
Key RequiredUniversal

--// Ultimate 121+ Commands Square Cheat GUI (LocalScript) - For anyone (Mobile-Friendly)
-- Smaller Square: 600x600 total, 50x50 buttons | March 2026 Edition
-- Mobile: Smaller text, touch-drag works in Roblox, auto-scales
-- Categories: Speeds (30), Jumps (20), Fly Speeds (15), Flings (10), Toggles (20), Teleports (10), Visuals (10), Misc (6+)
-- Place in StarterPlayerScripts or Backpack
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
-- State
local toggles = {
noclip = false, god = false, invisible = false, fullbright = false,
infjump = false, nofall = false, esp = false
}
local connections = {}
local flyEnabled = false
local flySpeed = 50
local flyBG, flyBV
local espHighlights = {}
local humanoid, rootPart
-- Cleanup Function
local function cleanup()
for _, conn in pairs(connections) do
if conn then conn:Disconnect() end
end
connections = {}
toggles = {noclip = false, god = false, invisible = false, fullbright = false, infjump = false, nofall = false, esp = false}
flyEnabled = false
if flyBG then flyBG:Destroy() end
if flyBV then flyBV:Destroy() end
flyBG, flyBV = nil, nil
for _, hl in pairs(espHighlights) do hl:Destroy() end
espHighlights = {}
-- Reset
if humanoid then
humanoid.WalkSpeed = 16
humanoid.JumpPower = 50
humanoid.PlatformStand = false
end
end
LocalPlayer.CharacterAdded:Connect(function()
task.wait(1)
humanoid = LocalPlayer.Character:WaitForChild("Humanoid")
rootPart = LocalPlayer.Character:WaitForChild("HumanoidRootPart")
cleanup() -- Reset toggles on respawn
end)
if LocalPlayer.Character then
humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
rootPart = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
end
-- Core Functions
local function setWalkSpeed(speed)
if humanoid then humanoid.WalkSpeed = speed end
end
local function setJumpPower(jp)
if humanoid then humanoid.JumpPower = jp end
end
local function toggleNoclip()
toggles.noclip = not toggles.noclip
if toggles.noclip then
connections.noclip = RunService.Stepped:Connect(function()
if LocalPlayer.Character then
for _, part in LocalPlayer.Character:GetDescendants() do
if part:IsA("BasePart") then part.CanCollide = false end
end
end
end)
else
if connections.noclip then connections.noclip:Disconnect() end
end
end
local function toggleGod()
toggles.god = not toggles.god
if humanoid and toggles.god then
humanoid.MaxHealth = math.huge
humanoid.Health = math.huge
connections.god = humanoid:GetPropertyChangedSignal("Health"):Connect(function()
humanoid.Health = math.huge
end)
end
end
local function toggleInvisible()
toggles.invisible = not toggles.invisible
if LocalPlayer.Character then
for _, part in LocalPlayer.Character:GetDescendants() do
if part:IsA("BasePart") or part:IsA("MeshPart") then
part.LocalTransparencyModifier = toggles.invisible and 1 or 0
end
end
end
end
local function toggleFullbright()
toggles.fullbright = not toggles.fullbright
if toggles.fullbright then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
else
Lighting.Brightness = 1
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = true
end
end
local function toggleInfJump()
toggles.infjump = not toggles.infjump
if toggles.infjump and humanoid then
connections.infjump = UserInputService.JumpRequest:Connect(function()
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end)
end
end
local function toggleNoFall()
toggles.nofall = not toggles.nofall
if toggles.nofall then
connections.nofall = RunService.Stepped:Connect(function()
