
Key Required VerifiedUniversal

local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Keybinds = {
AddSavestate = "One",
RemoveSavestate = "Two",
BackSavestate = "Eight",
GoFrameBack = "R",
GoFrameForward = "F",
GoBack = "Four",
GoForward = "Five",
SaveRun = "Six",
UserPause = "CapsLock",
CollisionToggler = "C",
ResetToNormal = "Delete",
ViewTAS = "Zero",
LoadRun = "Minus"
}
local Savestates = {}
local PlayerInfo = {}
local TimePaused = 0
local Pause = true
local ViewingTAS = false
local TimePauseHolder
local TimeStart
local FrameCountLabel
local SavestatesCountLabel
local TimeTextLabel
local TASNameBox
local CapLockPauseLabel
local KeyBindFrame
local HUD
local MainConnectionLoop
local KeybindsConnect
local InputEndConnect
local DiedConnect
local PlaybackConnection
local Initialize
local notifArgs
local NotifFunction = Instance.new("BindableFunction", script)
NotifFunction.OnInvoke = function(answer, notif)
if answer == "Initialize" or answer == "Initialize Again" then
Initialize()
else
notifArgs = nil
end
end
local function notify(text, title, dur, button, button2)
local ARGS
ARGS = {
Title = title or "",
Text = text or "bro forgot to put text",
Duration = dur or 5,
Button1 = button or nil,
Button2 = button2 or nil,
Callback = NotifFunction
}
notifArgs = ARGS
StarterGui:SetCore("SendNotification", notifArgs)
end
local function getCurrentCFrame()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
return LocalPlayer.Character.HumanoidRootPart.CFrame
end
return CFrame.new()
end
local function getCurrentVelocity()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
return LocalPlayer.Character.HumanoidRootPart.Velocity
end
return Vector3.new()
end
local function getCurrentCameraCFrame()
return Workspace.CurrentCamera.CFrame
end
local function ReturnPlayerInfo()
return {
TCFrame = {
posX = getCurrentCFrame().X,
posY = getCurrentCFrame().Y,
posZ = getCurrentCFrame().Z,
lookX = getCurrentCFrame().LookVector.X,
lookY = getCurrentCFrame().LookVector.Y,
lookZ = getCurrentCFrame().LookVector.Z,
upX = getCurrentCFrame().UpVector.X,
upY = getCurrentCFrame().UpVector.Y,
upZ = getCurrentCFrame().UpVector.Z,
rightX = getCurrentCFrame().RightVector.X,
rightY = getCurrentCFrame().RightVector.Y,
rightZ = getCurrentCFrame().RightVector.Z
},
TCameraCFrame = {
camPosX = getCurrentCameraCFrame().X,
camPosY = getCurrentCameraCFrame().Y,
camPosZ = getCurrentCameraCFrame().Z,
camLookX = getCurrentCameraCFrame().LookVector.X,
camLookY = getCurrentCameraCFrame().LookVector.Y,
camLookZ = getCurrentCameraCFrame().LookVector.Z,
camUpX = getCurrentCameraCFrame().UpVector.X,
camUpY = getCurrentCameraCFrame().UpVector.Y,
camUpZ = getCurrentCameraCFrame().UpVector.Z,
camRightX = getCurrentCameraCFrame().RightVector.X,
camRightY = getCurrentCameraCFrame().RightVector.Y,
camRightZ = getCurrentCameraCFrame().RightVector.Z
},
TVelocity = {
vX = getCurrentVelocity().X,
vY = getCurrentVelocity().Y,
vZ = getCurrentVelocity().Z
},
CFrame = getCurrentCFrame(),
CameraCFrame = getCurrentCameraCFrame(),
Velocity = getCurrentVelocity(),
Animation = CurrentAnimationState,
Time = tick() - TimeStart - TimePaused
}
end
local function UpdateGUIText()
if SavestatesCountLabel then
SavestatesCountLabel.Text = "Savestates: " .. #Savestates
end
if FrameCountLabel then
FrameCountLabel.Text = "Frames: " .. #PlayerInfo
end
end
local function FormatTime(TimeValue)
local m = math.floor(TimeValue / 60)
local s = math.floor(TimeValue % 60)
local ms = math.floor((TimeValue * 1000) % 1000)
local msStr = tostring(ms)
