil then
module[property] = value
end
end
end
end
end
end
ACSEngineBox:AddToggle("WarTycoon", {
Text = "War Tycoon",
Default = false,
Tooltip = "Enable War Tycoon mode to search for weapon settings in ACS_Guns.",
Callback = function(value)
getgenv().WarTycoon = value
end
})
ACSEngineBox:AddToggle("WeaponOnHands", {
Text = "Weapon In Hands",
Default = false,
Tooltip = "Apply changes only to the weapon in hands if enabled.",
Callback = function(value)
getgenv().WeaponOnHands = value
end
})
ACSEngineBox:AddButton('INF AMMO', function()
modifyWeaponSettings("Ammo", math.huge)
end)
ACSEngineBox:AddButton('NO RECOIL | NO SPREAD', function()
modifyWeaponSettings("VRecoil", {0, 0})
modifyWeaponSettings("HRecoil", {0, 0})
modifyWeaponSettings("MinSpread", 0)
modifyWeaponSettings("MaxSpread", 0)
modifyWeaponSettings("RecoilPunch", 0)
modifyWeaponSettings("AimRecoilReduction", 0)
end)
ACSEngineBox:AddButton('INF BULLET DISTANCE', function()
modifyWeaponSettings("Distance", 25000)
end)
ACSEngineBox:AddInput("BulletSpeedInput", {
Text = "Bullet Speed",
Default = "10000",
Tooltip = "Set the bullet speed",
Callback = function(value)
getgenv().bulletSpeedValue = tonumber(value) or 10000
end
})
ACSEngineBox:AddButton('CHANGE BULLET SPEED', function()
modifyWeaponSettings("BSpeed", getgenv().bulletSpeedValue or 10000)
modifyWeaponSettings("MuzzleVelocity", getgenv().bulletSpeedValue or 10000)
end)
local fireRateInput
fireRateInput = ACSEngineBox:AddInput('FireRateInput', {
Text = 'Enter Fire Rate',
Default = '8888',
Tooltip = 'Type the fire rate value you want to apply.',
})
ACSEngineBox:AddButton('CHANGE FIRE RATE', function()
modifyWeaponSettings("FireRate", tonumber(fireRateInput.Value) or 8888)
modifyWeaponSettings("ShootRate", tonumber(fireRateInput.Value) or 8888)
end)
local bulletsInput = ACSEngineBox:AddInput('BulletsInput', {
Text = 'Enter Bullets',
Default = '50',
Tooltip = 'Type the number of bullets you want to apply.',
Numeric = true
})
ACSEngineBox:AddButton('MULTI BULLETS', function()
local bulletsValue = tonumber(Options.BulletsInput.Value) or 50
modifyWeaponSettings("Bullets", bulletsValue)
end)
local inputField
inputField = ACSEngineBox:AddInput('FireModeInput', {
Text = 'Enter Fire Mode',
Default = 'Auto',
Tooltip = 'Type the fire mode you want to apply.',
})
ACSEngineBox:AddButton('CHANGE FIRE MODE', function()
modifyWeaponSettings("Mode", inputField.Value or 'Auto')
end)
--not final code need optimize FindFirstChild... Cuz can make FinFirstChilde true withous find 1 and find 2 only find 1
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local isTankSpamEnabled = false
local spamSpeed = 1
local shellsToFire = 1
local shellNumber = 1
local FireTurret, RegisterTurretHit
local function getTank()
if not masterToggle then return end
local tankWorkspace = Workspace:FindFirstChild("Game Systems")
and Workspace["Game Systems"]:FindFirstChild("Tank Workspace")
if not tankWorkspace then return nil end
local closestTank = nil
local shortestDistance = math.huge
for _, tank in pairs(tankWorkspace:GetChildren()) do
if tank:FindFirstChild("Misc") and tank.Misc:FindFirstChild("Turrets") then
local tankPos = (tank.PrimaryPart and tank.PrimaryPart.Position) or Vector3.new()
local playerPos = (LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and LocalPlayer.Character.HumanoidRootPart.Position) or Vector3.new()
local distance = (tankPos - playerPos).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestTank = tank
end
end
end
return closestTank
end
local function getTurretSmokeAndSettings(tank)
if not masterToggle then return end
if not tank:FindFirstChild("Misc") or not tank.Misc:FindFirstChild("Turrets") then return nil, nil, nil end
local turretsFolder = tank.Misc.Turrets
for _, turretGroup in pairs(turretsFolder:GetChildren()) do
if turretGroup:IsA("Folder") or turretGroup:IsA("Model") then
for _, turret in pairs(turretGroup:GetChildren()) do
if turret:IsA("BasePart") or turret:IsA("Model") then
local smoke = turret:FindFirstChild("SmokePart")
local module = turret:FindFirstChildOfClass("ModuleScript")
if smoke and module then
local settings = require(module)
return turret, smoke, settings
end
end
end
end
end
return nil, nil, nil
end
local function startTankSpam()
if not masterToggle then return end
if not FireTurret or not RegisterTurretHit then
FireTurret = ReplicatedStorage.BulletFireSystem:WaitForChild("FireTurret")
RegisterTurretHit = ReplicatedStorage.BulletFireSystem:WaitForChild("RegisterTurretHit")
end
local tank = getTank()
if not tank then return end
