
Universal Script – Temu KJ
repeat task.wait() until game:IsLoaded()
print("Loaded")
local players = game:GetService("Players")
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass('Humanoid')
local humanoidrootpart = character:FindFirstChild('HumanoidRootPart') or character.PrimaryPart
local rootjoint = humanoidrootpart:WaitForChild'RootJoint'
local rootc0 = rootjoint.C0
player.CharacterAdded:Connect(function()
character = player.Character
humanoid = character:FindFirstChildOfClass('Humanoid')
humanoidrootpart = character:FindFirstChild('HumanoidRootPart') or character.PrimaryPart
rootjoint = humanoidrootpart:WaitForChild'RootJoint'
rootc0 = rootjoint.C0
end)
local active_move = nil
local function stoic_bomb()
if active_move then
return
end
active_move = "Stoic Bomb"
local flute_track
local hold_track
local freezeVelo = true
-------------------< animations >-------------------
task.spawn(function()
task.wait(0.2)
local flute_anim = Instance.new("Animation")
flute_anim.AnimationId = "rbxassetid://52154760"
local hold_anim = Instance.new("Animation")
hold_anim.AnimationId = "rbxassetid://48138189"
flute_track = humanoid:LoadAnimation(flute_anim)
hold_track = humanoid:LoadAnimation(hold_anim)
flute_track:Play(); hold_track:Play();
task.wait(1)
flute_track:AdjustSpeed(0); flute_track:AdjustSpeed(0);
end)
----------------------------------------------------
-------------------< movement >---------------------
--// sorry...
task.spawn(function()
task.wait(0.2)
local TweenService = game:GetService("TweenService")
local initial_position = humanoidrootpart.CFrame
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 140, 0)})
tween:Play()
tween.Completed:Wait()
tweenInfo = TweenInfo.new(0.75, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 150, 0)})
tween:Play()
tween.Completed:Wait()
tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 8, 0)})
tween:Play()
tween.Completed:Wait()
tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 5, 0)})
tween:Play()
tween.Completed:Wait()
task.wait(0.75)
flute_track:Stop(); hold_track:Stop();
freezeVelo = false
end)
----------------------------------------------------
----------------< rotation >-----------------
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
if not freezeVelo then
return
end
humanoidrootpart.Velocity = Vector3.zero
end)
local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.18, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
local tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-15), 0, 0)})
tween:Play()
tween.Completed:Wait()
task.wait(0.2)
humanoidrootpart.CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-160), 0, 0)
tweenInfo = TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-340), 0, 0)})
tween:Play()
tween.Completed:Wait()
end)
---------------------------------------------
---------------< general >-------------
task.spawn(function()
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
track:Stop()
end
local org_WalkSpeed = humanoid.WalkSpeed
local org_AutoRotate = humanoid.AutoRotate
local org_JumpPower = humanoid.JumpPower
humanoid.WalkSpeed = 0
humanoid.AutoRotate = false
humanoid.JumpPower = 0
task.wait(3)
humanoid.WalkSpeed = org_WalkSpeed
humanoid.AutoRotate = org_AutoRotate
humanoid.JumpPower = org_JumpPower
humanoid.HipHeight = 0
active_move = nil
end)
---------------------------------------
end
local function drop_kick()
if active_move then
return
end
active_move = "20-20-20 Dropkick"
local nearestPlayer = nil
local nearestDistance = math.huge
if not humanoidrootpart then return end
for _, plr in ipairs(players:GetPlayers()) do
if plr ~= game.Players.LocalPlayer and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
local targetRootPart = plr.Character.HumanoidRootPart
local distance = (humanoidrootpart.Position - targetRootPart.Position).Magnitude
if distance < nearestDistance then
nearestDistance = distance
nearestPlayer = plr
end
end
end
if not nearestPlayer then return end
local target = nearestPlayer.Character
if not target then return end
if not target:FindFirstChild("Humanoid") then return end
local TCharacter = target
local TRootPart = TCharacter:FindFirstChild("HumanoidRootPart")
humanoid:MoveTo(TRootPart.Position)
humanoid.WalkSpeed = 85
repeat
humanoid.WalkSpeed = 85
humanoid:MoveTo(TRootPart.Position)
task.wait()
until (humanoidrootpart.Position - TRootPart.Position).Magnitude < 5
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://180436148"
for _, Anim in pairs(humanoid:GetPlayingAnimationTracks()) do
Anim:Stop()
end
local track = humanoid:LoadAnimation(anim)
track:Play()
track.TimePosition = 0.1
track:AdjustSpeed(0)
anim:Destroy()
humanoid:MoveTo(humanoidrootpart.Position)
local connection = game:GetService('RunService').RenderStepped:Connect(function()
if not humanoidrootpart then return end
humanoidrootpart.CFrame = CFrame.new(TRootPart.Position + Vector3.new(0, 1.75, 0) + (TRootPart.CFrame.LookVector * 2.4))
local direction = (TRootPart.Position - humanoidrootpart.Position).unit
local lookAtCFrame = CFrame.lookAt(humanoidrootpart.Position, TRootPart.Position)
humanoidrootpart.CFrame = lookAtCFrame * CFrame.Angles(math.rad(115), math.rad(90), 0)
humanoidrootpart.Velocity = Vector3.new(0, 0, 0)
end)
task.wait(2)
connection:Disconnect()
for _, Anim in pairs(humanoid:GetPlayingAnimationTracks()) do
Anim:Stop()
end
humanoidrootpart.CFrame = CFrame.new(humanoidrootpart.Position, TRootPart.Position or nil)
humanoid.Sit = true
task.wait(0.5)
humanoid.Sit = false
humanoid.WalkSpeed = 16
humanoid.AutoRotate = true
humanoid.JumpPower = 50
active_move = nil
end
local stoic_bomb_skill = Instance.new("Tool")
stoic_bomb_skill.Name = "Stoic Bomb"
stoic_bomb_skill.RequiresHandle = false
stoic_bomb_skill.Parent = player.Backpack
stoic_bomb_skill.Equipped:Connect(function()
stoic_bomb()
task.wait()
stoic_bomb_skill.Parent = player.Backpack
end)
local drop_kick_skill = Instance.new("Tool")
drop_kick_skill.Name = "20-20-20 Dropkick"
drop_kick_skill.RequiresHandle = false
drop_kick_skill.Parent = player.Backpack
drop_kick_skill.Equipped:Connect(function()
task.spawn(drop_kick)
task.wait()
drop_kick_skill.Parent = player.Backpack
end)How to Execute Universal Script – Temu KJ
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
Created By
View Author ProfileFeatures & Information
Script Changelog (2)
Community Comments (11)
Frequently Asked Questions
How do I execute Universal Script – Temu KJ in Roblox?
To run Universal Script – Temu KJ, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – Temu KJ keyless or does it require an access key?
Universal Script – Temu KJ requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – Temu KJ currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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@sakupenny are you good? why are you so angry
it doesnt work for me
@O51_ Thanks, appreciate it
Temu kj? You sure this isn't actually kj, I couldn't tell the difference...
@Thiago3246 thanks
Very cool bro
@mohazieammar ty
same thing as Mr_Night
@Maherahmed2117 WOW someone just commented, WOW someone just disliked, i wonder who! Also, so? what makes you mad?
I was there in the game I seen you guys saying temu kj
Veri epik