local sStr = tostring(s)
while #msStr < 3 do msStr = '0' .. msStr end
while #sStr < 2 do sStr = '0' .. sStr end
return m .. ":" .. sStr .. "." .. msStr
end
local function UpdateTimeGUI()
if TimeTextLabel then
local TimePlayed = tick() - TimeStart - TimePaused
TimeTextLabel.Text = FormatTime(TimePlayed)
end
end
local function SetCharacterState(InfoState)
if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or not LocalPlayer.Character:FindFirstChild("Humanoid") then return end
local Hum = LocalPlayer.Character.Humanoid
local RootPart = LocalPlayer.Character.HumanoidRootPart
local characterCFrame = InfoState.CFrame
if not characterCFrame and InfoState.TCFrame then
local charPos = Vector3.new(InfoState.TCFrame.posX, InfoState.TCFrame.posY, InfoState.TCFrame.posZ)
local charLook = Vector3.new(InfoState.TCFrame.lookX, InfoState.TCFrame.lookY, InfoState.TCFrame.lookZ)
local charUp = Vector3.new(InfoState.TCFrame.upX, InfoState.TCFrame.upY, InfoState.TCFrame.upZ)
local charRight = Vector3.new(InfoState.TCFrame.rightX, InfoState.TCFrame.rightY, InfoState.TCFrame.rightZ)
characterCFrame = CFrame.fromMatrix(charPos, charRight, charUp, -charLook)
end
local cameraCFrame = InfoState.CameraCFrame
if not cameraCFrame and InfoState.TCameraCFrame then
local camPos = Vector3.new(InfoState.TCameraCFrame.camPosX, InfoState.TCameraCFrame.camPosY, InfoState.TCameraCFrame.camPosZ)
local camLook = Vector3.new(InfoState.TCameraCFrame.camLookX, InfoState.TCameraCFrame.camLookY, InfoState.TCameraCFrame.camLookZ)
local camUp = Vector3.new(InfoState.TCameraCFrame.camUpX, InfoState.TCameraCFrame.camUpY, InfoState.TCameraCFrame.camUpZ)
local camRight = Vector3.new(InfoState.TCameraCFrame.camRightX, InfoState.TCameraCFrame.camRightY, InfoState.TCameraCFrame.camRightZ)
cameraCFrame = CFrame.fromMatrix(camPos, camRight, camUp, -camLook)
end
local velocity = InfoState.Velocity
if not velocity and InfoState.TVelocity then
velocity = Vector3.new(InfoState.TVelocity.vX, InfoState.TVelocity.vY, InfoState.TVelocity.vZ)
end
if characterCFrame then
RootPart.CFrame = characterCFrame
end
if velocity then
RootPart.Velocity = velocity
end
if cameraCFrame then
Workspace.CurrentCamera.CFrame = cameraCFrame
end
CurrentAnimationState = InfoState.Animation or { Name = "Idle", Weight = 0 }
if CurrentAnimationState.Name and Hum then
local Animator = Hum:FindFirstChildOfClass("Animator")
if Animator then
local PlayingTracks = Animator:GetPlayingAnimationTracks()
for _, track in ipairs(PlayingTracks) do
if track.Name == CurrentAnimationState.Name then
track:AdjustSpeed(CurrentAnimationState.Weight or 1)
track.TimePosition = 0
break
end
end
end
end
end
local function getTASName()
return TASNameBox.Text
end
local function SetUpGui()
if HUD then HUD:Destroy() end
HUD = Instance.new("ScreenGui", LocalPlayer.PlayerGui)
HUD.Name = "TASRecorderGUI"
HUD.ResetOnSpawn = false
HUD.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local MainFrame = Instance.new("Frame", HUD)
MainFrame.AnchorPoint = Vector2.new(0.5, 1)
MainFrame.Position = UDim2.new(0.5, 0, 1, -10)
MainFrame.Size = UDim2.new(0, 250, 0, 110)
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
MainFrame.BackgroundTransparency = 0.3
MainFrame.BorderColor3 = Color3.fromRGB(200, 200, 200)
MainFrame.BorderSizePixel = 1
local UIListLayout = Instance.new("UIListLayout", MainFrame)
UIListLayout.Padding = UDim.new(0, 5)
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
TimeTextLabel = Instance.new("TextLabel", MainFrame)
TimeTextLabel.Name = "TimeText"