if rootPart and rootPart.AssemblyLinearVelocity.Y < -50 then
rootPart.AssemblyLinearVelocity = Vector3.new(rootPart.AssemblyLinearVelocity.X, 0, rootPart.AssemblyLinearVelocity.Z)
end
end)
end
end
local function toggleESP()
toggles.esp = not toggles.esp
if toggles.esp then
for _, plr in Players:GetPlayers() do
if plr ~= LocalPlayer and plr.Character then
local hl = Instance.new("Highlight")
hl.Adornee = plr.Character
hl.FillColor = Color3.new(1,0,0)
hl.OutlineColor = Color3.new(1,1,0)
hl.FillTransparency = 0.5
hl.Parent = plr.Character
espHighlights[plr] = hl
end
end
else
for _, hl in pairs(espHighlights) do hl:Destroy() end
espHighlights = {}
end
end
local function flingSelf(strength)
if rootPart then
rootPart.AssemblyLinearVelocity = Vector3.new(
math.random(-strength, strength),
strength * 2,
math.random(-strength, strength)
)
end
end
local function tpMouse()
if rootPart and Mouse.Hit then
rootPart.CFrame = Mouse.Hit + Vector3.new(0, 5, 0)
end
end
local function tpSpawn()
if LocalPlayer.Character then
LocalPlayer.Character:PivotTo(workspace:FindFirstChild("SpawnLocation") or CFrame.new(0,50,0))
end
end
local function tpRandomPlayer()
local others = {}
for _, plr in Players:GetPlayers() do
if plr ~= LocalPlayer and plr.Character then table.insert(others, plr) end
end
if #others > 0 then
local target = others[math.random(1, #others)]
if target.Character.PrimaryPart then
rootPart.CFrame = target.Character.PrimaryPart.CFrame * CFrame.new(0,0,-5)
end
end
end
-- Fly System (Global)
local function updateFly()
if not flyEnabled or not rootPart or not humanoid then return end
flyBG.CFrame = Camera.CFrame
local camLook = Camera.CFrame.LookVector
local camRight = Camera.CFrame.RightVector
local moveVector = Vector3.new(0,0,0)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveVector = moveVector + camLook end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveVector = moveVector - camLook end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveVector = moveVector - camRight end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveVector = moveVector + camRight end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveVector = moveVector + Vector3.new(0,1,0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then moveVector = moveVector - Vector3.new(0,1,0) end
flyBV.Velocity = (moveVector.Unit * flySpeed) * 16
end
local function enableFly(speed)
flyEnabled = true
flySpeed = speed or 50
humanoid.PlatformStand = true
flyBG = Instance.new("BodyGyro")
flyBG.MaxTorque = Vector3.new(4000, 4000, 4000)
flyBG.P = 2000
flyBG.Parent = rootPart
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(4000, 4000, 4000)
flyBV.Velocity = Vector3.new()
flyBV.Parent = rootPart
connections.fly = RunService.RenderStepped:Connect(updateFly)
end
local function disableFly()
flyEnabled = false
humanoid.PlatformStand = false
if flyBG then flyBG:Destroy() end
if flyBV then flyBV:Destroy() end
end
-- GUI Setup (Smaller Square 600x600 for Mobile)
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SquareCheatGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 600, 0, 600)
MainFrame.Position = UDim2.new(0.5, -300, 0.5, -300)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = ScreenGui
local FrameCorner = Instance.new("UICorner")
FrameCorner.CornerRadius = UDim.new(0, 16)
FrameCorner.Parent = MainFrame
local TitleLabel = Instance.new("TextLabel")
TitleLabel.Size = UDim2.new(1, 0, 0, 40)
TitleLabel.BackgroundColor3 = Color3.fromRGB(0, 120, 255)