local turret, smoke, settings = getTurretSmokeAndSettings(tank)
if not turret or not smoke or not settings then return end
for i = 1, shellsToFire do
if not isTankSpamEnabled then return end
local targetHead = getClosestPlayer()
if not targetHead then return end
local origin = smoke.Position
local targetPos = targetHead.Position
local direction = (targetPos - origin).Unit
FireTurret:FireServer(
tank,
turret,
nil,
nil,
nil,
nil,
{ {Workspace[LocalPlayer.Name], turret, Workspace.LocalPartStorage} },
true
)
RegisterTurretHit:FireServer(
turret,
smoke,
tank,
{
normal = Vector3.new(0, 1, 0),
hitPart = targetHead,
origin = origin,
hitPoint = targetPos,
direction = direction
},
{
OverheatCount = settings.OverheatCount or 1,
CooldownTime = settings.CooldownTime or 10,
BulletSpread = settings.BulletSpread or 0.05,
FireRate = settings.FireRate or 18
}
)
shellNumber += 1
end
end
WarTycoonBox:AddToggle("Tank Spam", {
Text = "Toggle Tank Spam",
Default = false,
Tooltip = "using silent aim fov",
Callback = function(value)
isTankSpamEnabled = value
end,
})
:AddKeyPicker("Tank Spam Key", {
Default = "Q",
SyncToggleState = true,
Mode = "Toggle",
Text = "Tank Spam Key",
Tooltip = "Toggle Tank Spam",
Callback = function()
if isTankSpamEnabled then
startTankSpam()
end
end,
})
WarTycoonBox:AddSlider("Shell Count", {
Text = "Shells per Spam",
Default = 1,
Min = 1,
Max = 500,
Rounding = 0,
Tooltip = "Adjust how many shells to fire at once.",
Callback = function(value)
shellsToFire = math.floor(value)
end,
})
WarTycoonBox:AddSlider("Spam Speed", {
Text = "Spam Speed",
Default = 1,
Min = 0.01,
Max = 5,
Rounding = 2,
Tooltip = "Adjust the speed of Tank spam.",
Callback = function(value)
spamSpeed = value
end,
})
RunService.Heartbeat:Connect(function()
if isTankSpamEnabled then
task.wait(math.max(0.01, 1 / spamSpeed))
startTankSpam()
end
end)
local WarTycoonDead = ExploitTab:AddLeftGroupbox("Tank/Vehicle modifier")
local properties = {"FireRate","OverHeatCount","ColdownTime","DepleteDelay","OverheatIncrement","BulletSpeed"}
local selectedProperty = properties[1]
local propertyValue = 0
local propertyDropdown = WarTycoonDead:AddDropdown("PropertyDropdown", {
Values = properties,
Default = selectedProperty,
Multi = false,
Text = "Select Property"
})
propertyDropdown:OnChanged(function(value)
selectedProperty = value
end)
local valueInput = WarTycoonDead:AddInput('ValueInput', {
Text='Value',
Default="0",
Tooltip='Enter value'
})
valueInput:OnChanged(function(value)
local num = tonumber(value)
if num then
propertyValue = num
end
end)
function getNearestVehicle()
if not (LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")) then return nil end
local playerPos = LocalPlayer.Character.HumanoidRootPart.Position
local vehicleWorkspaces = {
Workspace["Game Systems"]:FindFirstChild("Vehicle Workspace"),
Workspace["Game Systems"]:FindFirstChild("Tank Workspace"),
workspace["Game Systems"]:FindFirstChild("Plane Workspace")
}
local shortestDist = math.huge
local nearest = nil
for _, ws in pairs(vehicleWorkspaces) do
if ws then
for _, v in pairs(ws:GetChildren()) do
if v:IsA("Model") then
local posPart = v:FindFirstChildWhichIsA("BasePart")
if posPart then
local dist = (posPart.Position - playerPos).Magnitude
if dist < shortestDist then
shortestDist = dist
nearest = v
end
end
end
end
end
end
return nearest
end
function findAllSettingsModules(vehicle)
local settingsModules = {}
if not vehicle then return settingsModules end
local function searchForSettingsModules(object)
if object:IsA("ModuleScript") and object.Name == "Settings" then
table.insert(settingsModules, object)
end
for _, child in pairs(object:GetChildren()) do
searchForSettingsModules(child)
end
end
searchForSettingsModules(vehicle)
return settingsModules
end
function modifyAllVehicleSettings()
local vehicle = getNearestVehicle()
if not vehicle then return end
local settingsModules = findAllSettingsModules(vehicle)
if #settingsModules == 0 then return end
for _, settingsModule in pairs(settingsModules) do
pcall(function()
local settingsTable = require(settingsModule)
if type(settingsTable) == "table" and settingsTable[selectedProperty] ~= nil then
settingsTable[selectedProperty] = propertyValue
end
end)
end
end
WarTycoonDead:AddButton('APPLY PROPERTY', modifyAllVehicleSettings)
local targetStrafe = GeneralTab:AddLeftGroupbox("Target Strafe")
local strafeEnabled = false
local strafeAllowed = true
local strafeSpeed, strafeRadius = 50, 5
local strafeMode, targetPlayer = "Horizontal", nil
local originalCameraMode = nil
local function startTargetStrafe()