TimeTextLabel.LayoutOrder = 1
TimeTextLabel.Size = UDim2.new(1, -10, 0, 20)
TimeTextLabel.Position = UDim2.new(0, 5, 0, 5)
TimeTextLabel.BackgroundTransparency = 1
TimeTextLabel.Font = Enum.Font.SourceSansBold
TimeTextLabel.Text = "0:00.000"
TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TimeTextLabel.TextScaled = true
TimeTextLabel.TextXAlignment = Enum.TextXAlignment.Left
SavestatesCountLabel = Instance.new("TextLabel", MainFrame)
SavestatesCountLabel.Name = "SavestatesCount"
SavestatesCountLabel.LayoutOrder = 2
SavestatesCountLabel.Size = UDim2.new(1, -10, 0, 15)
SavestatesCountLabel.BackgroundTransparency = 1
SavestatesCountLabel.Font = Enum.Font.SourceSans
SavestatesCountLabel.Text = "Savestates: 0"
SavestatesCountLabel.TextColor3 = Color3.fromRGB(220, 220, 220)
SavestatesCountLabel.TextScaled = true
SavestatesCountLabel.TextXAlignment = Enum.TextXAlignment.Left
FrameCountLabel = Instance.new("TextLabel", MainFrame)
FrameCountLabel.Name = "FrameCount"
FrameCountLabel.LayoutOrder = 3
FrameCountLabel.Size = UDim2.new(1, -10, 0, 15)
FrameCountLabel.BackgroundTransparency = 1
FrameCountLabel.Font = Enum.Font.SourceSans
FrameCountLabel.Text = "Frames: 0"
FrameCountLabel.TextColor3 = Color3.fromRGB(220, 220, 220)
FrameCountLabel.TextScaled = true
FrameCountLabel.TextXAlignment = Enum.TextXAlignment.Left
TASNameBox = Instance.new("TextBox", MainFrame)
TASNameBox.Name = "TAS Name"
TASNameBox.LayoutOrder = 4
TASNameBox.Size = UDim2.new(1, -10, 0, 15)
TASNameBox.BackgroundTransparency = .75
TASNameBox.Font = Enum.Font.SourceSans
TASNameBox.PlaceholderText = "TAS Name"
TASNameBox.Text = ""
TASNameBox.TextColor3 = Color3.fromRGB(220, 220, 220)
TASNameBox.TextScaled = true
TASNameBox.TextXAlignment = Enum.TextXAlignment.Center
local KeybindsButton = Instance.new("TextButton", MainFrame)
KeybindsButton.Name = "KeybindsButton"
KeybindsButton.LayoutOrder = 4
KeybindsButton.Size = UDim2.new(1, -10, 0, 20)
KeybindsButton.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
KeybindsButton.TextColor3 = Color3.fromRGB(255, 255, 255)
KeybindsButton.Text = "Show Keybinds"
KeybindsButton.Font = Enum.Font.SourceSansBold
KeybindsButton.TextScaled = true
KeyBindFrame = Instance.new("Frame", HUD)
KeyBindFrame.Name = "KeyBindFrame"
KeyBindFrame.AnchorPoint = Vector2.new(0.5, 1)
KeyBindFrame.Position = UDim2.new(0.5, 0, 1, -120)
KeyBindFrame.Size = UDim2.new(0, 250, 0, 200)
KeyBindFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
KeyBindFrame.BackgroundTransparency = 0.2
KeyBindFrame.BorderColor3 = Color3.fromRGB(200, 200, 200)
KeyBindFrame.BorderSizePixel = 1
KeyBindFrame.Visible = false
KeyBindFrame.ClipsDescendants = true
local KeybindListLayout = Instance.new("UIListLayout", KeyBindFrame)
KeybindListLayout.Padding = UDim.new(0, 2)
KeybindListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
KeybindListLayout.SortOrder = Enum.SortOrder.LayoutOrder
local function CreateKeybindLabel(Key, Action)
local Label = Instance.new("TextLabel", KeyBindFrame)
Label.Name = Action .. "Label"
Label.Size = UDim2.new(1, -10, 0, 15)
Label.Position = UDim2.new(0, 5, 0, 0)
Label.BackgroundTransparency = 1
Label.Font = Enum.Font.SourceSans
Label.Text = Key .. " : " .. Action
Label.TextColor3 = Color3.fromRGB(230, 230, 230)
Label.TextScaled = true
Label.TextXAlignment = Enum.TextXAlignment.Left
return Label
end
CapLockPauseLabel = CreateKeybindLabel(Keybinds.UserPause, "Pause/Unpause")
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
