
KeylessUniversal

local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local RunService = game:GetService("RunService")
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local RAINBOW_COLORS = {
Color3.fromRGB(255, 0, 0),
Color3.fromRGB(255, 127, 0),
Color3.fromRGB(255, 255, 0),
Color3.fromRGB(0, 255, 0),
Color3.fromRGB(0, 0, 255),
Color3.fromRGB(75, 0, 130),
Color3.fromRGB(148, 0, 211)
}
local SHAPES = {"Ball", "Block", "Cylinder"}
local activeEffects = {}
local playerEffects = {}
local isRunning = true
local function rainbowEffect()
while isRunning do
for _, color in ipairs(RAINBOW_COLORS) do
if not isRunning then break end
Lighting.Ambient = color
Lighting.OutdoorAmbient = color
wait(1)
end
end
end
local function fallingObjectsEffect()
while isRunning do
if not isRunning then break end
for i = 1, 5 do
local shape = SHAPES[math.random(1, #SHAPES)]
local part = Instance.new("Part")
part.Shape = Enum.PartType[shape]
part.Size = Vector3.new(math.random(2, 5), math.random(2, 5), math.random(2, 5))
part.Anchored = false
part.CanCollide = true
part.Material = Enum.Material.Neon
part.Color = RAINBOW_COLORS[math.random(1, #RAINBOW_COLORS)]
part.Position = Vector3.new(math.random(-50, 50), 150, math.random(-50, 50))
part.Parent = workspace
game:GetService("Debris"):AddItem(part, 20)
end
wait(0.5)
end
end
local function applyHighlight()
if not player.Character then return end
if playerEffects.highlight then
pcall(function() playerEffects.highlight:Destroy() end)
end
local highlight = Instance.new("Highlight")
highlight.Name = "SalineWinHighlight"
highlight.FillTransparency = 0.4
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillColor = RAINBOW_COLORS[math.random(1, #RAINBOW_COLORS)]
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.Parent = player.Character
playerEffects.highlight = highlight
coroutine.wrap(function()
while highlight and highlight.Parent and isRunning do
for _, color in ipairs(RAINBOW_COLORS) do
if not isRunning or not highlight.Parent then break end
pcall(function() highlight.FillColor = color end)
wait(0.8)
end
end
end)()
end
local function freezeLocalPlayer()
if player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
playerEffects.walkSpeed = humanoid.WalkSpeed
playerEffects.jumpPower = humanoid.JumpPower
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
end
end
end
local function teleportLocalPlayer()
while isRunning do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local rootPart = player.Character.HumanoidRootPart
rootPart.CFrame = CFrame.new(
math.random(-40, 40),
math.random(10, 30),
math.random(-40, 40)
)
end
wait(4)
end
end
local function startSalineWin()
print("SalineWin.lua")
isRunning = true
activeEffects.rainbowThread = coroutine.create(rainbowEffect)
coroutine.resume(activeEffects.rainbowThread)
activeEffects.fallingThread = coroutine.create(fallingObjectsEffect)
coroutine.resume(activeEffects.fallingThread)
activeEffects.teleportThread = coroutine.create(teleportLocalPlayer)
coroutine.resume(activeEffects.teleportThread)
applyHighlight()
freezeLocalPlayer()
player.CharacterAdded:Connect(function()
if isRunning then
wait(1)
applyHighlight()
freezeLocalPlayer()
end
end)
while isRunning do
wait(30)
if player.Character and not player.Character:FindFirstChild("SalineWinHighlight") then
applyHighlight()
end
freezeLocalPlayer()
print("SalineWin.lua")
end
end
local function stopSalineWin()
isRunning = false
if playerEffects.highlight then
pcall(function() playerEffects.highlight:Destroy() end)
playerEffects.highlight = nil
end
if player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and playerEffects.walkSpeed then
humanoid.WalkSpeed = playerEffects.walkSpeed
humanoid.JumpPower = playerEffects.jumpPower
end
end
Lighting.Ambient = Color3.new(0, 0, 0)
Lighting.OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
end
pcall(function()
startSalineWin()
end)
game:GetService("CoreGui").ChildRemoved:Connect(function(child)
if child.Name == "SalineWinClient" then
stopSalineWin()
end
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


hey its not working
@MERD I'll fix it now
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i already have it
i already have paylaod 1*
@pankoza2 If you want, you can help in principle
@ITTM20230 yes let me help add on discord my user is isabela_rblx