
KeylessUniversal

ocal Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local player = Players.LocalPlayer
-- SETTINGS (tweak these)
local AIM_ASSIST_RANGE = 120 -- studs
local AIM_ASSIST_STRENGTH = 0.12 -- 0.05–0.12 recommended
local HOLD_KEY = Enum.UserInputType.MouseButton2 -- Right click
local aiming = false
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == HOLD_KEY then
aiming = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == HOLD_KEY then
aiming = false
end
end)
local function getClosestTarget()
local closest
local shortest = AIM_ASSIST_RANGE
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= player and plr.Character then
local head = plr.Character:FindFirstChild("Head")
local humanoid = plr.Character:FindFirstChild("Humanoid")
if head and humanoid and humanoid.Health > 0 then
local dist = (head.Position - Camera.CFrame.Position).Magnitude
if dist < shortest then
shortest = dist
closest = head
end
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
if not aiming then return end
local target = getClosestTarget()
if not target then return end
local camPos = Camera.CFrame.Position
local targetDir = (target.Position - camPos).Unit
local currentDir = Camera.CFrame.LookVector
local newDir = currentDir:Lerp(targetDir, AIM_ASSIST_STRENGTH)
Camera.CFrame = CFrame.new(camPos, camPos + newDir)
end)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local AIM_ASSIST_RANGE = 120 -- same as your script
-- Create the circle GUI
local fovCircle = Instance.new("Frame")
fovCircle.Size = UDim2.new(0, AIM_ASSIST_RANGE*2, 0, AIM_ASSIST_RANGE*2)
fovCircle.Position = UDim2.new(0.5, -AIM_ASSIST_RANGE, 0.5, -AIM_ASSIST_RANGE)
fovCircle.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
fovCircle.BackgroundTransparency = 0.7
fovCircle.BorderSizePixel = 2
fovCircle.BorderColor3 = Color3.fromRGB(0, 200, 200)
fovCircle.AnchorPoint = Vector2.new(0.5, 0.5)
fovCircle.Parent = Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
-- Make sure you have a ScreenGui or create one
if not fovCircle.Parent then
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AimAssistGUI"
screenGui.Parent = Players.LocalPlayer.PlayerGui
fovCircle.Parent = screenGui
end
-- Update circle on screen
RunService.RenderStepped:Connect(function()
local mouse = Players.LocalPlayer:GetMouse()
fovCircle.Position = UDim2.new(0, mouse.X - AIM_ASSIST_RANGE, 0, mouse.Y - AIM_ASSIST_RANGE)
end)



doesnt work
@bigfail Im reworking it.
@bigfail Check the new script i posted
@stefanpro122 ill try later.. iill give u an update