CreateKeybindLabel(Keybinds.AddSavestate, "Add Savestate")
CreateKeybindLabel(Keybinds.RemoveSavestate, "Remove Savestate")
CreateKeybindLabel(Keybinds.BackSavestate, "Go To Last Savestate")
CreateKeybindLabel(Keybinds.GoFrameBack, "Go Frame Back")
CreateKeybindLabel(Keybinds.GoFrameForward, "Go Frame Forward")
CreateKeybindLabel(Keybinds.GoBack, "Go Back")
CreateKeybindLabel(Keybinds.GoForward, "Go Forward")
CreateKeybindLabel(Keybinds.SaveRun, "Save Run")
CreateKeybindLabel(Keybinds.CollisionToggler, "Toggle Collision")
CreateKeybindLabel(Keybinds.ViewTAS, "View TAS")
CreateKeybindLabel(Keybinds.ResetToNormal, "Stop Recording")
CreateKeybindLabel(Keybinds.LoadRun, "Load Run")
KeybindsButton.MouseButton1Click:Connect(function()
KeyBindFrame.Visible = not KeyBindFrame.Visible
if KeyBindFrame.Visible then
KeybindsButton.Text = "Hide Keybinds"
else
KeybindsButton.Text = "Show Keybinds"
end
end)
end
local function UserPauseToggle()
if ViewingTAS then return end
Pause = not Pause
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = Pause
end
if Pause then
TimePauseHolder = tick()
if TimeTextLabel then TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 0) end
if CapLockPauseLabel then
CapLockPauseLabel.Text = Keybinds.UserPause .. " : Paused"
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
end
else
if TimePauseHolder then
TimePaused = TimePaused + (tick() - TimePauseHolder)
TimePauseHolder = nil
end
if TimeTextLabel then TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) end
if CapLockPauseLabel then
CapLockPauseLabel.Text = Keybinds.UserPause .. " : Unpaused"
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
end
end
end
local function AddSavestate()
local CurrentPlayerInfoCopy = {}
for i = 1, #PlayerInfo do
local frame = PlayerInfo[i]
local frameCopy = {}
for key, value in pairs(frame) do
frameCopy[key] = value
end
if frame.TCFrame and not frameCopy.CFrame then
local charPos = Vector3.new(frame.TCFrame.posX, frame.TCFrame.posY, frame.TCFrame.posZ)
local charLook = Vector3.new(frame.TCFrame.lookX, frame.TCFrame.lookY, frame.TCFrame.lookZ)
local charUp = Vector3.new(frame.TCFrame.upX, frame.TCFrame.upY, frame.TCFrame.upZ)
local charRight = Vector3.new(frame.TCFrame.rightX, frame.TCFrame.rightY, frame.TCFrame.rightZ)
frameCopy.CFrame = CFrame.fromMatrix(charPos, charRight, charUp, -charLook)
end
if frame.TCameraCFrame and not frameCopy.CameraCFrame then
local camPos = Vector3.new(frame.TCameraCFrame.camPosX, frame.TCameraCFrame.camPosY, frame.TCameraCFrame.camPosZ)
local camLook = Vector3.new(frame.TCameraCFrame.camLookX, frame.TCameraCFrame.camLookY, frame.TCameraCFrame.camLookZ)
local camUp = Vector3.new(frame.TCameraCFrame.camUpX, frame.TCameraCFrame.camUpY, frame.TCameraCFrame.camUpZ)
local camRight = Vector3.new(frame.TCameraCFrame.camRightX, frame.TCameraCFrame.camRightY, frame.TCameraCFrame.camRightZ)
frameCopy.CameraCFrame = CFrame.fromMatrix(camPos, camRight, camUp, -camLook)
end
if frame.TVelocity and not frameCopy.Velocity then
frameCopy.Velocity = Vector3.new(frame.TVelocity.vX, frame.TVelocity.vY, frame.TVelocity.vZ)
end
table.insert(CurrentPlayerInfoCopy, frameCopy)
end
table.insert(Savestates, CurrentPlayerInfoCopy)
PlayerInfo = {}
UpdateGUIText()
end
local function RemoveSavestate()
if #Savestates > 1 then
table.remove(Savestates)
if Savestates[#Savestates] and #Savestates[#Savestates] > 0 then
local lastFrame = Savestates[#Savestates][#Savestates[#Savestates]]
PlayerInfo = {}
Pause = true
TimePauseHolder = tick()
TimeStart = tick() - lastFrame.Time
