
Key RequiredUniversal

-- Universal Chams
-- StarterPlayerScripts -> LocalScript
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
-- CONFIG
local ENABLE_CHAMS = true
local UPDATE_INTERVAL = 0.12
local MAX_DISTANCE = 1000
local OUTLINE_ENABLED = true
local OUTLINE_THICKNESS = 1
local TEAM_CHECK = true
local highlights = {}
local function getOrCreateHighlight(character)
if not character then return nil end
if highlights[character] and highlights[character].Parent then
return highlights[character]
end
local highlight = Instance.new("Highlight")
highlight.Name = "UniversalChams_Highlight"
highlight.Adornee = character
highlight.FillTransparency = 0.75 -- 🔥 más transparente (antes 0.5)
highlight.OutlineTransparency = 0.3
highlight.OutlineColor = Color3.new(0, 0, 0)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = LocalPlayer:WaitForChild("PlayerGui")
highlights[character] = highlight
return highlight
end
local function destroyHighlight(character)
local h = highlights[character]
if h then
if h.Parent then pcall(function() h:Destroy() end) end
highlights[character] = nil
end
end
local function computeColors(targetPlayer, targetHumanoid)
local fill = Color3.new(1, 0, 0)
local outline = Color3.new(0.2, 0, 0)
local fillTransparency = 0.65 -- 🔥 menos opaco
local outlineTransparency = 0.3
local isTeammate = false
if TEAM_CHECK and LocalPlayer and targetPlayer then
if LocalPlayer.Team and targetPlayer.Team then
isTeammate = (LocalPlayer.Team == targetPlayer.Team)
else
isTeammate = (LocalPlayer.TeamColor == targetPlayer.TeamColor)
end
end
if isTeammate then
local healthRatio = 1
if targetHumanoid and targetHumanoid.MaxHealth > 0 then
healthRatio = math.clamp(targetHumanoid.Health / targetHumanoid.MaxHealth, 0, 1)
end
local minG = 0.08
local gValue = minG + (0.92 * healthRatio)
fill = Color3.new(0, gValue, 0)
outline = Color3.new(0, math.max(0.2, gValue * 0.6), 0)
fillTransparency = 0.6 + (1 - healthRatio) * 0.25 -- 🔥 deja ver más al player
outlineTransparency = 0.3
else
fill = Color3.new(1, 0.12, 0.12)
outline = Color3.new(0.45, 0, 0)
fillTransparency = 0.6
outlineTransparency = 0.25
end
return fill, outline, fillTransparency, outlineTransparency
end
local function updateCharacterHighlight(player, character)
if not ENABLE_CHAMS then return end
if not character or not player then return end
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Torso") or character:FindFirstChildWhichIsA("BasePart")
if not hrp then
destroyHighlight(character)
return
end
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local dist = (LocalPlayer.Character.HumanoidRootPart.Position - hrp.Position).Magnitude
if dist > MAX_DISTANCE then
destroyHighlight(character)
return
end
end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local fill, outline, fillT, outlineT = computeColors(player, humanoid)
local h = getOrCreateHighlight(character)
if not h then return end
h.FillColor = fill
h.OutlineColor = outline
h.FillTransparency = fillT
h.OutlineTransparency = outlineT
end
local function onCharacterAdded(player, character)
destroyHighlight(character)
character.AncestryChanged:Connect(function(_, parent)
if not parent then
destroyHighlight(character)
end
end)
task.spawn(function()
while character.Parent do
pcall(function()
updateCharacterHighlight(player, character)
end)
task.wait(UPDATE_INTERVAL)
end
destroyHighlight(character)
end)
end
local function onPlayerAdded(player)
if player == LocalPlayer then return end
player.CharacterAdded:Connect(function(char) onCharacterAdded(player, char) end)
if player.Character then
onCharacterAdded(player, player.Character)
end
end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
onPlayerAdded(p)
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(function(p)
if p and p.Character then destroyHighlight(p.Character) end
end)
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Equals then
ENABLE_CHAMS = not ENABLE_CHAMS
if not ENABLE_CHAMS then
for c,_ in pairs(highlights) do destroyHighlight(c) end
end
print("Chams toggled:", ENABLE_CHAMS)
end
end)
print("✅ Universal Chams v2 loaded — more transparent version.")



Just use iy chams
What da house doing up there
i alwaye see you everywhere @SyrexGenesis
@Kentmn ik I became xvc or is something like that he always commented but now he doesn't idk why