TitleLabel.Text = "🔲 SQUARE CHEAT GUI (121+ Commands) - Mobile 🔲"
TitleLabel.TextColor3 = Color3.new(1,1,1)
TitleLabel.Font = Enum.Font.GothamBold
TitleLabel.TextSize = 16
TitleLabel.Parent = MainFrame
local TitleCorner = Instance.new("UICorner")
TitleCorner.CornerRadius = UDim.new(0, 16)
TitleCorner.Parent = TitleLabel
-- Grid Layout (50x50 buttons, smaller padding)
local GridLayout = Instance.new("UIGridLayout")
GridLayout.CellSize = UDim2.new(0, 50, 0, 50)
GridLayout.CellPadding = UDim2.new(0, 3, 0, 3)
GridLayout.SortOrder = Enum.SortOrder.LayoutOrder
GridLayout.Parent = MainFrame
-- Button Creator (Smaller text for mobile)
local function createSquareButton(text, func)
local Button = Instance.new("TextButton")
Button.Size = UDim2.new(1, 0, 1, 0)
Button.BackgroundColor3 = Color3.fromRGB(45, 45, 60)
Button.Text = text
Button.TextColor3 = Color3.new(1,1,1)
Button.Font = Enum.Font.Gotham
Button.TextSize = 10
Button.TextWrapped = true
Button.Parent = MainFrame
local BtnCorner = Instance.new("UICorner")
BtnCorner.CornerRadius = UDim.new(0, 10)
BtnCorner.Parent = Button
Button.MouseButton1Click:Connect(func)
Button.MouseEnter:Connect(function()
TweenService:Create(Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(60, 60, 80)}):Play()
end)
Button.MouseLeave:Connect(function()
TweenService:Create(Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(45, 45, 60)}):Play()
end)
return Button
end
-- Generate 121+ Buttons
local buttonCount = 0
-- 1-30: WalkSpeed (16 to 480)
for i = 1, 30 do
local speed = 16 * i
createSquareButton("Spd\n" .. speed, function() setWalkSpeed(speed) end)
buttonCount = buttonCount + 1
end
-- 31-50: JumpPower (50 to 1000)
for i = 1, 20 do
local jp = 50 * i
createSquareButton("Jmp\n" .. jp, function() setJumpPower(jp) end)
buttonCount = buttonCount + 1
end
-- 51-65: Fly Speeds (25 to 375) - Enables/sets fly speed
for i = 1, 15 do
local fs = 25 * i
createSquareButton("Fly\n" .. fs, function() enableFly(fs) end)
buttonCount = buttonCount + 1
end
-- 66-75: Fling Strengths (50 to 500)
for i = 1, 10 do
local f = 50 * i
createSquareButton("Flg\n" .. f, function() flingSelf(f) end)
buttonCount = buttonCount + 1
end
-- 76-95: Toggles & Utilities (20 buttons)
createSquareButton("Noclip", toggleNoclip); buttonCount = buttonCount + 1
createSquareButton("God", toggleGod); buttonCount = buttonCount + 1
createSquareButton("Invis", toggleInvisible); buttonCount = buttonCount + 1
createSquareButton("Fullbrt", toggleFullbright); buttonCount = buttonCount + 1
createSquareButton("InfJmp", toggleInfJump); buttonCount = buttonCount + 1
createSquareButton("NoFall", toggleNoFall); buttonCount = buttonCount + 1
createSquareButton("ESP", toggleESP); buttonCount = buttonCount + 1
createSquareButton("No Fly", disableFly); buttonCount = buttonCount + 1
createSquareButton("Reset", cleanup); buttonCount = buttonCount + 1
createSquareButton("TP Mse", tpMouse); buttonCount = buttonCount + 1
createSquareButton("TP Spwn", tpSpawn); buttonCount = buttonCount + 1
createSquareButton("TP Rnd", tpRandomPlayer); buttonCount = buttonCount + 1
createSquareButton("Spd x2", function() setWalkSpeed(humanoid.WalkSpeed * 2) end); buttonCount = buttonCount + 1
createSquareButton("Jmp x2", function() setJumpPower(humanoid.JumpPower * 2) end); buttonCount = buttonCount + 1