TimePaused = 0
SetCharacterState(lastFrame)
UpdateTimeGUI()
else
PlayerInfo = {}
TimeStart = tick()
TimePaused = 0
end
UpdateGUIText()
end
end
local function BackSavestate()
if #Savestates > 0 and Savestates[#Savestates] and #Savestates[#Savestates] > 0 then
local InfoState = Savestates[#Savestates][#Savestates[#Savestates]]
PlayerInfo = {}
Pause = true
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = true
end
TimePauseHolder = tick()
TimeStart = tick() - InfoState.Time
TimePaused = 0
SetCharacterState(InfoState)
if TimeTextLabel then TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 0) end
if CapLockPauseLabel then
CapLockPauseLabel.Text = Keybinds.UserPause .. " : Paused"
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
end
UpdateTimeGUI()
end
end
local function GoFrameForward()
if Pause then
UserPauseToggle()
RunService.Heartbeat:Wait()
RunService.Heartbeat:Wait()
UserPauseToggle()
end
end
local isFrameForwardHeld = false
local function FrameForwardStart()
isFrameForwardHeld = true
GoFrameForward()
while task.wait(0.05) and isFrameForwardHeld do
GoFrameForward()
end
end
local isGoForwardHeld = false
local function GoForwardStart()
isGoForwardHeld = true
GoFrameForward()
while task.wait(0.0075) and isGoForwardHeld do
GoFrameForward()
end
end
local function GoFrameBack()
if LocalPlayer.Character then
local TargetFrameInfo = nil
if #PlayerInfo > 1 then
TargetFrameInfo = PlayerInfo[#PlayerInfo - 1]
PlayerInfo[#PlayerInfo] = nil
elseif #Savestates > 0 and #Savestates[#Savestates] > 1 then
TargetFrameInfo = Savestates[#Savestates][#Savestates[#Savestates] - 1]
Savestates[#Savestates][#Savestates[#Savestates]] = nil
end
if TargetFrameInfo then
if not Pause then UserPauseToggle() end
TimePauseHolder = tick()
TimeStart = tick() - TargetFrameInfo.Time
TimePaused = 0
SetCharacterState(TargetFrameInfo)
UpdateTimeGUI()
UpdateGUIText()
end
end
end
local isFrameBackHeld = false
local function FrameBackStart()
isFrameBackHeld = true
GoFrameBack()
while task.wait(0.05) and isFrameBackHeld do
GoFrameBack()
end
end
local isGoBackHeld = false
local function GoBackStart()
isGoBackHeld = true
GoFrameBack()
while task.wait(0.0075) and isGoBackHeld do
GoFrameBack()
end
end
local function CollisionToggler()
local Target = Mouse.Target
if Target and Target:IsA("BasePart") then
Target.CanCollide = not Target.CanCollide
Target.Transparency = Target.CanCollide and 0 or 0.7
end
end
local function LoadRun()
local MapName = "Generic"
if getTASName() ~= "" then
MapName = getTASName()
end
local GameName = game:GetService("MarketplaceService"):GetProductInfoAsync(game.PlaceId).Name
GameName = GameName:gsub("[^%w%s]", ""):gsub("%s+", "_")
local FileName = GameName .. "_" .. MapName .. "_TAS.json"
local FilePath = "TAS_Recorder/" .. FileName
local loadedTAS = nil
if readfile(FilePath) then
loadedTAS = HttpService:JSONDecode(readfile(FilePath))
print(loadedTAS)
Savestates = {}
PlayerInfo = {}
Savestates = loadedTAS[1]
PlayerInfo = loadedTAS[2]
for i = 1, #PlayerInfo do
local frame = PlayerInfo[i]
if frame.TCFrame and frame.TCameraCFrame then
local charPos = Vector3.new(frame.TCFrame.posX, frame.TCFrame.posY, frame.TCFrame.posZ)
local charLook = Vector3.new(frame.TCFrame.lookX, frame.TCFrame.lookY, frame.TCFrame.lookZ)
local charUp = Vector3.new(frame.TCFrame.upX, frame.TCFrame.upY, frame.TCFrame.upZ)
local charRight = Vector3.new(frame.TCFrame.rightX, frame.TCFrame.rightY, frame.TCFrame.rightZ)
frame.CFrame = CFrame.fromMatrix(charPos, charRight, charUp, -charLook)