if not strafeAllowed then return end
targetPlayer = getClosestPlayer()
if targetPlayer and targetPlayer.Parent then
originalCameraMode = game:GetService("Players").LocalPlayer.CameraMode
game:GetService("Players").LocalPlayer.CameraMode = Enum.CameraMode.Classic
local targetPos = targetPlayer.Position
LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(targetPos))
Camera.CameraSubject = targetPlayer.Parent:FindFirstChild("Humanoid")
end
end
local function strafeAroundTarget()
if not (strafeAllowed and targetPlayer and targetPlayer.Parent) then return end
local targetPos = targetPlayer.Position
local angle = tick() * (strafeSpeed / 10)
local offset = strafeMode == "Horizontal"
and Vector3.new(math.cos(angle) * strafeRadius, 0, math.sin(angle) * strafeRadius)
or Vector3.new(math.cos(angle) * strafeRadius, strafeRadius, math.sin(angle) * strafeRadius)
LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(targetPos + offset))
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position, targetPos)
end
local function stopTargetStrafe()
game:GetService("Players").LocalPlayer.CameraMode = originalCameraMode or Enum.CameraMode.Classic
Camera.CameraSubject = LocalPlayer.Character.Humanoid
strafeEnabled, targetPlayer = false, nil
end
targetStrafe:AddToggle("strafeControlToggle", {
Text = "Enable/Disable",
Default = true,
Tooltip = "Enable or disable the ability to use Target Strafe.",
Callback = function(value)
strafeAllowed = value
if not strafeAllowed and strafeEnabled then
stopTargetStrafe()
end
end
})
targetStrafe:AddToggle("strafeToggle", {
Text = "Enable Target Strafe",
Default = false,
Tooltip = "Enable or disable Target Strafe.",
Callback = function(value)
if strafeAllowed then
strafeEnabled = value
if strafeEnabled then startTargetStrafe() else stopTargetStrafe() end
end
end
}):AddKeyPicker("strafeToggleKey", {
Default = "L",
SyncToggleState = true,
Mode = "Toggle",
Text = "Target Strafe Toggle Key",
Tooltip = "Key to toggle Target Strafe",
Callback = function(value)
if strafeAllowed then
strafeEnabled = value
if strafeEnabled then startTargetStrafe() else stopTargetStrafe() end
end
end
})
targetStrafe:AddDropdown("strafeModeDropdown", {
AllowNull = false,
Text = "Target Strafe Mode",
Default = "Horizontal",
Values = {"Horizontal", "UP"},
Tooltip = "Select the strafing mode.",
Callback = function(value) strafeMode = value end
})
targetStrafe:AddSlider("strafeRadiusSlider", {
Text = "Strafe Radius",
Default = 5,
Min = 1,
Max = 20,
Rounding = 1,
Tooltip = "Set the radius of movement around the target.",
Callback = function(value) strafeRadius = value end
})
targetStrafe:AddSlider("strafeSpeedSlider", {
Text = "Strafe Speed",
Default = 50,
Min = 10,
Max = 200,
Rounding = 1,
Tooltip = "Set the speed of strafing around the target.",
Callback = function(value) strafeSpeed = value end
})
game:GetService("RunService").RenderStepped:Connect(function()
if strafeEnabled and strafeAllowed then strafeAroundTarget() end
end)
while true do
task.wait()
if isFunctionalityEnabled then
if localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart") then
humanoid = localPlayer.Character:FindFirstChild("Humanoid")
if isSpeedActive and humanoid and humanoid.MoveDirection.Magnitude > 0 then
local moveDirection = humanoid.MoveDirection.Unit
localPlayer.Character.HumanoidRootPart.CFrame = localPlayer.Character.HumanoidRootPart.CFrame + moveDirection * Cmultiplier
end
if isFlyActive then
local flyDirection = Vector3.zero
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.W) then
flyDirection = flyDirection + camera.CFrame.LookVector
end
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.S) then
flyDirection = flyDirection - camera.CFrame.LookVector
end
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.A) then
flyDirection = flyDirection - camera.CFrame.RightVector
end
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.D) then
flyDirection = flyDirection + camera.CFrame.RightVector
end
if flyDirection.Magnitude > 0 then
flyDirection = flyDirection.Unit
end
local newPosition = localPlayer.Character.HumanoidRootPart.Position + flyDirection * flySpeed
localPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(newPosition)
localPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0)
end
if isNoClipActive then
for _, v in pairs(localPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide then
v.CanCollide = false
end
end
end
end
end
end
ThemeManager:LoadDefaultTheme()



Doesn't work
Make it work bruh
Bro this is some stolen script
I literally can tell