
Keyless VerifiedUniversal

local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local UserInputService = game:GetService("UserInputService")
-- Create the main ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CustomSettingsMenu"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
-- Create the background frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 250, 0, 200)
mainFrame.Position = UDim2.new(0.5, -125, 0.5, -100)
mainFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true -- Required for dragging
mainFrame.Parent = screenGui
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 8)
uiCorner.Parent = mainFrame
local topText = Instance.new("TextLabel")
topText.Size = UDim2.new(1, 0, 0, 30) -- 100% width, 30px height
topText.Position = UDim2.new(0, 0, 0, 0) -- Top left corner
topText.BackgroundTransparency = 1 -- Hides the label's default white background
topText.TextColor3 = Color3.fromRGB(255, 255, 255)
topText.Text = "Device Crasher Menu"
topText.Font = Enum.Font.GothamBlack
topText.TextSize = 16
topText.Parent = mainFrame
-- 1. Bottom Right Text (Watermark)
local bottomRightText = Instance.new("TextLabel")
bottomRightText.Name = "BottomRightText"
bottomRightText.Size = UDim2.new(0, 100, 0, 20)
bottomRightText.AnchorPoint = Vector2.new(1, 1)
bottomRightText.Position = UDim2.new(1, -5, 1, -5)
bottomRightText.BackgroundTransparency = 1
bottomRightText.TextColor3 = Color3.fromRGB(150, 150, 150)
bottomRightText.TextXAlignment = Enum.TextXAlignment.Right
bottomRightText.Text = "v1.0 by Hu2s3y"
bottomRightText.Font = Enum.Font.Gotham
bottomRightText.TextSize = 11
bottomRightText.Parent = mainFrame
-- 2. Bottom Left Text (Status)
local bottomLeftText = Instance.new("TextLabel")
bottomLeftText.Name = "BottomLeftText"
bottomLeftText.Size = UDim2.new(0, 100, 0, 20)
bottomLeftText.AnchorPoint = Vector2.new(0, 1)
bottomLeftText.Position = UDim2.new(0, 5, 1, -5)
bottomLeftText.BackgroundTransparency = 1
bottomLeftText.TextColor3 = Color3.fromRGB(150, 150, 150)
bottomLeftText.TextXAlignment = Enum.TextXAlignment.Left
bottomLeftText.Text = "different game different method"
bottomLeftText.Font = Enum.Font.Gotham
bottomLeftText.TextSize = 11
bottomLeftText.Parent = mainFrame
-- State variables
local currentMethod = 1
local maxMethods = 4
local isLooping = false
-- ==========================================
-- 1. METHOD SELECTION BUTTON
-- ==========================================
local methodBtn = Instance.new("TextButton")
methodBtn.Size = UDim2.new(1, -20, 0, 40)
methodBtn.Position = UDim2.new(0, 10, 0, 20)
methodBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
methodBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
methodBtn.Text = "Method: " .. currentMethod
methodBtn.Font = Enum.Font.GothamBold
methodBtn.TextSize = 14
methodBtn.Parent = mainFrame
local methodCorner = Instance.new("UICorner")
methodCorner.CornerRadius = UDim.new(0, 4)
methodCorner.Parent = methodBtn
methodBtn.MouseButton1Click:Connect(function()
currentMethod = currentMethod + 1
if currentMethod > maxMethods then
currentMethod = 1
end
methodBtn.Text = "Method: " .. currentMethod
end)
-- ==========================================
-- 2. EXECUTE ONCE BUTTON
-- ==========================================
local executeBtn = Instance.new("TextButton")
executeBtn.Size = UDim2.new(1, -20, 0, 40)
executeBtn.Position = UDim2.new(0, 10, 0, 70)
executeBtn.BackgroundColor3 = Color3.fromRGB(50, 100, 150)
executeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
executeBtn.Text = "Execute Once"
executeBtn.Font = Enum.Font.GothamBold
executeBtn.TextSize = 14
executeBtn.Parent = mainFrame
local executeCorner = Instance.new("UICorner")
executeCorner.CornerRadius = UDim.new(0, 4)
executeCorner.Parent = executeBtn
executeBtn.MouseButton1Click:Connect(function()
print("Executing Method " .. currentMethod .. " ONCE")
if currentMethod == 1 then
-- [ Paste Method 1 One-Time Logic Here ]
local Lighting = game:GetService("Lighting");
local Player = game.Players.LocalPlayer;
local Character = Player.Character;
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
task.spawn(function()
while Character and Character.Parent do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
task.wait();
end;
end);
task.wait(0.1);
for Iteration = 1, 5 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
end;
task.wait(0.35);
for Iteration = 1, 9e9 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
Character.Parent = LightingService;
task.wait(0.01);
end;local Lighting = game:GetService("Lighting");
local Player = game.Players.LocalPlayer;
local Character = Player.Character;
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
task.spawn(function()
while Character and Character.Parent do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
task.wait();
end;
end);
task.wait(0.1);
for Iteration = 1, 5 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
end;
task.wait(0.35);
for Iteration = 1, 9e9 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
Character.Parent = LightingService;
task.wait(0.01);
end;
elseif currentMethod == 2 then
-- [ Paste Method 2 One-Time Logic Here ]
local Lighting = game:GetService("Lighting");
local Player = game.Players.LocalPlayer;
local Character = Player.Character;
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
task.spawn(function()
while Character and Character.Parent do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
task.wait();
end;
end);
task.wait(0.1);
for Iteration = 1, 5 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
end;
task.wait(0.35);
for Iteration = 1, 9e9 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