local camPos = Vector3.new(frame.TCameraCFrame.camPosX, frame.TCameraCFrame.camPosY, frame.TCameraCFrame.camPosZ)
local camLook = Vector3.new(frame.TCameraCFrame.camLookX, frame.TCameraCFrame.camLookY, frame.TCameraCFrame.camLookZ)
local camUp = Vector3.new(frame.TCameraCFrame.camUpX, frame.TCameraCFrame.camUpY, frame.TCameraCFrame.camUpZ)
local camRight = Vector3.new(frame.TCameraCFrame.camRightX, frame.TCameraCFrame.camRightY, frame.TCameraCFrame.camRightZ)
frame.CameraCFrame = CFrame.fromMatrix(camPos, camRight, camUp, -camLook)
if frame.TVelocity then
frame.Velocity = Vector3.new(frame.TVelocity.vX, frame.TVelocity.vY, frame.TVelocity.vZ)
end
end
end
if #PlayerInfo > 0 then
local lastFrame = PlayerInfo[#PlayerInfo]
TimeStart = tick()
Pause = true
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = true
end
TimePauseHolder = tick()
TimePaused = 0
SetCharacterState(lastFrame)
if TimeTextLabel then TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 0) end
if CapLockPauseLabel then
CapLockPauseLabel.Text = Keybinds.UserPause .. " : Paused"
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
end
else
TimeStart = tick()
end
UpdateGUIText()
UpdateTimeGUI()
AddSavestate()
task.wait()
RemoveSavestate()
notify("TAS Loaded: "..FileName, "TAS Recorder")
end
end
local function PrepareTasData()
local FullTAS = {}
for i = 1, #Savestates do
for j = 1, #Savestates[i] do
local Frame = Savestates[i][j]
local MinFrame = {}
MinFrame.CCFrame = {Frame.TCFrame.posX, Frame.TCFrame.posY, Frame.TCFrame.posZ, Frame.TCFrame.lookX, Frame.TCFrame.lookY, Frame.TCFrame.lookZ, Frame.TCFrame.upX, Frame.TCFrame.upY, Frame.TCFrame.upZ, Frame.TCFrame.rightX, Frame.TCFrame.rightY, Frame.TCFrame.rightZ}
MinFrame.CCameraCFrame = {Frame.TCameraCFrame.camPosX, Frame.TCameraCFrame.camPosY, Frame.TCameraCFrame.camPosZ, Frame.TCameraCFrame.camLookX, Frame.TCameraCFrame.camLookY, Frame.TCameraCFrame.camLookZ, Frame.TCameraCFrame.camUpX, Frame.TCameraCFrame.camUpY, Frame.TCameraCFrame.camUpZ, Frame.TCameraCFrame.camRightX, Frame.TCameraCFrame.camRightY, Frame.TCameraCFrame.camRightZ}
MinFrame.VVelocity = {Frame.TVelocity.vX, Frame.TVelocity.vY, Frame.TVelocity.vZ}
MinFrame.AAnimation = Frame.Animation or {Name="Idle", Weight=0}
MinFrame.time = Frame.Time
table.insert(FullTAS, MinFrame)
end
end
return FullTAS
end
local function SaveRun()
local FullTAS = PrepareTasData()
if #FullTAS > 0 then
local MapName = "Generic"
if getTASName() ~= "" then
MapName = getTASName()
end
local GameName = game:GetService("MarketplaceService"):GetProductInfoAsync(game.PlaceId).Name
GameName = GameName:gsub("[^%w%s]", ""):gsub("%s+", "_")
local FileName = GameName .. "_" .. MapName .. "_TAS.json"
local FilePath = "TAS_Recorder/" .. FileName
local EncodedData = HttpService:JSONEncode({Savestates, ReturnPlayerInfo()})
if writefile then
if not isfolder("TAS_Recorder") then
makefolder("TAS_Recorder")
end
writefile(FilePath, EncodedData)
notify("TAS saved to: " .. FilePath, "TAS Recorder")
else
notify("File saving is not supported in this environment.", "TAS Recorder")
print("TAS Data (JSON):")
print(EncodedData)
end
else
notify("No TAS data to save.", "TAS Recorder")
end
end
local function ViewTASPlayback(TAS)
if ViewingTAS or #TAS == 0 then return end
ViewingTAS = true
notify("Starting TAS Playback...")
local StartTime = tick()
local CurrentFrameIndex = 1
local Character = LocalPlayer.Character
if not Character or not Character:FindFirstChild("HumanoidRootPart") then
notify("Character not found for playback.")
