
KeylessUniversal

local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local RADIUS = 60
local enabled = false
local modified = {}
local gui = Instance.new("ScreenGui")
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 240, 0, 100)
frame.Position = UDim2.new(0, 100, 0, 100)
frame.BackgroundColor3 = Color3.fromRGB(25,25,25)
frame.BorderSizePixel = 0
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 10)
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 30)
title.Text = "Invisible Cleaner"
title.TextColor3 = Color3.new(1,1,1)
title.BackgroundTransparency = 1
title.Font = Enum.Font.GothamBold
title.TextSize = 16
local button = Instance.new("TextButton", frame)
button.Size = UDim2.new(1, -20, 0, 40)
button.Position = UDim2.new(0, 10, 0, 45)
button.Text = "OFF"
button.BackgroundColor3 = Color3.fromRGB(40,40,40)
button.TextColor3 = Color3.new(1,1,1)
button.Font = Enum.Font.GothamBold
button.TextSize = 14
local btnCorner = Instance.new("UICorner", button)
btnCorner.CornerRadius = UDim.new(0, 8)
-- ss
local dragging = false
local dragInput, dragStart, startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
-- work
local function restore(part)
local data = modified[part]
if data and part and part.Parent then
part.CanCollide = data.CanCollide
part.Transparency = data.Transparency
end
modified[part] = nil
end
local function restoreAll()
for part in pairs(modified) do
restore(part)
end
end
button.MouseButton1Click:Connect(function()
enabled = not enabled
if not enabled then
restoreAll()
end
button.Text = enabled and "ON" or "OFF"
button.BackgroundColor3 = enabled and Color3.fromRGB(0,170,0) or Color3.fromRGB(40,40,40)
end)
UIS.InputBegan:Connect(function(input, gp)
if not gp and input.KeyCode == Enum.KeyCode.Insert then
frame.Visible = not frame.Visible
end
end)
local function isCharacterPart(part)
local model = part:FindFirstAncestorOfClass("Model")
return model and model:FindFirstChildOfClass("Humanoid")
end
local function process(part, rootPos)
if not part:IsA("BasePart") then return end
if part.CanCollide then return end
if isCharacterPart(part) then return end
if (part.Position - rootPos).Magnitude > RADIUS then return end
if not modified[part] then
modified[part] = {
CanCollide = part.CanCollide,
Transparency = part.Transparency
}
part.Transparency = 1
end
end
workspace.DescendantAdded:Connect(function(obj)
if not enabled then return end
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if root then
process(obj, root.Position)
end
end)
task.spawn(function()
while true do
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if root then
local pos = root.Position
if enabled then
for _, part in ipairs(workspace:GetPartBoundsInRadius(pos, RADIUS)) do
process(part, pos)
end
end
for part in pairs(modified) do
if not part or not part.Parent then
modified[part] = nil
else
if (part.Position - pos).Magnitude > RADIUS or not enabled then
restore(part)
end
end
end
end
task.wait(0.2)
end
end)



good