Character.Parent = LightingService;
task.wait(0.01);
end;
elseif currentMethod == 3 then
-- [ Paste Method 3 One-Time Logic Here ]
local Player = game.Players.LocalPlayer;
local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
replicatesignal(Humanoid.ServerResetCharacter);
for i=1,1e5 do
if Character and Character.Parent then
for i=3,1000 do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
end
task.wait()
else
break
end
end
elseif currentMethod == 4 then
-- [ Paste Method 4 One-Time Logic Here ]
local Player = game.Players.LocalPlayer;
local Character = Player.Character;
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
replicatesignal(Humanoid.ServerResetCharacter);
for i=1,1e5 do
if Character and Character.Parent then
for i=1,333 do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
end
task.wait()
else
break
end
end
end
end)
-- ==========================================
-- 3. LOOP TOGGLE BUTTON
-- ==========================================
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(1, -20, 0, 40)
toggleBtn.Position = UDim2.new(0, 10, 0, 120)
toggleBtn.BackgroundColor3 = Color3.fromRGB(150, 50, 50)
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.Text = "Loop: OFF"
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.TextSize = 14
toggleBtn.Parent = mainFrame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 4)
toggleCorner.Parent = toggleBtn
toggleBtn.MouseButton1Click:Connect(function()
isLooping = not isLooping
if isLooping then
toggleBtn.Text = "Loop: ON"
toggleBtn.BackgroundColor3 = Color3.fromRGB(50, 150, 50)
task.spawn(function()
while isLooping do
if currentMethod == 1 then
-- [ Paste Method 1 Loop Logic Here ]
local Lighting = game:GetService("Lighting");
local Player = game.Players.LocalPlayer;
local Character = Player.Character;
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
task.spawn(function()
while Character and Character.Parent do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
task.wait();
end;
end);
task.wait(0.1);
for Iteration = 1, 5 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
end;
task.wait(0.35);
for Iteration = 1, 9e9 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
Character.Parent = LightingService;
task.wait(0.01);
end;local Lighting = game:GetService("Lighting");
local Player = game.Players.LocalPlayer;
local Character = Player.Character;
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
task.spawn(function()
while Character and Character.Parent do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
task.wait();
end;
end);
task.wait(0.1);
for Iteration = 1, 5 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
end;
task.wait(0.35);
for Iteration = 1, 9e9 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
Character.Parent = LightingService;
task.wait(0.01);
end;
elseif currentMethod == 2 then
-- [ Paste Method 2 Loop Logic Here ]
local Lighting = game:GetService("Lighting");
local Player = game.Players.LocalPlayer;
local Character = Player.Character;
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
task.spawn(function()
while Character and Character.Parent do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
task.wait();
end;
end);
task.wait(0.1);
for Iteration = 1, 5 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
end;
task.wait(0.35);
for Iteration = 1, 9e9 do
replicatesignal(Humanoid.ServerBreakJoints);
replicatesignal(Humanoid.ServerResetCharacter);
Character.Parent = LightingService;
task.wait(0.01);
end;
elseif currentMethod == 3 then
-- [ Paste Method 3 Loop Logic Here ]
local Player = game.Players.LocalPlayer;
local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
replicatesignal(Humanoid.ServerResetCharacter);
for i=1,1e5 do
if Character and Character.Parent then
for i=3,1000 do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
end
task.wait()
else
break
end
end
elseif currentMethod == 4 then
-- [ Paste Method 4 Loop Logic Here ]
local Player = game.Players.LocalPlayer;
local Character = Player.Character;
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid");
local Valid = Character and Character:QueryDescendants("BasePart") or {};
replicatesignal(Humanoid.ServerResetCharacter);
for i=1,1e5 do
if Character and Character.Parent then
for i=1,333 do
for Index, Current in Valid do
sethiddenproperty(Current, "PhysicsRepRootPart", Valid[Index + 1] or Valid[1]);
end;
end
task.wait()
else
break
end
end
end
task.wait(0.1) -- Loop speed
end
end)
else
toggleBtn.Text = "Loop: OFF"
toggleBtn.BackgroundColor3 = Color3.fromRGB(150, 50, 50)
end
end)
-- ==========================================
-- 4. DRAG TO MOVE LOGIC
-- ==========================================
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
mainFrame.InputBegan:Connect(function(input)
-- Start dragging when clicking or touching the main frame
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
-- Stop dragging if the mouse is released
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
-- Capture the input object when the mouse moves
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
-- Update the frame position based on the delta
if input == dragInput and dragging then
update(input)
end
end)

![[NEW] Nore Hub](https://scriptblox.com/images/script/0-1791028937811.png)

it was fun while it lasted
i used it for like 2 hours and when i did something else and comed back and iexecuted the script but i found out that it isnt working anymore
@someone86415 yeah i think roblox patched it RIP
Roblox just updated and yeah this was patched it was working for like multiple weeks RIP