ViewingTAS = false
return
end
local RootPart = Character.HumanoidRootPart
local Hum = Character.Humanoid
local function StopPlayback()
if PlaybackConnection then
PlaybackConnection:Disconnect()
PlaybackConnection = nil
end
RootPart.Anchored = false
ViewingTAS = false
notify("TAS Playback finished.")
task.wait()
if not Pause then UserPauseToggle() end
RootPart.Anchored = true
end
RootPart.Anchored = false
PlaybackConnection = RunService.Heartbeat:Connect(function()
local ElapsedTime = tick() - StartTime
local TargetFrame = nil
while CurrentFrameIndex <= #TAS and TAS[CurrentFrameIndex].time <= ElapsedTime do
TargetFrame = TAS[CurrentFrameIndex]
CurrentFrameIndex = CurrentFrameIndex + 1
end
if TargetFrame then
local cfData = TargetFrame.CCFrame
local camData = TargetFrame.CCameraCFrame
local charPos = Vector3.new(cfData[1], cfData[2], cfData[3])
local charLook = Vector3.new(cfData[4], cfData[5], cfData[6])
local charUp = Vector3.new(cfData[7], cfData[8], cfData[9])
local charRight = Vector3.new(cfData[10], cfData[11], cfData[12])
RootPart.CFrame = CFrame.fromMatrix(charPos, charRight, charUp, -charLook)
local camPos = Vector3.new(camData[1], camData[2], camData[3])
local camLook = Vector3.new(camData[4], camData[5], camData[6])
local camUp = Vector3.new(camData[7], camData[8], camData[9])
local camRight = Vector3.new(camData[10], camData[11], camData[12])
Workspace.CurrentCamera.CFrame = CFrame.fromMatrix(camPos, camRight, camUp, -camLook)
RootPart.Velocity = Vector3.new(TargetFrame.VVelocity[1], TargetFrame.VVelocity[2], TargetFrame.VVelocity[3])
local AnimInfo = TargetFrame.AAnimation
if AnimInfo and Hum then
local Animator = Hum:FindFirstChildOfClass("Animator")
if Animator then
local Track = Animator:FindFirstChild(AnimInfo.Name, true)
if Track and Track:IsA("AnimationTrack") then
if not Track.IsPlaying then Track:Play() end
Track:AdjustSpeed(AnimInfo.Weight or 1)
end
end
end
end
if CurrentFrameIndex > #TAS then
StopPlayback()
end
end)
end
local function DisconnectAll()
if MainConnectionLoop then MainConnectionLoop:Disconnect() end
if KeybindsConnect then KeybindsConnect:Disconnect() end
if InputEndConnect then InputEndConnect:Disconnect() end
if DiedConnect then DiedConnect:Disconnect() end
if PlaybackConnection then PlaybackConnection:Disconnect() end
if HUD then HUD:Destroy() end
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = false
end
notify("TAS Recorder Stopped.", "TAS Recorder", math.huge, "Initialize Again", "Cancel")
end
function Initialize()
Savestates = {}
PlayerInfo = {}
TimePaused = 0
Pause = true
TimeStart = tick()
TimePauseHolder = tick()
local initialCFrame = getCurrentCFrame()
local initialCamCFrame = getCurrentCameraCFrame()
local initialVelocity = getCurrentVelocity()
table.insert(Savestates, {{
TCFrame = {
posX = initialCFrame.X,
posY = initialCFrame.Y,
posZ = initialCFrame.Z,
lookX = initialCFrame.LookVector.X,
lookY = initialCFrame.LookVector.Y,
lookZ = initialCFrame.LookVector.Z,
upX = initialCFrame.UpVector.X,
upY = initialCFrame.UpVector.Y,
upZ = initialCFrame.UpVector.Z,
rightX = initialCFrame.RightVector.X,
rightY = initialCFrame.RightVector.Y,
rightZ = initialCFrame.RightVector.Z
},
TCameraCFrame = {
camPosX = initialCamCFrame.X,
camPosY = initialCamCFrame.Y,
camPosZ = initialCamCFrame.Z,
camLookX = initialCamCFrame.LookVector.X,
camLookY = initialCamCFrame.LookVector.Y,
camLookZ = initialCamCFrame.LookVector.Z,
camUpX = initialCamCFrame.UpVector.X,
