Universal Raknet Desync
Key RequiredUniversal

Universal Raknet Desync

Universal Scriptrefundrefund 3K views 549 executesUpdated Apr 12, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•39 lines (783 chars)
-- Original: https://v3rm.net/threads/release-raknet-desync.27587/

local function test(func)
    if func then
        return true
    end

    return false
end

local result = test(raknet)
if result == false then
    return
end

local uis = game:GetService("UserInputService")
local hooked = false
local toggle = Enum.KeyCode.U

local function rakhook(packet)
    if packet.PacketId == 0x1B then
        local buf = packet.AsBuffer
        buffer.writeu32(buf, 1, 0xFFFFFFFF)
        packet:SetData(buf)
    end
end

uis.InputBegan:Connect(function(obj)
    if obj.KeyCode ~= toggle then return end

    if hooked then
        raknet.remove_send_hook(rakhook)
    else
        raknet.add_send_hook(rakhook)
    end

    hooked = not hooked
    print("Desync Enabled: ", hooked)
end)

Features & Information

Desync, uses raknet.
#desync#universal

Community Comments (5)

refundrefundApr 13, 2026

only support executors with raknet

Replying to @refund
b00ger17b00ger17Apr 17, 2026

@refund what free executors have raknet

Replying to @b00ger17
voltexvoltexApr 18, 2026

@b00ger17 none

voltexvoltexApr 18, 2026

this guy made this btw https://v3rm.net/threads/release-raknet-desync.27587/

Replying to @voltex
refundrefundApr 20, 2026

@voltex ✅

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