Universal script for aimbot BROKEN!!
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Universal script for aimbot BROKEN!!

Universal Scriptstefanpro122stefanpro122 916 views 155 executesUpdated Jan 2, 2026
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Lua Script•92 lines (2985 chars)
ocal Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera

local player = Players.LocalPlayer

-- SETTINGS (tweak these)
local AIM_ASSIST_RANGE = 120        -- studs
local AIM_ASSIST_STRENGTH = 0.12   -- 0.05–0.12 recommended
local HOLD_KEY = Enum.UserInputType.MouseButton2 -- Right click

local aiming = false

UserInputService.InputBegan:Connect(function(input)
    if input.UserInputType == HOLD_KEY then
        aiming = true
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == HOLD_KEY then
        aiming = false
    end
end)

local function getClosestTarget()
    local closest
    local shortest = AIM_ASSIST_RANGE

    for _, plr in pairs(Players:GetPlayers()) do
        if plr ~= player and plr.Character then
            local head = plr.Character:FindFirstChild("Head")
            local humanoid = plr.Character:FindFirstChild("Humanoid")

            if head and humanoid and humanoid.Health > 0 then
                local dist = (head.Position - Camera.CFrame.Position).Magnitude

                if dist < shortest then
                    shortest = dist
                    closest = head
                end
            end
        end
    end

    return closest
end


RunService.RenderStepped:Connect(function()
    if not aiming then return end

    local target = getClosestTarget()
    if not target then return end

    local camPos = Camera.CFrame.Position
    local targetDir = (target.Position - camPos).Unit
    local currentDir = Camera.CFrame.LookVector

    local newDir = currentDir:Lerp(targetDir, AIM_ASSIST_STRENGTH)
    Camera.CFrame = CFrame.new(camPos, camPos + newDir)
end)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera

local AIM_ASSIST_RANGE = 120 -- same as your script

-- Create the circle GUI
local fovCircle = Instance.new("Frame")
fovCircle.Size = UDim2.new(0, AIM_ASSIST_RANGE*2, 0, AIM_ASSIST_RANGE*2)
fovCircle.Position = UDim2.new(0.5, -AIM_ASSIST_RANGE, 0.5, -AIM_ASSIST_RANGE)
fovCircle.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
fovCircle.BackgroundTransparency = 0.7
fovCircle.BorderSizePixel = 2
fovCircle.BorderColor3 = Color3.fromRGB(0, 200, 200)
fovCircle.AnchorPoint = Vector2.new(0.5, 0.5)
fovCircle.Parent = Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui") 
-- Make sure you have a ScreenGui or create one
if not fovCircle.Parent then
    local screenGui = Instance.new("ScreenGui")
    screenGui.Name = "AimAssistGUI"
    screenGui.Parent = Players.LocalPlayer.PlayerGui
    fovCircle.Parent = screenGui
end

-- Update circle on screen
RunService.RenderStepped:Connect(function()
    local mouse = Players.LocalPlayer:GetMouse()
    fovCircle.Position = UDim2.new(0, mouse.X - AIM_ASSIST_RANGE, 0, mouse.Y - AIM_ASSIST_RANGE)
end)

Features & Information

aimbot, lock on to players, you can tweak it depending on what body part you want to shoot.
#aimbot#lockon#shoot#shooter

Community Comments (4)

bigfailbigfailJan 2, 2026

doesnt work

Replying to @bigfail
stefanpro122stefanpro122Jan 3, 2026

@bigfail Im reworking it.

Replying to @bigfail
stefanpro122stefanpro122Jan 3, 2026

@bigfail Check the new script i posted

Replying to @stefanpro122
bigfailbigfailJan 3, 2026

@stefanpro122 ill try later.. iill give u an update

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