
KeylessUniversal

-- Rayfield 2026 Hub Compact
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Players, RunService, Lighting, Workspace, UIS = game:GetService("Players"), game:GetService("RunService"), game:GetService("Lighting"), game:GetService("Workspace"), game:GetService("UserInputService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
-- Utils
local function rainbowParts(parts)
for _, p in pairs(parts) do
if p:IsA("BasePart") then
p.Color = Color3.fromHSV(tick()%10/10,1,1)
end
end
end
-- Window
local Window = Rayfield:CreateWindow({
Name="Universal Hub 2026",
LoadingTitle="Rayfield Interface",
LoadingSubtitle="by NEDUKAS152015",
ConfigurationSaving={Enabled=false}
})
-- Tabs
local MainTab = Window:CreateTab("Main Features")
local CharTab = Window:CreateTab("Character Settings")
local EarthTab = Window:CreateTab("Earth Settings")
-- ===== Main Features =====
MainTab:CreateSlider({Name="WalkSpeed",Range={16,500},Increment=1,CurrentValue=16,Callback=function(v) humanoid.WalkSpeed=v end})
MainTab:CreateSlider({Name="JumpPower",Range={50,500},Increment=1,CurrentValue=50,Callback=function(v) humanoid.JumpPower=v end})
MainTab:CreateButton({Name="Nuke (Client Side)",Callback=function()
local hrp=char:FindFirstChild("HumanoidRootPart")
if hrp then
local e=Instance.new("Explosion")
e.Position=hrp.Position;e.BlastRadius=500;e.BlastPressure=1e6;e.Parent=Workspace
Rayfield:Notify({Title="Nuke",Content="Nuke deployed!",Duration=3})
end
end})
-- ===== Character Settings =====
local godMode=false; local noclip=false; local rainbowChar=false; local rainbowWalls=false
CharTab:CreateToggle({Name="God Mode",CurrentValue=false,Callback=function(v) godMode=v end})
CharTab:CreateToggle({Name="Noclip",CurrentValue=false,Callback=function(v) noclip=v end})
CharTab:CreateToggle({Name="Rainbow Character",CurrentValue=false,Callback=function(v) rainbowChar=v end})
CharTab:CreateToggle({Name="Rainbow Walls",CurrentValue=false,Callback=function(v) rainbowWalls=v end})
-- ===== Earth Settings =====
local removeFog=false; local addFog=false; local rainbowEnv=false
EarthTab:CreateToggle({Name="Remove Fog",CurrentValue=false,Callback=function(v) removeFog=v; if v then Lighting.FogEnd=100000 else Lighting.FogEnd=1000 end end})
EarthTab:CreateToggle({Name="Add Fog",CurrentValue=false,Callback=function(v) addFog=v; if v then Lighting.FogEnd=200 else Lighting.FogEnd=1000 end end})
EarthTab:CreateSlider({Name="Time",Range={0,24},Increment=0.1,CurrentValue=Lighting.ClockTime,Callback=function(v) Lighting.ClockTime=v end})
EarthTab:CreateToggle({Name="Rainbow Environment",CurrentValue=false,Callback=function(v) rainbowEnv=v end})
-- ===== RunService Loop =====
RunService.RenderStepped:Connect(function()
-- Character
if godMode and humanoid then
humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false)
humanoid.MaxHealth=math.huge; humanoid.Health=math.huge
end
if noclip then
for _, p in pairs(char:GetChildren()) do if p:IsA("BasePart") then p.CanCollide=false end end
end
if rainbowChar then rainbowParts(char:GetChildren()) end
if rainbowWalls then
for _, w in pairs(Workspace:GetChildren()) do
if w:IsA("BasePart") then w.Color=Color3.fromHSV(tick()%10/10,1,1) end
end
end
-- Environment
if rainbowEnv then
Lighting.Ambient = Color3.fromHSV(tick()%10/10,1,1)
Lighting.OutdoorAmbient = Color3.fromHSV(tick()%10/10,1,1)
end
end)



The script will always work unless Rayfield is down