Universal Rayfield Hub
Key RequiredUniversal

Universal Rayfield Hub

Universal Scripteastythe*8eastythe*8 1.6K views 2.1K executesUpdated Mar 18, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•115 lines (3355 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "REFUGE | BEASTY V3 (FORCE FIX)",
   LoadingTitle = "Bypassing Game Engine...",
   LoadingSubtitle = "by Beastyi",
   ConfigurationSaving = { Enabled = false },
   KeySystem = true,
   KeySettings = {
      Title = "Access Key",
      Subtitle = "Key: beasty",
      Note = "Enter the key below",
      FileName = "BeastyKey",
      SaveKey = false,
      Key = {"beasty"} 
   }
})

-- [[ VARIABLES ]] --
local SpeedMultiplier = 1 -- 1 is default
local JumpPowerValue = 50
local InfJumpEnabled = false

-- [[ THE ULTIMATE SPEED FIX ]] --
-- This bypasses WalkSpeed by manually moving your character's CFrame
game:GetService("RunService").Heartbeat:Connect(function()
    local lp = game.Players.LocalPlayer
    if lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") and lp.Character:FindFirstChild("Humanoid") then
        local humanoid = lp.Character.Humanoid
        if humanoid.MoveDirection.Magnitude > 0 and SpeedMultiplier > 1 then
            lp.Character:TranslateBy(humanoid.MoveDirection * (SpeedMultiplier / 10))
        end
    end
end)

-- [[ MOVEMENT TAB ]] --
local MainTab = Window:CreateTab("Movement", 4483362458)

MainTab:CreateSlider({
   Name = "Force Speed Multiplier",
   Range = {1, 20},
   Increment = 1,
   CurrentValue = 1,
   Callback = function(Value)
      SpeedMultiplier = Value
   end,
})

MainTab:CreateSlider({
   Name = "Jump Power",
   Range = {50, 500},
   Increment = 1,
   CurrentValue = 50,
   Callback = function(Value)
      JumpPowerValue = Value
      game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
      game.Players.LocalPlayer.Character.Humanoid.UseJumpPower = true
   end,
})

MainTab:CreateToggle({
   Name = "Infinite Jump",
   CurrentValue = false,
   Callback = function(Value)
      InfJumpEnabled = Value
   end,
})

-- Inf Jump Logic
game:GetService("UserInputService").JumpRequest:Connect(function()
    if InfJumpEnabled then
        game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
    end
end)

-- [[ VISUALS TAB ]] --
local VisualTab = Window:CreateTab("Visuals", 4483362458)

VisualTab:CreateButton({
   Name = "ESP (High-Vis)",
   Callback = function()
       for _, v in pairs(game.Players:GetPlayers()) do
           if v ~= game.Players.LocalPlayer and v.Character then
               local Highlight = Instance.new("Highlight", v.Character)
               Highlight.FillColor = Color3.fromRGB(255, 0, 255)
           end
       end
   end,
})

VisualTab:CreateButton({
   Name = "FullBright",
   Callback = function()
       game:GetService("Lighting").Brightness = 5
       game:GetService("Lighting").GlobalShadows = false
       game:GetService("Lighting").ClockTime = 14
   end,
})

-- [[ UTILITY TAB ]] --
local UtilTab = Window:CreateTab("Utility", 4483362458)

UtilTab:CreateButton({
   Name = "Click TP Tool",
   Callback = function()
       local mouse = game.Players.LocalPlayer:GetMouse()
       local tool = Instance.new("Tool")
       tool.RequiresHandle = false
       tool.Name = "Click TP"
       tool.Activated:Connect(function()
           game.Players.LocalPlayer.Character:MoveTo(mouse.Hit.p)
       end)
       tool.Parent = game.Players.LocalPlayer.Backpack
   end,
})

Features & Information

Key System: Verified beasty. Force Speed Multiplier: Instead of changing a number the game resets, this manually pushes your character forward. It works on 99% of games that block WalkSpeed. Jump Power: Sets the humanoid power and forces UseJumpPower to true. Infinite Jump: High-priority toggle for air-jumping. High-Vis ESP: Uses the Highlight object for the most visible player tracking through walls. FullBright: Maximizes lighting and kills shadows. Click TP Tool: A physical tool that teleports you to your mouse cursor on click. Heartbeat Loop: Movement is handled every physics frame to ensure it's smooth and unblockable.

Community Comments (2)

eastythe*8eastythe*8Mar 18, 2026

More updates soon key is beasty

More Scripts for Universal Scripts