camUpY = initialCamCFrame.UpVector.Y,
camUpZ = initialCamCFrame.UpVector.Z,
camRightX = initialCamCFrame.RightVector.X,
camRightY = initialCamCFrame.RightVector.Y,
camRightZ = initialCamCFrame.RightVector.Z
},
TVelocity = {
vX = initialVelocity.X,
vY = initialVelocity.Y,
vZ = initialVelocity.Z
},
CFrame = initialCFrame,
CameraCFrame = initialCamCFrame,
Velocity = initialVelocity,
Animation = { Name = "Idle", Weight = 0 },
Time = 0
}})
SetUpGui()
MainConnectionLoop = RunService.Heartbeat:Connect(function(deltaTime)
if not Pause then
UpdateTimeGUI()
table.insert(PlayerInfo, ReturnPlayerInfo())
UpdateGUIText()
end
end)
KeybindsConnect = UserInputService.InputBegan:Connect(function(Input, Typing)
if Typing then return end
local KeyCode = Input.KeyCode
if KeyCode == Enum.KeyCode[Keybinds.UserPause] then
UserPauseToggle()
elseif KeyCode == Enum.KeyCode[Keybinds.AddSavestate] then
AddSavestate()
elseif KeyCode == Enum.KeyCode[Keybinds.RemoveSavestate] then
RemoveSavestate()
elseif KeyCode == Enum.KeyCode[Keybinds.BackSavestate] then
BackSavestate()
elseif KeyCode == Enum.KeyCode[Keybinds.CollisionToggler] then
CollisionToggler()
elseif KeyCode == Enum.KeyCode[Keybinds.SaveRun] then
SaveRun()
elseif KeyCode == Enum.KeyCode[Keybinds.GoFrameForward] then
task.spawn(FrameForwardStart)
elseif KeyCode == Enum.KeyCode[Keybinds.GoFrameBack] then
task.spawn(FrameBackStart)
elseif KeyCode == Enum.KeyCode[Keybinds.GoForward] then
task.spawn(GoForwardStart)
elseif KeyCode == Enum.KeyCode[Keybinds.GoBack] then
task.spawn(GoBackStart)
elseif KeyCode == Enum.KeyCode[Keybinds.ResetToNormal] then
DisconnectAll()
elseif KeyCode == Enum.KeyCode[Keybinds.ViewTAS] then
if not ViewingTAS then
local CurrentTASData = PrepareTasData()
ViewTASPlayback(CurrentTASData)
end
elseif KeyCode == Enum.KeyCode[Keybinds.LoadRun] then
LoadRun()
end
end)
InputEndConnect = UserInputService.InputEnded:Connect(function(Input, Typing)
if Typing then return end
local KeyCode = Input.KeyCode
if KeyCode == Enum.KeyCode[Keybinds.GoFrameBack] then
isFrameBackHeld = false
elseif KeyCode == Enum.KeyCode[Keybinds.GoFrameForward] then
isFrameForwardHeld = false
elseif KeyCode == Enum.KeyCode[Keybinds.GoBack] then
isGoBackHeld = false
elseif KeyCode == Enum.KeyCode[Keybinds.GoForward] then
isGoForwardHeld = false
end
end)
if LocalPlayer.Character then
local Hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if Hum then
DiedConnect = Hum.Died:Connect(function()
task.wait(0.1)
if not Pause then UserPauseToggle() end
notify("Character died. Attempting to respawn and go to last savestate.")
LocalPlayer.CharacterAdded:Wait()
task.wait(1)
BackSavestate()
UserPauseToggle()
if not Pause then UserPauseToggle() end
end)
end
end
notify("TAS Recorder Initialized.", "TAS Recorder")
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = true
end
if TimeTextLabel then TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 0) end
if CapLockPauseLabel then
CapLockPauseLabel.Text = Keybinds.UserPause .. " : Paused"
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
end
UserPauseToggle()
if not Pause then UserPauseToggle() end
end
notify("TAS Recorder by Tomato, modified by Ali.", "TAS Recorder", 3)
notify("Make sure that the end of your TAS has a savestate (No frames)", "TAS Recorder Instructions", 5)
notify("TAS Recorder Loaded.", "TAS Recorder", math.huge, "Initialize", "Cancel")


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@Tomato W!!