createSquareButton("Flg All", function() for _,p in Players:GetPlayers() do if p.Character and p~=LocalPlayer then p.Character.HumanoidRootPart.AssemblyLinearVelocity=Vector3.new(math.random(-200,200),500,math.random(-200,200)) end end end); buttonCount = buttonCount + 1
createSquareButton("Clr ESP", function() toggleESP() end); buttonCount = buttonCount + 1 -- Toggle off
createSquareButton("Dark", function() Lighting.Brightness=0 end); buttonCount = buttonCount + 1
createSquareButton("Bright", function() Lighting.Brightness=5 end); buttonCount = buttonCount + 1
createSquareButton("Mute", function() for _,s in Lighting:GetChildren() do if s:IsA("Sound") then s.Volume=0 end end end); buttonCount = buttonCount + 1
-- 96-105: More Teleports (10 variations - random offsets)
for i=1,10 do
createSquareButton("TP R" .. i, function()
if rootPart then
rootPart.CFrame = rootPart.CFrame + Vector3.new(math.random(-50,50),0,math.random(-50,50))
end
end)
buttonCount = buttonCount + 1
end
-- 106-115: Visual Toggles (10)
createSquareButton("No Fog", function() Lighting.FogEnd=math.huge end); buttonCount = buttonCount + 1
createSquareButton("Shd Off", function() Lighting.GlobalShadows=false end); buttonCount = buttonCount + 1
createSquareButton("No Team", function() for _,plr in Players:GetPlayers() do plr.TeamColor=BrickColor.new("White") end end); buttonCount = buttonCount + 1
createSquareButton("Big Hd", function() if LocalPlayer.Character.Head then LocalPlayer.Character.Head.Size=Vector3.new(3,3,3) end end); buttonCount = buttonCount + 1
createSquareButton("Sml Bdy", function() for _,p in LocalPlayer.Character:GetChildren() do if p:IsA("BasePart") and p.Name~="Head" then p.Size=p.Size*0.5 end end end); buttonCount = buttonCount + 1
createSquareButton("Rainbow", function() connections.rainbow=RunService.Heartbeat:Connect(function() if rootPart then rootPart.Color=Color3.fromHSV(tick()%6/6,1,1) end end) end); buttonCount = buttonCount + 1
createSquareButton("No Rnbw", function() if connections.rainbow then connections.rainbow:Disconnect() end end); buttonCount = buttonCount + 1
createSquareButton("Frz Tm", function() Lighting.ClockTime=12 end); buttonCount = buttonCount + 1
createSquareButton("Night", function() Lighting.ClockTime=0 end); buttonCount = buttonCount + 1
createSquareButton("Day", function() Lighting.ClockTime=12 end); buttonCount = buttonCount + 1
-- 116-121+: Misc (6+ extra)
createSquareButton("Jmp 0", function() setJumpPower(0) end); buttonCount = buttonCount + 1
createSquareButton("Spd 0", function() setWalkSpeed(0) end); buttonCount = buttonCount + 1
createSquareButton("Unfly", disableFly); buttonCount = buttonCount + 1
createSquareButton("Unclip", toggleNoclip); buttonCount = buttonCount + 1
createSquareButton("Ungod", toggleGod); buttonCount = buttonCount + 1
createSquareButton("Rejoin", function() game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer) end); buttonCount = buttonCount + 1
createSquareButton("SrvHop", function() -- Simple serverhop (requires TeleportService)
local servers = game.HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100"))
for _, v in servers.data do if v.playing < v.maxPlayers and v.id ~= game.JobId then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, v.id) return end end
end); buttonCount = buttonCount + 1
print("[SQUARE GUI] Loaded " .. buttonCount .. " commands! Mobile-optimized. Drag to move.")
-- Slide-in Animation
TweenService:Create(MainFrame, TweenInfo.new(0.8, Enum.EasingStyle.Back), {
Position = UDim2.new(0.5, -300, 0.5, -300)
}):Play()No comments yet for this script.



